#Augustus Atoll Runway Length Increase
470 messages · Page 1 of 1 (latest)
Also yes
Will send a proper idea proposal later
skill issue
Yoo, we've got a super reaction, loool
Yeah well, if that is the problem, you've got two empty islands around and also plenty of it on the airport island
plenty of what
My bad, space*
kai tak:
What about these empty spaces
If you are sooo desperate about keeping the houses..
relocationg people is harder than you think
also i did manage to land an a340 there, asiana 214 style
I've seen multiple people do it, but the idea is how to make it suitable for realistic operations..
You either extend the runway... or remove the misleading jets on the AI stands and lower the airport's capacity.
yeah
apparently the spawns weren't configured properly
the dev who configured the spawn didn't know the E190 didn't quite have the ability to decelerate fast enough
Even the ERJ140 doesn't have it..
Which just spawned it
meanwhile the crj-200 durring take off it uses the full runway
I'll send my idea proposal in a few minutes, let me make a proper illustration and a few arguments as to why this should be considered
ive seen a 737 parked there once

i agree with this but it should only be elongated slightly
I mean just a lil bit
Arguments, please.
A stall speed limit might be better suited
I am currently making a sample idea of how the runway can be slightly elongated
And also sending in the full proposal anytime soon
Though that will need a remodel of part of the island, changing a number is easier 
But if someone's willing to do it then why not
That shouldn't include any Blender knowledge, so I am up for it tbh
If only I could actually help redesign it slightly (not happening lolo)
I've already got the idea and plan
Very reasonable.
By "someone" I mean dev-side
I know, that is why I mentioned that it won't be happening
true
Fair enough
The Saab 2000 and ERJ140 don't have much of a difference in stall speed, it is more about the brake and reverse strength.. that is why the better solution to me would be just extending the runway by a little.. as dumb as it sounds
Also I shall probably stop pinging you for each reply, sorry about that.
I've been wondering about that lately, how exactly do people become contribitors? Do they make (or help making) aircrafts and airports?
Anyway, I am sending what could be counted as a small extension, but given your mixed opinions about it, devs probably won't be interested in doing an island overhaul.
It is entirely up to the devs and community, though - I just decided to bring it up, because it bothered me quite a bit.
I like it
Yeah, it is not a lot, but enough to let some bigger than the SF34 operate at NTAA
While also keeping the original shape and some of the houses
So glad to hear someone shares the same opinion as me, hahah..
the yes
i take that as a 
Wait what did I do
Why did the main message disappear
For the newcomers:
Augustus Atoll (NTAA) Airport Runway Extension Proposal.
Augustus Atoll is a quiet, yet touristy place, located in the middle of nowhere. However, its runway is too short to accomodate bigger aircraft, at times even the small ones struggle to stop or lift off in time. Having said that, here is my runway extension proposal and why it should be considered:
1. Runway extension
1.1. NTAA's airport runway should be longer, in order to accomodate bigger turboprop and the smaller regional jets, often having presence on the AI stands. By doing so, houses would have to be demolished or moved, but the airport island and the surrounding empty ones offer plenty of space for doing so, if it is insisted on keeping them. So me and (a part of?) the community would like to bring this up for consideration.
1.2. Why?
a) The runway is very short by default. Its lenght is comparable to airfields.
b) Its capacity is overexaggerated with the current airport size.
c) The majority of aircrafts, spawned at AI stands (CRJ1000, E190 and etc.) have no capabilities to commence safe operations at the airport.
d) If the airport is meant to be used only by turboprop traffic, then remove the misleading aircrafts at the AI stands or reduce its capacity/lower its stall speed requirements.
f) Bigger runway = bigger planes = more tourists = more profit 
e) The airport's capacity is misleading (as well as the already mentioned AI spawned aircraft.
2. Image
Below you can find an example image of the minimum required extension, in order to have bigger aircraft capacity and a wider range of operating aircraft.
Capacity is based on the size of the terminal not the size of the runway
Take it from the devs, not me

But the AI spawned aircraft not being able to operate safely definitely justifies an extension
If not simply extending with a pier into the ocean off to the right of the above image
In a similar fashion to Pembroke
@viscid shale read if you will

Simple argument: it's a fucking small airport and it is supposed to be like that
Not even designed to handle e jets
raise stall speed and/or capacity limit

that would achieve the opposite of what the suggestion intends
well i mean
tbf i can't even see the original suggestion
ok so in makin the airport i:
increased rwy length
lowered cap
lowered stall cap (lower means slower)
bigger and faster planes were able to take jobs to the previous model which was even smaller and nobody rly complained 
Yeah sorry I don't agree with increasing the length of the runway,
It's meant to be a small airport, I don't think people should be advocating for big aircraft to operate in a small regional airport.
Stall cap is still 111 knots

