#Hazard Pay - Rewarding Skill with Active Gameplay Bonuses

1 messages · Page 1 of 1 (latest)

real heron
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For me, much of Aeronautica's base gameplay has gotten dull, with a lot of flying from point to point doing nothing. It's hard not to drift to this, especially when the unbreakable meta is a whole lot of AFK flying in an overpowered plane (cough cough hypershart cough).
However, recently I've found myself having a load of fun with the Fokker 50, as it's a massive plane that gets remote supply run jobs in some of the tightest places possible. It's deceptively difficult to put something that big in such a small area (if you dont cheat by taking advantage of no tree collisions) and requires a great amount of attention and skill from the player, making for some very enjoyable active gameplay.
This got me wondering why this game's pay rates are awfully odd, with rather unskilled work (boats, hypermach, etc) rake in so much money while gameplay that requires attention due to high risk doesn't have as much return.
What I suggest is an extra multiplier called hazard pay. This multiplier would be a bit of extra money and WP for succeeding with especially dangerous jobs, such as these. I believe that if a player succeeds with jobs like this and participates in active gameplay like this, the extra reward for their effort should be rewarded.
This could be applied to jobs that entail dangerous landing conditions, range well in excess of your fuel range (like going transoceanic in a 172, if you make it youve earned the bonus), strike jobs, races, or really any job that requires a notable amount of skill and attention from the player due to hazardous conditions.
By giving more difficult missions a bonus, it gives players a well deserved reward and allows people to have a more varied game experience through tackling various challenges without forcing players who don't enjoy challenge into what they don't like.
This suggestion could also fit quite well with the upcoming Career Mode, as encouraging high-risk high-reward jobs is exactly what that gamemode could use, especially with even heavier consequences in a crash.

Pros

  • Gives much deserved reward to those who accomplish difficult jobs
  • Matches skill level with WP earned
  • Gives players more engaging alternatives to break up the grind without losing out on profits

Cons

  • There aren't too many jobs in game that put you in much peril, especially when trees don't collide and you can land in whatever patch of grass and taxi in. Not really a flaw with hazard pay, just that the hazard to begin with is minimal, and personally, I would enjoy even more hazardous jobs.
unkempt rampart
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Yes we should pay by the difficulty

real heron
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Hazard Pay - Rewarding Skill with Active Gameplay Bonuses

north grove
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agreed

somber gate
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this man

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is typing up an essay

balmy tusk
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I feel like this would work great with the "checkerboard" approach for Al Tak - it'd be a good way to encourage people to land that way.

Thankfully, we already have an example of this working - heliport jobs for helis and VTOLs make you 2x what a normal trip of the same type and demand would give (on top of the 3x multiplier that VTOLs/helis get). 2x might be a bit too strong for this, but a 1.2x-1.5x multiplier would work quite nicely, IMO.

real heron
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That’s not a bad idea, although I don’t know how you would enforce using that checkerboard approach. For that there’s something that could actually be really cool that I just thought of though I’ll yap about it in a sec after you finish

balmy tusk
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Another variant of this could be having a "recommended stall speed" for airports, and the higher your plane is over that, the more money you make from landing at that airport. I'd personally prefer having airports have a maximum stall speed that prevents planes with higher stall speeds getting jobs there, but I think that this would be a good compromise.

It'd tell new players that "hey, this airport might not fit your plane", while also encouraging people to land at smaller airports without outright banning planes from any airports.

balmy tusk
real heron
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What I was thinking is under certain jobs it would give you clientside IMC and payout could be graded by how close you stuck to the localizer & GS

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Checkpoints totally work too

balmy tusk
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Right. Yeah, I feel like the checkpoint system would be easier to implement than that.

In fact, encouraging "proper" approaches could be applied to every airport. Right now, most people tend to just land and take-off however they please. I don't think this should be a large bonus for following the checkpoints - 5% might be enough.

real heron
real heron
balmy tusk
elder heath
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i would do bush flying more

real heron
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Bush flying is peak

balmy tusk
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Speaking of bush flying, I wonder if this multiplier could also be applied to various other forms of dangerous flying we already have in the game - crop-dusting, for example.

languid glade
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also - try using the Dassault Falcon 20GTF for one of those remote supply jobs, its deceivingly hard

real heron
languid glade
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else you just drive off the cliff

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hemera you always overrun

real heron
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Ah yeah shit

languid glade
real heron
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make the hypermach explode trolley

languid glade
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tbh SSTs require some skill to land and takeoff with

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at least at smaller airports

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im not advocating for their buff by any means obviously

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just saying

real heron
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Imo off airport landings should severely damage aircraft that aren’t designed or don’t have jobs for it

elder heath
languid glade
elder heath
real heron
languid glade
real heron
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fair

languid glade
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because that is impossible to avoid

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at those airports

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unless you do a 0 stud landing (bug)

real heron
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well I don’t think it’s really supposed to be there in the first place

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but then we get to hypermach arguing and I don’t want drown to show up

languid glade
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yep

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please

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anyway

real heron
elder heath
languid glade
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try the GTF for one of those jobs
i did the other day - even when holding the afterburner the entire way i still barely made 1k wp/min but the landing is deceivingly hard

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mid payouts but again we must factor in the cost of the aircraft doing these jobs
they definitely need a buff but nothing meta defining

real heron
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that thing comes in hot as shit

languid glade
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fr

real heron
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such a fun stupid thing though

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also ridiculous that that thing can do off airport ops lmao

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is the pc24 in game? That’s a bizjet that totally should be doing those jobs

balmy tusk
real heron
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I would just bar SSTs from it entirely for balance reasons

balmy tusk
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That would also work. We already have vehicle types banned from things like job events in-game (boats, airships), so the system for barring SSTs from the bonus likely already exists.

real heron
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Real SSTs are actually hazardous as they are insanely complex aircraft that teeter on an incredibly fine balance where small disturbances can have drastic consequences

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SSTs in aero are point and fly and have pretty negligible hazards and a very low skill floor

balmy tusk
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Yep.

balmy tusk
real heron
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forgor Skrolled

balmy tusk
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But yeah, in general, this could work within the current progression system, and encourage more people to fly the slower, cheaper planes a bit more often.

clever token
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tl;dr make dangerous jobs pay more

to which i say yes

spiral citrus
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I agree

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I'm not landing on a 300m runway with my A380 for such small amount of WP

pallid acorn
unkempt rampart
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ye, fr this shit is potential

placid pumice
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i would actually play this game more if this were a thing

verbal kayak
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@real heron

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They could actually make storms blow your plane around like crazy

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and this would be perfect

junior shard
real heron
junior shard
placid pumice
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at least itd planned tho

junior shard
real heron
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Ty bro lol

quaint cedar
junior shard
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One message removed from a suspended account.

ember stag
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what are some planes that have the remote supply run jobs other than the Fokker 50? I can't seem to find that stat in any of the vehicle databases

elder heath
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Myashischev M-63

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Lancaster

keen geyser
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PTS when it wasn't nerfed was a job with risk but a lot of reward

unkempt rampart
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And we want some new job

junior shard
slow cobaltBOT
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viro_d. is AFK: sleep, why do you tag me? - 25 minutes ago