#closed
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Did a quick try at cutting the outer ring into a single segment (32x radial symmetry). Then linked (alt-d AKA duplicate linked) the remaining object 31x more times (with 11.25d rotation per new segment). This gives a full ring at a fraction of the cost (uncompressed file on disk is ~90MB vs. ~294MB). You can see from the screenshot the geo is down to 103K triangles vs. 3.25M triangles.
cool
Left the inner land geo alone of course repeating that would not be useful.
so this makes the performance better
Exactly. Rendering repeats the same data in memory 32x vs. "unique" geo where the engine has to assume the geo is not repeated etc.
ok ima try this out then reupload it
Yeah I did alt-d on the isolated segment then for each duplicate typed segment_number * 11.25 in the rotation x field for the item.
Tried attaching the blend file I made
ok cool
woah
i see what you mean now
with the thing you were describing
im gonna delete the post and try tomorrow
cuz i gotta go to sleep
@echo patrol
i also gotta make some changes
Cool good night