#World Expansion idea
1972 messages · Page 2 of 2 (latest)
i think splitting up the existing/future map into regions is far less efficient than rewriting the game so that the whole world moves as opposed to the player. so the player is always in the center, the world moves around them. that's how every other open world game works
Erm uh
Small uh
Problem
Lag
it would lag if we tried it now without rewriting how scenery works
we would need to do some serious overhauling first
hence the "rewrite the game" part
but it would definitely future-proof the game
i'm genuinely curious as to how that works with multiple players
the scenery is rendered clientside same as always, just in a different position for each player
so the entire map is loaded on the client's PC ...?
players with low end devices are not gonna like that idea
when i play aero on my laptop it already heats up the table enough to fry sth on it
Rewriting or not, it can't possibly be a good idea to move an entire world of scenery around the player in Roblox
yknow whats so funny
its been said multiple times that diagonal lines wont work
and corner tps like rossian was saying IS the solution
corner tps that automatically do a diagonal tp
skipping the other square
he's too bias about it
Wonder what will happen
if the player goes to the corner
Octagonal borders gonna send people to the void
which game has ever had octagonal borders 😭
dunno
None, cuz it doesn't work 
Usually its just hit a wall and teleport (with or without a prompt)
Simple.
You can never hit that seam exactly on
so the teleport will teleport you one way or the other first
Same can be said for the much simpler square
Yeah but a hexagon has more edges to hit so diagonal teleports don't knock you as far off course
why not do a 5 way ven diagram
circle in the middle
4 more circles that overlap around it
in order to move into the next quadrant, you have to hit the edge of the circle you are CURRENTLY inside
That’s interesting
as long as nothing is inside the overlapping parts, this should eliminate the corner issue
the scenery would need to be split up. each continent would be the only one loaded
circles are worse than diagonal
square and rectangle only
nvm then 
Well you could just do the same thing but square
physically impossible
a straight line can only cross a straight line one time
the problem with the squares is getting from the center to the corners isnt possible without entering another region
convert to polar coordinates problem solved
just make it never ending
lemme guess, octagonal map is the obvious solution?
feels like you're ignoring this
well... something with straight barriers
if the suggestion is being seriously considered, the devs will probably have their own solution

why are we even talking about having octagons and shit
do you realise how much effort goes into making even one map
logically we would start at 1x2 to the right or left and if that map was successful (which would probably take years to fill out regardless) another one could be added on the other horizontal side on the original map
why the fuck are you suggesting this? just hop on #server-announcements and hold a poll there…
and you can make a thread for the message for any ideas, improvements, or concerns people have…
because its not really up to the community
that's... literally what he did?
no need to be aggressive lmao
suggestions are still suggestions even if they're from a dev 
Bros mad about a cool feature 🤣
indeed 
traders when they dont get everything they want:
but i liek it so ur statement is now rong 
am mad because… because… because developer in #1183405059569094726 thats why!!!
Yeah think about that for a moment. Moving a whole continent in Roblox...
Some engines may be optimised to handle that, but Roblox definitely isn't 
I was going to put up the idea in dev chat, but then it would quickly be buried and forgotten. This way it gets much more feedback and from many more people, meaning more good ideas.
And why a poll? I'm not trying to decide between several options.
Not to mention I'm an aircraft dev, so when it comes to scenery and coding I can only suggest stuff like everyone else
alr then, just curious. you are a senior developer
also this suggestion is much better (and a lot more logical) than whatever this is https://discord.com/channels/820044095535185951/1238058356690649140
context is different, one is for visual purposes only and one is to expand the map
Yo, take a chill pill there
Um, didn't Aussie provide a solution by adding squares in the corners to teleport players to maps diagonally?
I mean, that was a solution that I'm okay with instead of having octagonal maps, which would complicate things even more than hexagonal maps.
anticheat
and have romanian citizenship 
ah yes how do we fogor
I feel like it would
Since you're talking about flying diagonally from one map to another, I believe that squares would work fine
With squares is pretty simple and would require just a code to map out the corner teleports to the nearest diagonal map. Now an octagonal map system is unnecessary. Since it has been stated that diagonal lines for teleportation wouldn't work, that defeats the entire purpose of the octagon system. Added to the fact that in your map idea, you also have square maps, this can cause overlaps (or whatever the proper term is called) between the teleports. Honestly, I believe you're just a bit too wanting of a system that is unable to operate properly from the developers.
ayo, chill
stop stumbling into my old messages!!!!!
its 7 hours old
i got my answer
just to add to this real quick
as an example, the seawise giant at tikaranto cannot reverse
if you simply hold reverse the boat will not move
if you also hold one of the strafe keys its speed barely overcomes the floating point speed threshold
bulgaria
brug
only real hope for things like Changi and Desert to be added
Is aero terrifyingly close to the part limit?
I approve
probably
If I remember correctly, according to conversations in public channels yes
and romanian 
Glorious LOD and loading Comrade
You literally unload everything that they player cannot see
Someone get fly
possibly talking about a SDEV?
But you can see multiple cities at the same time
no
I know who he is probably talking about
plz keep hangar teleport we need to access dealers
YES
THIS WOULD BE HUGE

