#Underwater Scenery

63 messages · Page 1 of 1 (latest)

signal sinew
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I don't know how feasible this is, but I'd like some underwater scenery for submarines (and subs only, so hopefully it doesn't lag the plane players) so I have a reason to use them than for collecting purposes. Something like, coral reefs, plane/boat wrecks, whale bones, seaweed, etc

vagrant wolf
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I smell something fun to do with flying Leduc 022s underwater

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But then there's the Roblox memory cap. Which is why Udyanapura got delayed & everytime Roblox emergency-reverts memory caps, sceneries had to be deleted.

lone widget
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we dont even have a seafloor yet

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but maybe in aeronautica 2

uncut radish
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Most likely the only thing that could be added for the time being is a basic ocean floor, due to the size of the map. And maybe a few easter eggs, but those would be very difficult to find...

signal sinew
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I'd like to see an oceangate easter egg

novel raptor
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pineapple rock and moai

near marsh
uncut radish
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Hmm it's possible

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the other way is a single massive plate, that instead of collisions has max depth coded in

lone widget
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add another juan pointing at anhedral

near marsh
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no more horsing around

agile swan
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I think dev hidden shipwrecks would be super cool. Some may even go undiscovered by the player base for months or even years.

opal crater
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Was already planned on the trello

oak tundra
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Lag 3000

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Also if shipwrecks are added, there should be some kind of sign on the surface of the water; be it bubble columns, life rafts, or debris

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Because without a location and no sonar, finding shipwrecks with no indication is literally impossible

agile swan
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That’s what makes them special

oak tundra
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200x200nmi area to search for a 400ft long object with zero visual markings, no sonar, and the ability to only see a thousand or so feet

agile swan
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Say there’s 25+ spread about

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So that increases the likelihood by 25%

uncut radish
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It's actually 25x higher, but "25 x nearly zero" is still nearly zero

pale shadow
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except the DSS map is like 15 nmi in side

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and it took like 2 years to find the wreck

uncut radish
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You know what would be nice? A sonar that detects underwater objects within a wide area

vagrant wolf
pale shadow
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we're not getting animated flaps

vagrant wolf
pale shadow
tiny canyon
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Like it but lagggggggggggggg

west crater
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i think a decent way to do it is to make the ocean floor a mesh or be designed in a super low poly manner

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i don't believe people when they say that it'd hurt the game too much in terms of server memory since there are sooo many ways to circumvent that

oak tundra
west crater
pale shadow
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i saw it

lone widget
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And more accurate one soon

west crater
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fuck

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put this guy

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as

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senior dev!!

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why haven't we thought of this yet

long mountain
long mountain
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please