#Ignore, go to MWII Operators and Weaponry instead
29 messages · Page 1 of 1 (latest)
Did you convert the texture mapes from dds?
nvm, youre missing the rest of the textures for this
yea, its a quicky
i'm gonna work on it a bit more
thought i'd release a early version incase anyone wants to try messing with it
i mean theres nothing to mess with, its an incomplete set up
btw, are you using the raw texture map format?
the .dds?
yes
blender doesnt take kindly to dds, you should convert it all to png or something
i use xnconvert
will do
probably gonna take awhile though
yh... cod has the same issue halo does. because of the leakers activ also juimbled their file names
but you should be able to fine the correct folder parents using the preset diffuses. iirc the cod models upload with their base diffuses so you could just take the file name and search for what folder its in
also if youre learning to set up cod models, theres a few accurate blend files floating around you can use for direction
theres a ghost model here set up by kayhotic, and theres one on deviant art if you just google cod 3d models
someone uploaded it to their free tier on their patreon
Just curious if he’s rigged?
he is
yup, gonna clean it up a bit in just a minute
just finished updating zimo
cleaned up rig ALOT, and added missing normals
cleaned up the rig a bit now
p3m?
it may seem sketchy but its a decent repository of ripped models
i use it alot
Yee I think