#Spartan Pack [3.6] Update
112 messages · Page 1 of 1 (latest)
I love you
YEEEESSSSS
WE ARE SO FUCKING BACK
@wintry jasper we eating good tonight
YESSIRRR
@rain bluff
LETS GOOO
Bout to make some wild shit
Night made
HELL YEAH
Is it so weird having both chiefs shoulder pads
I did help a little, but most of the effort goes to Gruntington. Bravo sir.
Thank you king
I've noticed an issue with a few of the zones in terms of colouring for 2 of the new shoulder pieces
Zone 4 on the UA/T-55 edits 2 textures, whereas in game it has a subarea that gets a different colour
(Left is blend, Right is ingame)
So the masks are flipped it would appear
It’s worth nothing the materials barely work in the TAC/MX CUTTER hip attachment.
Check the shading tab and see if the masks are wrong
A few of the textures are borked because of that, and sometimes if the normals look wrong if it has a weighted normals modifier, remove it
importing this stuff into my own version of the spartanpack rn
if anyone else is doing this;
all the old stuff should be marked with .001, everything new is below the old stuff
just delete hierarchy the .001 stuff (except the categories so you dont delete the new stuff too) thenyou should be left with only new stuff
select them all, parent to rig, empty groups, then throw them in the usual collections
should work easy and quickly, gonna lag when you do the parent tho
Its not the weighted normals, you should keep that, what you need to do is remove the split normals if their is any.
Then you would apply the weighted normals if they haven't been.
The weighted normal modifier is needed and needs to be applied in the case of HI meshes.
Is their any split normal data on it?
Meaning?
I mean it literally.
I'm saying idk what that means
I think Barrister is using the wrong mask 1?
I didn’t see anything regarding split normals, no.
Swap mask 0 and Mask 1
Which ones are those?
With normals weighted
nope
FLSF Type C
Might need to work your way through the masks then, I can help
Uhuh..your right, I wonder if HIRT is properly getting out data that I didn't realize, one moment.
Probably the closest I'll get to my in-game Spartan 'till Olympus is back up.
I know, that's what I was saying
Seriously, that should not be happening from my knowledge.
im about to try doing that too lol, gonna take FOREVER to get the stripes
why are you doing flat shade auto smooth
That is not flat shade.
That smooth shade + auto smooth.
idc
its fucked either way casey
you need to put weighted normals on that
and remove any sharp edges
might fix the isssue
Oh damn
Can't be as mad as my techsuit lol. Shit uses a stupid pattern I have no idea how to replicate.
That is the thing, this had weighted normals on originally..and apparently they were saying the non-weighted normals state was correct, when I said otherwise.
Which is why I am going into HIRT to pull out those shoulders to check for myself.
i did that texture before, just used some generic carbon fiber texture
I can send you my character file with the texture if you want so you can throw it on yours
repulling from hirt wont do anything
we cant grab the original mesh normals in hirt
I would appreciate that, thank you.
Right, which I was saying originally that it is not weighted normals fault. If their was any data on it for normals those are not correct, and weighted normals stems the issue somewhat.
@ebon willow So yes, as I thought before, the weighted normals version is the correct version, not the sharp edge non-weighted version.
neither are right
I am saying in the case of what should be done.
You should be using weighted normals regardless for all this stuff.
It doesn't since without weighted normals, it has no actual normal data to properly work with.
We can not get any of the original mesh normal data.
it works/looks better with just shade auto smooth
but neither are good
both are fucked
So.. Is the HAZMAT stuff hither?
well i was going to wait till i got a new drive to do more blender stuff but i have something i want to look at so i guess i'll get it now
@ebon willow @lost siren The proper textures for Barrister
What you will need to do most likely is vertically flip the textures around in Blender in the image editor section.
If you need me to do it, I will just do it myself quickly here and resend these.
Mask 0 is the only broken one
Yo, new Spartan Pack! Yes I know I am late to the party
It appears to be the same one, so you most likely will just need to flip the texture around vertically in the image editor section.
I flipped just mask 0 and its fixed
That is what I said, so good.
You are right on that, as df8f is Mask 0, and a2c2 is Mask 1.
The shader has Mask 0 and Mask 1 flipped vs the internal tag order which is Normal, Mask 0, Mask 1, Base Occlusion ( ASG ).
is the Chimera armor core in this pack?
no
For reference, this pack does not include Mark 7, or Yoroi Gloves ( This takes weighting effort that would have added on to the making time. ), nor SPI, Nor Chimera, Nor Hazmat, only any non-glove pieces added to Mark and Yoroi for Season 3 and 4.
wtf no bionicle mask? literally unusable 0/10
I can fix her
Le birbd
Oh. That sucks, Hazmat and Chimera were what I was hoping for a lot.
??? It has Yoroi gloves what?
It has everything the original did + the S3/S4 content for MkVII and Yoroi
Give me 20 minutes, I'm dropping a proper fix a bit of this stuff
Dropping a fix adding it in a moment