Is it logical that jet fighters and bombers drop high explosives weapons below 100m at high speed between dangerous obstacles ? I don't think so. That's why I decided to make this suggestion about changing the mechanic of precision target strike.
#Precision Target Strike Update
659 messages · Page 1 of 1 (latest)
if the game is supposed to be realistic then why do we drop bombs below 100m ? (That's from another suggestion)
But they have to remodel EVERY bomb
It's okay
I couldn't call it better for people to understand
the low alt drop is prob for things like infiltrating undercover maybe
like the nuclear missions for the b1, A4s, etc in the cold war
yep
correct
in general make military aircraft better
i do not know why they keep getting added in numbers when they’re like all useless
bombers need capacity to reflect the bomb bay, strike aircraft and bombers should have way better performing and paying strike missions, etc
only bombs that would realistically be deployed below 100m are MK82 AIR or snake eyes
is MK82 AIR ingame ?
even as cosmetic

me leaning out the cockpit to chuck a grenade at you at 1700 knots
just the regular mk82's afaik
Honestly just make a generic bomb model if that’s a concern. A good way to make both Dumb and guided is the make the guided one a converted dumb bomb like this
having generic bomb models is a good thing anyway
there should not be a separate mesh for every single bomb on every single plane that has them
it should be a repository where the model is pulled
i mean the bombs you actually drop in the pts are a generic model for all planes i remember
the ones on the pylons are all cosmetic
would also allow the textureless bombs to look better too
there already is a generic bomb model what
not possible
There was a previous thread about this
Would have to recode physics engine
pts
bruh

It would be better to have a more different challenge from risking to crash a plane 
if you want it to be challenging
Then try Tarquay

Make 2 of 1 (dumb bomb and gbu)
oh ok
yea that's fine for that as long as it's not the classic roblox spherical chrome bomb
i still think there should be a depository of bomb meshes (GBU Paveway IIIs, GBU Paveway IIs, AIM-9s, etc etc) that is pulled to be put on certain aircraft instead of having the modeler of each aircraft model it indevidually
makes better performance, better quality constant, and prevents bombs/missiles from being a mix of solid white, colored, or textured
um
you don't need to
it can be a black simple cylinder
besides, it will be just a blur when you drop it anyways
the bomb
also doing this would make pts too easy so like no thanks
bomb stuff
pretty hard to put cargo into bomb bays
why are you so adamant that planes be useless
What about ACFT with nukes?
it seems counter-intuitive to go through the effort of modeling a bomber and then adding it to the game just for maybe 3 people total to ever fly it because it serves no purpose ingame
There's a handful of bombers
They have like no use besides maybe at norman
If they're lucky
But only being able to to strike jobs at Norman seems like a bad move, you really should be able to pick them up from anywhere
Or at minimum just millitary bases
yeah idk
it seems counterproductive for a game developer to add features people won't use
like i would want people to come fly certain planes more
there’s only 2 reasons people fly military planes irl
for combat (obviously denied)
And just for the experience
which is provided in game
They aren’t money makers in real life
They aren’t supposed to be money makers
They aren’t going to be money makers in game
wp aren't really money
same goes for UP and BP
they're just points
so maybe have military jobs that will only give wp only then
barely
like literally bare minimum
also i thought the game was an economy game
both of those combined makes me wonder why fighters and bombers are being added in the first place
shouldn't those be kept in neo warfare?
again i do not think it is unreasonable from a game developer perspective to want to have planes actually be used in the game
you are shooting yourself in the foot as a game developer by adding things to said game with no practical use
i legit don't think i've seen a single bomber for like a month now
i want to see them more but nobody has a reason to use them soooo that's just not gonna happen i guess
also aero isn't irl, nor is it realistic, and it never will be
Isn't it like as difficult as the cargo drop missions ?
personal opinion, I dislike pvp being added to a game mostly focused in civil jobs and economy for one main reason
Toxicity, it always exist often in pvp games and it ain't fun
activate windows
and would it be better if it had obstacles before the target? Giving a small window to drop the bombs with physics?
if it's not enough, speed requirement increase
High risk, High Reward
I'll just buy 11 at this point 
You want to make it harder when at the last moment you need to fly away from a high terrain ?
And avoid a bridge or whatever is it ?
so basically how it is rn
I don't think bombers can avoid such obstacles. Only the terrain ones that are now.
Not much obstacle to avoid before dropping the bomb at norman
Oh Im quite aware of that, how less maneuverable and big they are
this type of pts is for small ground attack aircrafts
Oh ok
No problem with this then
it is already existing/planned in trello I think
so... cargo drop shouldn't have bigger rewards? or should have small rewards?
it's just same as dropping something out of the aircraft
Make it almost no reward*
But you can transport the bombs as cargo