This could make many jobs for like example: Anhedral - Meihua a lot more easy and simple

This suggestion is for an expansion, not just the loop-around somebody brought up
Ahh
I see
So this could open up more available routes for long range airliners and others of that type
Or well
Kind of
It would be the same route but in a different direction
The big benefit is allowing more map without floating point issues
Yeah that’s what I like about it
Tho it'd give long range airliners an actual flight rather than the short regional ones we currently have
So a win for the airline mains 
I really hope this gets added
Has huge potential with the current popularity it has
idk if Hyperant has already appeared here but:
Hyperant iirc has already denied this idea so

source
Dont remember but he has denied it
there might be a chance with so many previously rejected ideas being unrejected
and the scenery dev has been stalled by memory problems
Unfortunately the current map is bursting at the seams
Understatement of the year
Let’s go back to 2021 aero. Ez fix
unban ssts, revive data reset plans

Yassssss Queen
personally I just endorse the original idea of having "highways" that connect
Cooking
Mika leaks car update
like it's so much trouble to do this teleportation
I'd recommend just setting lanes despite it being potentially annoying to go out of your way
hmm
well Tradelands is doing it already quite successfully
I think the devs could talk it out and implement the same technology?
idk
what if theres no extra area north or south, only west and east
Wait what

Aeronautica: West vs East
Lockheed vs Sukhoi
Boeing vs Ilyushin
Northrop vs Tupolev
what about airbus?
Weast
direction is relative. you end up where you started. break from the mind control. the earth is a 2001 PT Cruiser
Est
YES PLEASSSSEEEE
wheat
whaen upeaet
oh yeah @languid moat this would also be great for giving planes with insanely long range more use cases
yeah real
Yeah ik it's been mentioned
anyway no more airbus a320 that fly the longest route in game
Zazu

also it could be the case where the range of some planes is buffed even more
like the a340-500 and a350-900ulr
I don't think we need to touch any range values
fair enough
Unless maps get stupid big (they wouldn't, floating point), range should be fine
Planes can get over twice their base range with ease
lag hates me then
Darkstar real
you're only saying that because you're bad with fuel management 
I can fly the sr-71 optimally and still only push like 220 nm max
my lag’s the issue guys trust me 
(Enough to fly across the existing map on one tank)

STALL HOPPING
Man
Flying over a huge ocean in a wide-body long-range airliner would be so cool
Too bad it’s probably not gonna be added
Neat idea, not a fan of having fixed routes though
Like let us fly from wherever to wherever
This is like one of the things I'm not compromising on
Disagree. This would make regional and commuter aircraft so much more viable. Basically getting around within one map would be the CRJ/A319/Q400 realm. Going between maps would be the role of the A350s and shit
Lmao nevermind
Perhaps would you agree on reorganizing the map 
Why
Well fixed routes maybe no, but having specific corridors where you can cross would be fine
welp
its aerover
Its Aerover with the current engine
Unless yall want to pull a CA and move the map around the player.
yes its possible with the current map
No I won't elaborate because its kinda hard to explain
Yes it would need a near complete rewrite of the flight engine
No it probably couldn't be an update to the existing game
wgat
the issue isn't floating point
It is.
Floating point limits the map size.
It also is a file size issue
but thats easier to work around, and with the way you'd have to make the map to get this to wokr
it wouldn't be as much of an issue
floating point is an issue but the main issue is memory
which can't be fixed by any conventional means
I would like to point out that CA can use this system to make a map twice or three times Aeros size while also being 3 ish times the scale iirc
I say LOD a lot but I should probably elaborate on that:
LOD (or Level of Detail) directly helps save memory by unloading (or culling) stuff the client cannot see. If you go super crazy with it, you can end up with the server only needing to handle multiplayer sync (of planes, weapons, and player positions, with the client loading everything else) while the client handles all the memory intesive loading of models, maps, etc
Now, this doesn't reall work with Roblox
because the client doesn't have the model data downloaded natively
****** lots of asterisks as that was only on an empty map
True
The main reason it would save memory is larger seas
which means less islands need to be loaded at once per player
whereas right now you can have basically an entire country loaded at once
with larger scale seas that moving the map around the player affords you, you can make it more likely that people will be seeing only 1 or 2 islands at once
and that means less memory used as the server needs to load and store less model data
But as hyperant said there are a lot of Asterisks
and you need to design your map to take advantage of this
Also uhh
If you do spread it out
Longer flights
The continents would be tiny compared to the whole map
more boring
You’d have to shrink the airports and make the scenery bigger
You don't need to make the continents small, you just spread them wider
Well the thing is, the current continent sizes are fine, but if you spread them out into these sections, compared to the map, they would be tiny
Thats not really how it works
They would look so small
That it looks like the archipelagos from other flight sims
It's less saving memory and more attempting to get around floating point
Huh I thought it would have some memory saving applications.
I guess not because the server still loads all the models?
Floating point is the real issue here IMHO
IT is and it isn't.
ITs more a nuisance than a show stopping issue
server memory is a showstopper
You can optimize the fuck out of things to get around memory issues. There is nothing you can fiddle with to get around FP limits

