#Map Wrap Around (but properly)

17 messages · Page 1 of 1 (latest)

warm meadow
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this is free food for the floating point gods lmao

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like think about it

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our planes will be going crazy being that far

half surge
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i agree

cinder slate
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yea tbf i dont even agree with this fully

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i just made it as a solution to the guy who made a post about map wraparound

cinder slate
warm meadow
cinder slate
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i know

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...

warm meadow
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oh wait

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i read that wrong lmao

cinder slate
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lol

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lmao

narrow patrol
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So floating point jitter isn't as noticable for very large objects that are far away but your plane would still be affected by the rendering issues. Also at these distances it isn't just position or rendering that gets buggy, velocity does as well which might make things worse.

wheat prawn
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No

warped perch
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Gotta love it when suggestions like these are made