Although it’s pretty easy to land a plane of that capacity at Augustus

that still does feel quite high tbh
Yea
Lowering it any further would straight up make the airport not worth visiting for jobs

yeah but its not really an airport intended for jobs anyway lol
now try taking off
youre probably gonna overrun the runway
Even more
i had but i suppose i forgot to actually run it thru ☠️
it was shorter in the past plus it’s mostly a GA / LA airport
737-200 will operate in and out of there without issues
true
Fair enough
Reckon the problem is more or less with some older planes (G.7500 included) being absolute snails in the acceleration department

Now try ERJ140, the smallest jet that is spawned at AI stands and has a stall speed of 109.
Dank | Shrugbot Suggester 🐊 is AFK: this cat looks at people who stayed up too late last night - 18 minutes ago
never change my beloved short augustus runway 💔
i nearly took off crj-200 whit full runway and hit the trees
slight inconvenience

tbf i’ve landed and taken off at aug with a 737 max 8
with some room to spare
so maybe skill issue
i need to try more augustus tomfoolery
tomfoolery airlines new route tomfoolery-augustus yojana
what aircraft should i try taking off and landing from augustus
Who said 'big aircraft'..
And by bigger aircraft I do not mean A340s and 777s..
I mean ERJ140s and CRJ200s
Regional jets
Both of them either must get a slight buff of their performance, or have the runway extended by a little, so they could operate there
OR, if the majority wants to keep the airport as it is right now, then raise the stall speed requirements even more... and make it so only turboprops can "take jobs" (who are capable of operating there - again, not all of them can make it)

But the runway length is comparable to an airfield
Active supporter :D
Btw, now looking at the outdated Fandom abt NTAA - mentions tourism boom, so I don't know how you'll fly all the tourists in and out in PC12s
Or any other GAs
And you've got a "big" terminal for that small airport after all
read the part
"native settlers died, which allowed runway to be built"
the airport came BEFORE the town
It is unknown what happened to the native population since, as they had remained uncontacted since their initial discovery. Evidence suggests they either relocated or perished due to natural or external causes. Nevertheless, the lack of permanent settlers enabled a runway to be built on the island in the 1950s. Initially, it was for military purposes, serving as a stopover point to reach other Atolls designated for nuclear testing.
Well, what about that?
Came before the town as a military stopover
But when the nuclear program was abolished, the people started to inhabit the atoll
no bombers can land there tho
the runway mustve had to be shortened
Well
It is all up to the devs then
So I guess this is denied for now, right?
probably
Augustus has literally always been this short. I flew out of the original airport around 300-400 times. Trust me, it’s just a matter of skill.
real
It is also a matter of aircraft performance, though.
yes and no
imo I think the game needs more short difficult runways for big planes, I love the challenge
Generally if it can take jobs there, it’s possible to land and take off
You can't land a CRJ1000 there, yet it still has presence on AI stands
You can't take off either.
okay so then report that as a bug
it’s a tiny airport
It’s supposed to be a tiny airport
don’t change an airport because you’re trying to use it improperly
fr
I actually am using it properly. The capacity allows bigger planes, which by default should be able to land there (in that case).
Quick question, can you land a 737-200 at Augustus?
I have not tried that.
I have. You can
The runway is slightly longer than it used to be.
As you say, I do not deny any statements.
Strange how the 737-200 is better performance-wise, compared to the smaller jets in-game. IRL the ERJ-140 and 737-200 have similar (if not almost the same) performance when considering take off distance.
That’s a newer aircraft with better acceleration

well yeah it has a powerful engine
and the erj and crj are powered by vacuum cleaners and hair dryers
Good point
Thrust to weight on the 737 Max 8 is 0.1609 at MTOW
For G650ER it’s 0.163 at MTOW, but the 737 MAX out accelerates the G650ER by a mile ingame
As time has gone on in aero, planes have slowly been getting faster and faster in acceleration, culminating in the 2022 Overture
Many older aircraft are total slugs compared to contemporaries
Global 7500 has even higher thrust/weight at MTOW
and it’s even slower than the G650ER in acceleration ingame iirc
True
Why cant we just extend the beach
Instead of extending the runway inland
Why dont we extend the island
well its the funny except there arent any tourists 
-# add uncolideable tourist on that side 
I'm just thinking about this
There is this funny place in real life called rarotonga
The terminal is small af
But the runway can land 777-300s and 787-9s
tf?
no like where
Actually
Then we get back to "overhaul the island"
As our fellow developers or someone said^^
I think extending it inland does not qualify as "overhauling"
But adding a whole beach (long enough to make the runway usable for unrealistically low-performance regional airlines) is quite a lot of terraforming
Well again
All up to the devs and if someone has interest in doing us, the community, a favor
Exactly what I was thinking, but some old ones have good acceleration
Take the Saab

I’ve already made a notepad doc with every fighter in the game ranked in acceleration and would happily do the same for everything else

I’ve got a prime example of how much acceleration has increased over the years
The Saab SK60B reaches 300 knots nearly 2 seconds faster than the BAC TSR-2
the Buckeye is barely a second behind the TSR-2
😭
Yea no
Yes, island doesn't need to be expanded at all in my opinion. I think the runway needs to be made just a little longer (no matter inland or by making a pier south of the existing runway), it cannot accomodate the regional traffic I've been seeing at stands (but the runway still allows for some bigger jets to be landed, I have absolutely no idea why. Probably aircraft performance).
Na
Why na...

