#Halo 5 Elites

57 messages · Page 1 of 1 (latest)

keen mauve
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very cool

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is it using values from the material tags?

crimson trout
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I wasn't able to look at them so it's mostly just eyeballing it

keen mauve
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hmm alright

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if it's cool with you I can adjust them to be accurate then post it in #1024028196762562680?

crimson trout
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I plan to update the pack in the future so I can probably include the material values later

keen mauve
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cool cool

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also if it's using the shaders I posted a while ago then they might not be fully accurate

crimson trout
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It's using a modified version of your hero shader

keen mauve
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I'll have a look

pastel nimbus
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This is cool.

pastel dirge
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AYOOOO

keen mauve
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hmm the skin uses a weird shading system that I can't work out atm

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I'll just do the armours because the skin looks good enough so far

crimson trout
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Yeah I figured out the control's RGB is used for skin colour while I was messing with the Jackals a bit ago and that's basically all I really know about it. That and the alpha is smoothness but Jul's seems to be flipped in-game? idk just plugging it in doesn't work the same as the default skin control

wind copper
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Can’t wait for that one dude who puts the armors on H2A elites to see this

pastel dirge
wind copper
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I just wanna see Jul in the phenotype he was always meant to have

keen mauve
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is it just me or is there no elite major at all

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can't find anything in tags

wind copper
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They do exist in the game

keen mauve
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did you add the material custom or was it imported like that?

crimson trout
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In Halo 4 it seems like the Green and Red Storm elites are the result of a similar bug to the Honour Guard Councilor, so they use the colours of the Commander and Ranger permutations respectively

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The Major and Separatist variants are based on Halo 4 and do not appear in Halo 5 at all so you don't really need to ensure they're accurate

keen mauve
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ahh alright

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officer

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does this seem right

crimson trout
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They should have a bit more red methinks

keen mauve
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h5 fresnel stuff has always been a pain in the ass

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it looks right but I have no clue how it gets mixed in with the diffuse

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multiply looks close

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but it also makes the minor look kinda off

obtuse solar
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Hmm, my dumbb brain be wonderin if the H5 - Infinite shader work on these

crimson trout
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Fresnel is a pain to work with sometimes but then again I haven't really used it much yet lol

keen mauve
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I have been struggling with h5 vehicles for months because I can't work out the fresnel

pastel dirge
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H2AMP techsuit mirrored gauntlets👌

tropic berry
keen mauve
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yeah I have that done

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and chiefster sent me a nodegroup for the h4 fresnel

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it just never quite looks right

hushed dew
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it is here 👀 by the worrrt!

obtuse solar
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Darn

ornate plume
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the background's all pink

hushed dew
crimson trout
crimson trout
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Strange, it should be there. I'll check my stuff rq

crimson trout
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Made using Crab's Texture Unswizzler, Zedd's Super Cool Bitmap Tool, Reclaimer, and Gamergotten's H5 Bitmap Extractor

Been working on this for a few days, it's not perfect and there's probably errors here and there but I cannot devote more time to this currently and it's in a state I'm satisfied with.

  • Credits:

  • TacoHombre for their Halo 5 shaders

  • Chiefster for their fresnel node

  • Notes

  • Includes all variants

  • Includes two Storm variants based on Halo 4

  • Rigged to an armature based on Halo 5's but slightly modified, IK arms and legs.

Patched to be more accurate! Still not 100% accurate but I got as close as I could.

Weapons are not included, they are from Chiefster's Halo 5 weapon pack.

Huge thanks to Gamergotten for their Bitmap extractor so I could finally nab the Mythic Commander's textures!

cerulean swallow
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@crimson trout Are you able to make a new post?

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Since the top message was deleted

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I changed the bot so it does not delete posts that links were edited here

crimson trout