#World Expansion idea

1972 messages · Page 2 of 2 (latest)

drifting geyser
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you should check out my suggestion "Cloud Improvements" someone named Sped has been cooking up some great mockups

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i think splitting up the existing/future map into regions is far less efficient than rewriting the game so that the whole world moves as opposed to the player. so the player is always in the center, the world moves around them. that's how every other open world game works

drifting geyser
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it would lag if we tried it now without rewriting how scenery works

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we would need to do some serious overhauling first

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hence the "rewrite the game" part

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but it would definitely future-proof the game

heavy coral
drifting geyser
heavy coral
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so the entire map is loaded on the client's PC ...?

heavy coral
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when i play aero on my laptop it already heats up the table enough to fry sth on it

languid moat
novel haven
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yknow whats so funny

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its been said multiple times that diagonal lines wont work

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and corner tps like rossian was saying IS the solution

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corner tps that automatically do a diagonal tp

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skipping the other square

outer apex
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Wonder what will happen

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if the player goes to the corner

tired grail
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Octagonal borders gonna send people to the void

lone nest
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which game has ever had octagonal borders 😭

outer apex
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dunno

tired grail
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None, cuz it doesn't work shrug

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Usually its just hit a wall and teleport (with or without a prompt)

modern dragon
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Octagonal maps are ummm

quartz seal
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You can never hit that seam exactly on

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so the teleport will teleport you one way or the other first

tired grail
quartz seal
drifting geyser
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why not do a 5 way ven diagram

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circle in the middle

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4 more circles that overlap around it

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in order to move into the next quadrant, you have to hit the edge of the circle you are CURRENTLY inside

fading parrot
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That’s interesting

drifting geyser
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as long as nothing is inside the overlapping parts, this should eliminate the corner issue

drifting geyser
novel haven
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square and rectangle only

drifting geyser
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nvm then clueless

icy sky
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Well you could just do the same thing but square

muted wren
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a straight line can only cross a straight line one time

muted wren
steep copper
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convert to polar coordinates problem solved

flat pine
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just make it never ending

outer apex
outer apex
muted wren
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if the suggestion is being seriously considered, the devs will probably have their own solution

drowsy jetty
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why are we even talking about having octagons and shit

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do you realise how much effort goes into making even one map

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logically we would start at 1x2 to the right or left and if that map was successful (which would probably take years to fill out regardless) another one could be added on the other horizontal side on the original map

cedar niche
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why the fuck are you suggesting this? just hop on #server-announcements and hold a poll there…

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and you can make a thread for the message for any ideas, improvements, or concerns people have…

drowsy jetty
shy sphinx
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no need to be aggressive lmao

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suggestions are still suggestions even if they're from a dev shrug

latent fiber
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Bros mad about a cool feature 🤣

wooden parcel
steep copper
cedar niche
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am mad because… because… because developer in #1183405059569094726 thats why!!!

languid moat
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Some engines may be optimised to handle that, but Roblox definitely isn't Skull20

languid moat
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Not to mention I'm an aircraft dev, so when it comes to scenery and coding I can only suggest stuff like everyone else

cedar niche
fading parrot
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context is different, one is for visual purposes only and one is to expand the map

modern dragon
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I mean, that was a solution that I'm okay with instead of having octagonal maps, which would complicate things even more than hexagonal maps.

honest badge
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For the sillies, tp the players who go into the corner to idk, adopt me

wooden parcel
honest badge
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Wouldn’t that have a stroke

wooden parcel
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ah yes how do we fogor

honest badge
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I feel like it would

modern dragon
# modern dragon I mean, that was a solution that I'm okay with instead of having octagonal maps,...

Since you're talking about flying diagonally from one map to another, I believe that squares would work fine
With squares is pretty simple and would require just a code to map out the corner teleports to the nearest diagonal map. Now an octagonal map system is unnecessary. Since it has been stated that diagonal lines for teleportation wouldn't work, that defeats the entire purpose of the octagon system. Added to the fact that in your map idea, you also have square maps, this can cause overlaps (or whatever the proper term is called) between the teleports. Honestly, I believe you're just a bit too wanting of a system that is unable to operate properly from the developers.

cedar niche
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its 7 hours old

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i got my answer

heavy coral
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just to add to this real quick

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as an example, the seawise giant at tikaranto cannot reverse

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if you simply hold reverse the boat will not move

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if you also hold one of the strafe keys its speed barely overcomes the floating point speed threshold

drifting cedar
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bulgaria

tight iron
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just discovered this thread

cedar niche
tight iron
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only real hope for things like Changi and Desert to be added

swift quiver
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Is aero terrifyingly close to the part limit?

midnight igloo
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I approve

outer apex
gentle birch
wooden parcel
quartz seal
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You literally unload everything that they player cannot see

tight iron
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But alas this is just a suggestion

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Perhaps with the new coding talent on the team...

