I think that being forced to fly an aircraft that is often undesirable, unfun or just really bad
is kinda lame and it detracts from the experience of aero, kind of like training, i propose a wp conversion instead, where the longer you fly the aircraft for, the cheaper it will be to convert (up to a point of course), but if you simply want to own the aircraft and don't care about flying it, you can experite it by paying a much higher price up-front
#change to aircraft conversion
89 messages · Page 1 of 1 (latest)
and BEFORE YOU ASK
yes
the f-16XL will cost like 16 million wp to convert 
(joking of course but the cost will be ludicrously high, so that it's actually worth it to fly the aircraft over converting it immediately, while not being forced to do it)
I think flying an aircraft for a while to convert it is fun
It's like giving that pilot enough experience to fly an upgraded or just different version

you can just pay someone to fly the required time
i think more types of obtaining aircraft is better for gameplay
also encourages people to fly different kinds of planes
again, it's not 'encouraging' if you're forced to do it 
it's 'encouraging' if you let them do it, but still have an alternative way
it seems you'd be forced to do it either way, just one way will require money the player will probably just want to spend on something else, and therefore not on the conversion
if you don't want to spend the money, then you can fly it normaly 
and get a reduced price
i see your idea here
but i don't think it should work like this
i think the current method is fine
IMO it would be more fun if it was distance-based instead of time based, which would incentivize the use of said aircraft for jobs instead of slow afk flights
as for wp-based… why not just trade for it at that point
because then it wouldn't be yours

im one of the few that agree with this
because I feel like 60 minutes is just too much to convert my helicopter into a military variant
flying helicopters that have barely 4 capacity and goes like slightly above 100 knots is boring
im talking about these things which dont have too much gameplay with it in the original version
60 minutes hardly sounds bad
nono it’s kinda awful in a helicopter
because they focus more on short range flights
I am not going to do 90 jobs to oil rigs
its not 90 bro
there’s 2 variants that it can convert into
but some specific vehicles are just uh not fun to fly in
Why is that a bad thing
Slower vehicles make shorter flights take longer
I think that it’s the opposite because doing short flights make me give up faster
heli's aren't bad... I can get like 6 hours in one flight for my apache
with no stops
afk
It's always been like this and it has never been much of a problem
A friend once wanted to get all SaR variants of the various helis and just started flying them to do it
And as for hekicopters, if you have an helicopter with as much range as the aw139 (which is not a lot) you can start at tomfoolery, rise to service ceiling and afk for 2 hours until you get to petroil rig 1
I think you Guys need to see Aero more as a Game Board
Which needs Patience, i mean it took me idk i think 210min was the conversion time to get the 2707-300
and if it really does get to be too much you can always save and come back or start fresh later from that save without crashing
Yeah
why was it made that high

Bro's mad cause he has to FLY in a game about PLANES
It's like a beginner saying that having to get a certain amount of minutes in a plane to get a licence is bad
idk bro having to fly the exact same aircraft for hours does get a little tedious after a while depending on the type
lowkey why have all of the recent conversion times been so absurd
sea widow is justified but 2703 and a330mrtt are too high
the game seems to be built on the assumption that players will either have the time to play that long, or the interest and money to want to just buy a given thing from someone else
i don’t think either are necessarily true on a large scale in the playerbase
What do you mean by that?
the conversion limits seem to imply the developers assume players will just set up AFK flights to grind the conversion flight time, or that the same player will be willing to spend their WP and money buying it from someone who already has
in the former case, the assumption does not account for players who either don’t have that time or the interest, which seems to be the majority of this particular server, since lower conversion times for airplanes are generally a popular concept
not necessarily afk flights, but yes that's how it's supposed to work
in the latter case, it assumes the player firstly has the WP, and secondly the desire to spend it on an airplane they technically already have; thirdly, it assumes the player isn’t saving their WP for something else that could be entirely unrelated
but wait, if you dont have time nor interest... what is the problem?
exactly! that’s why conversion time needs to be looked at across the board
most people do not have the time or interest to put into the requirements for most conversions
it’s also why such conversions are rather expensive on the player market
that to me indicates a wider indifference to the set conversion limits at the very least
If the interest is present then you can choose between buying it with WP (which is not necessary) or just spending the time flying it, and since there's not a third option of paying with real life currency (like most other roblox flight sims) people will find it too difficult or needing to much effort
it kind of makes sense, if you think about it
afterall someone spent some hours of his life converting it
the least you could do is pay the service
exactly
and that’s the problem
why is it?
by the time you’ve spent the money buying the (probably too expensive) conversion that someone “spent a lot of time on” you’ve also lost out on getting the SAME amount of money + UP time from just doing it yourself
the Tristar KC.1 for example probably could have its conversion time reduced by a quarter
unless it’s 150 minutes like my memory is trying to convince me it is
and that's why you can take two different approaches based on how much the conversion would cost and/or how much time you are willing to dedicate to it:
1: you fly it yourself, so that you both get a few UPs and save money, at the cost of some patience;
2: you buy it converted from someone else, at the cost of WP but without spending your time on it.
there's someone that takes the first route, someone that takes the second, and someone that does the service itself 
And... I don't see much of an issue with this tbh