You can optimize, but eventually you reach a brick wall where everything is hyper optimized and you can't really push it further
see Factorio
There are no tricks or illusions or silly little games you can play to change the fact that there is only so far you can get from the origin
The solution is clearly to just scrap the whole game
it's been fun folks thanks for the memories

I do wonder:
Is the server memory issue because of map size or is it because the code is really old and there are a bunch of unnecessary functions that run in the background
I mean map size plays a part
I do wonder what fraction is unoptimized map and which part is unoptimized or unneeded code
If I had to guess its probably 60/40 or 70/30?
Anyways Neo had issues with floating point
because in air combat (and any other kind of combat) the size of the arena matters A LOT
especially if you want more accurate simulations for planes.
Also because physics sliding is much more infuriating when you need to try and aim a gun at someone
fax. its been nice 
welp you heard it here folks
I mean we jest but there is a lot of truth to this
There will come a point where Aero just reaches the limit
Tbh, I think Aero should finish up Singapore, Add only one third of the desert continent and cease further island expansion. Then, focus on airport and aircaft remodels, boat mechanics, weather, and gameplay to fill up what's left of studios capacity.
and then make the steam version

You do understand that a steam version would immediately shrink the staff team right
It's the map
Nothing else
AFAIK shit like Unity doesn't support Lua, but I could be wrong
think this came up the other day, but there is an LUA plugin for UE
how so?
Huh interesting
But if nothing else can be added due to file size 
is this an Aero renaissance?
Not all of the staff would be open to moving to a different engine
That and the game's playerbase would surly shrink
There are Lua based engines........
But roblox has a lot of features that only it can do due to using Roblox server infrastructure
Even if you got a Lua based engine
you would need servers
and a lot of changes in code to fix all the stuff that breaks because you can't use a lot of Roblox specific functions anymore
like playerID
You would need your own Player ID system then replace all the roblox PlayerID calls with that custom one
interesting... I would have thought that it would increase, lots of people stay away from roblox due to it primarily being a "kids game"
and then pray that doesn't break Aero's fragile framework
I just have a question. How come other games such as doors or that one fps game stay completely lag free (almost) with so many assets?
I guess they're not as big as Aero in terms of scale.
I don't know, I'm not a developer.
Do those have 600k parts across 86k x 86k studs?
They reuse a lot of assets and keep the map very narrow and focused.
Make it feel big rather than actually making it big

