#Underwater Scenery
63 messages · Page 1 of 1 (latest)
I smell something fun to do with flying Leduc 022s underwater

But then there's the Roblox memory cap. Which is why Udyanapura got delayed & everytime Roblox emergency-reverts memory caps, sceneries had to be deleted.
Most likely the only thing that could be added for the time being is a basic ocean floor, due to the size of the map. And maybe a few easter eggs, but those would be very difficult to find...
I'd like to see an oceangate easter egg
pineapple rock and moai
About the seafloor, you guys have a problem with memory limit right? Does it save more and less tedious if it was similar to the visual waves that follows the player?
I meant a seafloor that follows the submarine?
Hmm it's possible
the other way is a single massive plate, that instead of collisions has max depth coded in
add another juan pointing at anhedral
no more horsing around
I think dev hidden shipwrecks would be super cool. Some may even go undiscovered by the player base for months or even years.
Was already planned on the trello
Lag 3000
Also if shipwrecks are added, there should be some kind of sign on the surface of the water; be it bubble columns, life rafts, or debris

Because without a location and no sonar, finding shipwrecks with no indication is literally impossible
That’s what makes them special
it would actually be impossible to find
200x200nmi area to search for a 400ft long object with zero visual markings, no sonar, and the ability to only see a thousand or so feet

It's actually 25x higher, but "25 x nearly zero" is still nearly zero
reminds me of the perseus quest
except the DSS map is like 15 nmi in side
and it took like 2 years to find the wreck

You know what would be nice? A sonar that detects underwater objects within a wide area

YES

crates :]
We got underwater AWACS before animated flaps GTA 6

we're not getting animated flaps
you kinda missed the joke but whatevs

Like it but lagggggggggggggg
it could have depth variations
i think a decent way to do it is to make the ocean floor a mesh or be designed in a super low poly manner
i don't believe people when they say that it'd hurt the game too much in terms of server memory since there are sooo many ways to circumvent that
Actual hell
joke flew over your head like a plane holy shit
I will be getting you animated flaps
And more accurate one soon
shit
fuck
put this guy
as
senior dev!!

why haven't we thought of this yet
theres one north of tomfoolery
