#Half-Life: Alyx humanoid model pack - Blender 4.2

26 messages · Page 1 of 1 (latest)

kindred nacelle
long creek
#

This includes the Gordon model as well I assume?

kindred nacelle
neon oak
#

<:: Haha.

unique gale
#

@kindred nacelle just a little tip, if you export the models as gltf, you can actually get a better shader setup thats more game accurate

#

then you can just move the shaders over to the vmdl_c imports

#

assuming you're using sourceio

#

the sourceio imports don't include all the textures used in the models so you miss out on some stuff like metal roughness

#

I was actually going to upload my combine overwatch port here but never got around to it, they're all rigged with rigify, would it be rude to upload them now?

kindred nacelle
#

With all the maps, props, that sort of thing

#

Although, I could add your rig to the google drive folder if u want.

unique gale
#

I'll post my own link but you can add them as well if you want

#

and good luck on the map part, I could never get maps to import

old wharf
#

bruther... these are not the proper materials lol

unique gale
#

The GLTF version has a standard principled setup but it looks pretty game accurate

#

for whatever reason the vmdl_c import doesn't import the metal/roughness texture

#

also I believe it doesn't have shapekeys either? At least the ones I've been working on porting, I had to use the gltf mesh as they had shapekeys

old wharf
unique gale
#

?

#

here's how the gltf export sets up the shader

#

although the color multiply was added by me to get the combine lens emission to glow the right color

#

This "AO" texture is used for the metal and roughness

#

which the vmdl_c import for whatever reason doesn't have

#

You could probably add the metal/roughness to the vr_complex shader and maybe get something more accurate to the game? But I feel the difference is so negligable you wouldn't be able to tell.