#Nuke Command rework
1 messages · Page 1 of 1 (latest)
Oh and this helps tamper protection was triggered too.
Sadly the server was shutdown by people over me before I could get in and look at anything.
I mean this is the only thing I can pin it to because we haven't had explosion exploits in close to a year but as soon as the update dropped that happened.
Laredo TX, Border RP owned by charliestudios
We banned the user that exploitlogs flagged for tamper protection and shutdown that server and the explosions stopped but.
I don't think it's the nuke command, but even if it was that'd be awfully quick for someone to find and abuse something like that
no
The new nuke cannot even cause explosions
surely because nuke is a command like everything else, that would mean there is a vulnerability in admin that handles commands?
instead of the single command being exploited
exploiters wont be able to access :nuke without bypassing other core modules
who knows
I'll check if V3rmillion has anything about this
I can't find anything on any exploit about this publicly
Anyways I made a pull to re-add the nuke command
I only reverted it because of the separate module for it that was being loaded, it looked like there was a lot it was doing outside of any functions before it returns anything so I didn't want to run the risk that something in there was causing issues
also figured it'd be the fastest way to settle the argument
allllssssoooooo reverted because someone was complaining about it changing the skybox without changing it back after
Ok i'll try to see what fixed it
Oh yeah
I'll fixd it
Also I made a lot of pulls to fix stuff
Dont merge them yet tho
Ok scel now I have a lot of fixes to be merged
But one question before merge
@polar flame
Can you do :oldlogs ?
This would allow us to see info about it
Potentially
Do you have any plugins
The only code that should run even is this \/ Which doesn't seem to cause anything itneresting.
(Before a nuke)
Nothing here looks like it could cause an explosion
Anyways the nuke module can't create Explosion instances. It only uses meshesh.
So it has to be something else which is not the nuke.
less readable code
nope
I’ll look
There is still 1 problem with the nuke command
Is that it if you run :nuke then it removes all skyboxes after the nuke skybox is removed
I'll fix that bug
I saw nothing of concern.
Ok scel now I fixed the bug where running the nuke command would break skyboxes https://github.com/Epix-Incorporated/Adonis/pull/1062
The old Adonis nuke sucks. This one doesn't also this is highly optimised.
Nuke is from https://github.com/ccuser44/Fast-nuclear-explosion (made by me).
This was already added in #1033 but was ...
Nvm wtf it doesn't
Ok scel now I made it so that the nuke no longer breaks skyboxes
I had it happen again,
Did they make explosions again?
yep
Did you get to do :errorlogs?
So all they can do is explosions?
Also ban the person who said infinite yield is already runnin
Because it means they are using an exploit
okay
yep said nothing
what does the tamper protection mean
Hard to explain
Is it anything I should be concerned about if it’s flagging people constantly
It means something triggered the stuff meant to protect the Adonis client
adonis anti is very big brain
Do you use any plugins?
nope