hallow wagon
lone nest
languid moat
gentle birch
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I know who he is probably talking about

zenith vortex
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plz keep hangar teleport we need to access dealers

gloomy crag
nocturne dome
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YES

nocturne dome
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THIS WOULD BE HUGE

fringe jasper
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This could make many jobs for like example: Anhedral - Meihua a lot more easy and simple

tired grail
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This suggestion is for an expansion, not just the loop-around somebody brought up

fringe jasper
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Ahh

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I see

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So this could open up more available routes for long range airliners and others of that type

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Or well

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Kind of

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It would be the same route but in a different direction

tired grail
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The big benefit is allowing more map without floating point issues

fringe jasper
tired grail
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Tho it'd give long range airliners an actual flight rather than the short regional ones we currently have

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So a win for the airline mains great

fringe jasper
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I really hope this gets added

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Has huge potential with the current popularity it has

quartz seal
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idk if Hyperant has already appeared here but:
Hyperant iirc has already denied this idea so

quartz seal
steep copper
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there might be a chance with so many previously rejected ideas being unrejected

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and the scenery dev has been stalled by memory problems

novel haven
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he completely denied splitting the current map

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not sure about new side maps

languid moat
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Unfortunately the current map is bursting at the seams

hallow wagon
steep copper
hallow wagon
grizzled wraith
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personally I just endorse the original idea of having "highways" that connect

iron sage
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Cooking

grizzled wraith
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like it's so much trouble to do this teleportation

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I'd recommend just setting lanes despite it being potentially annoying to go out of your way

tough dome
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hmm

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well Tradelands is doing it already quite successfully

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I think the devs could talk it out and implement the same technology?

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idk

drifting geyser
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what if theres no extra area north or south, only west and east

drifting geyser
cedar niche
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Lockheed vs Sukhoi

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Boeing vs Ilyushin

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Northrop vs Tupolev

tough dome
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what about airbus?

tight iron
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Weast

swift quiver
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direction is relative. you end up where you started. break from the mind control. the earth is a 2001 PT Cruiser

languid moat
idle wyvern
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YES PLEASSSSEEEE

idle wyvern
keen estuary
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whaen upeaet

idle wyvern
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oh yeah @languid moat this would also be great for giving planes with insanely long range more use cases

keen estuary
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anyway no more airbus a320 that fly the longest route in game

uneven remnant
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Zazu

keen estuary
idle wyvern
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also it could be the case where the range of some planes is buffed even more

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like the a340-500 and a350-900ulr

languid moat
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I don't think we need to touch any range values

idle wyvern
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fair enough

tired grail
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Unless maps get stupid big (they wouldn't, floating point), range should be fine

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Planes can get over twice their base range with ease

idle wyvern
lone nest
haughty geode
idle wyvern
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my lag’s the issue guys trust me clueless

muted wren
fringe jasper
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Man

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Flying over a huge ocean in a wide-body long-range airliner would be so cool

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Too bad it’s probably not gonna be added

winged pewter
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Neat idea, not a fan of having fixed routes though pooo Like let us fly from wherever to wherever

fringe jasper
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Even the smods agree

steady patio
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Lmao nevermind

swift quiver
wet pebble
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Why

icy sky
steady patio
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Titanium about to get fired for opening this can of worms

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rip in peace king 👑

drowsy jetty
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its aerover

quartz seal
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Unless yall want to pull a CA and move the map around the player.
yes its possible with the current map
No I won't elaborate because its kinda hard to explain
Yes it would need a near complete rewrite of the flight engine
No it probably couldn't be an update to the existing game

drowsy jetty
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the issue isn't floating point

quartz seal
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It also is a file size issue

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but thats easier to work around, and with the way you'd have to make the map to get this to wokr

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it wouldn't be as much of an issue

drowsy jetty
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floating point is an issue but the main issue is memory

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which can't be fixed by any conventional means

quartz seal
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I say LOD a lot but I should probably elaborate on that:
LOD (or Level of Detail) directly helps save memory by unloading (or culling) stuff the client cannot see. If you go super crazy with it, you can end up with the server only needing to handle multiplayer sync (of planes, weapons, and player positions, with the client loading everything else) while the client handles all the memory intesive loading of models, maps, etc

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Now, this doesn't reall work with Roblox

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because the client doesn't have the model data downloaded natively

wet pebble
quartz seal
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True

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The main reason it would save memory is larger seas

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which means less islands need to be loaded at once per player

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whereas right now you can have basically an entire country loaded at once

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with larger scale seas that moving the map around the player affords you, you can make it more likely that people will be seeing only 1 or 2 islands at once

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and that means less memory used as the server needs to load and store less model data

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But as hyperant said there are a lot of Asterisks

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and you need to design your map to take advantage of this

honest badge
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If you do spread it out

quartz seal
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Longer flights

honest badge
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The continents would be tiny compared to the whole map

quartz seal
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more boring

honest badge
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You’d have to shrink the airports and make the scenery bigger

quartz seal
honest badge
wet pebble
honest badge
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They would look so small

