#Map Wrap Around (but properly)
17 messages · Page 1 of 1 (latest)
i agree
yea tbf i dont even agree with this fully
i just made it as a solution to the guy who made a post about map wraparound
meshs would suffer
they are meshs tho
So floating point jitter isn't as noticable for very large objects that are far away but your plane would still be affected by the rendering issues. Also at these distances it isn't just position or rendering that gets buggy, velocity does as well which might make things worse.
No
Gotta love it when suggestions like these are made