#đŁď¸ąclassic-role-ideas
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These role is very strong the more i think about it, especially if there's no cooldown betwen eat and kill (like he can always eat after kill, or kill after eat)
He can only beated by meeting or being killed (also it will be less body report for this kill if he had no cooldown)
They would need a really long eat cooldown
Like 20-25 seconds
Honestly, I could see it being used in trick or treat, kind of like the bird equivalent of a cannibal hillbilly
Thatâs interesting
I just knew there is a bird named billy xD
Just them against the rest of the lobby, but they can eat the bodies to hide who they are
Also I know this is the wrong channel but did anyone from higher up ever say anything about adding virus duck? I was just saying it here so I didnât have to find where you chatted previously in the gamemode channel and reply to that.
I'll be honest with you, the only way any of us are going to know that a role from here is added, is if we see it in the game
Ohh
I'm a moderator and a beta tester, but even I don't know what is coming up til they announce it.
Now that I think about it Whoâs the highest in this server or the creator that designed this whole thing when I joined this discord I never really got the whole idea
Maybe because I joined at a very late time or something like that
the managers are the co-founders of the company
I joined right when the neutral roles were getting added in and such to classic +
Oh-
so when chris or herbert, or any of the yellow named individuals tell you something, it is coming from as high as they get
and that's also why you don't ping the managers or crew. The mods get very angry when you do that
Its remind me the usual misconception that discord mod knew all the secret info, and can add new roles to the game, etc while actually they only moderating the server
But hey, this might be oot xD
yep, off topic for sure, TO GENERAL!
Why so? Is it because your not supposed to or is it because certain people just ping at really bad times and the mods get really mad because of it
Oh alright
%Role Robin
Role morals:(Neutral win)
Role abilities:(Kill button)
Role special ability:(Sing)(If the robin bites 2 geese with its beak (not killing them) it will gain the ability sing the sing ability causes all geese around to go blind for 3 seconds the robin than has a chance to kill this doesnât effect the geese or ducks or even neutrals in any way)
Role meaning:(This is to stop people from grouping up too much and using social deduction skills to tell if someone is lying if nobody can see this gives the robin a free kill and than players will know not to stick together that gives the robin to many people to blame)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
%role arsonists role morals:(duck win) role abilitys:(kill button) role special ability:(oil/light)(if the arsonists gets close enough to a goose he can put oil on them and when he wants to light everyone on fire he has a secondary button shaped like a matchstick, only can do this once, oiled people after meetings become unoiled)
Thanks @ornate ore for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The devs are aware of roles from AU mods
Eh still think this role is a good separation role, but rules are rules without the rules in order in the world every would go to heck
But what are the au mods idk what those are
If you don't know what they are you perfectly described the Arsonist role from the Town of Us mod for AU
Slushiegoose the developer of the mod actually worked on it before we brought him over to Gaggle to live his Goose life
so when we say we know of the mods, we know the mods haha
Oh I don't even own the game and somehow described a moded role that's funny
Completely forgot about the pigeon role
But anyway have a great day
I got a coding club I have to go to so, have fun and be safe
Beside pigeon as a hard counter to this proposed role (shoebill)
Falcon can actually hard counter this role too, becuz as long as he alive, then both goose and duck cant win by "outnumber condition", which mean the shoebill cant win easily either, and the falcon can keep doing his kill without the fear of "accidental shoebill win" (becuz falcon role itself prevent shoebill from winning), while the duck and goose were kinda scared to do their things (like task, killing, etc)
Thus its kinda implied that the shoebill must get the falcon out first (maybe also the pigeon), and then proceed to survive until goose/duck achieve their winning condition
Hello, this idea came to me.
It's like ninja mixed with lovers. I call it Cupid. The concept of it is that they can shoot one person with an arrow (doesn't kill them) and then either after a meeting or after some time they can shoot another arrow that binds that person to another person. They can even bind goose to ducks. This can either be a role that is on a team or on its own like the pigeon. But it's assures two people (or more if the devs decide on it) can die if one of the targets gets killed, voted out, etc.
