#Collision

12 messages · Page 1 of 1 (latest)

rugged cobalt
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Subject: Suggestion: Landing Permissions & Collision Toggle for Cooperative Play
Description:
I suggest adding a system that allows players to manage their aircraft's collision and landing permissions. This would enable much better interaction between players without the risk of griefing.
Key Features:
Landing Rights: Allow players to land on each other's carriers (like San Antonio) or other large deck-equipped aircraft. This should be toggleable: "Everyone", "Friends Only", or "None".
Collision Toggle: A "Passive Mode" to prevent griefers from ramming you. If landing permissions are granted, the deck remains solid for the guest aircraft while other collisions are disabled.
Mobile Bases: This would allow a San Antonio to act as a mobile hub for F-35s or helicopters, creating a real cooperative experience.
Why this is needed:
It turns large ships into social hubs and allows for teamwork (like formation flying and deck operations) while keeping players safe from trolls

AI generated prompt

summer sundial
crimson mason
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fyi this dude's name is liver cirrhosis but in russian

rugged cobalt
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And i choose this

sweet sage
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yg

sudden hollow
north lantern
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Landing on player carriers is denied iirc

turbid jetty
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self react

rugged cobalt