#industrial-professions
1 messages Ā· Page 24 of 1
I asked them on twitter (others too) if it will take a roc too. CM didn't answered
Obviously.
if it can hold the ROC, it'll be a better recommendation from me over the Freelancer MAX for people who can't handle the cutlass. We have to wait until its release, sadly.
Top is what I currently have, bottom is what I'm turning it all into this IAE.
from the discussion I saw on reddit, people say the ROC is too tall
using the 3d model and stuff
We won't know until we get it in game, fan-made renders or not
yeah all speculating until we get the real size of C1 cargo bay
Also, never trust the ship page's holo viewer, it's a concept render, and doesn't have everything.
The ship is purely concept, I'm rather confident they will make sure the ROC will fit in the C1
There's a reason the RSI site is called the Matrix of Lies.
I hope so. Because it'll have to if it wants to truly compete with the black. Plus, it'll be easier to get in.
can also just repair it
gotta take in consideration something else too. will we be able to walk around the vehicule once it's in? it's tricky in the black when roc is loaded
that is why I upgraded to max
Yes, you have about half a foot of wiggle room just barely, in a cutlass.
er...what? C2 and Cat are much better cost per SCU
All this talk is the equivalent of someone buying a TV at Walmart and then going to their car in the parking lot and then they stand there trying to figure out how to put the new 65" into a Geo Metro.
But it does fit in the FL just fine
it's buggy af. idk how many times I blew up loading roc inside
"All those years of tetris are finally paying off." --Homer Simpson.
it was like a year ago too
for entry level trade
and ROC transport
the ramp is also a bit steep, so sometimes having to do a running start doesnt help
I'd like the Freelancers more, if their cockpit gave more visibility.
From Midlevel down, Taurus to Cutty, MAX is the cheapest aUEC per SCU
I'd rather have more lower visibility, way too much dashboard
I'm hoping their inevitable rework tweaks that, at least a little.
They'll also need to cut the reflective/gloss on the dash too
the freelancer needs to be circumcised
looks like the 600i will have much improved lift and cargo when redone
The Touring from what I can tell from the rework, will be just an 890J Lite inside at least
The turret is non collision
I aim to upgrade my lancer to a MSR, for reasons
I'd upgrade the Lancer to a Lancer Max
Shut your mouth about my MISC Cheeselancer.
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MSR once you get used to the thousand doors is a very nice ship tbh
yeah, I loved it during free fly
nice ROC carrier
If you get used to the doors. I've melted that ship twice because of those dang doors.
Just use a keybind to open/close all doors 
and it will cover a good chunk of stuff I want to do with it
fast hauler can take two rocs or a merlin (I tried) and I want the hack gameplay please. sounds fun
I'm hoping the A1 for the Spirit series will have a separate button to bring out the ramp and open the door to the back, because otherwise we'll need an M1 that does that.
That works for internal ones? I've actually never tried that.
Actually, I'm pretty sure it doesn't, at least not on all ships. I use the toggle often, and it definitely doesn't open the internal doors on some ships.
I don't mean the toggle, I mean the individual hotkey for open... and close. Can try that one instead.
I'll have to try that one. I just use the toggle on GTc. Don't really have room for both buttons with their layouts.
I never use any... it just open when I get close
the "open all doors" keybind opens the weapon rack on the Vanguard Sentinel 
Wdym? An ROC + cutty black rental for a day each is 32k, and a full ROC is worth 200k, why would you need to make two full trips to make it worth it?
To make good profit next to a not rented one.
If you do a single run you'll only earn 170k for similar time spent. A second full run make it normally profitable
Saying "worth it" might be my mistake tho. I should have said profitable eventually
ROC is only 4k to rent, you'd need to rent it 42 times before it becomes "worth it" to buy
time is also money, having your own ready to go in a lancer or whatever, instead of having to go to rent it, load it up, and then go to mine
Yeah, people don't know you can store an owned roc in a ship and it'll come back out with it 
I mean, Iāve had it happen twice where a rental that had expired was still usable
Like I bedlogged in a rented freelancer, came back the next day when it had expired, and I could still use it just fine. Obviously couldnāt store it anywhere, but as long as it doesnāt explode I couldāve still used it
Same thing with an ROC
30kād with it in my cutty, came back a day or two later when the rental had expired, and it was still there when I retrieved my cutty
anyone got any thoughts to share on the connie taurus?
it's pretty much the top end of the "practical" multi-role ships
If you have more than one person, it'd be the ship you take for hauling as an example. By comparison, despite it being absolutely massive, the C2 is more of a solo ship. It was designed to have all of its components available easily for when engineering/etc. comes out.
c2 is a solo ship and Taurus isn't? wut?
I said "more of," the C2 still recommends 2 people max. But the C2 is very solo friendly in comparison. It flies more like a fighter for one.
Neither really are, they just are in the current state of things. I doubt either will be practical to fly solo once more systems are in the game.
As will be the case for virtually all multicrew ships.
Yeah
Multi-crew "Solo" ships I will have:
-- Terrapin
-- Sentinel
-- Apollo Medivac
-- C1 Spirit
-- C2 Hercules
All of these have 1 as their minimum size crew.
The Terrapin is the only legit solo ship out of the bunch. Good luck with the rest later š
Literally even says 1 as min crew on the C2 Hercules Page 
I'll take that "good luck" though
"Minimum". As in, probably enough to make the ship work and fly, but will be far from efficient.
I don't think a lot of people really understand how this game is going to work later. It's kind of like saying, sure you can run a shift solo in a restaurant. Technically. But good luck with it.
Youāre probably gonna need a copilot, at least one engineer to make sure the ship keeps running ok, and then any number of other crew to run the ships other systems
So what would you recommend the biggest cargo ship for someone who wants to truly solo with?
Freelancer MAX?
@worthy scroll
I'm still going to get all of these in case they decide to alter them slightly in relays/etc. I'm pretty sure there won't be any relays in the C2's hangar save for opening the cargo hangar doors, and the elevator. Hangar Door Relays might talk to the elevator relay to talk with the rest of the ship though, so if the elevator goes down, those doors would too. Which would make sense, considering the elevator has an airlock.
Hardly anyone will want to be crew so they'll be used solo anyway
C1 spirit is out? I thought it was in concept
I donāt think itās out. Itās still in concept.
It's in concept. The loaner is a Cutlass Black
oh hey I have one of those
@tiny lake If you ever need to know what ship gives what loaner, this will tell you: https://support.robertsspaceindustries.com/hc/en-us/articles/360003093114-Loaner-Ship-Matrix
Any loaner listed in RED, is there because of the bugs listed above the list.
Crew numbers on the RSI pages are all kinds of messed up, I wouldn't make any purchasing decisions based on those.
So what would YOU recommend then?
Wait for cargo refactor at least. If there's any justice in the world, the C2 will end up much worse than things like Caterpillar that have a tractor beam (for cargo)
I can't handle the Caterpillar
So it'd be the Taurus or something, which does have one
"can't handle the caterpillar" what
I'm not really comfortable flying it, with the cockpit so far back.
probably that it flies like absolute crap
I mean, I also wouldn't make any decisions based on the way that the C2 flies right now considering it's very overdue for a heavy nerf
it's the cockpit being so far back in relation to the big rectangle
I'd still rather fly the C2 (or even the taurus) even if it goes 10x slower
that heavy nerf may be another 10 years down the line lol
well, my hope is that at the very least cargo refactor benefits the caterpillar and hurts the c2 somehow
When taking the Roc out to mine, what mining head is recommended?
Can't be changed.
And any upgrade you do to the ROC won't change anything about the ROC, you can't get enough power to stop its issues.
okay, good to know. I had seen a bunch of stuff about changing the prospector, so I wasn't sure.
The biggest change I would recommend for a ROC if they ever add mining heads for it, is to get one with a big optimal window
Nothing else matters.
I should really try mining again
Agreed
where can I spawn the ROC on daymar?
ROC can't mine metal rocks, only gems
So your best bet is Hadanite on Aberdeen and Arial
Shubin Mining, or any mining station.
There is Hadanite on Daymar. It's not as plentiful as Aberdeen or Arial, though. But Daymar is a cool place.
A bit easier to land, temps don't require a Pembroke environment suit.
Daymar also looks nice, and has a lot of Aphorite and very little Dolovine--so if you're not as picky, probably better than Aberdeen
I'd go to Arial over aberdeen anyway, since I can't stand the fog on Aberdeen 
I started today in Grim Hex, so Daymar seemed close.
So the Freelancer MAX won't have a tractor beam, right? 
what's the best starting location for mining?
lorville prolly
Hurston / Lorville
The time efficiency with Aphorite can be just as good as Hadanite, if you hit good 6-rock plus nodes.
So yeah, agreed. I was out looking for Hadanite and hit a 13-rock Aphorite node and was like "I'll take that."
