#How much mods is too much mods?
13 messages · Page 1 of 1 (latest)
Entirely depends on the kind of mods
If you add “big” content mods I would say stop at around 5ish
would world gen mods be considered big
depends on the world gen mod
if it adds like the aether, yeah that would be a sizeable mod
what about terralith and tectonics
those are datapacks
they show up as mods but they are effectively databacks
datapacks
oh so they dont take up too much space
they'll increase storage size for the world, but they aren't big / heavy mods