#Precision Target Strike Update

659 messages · Page 1 of 1 (latest)

barren sentinel
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Is it logical that jet fighters and bombers drop high explosives weapons below 100m at high speed between dangerous obstacles ? I don't think so. That's why I decided to make this suggestion about changing the mechanic of precision target strike.

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Don't mind the second image I forgot to save it

solar lotus
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Dumb bombs

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Their called dumb bombs

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The unguided

barren sentinel
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if the game is supposed to be realistic then why do we drop bombs below 100m ? (That's from another suggestion)

solar lotus
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But they have to remodel EVERY bomb

barren sentinel
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sorry

solar lotus
barren sentinel
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I couldn't call it better for people to understand

void birch
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the low alt drop is prob for things like infiltrating undercover maybe

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like the nuclear missions for the b1, A4s, etc in the cold war

void birch
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yep

thick juniper
vernal wing
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in general make military aircraft better

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i do not know why they keep getting added in numbers when they’re like all useless

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bombers need capacity to reflect the bomb bay, strike aircraft and bombers should have way better performing and paying strike missions, etc

weary haven
barren sentinel
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even as cosmetic

weary haven
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probably not lol

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not even sure if the snake eyes are in

barren sentinel
void birch
weary haven
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just the regular mk82's afaik

visual ether
vernal wing
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having generic bomb models is a good thing anyway
there should not be a separate mesh for every single bomb on every single plane that has them

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it should be a repository where the model is pulled

void birch
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i mean the bombs you actually drop in the pts are a generic model for all planes i remember

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the ones on the pylons are all cosmetic

vernal wing
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would also allow the textureless bombs to look better too

slow pilot
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there already is a generic bomb model what

vernal wing
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er

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for aircraft or for the target strike specifically

mortal thistle
mortal thistle
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Plus isn’t the entire point of PTS to be a fun challenge

barren sentinel
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if you want it to be challenging

solar lotus
vernal wing
# final kindle pts

oh ok
yea that's fine for that as long as it's not the classic roblox spherical chrome bomb

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i still think there should be a depository of bomb meshes (GBU Paveway IIIs, GBU Paveway IIs, AIM-9s, etc etc) that is pulled to be put on certain aircraft instead of having the modeler of each aircraft model it indevidually

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makes better performance, better quality constant, and prevents bombs/missiles from being a mix of solid white, colored, or textured

dim onyx
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you don't need to

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it can be a black simple cylinder

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besides, it will be just a blur when you drop it anyways

slow pilot
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also doing this would make pts too easy so like no thanks

vernal wing
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but do something to make fighters worth flying

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same with bombers

slow pilot
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bomb stuff

slow pilot
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pretty hard to put cargo into bomb bays

vernal wing
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why are you so adamant that planes be useless

sweet robin
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What about ACFT with nukes?

vernal wing
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it seems counter-intuitive to go through the effort of modeling a bomber and then adding it to the game just for maybe 3 people total to ever fly it because it serves no purpose ingame

sweet robin
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There's a handful of bombers

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They have like no use besides maybe at norman

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If they're lucky

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But only being able to to strike jobs at Norman seems like a bad move, you really should be able to pick them up from anywhere

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Or at minimum just millitary bases

vernal wing
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yeah idk

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it seems counterproductive for a game developer to add features people won't use

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like i would want people to come fly certain planes more

thick juniper
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there’s only 2 reasons people fly military planes irl

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for combat (obviously denied)

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And just for the experience

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which is provided in game

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They aren’t money makers in real life

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They aren’t supposed to be money makers

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They aren’t going to be money makers in game

dim onyx
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wp aren't really money

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same goes for UP and BP

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they're just points

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so maybe have military jobs that will only give wp only then

vernal wing
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also i thought the game was an economy game

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both of those combined makes me wonder why fighters and bombers are being added in the first place

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shouldn't those be kept in neo warfare?

