Dear devs, the community has noticed that you've started listening to your players. But you're making the mistake again by introducing new game elements without consulting the players. Still, it's worth doing sometimes.
I will analyze all the community's grievances in order (why hasn't anyone done this yet?!) 
1) 135 dragon's levels and ruin exploration
It's not a bad thing that you're adding new levels to the dragons, just like the last update already added new stars, and brought the Nightmare campaign map to an end in this update. But there are a few questions.
- First of all, why raise the level of exploration of the ruins? A whole separate topic has been created on this topic in the #game-feedback , but I will repeat the main one. Many experienced players were locked out in 2-3 ruins out of 6 due to the lack of levels for the dragons due to the inability to feed them. And I'm not talking about beginners, who will probably find it twice as difficult to maintain the necessary level of dragons to explore the ruins.
-Secondly, why did we even need to add level 135, new stars, and even more so, create different conditions for feeding dragons depending on their rarity? (now common/rare ones can be fed up to level 120, and then they need to be fed with sacred apples. And so it is with each rarity, with a difference of 5 levels. This is very confusing for experienced players, and even more so for beginners, because __ it is not even written in plain text anywhere__. In general, just think about it, 15 sacred apples for a level 135 dragon per dragon! Previously, it was possible to feed three supreme dragons with so much. It just doesn't make sense... ). And I'm already not talking about the fact that the vast majority of players would hardly ever have reached full dragon leveling at level 120 and 12 stars, not to mention the current 135 levels and 16 stars.
, and the price of a small number of tickets, which does not guarantee the desired reward, is VERY high.