A simple capacity buff to bombers to reflect their payload capacity would be epic
(Not for fighters because they would just be de-facto SSTs)

Buff to bomber capacity + way more PTS locations + Rework of PTS would be epic.
Dank | Shrugbot Suggester 🐊 is AFK: whoever pinged me, you stink - 2 minutes ago

literally this idk what's so difficult about it
the Aeronautica's NeoWarfareX spaghetti code
the first one does not apply and could be done in like 10 minutes tops
the second two can be done, the programmers for this game have clearly demonstrated they have the proficiency
The problem hyperant mentioned is that it's too easy
If you're planning to keep pts complicated, at least make more of these missions with various obstacles. One mission in the entire game ? This looks like some unfinished work.
And please make it at least above 200m
Constant quality yes, better performance no, look at Neo and you’d get what I mean
Tarquay.
They would have to make bombs function based on gravity and aircraft velocity which would be extremely complicated for little reason
i guess it's supposed to be training for missions below radar ?
literally just draw a line
it's high school physics

And also the pitch and steering angle of the aircraft

if only there was conveniently accessible data to calculate the speed and angle of that vector
-# oh wait there is 

Regardless it was suggested before iirc and denied for being too complicated for little benefit
over 1/5 aircraft in the game have PTS
this doesn't seem too little to me
but idk
It’s a niche job that nobody grinds... ironically because it’s too difficult.. and most of the suggestions here make it more difficult if anything 
also the model doesn't have to account for drag, wind, etc.
even just adding aircraft speed and angle would make it 100x better
... what if people don't grind for it because of its current state ?
Because it’s too challenging
Usually you start a turn to pull out of the canyon before bombing, especially in large planes, but if you initiate the turn too early with updated physics you would be off target when starting that turn
PTS doesn't really feel like bombing
you aim, drop the bomb(s), and then start turning
that fact doesn't change
Initiate at the proper time and you would crash into the bridge

rusty bridge
Large planes are already tricky to navigate through
The TU-160 is nearly impossible as-is lmfao
Because collisions don’t change with swept wing

ballistic physics would make it easier actually
since you can just drop from far away and start pulling up early
while the bomb follows its course
That’s merely a second or two
The problem is you can’t initiate the turn early or you will be off course
In current system it’s easy to bomb while turning

I just don’t rlly see the benefit of completely reworking the physics to make it more challenging in some aspects when people already dislike the mission because it’s challenging
but if a dev thinks it’s easy then 
it wouldn't be more challenging because the bomb reticle is still there
in fact it'd probably be easier - bombs would have to be dropped ahead of the target, and the bomber could start pulling up before flying right over the target
the benefit would be looking, and feeling, a lot cooler
if you are turning while dropping the bomb then the crosshair would be off your aircraft’s trajectory
i don't have it on my PC rn, but later today i'll check my hard drive and get the formulas
the crosshair would update 
sorta like NWX i guess
obviously if you do a barrel roll while dropping bombs it's not gonna work
can’t type


Wtv I don’t do the job anyways (for the earlier mentioned reasons)