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again i do not think it is unreasonable from a game developer perspective to want to have planes actually be used in the game

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you are shooting yourself in the foot as a game developer by adding things to said game with no practical use

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i legit don't think i've seen a single bomber for like a month now
i want to see them more but nobody has a reason to use them soooo that's just not gonna happen i guess

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also aero isn't irl, nor is it realistic, and it never will be

slow pilot
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all i said was that cargo is pretty hard to fit into bomb bays

barren sentinel
dim onyx
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personal opinion, I dislike pvp being added to a game mostly focused in civil jobs and economy for one main reason

Toxicity, it always exist often in pvp games and it ain't fun

wise lynx
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activate windows

dim onyx
barren sentinel
barren sentinel
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And avoid a bridge or whatever is it ?

barren sentinel
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I don't think bombers can avoid such obstacles. Only the terrain ones that are now.

dim onyx
dim onyx
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this type of pts is for small ground attack aircrafts

barren sentinel
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No problem with this then

dim onyx
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other one of pts I had in mind is the high altitude bombing

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less risk, less reward

barren sentinel
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Just for bombing

dim onyx
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it is already existing/planned in trello I think

dim onyx
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it's just same as dropping something out of the aircraft

barren sentinel
mortal thistle
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A simple capacity buff to bombers to reflect their payload capacity would be epic
(Not for fighters because they would just be de-facto SSTs)

barren sentinel
coarse leafBOT
vernal wing
dim onyx
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the Aeronautica's NeoWarfareX spaghetti code

vernal wing
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the first one does not apply and could be done in like 10 minutes tops

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the second two can be done, the programmers for this game have clearly demonstrated they have the proficiency

barren sentinel
barren sentinel
barren sentinel
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And please make it at least above 200m

night thicket
mortal thistle
tawdry sleet
tawdry sleet
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it's high school physics

mortal thistle
tawdry sleet
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-# oh wait there is hogsplosion

mortal thistle
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Regardless it was suggested before iirc and denied for being too complicated for little benefit

tawdry sleet
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this doesn't seem too little to me

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but idk

mortal thistle
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It’s a niche job that nobody grinds... ironically because it’s too difficult.. and most of the suggestions here make it more difficult if anything pooo

tawdry sleet
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also the model doesn't have to account for drag, wind, etc.
even just adding aircraft speed and angle would make it 100x better

tawdry sleet
mortal thistle
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Usually you start a turn to pull out of the canyon before bombing, especially in large planes, but if you initiate the turn too early with updated physics you would be off target when starting that turn

tawdry sleet
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PTS doesn't really feel like bombing

tawdry sleet
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that fact doesn't change

mortal thistle
tawdry sleet
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are you talking about current one

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or proposed update

mortal thistle
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rusty bridge

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Large planes are already tricky to navigate through

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The TU-160 is nearly impossible as-is lmfao

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Because collisions don’t change with swept wing

tawdry sleet
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ballistic physics would make it easier actually

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since you can just drop from far away and start pulling up early

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while the bomb follows its course

mortal thistle
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That’s merely a second or two
The problem is you can’t initiate the turn early or you will be off course

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In current system it’s easy to bomb while turning

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I just don’t rlly see the benefit of completely reworking the physics to make it more challenging in some aspects when people already dislike the mission because it’s challenging

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but if a dev thinks it’s easy then Dunno

tawdry sleet
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the benefit would be looking, and feeling, a lot cooler

mortal thistle
tawdry sleet
tawdry sleet
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sorta like NWX i guess

mortal thistle
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The plane turns
The bomb goes straight

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uh

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Shit

tawdry sleet
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obviously if you do a barrel roll while dropping bombs it's not gonna work

mortal thistle
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can’t type

tawdry sleet
mortal thistle
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Wtv I don’t do the job anyways (for the earlier mentioned reasons)

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(Devs please fix TU160 hitbox)

balmy mesa
tawdry sleet
balmy mesa
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also i dont think thats what life meant by realistically

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in that screenshot

balmy mesa
tawdry sleet
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i'll try to make a model for ballistic trajectory later

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@thick juniper out of curiosity
how do you guys measure aircraft speed and accel in the code

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m/s

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stud/s

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kiloeagles per KFC truck cubed ?