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That it looks like the archipelagos from other flight sims

wet pebble
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It's less saving memory and more attempting to get around floating point

quartz seal
steady patio
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Floating point is the real issue here IMHO

quartz seal
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server memory is a showstopper

steady patio
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You can optimize the fuck out of things to get around memory issues. There is nothing you can fiddle with to get around FP limits

wet pebble
quartz seal
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see Factorio

steady patio
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There are no tricks or illusions or silly little games you can play to change the fact that there is only so far you can get from the origin

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The solution is clearly to just scrap the whole game

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it's been fun folks thanks for the memories

quartz seal
# wet pebble <:Dunno:923172826259783701>

I do wonder:
Is the server memory issue because of map size or is it because the code is really old and there are a bunch of unnecessary functions that run in the background

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I mean map size plays a part

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I do wonder what fraction is unoptimized map and which part is unoptimized or unneeded code

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If I had to guess its probably 60/40 or 70/30?

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Anyways Neo had issues with floating point

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because in air combat (and any other kind of combat) the size of the arena matters A LOT

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especially if you want more accurate simulations for planes.

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Also because physics sliding is much more infuriating when you need to try and aim a gun at someone

hallow wagon
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welp you heard it here folks

quartz seal
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There will come a point where Aero just reaches the limit

swift quiver
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Tbh, I think Aero should finish up Singapore, Add only one third of the desert continent and cease further island expansion. Then, focus on airport and aircaft remodels, boat mechanics, weather, and gameplay to fill up what's left of studios capacity.

fading parrot
hallow wagon
hallow wagon
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AFAIK shit like Unity doesn't support Lua, but I could be wrong

fading parrot
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think this came up the other day, but there is an LUA plugin for UE

quartz seal
tight iron
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But if nothing else can be added due to file size Dunno

swift quiver
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is this an Aero renaissance?

hallow wagon
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That and the game's playerbase would surly shrink

quartz seal
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There are Lua based engines........

But roblox has a lot of features that only it can do due to using Roblox server infrastructure

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Even if you got a Lua based engine

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you would need servers

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and a lot of changes in code to fix all the stuff that breaks because you can't use a lot of Roblox specific functions anymore

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like playerID

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You would need your own Player ID system then replace all the roblox PlayerID calls with that custom one

fading parrot
quartz seal
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and then pray that doesn't break Aero's fragile framework

lone nest
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I just have a question. How come other games such as doors or that one fps game stay completely lag free (almost) with so many assets?

modern dragon
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I guess they're not as big as Aero in terms of scale.

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I don't know, I'm not a developer.

wet pebble
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Do those have 600k parts across 86k x 86k studs?

quartz seal
modern dragon
lone nest
lone nest
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there are quite a lot of them

quartz seal
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yep

lone nest
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If only Roblox didn’t have lua but something else

quartz seal
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a lot of the games that look really big and impressive usually use a lot of smart little tricks to get around needing to make hte game massive

quartz seal
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and more the server infrastructure

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when you look into servers, 12.5 gigs

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is not that much

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that means the server hardware has 16 gigs of physical RAM

lone nest
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JS is for websites but I’ve worked with it in games, it just might be a better solution

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but anyways this is Roblox so

quartz seal
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But like these are server hosting prices for Palworld

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16 gigs isn't that much when you start to get to games bigger than minecraft in terms of resource load

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Arma servers from the same hoster go up to like 48 gigs

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ITs less "Aero is unoptimized" (though it kinda is in terms of map), its more that Roblox just doesn't have good server infrastructure

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Now, to be fair, they need thousands of these things

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And assuming they pay $15 per server per month which is pretty conservative

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you get like.......... at least a couple hundred thousand?

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a month?

honest badge
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A few other game making softwares have it too

fading parrot
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yeah, theres a few for UE

quartz seal
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I mean Unturned was successful when they moved to steam

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buuuuuuuuut they were in a niche category

lone nest
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how many high polygon meshes are used in the game?

quartz seal
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Aero would be compared to the likes of MSFS and X plane

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and most simmers would go "Nah" to it

honest badge
quartz seal
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Exactly

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Its really good on roblox

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and its plane variety is unmatched even by X plane

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buuuuuuuuuuut

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without the excuse of being on Roblox

lone nest
quartz seal
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its pretty lackluster

fading parrot
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it's not a simulator though, it's more of a pilot RPG game

honest badge
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With his army of fans

swift quiver
fading parrot
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this has gameplay

lone nest
fading parrot
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theres a goal for most people

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I've never seen a proper simulator that has an end goal

quartz seal
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ITs a differnet crowd

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and Aero's ability to stand out in said crowd

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is dubious

fading parrot
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I think there is a large population of people looking for a game like this on steam

