A few scripts ive made that read the data in the tag files.
To use, export the files you need from reclaimer first, then put the file path in the script, similar to whats already there. the other path is for the resource file the script pulls from. Then once the script runs, run the instancer and armature renamer script. Once you import all of these you need to scale every armature at 3.048 centered around the origin.
#Halo Reach Device, Scenery & Crate Importers
18 messages · Page 1 of 1 (latest)
im confused, what does this exactly do?
when you export a bsp from reclaimer its just the level, no props or doors or anything, this imports all of that
Oh I see, could you get the trigger volumes, other scenario relevant data too?
if i really wanted to, probably, but this takes a while per object type
yeah, but for reach BSP extracting and reimporting all this'll come in handy
@untold dove you might want to see this
-1
?
I misstyped my fault
I was playing a game while reading the forum
and I was trying to press -1 while in the game but I wasn't tabbed back in
oh
yeah, it was entirely an accident my fault 🙏
Is it possible to read and extract Decorators and 3d particles from the tags?
There's a ton of assets I want to get from them but no one has done anything about it yet
decorators are 3d models
theres no way to rip them currently
Yeah, that's why I was asking, I'd like to be able to get their meshes one day, hopefully with their UVs
Sorry if the question was confusing as if I thought your tool imported models, I was seeing if you know some way about it