thick juniper
tawdry sleet
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m/s it is

tawdry sleet
thick juniper
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why tf would I know

barren sentinel
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shouldn't you know that ?

tawdry sleet
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tbh i don't think it does

thick juniper
barren sentinel
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mb then

mortal thistle
tawdry sleet
balmy mesa
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the autorotationless helis in question

tawdry sleet
tawdry sleet
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that's a genius idea steamhappy

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could use the helicopters to measure gravity

balmy mesa
tawdry sleet
barren sentinel
tawdry sleet
balmy mesa
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you gotta measure gravity to calculate how the bomb drops trolley

tawdry sleet
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that's not too complicated

barren sentinel
tawdry sleet
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and if the stars align one of the 3 coding devs might see my code and adapt it to aero's

barren sentinel
balmy mesa
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its some airport hangar ost from ingame

gusty forge
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Yes pls

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The current pts physic is suck

tawdry sleet
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i don't have sound rn waah

balmy mesa
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clair de lune would be really funny though

tawdry sleet
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should i try adding in drag ? or is that too much

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rn the bombs are assumed spherical and frictionless

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(they've been like that for years trunno)

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soooo drag calculations are kinda hard pooo
imma kindly ask another dev if/how they did for that part

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but i feel like this still would be much better than current bomb physics

barren sentinel
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I'll just leave you research everything you want

tawdry sleet
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imma put a google sheets link

mortal thistle
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It also has to convert the line into a crosshair

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And on top of that, the current crosshair is at sea level

dim nest
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wait you can graph in sheets/excel?

mortal thistle
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It doesn’t match terrain

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This means that even if the crosshair appears on target you could still miss

balmy mesa
tawdry sleet
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or trajectory and sea level if you wanna keep it to sea level

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you could make an invisible line with that graph, and make the crosshair the first intercept with terrain

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then, when the bomb is dropped, that line stops updating with the aircraft

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and the bomb just moves alongside the line

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also if the devs feel like it, they could change gravity to simulate drag (glide bomb = lower gravity, old style bomb = higher gravity)

mortal thistle
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It’s curved

tawdry sleet
mortal thistle
# tawdry sleet and ...?

Unless the crosshair gets changed (You would have to run a raycast every frame of gameplay which takes up a good bit of memory and may cause lag iirc) the crosshair would be inaccurate

tawdry sleet
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"check if the thing touches the ground" works whether the thing in question is a bomb, a straight line or a bell curve

tawdry sleet
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the tech is there
it works
it works fairly well in NWX

mortal thistle
tawdry sleet
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if tracing (not even rendering) a line, that follows a basic quadratic quation, around 10x a second, lags the game enough to be noticeable, idk what else to say

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the game renders aircraft movement, terrain in a radius of several dozen kilometers, for up to 60 players at a time

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if ax²+bx+c would lag the game beyond reason, we might as well tell the devs to stop whatever they're doing with sydney immediately

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cause that is gonna put a load on the game

mortal thistle
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The only way to find out is to try it, to be fair

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It’s quite surprising what can lag Roblox

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Simply forgetting to put a debounce in a collision function can lead to crashes

tawdry sleet
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With that said :

a ballistics sheet for Aero

  • The first batch of constants is the aircraft's parameters ; feel free to make a copy and toy with those

  • The second batch of constants is the gravity force ; you can toy with it, but it may modify the model in unrealistic or unpredictable ways

  • The third batch of lines is the conversion from degrees to radians ; you probably shouldn't touch it unless you are fluent in radian angles

  • The leftmost graph Y(t) represents the altitude of the bomb as a function of time

  • The top graph N(t) represents the North-South coordinates (in meters) as a function of time (positive is north, negative is south)

  • The bottom graph E(t) represents the East-West coordinates (in meters) as a function of time (positive is east, negative is west)

balmy mesa
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this is peak tbh

slow pilot
balmy mesa
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lmao

mortal thistle
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(Impossible)

dim onyx
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besides, people rarely does the race jobs at norman, pembroke, and clarence

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rewards is gonna encourage them to get that reward

mortal thistle
mortal thistle
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It gets extremely repetitive really quick

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only really beneficial for new players given they have the skills