got it, thanks for letting me know.
it’s probably fov effects as well
there are quite a lot of them
yep
If only Roblox didn’t have lua but something else
a lot of the games that look really big and impressive usually use a lot of smart little tricks to get around needing to make hte game massive
The issue is less teh coding language
and more the server infrastructure
when you look into servers, 12.5 gigs
is not that much
that means the server hardware has 16 gigs of physical RAM
JS is for websites but I’ve worked with it in games, it just might be a better solution
but anyways this is Roblox so
But like these are server hosting prices for Palworld
16 gigs isn't that much when you start to get to games bigger than minecraft in terms of resource load
Arma servers from the same hoster go up to like 48 gigs
ITs less "Aero is unoptimized" (though it kinda is in terms of map), its more that Roblox just doesn't have good server infrastructure
Now, to be fair, they need thousands of these things
And assuming they pay $15 per server per month which is pretty conservative
you get like.......... at least a couple hundred thousand?
a month?
Unreal has a plug-in that allows you to code in Lua
A few other game making softwares have it too
yeah, theres a few for UE
I mean Unturned was successful when they moved to steam
buuuuuuuuut they were in a niche category
how many high polygon meshes are used in the game?
Aero would be compared to the likes of MSFS and X plane
and most simmers would go "Nah" to it
Yea considering now it’s not restrained by Roblox standards
Exactly
Its really good on roblox
and its plane variety is unmatched even by X plane
buuuuuuuuuuut
without the excuse of being on Roblox
if a lot of high polygon meshes are used that could also reduce performance
its pretty lackluster
it's not a simulator though, it's more of a pilot RPG game
Swiss001 would char us up into a fine crisp
With his army of fans
fr, its not a sim at all, its an indie game
this has gameplay
same with shadow cast lighting
theres a goal for most people
I've never seen a proper simulator that has an end goal
Still, going on steam its the same people who play stuff like DCS and go "ITs not a game, its a simulator"
ITs a differnet crowd
and Aero's ability to stand out in said crowd
is dubious
I think there is a large population of people looking for a game like this on steam
I know I have been for ages
But this is where you start to consider opportunity cost:
You would need server infrastructure, a lot of rewriting, and you would need to figure out how to monetize to keep those servers running
Roblox is very good in the fact that they don't charge to get a servef
But hten you lose the player driven economy
and it becomes more like MSFS
see there are just too many concessions or changes to be made
Could it be done? certainly
is it worth it? ehhhhhhhhhhhhh
whats the deal with steam peer to peer?
Peer to Peer sucks
see Halo Anniversary or halo 3 multiplayer
Input lag
and the performance relies on the host's machine being jacked
They are companies so it makes more sense
Goddamn cloud flare servers
The memory problems would get better if robloxs engine is 64bit
The client and studio are 64 but
The client is 32bit/x86
Byfron runs through the client which is 64 but
Fyi
oh yeah
we can add the entirety of romania as a landmass thanks to this update
if it happens that is
this seems very reasonable yk

