#Ship BP cost reduction

132 messages · Page 1 of 1 (latest)

swift totem
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UP points are more valuable since they unlock what the vast majority of people would want, which are (high rarity) planes (orange rarity for example).

An orange rarity plane is a full day, which is possible even if life is a bit busy. It also is easy to involve yourself in the gameplay if wanted. You can choose between long surveillance or an interception.

I'd say UP is therewith more valuable and/or enjoyable to get than BP.

BP is conversely earned by using ships which obviously is extremely boring, which would've been fine if the BP costs weren't doubled compared to UP vehicles.

An orange rarity ship bought with BP (example Iowa) requires 50. Thats running your device for many hours a day for a week exclusively on an Aeronautica ship. After that you will buy the Iowa which can't do anything functional but looks cool and won't be worth using outside a short cinematic.

Not sure if this is relevant but in that time you can get the endgame GE in shipping lanes in around the same time frame. There is the midway carrier too, which is probably 100+ hours (around a full week) grinding, but it's the only useless ship in that game and is atleast a working carrier.

Aeronautica has tons of orange rarity ships, so it's like having a bunch of GEs, but a good few are literally useless.

When you get the GE in SL, every ship becomes easy to get in a few hours whereas in Aeronautica a 50BP Olympic will be a money machine for money that you can't use simply because you haven't started spending 10s of real hours for other ships.

TLDR
BP isn't as valuable as UP, whilst also being too time consuming for possibly even Harry Dresden, if you want more than 1 orange BP ship; even 1 orange BP ship is a 9/5 job.

polar geyser
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Um

near fiber
fiery beacon
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I disagree because you can pretty much AFK on boats for the full 24 hours if you need to whereas with aircraft you have to still land and refuel unless you're grinding UP with a blimp or something

naive bough
swift totem
near fiber
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Unless they take short missions

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And even so this idea...
Basically would ruin the economy smonk

swift totem
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Is the naval market that big?

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I just think it should be the same price as up vehucles

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The prices are already quite high in wp

near fiber
swift totem
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I have/had the money just dont have the time for BP

fiery beacon
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If you take one 2 hour job every day and go do something else like cook or wash dishes or such it adds up quickly imo

honest apex
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and now that long hauls are basically worthless all I do are short hauls

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this is like 2 days worth of gameplay for 1 epic boat

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even if not 25 like aircraft it should be lower like 37 or something for epic

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and like you can AFK UP with blimps and certain high endurance aircraft so I don't see the point

fiery beacon
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i highkey have a backlog of like 150 BP so i guess I'm a bit used to not worrying about BP

granite moat
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not even the longest range aircraft can do that

honest apex
granite moat
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its just boat computers

honest apex
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i exist!!!

granite moat
honest apex
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i do short hauls all the time!!

granite moat
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Most players long haulpooo

honest apex
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its kind of insane to expect 2+ days worth of gameplay for a single boat i want

granite moat
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in order to lower bp costs the length of jobs would prob also have to be reduced ngl

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So that earning a combination of WP and BP becomes harder

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For long haul vehicles

honest apex
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what if BP was given differently for short hauls

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the longer a haul is less BP you generate over time

granite moat
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Hard to draw a line
Plus slower vehicles would still take benefit

honest apex
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like decreasing exponentially with time

granite moat
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also unintuitive

swift totem
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Its 50 hours that are allocated to one game

honest apex
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i still think there needs to be an alternative of sorts

granite moat
honest apex
swift totem
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So since i cant grind for hours straight it would be i only play aeronautica for weeks

granite moat
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If you dont feel like paying the BP cost, can always go trade for the boat, since their dealer prices are so exorbitant that most players let them go for dealer price

honest apex
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at this point ill find the yamato before i get to 50 BP goog

granite moat
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Can say the same for planes dunno

honest apex
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25 hours is much more reasonable though

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for epics

swift totem
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Difference is its only 25 hours for the highest rarity. Planes are also a major part of the game

granite moat
honest apex
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ability to convert UP into BP? swag_2

granite moat
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In order to reduce BP costs, first, the fundimental playstyle for boats would have to change to make each individual BP harder to earn

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so that its balanced

honest apex
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i feel like shorter hauls are already prioritized