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PTS is already a massive challenge as-is, and damn near nobody does it at all

dim onyx
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plus that was an illustration, meaning the speed requirement and distance of the obstacles are not fixed to anything

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it used to give 15k wp (If all hits are near misses) per 9-10 min run

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in f-15

mortal thistle
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It’s already challenging to even near miss in XB-70 or larger aircraft without crashing into the bridge (the only obstacle)

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I played back then too steamhappy

barren sentinel
dim onyx
mortal thistle
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it’s already a huge challenge

dim onyx
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not for me

mortal thistle
mortal thistle
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Something that isn’t just a lumbering behemoth

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or a small slow bomber

mortal thistle
dim onyx
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I wanted pts to be updated, I wanted it to be more challenging

mortal thistle
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The terrain is elevated

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The crosshair isn’t even accurate

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We just need more locations tbh

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with unique layouts and challenges

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Not rlly a whole system revamp

dim onyx
mortal thistle
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...I’ve been doing PTS for 3 years

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Tarquay is actually just dumb

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Bomb crosshair is like 60 feet under the terrain Skrolled2

dim onyx
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so does the bomb target

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if you dunno

tawdry sleet
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@mortal thistle see this expert drawing i made

dim onyx
tawdry sleet
# tawdry sleet <@609240260525817860> see this expert drawing i made
  • the parabola (red dotted line) is centered on the aircraft to make a bomb trajectory
  • the parabola updates every ~0.1 seconds (faster than the general human reaction span, no need to do any more than that)
  • the crosshair (gray) is placed at the first intersect between the parabola and the terrain
  • when the bomb is dropped, this (invisible in-game) parabola becomes fixed, and the bomb moves alongside it until it collides with terrain (and explodes)
  • the aircraft does not have to wait until being right on top of the target to pull out, and has more time to react ; PTS is made easier, not harder
tawdry sleet
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personally i'd rather have a more realistic and cooler-looking PTS

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even if it is nerfed in terms of WP/hr

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also aiming ahead of your aircraft going Mach 2 at 80 m would definitely not be easy

dim onyx
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ofc not lol

mortal thistle
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You have no choice but to thread the needle between the bridge in a huge ass bomber

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(Fighters can pull up)

mortal thistle
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not in XB70 TU160 B1 etc

dim onyx
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I didn't even need to turn left or right

mortal thistle
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Especially when the collision box for swing wing planes doesn’t change when you retract the wings

mortal thistle
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Again I’ve practiced since 2022

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It’s an insane challenge in supersonic bombers

dim onyx
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that's why it's fun

mortal thistle
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Making it a bigger challenge would render it impossible

dim onyx
mortal thistle
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that’s what Tarquay is designed for great

dim onyx
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Big bombers should have their own different kind of pts

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like why the hecc are they diving that low for a high altitude bomber

mortal thistle
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Tarquay PTS rewards taper off after a certain speed, influencing supersonic planes to fly much much slower (although it also pays less despite being even more difficult which is pretty stupid)

dim onyx
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a simple google search about what "Tarquay" is, didn't help

mortal thistle
mortal thistle
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It has a PTS location

dim onyx
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oh that, I did saw and Im excited for it

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Im predicting that they are likely to have a reworked pts, if they don't have the pts job there yet

mortal thistle
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it’s pretty annoying to do unfortunately

dim onyx
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unless I missed it

mortal thistle
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Na it’s not

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  • the drop zone is one big turn shrouded and trees with cliff faces and a bridge overlooking
  • the drop zone is much narrower than Norman
  • the drop zone is elevated, causing the bomb crosshair (placed at sea level) to be dead useless
dim onyx
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no reposts yet tho

mortal thistle
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IMO that’s biggest issue

dim onyx
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idk

mortal thistle
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Deserving a repost

barren sentinel
barren sentinel
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genius idea isn't it

slow pilot
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my honest reaction (at 1200 kn)

barren sentinel
mortal thistle
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If this gets implemented we should probably get similar mechanics for supply drop

barren sentinel
tawdry sleet
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maybe i'm genuinely stupid but

mortal thistle
tawdry sleet
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can you explain to me in what way allowing bombers to drop their bombs early would make it harder ...?

