#H2ASP Covenant Weapons Collection

43 messages Β· Page 1 of 1 (latest)

pliant niche
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And finally, to finish off the Covenant section of H2A Singleplayer we have the weapons. Without Chiefster's tireless work on the shader this would not have been possible because a lot of these weapons were absolute pains and could not be ported accurately otherwise. Every weapon is accounted for with the addition of the Sentinel Beam because I had nowhere else to put it, the Holo Drone, and the Antimatter Charge. The Carbine and Antimatter Charge come in two color variants, one of which is custom by me, and they are based on the Halo 2 colors, though I will admit that the Antimatter charge was a happy little accident rather than intentional like the Carbine. The Sentinel Beam comes in three variants, Default, Minor, and Captain as listed in the TD file. Please note that anything that would require an animation to properly display has not been done.

blissful zephyr
pliant niche
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These aren't in there.

odd mica
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Campaign Covie weapons weren't available prior

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what we had H2A weapon wise were the MP versions for both covie and unsc weapons, and the campaign's UNSC arsenal

pliant niche
odd mica
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besides that, great work man

pliant niche
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The difference is that they're not the same models(in some cases), but also very different shading and textures. In the case of this pack, even if such a pack existed before, it uses the latest iteration of the H2A Campaign Shader which is more game accurate than prior packs would have been.

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Thank you!

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Forgot photo's of the Sentinel Beams.

viral nebula
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Is the Space Pickle bomb included in links? The images for two of them are above.

pliant niche
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Ah, I knew I forgot something.

viral nebula
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Great work as ususal! These are great references.

maiden hatch
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YIPPEEE

zealous kayak
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Woo finally more H2A Campaign stuff

pliant niche
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So yeah, I missed one.

narrow copper
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i noticed that the carbine & beam rifle aren't setup right, and I think the beam rifle is using the wrong detail map

pliant niche
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The beam rifle was an absolute PITA to get looking like that, so it's not quite on TD and color settings were affecting the hexagon texture.

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The hex texture actually had its own Diffuse, Spec, Normal, and HDETM, but I couldn't figure out how to use all of them as a detail texture so I just made a custom Alpha texture and overlayed that as the Detail Diffuse.

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I didn't use detail maps on everything though.

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The Carbine should be more or less on TD though.

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Energy Sword I cheated and just made one mesh scaled 0.001 larger and it solved the mesh issue.

narrow copper
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the detail map that Index pulls for the Beam Rifle is incorrect, it uses the same one the carbine uses

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the carbine & beam rifle also use that dual shader method i showed you a while ago

pliant niche
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Admittedly I forgot about that.

narrow copper
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fair

versed kraken
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big pew pews

versed kraken
austere lake