Model me a new runway and move the neighborhood it would destroy and maybe I’ll consider it
How should I do that? 
blender

No, I mean how should I do that in-game, I know how airports are built.
the entire point of the airport is to be hard as hell to land at with big planes
stop trying to destroy the uniqueness of the airport because you’re personally incapable of landing a big plane there
if you wanna fly there with a big plane, learn to minmax stall speeds or use something smaller
There is no way for a player to edit the physical map in game
ryanair
This is true and agreeable
But what isnt is stallcapping airports that are easy to land at 
If they want a real way to cap small airports, give the trees collisions
Do what all devs do and just think it into being
We all just go “airport” and an airport appears fully ready for us to just place down on the map
Okay I put all my thought on airport... did PJIA get added?

If the ERJ140 is a big plane...
It is for the size of the airport
Seems like I've caused a lot of chaos and hassle here, post may be locked. Apologies to all mods and developers for being a naughty player and taking your time for things I should have understood "by default".
What do you mean exactly?
As in, the runway is probably a bit too short to handle larger regional jets.
Exactly.
So of course the aircraft that can't land there would be too big
But are shown at AI stands.
It may just be a mistake as one of the devs said earlier.
Alright, I see.
can u get me a picture of a plane wit more capacity than an e145 spawning at an AI stand?
i have taken off/landed e175s there with no issue and they have enough capacity to take jobs to the airport and spawn there
so other than e175 too
i believe E190s still spawn there
true
that might be in the corporate spawn cuz idk any lore airline that operates e190s to augustus
and those spawns will be redone in the coming month
e190 is one of those that has enough capacity to spawn there as AI but too high of a stall speed to take jobs there
so nothing i can do about that one without excluding other aircraft that should be spawning there
as it's detirmined by capacity
even so, e190 is borderline and could probably still operate there as its stall speed is abt 4 knots over the cap
Dont think so
Because again
It physically can’t land there
um
you might have to get better at the game
I BET you 100 THOUSAND WP i can land a e190 there
i bet you 200 thousand wp that i can land an a321 there/j
i bet you -5 million WP that i can land the an-225 there
Does that mean enabling reverse thrust mid-air and slamming it into the ground at the runway threshold?
Btw the E190 is a fairly new (updated) aircraft, so it could have enough performance. The real question is if you can managr to land there and then takeoff.
The only jet suitable of operating there so far is the BAe 146-100
ima try in my E190
very hard landing, but I managed it
gonna try this
you know how i know this works?
because ive fucking done it
i have an a321 parked there that i can land
Newer and updated aircraft have better performance^
A321neo, with adv customisation to reduce stall speed
i did the classic
-200 (-100, technically) was even easier
ima try some larger narrowbodies
ill probably do the 757
tbh
and then ill try e195-e2 prob
they need a way to sort database by stall speed
so i can find a widebody with a really low stall speed
you use rw 36 rgiht
yes
okay
ive found
757s can indeed land here
however i did pull an asiana 214 on approach
the a321 has a higher stall speed than this
therefore we can probably assume that the limit is 135
this would mean that the a330-200 (stall speed 135) and the a330-200f (also 135), k200 (135), a330-900neo (134), 767-200er (132), k500 (130), a300/a300f (132), 787-8 (128), a310/a310f (128) can land here as widebodies
ill try the 757-300 (stall speed 139)
i'll try with the 767-200ER
what server
FD2
augustus atoll is about to get cooked
side note: 777-9 and a340-600 can not takeoff from there, you overrun
so thats like a limit
havent tried landing though
maybe the cap is narrowbodies
im coming now
another thing that has to be considered is taking off
because the takeoff roll usually takes longer than the landing
ok the 757-300 is a tragedy
Okay, so,
I am talking about the regional jets
Some of them haven't been updated in a while and have worse performance
Because aircraft usually get their performance buffs and statistics changes when remodelled (updated).
ERJ-140 struggles
I did not slam it, but touched down literally at the runway threshold marking
Stall cap adjustment to 120 when