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I know I have been for ages

quartz seal
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Roblox is very good in the fact that they don't charge to get a servef

fading parrot
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make it a single player game then

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I'd still play that

quartz seal
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But hten you lose the player driven economy

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and it becomes more like MSFS

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see there are just too many concessions or changes to be made

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Could it be done? certainly

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is it worth it? ehhhhhhhhhhhhh

fading parrot
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whats the deal with steam peer to peer?

quartz seal
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see Halo Anniversary or halo 3 multiplayer

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Input lag

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and the performance relies on the host's machine being jacked

lone nest
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Goddamn cloud flare servers

glass igloo
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The memory problems would get better if robloxs engine is 64bit

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The client and studio are 64 but

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The client is 32bit/x86

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Byfron runs through the client which is 64 but

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Fyi

idle wyvern
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oh yeah

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we can add the entirety of romania as a landmass thanks to this update

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if it happens that is

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this seems very reasonable yk

zenith vortex
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Romania 1:1 scale wen

formal tide
idle wyvern
formal tide
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Aka one Vigintillionth.

cedar niche
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ifykyk creditup

heavy anvil
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One message removed from a suspended account.

heavy anvil
haughty geode
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read everything smh

heavy anvil
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One message removed from a suspended account.

idle wyvern
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oh yeah could there be expansions for largely untouched areas in the world like antarctica, africa and some areas of asia like central, south and southeast asia through this?

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not that it’s gonna happen but I would like to see some more central asian content since why not

tight iron
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lord hyperant has spoken

idle wyvern
drifting geyser
drifting geyser
drifting geyser
# quartz seal and Aero's ability to stand out in said crowd

it would stand put pretty significantly. I've seen pretty bare-bones versions of what Aero already is do insanely well after FS YouTubers shout them out. Aero would also stand out for its customization. No other plane game has nearly as many planes as aero while simultaneously catering towards customization like liveries which can actually be seen by other players. The closest you can get is war thunder, which is a combat game. Aeronautica fills a niche that a very large amount of people would happily enjoy.

Peaceful, simple flight sim/pilot rpg with a wide variety of planes and customization options for players to express themselves? sign me up!

keen estuary
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Guysss, this is 1400 message here 🥳

bold stag
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1401st message LETSGO

icy sky
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Welp

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You know what this means

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Aero on steam/unity when?

muted wren
languid moat
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I think we can live with the current map but it will take a lot of optimisation and a long time to do it

hallow wagon
latent fiber
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neo warfare x europe

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(never happened)

obtuse quartz
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idea
this expansion will lead to the NWX map

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fire ik

swift quiver
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Oh wait that’s goated.

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Or an inspired version to make up for continents that couldn’t be added.

zinc pebble
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This is interesting

swift quiver
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Space update you can pay to catch a rocket to an earth like planet. This would essentially be the new map.

amber dagger
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This is a brilliant idea

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So in terms of floating point

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Will that just not exist

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(Idk if it has been brought up before but i aint reading 1410 messages)

languid moat
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It would be much less noticeable if implemented correctly

amber dagger
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ah ok, so then that would cause a good chain of effects such as the ability to add more islands, regions and airports

languid moat
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Indeed

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At the very minimum the islands could be split between 2 maps

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But if more maps were used, you could add even more stuff and reduce FP more

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But unfortunately it's just not a practical idea

amber dagger
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i mean one thing i picked up immediately about it was loading screens

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plus i know people like to go afk for their flights or boat trips, and one degree off their normal flight route after server hop would result in that chain and such being broken

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furthermore (and this is just from my opinion) it would be a bit painful for the ATC community, unless it sends you to a different section of the same server; having the vehicle cross to another server where instead the ATC would have been on the one you were previously would be a little frustrating

languid moat
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To change map would mean you wouldn't be in contact with any ATC anymore

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Unless I'm missing your point

worn sandal
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okay sorry i'm still confused on how this doesn't get fucked by floating point

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and how you teleport between maps without extremely dying

languid moat
languid moat
drifting geyser
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question

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does making the map small even do anything for floating point

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if you have tiny objects close together, thats still using the same amount of digits, just instead of being 123.45, its 0.12345

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doesn't that just do absolutely nothing?

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(I'm talking about aeroscale btw)

languid moat
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Not talking about shrinking the scenery

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Just the area

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Instead of a 350nm map, we could have 2x 250nm for example

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And so there wouldn't be any scenery beyond 250, while right now there is

drifting geyser
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i know

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that doesn't answer my question though

languid moat
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The answer is yes, it does

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Representation of it

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we could eliminate the worst areas of FP while increasing the total map area by a lot

tight iron
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The orb

zinc pebble
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Wait about thia suggestion are you proposing a new 3D map?

languid moat
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What no lol

languid moat
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Just multiple paralel maps you can teleport between

zinc pebble
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Let me explain

fringe jasper
languid moat
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That's one of the limitations

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along with scenery

fringe jasper
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Considering other components of aeronautica possibly breaking due to interference with this code

languid moat
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Obviously we'd need to make sure everything was implemented smoothly, but it would be a workload

fringe jasper
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How long do you think it would take to you know

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Code it in

zinc pebble
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Something like this

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Yeah idk if it's clear enough

languid moat
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Yes but I wouldn't call that 3D

amber dagger
# languid moat Unless I'm missing your point

Yea a little bit. So does this work in a way where a server runs an individual map? And that when you cross region it switches the server you are in? E.g. A34JK6 runs Avalon and then when we go to Aesir its B35F86.