(Devs please fix TU160 hitbox)
this game is only realistic when its convenient for the devs (i dont blame them for this since theyre unpaid volunteers)


i think the complaints would be justified if they were paid but they arent 
i'll try to make a model for ballistic trajectory later
@thick juniper out of curiosity
how do you guys measure aircraft speed and accel in the code
m/s
stud/s
kiloeagles per KFC truck cubed ?
this one
imma assume gravity to be 9.81 m/s², or 1.308 stud/s²
why tf would I know
idk if aero's flight model uses gravity
tbh i don't think it does
Not a coder
Gravity is definitely a factor but planes likely don’t actually generate lift

probably sometimes

the autorotationless helis in question
the stall model is pretty close to a ballistic trajectory
wait
that's a genius idea 
could use the helicopters to measure gravity
planes with psm after shooting through service ceiling 

how did we get from pts change to measuring gravity ? 
tl;dr imma try to make a physics model for bombs
you gotta measure gravity to calculate how the bomb drops 
that's not too complicated
good luck
and if the stars align one of the 3 coding devs might see my code and adapt it to aero's

he's prolly gonna see how trash it is and wonder if he can make a better one 
is it clair de lune
its some airport hangar ost from ingame
clair de lune would be really funny though
should i try adding in drag ? or is that too much
rn the bombs are assumed spherical and frictionless
(they've been like that for years
)
soooo drag calculations are kinda hard 
imma kindly ask another dev if/how they did for that part
but i feel like this still would be much better than current bomb physics
I'm too dumb to understand all of this 
I'll just leave you research everything you want
imma put a google sheets link
Too much likely
It also has to convert the line into a crosshair
And on top of that, the current crosshair is at sea level
wait you can graph in sheets/excel?
It doesn’t match terrain
This means that even if the crosshair appears on target you could still miss

bruh
lets not do drag lol
the impact point is the intersect between the trajectory and terrain
or trajectory and sea level if you wanna keep it to sea level
you could make an invisible line with that graph, and make the crosshair the first intercept with terrain
then, when the bomb is dropped, that line stops updating with the aircraft
and the bomb just moves alongside the line
also if the devs feel like it, they could change gravity to simulate drag (glide bomb = lower gravity, old style bomb = higher gravity)
The trajectory isn’t a straight line
It’s curved
and ...?
Unless the crosshair gets changed (You would have to run a raycast every frame of gameplay which takes up a good bit of memory and may cause lag iirc) the crosshair would be inaccurate
"check if the thing touches the ground" works whether the thing in question is a bomb, a straight line or a bell curve

the tech is there
it works
it works fairly well in NWX
Yes but it touches in different spots
A bell curve would not have accurate targeting unless the crosshair is actually on top of the target
if tracing (not even rendering) a line, that follows a basic quadratic quation, around 10x a second, lags the game enough to be noticeable, idk what else to say
the game renders aircraft movement, terrain in a radius of several dozen kilometers, for up to 60 players at a time
if ax²+bx+c would lag the game beyond reason, we might as well tell the devs to stop whatever they're doing with sydney immediately
cause that is gonna put a load on the game


The only way to find out is to try it, to be fair

It’s quite surprising what can lag Roblox
Simply forgetting to put a debounce in a collision function can lead to crashes

With that said :
a ballistics sheet for Aero
-
The first batch of constants is the aircraft's parameters ; feel free to make a copy and toy with those
-
The second batch of constants is the gravity force ; you can toy with it, but it may modify the model in unrealistic or unpredictable ways
-
The third batch of lines is the conversion from degrees to radians ; you probably shouldn't touch it unless you are fluent in radian angles
-
The leftmost graph Y(t) represents the altitude of the bomb as a function of time
-
The top graph N(t) represents the North-South coordinates (in meters) as a function of time (positive is north, negative is south)
-
The bottom graph E(t) represents the East-West coordinates (in meters) as a function of time (positive is east, negative is west)
this is peak tbh

