For me, much of Aeronautica's base gameplay has gotten dull, with a lot of flying from point to point doing nothing. It's hard not to drift to this, especially when the unbreakable meta is a whole lot of AFK flying in an overpowered plane (cough cough hypershart cough).
However, recently I've found myself having a load of fun with the Fokker 50, as it's a massive plane that gets remote supply run jobs in some of the tightest places possible. It's deceptively difficult to put something that big in such a small area (if you dont cheat by taking advantage of no tree collisions) and requires a great amount of attention and skill from the player, making for some very enjoyable active gameplay.
This got me wondering why this game's pay rates are awfully odd, with rather unskilled work (boats, hypermach, etc) rake in so much money while gameplay that requires attention due to high risk doesn't have as much return.
What I suggest is an extra multiplier called hazard pay. This multiplier would be a bit of extra money and WP for succeeding with especially dangerous jobs, such as these. I believe that if a player succeeds with jobs like this and participates in active gameplay like this, the extra reward for their effort should be rewarded.
This could be applied to jobs that entail dangerous landing conditions, range well in excess of your fuel range (like going transoceanic in a 172, if you make it youve earned the bonus), strike jobs, races, or really any job that requires a notable amount of skill and attention from the player due to hazardous conditions.
By giving more difficult missions a bonus, it gives players a well deserved reward and allows people to have a more varied game experience through tackling various challenges without forcing players who don't enjoy challenge into what they don't like.
This suggestion could also fit quite well with the upcoming Career Mode, as encouraging high-risk high-reward jobs is exactly what that gamemode could use, especially with even heavier consequences in a crash.
Pros
- Gives much deserved reward to those who accomplish difficult jobs
- Matches skill level with WP earned
- Gives players more engaging alternatives to break up the grind without losing out on profits
Cons
- There aren't too many jobs in game that put you in much peril, especially when trees don't collide and you can land in whatever patch of grass and taxi in. Not really a flaw with hazard pay, just that the hazard to begin with is minimal, and personally, I would enjoy even more hazardous jobs.





