#Lag Issues
1 messages · Page 1 of 1 (latest)
Its been causing severe lag issues when reaching over 40 players and then ping will shoot up. The asset id links back to adonis
What version of Adonis do you use?
Do :scriptlogs true when the lag happens and see whats in it
No I have the same extact issue
its actually a big issue
Not goin to say adonis is the only thing causing the lag but it contributes to half of it with my other script
More information: I get around 150-100 players but as soon as it reaches like 40-50 players my game start to lag and adonis is in 2nd place with usage even though I didn't even use any admin commands when I was collecting this data.
My scripter friend said
- "It’s because it constantly is being invoked by all players in the game and the invitations take multiple seconds. If you look in the consul during game server, you will see a lot of errors related to it when people leave"
can a developer comment on this ^
actually brain dead why its lagging the fuck out of my game
everytime someone loads, or updates cache level
it freezes for 0.1-0.2 secs
but if I have 100 players it fucks my game
i wish.
can I disable this like I'm confused why its a thing
i have no clue why this would be happening
Yeah same here. Once we reach around 40 players the entire game starts to lag and then becomes unplayable as the entire server will freeze every 10 seconds.
If anything suspicious happens on :remotelogs then the issue may be caused by exploiters.
Just saw this now, exact same issue as @raw brook described was happening on our game too. Our game would be fine until we surpassed 40 players ish and then the server would began to lag.
In the end, we had no choice but to switch out the admin to Basic Admin Essentials even though we prefer adonis. Would be good to be able to switch back in the future but can't unless this is fixed.
This seems to be a universal bug, but only games that surpass 40 players - 50 players seem to really notice this, which is most likely why it hasn't been reported much.
@tidal spruce are you using a trello system>
Nope
ye its a really annoying n not sure why this is being overlooked
i have someone tryna make a plugin that hopefully fixes it n if it does ill post it here
- next time I host a SSU in my game I will see if the usage of adonis decreases with the thing I did, if not then I'll say it didn't work
Set maxlogs to 0 and just log admin commands/bans in discord webhooks (cant really do anything about chatlogs tho) but thats how I stopped adonis lagging my game
ye that didnt work when I did
it jus do what I did
that'll fix adonis being laggy
logging unnecessary remote logs when u can already do it through the f9 console
I converted events in Adonis to use GoodSignal instead of BindableEvents
(In my current working, I’ll merge over soon)
alright nice, good shit
Or use FastSignal by Stravant