Hurston's in the middle of the system, and already is close to some higher end mining anyway.
Sounds good. next time I get stuck and do a reset, I'll try there.
Lyria and Wala are the go-to places for Quantanium otherwise.
Currently I'm trying to learn to use my Roc. I'll worry about my prospector at some other point
doubt it tbh, hadanite sells for so much more
ROC is a good start, because it has a small optimal window, and will help you get used to power adjustments. Always, always let the red section drain completely before attempting optimal if you go into the red.
If you're not able to find hadanite, sure, aphorite is better than nothing. but hadanite is way better than aphorite
Yeah. But if you hit good clusters quick, you might be able to go sell quicker. It's probably on the side of Hadanite. I was thinking from the standpoint of a moon that has a lot of Aphorite.
and I crashed because the chat window locked my cursor
If I throw real money at a prospector, I can upgrade it later if they give trading some love right?
I always keep chat off with F12 unless someone's trying to get my attention. Since I have voice off, permanently.
I grabbed this info together on ROC mining...might be of use?
A recent video discussing ROC Mining scanning technique: https://youtu.be/1FWyGUQETJM
TL;DW:
- Set your scan angle to 179 degrees
- Go as fast as possible while pinging (this eliminates hand minable returns, which you do NOT want).
- Check out returns that are less than 3000 Meters.
- Aberdeen, Arial, and Daymar are still the moons to go to for ROC mining. Avoid Magda--Hadanite can be found, but not plentiful.
- If the ROC bugs out, try putting one rock into it (you can try taking one out if you don't have any on the ground). This sometimes reboots the ROC.
So you wanna do ROC Mining in Star Citizen. Well, great news because patch 3.17 brings an awesome update on the scanning method!
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"as fast as possible" is between 200 and 300 usually. You don't want to go too fast.
In addition, make note of Instability values, they will allude to what type of rock it is before it tells you
I have a heck of a time retaining anything from videos on technical stuff.
That's what the TL;DW is for. ; )
the one to get right now, might be the vulture CCU, since it gets you a prospector loaner.
Yes, and it was quite helpful
Salvage gameplay will be easier than mining, but we don't know how much RMC will profit right now. Might be less than mining as a result of less effort.
Salvage outpots like Delvin might pay a lot more though
I'm mostly thinking of the discount package currently, potential price increase. It's a $15 difference between the prospector and the vulture.
Does the Roc fit into the DUR?
iirc, the Roc will only fit into the MAX comfortably
If I don't like the C1 as much as I thought I would when it comes, I might "upgrade" it into a Freelancer MAX 
I thought as much. I was tempted to spawn the dur to test it, since it'll be slightly faster.
it also fits into the Taurus, yes?
Yes, a lot of stuff will fit into the taurus
The taurus' cargo lift is easier to deal with usually if you can't bother with the freelancer or cutlass
I've got a pheonix, but I keep seeing people praise the taurus.
Just keep in mind the constellations will be harder to land in places like Arial/etc. Since it's a very long girl
I'm vaguely thinking of turning the connie into a railen eventually.
The railen is much bigger 
The Railen comes off deceptively small on some of its concept arts, but when you look at its crossection and while landed, it's massive.
yeah, but it's a Xian, and I love their style
The railen's cargo is also protected in those triangle tubes, but you have to load each one manually once the refactor comes.
I was thinking turn the pheonix into the railen, since the price points should be similar, then turn the dur into the taurus
As per the devs: the best protection, is fully inside the ship.
The railen is mostly for style rather than utility, for me at least.
actually, that won't work value wise
true, but I'm not real clear on what a vulture is for
Salvaging. It's basically mining, but instead of nodes, you're mining ships.
Guessing there is no fix when a package spawn inside rubble at a site?
what are the best passive modules for a prospector mining quant
it's cheaper than a prospector, but gives you a prospector, and it's likely to be more valuable in the next patch. So it lets you try two loops and has good odds of appreciating in value
It won't give you a Prospector once it becomes flyable
I suppose it's interesting that I could likely upgrade it to a prospector for just a few bucks if I hate the vulture...
and I could save a lil money but warbonding a c1 and then upgrading it first...
get lti too...
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can you sell modules?
I don't think you can sell the ones that come with what you buy
but you can sell the ones you upgrade to later
true, but it gives you one for now, so you get to try both the modes, one for now, one after the patch.
guessing I have to remember to take them off again before upgrade or melting
Vulture will likely go up in price on release and will probably be more expensive than a prospector, so you won't be able to upgrade from vulture to prospector--you'd only be able to melt and buy the other, losing LTI and any discounts
hey if i mine in the ROC how long will it take to make 4mil?
well youll make a little over 200k per ROC full of hadanite, and it takes about 45mins-1 hr 30min to get an ROC full of hadanite (depends on how lucky you are and how fast you are)
so about 20 full trips in total
remember you can offload the ROC into a ship
so if you want to risk it for the biscuit, you can stay out until you have a big load to sell
is their an easy way to do that instead of grabbing them one by one
they are working on making the moving of loot easier, but I dont think its live no
Check the RSI main website 9 Tails lockdown on the horizon! All hail Medical Supply runners!!
should i rent a prospector and do mining that way or stick to roc mining
If you own a roc, stick to roc.
If you dont, I'd bunker until you can affods a prosp
Hell, ask in chat. Some whale might spot you.
Is it still a whale if it's just ingame money?
what
Run bunker missions until you can afford a prospector since the earning is better (if that's your thing)
so you own it outright instead of rent
Unless you can play for 4+ hours a day, in which case rent away make that mad bank yo
but you wont be able to quant mine in a prospector. I tried it in a rented one and it suuuuuuucked
if you buy one and upgrade it, you can do it
yeah, but @plush dove asked about renting, so I was trying to pass on some advice I'd gotten along that route.
i got like below 200k im pretty sure roc mining wont get me 2 million any time soon
I dont understand why MISC made the freelancer and the hull a
isn't it just competing with itself?>
Not really. The Hulls are dedicated to cargo, it's all they can really do. The Freelancers are varied, and even though some are specialized, they're all multifunction ships.
The hulls are 18 wheelers. The Freelancers are big white vans
Full of candy. Come inside and I'll give you some.
whats the best highest profit margin per cscu
Hadanite
2750 aUEC per cSCU
only when you remember to sell it, and not QT to Hurston and go afk while in transit and come back to find your game at the login screen after a few minutes
not that i have ever done that in the past three minutes.
i look for hadanite on aberdeen and only get big rocks and 2 hadanite ores
thats about it in hour long games
Your method of searching is in question then. There is a specific way that gems ping back, and that makes them easy to locate over the large deposits
they all ping back the same wya
I would also recommend QT to OM-1 and diving down from there. It is always daylight under OM-1
No, the large deposits vanish when under 2k, while the gems keep a constant return
Only finding two gem deposits in an hour isn't Aberdeen
Tripperdan is close....You need to ping at least every 500-1.5km in flight....as the Gems for Roc mining only show up on radar in the 2-4k range. if anything pops up further out, then it is a boulder. Boulders will turn to little white diamonds on the radar at 2km. and show the boulder icon at about 750m. Gems drop from radar at about 300m and dont shot the gem icon until about 75m.
change your radar resolution to 179 degrees so that you dont search behind you, always travel in a known direction so you dont backtrack.
you will often see gems pop in at 500-1km since your radar is a circle and it is finally within range as you are passing by, and it is at the further edge of your circle, so I often find myself turning to traverse a little sideways if I am traveling too fast
There's ghost rocks here and there, less so on planets, but if you don't like consumable modules, you won't like planet-side mining.
On Arial, where can I spawn my Roc?
what do you do with a freelancer besides cargo?
look for an HDMS
they all have blue pads, go inside
Bedzek and Lathan are both htere
That worked, thanks.
my greycat seems to have stalled, and I'm not sure how to fix it
hold f and look for a power option?
no, it was fully jammed. When I moved it with an STV, exiting it teleported it and I back to where it had been before.
hey so i newish and i want to get into cargo what's the best way to get into it? do i need to rent a big ship? i have 200k
Cargo at this time only favors the largest ships. Unless you have a C2, Cat or carrack and a few extra million aUEC, trade isn't profitable
That will change next year
Soon(tm)
Will be interesting to see how they attempt to balance trade with the huge ships that are available. The difference between the smallest and largest cargo ships in Star Citizen is absurd compared to any other space sim
They're large, slow, and easily destroyed without an escort?
I am really curious to see how they end up balancing this. Even ignoring the <10 SCU "light freight" ships and starting at the Nomad with 24 SCU, Star Citizen has a huge spread between the smallest cargo hauler and the largest (currently Hull E, 98340 SCU)-- ~4000 times as much.
I don't think any other similar space sim has such a large gap.