If so then yea you wont know which server the other ATC is in and hence. Oh dear.

If its all in the same server then i agree with this idea fully

amber dagger
languid moat
zinc pebble
languid moat
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There's just north, south, east and west

zinc pebble
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But it would look like a box

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If seen from really far

languid moat
amber dagger
zinc pebble
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OOOH

languid moat
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I still don't see this affecting ATC though

zinc pebble
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Intra-servers

languid moat
zinc pebble
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How could this affect ATC

fossil oxide
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If this goes through i have to buy like 50 more planes to keep in different airports across the servers

amber dagger
languid moat
zinc pebble
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Yeah

zinc pebble
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And if you eant to go to another server you take a special road

fossil oxide
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More exploration

zinc pebble
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Now that makes sence

languid moat
zinc pebble
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But jeez I can't imagine the amount of work it will take

fossil oxide
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But i just circumnavigated the current map with my b-17

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Does this mean i have to server hop to go across the FULL world

amber dagger
languid moat
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But the loading times would be much shorter too

fossil oxide
languid moat
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So it's random

amber dagger
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so if I start at server A will I always go to server C and not server E (that could also run a empty avalon)

fossil oxide
languid moat
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If A is Oconia you can't go to E if E runs Oconia

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You'd go to a server which hosts Avalon

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or whatever location

amber dagger
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wait no sorry

fringe jasper
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This is

amber dagger
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if E hosts avalon

fringe jasper
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Sort of a win-kind of win

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For players and developers

languid moat
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Then yes you could go to C, D or E

hallow wagon
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maybe im wrong

amber dagger
hallow wagon
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dont quote me on that

languid moat
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Someone rejected it yes

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But anyway

amber dagger
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Gl on exams lettuce (i have them too)

languid moat
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We can dream

fringe jasper
amber dagger
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anyways

fringe jasper
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17!?

languid moat
fossil oxide
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But it’s fiiine

languid moat
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But it's a big future-proof option imo

fossil oxide
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Yeah

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it's a good idea

zinc pebble
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On the long term yes

amber dagger
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So titanium the atc problem i was mentioning

If the departure atc is at server A and the arrival atc is at server C (avalon lets say) and there is also a server E that has no atc at all (also hosting a similar empty avalon to server C)

Now if i were to travel across from oconia to avalon and want to join the atc server in server C, then wont I also have a chance of getting sent to server E?

languid moat
#

With the current map we're left with the optimisation option which takes time

amber dagger
#

That was the problem i was trying to express

zinc pebble
#

There could be a feature where as you enter the corridor you can choose which server you're heading towards

languid moat
amber dagger
zinc pebble
#

Flysans's one

amber dagger
fringe jasper
#

What if

#

Subservers

zinc pebble
#

Or Atlas's one

#

Idk who owns Aeronautica's ATC

languid moat
#

Ok so your goal is to join that specific server for ATC roleplay yeah?

amber dagger
#

Its the ATC server thats partnered with aero

languid moat
#

I see i see

amber dagger
#

do you understand what im trying to say? im so sorry if im being a moron in my explanation

languid moat
#

I'd say the initial teleport is random but after TP you could re-join and pick the specific server from the list

fossil oxide
#

123 yes's

languid moat
amber dagger
languid moat
#

In that case

#

We could have a short timer before teleporting

#

In that time you could select the end server

#

or it default to random

amber dagger
#

thats brilliant actually ye

#

or maybe make that the loading screen?

fossil oxide
#

would the minimap show the entire game map or just the map in the designated server?

languid moat
fossil oxide
languid moat
fossil oxide
#

mhm

languid moat
#

with borders clearly marked

fossil oxide
#

i see

amber dagger
#

This idea has been done before as well in another game

fossil oxide
#

so when are cars going to be available to the general public

amber dagger
#

Its a space game called starbase i think

languid moat
fossil oxide
#

:(

languid moat
#

They say Tradelands did something similar but I haven't played in a while

fringe jasper
#

Guys

#

Sub-servers perhaps?

amber dagger
languid moat
#

Interesting

fossil oxide
#

sometimes i just want a break

languid moat
fringe jasper
#

To solve the “ATC communication issue”

amber dagger
amber dagger
fringe jasper
#

You can make a cross-server communication system

zinc pebble
#

Like airstairs and fuel trucks

fossil oxide
#

caronautica

languid moat
#

Ground vehicles would be fun for airport roleplay, but actually driving in roads would be ugly

#

Anyway uhh

#

Topic

zinc pebble
#

Just fly

fossil oxide
#

nah really

zinc pebble
#

But yeah

#

Send some lobbiers into the dev team

#

And we'll soon get this feature

fossil oxide
amber dagger
fossil oxide
amber dagger
#

lol

#

Titanium also would this affect the dealership restocking stuff? I guess that could also be changed so that it has a separate timer in each region. Could be interesting...

