#HALO INFINITE - MK VII SEASON 5 PACK
86 messages · Page 1 of 1 (latest)
flood in this?
Finally some texture accurate MkVII, thank you dean 
So is this improved textures and stuff or is this just the new armors alongside all the kit from Spartan Pack 3.6?
This is essentially a new Spartan pack
I was just wondering if it was just added content from the new season of if things have been improved across the board.
Because in the latter case I have a lot of updating to do
I re did everything
This include Silver Team helmets?
Holy shit
@weary echo LOOK
no wya
do you plan to do the flood parts soon too?
DEAN HOLY SHIT IT'S BEEN 2 DAYS
Will be a while til flood. We can't get materials, and the flood bits use a different shading system. Don't count on them anytime soon.
oh damn
ty for everyone involved's service
well guess i'll have to stick with kitbashing together flood spartans for now
@warm mantle sorry for the @but is there actual silver team helmets now or did you use the charms?
Actual silver team stuff. They were originally supposed to come on the MKIV core, but was cut, 343 added them later on.
From what we know they were never working on a proper MKIV core so 
Would be sick tho
would be
im not too experiences with posing, how do I reset it back to a regular A pose so it better lines up with the spartan pack stuff?
enter pose mode, hit A, then alt+r, then alt+g
everything should be reset with that
thanks!
Just curious, but what's the difference with the other pack besides that it was all your doing? (I know there's more to it, but I didn't know how to word out the question better-)
Its So Pretty
Love These Textures
This pack is cool af. looking forward to getting secuirty down the line if you ever decide to port the reach armors
anyone know how to convert this normal map to a regular one?
Mark V [B] Core plsssss 
Isn't that just a inverted normal map
It's missing the blue channel. HIMS regenerates it in the shader.
im surprised at how fast this released
Oh hey, this pack has the Silver Team helms. Sweet 😄
Was asking for a code to download.
Pack Made It To VRChat These Look Amazing, @warm mantle Thanks For Putting These Out!
That is correct, sorry. I was on my way out for work when I was looking at these.
I feel dumb, the model looks fantastic but I am not well versed in combining models and their bone structures. I am trying to put the CQB helmet on the MK VII armor, for some reason though prior to even touching the file the bones are not visible on the MK VII
when will the pack with all the normals and stuff because when i pull the normals from blender they break in substance
The DEACONCREST Shield Node and Project STEPSWEEP are misaligned
Looks like it's attached to the bicept
silly question but im going into editing mode for this and i can't get the shader to show up on any of the pieces - what am i doing wrong? the way i'd normally do it is just select the body part and go to the shader/material but its just not showing up whatsoever
nevermind - weirdly got it working after clicking the ground first
silly question how I can change the colors?
oh nevermind, I get it(i gues)
is there a quicker way to disable all the parts instead of clicking on them all individually?
I think the colors on the Macrospline are incorrect
Nothing in this pack is Game accurate

they def were
random old post reply
but considering mkiv had proper armor concepts done in both the artbook and on artstation
and that they even had the base core model highpoly done in 2018
they likely were going to do a full core
Yeah, I’m just displaying that the zones for the glowing bits and the straps are switched.
Is there a .obj version of this?
for 3d printing?
Did you need to make any changes to the skeleton to get it to work properly?
it works as is just need to t pose the legs otherwise full body is fucked
T-pose the legs. Okay let's give it a shot.
just downloaded this, the rig isnt showing up no matter what I try, what do I do?
create a new layout tab
thanks man
Where can I find the texture file for this?
Sorry for possibly a dumb question, but I am having trouble moving the spartan in pose mode (like the limbs are not movable at all). Would anyone have a suggestion on a potential fix?
@oak portal
@upbeat cove
are the hands posable in this model