#[Outdated] High Poly Halo Reach Seraph
35 messages · Page 1 of 1 (latest)
The tails are smallers than the og Reach model am I right ?
I think that’s about right actually
In reach and 4 they kinda had some stubby tails
HOLY FGUCK YES
@wicked tangle
we're clear to put this into mods?
Yeah, I don't mind, be kinda cool seeing it fly around in game
here they are in arma 3 (still a work in progress for the animations and effects, but they work)
you gonna release it seperately or port it into Operation: Trebuchet?
i give that to OPTRE it'll be 4 decades before it'll be released lmao
itll be in this mod around monday https://steamcommunity.com/sharedfiles/filedetails/?id=3551218443
ideally i'll be good enough with vehicle scripting that both seraphs will be fully ready for release, but if not they'll be present in the public build in a wip state so people can hunt down bugs
but it shoots and everything right?
ye
currently it and the kai-pattern are remodels for the space banshee, once i learn the config and scripting more ill be able to diversify them properly
that logo is not the official covenant one fyi, I made that one to represent them for the mod evolutions.
it is also based off on the one from I01
this is where it been used for the first time
is it me, i do not see the textures in material viewer
Finally, high poly Seraph
what mod is this???
or are you working on it
^
amazing