#

Its a great idea tho

fossil oxide
#

Oh that’s a good question

languid moat
#

Each server will have its own timer like now

#

Except vehicles will be spread out

amber dagger
#

Ah i see

fossil oxide
languid moat
#

X-15 should stay at Eisen. But Eisen may not stay at Eisen place TROLOL

fossil oxide
#

nooooo

amber dagger
#

And mind if I ask how does the game actually remember your position, speed, altitude etc. before a server switch?

And would it be also possible to make data saves more frequent as a result?

languid moat
#

Could save before TPing

amber dagger
#

So lets say fly's awesome flight plan addition gets implemented.

The game can just save before the teleport, and this addition can be modified so that it also saves with the transfer of servers?

#

Along with location, speed, stats etc

amber dagger
languid moat
#

If the entire map is displayed you can plan your route across all maps and have it saved

languid moat
amber dagger
languid moat
#

Whenever you load on the next map, it would give you the route direct to the next point

#

At least I hope it's possible to make it so*

fringe jasper
#

Perhaps

#

We can get them to change their mind

#

For awesome gameplay

languid moat
#

Eh I don't think it will happen

fringe jasper
languid moat
#

most likely we get optimisation, then the final additions and the map is done

#

(done and laggy af)

#

3 minute loading times CryingandShaking

fringe jasper
#

The aero devs complain about the lag a lot

#

Right

amber dagger
outer apex
#

I lieked dis suggeton becuz I want aesia part 2

fossil oxide
languid moat
#

probably but idk

amber dagger
#

I mean the idea is great because it literally just expands the amount of islands and stuff you can include 10fold

amber dagger
#

or am i missing the point lol

hallow wagon
#

What I would personally just prefer

#

is a neo warfare type situation

#

different maps

#

join via lobby

fossil oxide
#

Neo warfare gameplay died

hallow wagon
amber dagger
hallow wagon
#

The only issue

languid moat
#

Pros:
More land
Longer routes
Less floating point
Less lag
Shorter loadings

Cons:
Very complex to implement
Teleporting between maps
More maps = less servers for each

hallow wagon
#

is that there could be the issue of the old map not being played on

tight iron
#

hyperant must bargain

#

millions must teleport

hallow wagon
hallow wagon
amber dagger
fossil oxide
languid moat
hallow wagon
#

There are some kinks that would need to be worked out

#

Hm

hallow wagon
#

What if when you take a job across servers

#

the FDR doesn't save that flight

languid moat
#

If complexity wasn't a problem, we could have 3x3 maps with 900NM of width, imagine the possibilities

#

5 days shipping routes

fossil oxide
#

oh jesus

hallow wagon
#

can we unnerf airships btw

#

pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase

languid moat
#

Airships are fiiine

fossil oxide
#

lie

amber dagger
#

Its a space game, and i saw like 500 of these fucking systems lmao

fringe jasper
#

Oh shit yeah I forgot

#

Ships

languid moat
#

But do they have cities with thousands of parts? 👀

#

heck, tens of thousands

worn sandal
#

extra problem for the list swag

amber dagger
#

WAIT

#

how the fuck would teleporting to a plane in another region work?

languid moat
worn sandal
#

no not that

tight iron
amber dagger
worn sandal
tight iron
#

and the teleports there are fixed lanes when you align to warp

worn sandal
#

so you can't select the ones with people in them

languid moat
#

We don't want to interrupt trips

worn sandal
#

yes but what if you aren't afk

amber dagger
tight iron
#

not a warp barrier, giving credit to the fixed lane idea rather than nilly willy crossing

worn sandal
#

you still cant

languid moat
#

I mentioned a timer idea a bit higher up

uneven remnant
#

Has hyperant murdered this yet?

