This suggestion works on the assumption that submarines can and will be added to Aeronautica.
So, assuming submarines would be added to Aero, one of the jobs I would suggest that they be able to do would be missile testing. Although, no, it probably wouldn't be at Norman. This would primarily concern SSG/SSB/SSGN/SSBN, although submarines like the Seawolf or Virginia should be able to fire TLAMs from their torpedo tubes as well.
Each submarine (if it supports SLBMs or SLCMs) will be assigned a specific amount of missiles and when they accept the job they would be notified of where there are targets to fire inert SLBMs/SLCMs upon.
For the most part, firing the missiles would be done by literally pressing 1 keybind, but payment is determined via the accuracy of the impact of the SLCM/SLBM during its terminal approach phase. A target, similar to the one at Norman, would be generated at random locations around the map, and terminal guidance correction would be done via the arrow keys. Yes, due to the inherent inaccuracy that every missile comes with, it will pull away to a specific bearing if you do not guide it in terminally. Thus, you would need to have manual guidance correction inputs via the arrow keys (tbh) to correct it to the centre of the target as much as possible
As these are missiles, and only the accuracy of impact matters towards payout, the distance between launch and impact site will have no correlation. Submarines armed with earlier, more inaccurate (ie pull harder away from target) missiles will be cheaper whereas submarines with missiles that have a lesser CEP value will be more expensive. Amount of missiles carried may also affect pricing.
Also some missiles go to space, notably (but not limited to) SS-N-6 Serb (620km flight ceiling).
