#client initiated because of adonis
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Oh wait
I see
Your client tried to grab the key again
You might have a backdoor/virus
Or something in Adonis is erroring
How fast does this happen
occurs when it has been 3 hours or more
I've looked for the backdoor but I couldn't find it. When I looked on YouTube, it said it was a network error, but there was no reference to Adonis or anything like that.
The remote event often gets deleted by itself. Is there a solution?
and also this is the original adonis version from epix incorporate
I've tried deleting Adonis and then reinstalling it, but the same thing still happens.
Before that happened, there was something like this, I was really confused
i believe client initiated disconnect is related to roblox shutting down a server whilst you were joining which i think happens if there’s one person in a game and they leave whilst you’re joining or you used the shutdown all servers button in your games page
and that error i don’t think is related just an adonis error related to output (the latest image you sent)
it happen again
any advice?
was it while you were playing or when you were joining a server?
while playing
not only for me
are you sure there isn’t someone shutting down the server whilst playing?
nope
im pretty sure
i’ve honestly never seen adonis ever causing that specific kick since it looks to be more related to roblox specifically shutting down the server
is this just recently happening or been happening for a while now?
Do you have a script removing remote events?
Because Adonis is saying the remote event was deleted
If you have an anti-cheat removing events that's why
nope
there's nothing delete remote event
Well something is I doubt Adonis would delete its own remote
but why
What is above this message?
I've tried many ways to find the backdoor and it's very clear, until I deleted the script that calls the script from outside like require
just an eror
Well something is deleting the remote
But, because Adonis is still running, when you try to re-grab the key it removes you
Is there a way so that it doesn't take remote events from outside but directly from Roblox Studio like a workspace or replicated storage, so it's like it takes the module from inside not from outside because I also found out that some say this is an auto update, some say another script deletes the remote event, some say that Adonis is incomplete even though I downloaded it officially directly from GitHub
hm maybe you could try binding "BindToClose" and see what it says if you do get the client initiated disconnect again
yeah i've never ever seen adonis be the reason atleast to that error
i actually haven't seen that error in a while i think the last time was like a few years ago atleast for me
I mean, Adonis normally doesn't do this
So it's 100% not Adonis
If it was, every game would be down
i would open the F9/Console log again and look inside the "Server" tab before it happens to see the server related logs
you have to be in the TC (team create) for the game to get the server section if i remmeber correctly
If it still doesn't work, I'll let you know here. thanks guys sorry for bothering...
you guys know this problem?
Above the Remote Event deleted warning
Also no, I think something from your game is causing this
oke