Romania 1:1 scale wen
Make it 1:8
nuh uh
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read everything smh
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oh yeah could there be expansions for largely untouched areas in the world like antarctica, africa and some areas of asia like central, south and southeast asia through this?
not that it’s gonna happen but I would like to see some more central asian content since why not
lord hyperant has spoken
there is, but roblox apparently is the only engine where you cant so it
yea liveries would need their own file storage system
it would stand put pretty significantly. I've seen pretty bare-bones versions of what Aero already is do insanely well after FS YouTubers shout them out. Aero would also stand out for its customization. No other plane game has nearly as many planes as aero while simultaneously catering towards customization like liveries which can actually be seen by other players. The closest you can get is war thunder, which is a combat game. Aeronautica fills a niche that a very large amount of people would happily enjoy.
Peaceful, simple flight sim/pilot rpg with a wide variety of planes and customization options for players to express themselves? sign me up!
Guysss, this is 1400 message here 🥳
1401st message 
More relaxation*
I think we can live with the current map but it will take a lot of optimisation and a long time to do it
pull a neo warfare and have a new, separate map with a different name 
nautiaeroca
Oh wait that’s goated.
Or an inspired version to make up for continents that couldn’t be added.
This is interesting
Space update you can pay to catch a rocket to an earth like planet. This would essentially be the new map.
This is a brilliant idea
So in terms of floating point
Will that just not exist
(Idk if it has been brought up before but i aint reading 1410 messages)
It would be much less noticeable if implemented correctly
ah ok, so then that would cause a good chain of effects such as the ability to add more islands, regions and airports
Indeed
At the very minimum the islands could be split between 2 maps
But if more maps were used, you could add even more stuff and reduce FP more
But unfortunately it's just not a practical idea
i mean one thing i picked up immediately about it was loading screens
plus i know people like to go afk for their flights or boat trips, and one degree off their normal flight route after server hop would result in that chain and such being broken
furthermore (and this is just from my opinion) it would be a bit painful for the ATC community, unless it sends you to a different section of the same server; having the vehicle cross to another server where instead the ATC would have been on the one you were previously would be a little frustrating
Not sure ATC would really be affected, because airports in each map would be separated by a large distance
To change map would mean you wouldn't be in contact with any ATC anymore
Unless I'm missing your point
okay sorry i'm still confused on how this doesn't get fucked by floating point
and how you teleport between maps without extremely dying
Using multiple smaller maps, with land placed closer to the centre of each one
Teleporting would be just like joining a new server
question
does making the map small even do anything for floating point
if you have tiny objects close together, thats still using the same amount of digits, just instead of being 123.45, its 0.12345
doesn't that just do absolutely nothing?
(I'm talking about aeroscale btw)
Not talking about shrinking the scenery
Just the area
Instead of a 350nm map, we could have 2x 250nm for example
And so there wouldn't be any scenery beyond 250, while right now there is
The answer is yes, it does
Representation of it
we could eliminate the worst areas of FP while increasing the total map area by a lot
The orb
Wait about thia suggestion are you proposing a new 3D map?
What no lol
What
Just multiple paralel maps you can teleport between
Let me explain
Wouldn’t this be kind of a pain to add into the aeronautica coding
Considering other components of aeronautica possibly breaking due to interference with this code
Obviously we'd need to make sure everything was implemented smoothly, but it would be a workload
Something like this
Yeah idk if it's clear enough
Yes but I wouldn't call that 3D
Yea a little bit. So does this work in a way where a server runs an individual map? And that when you cross region it switches the server you are in? E.g. A34JK6 runs Avalon and then when we go to Aesir its B35F86.
If so then yea you wont know which server the other ATC is in and hence. Oh dear.
If its all in the same server then i agree with this idea fully
10/10 illustration
At least weeks prob
Well there's an axe Z so I guess...
There's just north, south, east and west
No each server would run its own map just like different servers run the current map
Also Titanium in terms of scenery will this allow for more buildings etc as an advantage of reduced floating point effect?
OOOH
I still don't see this affecting ATC though
Intra-servers
Yes there will be a significant reduction in terms of lag so more can be added overall
How could this affect ATC
If this goes through i have to buy like 50 more planes to keep in different airports across the servers
Ahhh i see, so its basically A34F86 as an example running the whole of Avalon, Oconia, Aesir etc etc. But they are all individually loaded separately. So like render chunks?
But at least we'd have 50 more airports for your planes to go into 
And thats the great part
Yeah
Yipee
And if you eant to go to another server you take a special road
More exploration
Now that makes sence
Server A runs Oconia
Server B runs another Oconia (if A is full)
Server C runs Avalon
