#Fallout 76 T-65 - HIMS

36 messages · Page 1 of 1 (latest)

cloud sinew
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Very basic conversion, expect errors
Fallout 76 PA Pack by MrGruntington
No changes to the rig
Works up to zone 4
Turn off AO to remove these darker marks over the armor
Might do other armors later

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Note: the PA frame does not have HIMS

fiery axle
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is the ASG setup automatically with a shader or was it manually done?

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i'd check but im in the middle of somethin (travelling to the glowing sea in fallout 4)

cloud sinew
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Just alot of messing around with color ramps and the default textures

fiery axle
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so you only need to create the masks then?

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i think i'd like to get some sets on HIMS lol

cloud sinew
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But yeah, mostly

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You can make color zones by simply making materials, and then baking them in a single image texture

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As long no vertex overlaps another in the UVs, they'll work fine

fiery axle
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@cloud sinew im gonna get the frame onto HIMS lmao

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also going to attempt to use mask1 for this

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simply for the fact i dont think 4 zones are gonna be enough

cloud sinew
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Alright, let me know when you do it

fiery axle
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ive got a somewhat rough FO76 to HIMS thing setup

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it aint the best but i think it works pretty well

formal falcon
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nice work dude

timid acorn
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im confused with this post

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is this like shader thing

cloud sinew
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Its the T-65, but with HIMS shader applied

timid acorn
cloud sinew
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With no shaders, it would be black

timid acorn
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ohh damn

timid acorn
cloud sinew
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It is what allows customization to blender's halo infinite armor pieces

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Its used to control the scratch, grime, etc

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This conversion aims to sort of recreate it

timid acorn
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oh nice

cloud sinew
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I found issues on the model
I will restart, and try to make adjustments, will try to add the remaining colorzones 5 and 6
Will do what I can so normals don't get messy

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The colorzones on the legs also vanished.