#Add a stat for acceleration
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the thing is that its still kinda unnecessary
i mean.
true
but it can help a bit
for job chaining u do NOT want to lose condition
which is done by using ur engine (if its 0%, even if the engine is on, condition doesn't go down)
so ideally u would want to get to said airport (Which in the early stages is rlly close) rlly fast
and thus u would want something that accelerates rlly quickly
hell if we were to get a new stat
it would be nice to get a roll rate time stat
would be useful for fighters and such for jobs like mach loop
I mean
good idea
but I think there needs to be a disclaimer
that your frame rate and connection quality will absolutely change how fast you accelerate
also @grizzled drift has the 0-300 kts value for most SSTs so that may be useful
makes me wonder what the speed range would be for an acceleration stat
0-300 is too big of a range ngl
the amount of time it takes to reach rotation speed couldn’t work because every plane rotates as a different speed
Its done to eliminate variability as all wiki entries were hand timed
Recording everything and then aligning it to be frame perfect would take way too much time

oh that actually makes a ton of sense
Other thing is
You can just extrapolate to whatever metric you want
As acceleration on planes is linear afaik
On airships i think its non linear
but could be wrong
Alas
We should def get some new stats
Perhaps uhhh
Acceleration (1-10) based on acceleration values
Handling (1-10) based on a combination of pitch, roll, and rudder controls
So

don’t know for sure but acceleration on all planes definitely feels linear, which I find quite strange
would be more unique if planes were like airships in which acceleration wasn’t linear
by 1-10 do you mean those green bars in the hangar?
I find those bars to be misleading tbh
with extrapolation comes the risk of inaccuracy if it gets too large but it wouldn’t really matter very much
Yes
By setting parameter values and comparing the aircraft between them to get a metric between 1-10
1 being an225 with the buran on top and 10 being the foulke
oh.
@grizzled drift can i have these values
{{List of vehicles by acceleration}}
speaking of which, we can easily check if your AOA affects acceleration in a simple trigonometric way or is there some weird shit happening
assuming acceleration is linear
we can just do a v-t graph
and then see if it's something like [true air speed]*cos(AOA in degrees)
Like 99% sure its weird shit

considering thats what it used to be
Well
Used to be egregiously worse
I mean it's something that's in the "nice to know" category

and AOA definitely affects rate of acceleration from experience so we're just testing how it is affected
also since acceleration is linear
0-100 should be the same as 300-400
and that means we can test 300-400 with an airliner without having to consider stall speed and stuff that induces a downwards vector
i.e. less math to deal with
since acceleration itself is based on a linear value i just run stuff on the runway
having to takeoff and reach a specific speed is too much effort compared to just spawn the plane, turn engine on, press afterburners and dont turn or take off
true
but if I have to test acceleration affected by AOA I would want to make sure the speed vector is pointing towards where my plane is pointing towards
rather than being affected by a downwards vector due to being close to stall speed
fighter jets and SSTs should be better for testing stuff like this rather than a huge airliner
or anything with stall speed being a smaller fraction to top speed
saying this because you can't test 0-100 at 10 degrees; you'd have to do it at 300-400
id say its based not directly on AoA but on the angle of your trajectory vector in relation to the aircraft's look vector
factoring for AoA as well
ye
I'm just saying AOA based on the assumption that the velocity vector will be in the same direction of the look vector at a high enough speed (ignoring wind component of course)
Yea 
Wdum?the climb rate?
R u trolling
Id you think i am trolling you should see the guy i just aruged with in suggestions
he might have been a godly ragebatter or hyper dumb
{{List of vehicles by acceleration}}