#Missile testing

133 messages · Page 1 of 1 (latest)

maiden igloo
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This suggestion works on the assumption that submarines can and will be added to Aeronautica.

So, assuming submarines would be added to Aero, one of the jobs I would suggest that they be able to do would be missile testing. Although, no, it probably wouldn't be at Norman. This would primarily concern SSG/SSB/SSGN/SSBN, although submarines like the Seawolf or Virginia should be able to fire TLAMs from their torpedo tubes as well.

Each submarine (if it supports SLBMs or SLCMs) will be assigned a specific amount of missiles and when they accept the job they would be notified of where there are targets to fire inert SLBMs/SLCMs upon.

For the most part, firing the missiles would be done by literally pressing 1 keybind, but payment is determined via the accuracy of the impact of the SLCM/SLBM during its terminal approach phase. A target, similar to the one at Norman, would be generated at random locations around the map, and terminal guidance correction would be done via the arrow keys. Yes, due to the inherent inaccuracy that every missile comes with, it will pull away to a specific bearing if you do not guide it in terminally. Thus, you would need to have manual guidance correction inputs via the arrow keys (tbh) to correct it to the centre of the target as much as possible

As these are missiles, and only the accuracy of impact matters towards payout, the distance between launch and impact site will have no correlation. Submarines armed with earlier, more inaccurate (ie pull harder away from target) missiles will be cheaper whereas submarines with missiles that have a lesser CEP value will be more expensive. Amount of missiles carried may also affect pricing.

Also some missiles go to space, notably (but not limited to) SS-N-6 Serb (620km flight ceiling).

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omw to get downvoted to high hell for suggesting adding ballistic missile tests to a all-ages game

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(I just wanna spectate funny missile that into space and back while earning WP)

maiden igloo
real condor
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AH OK

maiden igloo
remote parrot
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if its not similar to payload drop then

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no

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but is it?

maiden igloo
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bro

remote parrot
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what bro

remote parrot
maiden igloo
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what part of "firing a missile, that goes into space and back, from a submarine, to hit a target" is remotely close to "flying at supersonic speeds into a canyon and dropping what effectively are extremely high drag bombs, to hit a target"

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are close

maiden igloo
remote parrot
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i mean

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wait

maiden igloo
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fixed

remote parrot
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"guidance would be done via the arrow keys"

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bro

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thats what i mean

maiden igloo
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terminal guidance

remote parrot
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wdym terminal?

maiden igloo
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most of the flight you're spectating a high-hypersonic missile

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while underwater

remote parrot
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got it

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not yessing

maiden igloo
# remote parrot not yessing

Sotkas and Blackbirds when they suddenly see a column of smoke fly way faster than them and quite literally spaceclimb:

spice heron
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HELL YEAH

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(i own a borei class in game so HELL YEAH)

maiden igloo
spice heron
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just not realsed to public

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backstocked

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(they diont even work and cant submerge)

buoyant stream
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No submerge not good 👎👎

maiden igloo
spice heron
maiden igloo
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how many SLBMs can borei carry again?

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24?

flint slate
maiden igloo
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some earlier ones, such as George Washington-class and Juliett-class, iirc, actually required the sub be surfaced in order to fire

spice heron
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with 6 MIRV

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so 96 Nuclear Warheads

summer jacinth
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They most likely never, since we need detailed sea ground for that and with our current limits it’s just not feasible

raw hazel
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bikini bottom trolley

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wait why just not add a sea floor? Or just 1 large brick with like a sand texture or something

summer jacinth
plush pine
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#885758170381819944 message

plush pine
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diagonal wedges to the seafloor

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and then a flat seafloor

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OR

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make submarines dive like in WoWs (dive to fixed depth levels)

summer jacinth
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It’s not hard to do or we’re too lazy to, it’s just technical limit so far

plush pine
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hmm

plush pine
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would only require extending the seafloor up to the limit you set (maybe ~200 meters)

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and while limiting, it would be infinitely more fun than just having another reskinned yacht

summer jacinth
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It still means we need to make sea floor one way or another

plush pine
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say you cap the submarines at 100 meters

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and you add a 100 m render distance underwater

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then you have no obligation to model the seafloor under 200 m

flint slate
summer jacinth
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something i told 3 times already

spice heron
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Making you offset

plush pine
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oh

spice heron
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Ive also been submerged in my borei

plush pine
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honestly i'd be happy with any functionality for the submarines, even if we have invisible walls or set submersion depths

maiden igloo
maiden igloo
summer jacinth
spice heron
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just add code to submerge for now come on

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we can think about floor later

gusty portal
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This but instead of missiles they fire lemons

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And for the precision pay thing its the same system as those lemon dropping jobs

flint slate
gusty portal
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Ballistic Limonchello

plush pine
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but i'd literally prefer if there was no seafloor at all

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but that submarines get any sort of diving capability

gusty portal
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They won't?

plush pine
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i hope they will

gusty portal
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What's the point of adding submarines if they can't dive

maiden igloo
worldly stoneBOT
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Calvin (P-105) is AFK: ep - 8 hours ago

maiden igloo
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In any case Neo isn't even a remotely good reference for how submarines should be in Aero (if they ever get added for pubs)

maiden igloo
maiden igloo
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Or in the case of the Ohio, could be simply 154 smoke pillars with 154 lemons being the source of said columns

maiden igloo
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Where subs would actually raise/lower their noses

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If they wanted to surface/submerge

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Key word used to

maiden igloo
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What should subs that are not capable of firing missiles

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Do

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Granted if the devs DID make a seabed some unmanned submersibles and the Mike-class should probably be able to do underwater crate hunting or something

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But most of them don't even dive beyond 2000 ft iirc

plush pine
maiden igloo
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It doesn't need to be present

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There's also the funny issue with nuclear subs never being able to run out of fuel in a realistic time frame

plush pine
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devs will probably do the same thing

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(give them like 2500 km of range and call it a day)

maiden igloo
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In terms of range

plush pine
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a lot of boats have medium to long ranges

maiden igloo
plush pine
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the 16 vehicles with the longest range in the game are all boats

plush pine
maiden igloo
plush pine
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750 km by 750

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forgor how much it is in nmi

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about 400 nmi

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i kinda love it when wikipedia starts referring to submarine/aircraft carrier ranges in years instead of km

maiden igloo
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Ok so the nuclear icebreaker is theoretically capable of running the maximum circular path around the map and returning to centre point

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With fuel to spare

maiden igloo
plush pine
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#starboard message