mortal thistle
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it’s kinda like trying to throw a strike at a batter from a standstill versus the same from a platform moving side to side

tawdry sleet
mortal thistle
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Because your aircraft would be facing a different direction from the way the bomb is going to travel

tawdry sleet
mortal thistle
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there’s still crash risk Skrolled2

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But I guess the only way to truly gauge how this would effect gameplay is to get it implimented

tawdry sleet
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idk if you played it before

mortal thistle
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nope necotroll

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But I saw his image above

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if that is at 1200 knots then yeah no crash risk

tawdry sleet
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once the bomb drops, nothing your aircraft does can change its course

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so unless you are trying to drop all your bombs in one run, you can 100% pull out with a very safe margin

mortal thistle
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yeah

vernal wing
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can we also just like

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get more open space pts

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the only two locations are located in a tiny-ass valley where you can only efficiently drop a bomb with a really small and agile bomber (which like only 3 exist) once every few minutes

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why are the little circles with trucks on them near the mach loop not a carpet bomb target for the b2 at high/mid altitudes

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also why does the target strike ask for absolute 100% precision

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its a fucking bomb its gonna blow everything up in AT MINIMUM a hundred meters

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i just feel like the entire concept of a precision target strike, as it is currently ingame, is poorly implemented

barren sentinel
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In our case it's the second one

vernal wing
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if it's too easy then just make it not pay as well

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surveilance is also easy but i see absolutely nobody complaining about that

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i would rather it be too easy and pay unwell but be fun than be too hard and pay like shit anyway and not be fun at all

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as would most other players in this game i'm sure

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pts already kinda pays like shit anyway so i don't see why making it not-impossible would be a bad thing

barren sentinel
night thicket
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if you having skill issue, sure, drop a bomb in the flat field for 100wp per hit idm, but if i want to put some effort and get 1.5-3k per near miss i'd liek to have that option as well

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but oh well doesn't seem like anyone who can do stuff wants to spend time on more mil jobs

dim onyx
night thicket
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i wonder if any person even knew that there's more than 1 pts spot now

dim onyx
vernal wing
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pts being difficult is fine but like

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please try using the b2 spirit and hitting a direct hit within the required criteria with all 6 bombs at the pts location near the mach loop

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that’s more than difficult, that’s just tedious

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that’s also not what that bomber is for

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actually there are virtually zero bombers that do that

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that’s what strike aircraft are for
and why they have missiles that just go to the location

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so literally what somerandom said :p i didn’t scroll up

vernal wing
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yea

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long story short the way bombing/strike missions work in this game A. goes against the whole realism thing the devs are now trying to push, and B. cannot be implemented properly if they are too hardline focused on the economy aspect

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even if pts paid a decent amount, i guarantee you surveillance would still make more somehow

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by default not making it op

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if they do it realistically, it will be easy
if they implement it correctly, it will be fun

dim onyx
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yeh >_>, they prolly should have the same pay as supply drop

vernal wing
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more if i’m honest

vernal wing
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military vehicles, especially the big modern stealth bombers, are fucking expensive

night thicket
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but i was always thinking pts was done this way to be "hard job big pay"

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tho theres no way to chill if you dont wanna sweat each time you wanna bobm smth

vernal wing
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them paying 20-40k per mission would still be balanced believe it or not because most bombers are gonna be too slow to do the jobs within 20 minutes in most circumstances

night thicket
night thicket
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not the current ones, more regular ones

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like high alt or in plain fields

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cuz "mo speed mo mone" isn't working

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making slow bombers just useless

vernal wing
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pts with missiles could work if they are unguided missiles
still a challenge to aim them properly, but still more sensible than what’s ingame now

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and then bombers like the b2 spirit should get their own version of the high altitude supply drop

night thicket
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Missiles dunno, a lot of devs still not fans of that

vernal wing
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womp womp

night thicket
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Yeah, tough

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But tldr yeah bomber can literally have high supply drop with box being reskinned into bobm and that’s it (at least for starters)

vernal wing
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i still think if the devs want to stay away from adding any kind of working weapons, they need to stop fucking adding military aircraft

