#Total heli control rework
509 messages · Page 1 of 1 (latest)
was 1 year ago
or even 2
yk the bullshit's been going for quite a while now dont u think?
#rejected-suggestions
it was 2 years ago
its still rejected
It is literally a skill issue
Helicopters don’t want to naturally fly..
Aircraft do (due to natural lift)
Helicopters are really annoying to use unless you have lots of patience
no its not
if you try to force them down to land, you crash
most players find it hard to fly helis
Because most players don’t practice
its quite easy once you get the hang of it
this is nothing close to irl
because helis aren’t very good for WP making
and so what?
does it mean they have to be hard as hell to master
The biggest tip is to use control mode 4, it makes flying them super easy
this is nonsense believe me
...
we dont even have to get to this point tbh
literally the tail produces no air drag
and the controls are delayed
Cam mode 4 is more responsive
just try it

I used it to practice the heli community race that took back a while ago, where you flew 45 mins across the map and had one shot to land on a helipad to get an event plane
With enough practice it becomes second nature
those are already sorta addressed
fym
the man himself appeared
hyper
fix the helis once and for all
the nonsense's been going on for quite a while
ok just ignore what i said
i didnt understand what u meant
so we are getting heli control rework next update
should i delete this suggestion?
yes
ok
i dont want to say rework but we trying
like
the tail produces no airdrag

plus the speed imbalance
or how can i explain it in simple words
when pulling the nose up the aircraft accellerates backwards as it would forward
Why do people even delete original posts when mods can just lock it instead, worth knowing why or what was the suggestion
Neat, guess ill dust off my other Heli’s when thats released
(You can lock your own posts on mobile too)

Do u want it back
idk, just pointing it out
Ok
Heli controls rn arent even half ass to use
Realistic? Kinda off but it's not horrid to fly
Honestly i kinda hate it when the suggestion newbies won againt suggestion dwellers
It kinda defeats the 'walled garden' appeal of the aero community 

what are you talking about
yk suggestion newbies tend to suggest the dumbest & most impossible shit ever, with the most broken english known to man right?
and suggestion dwellers mock the suggestion by spamming 
and yet this one is getting an approval from Hyperant himself, much to the shock & probably dismay of the lieks of Riogri, Dank & some other people shutting down suggestions this subjectively 'dumb'
idk
to me it doesn't feel like the suggestion influenced it too much
the discussion came up earlier in another unrelated suggestion (i think this is what spawned this post actually)
and fly came up saying "oh yea, we're already doing that for next update"
I am in favor if anything
Hyper didn’t approve this suggestion
Believe he said he’s buffing the control responsiveness
Which is exactly what helicopters need

Oh i see
So the problem that helis have that VTOLs dont is the responsiveness?
Also wdym responsiveness? The sensitivity or the latency (delay) between input (key/mouse) & output (maneuver)?
I’d say sensitivity

just because you want to be a hater doesn’t mean that’s good for the community 
newbies will suggest dumb shit
not out of malice but because they genuinely care and want to see cool things in the games future
I mean I dont necessarily want to become a hater but that's what I see in many suggestions like this
Sometimes i see suggestions of things that i honestly wish to be ingame only to see
being reacted most of the time
are you calling me a newbie?
no
yes
but more importantly
6th time
Man i had to go back read from the start to try to get what this meant because the original suggestion was deleted
Anyways I don't think it's really possible to have different accelerations based off aircraft directions
Aeronautica as is isn't super realistic anyways
He wants helicopters to accelerate slower when moving backwards
It's realistic i guess? But i couldn't see it being implemented into aero
The only thing i have against helis and vtols rn in aero is that their fuel consumption needs to be reworked so that collective =/= throttle
They shouldn't have more range than props because of how collective works ingame 
well tbh the insane range of helicopters is the main reason why a certain amount of people use them
this is not what im talking about 😭
you deleted your post 
I don't think most people want to backread that far
keep scrolling up
whatever
the tail
produces no air drag
That's what i got from your text back up at the talk lol
in aeronautica
i understand you keep talking about "tail drag"
but i have no idea what it is or how it is supposed to affect the flight mechanics
do you thin
that helicopters in aero
are realistic?
if yes
i'd like to know what substance you're on
does that mean helis have to be impossible to fly?
They can't even stall properly
They're not hard to fly after you do like 3 heli jobs lol
look i cant bother to even talk to you alr

they're not
but like
in which way do you think helicopter physics could be improved
response rate
so like
make them respond quicker to controls ?
not only that
Wtf do you want the tail to do
wouldn't it make it harder to hover tho
💀
Do you want it to act like an airbrake when flaring or something???
do u also want ur heli to drift in random directions?
???
are you looking for a debate or what?
I don't get what you're asking for
Like heli sensitivity and responsiveness i think i get from your suggestion? But I don't get what you want from the tail
please just shut up already 😭

