#MKVII "Mule" Rucksack

32 messages · Page 1 of 1 (latest)

lyric sable
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A frame and backpack, designed for use with the MKVII armor core.

Built using Spartan Pack 3.0, and Marine Pack V3.

(I was too lazy to do a proper render lol)

topaz kelp
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I could kiss you rn fr fr

lyric sable
thorn crater
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I wanna make things like this now.. Stahp

topaz kelp
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BY that I mean you can customize the pouches however people want, all I'm really doing is removing the grenade belt from the mollee frame

lyric sable
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beautiful!

thorn crater
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Side note: Don't forget to apply the Modifiers like Weighted Normals and remove ones that aren't needed 🙂

cunning minnow
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i appreciate you for this, tyvm

meager bluff
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Nice

lyric sable
arctic silo
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I recently made a variant, can i send it to you?

lyric sable
modern turtle
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hey there I was looking to using this backpack for a oc of mine but it seems something is wrong with it? Not sure what but it's looking like this in the material preview

rugged fox
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Same, would be neat to get a fix.

loud atlas
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there is no fix for it, that shader is long outdated

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you'd have to use an updated version of the HIMS shader to get it to work

stark jasper
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an

eager compass
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There's actually an easy fix for this

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You just gotta replace the principled bsdf in the shader by pressing tab on it in the editor menu

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Was able to get it working perfectly on Blender 4.3 just now

wild pasture
eager compass
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Click on the center hims shader, or just the big shader everything is plugged into

eager compass
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On the top left of your shader editor tab, click "add", then go to "texture" (i think) and click "Principled BSDF"

You can also search for it in the little search bar in the add list

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Now just reconnect all the wires into the new bsdf

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Then to back out into the normal shader editor menu you can just press tab again

wild pasture
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i fear i may be beyond help

wild pasture
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Okay I made some progress