- For MMOs, EVE's freighters only hold ~300 times as much as the beginning hauling ships
- Elite Dangerous's Type-9 freighter is only ~35x the Hauler
- For single player, X4 seems to be on par with Elite at about 30x
- Freelancer (unmodded) was only 4x between the Rhino and the Dromedary
How do you balance it so that the guy in the Hull E isn't making 4000x as much as the guy in the Nomad? Limited supply/demand items with higher profit are one way to balance things, but the current implementation in SC is pretty poor. Supply/demand need to scale with the number of players, not be a global fixed number--per-server would work better than the current models.
Fair point though
I think having hauling be mostly about cargo missions /contracts rather than the current commodity arbitrage would be the best way
Since then they can have the scale not be 1:1 "4000x more SCU means 4000x more profit"
I wanna see cargo serve a real economic purpose instead of being stock exchange UPS
Probably limit the supply of very valuable items. Bigger ships will be for taking bulk runs of items that aren't terribly valuable, other than in bulk. Smaller ships will be for high value items.
That is the long term plan but who knows how long before that happens
Or they could make it so it works like old shipping runs. You don't just go from A to B, you go to A, pick up some stuff, take it to B, sell some of it, pick up some more, go to C, sell some from A and B, pick up something else, and continue that on.
so maybe i should stick to mining?
I suppose with the Hull series C and up at least, they're bound to space when fully laden. That might be able to introduce some amount of control?
I feel cargo needs companies you can get rep with
so you can work your way up for access to better things
and that can also unlock hunting down cargo ships for other companies and so on
retrieving cargo lost from said company and so on and so on
For cargoĆ
Pretty much everything is going to have rep tied to it Eventually ā¢ļø
hope so
and then, let people try and undercut and go around the corps, and be independent
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
This is very true, I hadn't thought of that. In fact, in the current version of the game the only commodity that Hull C+ could trade would be scrap, I think
The other factor they could use is jump point size, allowing smaller ships to take better routes or even access systems that larger ones can't
Let mining pay for the C2 and do all the trading you want!
how much is 45 cSCU of hadinite?
220k for a full Roc load (80 cSCU), so a bit more than half that
100 cSCU = 1 SCU, in case you were wondering.
is it a good ida to blow up my rok, pickup the box and spawn in another?
No?
Sell first, then you can spawn in another
The box in the back isn't a cargo box, it's part of the ROC. People will usually put their ROC into their ship, then transfer all the hadanite over to the ship
how?
ok so i was about to buy the nomad and do ROC mining but then discovered the drake cutglass black. i am a solo / duo player what do i do?
While inside a ship and you open another inventory, you can go to the other inventory on-screen, and there will be a tab at the top to change to the ship's inventory/etc. @digital scaffold
okay
The Freelancer, Nomad and Cutlass Black are all good to store the ROC
If you can handle the Nomad's stubborn nature to point down its nose, it'll be easier to land that, due to the hover landing gear.
is it worth it to use joysticks for mining with a roc? i just got some this week (dual gladiator nxts) and idk if they work for mining
You won't know until you try.
Using the manual throttle control on the NXT mapped to the mining laser power makes mining in general much more reliable
You talking about the wheel with the knob on it at the base of the stand?
Hey I'm trying to mine quant with my prospector and I'm trying to figure out what modules to use. I know I need to use a surge on rocks over 5-6k in mass but I wanna maybe put 2 passive modules on to make my life easier
could anyone recommend good passive modules to use?
I'd like to use surge, and then like 2 passives
Above 6k, you really want surge and stampede. Then whatever passive you want.
Under 5.2k mass, you can use all 3 passive or none at all
ok so what passive do you reccomend with surge and stampede?
What passive would you reccomend with this setup?
Vaux c3, fltr xl, xtr-xl, reiger c3.
Pick one. Personally I'd go with reiger for bigger green zone(more green to not overshoot the surge and more time for stampede to crack it)
Your other "normal" option is 3 actives with a Brandt as a "emergency use"
tyvm for all this, whats brandt do?
hey I had another question
what about mining gadgets?
ive never used them before, are there any you reccomend?
no
dont use them?
they arent really useful
brandt is an active that increases the green zone
so if your about to fall out of green with the stampede but need just a little more time. hit brandt
Can you make good profit in a hull a?
No, 64 SCU isn't enough to consistently make good profits.
Sad
Cargo just isn't in a place for that right now, profits scale with cargo capacity. Under a certain size, you're better off doing other things.
Yea hoping cargo refractor fixes that
Over time it will. Eventually getting cargo missions will be far better. All we have now is trading, which is ugh.
Cuz cargo should also be somehting people don't have to spend millions to get into
how do I pick up hadanite after I crack it?
I tried to use x and the diamond symbols move around but my cargo doesn't fill up
Right click to switch to extraction mode
And then go watch a tutorial video on YouTube
is laranite still good to cargo run with? i literally cannot get it when its stocked and im trying to make cash
You'll never get a full load of laranite depending on your ship size. Buy all that's available, then go down to the next best thing and fill up on that. Go sell. Rinse and repeat.
Even full stocked, a C2 would empty the stock before it's filled.
I normally skip laranite altogether, there isn't enough of it around to make any real profit off it. I just go for titanium. A full load of titanium gets me the same as grabbing all the laranite and then filling with titanium. The price fluctuations make it even out. So I just do the simple thing.
The gas, Agricium or whatever it's called, is down heavily in profit due to how much people are hauling it. For instance, a cutlass black full of it, is down 4,000 aUEC, which puts it under the reward of a single Box Delivery Mission of 8,000 auEC. I'd honestly rather do ROC Mining. 
Uh.... What? No.
Grabbing all the laranite and filling the rest with titanium will always get you more than just filling with titanium, by definition
With the various price fluctuations it balances out. The most I ever see is one restock tick of laranite, and that simply doesn't get enough to matter. I've done the numbers several times. It basically comes out to the same on average.
Then you've done the numbers wrong. Laranite makes more profit per unit than titanium. Given a fixed hold size, a mix of laranite and titanium will profit more than a full load of titanium.
With. Price. Fluctuations. It. Averages. Out.
You're saying that on average laranite has the same profit per unit as titanium?
Because... No.
Ok. There's never enough laranite there for it to make a big enough price difference on profit. That's the big thing here. Since I'm filling the vast majority of my hull with titanium, on average, I get the same if I grab the miniscule amount of laranite there or just fill with titanium.
The only way that math works out is if laranite has the same profit per unit as titanium, which it doesn't.
Even if you only get a few SCU of laranite in the hold, that's worth it because the profit per unit on laranite is so much higher than the profit on titanium.
I just made 100k on a titanium run, buy for 401k, sell for 501k (that fluctuates wildly, sometimes I'll only get 80k for a load). I'll do another run now and grab what what laranite is there and then fill with titanium. I'll get the buy and sell numbers.
Ok, fluctuations. They never buy and sell for the same. This is the whole thing. On average, like I've said over and over, it ends up being the same over a period of time.
Each load the buy and sell price differs.
I've been doing this every day for months. This is how it's been working.
And I'm saying that's literally impossible. It's certainly possible that given how little laranite is available it's likely that the price fluctuations on titanium overpower the laranite, but on a per-run basis, adding laranite will get you more profit than not.
It's basic elementary school math.
And the price fluctuations of the titanium easily negate the small profit from laranite alone.
If I could consistently get more laranite, then yeah, it would work out that way. But there simply is never enough there.
That's not how math works but okay.
I mean, I guess that could be the way it works if the profits of the two were somehow linked, but that's really doubtful
Anyone available to help me break a couple of rock?
They are when you're grabbing the two commodities in one run.
I've been talking about the profit of a load, not the individual ones separate from each other.
Is it possible that a given load of titanium could get you more than another given load of mixed? Yes. But is it the case that at a given point in time, a mixed load will get you more than just pure titanium? Also yes.
Again, the prices are never the same run to run. If everything was fixed, of course it would work that way. But that isn't how the game works.
At the point you're selling, the price will be what it is at that point regardless of whether you have mixed or pure titanium.
There can be a 30k difference in buy prices alone on back to back runs.
6k can be done solo with a prospector and just a lancet, with no modules
It might take a while, but at least it's not impossible like 7k mass ones
5.7 is the highest I've heard of without modules
yeah, itās not breaking⦠sitting on two excellent rocks, but canāt be broken with my setup
ĀÆ_(ć)_/ĀÆ
I don't and never will use consumables myself, so good luck on that.
That's why I hope PES will fix ghost rocks in 3.18
That would be nice, I might get back into mining š
lol, there was a box floating right outside a HUR-L1 hangar door, like almost inside the door itself. Obviously I'd have to nudge it carefully to get it somewhere better, and I'm not comfortable doing that. Like 2 meters from the door/shield.
a free ROC is a free ROC
Maybe it gave me a free 30 day compensation for accidentally paying too much for my 3 day rental a while back
Ok, here are the numbers from this run I did where I grabbed the available laranite and filled with titanium. Because I'm on far later than usual, I was able to grab a much larger load of laranite than normal. The normal is one restock tick, which is a buy of around ~85k, depending on price fluctuations. So, this isn't a normal run at all, it's very much an outlier. I'd have to log several days to show a more accurate picture.