Not the first time I've seen this idea come up. The question being, what happens if one of the people they target is lovers already? Do they have a kill button of their own? If they are neutral what is their win condition?
This might be a stretch but can we have something like a executioner he be neutral called a hobbit
First, all neutrals are named after birds. Second, if it's a role that's in another social deduction game, it's probably been considered and either added or not added for some reason.
@calm hare if they're already a lover, then it removes them from that lover and assigns them to the new one. Maybe some special condition can be met for the lover that's losing their lover where they can try to get the cupid out and that's a lover win. Just a thought.
I wonder if there could be any new map exclusive roles to "old" maps.
%role
Hawk
Neutral
Role Abilities: You can randomly choose to snipe someone from any distance in the map.
Role SA (Special Ability) If the Hawk kills atleast 2 geese with their shot, they can give someone random a gun to shoot whoever they want. ONE TIME USE.
Cooldown: 40 seconds for each kill.
Reason for this role: This is for people to stop grouping together and instead of grouping and clearing eachother, the Hawk can easily snipe one of them out without even noticing.
Thanks @low marsh for your feedback, we'll be sure to look at it 
%role
Flying Eagle
Goose
Abilities: The Flying Eagle can fly somewhere random by just clicking a button once per round. It will teleport them somewhere random.
Win Condition: If the geese win, you also win too.
Special Abilities: After 3 days, you can teleport 2 times per day making you even more powerful.
Reason: This is to help any Flying Eagle escape kills or chases, and you are able to escape.
Thanks @low marsh for your feedback, we'll be sure to look at it 
Alright then
- Hawk, would be a neutral and have it's own win condition. Sniping roles are really the antithesis of GGD being a social deduction game. If you can just snipe someone from across the map there is no way to find out who is doing the sniping. You are also giving them a second ability to just randomly give people a kill button.
- Eagle, Random teleportation would make the role instantly confirmable. Given the name you picked this would be a neutral role and would have to have its own win condition, not "wins with geese". What exactly do you mean by 3 days? Do you mean after three meetings?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Role: Beaver I Type: Neutral I Goal: Survive till the end of the round to rob Goose's win. I Ability: Can set up a sound trap as long as its near the water. When someone triggers it, 2 beavers will kidnap the person to the water and die. Can only use once per game.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Role: Platypus I Type: Neutral I Goal: Survive till the end to rob a Goose or Duck win. I Ability: Nothing. They're a Platypus, they don't do much.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Neither of those are birds
Yeah
%role
Parrot
Neutral
Abilities: On odd meetings (Meeting 1, Meeting 3, and the rest.), they can mimic a role and use it on somebody.
Pros: This is useful for incase if you mimic Birdwatcher, you can look around and then the ability will disappear and you wonât be able to use Birdwatcher again. This role is the perfect role to catch a duck in the act and expose their identity.
Cons: Unfortunately, you cannot use on Vigilante, Sheriff or Duck because if you do, it will rebound onto you instead and you will die.
Win Condition: If you stay alive, you can win with any team that owns majority.
Thanks @low marsh for your feedback, we'll be sure to look at it 
Neutral/duck role: Crow, can steal a small bounty of silver with each kill >:3 perhaps a longer cd. I thought this would be fitting because of Crows real life tendencies, apologies if itâs been suggested already, i searched and didnât find similar ideas
%role
Blackbird
Goose
Abilities: Each meeting, they recieve information out of 3 people, and one of the 3 people are evil.
Pros: This is a useful role for a Goose advantage. If you cannot find the killer in current games, the Blackbird is a good role for your lobby.
Cons: You can be easily caught by anyone if you expose the information, and depending on the type of lobby, Assassin will murder you but it is a very useful role.
Win Condition: Help Geese win.
Thanks @low marsh for your feedback, we'll be sure to look at it 
%role
White Dove
Goose
Ability: You can shield someone for the rest of the game, causing them to be immune to one kill. You can also protect yourself once each game.
