#Lag Issues

1 messages · Page 1 of 1 (latest)

raw brook
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Its been causing severe lag issues when reaching over 40 players and then ping will shoot up. The asset id links back to adonis

brazen mountain
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What version of Adonis do you use?

raw brook
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If thats how you get the version.

raw brook
brazen mountain
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Do :scriptlogs true when the lag happens and see whats in it

regal agate
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No I have the same extact issue

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its actually a big issue

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Not goin to say adonis is the only thing causing the lag but it contributes to half of it with my other script

regal agate
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My scripter friend said

  • "It’s because it constantly is being invoked by all players in the game and the invitations take multiple seconds. If you look in the consul during game server, you will see a lot of errors related to it when people leave"
regal agate
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can a developer comment on this ^

regal agate
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actually brain dead why its lagging the fuck out of my game

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everytime someone loads, or updates cache level

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it freezes for 0.1-0.2 secs

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but if I have 100 players it fucks my game

viral robin
regal agate
viral robin
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i have no clue why this would be happening

raw brook
brazen mountain
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If anything suspicious happens on :remotelogs then the issue may be caused by exploiters.

tidal spruce
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Just saw this now, exact same issue as @raw brook described was happening on our game too. Our game would be fine until we surpassed 40 players ish and then the server would began to lag.

In the end, we had no choice but to switch out the admin to Basic Admin Essentials even though we prefer adonis. Would be good to be able to switch back in the future but can't unless this is fixed.

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This seems to be a universal bug, but only games that surpass 40 players - 50 players seem to really notice this, which is most likely why it hasn't been reported much.

regal agate
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@tidal spruce are you using a trello system>

tidal spruce
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Nope

regal agate
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i have someone tryna make a plugin that hopefully fixes it n if it does ill post it here

regal agate
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  • next time I host a SSU in my game I will see if the usage of adonis decreases with the thing I did, if not then I'll say it didn't work
regal agate
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Set maxlogs to 0 and just log admin commands/bans in discord webhooks (cant really do anything about chatlogs tho) but thats how I stopped adonis lagging my game

frank gorge
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"Adonis is laggy"
Pinewood Computer Core:

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Disable datastores and see if that helps.

regal agate
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ye that didnt work when I did

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it jus do what I did

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that'll fix adonis being laggy

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logging unnecessary remote logs when u can already do it through the f9 console

lethal sundial
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I converted events in Adonis to use GoodSignal instead of BindableEvents

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(In my current working, I’ll merge over soon)

brazen mountain
alpine acorn