Laranite buy: 249029
Larnite sell: 279961
Titanium buy: 336320
Titanium sell: 421584
Total buy: 585349
Total sell: 701545
Total profit: 116196
Compared to my previous pure titanium load which was a profit of around 100k.
So, yes, that particular run was a bit more than I average with pure titanium. But the numbers, and quantities, vary so much that this outlier run doesn't show the whole picture.
A more normal run is a laranite purchase of one restock tick, around 85k. To simulate that I'll divide this run by 3. A buy of 83009, and a sell of 93320. That's a profit of 10311 from laranite alone. That is easily absorbed by the price fluctuations of titanium, which makes up the greater bulk of the load. Titanium loads can vary between profits of 70k and 120k. If you get lucky and get a load that profits on the upper end, then that tiny amount of laranite can help a little, but usually not. Those upper end runs are rare.
So, like I said, on average, there is no meaningful difference between grabbing the tiny amount of laranite compared to a full load of the readily available titanium, which virtually never runs out of stock. (Obviously if there are more than two restock ticks of laranite, it makes sense to grab it. It just isn't normal, often times it's fully sold out when you get there.)
I'm in a Caterpillar. In a C2 the difference is even more meaningless, as you're piling more of the volatile priced titanium onto that tiny load of laranite.
Sorry for the wall of text!
So, that's why I usually don't bother grabbing that one stock tick of laranite. I always check it, to see how much is there. But since there isn't enough to matter, I usually just leave it for the next person.
Server won't let me use scanning mode on these mineables >_>
the server is struggling, but letting me stay
this ise worse than 30k
Oh wow, the ever elusive gem ghost rock has been found:
We really need PES
Well, this is awkward
But yeah, these are actually ghost rocks, for gems.
Another ghost rock was found: https://cdn.discordapp.com/attachments/92000849236066304/1033632247057752134/unknown.png
So I decided to go back to the mining outpost, only to find three enemy NPC Bounties spawned by a player who was just AFK'ing out of their range.
So I did a california stop landing, and they kept damaging me despite armistice, which means NPC weapons ignore armistice protection.
Thankfully, another player rushed in and took two of them out, while the other one went for the AFK guy because they got in range of the AFK Player.
LMAO, my ship despawned while I was flying it after switching servers, and now I'm stranded by this cluster of gems
https://cdn.discordapp.com/attachments/92000849236066304/1033638789190516746/unknown.png
I was going to try and walk back, but the planet's geometry ate me:
Guess I have to log out.
cute thinking that PES will somehow solve this
Then nothing ever will.
Even at launch
Because PES is meant to be what keeps objects loaded at all times, so that stuff like this doesn't happen.
Ghost rocks I believe are the result of a chunk unloading, but the chunk forgetting to remove the rock due to the server's forced Long-term persistence rule
That can't be the cause of ghost rocks in the belt, since it's a pretty safe bet that wherever you are in the belt, nobody's been there before since the server started up
Welp, this time, trying Aberdeen. If I ever get shot down, I'll always blame the Klescher Facility, even if I was no where near it 
More ghost rocks on aberdeen
And more ghost rocks:
Aaaand more ghost rocks. Guess it's time to server hop, again.
I'm killing / logging myself this time, because the server keeps despawning my cutlass if I leave the rental roc in it and I server hop via bed log
But first, I'm setting my spawn to HUR-L1, because everus doesn't have pembroke. I don't care if I've seen hostile players/NPCs around it. I don't understand why Everus doesn't have Pembroke, when Port Tressler has Novikov 
Here's that box btw:
It's a loot box someone got from a derelict/etc. It can't be opened. When I try, it just closes the inventory:
Despawning after logging in from a bedlog seems very normal for some ships... My 100i was doing it every time while I was Halloween mask hunting
Managed to get 32 cSCU or so after the server hiccup decided not to 30k me...
I ended up mining an E-Type asteroid, and I'll end up making nearly 10k or so in 24 hours.
First asteroid I found despite fresh server hop was a ghost rock, obviously.
What I DO LIKE about the Hull A is you can pull it up at a Platinum Bay surface pad. Then go in the Storage Center and buy the trade good and head for a TDD center. This eliminates any sort of pirate attack on that ship for the first leg. Plus you get to fly a cool little ship in your trade fleet. On one of my full Hull A runs I bought Agricium and Titanium and sold it for a $22,581.00 net profit.
I love when I spend 1:30 hour filling my ROC with hadanite (found a great nod on the end yaaay) and on the way back there is a 30k
there is still a chance you will have it
if I could go back ingame maybe. and if I find it out of nowhere xD
half an hour ago I'd something like 40dcu and was "maybe I should go back just in case". And then I found an 8 rocks of hadanite... it was cursed rocks for sure xD
That triple red box crash is the worst.
does prospector keep the gathered mats after a 30k?
i don't think so, but i could be wrong
What best quantum refining method pls thanks (best yield)
Dinyx Solventation
eventually if my roc stayed on Magda when I'd 30k can I see it on stations terminals and so save my hadanite eventually?
dreaming a bit maybe xD
if you recall it you lose your hadanite
best place is cru-L1
ah I should have moved hadanite to my ship then. Maybe it would have been considered a cargo and so it's saved (in theory)
than you would had a better chance
I'll do that next time. every 10scu of hadanite I'll transfer to the ship inventory
better go mining with 2, so you have somone extra to scout and can sell than every 10scu while you keep mining
that would mean splitting profit and roc mining is not the best profitable activity already
but you will find more in less time
Sell tbh I tried what you want to do and it takes ages
how come? it's just switching from roc inventory to ship inventory
It takes ages moving stuff from roc to ship inventory
Just donāt do full roc hauls maybe reach around 60% and sell
Iāve had too many 90% full final run 30ks
I was around 80% when I started going back. stopped for a final nod and boom 30k. Tbh it can happen anytime and maybe spending 2-3 minutes transferring is a reasonable loss of time instead of losing 30/60/90 minutes for nothing
seems since the last update, the 30k's got worse
Was pretty bad in 17.2 but 17.3 has been stable so far but yeah can escape 30ks
I can't do all that one by one hand transfers. I'm 70 years old been gaming since late 1990's my wrist is worn out. Cut back on the ROC's until a better inventory system gets developed. Or I figure Voice Attack out.
it was great like 1 year ago. barely any 30k for like 6 months
This should probably help with that. It's important to have a stop command or have it so leaving Star Citizen stops the command (stop if target window focus is lost). Or else it'll keep doing it even outside Star Citizen.
I've bound mine to a keybind that isn't used in Star Citizen, ALT + - and the stop command is set to ALT + NumPad .
The 100 repeats is because a single page of items is 100 items long. You get the capture mouse position dialogue by pressing/clicking Set Position.
Well hopefully a new move all key is coming up soon sir and it should be fantastic for us gem miners
in the past you just could pull out a box from the ROC and that contained everything you mined, and it became part of your ships inv like cargo. why the hell did they removed that
iirc at start you needed many boxes not just one. I only did it once because Roc died tho
Do you guys think it's worth getting a prospector if not for quant mining? iirc I heard the payout is very little for the time spent (mining+refining)
Bexalite is the next best thing under quant. It's worth half as much, but it's also zero stress because it doesn't blow up. "Worth it" is up to you. If you're a pure credits per hour player (which seems to be common), then you want to go for quant. If you want to mine just to mine and whatever money you make is good enough, then going for bexalite is fine.
I see. I mean if it's to earn 40k an hour I see it as not worth yk. reward is part of the fun imo
Yeah, the grind is a "to each his own" kind of thing. Some people that's all they care about, credits per hour. Some, like me, play just to play and the money is a bonus.
Like, I'm usually running cargo in my Cat, not for cash, but because I like flying around and it gives me plenty of time to interact on Discord (because the Cat is slow as molasses).
yeah I plan on getting back on it too. just got to build some cash to invest a bit
I don't want fast grind at fun cost but just don't like spending too much time for nothing either. a good balance of fun and reward is fine to me
I went on a streak of deploying probe missions a little while back. The pay is dirt, 2500 I think, but they're kind of fun so I did them for a while.
I am mining with the Prospector and every rock i scan it 50% or more inert materials. I am using 2x focus III modules and a Brandt module with a Impact 1 Mining Laser. The FLTR only filters 15% of materials so I am not using it. What is a good rule of thumb for % of inert materials worth mining?
Looks good and thanks!! Will try this.
I forgot what asteroid type Bexalite is. Is it P-Type?
I know Quant is Q-Type, easy enough.