Pros: If the goose you shielded is attacked, you will be notified. This is useful especially for informative roles. For example, if a Detective has information and exposes it, you can easily place the shield on the Detective, making them not be killed and instead become avoided.
Cons: If you shield someone, you cannot shield anyone ever again. It is a one time use (in games obviously). You can shield yourself or choose to shield another making your risk to die bigger.
Win Condition: Help Geese win.
Thanks @low marsh for your feedback, we'll be sure to look at it 
"I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
%role Conductor(Goose): (Nexus exclusive), Whenever the shuttle leaves, you get notified how many players are on there, living or dead. (includes players in the vent)
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Terrorist
Goose
Ability:If you die to the killer,then killer will get the 30 seconds timer bomb.(this bomb is same with the demolition duck's)
Thanks @zinc wave for your feedback, we'll be sure to look at it 
That sounds way too good, but it depends, does it get a short time before you have the timer or timer immediately?
What do you mean?
when the demo hands you a bomb you have some time before you actually get the countdown
yeah
So does the 30 seconds happen immediately or does some time pass before it starts ticking?
Since I said as "this bomb is same with the demolition duck's",That bomb would have some time pass before ticking.
Ok, so you can use this to determine who killed the terrorist because whoever starts ticking with the bomb killed it, in a perfect world. But likely this is just another free kill on a goose with the bomb
Had the same concept except if another killer kills the player that killed the âterroristâ, than that killer gets the âbombâ and that process continues until the timer runs out, and the âbombâ does stop permanently if any type of meeting is called, creating counter play.
Thanks @zinc wave for your feedback, we'll be sure to look at it 
There already is a politician role in the game. He can't be sent to jail, even in ties.
Oh
@low marsh
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Neutrals don't win with geese, they don't win with ducks, they are their own team and have their own win conditions
%role
Fire Quacker (Duck role)
Can set off flash bangs to momentarily blind and deafen geese in an area around them for a couple seconds, making it easier for ducks to perform kills
Edit : Would probably have the same cool down as demos bombs (30 sec I believe?)
Thanks @molten maple for your feedback, we'll be sure to look at it 
so....grenadier from modded among us
But flashbang has been suggested many times in one way or another so they will either add it or not
Veteran (Goose role): Kill anyone who tries to kill you no matter what faction. Cool down 50-40 seconds
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
Also, Gaggle hired some of the mod makers from modded among us. So they know all about those roles and have either thrown them out already or tried to figure out how to work them in. No point in suggesting them really
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
So they can just...tell if someone is neutral/goose/duck at any point in the game?
This removes all social deduction if this role is in the game
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
- A role that just tells you what someone else is removes the deduction factor of the game
- This would basically make the detective obsolete
%role Rotten Goose. Kills vulture or cannibal if their corpse is eaten
Thanks @dire hull for your feedback, we'll be sure to look at it 
Vultures eat rotten meat all the time and they don't get food poisoning
There is no counterplay to this role. There is also no benefit to this role if the vulture or cannibal is dead and there is a chance the Cannibal is not in the match
A bit over kill on the fact checking, i think you knew what i was alluding too. Ducks dont wear clothes and walk around a space ship either. The benefit to this role is if the vulture eats the poisonous goose, they die
thats a benefit
No way to counter it outside of the vulture just not doing what they are supposed to do
theres no way to counter canadian either unless theres a pro in play, you just hope you dont kill canadian
so you would hope you dont eat the poison
"What about the CANADIAN you say? Isn't the Canadianâs power level too high if it can also remove a Duck when it dies? Well, an important facet of roles should be that there is play and counterplay. There are several ways around a Canadian. For example, a Professional can successfully kill the Canadian, and not activate their ability. An Assassin can shoot the Canadian. The possibility of the Assassin also prevents the Canadian from freely stating their role, and a Canadian even stating their role publicly to whoever they spawn with might have made a terrible mistake. The Canadian can be voted out. The Canadian can be ignored."