ok small problem
go ahead
1 - not everyone here has a degree in aeronautical engineering
i'm not bullying you
i literally don't understand what you mean by "tail drag"
air drag produced by tail
keeps nose in position
in aero the tail is immune to airflow
allowing u to do shit like this
.
mate its a lego game, i dont know what your expecting
be glad your not using neo warfares helicopter physics where its just pressing a keybind
"MATE ITS A LEGO GAME"
MF
i want helis
to just be
controllable
okay?
i dont want to fly a machine
that does as it wishes
i mean i guess they could do something like airships where yaw controls are much slower when you're in the air
ah fuck na
and
pls no i dont want q and e
theyre not exactly controllable irl if you dont have the skills to fly them
they could do something like PSM aircraft, where if you yaw too far away from the direction of movement the aircraft goes kaboom 
just note the game uses neo warfare physics
i have played neo warfare before
do you think helis are better in neo warfare or in aero
idk its been a long time since ive played neo warfare
id say they arent as good in neo warfare as its just
press t
after engine start
hold R until your in the air
full throttle
press T to exit vtol mode
basically helis in neo warfare are controlled like airships in aeronautica
ew
W and S to go forward and back
ewww
and two other keys to go up and down
ok it means aero helis are better, but still hard as shit and i still wish for a rework or optimize it
meanwhile helis in aero behave as if they were a giant propeller hat 
you turn on engine, thingie goes up
you tilt forward, thingie goes kinda up and kinda forward
yeah so aero helis are still bad
have you ever seen the roll bug 
if you set the toggle to 0 and roll your helicopter upside down, it starts speeding up
i wanna try that lmao
and for some reason helis don't have an overspeed
how fast do you speed up
so you can reach over mach 1 if your heli has a high service ceiling
^
perfect
i had made a bug report a while back
but AFAIK it's still working
also if you flip it back up and turn throttle up, you can recover from the meteorite 
while it's nose is above 10° or 15°
he's landing with the rotor pointing up
aero helicopters hover with the aircraft model upright
which may or may not align with the rotor
well yea
in the video, at least from what i can tell, the helicopter lands with the rotor parallel to the ground
would still not get yanked backwards at insane speed
true
so thats one of the problems
but IRL helicopter pilots toy with collective, throttle, cyclic
second problem
sometimes when ur flying right
your heli takes some time to fully adjust the direction
towards the nose
something that the tail usually does
what if the helis had a hover mode and flight mode, like VTOLS 
im talking about flying forward

coz like
i've seen videos where helicopters handle more like fixed-wing aircraft than hovering vehicles
yer mouth
And I got a suggestion rule 4 warn for simply joking around

fr?
another example
Yea altho this is sorta an understatement

it already does that provided you dont have the collective cranked all the way up wym
that is also true
i can film another video for that then
That’s because you’re supposed to land with <25% throttle
If you crank it up then you will get flung
again, an issue of having patience
because unfortunately in Roblox we only have a keyboard and mouse not a joystick and pedals
plus that kind of manouever in aero would get you yeeted sideways
you would crash into a building
Not if you decrease the throttle

Notice how the helicopter is moving forward while landing so the pilot tilts backwards to make it come to a standstill
Doing that same action (at landing power) in aero provides the same result
reminder that helicopter pilots like this have thousands of hours of professional training on how to properly land
Your real life comparisons have all been “stunt” helicopters
And you’re using a transport helicopter
Try watching a larger helicopter try to land on a boat for example
oh my lard you thrashed that poor helis landing gear
- Not facing into the wind
- your movements are too jerky and not smooth
Try using camera mode 4

although that video did give me an idea
not facing into the wind?
IS THIS A FUCKING SAILSHIP?
If you’re not facing into the wind you’re going to get pushed off course
JUST GO TO WINDWARD ATP
THIS IS AERONAUTICE WE DONT CARE ABOUT THE WIND!!!!!!!!! 
It’s literally physics
A slow moving helicopter is only generating an upwards force. Any lateral force, even small, will have great affect

thats why we have a tail
the tail is to stop the helicopter from spinning around it’s rotor like a tabletop

hence why twin rotor helicopters don’t have a smaller tail rotor
language barrier

Me when 50knot crosswind into Fiskar
i dont think he means literally the tail rotor but rather trying to explain when you expose more of the heli to the side you get more drag and hence you are supposed to slow down
i do think wind matters
YES
Pretty sure that’s due to landing into the wind as well
Bigger “frontal” area means the wind will push back more

how it is rn isnt great
it has to HELP the heli going straight

yeah when you're going at 200+ km/h u shouldnt be allowed to magically spin like in the first recording i did
7th time'
Thrust was WAY too high
AND?
btw hyperant, completely unrelated but the winds physics in this game rock, i absolutely love flying into storms because of it
That can be done by changing the speed of the tail rotor

