#Adonis UI

1 messages · Page 1 of 1 (latest)

outer stone
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I read the FAQ and it says there is themes but mine is just a ModuleScript (Named README). No UIs, please help, thanks in advance

CODE FROM README:

--[[
    This is just a placeholder file so GitHub doesn't ignore the Themes folder. 
    
    Current Documentation:
    https://github.com/Epix-Incorporated/Adonis/wiki
--]]
return function() end;
fading oracle
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in the script

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you can delete it

outer stone
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Oh. were do I get the themes to edit?

fading oracle
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#🧷community-faq message

outer stone
outer stone
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i just insert and use that

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am I not supposed to?

fading oracle
outer stone
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Edit UI right now.

fading oracle
outer stone
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No, Make a custom one.

fading oracle
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oh

outer stone
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Ok, Thanks!

fading oracle
outer stone
# fading oracle np

Where do I put the MainModule script at? just workspace or somewhere in Adonis_Loader?

outer stone
fading oracle
outer stone
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Why is it over there

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I put it in startergui so I can edit

fading oracle
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follow those instructions so you dont break anything

outer stone
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I did

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Unity theme. Copied from MainModule.Client.UI.Unity. Parented to StarterGui for editing.

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sorry ik this is prob annoying for you

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idk if it is, but it might be my AutoScale Plus plugin bugging it out

umbral root
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Just get the module script from the toolbox

barren breach
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put that into startergui

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to edit

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if u wanna be able to see u can disable everything then enable whatever element u wanna work on

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once ur done drag into the themes folder

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also u can delete all the scripts and set the basetheme value to Unity so if they ever update the scripts in it it will auto update ur theme

outer stone
outer stone
barren breach
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idk what that’s used for actuslly