Never said the Canadian was OP, and I just stated the pro can kill without report and if the canadian can be ignored, so can a body
you can't lie your way out of getting killed just for eating a body
I just like to argue lol sorry, i dont really care that much about it
no worries, poking holes in roles is kind of my hobby around here XD
There's nothing wrong with arguing (or, more accurately, debating) so long as both sides are civil about it.
Also, the Rotten Goose role is designed to counter one or two roles. All the other roles (with the exception of bodyguard) do more than just counter one role. Try to keep that in mind when suggesting new ones.
%Role Enemies
Role winning morals:(Get your enemy out to win extra money)
Role breakdown:Two people are assigned as enemies (know who each other are) however they will not know the other persons role nor will they know there enemy until a meeting is called (just like lovers when you need to call a meeting to see who your lover is or find them) after finding out who your enemy is you have to try and determine there role to help you get them voted out such as watching, spying on, and trying to maybe even kill your enemy if you have the chance too (since any role can get enemies) if your enemy gets voted out or you kill them as your normal role and get a cash (or coin) bonus (you do not automatically win you need to still play as normal however)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
So it's just dueling dodo mixed with hitman, with a side of gamethrowing by potentially killing someone on your own team for like 10 silver at the end of the game?
It helps make the game more challenging and a bit more interesting
But hey money is money
Promoting people to make stupid misplays is not interesting. Hitman and bodyguard work because they both make sense together
so...executioner but for money instead of winning the game
Now that I just realized yeah, it is a lot like executioner.
But if this did somehow make it certain roles should not be allowed to be enemies
Now that I think of it.
Cause like what if somehow bodyguard and hit man got enemies now you know who the body guard is.
Very low possibility but possible
I would imagine enemy has to be their own role. So like, make an Enemy Duck and Enemy Goose. But that has its own problems if you know who the other is. And making them rival neutrals has its own problems, especially if one of them is killed instead of voted out.
Hi
is there a parasite that can lodge into a bird?
Only as a kill sting (currently).
Role: Simon Duck I Ability: Simon Says. Nothing happens in the round its activated. When the next round comes, the targeted player must kill the designated player the Simon Duck assigned or they die. Can only used once.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Alright I have a terrible role idea I need opinions on
%role Billionaire Goose
Summary: When you die, your killer will have to kill you chosen heir to maintain their Identity.
You have a 1 use ability you can use in meetings to determine an heir. Whenever you die, the killer has to kill you heir within the next 2 meetings, otherwise the heir learns the role of your killer after the second meeting. This only works when killed by a duck or a falcon.
Thanks @gusty bone for your feedback, we'll be sure to look at it 
interesting role. Puts a timer on the killer.
I think game need more neutral roles . Peafowl : its can copy targets ability until a meeting. It cant use their ability same target after a meeting. Winning condition is not get voted out , so İt can win with every team
Maybe it would be better to have the ability to choose an heir be a trigger ability on the map.
Neutral roles win on their own. Surviving to final 3 is fine, but I'm not sure that's creative enough for this role.
%role
Hawk #1 (neutral) - If you complete all your tasks, you can kill anyone on meeting (like assassin but you don't need a role), you receive new tasks when you kill someone.
Hawk #2 - You can mark one player during the game, everyone see on meeting when someone is marked, if you mark that player again you can kill on meeting. You cant mark any players if that player if someone is double marked and alive, but you can mark multiple players if no one is double marked (That's a big description lol).
Hawk #3 - You can colect dead mice that are around the map, You can kill someone on meeting if you colect 2 mice.
The win condition is the same as Falcon, so like pelican and dueling dodo, can only be one of them
That role have a lot of problems, but I like the idea of kill on meeting
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
How complicated is this role?
Roles should be able to be explained in a few lines, even if the nitty gritty nuances would take longer to explain. Lovers will die if their counterpart dies, and they win if they get to the end. The Professional leaves invisible bodies and canât report any bodies. Players donât necessarily need to know up front that they wonât report the Canadian, but the concept of the Professional is simple. If a role you are suggesting has several powers, itâs likely too complicated for Classic+. It doesnât mean that the role has no worth, but it might need to live in another game mode.
