#Risk of Rain 2 - Custom Commando Model
28 messages · Page 1 of 1 (latest)
super quick update cause i forgot to outline one of the SMGs and the pistols
oh poggers
how did you port these?
Oh this is great, can we expect more like map assets?
i can steal this shader right
the cel shader
and potentially work it with HI stuff?
yea
ripped the files with assetstudiogui, then just imported em into blender and setup the rig
they've got pre-existing IK stuff so its easy to do the ik
just found this gem
will you consider ripping more in the future or do you have no plans to otherwise
I found a really cool (presumably unused) commando model in the game files and I want to get to restoring it for use. I've ported it to blender already, but as for what next, I'm basically at a loss; I've never done any model ripping before. I copied over the shader onto the blank slate as a test and I can already tell this has the potential to be cool AF; but I just need some pointers in the right direction
@odd karma I respect the work that you've done ripping models from games in the past (especially the helldivers and titanfall stuff) so I hope to ask you for some advice / pointers for the process :) thanks
and also depending on how this goes we can post this for public use like yours
I did some digging and I found this
https://thunderstore.io/package/Slipskip/CutMandoSkin/
Looks like this mod uses the same unused model
elldivers
oh my!