lmao
Insane

epic job
Need
Can’t wait to dodge obstacles at Mach 2
(Impossible)
More risk, more rewards
besides, people rarely does the race jobs at norman, pembroke, and clarence
rewards is gonna encourage them to get that reward
There isn’t risk it’s straight up impossible
Because the small races are only even possible to complete in a tiny stunt plane
It gets extremely repetitive really quick
only really beneficial for new players given they have the skills
PTS is already a massive challenge as-is, and damn near nobody does it at all
Been in aero so long that I know that the pts meta died after a nerf happened
eventually causing the pts cult group to disappear
plus that was an illustration, meaning the speed requirement and distance of the obstacles are not fixed to anything
it used to give 15k wp (If all hits are near misses) per 9-10 min run
in f-15
F-15 only has 2 bomb payload so unless they nerfed the payload too you’re prob thinking of XB-70
It’s already challenging to even near miss in XB-70 or larger aircraft without crashing into the bridge (the only obstacle)
I played back then too 
This suggestion won't be accepted because the way I showed pts is too easy
.
@mortal thistle
not for me
have you tried using a Nighthawk for example
What makes it insanely difficult is this stated above
I wanted pts to be updated, I wanted it to be more challenging
The terrain is elevated
The crosshair isn’t even accurate

We just need more locations tbh
with unique layouts and challenges
Not rlly a whole system revamp
you just dunno how to aim 
...I’ve been doing PTS for 3 years

Tarquay is actually just dumb
Bomb crosshair is like 60 feet under the terrain 
@mortal thistle see this expert drawing i made
that's why hyperant dislikes the bomb with physics for pts, there's should be an obstacle before the target
- the parabola (red dotted line) is centered on the aircraft to make a bomb trajectory
- the parabola updates every ~0.1 seconds (faster than the general human reaction span, no need to do any more than that)
- the crosshair (gray) is placed at the first intersect between the parabola and the terrain
- when the bomb is dropped, this (invisible in-game) parabola becomes fixed, and the bomb moves alongside it until it collides with terrain (and explodes)
- the aircraft does not have to wait until being right on top of the target to pull out, and has more time to react ; PTS is made easier, not harder

personally i'd rather have a more realistic and cooler-looking PTS
even if it is nerfed in terms of WP/hr
also aiming ahead of your aircraft going Mach 2 at 80 m would definitely not be easy
ofc not lol
The problem is at norman you’re going so fast that there isn’t enough time to pull up
You have no choice but to thread the needle between the bridge in a huge ass bomber

(Fighters can pull up)
it's easy lol
not in XB70 TU160 B1 etc
I didn't even need to turn left or right
Especially when the collision box for swing wing planes doesn’t change when you retract the wings
that's why it's fun
my illustration was specifically for the small fighters
that’s what Tarquay is designed for 
Big bombers should have their own different kind of pts
like why the hecc are they diving that low for a high altitude bomber
Tarquay PTS rewards taper off after a certain speed, influencing supersonic planes to fly much much slower (although it also pays less despite being even more difficult which is pretty stupid)
a simple google search about what "Tarquay" is, didn't help
This is true tho
It’s an airport in the game
It has a PTS location
oh that, I did saw and Im excited for it
Im predicting that they are likely to have a reworked pts, if they don't have the pts job there yet
It’s there already
it’s pretty annoying to do unfortunately
ah, why is it not in the update logs
unless I missed it

Na it’s not

- the drop zone is one big turn shrouded and trees with cliff faces and a bridge overlooking
- the drop zone is much narrower than Norman
- the drop zone is elevated, causing the bomb crosshair (placed at sea level) to be dead useless

someone did made a suggestion regarding the crosshair
no reposts yet tho
and HELL YEAH

IMO that’s biggest issue
last time it was suggested was like... a year or two ago?
idk
Making the crosshair based on the terrain and thinner would do it ?
Wow we never thought of that
my honest reaction (at 1200 kn)
Is it easy in Neo warfare ? 