Server D runs another Avalon (if C is full)
But jeez I can't imagine the amount of work it will take
But i just circumnavigated the current map with my b-17
Does this mean i have to server hop to go across the FULL world
is it randomised which server the player goes to? or will it always be the same server
Yes you'd need to teleport at the edge of each map to cross other maps
But the loading times would be much shorter too
Wait i have a question
It can't be the same server
So it's random
so if I start at server A will I always go to server C and not server E (that could also run a empty avalon)
So if i have a plane in the other map and want to teleport to it, would that make me switch servers? Or would I have to fly to that airport
If A is Oconia you can't go to E if E runs Oconia
You'd go to a server which hosts Avalon
or whatever location
So
Kind of in a way
wait no sorry
This is
if E hosts avalon
Then yes you could go to C, D or E
i thought this got rejected by hyper lol
shouldn't this have that label
maybe im wrong
Ah yes that was the problem i was mentioning about atc
dont quote me on that
Gl on exams lettuce (i have them too)
We can dream
Same
I see it was mostly a win-win, the downsides are the major changes in coding and scenery rearrangement
But it’s fiiine
But it's a big future-proof option imo
On the long term yes
So titanium the atc problem i was mentioning
If the departure atc is at server A and the arrival atc is at server C (avalon lets say) and there is also a server E that has no atc at all (also hosting a similar empty avalon to server C)
Now if i were to travel across from oconia to avalon and want to join the atc server in server C, then wont I also have a chance of getting sent to server E?
With the current map we're left with the optimisation option which takes time
That was the problem i was trying to express
There could be a feature where as you enter the corridor you can choose which server you're heading towards
When you say arrival ATC, we're assuming you know there's an active ATC event going on in that server?
Yea, honestly its well worth it for coding and the work put into it. I guess it needs some consideration to how its put all together with different features in the game
He's talking about the Aeronautica ATC
Flysans's one
Holy shit i should have clarified
Yes its this
Ok so your goal is to join that specific server for ATC roleplay yeah?
Its the ATC server thats partnered with aero
yes
I see i see
This
do you understand what im trying to say? im so sorry if im being a moron in my explanation
I'd say the initial teleport is random but after TP you could re-join and pick the specific server from the list
123 yes's
No I was the one failing to understand
hmm, could be a little finicky tho
In that case
We could have a short timer before teleporting
In that time you could select the end server
or it default to random
would the minimap show the entire game map or just the map in the designated server?
Ideally the entire map
Not sure
yeah that's what i expected
And each individual map would be labelled according to its position, for example "Aeronautica - North" or "Avalon"
mhm
with borders clearly marked
i see
This idea has been done before as well in another game
so when are cars going to be available to the general public
Its a space game called starbase i think
Maybe never :D
:(
They say Tradelands did something similar but I haven't played in a while
Oh i mean starbase does the exact same thing as what you are trying to mention
Interesting
sometimes i want to drive around in a ford-f150 instead of fly in a supercruising fighter jet, you know?
sometimes i just want a break
Dunno how they work, but sounds good?
To solve the “ATC communication issue”
This is what i was thinking as a fix however it would be a nightmare for coding
Mb haha
You can make a cross-server communication system
I've heard echoes about service cars being instored
Like airstairs and fuel trucks
caronautica
Ground vehicles would be fun for airport roleplay, but actually driving in roads would be ugly
Anyway uhh
Topic
Just fly
nah really
i want more than just taxiing around in a jet
Tokyo drifting*
Swerving out of control and crashing into a certain barn in clarence hmmmm*
lol
Titanium also would this affect the dealership restocking stuff? I guess that could also be changed so that it has a separate timer in each region. Could be interesting...
Its a great idea tho
Oh that’s a good question
Don't think it would be affected
Each server will have its own timer like now
Except vehicles will be spread out
Ah i see
So the X-15 will not stay in Eisenhardt
X-15 should stay at Eisen. But Eisen may not stay at Eisen place 
nooooo
And mind if I ask how does the game actually remember your position, speed, altitude etc. before a server switch?
And would it be also possible to make data saves more frequent as a result?
i could never imagine
Same as when leaving and rejoining the game while flying
Could save before TPing
So lets say fly's awesome flight plan addition gets implemented.
The game can just save before the teleport, and this addition can be modified so that it also saves with the transfer of servers?
Along with location, speed, stats etc
Ah ok. But because of better latency from the servers, could that also result in like 1min saves for example? Or maybe the ability to change the time gap?
Seems very possible
If the entire map is displayed you can plan your route across all maps and have it saved
Since there's already Autosave i don't think that's necessary
oh and then it just loads the exact same plan. thats brilliant
Whenever you load on the next map, it would give you the route direct to the next point
At least I hope it's possible to make it so*
Eh I don't think it will happen