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what if BP started at 2 per hour and eventually fell down to standard 1 per hour after like 3 hours

granite moat
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Not intuitive

honest apex
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why? short hauls are similar to doing jetliners in terms of gameplay

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or cargo

granite moat
granite moat
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A 20 mile job in a jetfoil takes as long as a 747 going from oskufloi to valois

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also there is absolutely zero crash risk anywhere on that trip

honest apex
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ok what if BP dwindled down to 1 per hour after 1 hour boating time swag_2

granite moat
swift totem
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The crash risk doesnt matter right cuz i thought up saves even if u crash

granite moat
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nope

honest apex
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nope

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i mean i dont know how BP could be lowered without long haul capability getting removed for boats then

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so ig its not happening

granite moat
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Got some ideas…

swift totem
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Lets not forget the environmental impact of running a computer for 50 hour straight for a SINGLE ship

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Alongside that people with rechargable devices

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If that matters

granite moat
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Totally afk

swift totem
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The wp isnt a problem but the real time is

granite moat
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Oh wait mb thats 10 not 1m

swift totem
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I just dont think alot of players are able to get 50 hours in any game reasonably, definitely for just 1 ship

granite moat
granite moat
honest apex
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thats the issue though

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BP is so high that its unreasonable

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for a single epic vehicle

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anyways i go now

swift totem
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Trading is not an option for people without discord/ people who dont have access to roblox chat

hard fable
# near fiber And even so this idea... Basically would ruin the economy <:smonk:13401974843029...

You say this, but I must point out that the UP costs for airships (which have just as much WP and cash payout as surface ships, if not slightly more/less) are the exact same as for planes and helicopters. While yes, you can technically take (and in fact chain) shorter jobs to acquire BP at a more reasonable rate, or save often enough that you can do long distance jobs in short intervals, the fact remains that...

1: There's no anti-kick for afk farming these long distance boat or airship jobs for UP/BP efficiently

2: There isn't any sort of autopilot system in the game, rudimentary or no, that can help automate longer distance jobs

3: There's obstacles (landmasses, in this instance) to avoid, and you can't just click on the map anywhere to input coordinate-based waypoints (versus beacon-based waypoints) that any autopilot can make use of

All three mean that if you're doing something in the background, you have to keep swapping back almost constantly to keep tabs on what's going on, manually saving frequently, and occasionally hold W for a few minutes while you're already at 100% Power just to make sure that you aren't going to be kicked. It makes ships unironically painful to use when grinding (doubly so for sailing ships like the clipper, which get affected by crosswind and act as though they're on frictionless surfaces), especially as you travel further away from 0,0 and the floating point error really begins hitting you hard.

So if not reducing the BP costs for boats, then at least providing options to automate them would be more than beneficial.

granite moat
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it is also important to consider that airships get their earnings due to accessing specific types of jobs; Boats get those earnings guaranteed as long as the supply/demand isnt less than like 0.5
They are also vulnerable to crashes and wind - plus, if you run out of gas mid-flight you cannot descend and it is effectively game over

hard fable
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Okay, but the autoclicker does not solve the issue of being disconnected when you are running the game in the background as you AFK-farm boat jobs.

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So we circle back to my counterpoint.

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I appreciate the tip about aerohelper though, I gotta get my hands on that.

granite moat
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thats how i multitask blender and aero at least

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but yea it does just suck how roblox's afk timer is just... there
and has to be circumvented by other measures

stable meadow
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With an increasing number of orange-rarity ships, this can be considered

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But it's staying at 2x UP for now

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It's just too easy to grind BP compared to UP

near fiber
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Exactly

dry steppe
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Wouldn't that be bannable

near fiber
dry steppe
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automating the game is a bannable offense, it's in the rules burunyuuuuuuuuu

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the only thing you can do is use an autoclicker

near fiber
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I mean the game doesn't want an inbuilt version
But not privately means

dry steppe
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Using macros is bannable

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or any sort of external tool that plays the game for you

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Other than specifically autoclickers

near fiber
granite moat
dry steppe
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You shouldn't be endorsing automation

stable meadow
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We just haven't cared enough to ban it yet

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Not much benefit difference between automation and hopping in game every 10-12 hours

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Automating aircraft, that would be a different story