#Halo Reach "spartan_test"

68 messages · Page 1 of 1 (latest)

viscid pier
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The fabled Halo Reach "spartan_test" character model with a Reach skeleton rig, and it's original high-resolution textures.
10 materials, 2048x2048 armour, 1024x1024 helmet, 512x512 attachments.

Blender file, saved with version 4.2.5 LTS

wooden prairie
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cool

thorny oriole
viscid pier
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It was one of the initial fully art passed versions of the spartan made for Reach

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There's been bitmaps for it seen in early builds of Reach forever, but a mesh for it was only found finally within Halo Recruit

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and it happened to also have a full set of full-res textures for it there too

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I just rerigged it to the Reach skeleton to make it usable

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You could see this version as a basis model for Noble Team in various Vidocs and prerelease Reach media

thorny oriole
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ooh interesting! that's really cool that we have our hands on this model :D

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thanks for making it usable!!

winter tapir
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Its him, its John Reach

twin gorge
rocky flume
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I remade this guy with Infinite's Mark V B a while ago. I'm pretty sure he's also the spartan used in the holograms which is why I did this

upper swift
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Wait

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now that you mentioned it

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He really is the hologram spawn in forge maps

halcyon tide
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That's crazy

viscid pier
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yeah the model was reused for the forge holograms

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I think it was a crushed version though, but I might be misremembering

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crushed as in low-poly

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if only the textures for the early elite survived

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early elite's undersuit textures are the only thing we're missing to stitch together assets from various sources to effectively have a full early reach elite

gloomy galleon
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we should give him a name 🤔

tawdry notch
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powerful and legendary.

rocky flume
gloomy galleon
upper swift
dry grove
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What's the difference between this and the final version?

twin gorge
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there's a hybrid of the t-mags and sapper chestplates too

dry grove
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Ahh I see thanks

viscid pier
twin gorge
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definitely doesn't look like it

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looks almost like plastic ngl

viscid pier
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It also has more accurate geometry than Reach's retail model, especially noticeable on the grenade pins, because models imported into Halo use compressed vertex positions or collapse nearby verts unless their material is flagged specifically as "precise", which these were not

viscid pier
livid pond
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you know. years ago when I found the recruit spartan I paid attention mostly to the textures assuming it's just high res reach ones and that was it

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never noticed the mesh was more detailed too

supple flicker
viscid pier
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Bruh momentum

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Halo Recruit really shows that their asset archive has all the reach stuff in its original texture res

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There's also a 2k reach assault rifle & magnum texture set in it

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Not to mention h2a campaign having a recoloured reach sniper in 2k, or Halo online having reach's scorpion tank in 2k

supple flicker
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How have people been ripping stuff from there?

viscid pier
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it's just a unity game

supple flicker
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Yep, just went down the rabbithole

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Man this is a lot of good stuff

viscid pier
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pretty sure the dmr was stock res

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yeah it is, 1024x1024

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oh right 2k reach pelican in recruit

wooden prairie
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do the reach weapon models exist in recruit? and if so, do they have proper normals?

wooden prairie
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all of them have messed up normals in reach

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and its a problem with the model, not the textures

supple flicker
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These are the Halo Recruit textures in-engine for Reach
#🔨╎modding-halo message

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that magnum is c r i s p

supple flicker
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the game files are not encrypted so no big deal

glass gull
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oh, does the one on Windows Store have all the assets? I thought that was like a teaser or something

supple flicker
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Nah that's the whole thing