most likely we get optimisation, then the final additions and the map is done
(done and laggy af)
3 minute loading times 
I mean surely if the exact same flight plan was copied then the same data on where to go next would work lol
I lieked dis suggeton becuz I want aesia part 2
Now for a roblox game that’s atrocious
I'm uncertain if the flight plan data will save at all
probably but idk
I mean the idea is great because it literally just expands the amount of islands and stuff you can include 10fold
Oh is it a similar situation to FDR?
or am i missing the point lol
Yeah they did.
What I would personally just prefer
is a neo warfare type situation
different maps
join via lobby
Neo warfare gameplay died
New map = new save data
For me its just annoying lol
The only issue
Pros:
More land
Longer routes
Less floating point
Less lag
Shorter loadings
Cons:
Very complex to implement
Teleporting between maps
More maps = less servers for each
is that there could be the issue of the old map not being played on
I can't think of many more cons
someone just pay him a bunch of money duh
Yea tbh
Con: no 492 kilometer long bridges connecting cross server maps for me to drive on
I just don't know how it will work, if you rejoin and still have the flight plan set
Ye like this
If complexity wasn't a problem, we could have 3x3 maps with 900NM of width, imagine the possibilities
5 days shipping routes
oh jesus

can we unnerf airships btw
pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase
Airships are fiiine
lie
Exactly lol it would be awesome
But see this is the thing, I literally played that game that I mentioned has this entire system implemented yesterday. It was hella smooth with only a small loading screen and a loading bar saying the name of the system in the galaxy i was visiting
Its a space game, and i saw like 500 of these fucking systems lmao
you can't select the most populous server so you'll be teleported to a server with 5 people and a dead chat
extra problem for the list 
Thats exactly what i experienced in that game
WAIT
how the fuck would teleporting to a plane in another region work?
It's a problem yeah. The more maps we have, the less servers for each
no not that
you know you could just say its starscape right
I forgot the name. Thats for telling me
as in if you want seamless teleportation that means you can no longer select a server
and the teleports there are fixed lanes when you align to warp
so you can't select the ones with people in them
If you're afk then you can't
We don't want to interrupt trips
yes but what if you aren't afk
Ah ok so its not entirely free, i understand
not a warp barrier, giving credit to the fixed lane idea rather than nilly willy crossing
you still cant
I mentioned a timer idea a bit higher up
Has hyperant murdered this yet?
.
but it is a true solution he turns a blind eye to
Bring back 80 player servers then (unless im tripping and we never had 80)
Because less lag
My solution seems to most logical lore wise
But this is less complicated
It would be so gooood
And makes more sense
True
I'm going to be honest if this wasn't suggested by a dev it'd get 1000
reactions and be called stupid
There are so many things that i can think of with this idea, problem is the execution
aero suggestions channel is a travesty
(ngl, it's possible)
That is true actually
But i wouldve said it was good anyways lol
shoutout guy who posted two messages that made no sense and deleted them immediately we need more like you
you know even when the servers first actually filled to 100 things were so laggy
back when that was a thing
Valhalla was not even a thing yet mind you so server space wasnt a problem
I don't remember it being that laggy honestly
i was scrolled up so i thought a different topic was going on
it seems even if you have an empty map, lots of vehicles will cause lag anyway
so then i deleted my messages because they were irrelevant
(and back when vehicles were actually 15k tris
)
True smh
I became worried when I reached 17k
I remember last year when we had 80 player servers I THINK, what actually was the issue with them? I never got lag, so was it the server?
server ran slow
I imagine the problem was that others lagged
especially with aesir and other additions
Roblox doesn't like too many moving parts
which directly impacted minor things such as the time it takes to start your engines
but more importantly the time it took to accelerate (and decelerate)
So nobody actually felt lag but the server latency was shat
so that's why my f-104's engines were taking 43 years to start up
so landing at like augustus was impossible
I mean i get that now actually
In some servers i join i hit B and it takes fucking 3 business days for that yellow 'brakes' indicator at the bottom to show and the plane actually slows down
and that's why i tend to shoot for medium sized servers
Gonna sleep now BYE
cya
potential softlock risk
yes, just like every darpa project
itll be conceived when millions play aero
Millions must play aero..
pet update at 7pm est
i’m going to force the entire country of andorra to play aeronautica
yeah i know this, but what i was asking was kinda unrelated, its just referring to how every in aero is scaled down, same in PTFS and all other roav games
so basically, just bring all the islands closer together? im not opposed to that
would effect the meta though
basically Viper MKII simulator

Hyper and SR-71 would still be far in the lead, and boats would have new longer trips between maps.
The main difference would be the longer routes available for long range planes
You’d be able to truly take an intercontinental airliner on an intercontinental route
If this gets implemented I would say that vehicle maintenance decay rates should be decreased a lot since people will be flying longer distances and durations
Not really actually, I think it is fine. This allows people to consider more about what is an efficient route and compare cost for wp/cash made...
if this got implemented, ocean liners would have to get a range buff
not that, many aircraft can only stay aloft for ~6 hours
some even less depending on speed and acceleration
before physically blowing engines
Not really, they're generally based on transatlantic distances
but then the ocean liners wouldn't even be able to cross oceans ...
unless the maps are made much smaller, or the islands bigger
which kind of defeats the point of making more maps
It really depends on the map size and distances involved
but 173 nm should be enough for a lot of things
(that being the shortest liner range atm)
If the oceans turn out to be wider than that, range can be adjusted yes
I'd say 250 nm each would be enough
if using a 3x3 grid
The layout is uncertain too
Maybe 300 nm with 2-3 maps only
wait, are yall talking of making like a bigger square map or for ir to be rectangular shaped? id say itd be annoying to have a rectangular shape, especially for the guy who wants the playable zone circular. nonetheless, i suppose it'd lag more.
or am i getting this wrong
is there a full replacement of avalon
Ah yes, more great ideas getting denied

Suggested by dev, denied by dev
how did this get denied if its from Sdev?