Yeah, it's P-Type, thanks SC Trade Tools: https://sc-trade.tools/deposits/Asteroid (P-Type)
On planets, it's Obsidian deposits, and the maximum percentage is 30% for Bexalite on Planet, and 20% on asteroid.
Yes, usually
that would be a good news
tho I would need to rejoin in it and not have to claim it
Usually the server will have it as "Retreive" if it's out in space
You're not looking for inert, you're looking for other stuff. At 5k mass, 1% = 1 SCU, so a rock that's 32% Quant will fill a Prospector
and on moons/planets?
For 30k protection it's usually stored "everywhere" and you can just retrieve it at the station
It just seems today most times i am finding rocks with mostly 50% inert materials. I feel I am spending to much time looking around.
50% inert is fine, that doesn't matter, what matters is the % of what you're looking for
It's "nice" to have maximum percentage, but it's very unlikely you'll get a 50% (per rock) Quantanium cluster 
Also, what consumable modules on the lancet do you recommend for quant mining solo on big mass rocks? Especially for someone who likes to accidentally turn off his laser a lot
I am new to mining so I am not being picky. Just mining what I find as I perfect my skills. I been trying to avoid any inert materials.
Surge stampede, and stop accidentally turning off your laser
How do I use the modules again?
You avoid it when you extract, not when you search
Alt+1, alt+2, alt+3
A 5k mass rock has 100 SCU of stuff in it, so even if it's 50% inert there's still potentially 50 SCU (more than a Prospector worth) of useful stuff there
where is the trade terminal in HUR L5, I saw that there are in fact trade prices but after arrival I can't find the trade terminal
Search for the "ADMIN" place, yellow facade.
That makes sense. Just felt I was wasting my time with the ones with 50% or more inert material.
Galleria, yellow paint, admin office
Nope! The % of inert doesn't matter at all, what matters is the % of whatever ore you're looking for (quantanium if you want to make the most money and have the setup for jt)
Welp, can't buy surge at MIC-L1 
!itemfinder
Use the website to search for any item (and where to buy them) in-game.
tysm!
So when mining by hand where do you sell the goods in your pack?
Admin office of any station or the storage building of any mining outpost.
Make sure you move the stuff out of your backpack first, then sell from local inventory
I bought a bunch of them at HUR-L1
Thanks
I'd rather go to new babbage since I'm at MIC-L1.
Is it worth renting PROSPECTOR without any components upgrade, or have to buy or pledge ?
@ivory gust No passive module?
No, I use 2x surge 1x stampede but the second surge can be pretty much whatever you want
I use the surge when I start mining the rock?
Yes. Surge causes the rock's power level to jump by 40%, so the typical way of doing it is:
- Surge to "calibrate your eyeball" for how much the 40% is
- Let power fall to 40% below the top of optimal range (if using only a single surge will need to wait it out and keep Power up)
- second surge
- If you landed in optimal range, use stampede immediately and keep full power to break rock before it falls out of optimal
- if you overshot by a little, let it cool off into optimal then stampede (and full power)
- if you overshot by a lot, move away asap
- if you undershot or it fell out of optimal before cracking, wait for it to drop to 40% below top of optimal to surge and try again
If you don't like the way surges work, there are other options but they'll require using gadgets and/or more effort for normal mining
What's better for money per hour earning? roc + cutlass or just prospector?
If renting, cutlass+roc. Rented Prospector isn't good
If owned, Prospector
ok
Prospector does not have any actual cargo, how long can you mine into that special cargo space? do I need to make a trip every hour?
That looks like prospector, what consumables do you usual need to use?
It holds 32 SCU of ore, which is filled with one good asteroid or rock.
Note also that when quantanium mining, you only have 15min to get to the refinery from when you start extracting, so plan accordingly
ok, thanks, but what will happen if I do not get to refinery in 15 mins? ship explodes? is quantanium unstable?
Yes, yes
Note that you can't really mine Quant with a rented Prospector
ok
Also, if you are bringing Quant back to station, don't land in a hangar or call atc, just get impounded by floating in front of a closed hangar, and trying a different one if you don't get the impound message within 30sec
Is the setup you both were discussing earlier the way to go for prospector? can that set up mine any minable things in the verse?
Pretty much yeah
Is impound a faster way to get inside a station?
is there a fine or something for the impound?
Keep in mind, if you find a rock below 6000 (or a cluster of them like I did just now like above) you don't need consumables
Takes about the same amount of time, but it dodges several bugs around landing in hangars that cause the Prospector to explode unexpectedly
ok, thanks
Fine is only 5k but you only have to pay it if you retrieve the ship within 15min, if you're taking a break you don't have to pay
Think of it as valet parking
so, I just trying to calculate here: how much of this 15 mins of mining for quantianum pay?
ok, thanks, I did not know about this valet parking
Depends on you getting rocks in the first place
15min is the timer from first extraction, prior to that you need to find rocks and break them
I've gone over an hour in two different searches each, never finding a good rock, ever.
ohhh, additional complexity
300-600k/hr is a good average
That's way more than my expectation
But note that you don't make that immediately, that's only after waiting for the refinery and hauling it to a city to sell
Full Prospector load of Quant is 270, doing 2 runs per hour on average is fairly normal. Sometimes more, sometimes less
@spring prism , since you just worked on this setup: #industrial-professions message
Do you remember how much you spent on this upgrade?
I might go pledge to get prospector and now I am working out how much to spend on additional upgrades
The lancet is the biggest expense btw
Will even more expensive uprades help with mining faster or better ?
the consumables are less than 5k each
ok, I think that was 25k
I think there is two variants to lancet, will the more expensive moduble help with mining yeild or speed?
MH2 can only fit on the mole
And the only difference is distance at which the optimal mining distance is. It doesn't affect the green optimal window at all. There are two "Optimals" per rock, the optimal window, and the optimal distance from you to the rock
ok
No, surge/stampede is the fastest way, some people just don't like active modules. Passive modules are very weak for their cost
Also note that modules are lost when the ship is destroyed or claimed
This is why some people use gadgets instead, but that requires getting out of your vehicle for every rock. (Usually only the initial break, since the smaller shards have less mass, obviously.) But keep in mind, you have to pick up the gadget manually again; and sometimes it can get stuck under rocks.
ok, thank you
The other one for 10k profit is still another 13 hours.
So, after refinary, you need to make a trip to a city?
Yes, you have to pack up the refined cargo into a ship that can haul it.
ohh, so you still need two ships
I thought about upgrading my avenger titan to prosp
Can rent one for that step
ok
If you're doing planet-side mining, I myself would recommend microtech's moons like Calliope, because while you might get less quantanium clusters, it's usually safer, because everyone hates how far away microtech is from everything, plus the high winds.
It's possible players may raid your cargo as well, because when your ship blows up, all your cargo boxes get yeeted out of your ship's hold.
Fairly certain not yet? Need cargo refactor for that
No, they sometimes do.
Not always.
When I rammed into an asteroid with some agricium, I saw it just fly out all over the place
And yes @mighty prawn there is a fine for impounded vehicles:
ok
That 5000 is a lot of money for me 
will high wind make mining more challenging ?
It is for me, I just managed to make 8k for one mission
High winds can push a ship very slowly, which will cause you to slowly stop mining the rock you're looking at
Just so you know, you can just wait for that timer to run out too, then you don't have to pay.
Only need to pay if you want to retrieve within 15min
ok
I'd honestly recommend ROC Mining more so, because it's instant-profit. I like "Very High" Yield, so I always wait 24 hours on refineries
ROC mining on gems?
Yes, Hadanite on Arial and Aberdeen. You'll need a ROC and a cargo ship like the cutlass black or Freelancer MAX to fit it
ok
Since the ROC's mining heads can't be changed, and can't have modules, there's no way to upgrade it.
And you never have to worry about inert materials, nor a time limit to get the items to a selling place. And unlike ores, you don't have to refine it.
ok, I might go with saving up money to rent roc + cutlass just to try it out
so, with gems, I directly sell for money?
Itās like 32k~ to rent them both for a day
Yes
ok, thanks
Do I need to return the ships to the station where I rented from?
by 24 hours, if I rent it
Nope
ok, good
@mighty prawn And whatever you do, don't rent for more than one day at a time. There's a bug where the higher amounts cost more than they show.
Ferron Exchange iirc is same yield as Dinyx, 3x faster for 2x cost
I usually start with Dinyx for the first few orders, then use Ferron as I'm approacing a haul
Dinyx can be 3+ days for a MOLE load, ain't nobody got time for that
And you know I won't do combat missions.
what mining head (and passive buff) I should use on prospector to mine kinda everything?
back in the day Helix was the meta but it's been a while
With rented roc + cutlass, how much on average per hour can we expect for profit?
@pliant matrix lancet mining head is new meta
it's random. depends how lucky you're to find hadanite nods
š
And I've been out here on Calliope for 30m, and only found one quantanium deposit, with 2% in both rocks.