tight iron
#

yeah

#

personally

tight iron
#

but it is a true solution he turns a blind eye to

amber dagger
uneven remnant
#

But this is less complicated

uneven remnant
#

And makes more sense

amber dagger
worn sandal
#

I'm going to be honest if this wasn't suggested by a dev it'd get 1000 NO reactions and be called stupid

amber dagger
#

There are so many things that i can think of with this idea, problem is the execution

worn sandal
#

aero suggestions channel is a travesty

languid moat
#

(ngl, it's possible)

amber dagger
#

But i wouldve said it was good anyways lol

worn sandal
#

shoutout guy who posted two messages that made no sense and deleted them immediately we need more like you

tight iron
#

you know even when the servers first actually filled to 100 things were so laggy

#

back when that was a thing

#

Valhalla was not even a thing yet mind you so server space wasnt a problem

worn sandal
#

I don't remember it being that laggy honestly

fossil oxide
languid moat
#

it seems even if you have an empty map, lots of vehicles will cause lag anyway

fossil oxide
tight iron
#

(and back when vehicles were actually 15k tris trolley )

languid moat
#

I became worried when I reached 17k

amber dagger
#

I remember last year when we had 80 player servers I THINK, what actually was the issue with them? I never got lag, so was it the server?

tight iron
#

server ran slow

worn sandal
#

I imagine the problem was that others lagged

#

especially with aesir and other additions

languid moat
#

Roblox doesn't like too many moving parts

tight iron
#

which directly impacted minor things such as the time it takes to start your engines

#

but more importantly the time it took to accelerate (and decelerate)

amber dagger
#

So nobody actually felt lag but the server latency was shat

fossil oxide
tight iron
#

so landing at like augustus was impossible

amber dagger
#

I mean i get that now actually

In some servers i join i hit B and it takes fucking 3 business days for that yellow 'brakes' indicator at the bottom to show and the plane actually slows down

fossil oxide
#

and that's why i tend to shoot for medium sized servers

languid moat
#

Gonna sleep now BYE

fossil oxide
#

cya

amber dagger
#

same

#

bye bye

hybrid falcon
#

potential softlock risk

austere fog
#

itll be conceived when millions play aero

#

Millions must play aero..

uneven remnant
#

pet update at 7pm est

fossil oxide
drifting geyser
# languid moat Representation of it

yeah i know this, but what i was asking was kinda unrelated, its just referring to how every in aero is scaled down, same in PTFS and all other roav games

drifting geyser
#

would effect the meta though

languid moat
hallow wagon
muted wren
#

If this gets implemented I would say that vehicle maintenance decay rates should be decreased a lot since people will be flying longer distances and durations

amber dagger
heavy coral
#

if this got implemented, ocean liners would have to get a range buff

muted wren
#

some even less depending on speed and acceleration

#

before physically blowing engines

languid moat
heavy coral
#

unless the maps are made much smaller, or the islands bigger

#

which kind of defeats the point of making more maps

languid moat
#

but 173 nm should be enough for a lot of things

#

(that being the shortest liner range atm)

#

If the oceans turn out to be wider than that, range can be adjusted yes

heavy coral
#

idk what the consensus on map size was in the thread

#

IIRC it was 300 nm ?

round leaf
#

maybe add romania on this continent

#

but yes

languid moat
#

if using a 3x3 grid

#

The layout is uncertain too

#

Maybe 300 nm with 2-3 maps only

round leaf
#

wait, are yall talking of making like a bigger square map or for ir to be rectangular shaped? id say itd be annoying to have a rectangular shape, especially for the guy who wants the playable zone circular. nonetheless, i suppose it'd lag more.

#

or am i getting this wrong

#

is there a full replacement of avalon

snow locust
#

Ah yes, more great ideas getting denied

upbeat barn
main hill
#

Suggested by dev, denied by dev

upbeat barn
#

how did this get denied if its from Sdev?

main hill
upbeat barn
#

did hyperant himself smite this?

swift quiver
#

Yea

languid moat
#

One of the goals is more playable area with less lag

languid moat
turbid gyro
#

never would i have ever thought UD would ever be brought up in this server, although you do make a good point

#

also apologies for the ping

languid moat
#

Actually UD has the same concept as this idea

muted wren
#

Yeah although UD’s maps are separate games

#

So updating them is far more tedious

#

Whereas with sub places they can share many more assets

drifting geyser
#

i still like my circle idea

#

you dont need to actually have a circular part

#

just measure distance from a point

nocturne dome
#

Why is it back to denied for now?!

turbid gyro
pulsar spire
#

personally, i am glad the devs are adding more airports instead of this

it took 2 years to develop the map to how it is today

they wont focus another 2 years making a map that 98% of people wont even fly to

#

and waste some time'

#

which could be used for more planes

nocturne dome
#

What do we have to lose? Even if we had to made a new game (because the program is a spaghetti mess taken from Neo Warfare and had aeronautica's features bolted on) I would not mind Aeronautic having to create a new game in order to fix the program

#

if we have to do that and then split up the map

pulsar spire
#

it would take years

nocturne dome
pulsar spire
# nocturne dome FR?

the game is the most expansive one. it has THOUSANDS of mesh files, ad possibly MILLIONS of lines of code

#

its like writing adopt me from scratch

#

to where it is today

#

also, reprogramming like that could remove some lore

#

or just make it invalid

nocturne dome
#

Couldn't we just keep the planes and the map. Then reprogram the code into a new game?