If this gets implemented we should probably get similar mechanics for supply drop

Isn't supply drop good as it is now ?
maybe i'm genuinely stupid but
Specifically in supersonic bombers you have to thread the needle between the gap in the bridge
can you explain to me in what way allowing bombers to drop their bombs early would make it harder ...?
Already stated the reasoning
You couldn’t initiate a turn earlier because the bomb would continue on straight and likely miss the target
it’s kinda like trying to throw a strike at a batter from a standstill versus the same from a platform moving side to side
but if it continues on straight, you can aim it such that it'll land on the target
yes but that’s more challenging
Because your aircraft would be facing a different direction from the way the bomb is going to travel
i guess
you trade harder aiming for virtually non-existent crash risk
there’s still crash risk 
But I guess the only way to truly gauge how this would effect gameplay is to get it implimented

as hyperant pointed out, it'd be similar to NWX basically
idk if you played it before
nope 
But I saw his image above
if that is at 1200 knots then yeah no crash risk

once the bomb drops, nothing your aircraft does can change its course
so unless you are trying to drop all your bombs in one run, you can 100% pull out with a very safe margin
yeah
can we also just like
get more open space pts
the only two locations are located in a tiny-ass valley where you can only efficiently drop a bomb with a really small and agile bomber (which like only 3 exist) once every few minutes
why are the little circles with trucks on them near the mach loop not a carpet bomb target for the b2 at high/mid altitudes
also why does the target strike ask for absolute 100% precision
its a fucking bomb its gonna blow everything up in AT MINIMUM a hundred meters
i just feel like the entire concept of a precision target strike, as it is currently ingame, is poorly implemented
It's either realistic and easy or unrealistic and challenging
In our case it's the second one
if it's too easy then just make it not pay as well
surveilance is also easy but i see absolutely nobody complaining about that
i would rather it be too easy and pay unwell but be fun than be too hard and pay like shit anyway and not be fun at all
as would most other players in this game i'm sure
pts already kinda pays like shit anyway so i don't see why making it not-impossible would be a bad thing

i would rather have both
if you having skill issue, sure, drop a bomb in the flat field for 100wp per hit idm, but if i want to put some effort and get 1.5-3k per near miss i'd liek to have that option as well
but oh well doesn't seem like anyone who can do stuff wants to spend time on more mil jobs
also there's some players who'd liked the pts to be difficult
Tarquay
i wonder if any person even knew that there's more than 1 pts spot now
yeah ik, I'll try that job once Im available
pts being difficult is fine but like
please try using the b2 spirit and hitting a direct hit within the required criteria with all 6 bombs at the pts location near the mach loop
that’s more than difficult, that’s just tedious
that’s also not what that bomber is for
actually there are virtually zero bombers that do that
that’s what strike aircraft are for
and why they have missiles that just go to the location
so literally what somerandom said :p i didn’t scroll up
You mean this?
yea
long story short the way bombing/strike missions work in this game A. goes against the whole realism thing the devs are now trying to push, and B. cannot be implemented properly if they are too hardline focused on the economy aspect
even if pts paid a decent amount, i guarantee you surveillance would still make more somehow
by default not making it op
if they do it realistically, it will be easy
if they implement it correctly, it will be fun
yeh >_>, they prolly should have the same pay as supply drop
more if i’m honest
that is the problem
military vehicles, especially the big modern stealth bombers, are fucking expensive
but i was always thinking pts was done this way to be "hard job big pay"
tho theres no way to chill if you dont wanna sweat each time you wanna bobm smth
them paying 20-40k per mission would still be balanced believe it or not because most bombers are gonna be too slow to do the jobs within 20 minutes in most circumstances
honestly, i'm not even sure anymore what we are trying to push as a solid mechanism 🫠
imo whole requirements for PTS should be reworked
not the current ones, more regular ones
like high alt or in plain fields
cuz "mo speed mo mone" isn't working
making slow bombers just useless
pts with missiles could work if they are unguided missiles
still a challenge to aim them properly, but still more sensible than what’s ingame now
and then bombers like the b2 spirit should get their own version of the high altitude supply drop
Missiles dunno, a lot of devs still not fans of that
womp womp
Yeah, tough
But tldr yeah bomber can literally have high supply drop with box being reskinned into bobm and that’s it (at least for starters)
i still think if the devs want to stay away from adding any kind of working weapons, they need to stop fucking adding military aircraft
it literally does not make sense
maybe a target practice drones that US used for anti-air could be used for that
The missiles itself is the problem
or ballon popping
ohhh
Devs are expressing a concern about them being used to annoy peaceful players
Which is fair but there’s always a work around for that
you can already do so by repeatedly crashing into them which i have personally experienced multiple times
Like adding a setting where people can turn off this for their view etc (I hope it’s possible tho)
so i’d say that point is invalid
Not as you can crash into someone mid air
also they can just… not work when not near the target location
I thought it was just there to fly for fun with zero purpose except rps and stuff
Exactly my point
Iirc PTS already like that
You can’t drop bombs anywhere not on Norman
It’s just not visible
the problem is they’re kinda like not very fun
you cannot do anything with them
Neither bomb or explosion from it
some specific ones like the ACTIVE have special features but that’s literally it
cuz back in old aero, they were 100% useless, no jobs for them
i use them to crate hunt because it gives them a use
I mean, in peaceful time not like fighters are using their armaments
now, airshow, surveillance and pts now exists for them
Well, while still little to no use I’m sure quite the amount of people here love to just fly them
air show pays like shit, surveillance only works on like 4 of them, and pts is both too hard and pays like shit
Races:
there’s like 4 races that actually work decently
have you tried the great harden race
Also wouldn’t say it pays like shit because in 1/4 of the time you can earn as much as from single recon
Which takes 30 mins
i have, it’s quite literally not possible in most racing aircraft
I’m flying fjord run ever since it was added
10k in less that a 2 mins is good trade
but i also don’t want to fly the same race 29 times in a row
at least a bombing mission will take me different places
and you said its enjoyable because its an easy pts with low pay