That's the downside of anything other than the belt or Lyria, no easy way to find Quant
I think I'm just going to stick to ROC Mining after I get this profit from MIC-L1. Buy myself a proper ROC, not a rental, so I can keep it spawned with my cutlass.
Is trading not worth it, or am I looking at the wrong place? The best route I could find based on journal's commodity prices list is distilled spirit between places and even this will net me profit of about $1000 per trip
Trade is really only worth it in something that carries a lot like a C2 or Caterpillar.
You can use !tradetools to get an idea of the best routes
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
With the shared commodity pools, a decent load of laranite is rare, and with a C2 I often wind up filling up with Asterite (sp?) or Titanium. Profit is usually around 150k a load.
Considering how often I lose a load to a random 30k, gankers, or pad rammers itās not amazing return, but itās mindlessly easy money.
ok
I stash as much laranite titanium and diamond as I can from a few outposts and fly it back.
Using that tool, I found some short trips with Avenger Titan, but it has WiDoW as the trading item. This is illegal, is this trade run worth it?
I need some relaxed way of making some money on the side, like a passive income
I work from home, so I can pay some attention from time to time on the game
Mining requires full attention
so, I am turning my attention to trading. at least, most of them are clicks.
I know there are some risks, but I might try trading to see if I can get it going on the side
or at least to raise capital
No
ok
Cargo profits in a Titan are going to be very small. If you filter out vices and dangerous locations (Grim Hex), you're looking at 4k-ish profits (laranite), with a perfect run. Perfect runs hardly ever happen (thought it might in a Titan since the cargo capacity is so low).
Doing quantum sensitive box missions might get you more money, faster, with very little effort. It's just lazy flying from one location to another (can't quantum with the container onboard, or boom). Those pay 10 or 20k, depending on where you get them from. The ones around Hurston itself pay 20k for one box, ones around moons pay 10k for two boxes.
If youāre in a titan, best you can do is trade etam
sure its illegal and what not, but if you take 8SCU at a time from neun waste management on Daymar, and go to either Grim Hex or reclemation and Disposal orinth on hurston, youll make some profit
ok, thanks
Grim Hex is faster to get to, but its also a lot less safe and for whatever reason hasnt let me sell to them before. RDO on hurston takes longer to get to, but is much safer and has always let me sell
If I go more into trading, I was looking at upgrading my ship. Just found out that I cannot trade up to C2, I guess not all ships are pledge-able
Quantum sensitive box missions sounds interesting, thanks for letting me know, I will look into that
Not all the time. Most ships are only available during events, which happen a few times a year.
This site will tell you which ones are always available, limited time, and limited quantities.
The list below contains standalone vehicles that are (or were) available for pledge. Pledge vehicles help fund Star Citizen and Squadron 42's development. As of Star Citizen Alpha 3.16.1, there are 113 flyable ships.
Vehicles included in the cheapest starter packages are enough to fully experience the game as all ships will be obtainable in gam...
ok, thanks
The biggest event, the one that has all the ships available, is coming next month. So you have some planning and prepping time if you want to grab something big like a C2.
ouch, c2 is $400 that's more than I was expecting
@mighty prawn In general, anything below a Freelancer MAX, will not net you enough profit to exceed even a single Box Delivery Mission at 8,000 aUEC.
ok, thanks, I will review things so I can be ready for next month's event
Yeah, big ships are big money. The Freelancer Max like Ean suggested, or Constellation Taurus are good options to look at.
ok, I will look up freelancer MAX
It's basically the cargo ship right above the Cutlass Black in SCU Size.
Freelancer max is $150, that's more reasonable for my budget
oh, so I can carry ROC into it too?
yup
Watch this video too: https://www.youtube.com/watch?v=-dTKxc56H3k
In this video, I review the Star Citizen cargo hauler, the MISC Freelancer Max, including a tour as well as detailed ship review. I include gameplay footage of the Freelancer Max. The gameplay for this Star Citizen MISC Freelancer Max ship review is from patch 3.12
00:00 Introduction to the Freelancer Max
01:05 Ship Tour & Deck Layout
03:08 Co...
mmm farrister makes good reviews
Yeah, the ROC is much easier to get into the MAX than the cutlass.
The MAX is great for straight shots, but it's hard to slow down.
but I tried loading ROC into normal lancer once and said fuck it and upgraded to max
peace of mind and you can easily load it at speed
And there's so much room for it to back up in, there's no need to worry about if you can't get behind it. 
theres plenty of room in the cutty black, idk what you're talking about
if I can get it through the narrow part leading up to the empty space, sure. I've tipped the ROC over several times
One got me 30k'd due to illegal movement 
sounds like a you problem then
Yep, which is why I'm hoping the C1 can fit a ROC.
yeah
As much as I'd like to have the Freelancer MAX, I just can't get over its cockpit.
yeah agreed, it also flies terribly
I've also come to realize that the Prospector is literally just a modified freelancer.
pretty sure they're completely different ships
It's definitely an acquired taste.
I mean design wise, the shape, etc. if you took off all the extra bits, shove a cargo bay in the back, you could pose it as a freelancer
they just look the same since they're both made by MISC
MISC has a thing for making ships that look like pe... Pickles.
And I'm about to convert to a full MISC fleet... I really like pickles. Bread and butter are the best.
its really just the freelancers and the prospector that look explicit tbh
Yes, the Odyssey and Endeavor look more... respectable. Though the Endeavor needs modules to not look like... ...ahem. Something, a Dill Pickle.
I can't frickin wait for IAE, I'm over here drooling waiting to get those two ships.
I'm hoping for the C2 myself too.
Rigel: Wednesday this next week the 9 Tails event starts up. The bonuses on the Medical Supply runs are really good. I suggest you get the biggest trade ship you can and capitalize on this custom event.
- Normal Medical Supply Runs.
There are a few places on moons to get that commodity, and then you take it to the planet that the moon belongs to.
Kinda wish there were more high demand events like that.
Whats the minimum % of quant I should be mining?
Help offset the exuberant amount of people doing cargo runs.
25+% or above. Quant can go as high as 50%.
If you have 32% or so of a 5000 Mass rock, that rock can fill up a Prospector.
Thanks, just found 2 with 2.5% so I needed to know if i should bother because that sounded low
Just remember to crack all of the quant rocks around you before you start gathering
Or else you'll have to prematurely end your gathering/cracking
Thanks, i def would've just gathered and blown up otw back
Anyone have an issue with the ROC after a 30k where it won't scan or mine?
I've power cycled and left the thing still won't work
I just got a 30k after not being able to us my prospector
It will pick up where rocks are but won't scan when i get next to it
Probably a ghost rock. You'll have to either get out of the chair and get back in to see if it works again, find another rock, and keep trying, or switch servers (IE: Go to EU if you're in USA, or vice versa.)
It happened 7 times then i 30k'd
General though is ghost rocks are due to server performance. So if you have a server that's dying, you'll see more of them.
What about the roc issue that I just had?
That I'm not familiar with. I've actually never even been in a ROC.
Oh it won't scan and the laser would go through the rock and not mine
How much is a prospector full of quant worth?
about 250k
Also ghost rock. I had it happen too.
Is there anyone one that has a ship and needs a mining partner
Ask in #looking-for-session rather than in this channel
is trading worth doing when u have the C2?
yes
The C2, Cat and maybe the Carrack are worth trading in, but other than that, ehh, not really
is the raft a good early game trader/recovering from wipe trading ship?
Yes, you can defo still do cargo hauling in any cargo ship, it's jsut the only real noticible profits are really made with the larger cargo capacity ships š
I'd rather take a Connie than a raft. Same scu, Connie flies better and has pilot controlled guns
275K aUEC and some change. Also when it seems nothing will scan, at the station pull the laser head off the ship, spawn it without the laser head, stow it, put laser back on. Then go mining. This often improves good scans by about 50%
Raft is a one trick pony. With trade the way it is, for now going with a ship that can do multi roles would be a better use of your funds
free lancer max is better than the raft
MAX is way under rated. To me the MAX is best ROC carrier and great for Quantainium cargo deliveries.
and for trading in general
Freelancer Max with Hull A interior styling would be so nice
that would be crazy good
considering the evolution of MISC design language, seeing the Freelance series getting a rework would be a great idea
is quantum mining glitched ?
i did 2 runs yesterday but everytime i landed on the pad of a station my alarm started going and the ship exploded after 30 seconds
Starfarer is also underrated
It has 291 cargo.
But don't buy that, it costs 2 Million more aUEC than a C2.
but when pyro comes out, than you will be able to make money with it
Yes, known and frequently reported bug. Don't land in the hangar, just get your ship impounded. Don't call ATC, float in front of a closed hangar. Try a different hangar if you don't see the message within 30seconds
I wonder what is the trigger for that explosion bug
Has anyone had that happen at CRU-L1 I wonder
My theory is desynch caused by a dying server. Typically only happens for me on an unhealthy server.