pulsar spire
#

and the aeronautica dev team is small

pulsar spire
#

and if they began to do it, they would take time away for more planes and remodels

#

as well as advanced liveres

#

and all of that rewriting could slow current development for years

#

in my opinion, as of now, its way too far fetched

#

maybe in the future when the dev team grows, maybe then it may be possible

nocturne dome
#

Do we have another way out?

pulsar spire
#

but in the future

#

thats why its denied for now

#

its not forever

pulsar spire
#

and 3d modeling takes some time

languid moat
#

It wouldn't take time away from vehicles because there's dedicated people working on each thing

languid moat
pulsar spire
pulsar spire
nocturne dome
pulsar spire
pulsar spire
#

i am NOT new here

languid moat
#

We wouldn't need to re-make the scenery from scratch, just rearrange the existing ones (which would take some time but not years) and then progressily add more to it

#

And the code doesn't need to be re-done either, just needs to accomodate the changes

pulsar spire
#

damn

nocturne dome
pulsar spire
#

i am really a fool lol

languid moat
#

I'm not suggesting a whole new game here

pulsar spire
#

ohhhhh

#

i just read what speedboystrucutre was saying and i thought you meant reprogramming everything

languid moat
#

Not at all

pulsar spire
#

sorry for misunderstanding

languid moat
#

All good!

nocturne dome
languid moat
#

Unfortunately the current map is very limiting too so it has its own downsides

nocturne dome
languid moat
pulsar spire
languid moat
#

We're going to struggle just to be able to add the final continent and islands

#

Studio capacity is at the limit

nocturne dome
pulsar spire
#

aeronautica probably weighs like 2TB in the pc of the devs

#

pcs'

nocturne dome
#

IK BUT THEY MANAGED TO MAX OUT ROBLOX NO WAY

bold stag
pulsar spire
#

its easy if the game is big'

#

e

nocturne dome
#

The studio has managed to take such a beating

pulsar spire
#

or more

languid moat
#

Takes me a couple minutes yea

nocturne dome
pulsar spire
pulsar spire
#

the more it develops, the more it takes to load

languid moat
#

(I'm a vehicle dev)

pulsar spire
#

i got banned for it on my first account.

languid moat
#

Hmm no that's beyond me

pulsar spire
#

they can do it with your STARTER PLAVCE

pulsar spire
#

cuz its unrelated to this

nocturne dome
#

Damn so thats how it will end,,,, this is slightly upsetting to hear..... 3 years of growing up with the game

hallow wagon
#

the game is not going anywhere

#

why are you being so nihilistic about this

pulsar spire
pulsar spire
#

@nocturne dome
roblox studio takes a while to open, but it wont be so limiting. the game can be optimized, and studio updates make loading times faster

#

so studio wont be the end of aeronautica

#

its jsut a limit

nocturne dome
# hallow wagon literally what

Like the events aren't the thing bring the players, its the update and yes people will play it, its just less fun to play without other players

upbeat barn
#

since when is the end of the game huh

lone nest
#

Lmfao

pulsar spire
#

wdym

lone nest
#

Guys I think aeronautica is about to get shoved into the dumpster

pulsar spire
#

the game wont end

lone nest
pulsar spire
#

also thanks for existing

upbeat barn
#

tho speed kinda has a point, updates are kinda is what keep this game alive

snow dune
#

World Expansion idea

pulsar spire
#

no reason to worry

lone nest
pulsar spire
#

the game is big, but the determination of the dev team is bigger

#

so aeronautica is not going down anytime soon budy

languid moat
#

Scenery development is slower but will continue. The other areas (vehicles and coding) are not really affected

swift quiver
pulsar spire
#

also this kinda turned into #generalis

wed better go before the devs turn us into cranberry juice

lone nest
pulsar spire
#

i have 25 hours in my L-31 Zepellin

pulsar spire
swift quiver
#

update whan?

#

wen

#

whean

#

wean

#

weahn

#

wehn

swift quiver
#

wat?

heavy coral
swift quiver
heavy coral
#

oh

#

next weekend i think

swift quiver
heavy coral
#

aussie said it was probably gonna be next week-end

#

probably

#

i hope it brings air refueling excited

swift quiver
#

737 NG's steamhappy

#

and, something special perchance

heavy coral
honest badge
tulip meteorBOT
honest badge
#

So no boats part 3

swift quiver
honest badge
swift quiver
#

NAV updates then boats i believe

icy sky
#

Wait once the new continent is released will aero be put out of alpha?

quartz seal
#

Planes will bring people back

#

but there is a limit to that

hallow wagon
#

Nuke it

#

Nuke it again

#

Nuke it once more

quartz seal
#

I mean realistically, if the game is to stay alive and expand, there needs to be some kind of resolution on this issue reached

#

Otherwise the game will hit a brick wall on scenery and die

hallow wagon
#

Remove it

#

Problem solved

cedar niche
#

delete… valois!!!!!!!!!