This is a blender port of all the human characters from the game. I'm gonna add maps, weapons, xen creatures, re-rigs, textures, retextures, and such later. but for right now, enjoy this.
https://www.deviantart.com/notmario3/art/Half-Life-Alyx-character-release-Blender-4-2-1088611157
#Half-Life: Alyx humanoid model pack - Blender 4.2
26 messages · Page 1 of 1 (latest)
This includes the Gordon model as well I assume?
Yea
<:: Haha.
@kindred nacelle just a little tip, if you export the models as gltf, you can actually get a better shader setup thats more game accurate
then you can just move the shaders over to the vmdl_c imports
assuming you're using sourceio
the sourceio imports don't include all the textures used in the models so you miss out on some stuff like metal roughness
I was actually going to upload my combine overwatch port here but never got around to it, they're all rigged with rigify, would it be rude to upload them now?
Ah! Thanks!
No, it wouldn’t be rude, for thiis I’m going for a more, “mega pack” thing
With all the maps, props, that sort of thing
Although, I could add your rig to the google drive folder if u want.
I'll post my own link but you can add them as well if you want
and good luck on the map part, I could never get maps to import
bruther... these are not the proper materials lol
The GLTF version has a standard principled setup but it looks pretty game accurate
for whatever reason the vmdl_c import doesn't import the metal/roughness texture
also I believe it doesn't have shapekeys either? At least the ones I've been working on porting, I had to use the gltf mesh as they had shapekeys
how can it be game accurate if its not even using the textures?
?
here's how the gltf export sets up the shader
although the color multiply was added by me to get the combine lens emission to glow the right color
This "AO" texture is used for the metal and roughness
which the vmdl_c import for whatever reason doesn't have
You could probably add the metal/roughness to the vr_complex shader and maybe get something more accurate to the game? But I feel the difference is so negligable you wouldn't be able to tell.