And finally, to finish off the Covenant section of H2A Singleplayer we have the weapons. Without Chiefster's tireless work on the shader this would not have been possible because a lot of these weapons were absolute pains and could not be ported accurately otherwise. Every weapon is accounted for with the addition of the Sentinel Beam because I had nowhere else to put it, the Holo Drone, and the Antimatter Charge. The Carbine and Antimatter Charge come in two color variants, one of which is custom by me, and they are based on the Halo 2 colors, though I will admit that the Antimatter charge was a happy little accident rather than intentional like the Carbine. The Sentinel Beam comes in three variants, Default, Minor, and Captain as listed in the TD file. Please note that anything that would require an animation to properly display has not been done.
#H2ASP Covenant Weapons Collection
43 messages Β· Page 1 of 1 (latest)
I thought these were already available in the H2A-Packs? https://discord.com/channels/819709630540021810/967828504605503508
would you care to tell us the difference between these and those, just so we all know? π
These aren't in there.
Campaign Covie weapons weren't available prior
what we had H2A weapon wise were the MP versions for both covie and unsc weapons, and the campaign's UNSC arsenal
Yeah, the MP versions are here: #1162124260437938276 message
besides that, great work man
The difference is that they're not the same models(in some cases), but also very different shading and textures. In the case of this pack, even if such a pack existed before, it uses the latest iteration of the H2A Campaign Shader which is more game accurate than prior packs would have been.
Thank you!
Forgot photo's of the Sentinel Beams.
Is the Space Pickle bomb included in links? The images for two of them are above.
Great work as ususal! These are great references.
YIPPEEE
Woo finally more H2A Campaign stuff
i noticed that the carbine & beam rifle aren't setup right, and I think the beam rifle is using the wrong detail map
The beam rifle was an absolute PITA to get looking like that, so it's not quite on TD and color settings were affecting the hexagon texture.
The hex texture actually had its own Diffuse, Spec, Normal, and HDETM, but I couldn't figure out how to use all of them as a detail texture so I just made a custom Alpha texture and overlayed that as the Detail Diffuse.
I didn't use detail maps on everything though.
The Carbine should be more or less on TD though.
Energy Sword I cheated and just made one mesh scaled 0.001 larger and it solved the mesh issue.
the detail map that Index pulls for the Beam Rifle is incorrect, it uses the same one the carbine uses
the carbine & beam rifle also use that dual shader method i showed you a while ago
Admittedly I forgot about that.
fair
big pew pews
Energy sword is hella fresh
For the fp brute shot, it seems that the grenades that feed into the belt aren't included. Are there any future plans to release a version with them?