#Fallout 76 T-65 - HIMS
36 messages · Page 1 of 1 (latest)
nice
is the ASG setup automatically with a shader or was it manually done?
i'd check but im in the middle of somethin (travelling to the glowing sea in fallout 4)
Just alot of messing around with color ramps and the default textures
oooh, cool
so you only need to create the masks then?
i think i'd like to get some sets on HIMS lol
Also bake it
But yeah, mostly
You can make color zones by simply making materials, and then baking them in a single image texture
As long no vertex overlaps another in the UVs, they'll work fine
@cloud sinew im gonna get the frame onto HIMS lmao
also going to attempt to use mask1 for this
simply for the fact i dont think 4 zones are gonna be enough
Alright, let me know when you do it
ive got a somewhat rough FO76 to HIMS thing setup
it aint the best but i think it works pretty well
nice work dude
Its the T-65, but with HIMS shader applied
what the diference with that shader compared to no shader
Has the same functionality as the halo infinite armors
With no shaders, it would be black
ohh damn
so is the HIMS shader just a generic shader or is there some thing special with it
It is what allows customization to blender's halo infinite armor pieces
Its used to control the scratch, grime, etc
This conversion aims to sort of recreate it
oh nice