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it literally does not make sense

dim onyx
night thicket
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The missiles itself is the problem

dim onyx
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or ballon popping

dim onyx
night thicket
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Devs are expressing a concern about them being used to annoy peaceful players

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Which is fair but there’s always a work around for that

vernal wing
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you can already do so by repeatedly crashing into them which i have personally experienced multiple times

night thicket
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Like adding a setting where people can turn off this for their view etc (I hope it’s possible tho)

vernal wing
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so i’d say that point is invalid

night thicket
vernal wing
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also they can just… not work when not near the target location

dim onyx
night thicket
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Iirc PTS already like that

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You can’t drop bombs anywhere not on Norman

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It’s just not visible

vernal wing
night thicket
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Neither bomb or explosion from it

vernal wing
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some specific ones like the ACTIVE have special features but that’s literally it

dim onyx
vernal wing
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i use them to crate hunt because it gives them a use

night thicket
dim onyx
night thicket
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Well, while still little to no use I’m sure quite the amount of people here love to just fly them

vernal wing
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air show pays like shit, surveillance only works on like 4 of them, and pts is both too hard and pays like shit

night thicket
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Races:

vernal wing
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there’s like 4 races that actually work decently

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have you tried the great harden race

night thicket
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Also wouldn’t say it pays like shit because in 1/4 of the time you can earn as much as from single recon

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Which takes 30 mins

vernal wing
night thicket
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10k in less that a 2 mins is good trade

vernal wing
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but i also don’t want to fly the same race 29 times in a row

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at least a bombing mission will take me different places

dim onyx
night thicket
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That is also fair and why more airports should have those races but we digress from suggestion

vernal wing
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anyway yes

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give fighters strike missions or surveillance
give bombers bombing/carpet bombing runs
give bombers more cargo capacity

military vehicles will then be finally good for once

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it’s not hard, it’s not unbalanced, and it makes the game a lot more fun

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i literally do not see how this wouldn’t be a win-win scenario

void birch
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dive bombing missions zazu2

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maritime strike (moving target?)

dim onyx
vernal wing
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strike can pay less if it ends up being easy, which it kinda could

3-5k wp per mission is reasonable

dim onyx
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it's popularity eventually died because less players played the job after the nerf

vernal wing
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with high altitude bombing, 10-70k is reasonable, depending on the distance

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like cross map bombing run should pay a good amount

night thicket
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i was pitching feasible interception jobs which is not PvE or PvP

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never got anywhere

vernal wing
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the amount of times i have practically begged for contractor apps to open:

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can, would, and will do this kind of stuff along with the many other things i’d like to dooooooo

night thicket
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contractors for coding is much more complex

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for various reasons Hyper not big fan of those

vernal wing
night thicket
vernal wing
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still capable of doing like multiple other things that i have suggested
rotating beacons, fixing broken strobe lights, sound work, etc

fleet breach
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More active gameplay

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which I’m always a huge fan of

dim onyx
dim onyx
fleet breach
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Any plans for generally more difficult jobs in the future? I crave tedium

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waiting around for hexfury to make career mode makes a man weary

dim onyx
fleet breach
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?

dim onyx
fleet breach
dim onyx
fleet breach
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Oh gotcha

balmy mesa
dim onyx
mortal thistle
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Legit

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Every person I’ve asked has been bewildered

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altho that location in particular definitely needs a substantial earnings buff

tawdry sleet
#

just maybe

#

it's cause it wasn't in the update log

mortal thistle
barren sentinel
#

565 messages

balmy mesa
#

probably was added in the update where hyper just said “and probably much more” in the changelog Skrolled

#

either that or they just didnt add it in some changelog which just baffles me honestly

mortal thistle
mortal thistle
balmy mesa
#

cooked

mortal thistle
#

“Added Evergreen Medical Center”

More like

“Renamed New Englandtown General Hospital to Evergreen Medical Center”

barren sentinel
slow pilot
#

Was it not, I could've sworn it was?

