#MKVII "Mule" Rucksack
32 messages · Page 1 of 1 (latest)
I could kiss you rn fr fr
bring it in
(no homo)
I wanna make things like this now.. Stahp
Also I ammmm fixing it up to be more modular, I can hand that off to you when it's finished
BY that I mean you can customize the pouches however people want, all I'm really doing is removing the grenade belt from the mollee frame

beautiful!
Side note: Don't forget to apply the Modifiers like Weighted Normals and remove ones that aren't needed 🙂
i appreciate you for this, tyvm
Nice
you're very welcome! 
I recently made a variant, can i send it to you?
Hey sorry, I haven’t really been active here for a while. If you still have it and would like to show me I’d be more than happy to see it
hey there I was looking to using this backpack for a oc of mine but it seems something is wrong with it? Not sure what but it's looking like this in the material preview
Same, would be neat to get a fix.
there is no fix for it, that shader is long outdated
you'd have to use an updated version of the HIMS shader to get it to work
an
There's actually an easy fix for this
You just gotta replace the principled bsdf in the shader by pressing tab on it in the editor menu
Was able to get it working perfectly on Blender 4.3 just now
I am blender illiterate, what is the “principled bsdf” 🙃
Click on the center hims shader, or just the big shader everything is plugged into
Press tab, then zoom in and somewhere on the right side of all those nodes should be a square green one called "Principled BSDF"
On the top left of your shader editor tab, click "add", then go to "texture" (i think) and click "Principled BSDF"
You can also search for it in the little search bar in the add list
Now just reconnect all the wires into the new bsdf
Then to back out into the normal shader editor menu you can just press tab again
Okay I made some progress