#Halo 5 Elites
57 messages · Page 1 of 1 (latest)
I wasn't able to look at them so it's mostly just eyeballing it
hmm alright
if it's cool with you I can adjust them to be accurate then post it in #1024028196762562680?
I plan to update the pack in the future so I can probably include the material values later
Sounds good to me!
cool cool
also if it's using the shaders I posted a while ago then they might not be fully accurate
It's using a modified version of your hero shader
I'll have a look
This is cool.
AYOOOO
hmm the skin uses a weird shading system that I can't work out atm
I'll just do the armours because the skin looks good enough so far
Yeah I figured out the control's RGB is used for skin colour while I was messing with the Jackals a bit ago and that's basically all I really know about it. That and the alpha is smoothness but Jul's seems to be flipped in-game? idk just plugging it in doesn't work the same as the default skin control
Can’t wait for that one dude who puts the armors on H2A elites to see this
:c his elites are sexy enough
I just wanna see Jul in the phenotype he was always meant to have
They do exist in the game
did you add the material custom or was it imported like that?
In Halo 4 it seems like the Green and Red Storm elites are the result of a similar bug to the Honour Guard Councilor, so they use the colours of the Commander and Ranger permutations respectively
The Major and Separatist variants are based on Halo 4 and do not appear in Halo 5 at all so you don't really need to ensure they're accurate
They should have a bit more red methinks
h5 fresnel stuff has always been a pain in the ass
it looks right but I have no clue how it gets mixed in with the diffuse
multiply looks close
but it also makes the minor look kinda off
Hmm, my dumbb brain be wonderin if the H5 - Infinite shader work on these
Fresnel is a pain to work with sometimes but then again I haven't really used it much yet lol
I have been struggling with h5 vehicles for months because I can't work out the fresnel
H2AMP techsuit mirrored gauntlets👌
It’s likely the same as whatever Halo 4 was doing. I don’t remember off the top of my head what I had when I was recreating those but I would start there. I do remember the color values needed gamma correction of 2.2
yeah I have that done
and chiefster sent me a nodegroup for the h4 fresnel
it just never quite looks right
it is here 👀 by the worrrt!
No
Darn
the background's all pink
just make a new world setting it should work i think
Yeah I didn't pack the HDRI I used into the project, just replace or remove the environment texture
arbiter's torso isnt packed
Strange, it should be there. I'll check my stuff rq
Should be good now https://drive.google.com/file/d/1O_QJ-ILiOaI8FTYOiNvhC7pGAz0byZ5s/view?usp=sharing
Made using Crab's Texture Unswizzler, Zedd's Super Cool Bitmap Tool, Reclaimer, and Gamergotten's H5 Bitmap Extractor
Been working on this for a few days, it's not perfect and there's probably errors here and there but I cannot devote more time to this currently and it's in a state I'm satisfied with.
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Credits:
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TacoHombre for their Halo 5 shaders
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Chiefster for their fresnel node
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Notes
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Includes all variants
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Includes two Storm variants based on Halo 4
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Rigged to an armature based on Halo 5's but slightly modified, IK arms and legs.
Patched to be more accurate! Still not 100% accurate but I got as close as I could.
Weapons are not included, they are from Chiefster's Halo 5 weapon pack.
Huge thanks to Gamergotten for their Bitmap extractor so I could finally nab the Mythic Commander's textures!
@crimson trout Are you able to make a new post?
Since the top message was deleted
I changed the bot so it does not delete posts that links were edited here
Yea let me get that set up in just a moment!