Basically, on your screen your landed nice and safely. On server side, you went from floating to next tick being landed. So game thinks you basically crashed.
A buddy and I landed at CRU-L1 with a mole half-full of quant, and while the quant didnāt explode upon landing, the elevator did kill is both leaving the mole
I always land on the pad De-coupled
and I've never gotten a trigger on the critical
I did bump into an asteroid one time coming out of QT near the station and it went critical then, big boom
Seems I couldn't jettison the cargo while the ship was in Quantum mode
Fly into an asteroid to make it mine easier
they don't bounce
ok, I know I asked about it in a few places. But getting readdy to do it.
To generate a 2 scu container,
I spawn a c8x at a rover pad.
I put 2 pembroke suits in it. (is there simpler items to use to make it happen? )
fly it off pad.
Now can I just self dystruct it in armistice zone, or is there a way to pop it in a safer area, or do I need to be doing this from a place with a rover spawner and no armistice for best results? and spawn another ship, or have a buddy with me to make them quicker?
You have to fly out of armistice to activate self destruct
I'm not sure I follow the logic of your experiment. AFAIK, you can not take any action like self destruct in a safe zone
Make sure to have the door open before you do
not an experment, I am just trying to make 2scu containers to use for storage on bunkers. I am trying to figureout the easist way to do it and was hoping I could accomplish it all in an armiste zone.
Nah, you have to leave armistice
Itās not that far to leave an outpost armistice though, like 3-400 meters or something
You gotta be quick leaving the Pisces if you wanna do self destruct though, so keep that in mind
I tried doing that with a titan yesterday, and it blew up before the animation for exiting the cockpit to the outside had finished
understood, Was just explaining to above person.
Ohh thats maybe easier then I thought. so I can just tractor it back to the armistice zone after poping.
I keep thinking the armistice zone is huge LOL
Nah itās small at outposts
nice. So time to jump back on and take care of everything. Thanks for the additional info!!
firs ttime was on a hangar and the second time it happened on a pad
but thx for the advice
Imagine mining
Don't land, doesn't matter on what.
k
What did I just discover? Gems?
Probably ROC mineable rocks
Could also be hand mineable rocks, but it looks like youāre too far away to detect them, so probably ROC rocks
@delicate relic take a ship you want to run your bunkers with. Go to mining outpost. Spawn anything with internal storage(I use a rover/cyclone). 2 Pembrokes in it, drive out of armastice(400 meters). Run back and get your ship. Blow up cyclone/rover/whatever with your ship. Tractor box into ship.
Obviously having 2 people makes it easier(as one can fly and one can drive)
Can prospector also do gem mining?
No
It can break them, but can't pick them up
ROC rocks are for the ROC to mine, and nothing else
so, ROC or hand mining for gems?
Yeah
Thereās different rocks for hand mining and ROC mining, but yes, they both give you gems
A good 2-man operation is a prospector to scout and break the gems, and a person in the roc to collect
Prospector just blows the rocks up, I donāt think they drop any gems that way
That's not true
Minimum power. Laser on/off modulation will successfully break them, so the roc can pick them up
Sounds like a lot of work
No more than regular mining...with instant payouts
At that point though, why not just go mine quant?
Youāve got two people, get the ROC person in something small and fast and have them scout out quant rocks for you
Because maybe some people don't want to mine quant 24/7?
Maybe you don't want to wait a whole day to get paid?
I get you don't want to do it, but it's a viable way of making quick money.
What's a budget cargo ship that can haul a prospector load of refined material? It can be rentable if need be.
Cutty black
Rentable would be cutty black
If youāre looking to buy, freelancer max, normal freelancer, and cutty black are all good for hauling 1-3 loads at a time
If you're renting, Cutlass can carry 46 SCU (4600 units), and can be rented at the refinery itself. Freelancer 66 SCU and Andromeda 96 SCU, can be rented on some planets.
Long term, you'll probably want to buy your own hauler.
Worthwhile purchasing options:
Argo RAFT: 96 SCU, 1.9M aUEC
MISC Freelancer MAX: 120 SCU, 2.2M aUEC
RSI Constellation Taurus: 174 SCU, 3.3M aUEC
Drake Caterpillar: 564 SCU, 4.7M aUEC
Crusader C2 Hercules Starlifter: 696 SCU, 4.9M aUEC
Vulcan too. Since it can refuel and repair.
I wanted to like the raft so much....but I just don't after having one š¦
Why not?
Thank you so much
Most people hate the RAFT (and mole) because it guzzles Hydrogen
But that's also true for the Cutlass Black if you turn it at all
Flies like utter crap, gigantic for what it is. View is sub par. And the elevator is broken and won't let you out lol
So does the term escu just mean units versus scu is one box unit?
If you're having trouble landing/etc. I'd recommend enabling VTOL Mode. It's one of the few ships that has a dedicated VTOL.
The RAFT is also one of the few ships that has turrets slaved to the Pilot 
I'm aware. It's not so much landing. Just overall flying. I've been spoiled by the c2. But like, even the Connie flies better than the raft does, and holds the same scu
C2 will likely be nerfed in flying when Master Modes come.
While I don't expect it for a while (post-3.18), I feel like it's going to come sooner than people may think.
It isn't like Gold Standard, which requires some actual physical changes to the ships, like adding a console for a door
In fact, you could say I think they want to do Master Modes before working on more Gold Standards. Because then they can just work around Master Modes without having to worry about if gold standard has to be re-changed after again.
Where are you seeing "eSCU"?
My issue with the RAFT is that it feels way too big for a dedicated hauler for only 96 SCU. It could easily fit a 4th container in the back, and probably even a full second row of them.
The Hull B is going to be only a little larger and will hold literally 4x as much.
Sorry ment cscu
cSCU is "centi-SCU", 1/100th of an SCU. 100 cSCU per SCU
The RAFT would also be a lot more interesting if it could somehow carry a vehicle externally instead of cargo. That would be kinda cool.
So for a non intelligent fellow like me lmao 2700 cscu would be 270 scu?
- Divide by 100
Sorry I haven't played in a long time so I'm just getting back into the swing of things.
Compare Hull-A 64 SCU vs RAFT 96 SCU...the Hull-A is tiny by comparison.
It might be relevant in the future when the RAFT is specifically moving these large containers and things like the Hull-A/Hull-B can't, but still
The engineer's station will also be able to unlatch the big containers
and they'll be able to open up allowing you to put the boxes in. Kind of like the Railen.
Sure--still doesn't change that the ship should be able to carry more than three of those things
Sure, if they add more vertical latching systems, they can fit maybe three more
But you're have to unlatch the bottom three first before you can unlatch the top ones
Might have to make the landing gear a foot taller/longer.
Not even stacking, there's enough room front to back to carry 4 easily. Right now there's a ton of unneeded wasted space between them
if you look at a modern container ship, the things are stacked right up against each other
It would also be totally fine to need to remove the bottom ones before removing the top imo
Yeah, you arenāt gonna be unloading that thing in a hurry most likely
Would be cool if you could detach the containers like an A2 bomb or something
Do supply drops
awsome, thats a better way to do it then I was thinking!
Excited to maybe one day actually get my c1. They confirmed it will be like other crusader ships and fly much more nimble than similar sized ships
I can see that, because it's a Crusader thing, but right now it's way too nimble and fast.
Hope we'll be able to fly those in a free fly soon. Probably not IAE but soon.
I'm assuming we'll be able to fly the new drake ship in the IAE free fly. Can't remember the name of it. I remember it in my mind as the lame cricket because that's what its profile reminds me of.
The Corsair
yeah
is it worth it to do trading in an andromeda. or should i just grind bounties and bunkers instead?
what happens to my refinery jobs if i do a character reset
gone i believe
@delicate girder I doubt the spirit series will be in a free fly anytime soon. Iae should have the corsair though.
we'll have to wait for at least a year if not two for spirits
i'm waiting for the polaris
Sometimes I like mining in the extreme environments on the Micro Tech moons so went to Eutrepe with a Cutty and a ROC. Mining with the laser on a snowfield is really a great scene. I found three Dolivine and set VTOL on to land but the winds kept pushing me back even with VTOL at 100%. I shift to forward drive and was able to land into the wind. The ship seemed stable so I got the ROC out and drove over to the gems but they were duds. As I exited the ROC it flipped over sideways. So I left it there and went on to a another mission type. Give these moons a try if you want some real challenges! TEST: <t:1666803600:f>
Neat
but the winds kept pushing me back even with VTOL at 100%
The devs are aware of the winds pushing ships, and iirc it will be fixed... eventually.