Because every action generates an equal and opposite reaction
The helicopter has a very strong tendency to want to spin around the rotor shaft
excuse me what
Have you ever watched a video of what happens when a helicopter’s rear tail rotor goes out
you can do the same spin at the opposite direction
yes
...by increasing the speed of the tail rotor
it spins on itself
realistically at that speed
would be quite useless
especially when going forward
yeah but u can do that js at low speeds (and collective)
If you try spinning with the tail rotor at higher speeds it should spin slower
Ingame
I think it does but dont quote me on it
Keyword being high speed not collective
yes
I believe it’s because the handling model is based on speed and not thrust level
Like how if you go faster in a super maneuverable jet it turns worse
Do you mean the tail should weathervane the heli into relative wind?
Idk about yall but this is a game where aircraft respond to stalling by pitching upwards if you're diving to get out of the stall
I think there's worse physics issues than
Being able to spin your helicopter while going in another direction
Lmfao true
That deserves a fix aswell
I was in my su-30 and i reached above 19.500m
Then my plane started going up
I was like "ok i guess we're being taken in space"
No
Not into the wind
What is it? a sailboat?
??
Yes
Stalling above service ceiling now takes you to the stratosphere and then back down
then just dont stall
It gets tuah point
just wack it into full throttle and recover
So true
Eh no not really
its such a simple manuever
were you like zoom climbing
Yes
i was in a su24
Above 11000m
I missed the leveling button and got taken up to 25,000m
Me trying to dive at full throttle so that i don't lose all my airspeed
Due to game being slow i climb above the service ceiling
ok i thought yall were talking about being in level flight and then just getting yeeted or something
Plane decides to pitch up out of the stall recovery and i lose all my altitude and speed
thats your upset recovery mnemonics, till we meet again i s'ppose
moral of the story is dont climb at like 60 degrees doing mach 3 near the service ceiling ig
More or less
But it does get really annoying with the blackbird when a 5 degree climb ends up putting you into a stall anyways and you lose your speed

Anyways uh
Going back to helis
Me personally I don't have an issue with helicopters other than their fuel efficiency not being accurate
Since collateral is throttle for aero helis
That’s due to ping
it's not
You mean while climbing?
Likely because you aren’t going fast enough for your altitude
You can stall at lower than ceiling obviously

correct
yes and then you dive to compensate
except your plane is still in a upwards motion sayy around halfway through your corrective measure
now it decides that spaceflight is the way to go and goes above the flight ceiling
Does not change the fact that you’re still too high altitude

okay and it doesn't change the fact that planes do not stall into a upwards pitch
except for a few exceptions
Planes stall if there’s not enough lift to support their wings

That is what’s happening
typically planes won't go over their maximum flight ceiling, nor gain altitude in a stall 
i got some bad news 
What do you mean by this
#dev-showcase message
LETS FUCKING GOOOO
Hyperant posted a showcase of the changed heli controls they had been working on
actually it was already posted when y'all were talking 
i was asleep
but yea those new controls look cool, if a little bit harder to control
idk tho
we'll see
I was about to go to sleep
Im join the discussion
discussion ended
Im not start yet
can I discuss here or should make a thread?
ok
what do u want to discuss actually
like the whole point was that heli control are bad
and hyperant is fixing them in the next update
yawn camera, rotation anchor, control idle
you want hover mode
could you explain, video hover?
wait, what control youre using for heli? mouse, keyboard, or joystick?
mode 4
for now
with mouse or only keyboard?
for this game, yeahh hahaha
I hope you not make funny of me
ok and?
hyper is improving helis next update
aint no need to discuss no mo
that message is not for you, I just joking with my friend zara, see our current message in #help-channel
its was control mode 2 and mode 1 in the video, I see is still same could you tell me the different my friend?
what difference
yes
good suggestion 
nice image btw 👍
the different after and before in video. because I dont know
k so i thought of one downside of this
usually when ESing helicopters i go back and forth over avalon
so i often kinda just pitch up, and the aircraft goes backwards
won't be able to do that now

now you'll have to actually take your mouse and turn the heli
literally 1984

I mean you can still fly backwards
Just at a slower speed
And have an autoclicker or something keep your nose forward
Camera 3 maybe
what downside
that?
yeah when u pitch up ur heli goes backwards really fast
ye
no funny backward flying

yeah its not funny
Okay but with the new physics we can do shit like j hook landings easier i think
Which is gonna be super rad

When is this going to happen? I hate pitching down like a madman to move at normal speeds
why are we necroing
this has already happened 
say what?
but what do I use to control the collective
W and S
thats throttle aint it?
kinda does both in aero 
you only need it at 26% to hover
and then tilt forward to move
but I cant control collective and throttle separately
26% aint getting me nowhere
Ill try it out now, I doubt its any good
the whole point was not needing to tilt forward
mb i forgot
perhaps because y'all revived a semester-old post which has been deleted

they need to add it

