No reported ranges change. Just their calcs behind the scenes. The A220 will still have 307 km reported range, the A350-900 ULR will still have 694 km reported range but the way that range is measured changes.
Instead of range being the range of the aircraft at 100% throttle, 0 Altitude, it would be 100% throttle at maximum altitude.
That means you would have half the range at sea level instead of double it at service ceiling. Also, this won't change your ability to pick jobs. You can still pick a job that is at 200% your max range (this is to encourage stopovers). Also, to not kneecap fighters and other low range (or other aircraft intended to cross the map), you could omit fighters, SEs, ULs, Boats, and blimps from this change (Or just double their reported range)
This has a couple of functions:
- Long Range aircraft matter more. The extra range will actually be a factor for picking jobs. Stuff like the A350-900ULR, 777-200LR, and A340-500 will actually have some use as the few planes that can fly across the map.
- The game will be slightly more challenging and range management will actually matter at higher levels. The current system means that once you get to around the A300 or 757, range stops being any meaningful factor. You can basically cross the entire map with little effort. The only aircraft that HAVE to stop are planes like the Fokker 100, CRJs, etc. Which is absurd. With this change, you will actually have to care about your range and trying to maximize the range will be emphasized.
- It reinforces the roles of aircraft. A regional jet will have a hard time crossing an entire ocean or continent. A 737 will struggle to get to Udyana from Anhedral. etc. This also means that each aircraft will become more distinct, as a regional jet will want to chain harder.
(1/?)


Something the game does well