That is also fair and why more airports should have those races but we digress from suggestion
anyway yes
give fighters strike missions or surveillance
give bombers bombing/carpet bombing runs
give bombers more cargo capacity
military vehicles will then be finally good for once
it’s not hard, it’s not unbalanced, and it makes the game a lot more fun
i literally do not see how this wouldn’t be a win-win scenario
Job reward is uncertain as it could become the new meta
(Pre-nerf pts got shitted on by some ppl)
strike can pay less if it ends up being easy, which it kinda could
3-5k wp per mission is reasonable
it's popularity eventually died because less players played the job after the nerf
with high altitude bombing, 10-70k is reasonable, depending on the distance
like cross map bombing run should pay a good amount
hate to quote you on that one, but "devs gotta do stuff" to make it happen, and no one from who can do it actually interested in it
i was pitching feasible interception jobs which is not PvE or PvP
never got anywhere
the amount of times i have practically begged for contractor apps to open:
can, would, and will do this kind of stuff along with the many other things i’d like to dooooooo
contractors for coding is much more complex
for various reasons Hyper not big fan of those
would
this one fr
¯_(ツ)_/¯
tldr kinda like new delivery jobs, random plane spawns in and you can intercept it by being near it in the area, the longer you follow it the bigger payment
still capable of doing like multiple other things that i have suggested
rotating beacons, fixing broken strobe lights, sound work, etc
That would be pretty cool
More active gameplay
which I’m always a huge fan of
Oh, I have an off-topic question
do you guys planned to have more vehicle delivery jobs?
I had an idea where you can fly unobtainable aircrafts during vehicle delivery jobs (No, they should and must not be obtainable to players permanently)
yes
It could also fit the seraphim airport stuffs

Any plans for generally more difficult jobs in the future? I crave tedium
waiting around for hexfury to make career mode makes a man weary
I slightly disliked it
?
reasons unknown
I dunno why I dislike it
Oh gotcha
fr
the pts location gets 11 french fries out of 20 boiled potatos
I've found some cheese routes for it, slight problem is just the bomb sight