slow pilot
slow pilot
balmy mesa
#

lmfao

vernal wing
vernal wing
tawdry sleet
#

i guess if you squint hard enough, the bomb payouts could be somewhat analoguous to the chance of destroying a tank with the bomb you dropped

#

direct hit -> guaranteed kill
near miss -> likely kill, but not guaranteed
miss by a few meters -> likely to disable something, but probably won't kill the tank
miss the target -> nuhuh

vernal wing
#

needing to be going a certain speed + be under a certain altitude + needing to hit the target within a like 1 meter radius is ridiculous though

#

that's like not how strike vehicles work

tawdry sleet
#

😎

vernal wing
#

maybe on a 40 year old strike vehicle sure 😭

tawdry sleet
#

i mean

#

IMO strike jobs should be separated between PTS (high speed, low altitude, the way it works rn) and strategic bombing (high altitude, long distance, less rewarding but also less demanding in terms of skill)

#

this suggestion was made before Dunno

vernal wing
#

high altitude bombing should be like 2/3s as profitable as surveilance based on distance

#

most bombers are slow, the fastest one is only a fraction of the speed of the fastest surveillance vehicle

tawdry sleet
#

and AFAIK the devs agree with it to some degree, but tl;dr not enough coding devs to do it Skrolled2

tawdry sleet
#

but

vernal wing
#

yes i know they don't like hiring coders because of the process

#

i can still do a boatload of other shit that has been suggested that isn't coding related

tawdry sleet
#

i don't really think the game lacks modelers swag_2

vernal wing
#

i don't do modeling

tawdry sleet
#

at some point (back when the trellos were active) there were a ton of vehicles that were modelled but awaiting setup

vernal wing
#

i do game design, effects and soundwork

barren sentinel
#

that's it ig

vernal wing
#

and programming but that is out of the question for now
fair

barren sentinel
#

it looks like they're only focusing on adding more and more planes

vernal wing
#

they desperately need another audio dev tbh

#

also i'd add rotating beacon lights for older aircraft mark my words

slow pilot
#

carpet bombing some day

#

even if it is a reskinned supply drop

tawdry sleet
vernal wing
tawdry sleet
#

out of the 18 devs credited in the roblox group, only 2-4 are both competent in coding and active enough to code for the game

barren sentinel
#

for a game like this

#

that's not a lot

vernal wing
#

it definitely is

barren sentinel
vernal wing
#

yes

tawdry sleet
#

and hiring coders would imply trusting more or less random people with the game's data
so it's possible, but it's not gonna be done on a whim

vernal wing
#

unless they're rewriting every single script in the game you don't need more than that many coders

tawdry sleet
# barren sentinel 2-4 ?
  • Hyperant does a lot of coding, but they're also stretched between multiple games (Neo/Combined Arms, Rise of Nations)
    -# ||also le bote and naval 1945 but those are kinda dead IIRC||
  • fly_san did a lot of QoL stuff over the last few months, and the SAR job rework
  • theo and andrew do a bit of coding from time to time (I think)
#

apart from that (and maybe some minor contributions that i don't know of), pretty much every other dev does models

barren sentinel
final kindle
#

Hex is there but very busy

tawdry sleet
#

yea

final kindle
#

Rice also does coding

tawdry sleet
#

theo and andrew are also very busy ngl

final kindle
#

andrew is more focused on scenery now

#

and theo yeah very busy aswell

barren sentinel
#

What happened to ZaRa ?

tawdry sleet
#

idk

tawdry sleet
barren sentinel
#

Is there a channel like trade bans but only for simple ones

#

am I missing something ?

tawdry sleet
barren sentinel
tawdry sleet
#

if you really wanna check, you can search in #new-arrivals (where departures and bans are logged)

#

if you can find a message from the person, you can search their last messages and maybe see what happened

barren sentinel
tawdry sleet
#

or you can just ask a mod why/how a person was banned Dunno

#

#tradebanned-users was put in place so that people know who to avoid trading with in-game
so there's no such channel for regular server bans (publicly visible, that is)

vernal wing
sweet robin
#

If only long range bomber jobs