or like 115 idk
It was 111 but you said it got changed right
ok so if your issue is with the aircrafts performance suggest that instead
That doesn’t change anything, we’d just get a dm from lore staff if we try get an e190 to spawn as ai at augustus 
na i wanted to lower it but i forgot to actually put it yk
Sure you could probably land it but how much runway would be left
How many go arounds would need to be made
If things didnt line up
again, sort of the point of the entire airport
its meant to be hard to land at
"oops i made a hard to land at airport" like no i intentionally only lengthened it by like 200 ft
Which is why lorewise it doesn’t work for the e190
yea i dont make airports with airline lore in mind sorry man
looks like you gotta pull your pants up and deal with it for now
We have been for a while 
a whole like 3 weeks
Which is why no lore airline flies the e190 to augustus
We’re still talking about that ai e190 spawn right 
its meant for e175 max anyways, e190 spawning at non-lore spawn is just a side effect that i cant get rid of without excluding planes that should be there like the bae 146-100
so we're gonna strap on our big boy boots and deal with it until a corporate lore airline takes those spawns
which im making one its in the oven ong
Or we can just remove that spawn since again lore management would strike down any idea of using an e190 to augustus

yea lemme go remove a spawn from my airport just because someone would be mad at an e190 spawning there
Global 7500 lands with about 15% left
that was the plane at the stall cap
Talking about the e190 here
ALRIGHT i did research and yea there are actually 3 airlines that i know of that operate e190s and have a possibility of having them spawn there
didnt know you were talking about a lore spawn yo my bad g

IMO it’s fine as is but you ofc have the last judgement call

ima look into translating stall cap into lore spawns too
Yeah, well, the ERJ140 with its stall speed of 107 still can't make it
Either skill issue or performance issue
^ Regarding Kjizo's question about suggesting performance buffs instead of airport changes
on landing?
^
ive floated like a quarter of the runway and still stuck it before man
do you lag usually?
when im lagging it takes longer to do everything including stop
Yet I still land with stall speed, let the nose gear literally slam into the runway and use the runway threshold as my aiming point.
No.
Solid ~60 fps, I've got decent PC specs and a good wifi connection.
sometimes its just the server being stressed and theres nothing you can do about it
Possible
for example we didnt add any new scenery for like a year-ish until roblox recently improved their servers cuz they just couldnt handle more
Understandable
and they still get pretty high loads when the servers full for example
I had it tested in a server with fewer people, same result. It's probably me not doing something as it should be
And with that proposal what I wanted is just extending the runway a little to be suitable for the regional jets. I really like the charm of the airport, its lore and etc. and I'd love to keep it this way
Just enough so the ERJ140s and CRJ200s could operate there as intended
But now that I know that everything is modelled in Blender, I am sorry for taking your time
Thought that at least the houses and clutter assets were CSG
But if the airport was never meant to be for such "big" regional aircraft, then I am fine with it.
yea those are pretty moveable i just rly like the gated community thats right there, most airport assets are modeled in blender
and tbh the erj family might be too underpowered rn but im remodeling them rn anyways so itll get figured out eventually
Runways used to be CSG some time ago, easier to be edited tbh
Augustus had the old CSG runway before its update.
modular pieces but each one a mesh
^
Oh.
One question about that
Will you be keeping the standard livery UVs or you'll be introducing the advanced ones, where it has to be split to 3?
uhh idk gen2 UVs are kinda set to go away once roblox improves their textures, plus theyre harder for the user and like 5x harder for the dev lol
but probably
im rly rly hoping by some miracle they do fix their textures before im done with it
I see.
Thank you for your patience and also for taking the time to discuss these things with us
Also glad to hear that we're expecting an ERJ family remodel anytime soon.
As someone who originally didn’t like using gen 2s
What???
I cant say anything for the devs but for the user experience its just confusing
Not hard
For the average user its just that
Confusing at first
Second nature when they get used to it
It's more or less lore spawn is based on what can realistically operate on the airport
I think if we find an airport in Aero that is a similar size to Augustus, and is also based on an IRL airport, we can basically use the IRL airport's information to figure out what can actually land in Augustus.
Um
I set the spawns
I can say with confidence that it’s based on capacity of the plane and not what operates there
We choose capacity and we choose airlines
And that’s all we can directly control
Meaning if a gate is set to a capacity of 32 to allow for a bae 146-100, but an airline that operates an e190 is selected for that gate as well, an e190 has a possibility of spawning
There’s actually something in lore resources thread or smth about it
Curious as to what spawns at Baraku then

80 cap 110 stall lmfao
I should say that’s for lore spawns
Ah
So gates have their own capacity?
Like for spawns
Or is it based on overall cap
Yea it varies based on gate
this suggestion is bad
Personal opinion 
We need longer runway
How do you expect these resorts to make money off of tourists
By cruise ships...
Don't they drop off passengers for the day
To explore the island
which
there are 3
not connected
technically 4 islands but 2 of them are bridge
The one with the port
Yeah that's still bringing the money...
How
Who the fuck is booking a room at the resort for 7 hours