Legit
Every person I’ve asked has been bewildered

altho that location in particular definitely needs a substantial earnings buff
maybe
just maybe
it's cause it wasn't in the update log

i didnt even have a clue
probably was added in the update where hyper just said “and probably much more” in the changelog 
either that or they just didnt add it in some changelog which just baffles me honestly

The entire changelog is cooked
cooked
“Added Evergreen Medical Center”
More like
“Renamed New Englandtown General Hospital to Evergreen Medical Center”

next changelog gonna be like: UPDATE!!!!!!!!!!!!! Added more aircraft and much more!
Was it not, I could've sworn it was?
me when the precision target strike asked for precision
Um
No.
because we have unlimited time
lmao
lmfao
Guy who doesn't know how bombs work, apparently:
Your game, your loss ¯_(ツ)_/¯

i guess if you squint hard enough, the bomb payouts could be somewhat analoguous to the chance of destroying a tank with the bomb you dropped
direct hit -> guaranteed kill
near miss -> likely kill, but not guaranteed
miss by a few meters -> likely to disable something, but probably won't kill the tank
miss the target -> 
needing to be going a certain speed + be under a certain altitude + needing to hit the target within a like 1 meter radius is ridiculous though
that's like not how strike vehicles work
"the terrain will confuse their targeting system"


😎
maybe on a 40 year old strike vehicle sure 😭
i mean
IMO strike jobs should be separated between PTS (high speed, low altitude, the way it works rn) and strategic bombing (high altitude, long distance, less rewarding but also less demanding in terms of skill)
this suggestion was made before 
high altitude bombing should be like 2/3s as profitable as surveilance based on distance
most bombers are slow, the fastest one is only a fraction of the speed of the fastest surveillance vehicle
and AFAIK the devs agree with it to some degree, but tl;dr not enough coding devs to do it 
idk if it's been brought up in this thread or not
but
yes i know they don't like hiring coders because of the process
i can still do a boatload of other shit that has been suggested that isn't coding related
i don't really think the game lacks modelers 
i don't do modeling
at some point (back when the trellos were active) there were a ton of vehicles that were modelled but awaiting setup
i do game design, effects and soundwork
devs lack time
that's it ig
and programming but that is out of the question for now
fair
it looks like they're only focusing on adding more and more planes
they desperately need another audio dev tbh
also i'd add rotating beacon lights for older aircraft mark my words
to be more precise (as far as I know, correct me if i'm wrong)

out of the 18 devs credited in the roblox group, only 2-4 are both competent in coding and active enough to code for the game
crazy
that's like
a lot actually
it definitely is
2-4 ?
yes
and hiring coders would imply trusting more or less random people with the game's data
so it's possible, but it's not gonna be done on a whim
unless they're rewriting every single script in the game you don't need more than that many coders
ok
- Hyperant does a lot of coding, but they're also stretched between multiple games (Neo/Combined Arms, Rise of Nations)
-# ||also le bote and naval 1945 but those are kinda dead IIRC|| - fly_san did a lot of QoL stuff over the last few months, and the SAR job rework
- theo and andrew do a bit of coding from time to time (I think)
apart from that (and maybe some minor contributions that i don't know of), pretty much every other dev does models
I thought they have a team of at least 5 people being coders but...
Hex is there but very busy
yea
Rice also does coding
theo and andrew are also very busy ngl
What happened to ZaRa ?
idk
they requested a mute apparently
Is there a channel like trade bans but only for simple ones
am I missing something ?
wdym
A channel showing bans and the reason for it. Like #tradebanned-users
nope
if you really wanna check, you can search in #new-arrivals (where departures and bans are logged)
if you can find a message from the person, you can search their last messages and maybe see what happened
or you can just ask a mod why/how a person was banned 
#tradebanned-users was put in place so that people know who to avoid trading with in-game
so there's no such channel for regular server bans (publicly visible, that is)
We should add even more obstacles too!


If only long range bomber jobs