Probably going to be part of heavier gold standard passes when they get to them.
why is medical supplies such a pain in the ass to sell
Not much you can do then, just gotta wait
Took me awhile to sell a cat of medical supplies, like an hour
is PO not a good place to sell that stuff?
damn that means you being losing money since time is money
Yeah
Better to go trade titanium or something similar since you can sell it all immediately
titanium and asatine
I grab diamonds and laranite and sell at area 18
Laranite from where?
not much laranite i asume š
Nah I got half a load with a C2 which was surprising
damm, thats like a good 300scu
yea made like 100k
half laranite and half diamonds almost broke bank
if I 30kd i would have been fucked
seems low, i traded laranite back in the day with a max and made with a full loaded one 70k profit
Yeah 100k for half a C2 of laranite and the other half of diamonds sounds really low
ah nah nvm I thought I had half a load but I was mistaken
Sorry it seemed like a lot becaues i just got the C2 I had a before Hull A
I was looking visually not by the scu
Do rental prices for ROC + Cutlass varies across of the verse or is it fixed price everywhere?
You can rent an ROC yeah
ooh yea in the refinary
I think itās fixed? Not entirely sure though
ok
Even if it isnāt, itās a very minimal difference
Are there any actual difference between ROC or ROC DS variant? for mining?
Yes
So, DS mines better?
The DS laser is controlled by a separate person, the DS has more storage, the DS laser is more powerful, and the DS itself is larger
ok
I am watching this video: https://www.youtube.com/watch?v=U3LhFXUYPKA
Welcome to my TOP 5 ROC Gem Mining Transport Ships on Star Citizen. Did you agree with me? Let me know down in the comments below!
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Is it a hassle to fit ROC into cutlass?
No, people just say it is. Once you back it in a few times, youāll get the hang of it
ok
In my experience it helps to go into third person while backing up into the cutty
Then just back it up till you hit the back wall
And go slowly too
ok, thanks
do we have any ships for a small crew that would fit the Vulture? or are over on things like the liberator?
I guess you dont really need a crew for the liberator either
The Odyssey is likely to fit the Vulture.
Whats the best trading route right now?
many routes, many commodities and many ships. If running a C2, look for scrap, titanium and astitine
Also check SC Trade Tools for estimates
I went for the Liberator
yeah, if I am to move it around, I think that might be the way to go
and it opens up options for more things
Generalized "Get out there and stay out there" ship. It's my precious.
I originally pledged the Odyssey but after the FAQ I had buyer's remorse and got my money back
The Liberator was what I wanted for a solo carrier
yeah, I did get the refinery ship, we shall see
I need to find myself a good org I think, and aim to have people that are interested in covering different aspects of things. Cant do it all yourself, or, you can, but expensive and a lot of work.
oops, dang, time for a meeting. later citizens
Yep, it makes its own quantum and hydrogen fuel.
Selling to New Babbage is easiest. Because you can land near the surface entrance to the commons, and just head to the trading place directly, rather than having to use the train.
As long as your ship is landed within the New Babbage Armistice Zone and stays loaded/alive, it can be chosen in the trade terminals.
the more you know, I wasnt aware of there being a side entrance
I should make a quick video on it, but basically, when you look at the train/tram tracks heading off toward the spaceport... follow them back toward the city and find the cluster of three domes
One of them has a garage on it for ground vehicle spawning (Big blue door) and that's what you want.
If you have a huge ship like the C2 or caterpillar, you'll have to land on the ice down the incline from the garage.
everywhere i land i cant buy enough laranite to fill my ship, what should i do?
Fill the rest with titanium/etc.
The C2 in particular has so much SCU Storage, you can't get enough laranite.
yea always just 30 scu or something around that
Even if the outpost had max SCU, that's still only about 400 or so
Which is below the C2's 600 or so SCU
696 i think
is C2 trading comparable to say bounty hunting in profit?
like ERT farming with tali/eclipse
It can net 100+k in one trip if full of the highest possible commodities. Depends on supply/demand.
Faster than ROC Mining, that's for sure 
haha yep, tried that a couple times
oh my god i remember one time i went roc mining with a friend
down for story time?
I've pretty much experienced the whole star citizen barrage of issues/bugs when it comes to ROC Mining. But sure.
right so
we went rock mining by arial i think
heās carrying the roc in a nomad, we fill it to the brim with hadanite
flying out to orbit, he gets bugged in the seat of the thing
accidentally backspaces
and sets off the self destruct on the nomad
You have to hold it down
yep
And you have about 20 seconds before it does, so you can turn it off using the same method 
xD we didnāt know that at the time
we started panicking lmao
the nomad blew up, kaboom
but i noticed i still had a marker on the roc
so maybe it was still alive?
we immediately recall the nomad, load up, warp in as close to the marker as possible and fly the rest of the distance
close in, and sure enough the roc is there
You were lucky, the ROC should've blown up.
Hadanite would've showered all over the place.
we thought the same lol 
but
it was a roc full of hadanite
no way weāre transferring that by hand
so instead what we did
we spent the next 15 minutes trying to interstellar the roc into the cargo bed of the nomad
or really interstellar the nomad cargo bed under the roc
You can use voice attack: #industrial-professions message
Anyone want to go mining with me
POV: You at the last moment - https://cdn.discordapp.com/attachments/123528633674366987/1034258119808794674/PicoGun.mp4

Also #looking-for-session
wheres the area18 tdd?
!map_a18
It's across the plaza from the hospital
thanks!
Can any of the freelancer model ship carry the roc?
The MAX definitely can, and the base freelancer can, but it is insanely tight
Donāt know if the MIS or DUR have an interior changes from the standard lancer, but if they donāt then itās the same deal for them
ok
do yourself a service, go with max
I actually got a ROC-DS in a Cuttie Black. It wasn't easy.
Well, THAT is a new bug. I took off from Area 18 in my Prospector, plotted and jumped to HUR L5. When I get to the LaGrange point, my Prospector starts beeping hard core like a load of Quantanium is about to blow. Only my ship is empty as it is a NEW Prospector. Then it DID blow up
That's a hard core bug!!
I have found the MAX to be maybe the best ROC escort in the game. Super easy RORO (roll-on, roll-off), easy to land in tight spaces (as opposed to larger ships like the MSR, Connie, etc) and also doubles as a great freight ship to carry Quantainium to market if you expand your mining to include the Prospector/MOLE
Another thing is that the Hydrogen scoops on the ship are crazy efficient, you will never lack for fuel. Just leave the ship running but turn off the engines when out mining, it will be scooping hydrogen into the tank the whole time you're out mining.
the MAX is def a ship you need to buy in the beginning, used it for hours of gameplay
but i would not recommend it for pvp or even pve
and put an xl-1 in it
I lean towards the Crossfield QT engine
Concur, the xl-1 is a very nice for sure
If found the trade off on the speed with fuel efficiency made the Crossfield my overall choice, less expense overall, more profit to the bottom line
Are trade routes in limited quantity? Like they can only sell XXXX units per day or something?
yes, places will only buy and sell so much of quantities
They have a supply and a demand, but they go up and down all day, they donāt ever stop buying or stop selling
They just buy and sell in varying quantities
I would use external trade sites as a reference for quantities of sell and buy. At this time CIG does not offer live data feed on pricing and demand
ok, thanks
I would also suggest looking up Jack Axton's trade refresher course. It's from 3.15 but still relevant
What ship are you using?
Avenger titan right now, but I am planning to rent freelancer or something big
Unfortunately, trade really only favors the largest of ships
I have looked more, I do not have enough capital to do decent trades, so back to looking at mining for me
That will change in the future
Done right, mining will allow you to earn and buy anything in game
I call the Prospector the goose that lays the golden eggs
ROC mining is good too but no crash protection
I have earned 100's of millions of aUEC in mining
Trade is fun once you have a C2 and cash to stock her
I was deciding between Prospector and ROC, but I did not want to deal with timer yet
I decided to choose ROC, that's bit more AFK friendly
in case if I need to step out for a bit
and even if I die for whatever reason, I will only lose what I mined that time
I do not need to upgrade anything for ROC,
Do you have a ship for transport?
I am planning to rent out cutlass black
If you do not have a ship, at the new Outpost stations they added in the last patch you can rent the Cutlass black for about half of what they charge at the old R&R stations
Also only rent 24 hours at a time
ok, I will look up Outpost stations. I did go to some L5 or L3 stations, and they were renting out for about $40k for both cutlass and ROC
ok
I am hoping to make like 2 million, so that I can buy both ships
If you haven't already I would also recommend that you get to Pembroke armor
not in one day, ofc
ok, I will look into buying that armor. Is this for mining at really hot moons?
Aberdeen
What can you say about making on average using ROC? like $100k?
One more tip, which you may know. If you QT to OM-1 and dive down to the surface there, it is always daylight under OM-1
100K is a ROC less than half full, which is a good average to do to avoid loosing to crash
Also, reclaim your ROC after every two or three trips
It's only 40 seconds to get a new one

