The document "https://docs.google.com/document/d/1_2K1EMJ4rYiD3dLFKQ2iOXa8yqf6fC4rN215RFP0atM/edit?usp=sharing" states that "coding for every building" just to get the wanted realistic effects of crashing. Though why can't we just use negates? Since the world is made out of parts rather than meshes, and if it were to be meshes, then as is.
How: Duplicating the Collision part in planes
Models since it covers the mesh of the plane, this part (not `Collision', rather the new part) would have no collision and is scaled up
https://youtu.be/GA_-1AjbtCo?si=x7aIA5Ix8nTlChNe
Cons: Floating point, maybe minor memory problems if crash is in effect
Last updated: 05 DEC 2024 NOTES This document outlines the reasoning behind the rejection of all of the suggestions outlined in #rejected-suggestions. The document will be updated when new rejected suggestions get added or upon request should I miss any updates. With that being said, here goes! ...
Constructive solid geometry is a technique used in solid modeling. CSG allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects. In this Roblox Studio tutorial, I present the Roblox CSG update, how to use CSG in Roblox Studio and overview showcases.
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