Yea
Could be rectangular or square, depending how it's implemented. Can be 2 or 3 maps, can be horizontal or vertical in arrangement, or even a grid of 3x3 if you're crazy enough
One of the goals is more playable area with less lag
When it comes to scenery I'm just another player giving out ideas
never would i have ever thought UD would ever be brought up in this server, although you do make a good point
also apologies for the ping
Actually UD has the same concept as this idea
Yeah although UD’s maps are separate games
So updating them is far more tedious
Whereas with sub places they can share many more assets
i still like my circle idea
you dont need to actually have a circular part
just measure distance from a point
Why is it back to denied for now?!
Hyperant no likey :(
personally, i am glad the devs are adding more airports instead of this
it took 2 years to develop the map to how it is today
they wont focus another 2 years making a map that 98% of people wont even fly to
and waste some time'
which could be used for more planes
What do we have to lose? Even if we had to made a new game (because the program is a spaghetti mess taken from Neo Warfare and had aeronautica's features bolted on) I would not mind Aeronautic having to create a new game in order to fix the program
if we have to do that and then split up the map
the game is too big for reprogramming
it would take years
FR?
the game is the most expansive one. it has THOUSANDS of mesh files, ad possibly MILLIONS of lines of code
its like writing adopt me from scratch
to where it is today
also, reprogramming like that could remove some lore
or just make it invalid
Couldn't we just keep the planes and the map. Then reprogram the code into a new game?
and the aeronautica dev team is small
as i said, a lot of code
and if they began to do it, they would take time away for more planes and remodels
as well as advanced liveres
and all of that rewriting could slow current development for years
in my opinion, as of now, its way too far fetched
maybe in the future when the dev team grows, maybe then it may be possible
Do we have another way out?
no, not right now
but in the future
thats why its denied for now
its not forever
Coders do vehicles too? 
not coding but mesh files and texturing
and 3d modeling takes some time
It wouldn't take time away from vehicles because there's dedicated people working on each thing
And this is a huge overstatement
you'd have to take people from each of those things to reprogram everything tho
sorry
Not really
I just realized he is new to the server
how
i came back from a ban
i am NOT new here
We wouldn't need to re-make the scenery from scratch, just rearrange the existing ones (which would take some time but not years) and then progressily add more to it
And the code doesn't need to be re-done either, just needs to accomodate the changes
damn
Well at least that is a silver lining!
i am really a fool lol
I'm not suggesting a whole new game here
ohhhhh
i just read what speedboystrucutre was saying and i thought you meant reprogramming everything
Not at all
sorry for misunderstanding
All good!
Yeah sorry I was saying if it came to that
Unfortunately the current map is very limiting too so it has its own downsides
Because I head the programing is a spaghetti mess
tbh i find it quite large
It's always a spaghetti mess unless you're a coding expert
i maybe exagerrated with "millions of lines of code"
but its still a lot
We're going to struggle just to be able to add the final continent and islands
Studio capacity is at the limit
WAIT WHAT
guess what, stuff weighs
aeronautica probably weighs like 2TB in the pc of the devs
pcs'
IK BUT THEY MANAGED TO MAX OUT ROBLOX NO WAY
it's easy
also mesh files
its easy if the game is big'
e
The studio has managed to take such a beating
yeah. i bet it takes 10 minutes to load the place
or more
Takes me a couple minutes yea
So even if we dodge the server problems it then will be the studio?
also, considering you are senior dev
are you aware of the report menu vulnerability
yeah
Not sure what you mean
the more it develops, the more it takes to load
(I'm a vehicle dev)
the one where someone false reports a game to make it child endangerment
i got banned for it on my first account.
Hmm no that's beyond me
they can do it with your STARTER PLAVCE
ok, i can explain it but in dms
cuz its unrelated to this
Damn so thats how it will end,,,, this is slightly upsetting to hear..... 3 years of growing up with the game
literally what
not necesarilly
bravo on the mod of the week
@nocturne dome
roblox studio takes a while to open, but it wont be so limiting. the game can be optimized, and studio updates make loading times faster
so studio wont be the end of aeronautica
its jsut a limit
Like the events aren't the thing bring the players, its the update and yes people will play it, its just less fun to play without other players
what lmao
dude
calm down
since when is the end of the game 
Lmfao
i had a stroke reading that
wdym
Guys I think aeronautica is about to get shoved into the dumpster
the game wont end

nah bro people like you with your amazing videos help keep it charmingly alive
also thanks for existing
tho speed kinda has a point, updates are kinda is what keep this game alive
World Expansion idea
yeah, but they wont be lacking anytime soon
no reason to worry
ah thank you, I appreciate your support 👍
the game is big, but the determination of the dev team is bigger
so aeronautica is not going down anytime soon budy
Scenery development is slower but will continue. The other areas (vehicles and coding) are not really affected

also this kinda turned into #generalis
wed better go before the devs turn us into cranberry juice
this thread has already been trade discussions for around a few years now 
lmao
i have 25 hours in my L-31 Zepellin
hey can you send me channel link
wat?
i mean the next update lol

aussie said it was probably gonna be next week-end
probably
i hope it brings air refueling 
He also said that other than the models, nothing is ready for boats part 3
let fly cook
fly is cooking
NAV updates then boats i believe
Wait once the new continent is released will aero be put out of alpha?
I mean it is and it isn't.
Player numbers are gonna dwindle with no new map expansions.
Planes will bring people back
but there is a limit to that
Glass Valois
Nuke it
Nuke it again
Nuke it once more
I mean realistically, if the game is to stay alive and expand, there needs to be some kind of resolution on this issue reached
Otherwise the game will hit a brick wall on scenery and die
Just delete Valois
Remove it
Problem solved
the Mod of the Week has spoken
delete… valois!!!!!!!!!