Also this role has way too many abilities
I think their meant to be separate variations of the same general idea for the same role, not all on one at the same time.
My problem is different though, I donât really see what this adds beyond destroying the 2-shot assassin meta. (Which, in turn, majorly buffs the assassin)
Hawk 1 is too powerful. There should be some consequence to killing in a meeting.
Hawk 2 is a bit confusing. What sort of counterplay is there to being marked?
Hawk 3 is OK, but the mouse meta seems odd.
Thanks @merry ruin for your feedback, we'll be sure to look at it 
I need peoples ideas on this
There is something missing that could fix this idea
It just feels odd
First issue with this is that Neutrals win on their own, not with another team
Vigilante with extra steps
Or dueling dodo without having to do tasks
Yeah it feels like this role is just kill anyone and die now that I reread it
And the fact itâs a neutral and wins with another team
have you given the role document a read over?
Yeah this was just a random idea I came up with
But for some reason I did the % role thing
Ventriloquist - During the game, he selects a person to control who will vote for. But his vote will always be skipped.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
Expert - When using his ability, he is able to see the footprints of the last person who passed through the region, for 4 seconds. This skill has a cooldown of 13 seconds. Goose function.
Tracker from modded among us. Has been suggested many times. Also if a role is in another social deduction game, modded or unmodded, odds are it has either already been suggested a few times or the devs already are aware of it
Ok, I try it. lol đ
%role Seer(goose): after inspecting a body you can see a "ghost" replaying the last 15 seconds before that player got killed. Can give some important information such as where they came from, but you will look suspicious for running away.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Teleporter duck - if you are the only person to vote someone, the next round you can press a botton to teleport that player to a random spot, you can't choose where (good with teaming geese)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Once the medium was like that, but the players just stay close to who killed, was an easy way to spot the ducks
Could you do yourself? That sounds like an incredible escape maneuver
It's a replay of when they were alive not an actual player controls it
For me, you can
But I dont know how good that could be
But the idea is when someone is running togheter, so you vote one of them, after that you use your ability and kill who didnt teleport
And sounds fun
But know I'm not sure how useful seeing what someone did before they died, maybe also hearing what they said could be interesting if they possibly said something to who killed them
Than I like more my other idea, "If you are the only one to vote someone, you can hear what he is talking" (goose)
But that have a problem, is technically easy to prove yourself
So i think i did that being a duck
I don't remember
And in public lobbies is useless, another problem with mine and yours
If someone is always voted, why you don't vote yourself to protect you? And someone can vote you too, so... you can't always do that, only 2 times it could work
You will sound sus if you dont vote yourself to protect you
Yeah, that was the idea, but I agree with kitzah, so much complicated
And like I said a lot of problems, like a difficult way to indentify the hawk, or end game is very difficult to do something
Biggest problem of that I see is keeping a record of the player action. To my knowledge, Gaggle doesn't keep any active play data short of which roles win which games. I'm not sure it would be something that could easily be integrated into the game, especially keeping mobile devices in mind.
I'm iffy on the idea. It would be easy to, say, mark the bodyguard, teleport them away so the hitman could kill their target unprotected.
If I were creating that role, I definitely would prefer being able to teleport the marked player to me rather than randomly on the map, but the same problems still apply.
Then bodyguard knows who is hitman, if his target has died, just call the meeting, 1 duck less
That's if you see the hitman before getting teleported.
Yeah, but thats the value of teleporter...
But you can couterplay, not like celebrity who the only couter is pelican (spy and assassin too, but only with both)
Is pelican some new role or smth_
It will be a new role, exclusive to the basement map. He eats bodies whole, but only digests at a meeting.
No, they stay alive inside pelican until next meeting, so canadian and celebrity dont activate
How is that different from what I said?
its not lol
wish someone could VOTE from the dead TBH.
no, it's that they don't die unless a meeting is called and they don't live if they are inside the pelican, when said meeting is called.
what on earth? You know who killed you....
No, you can VOTE from the Dead. Just a Goose who can VOTE from the dead.
So, voting for someone from the dead is bad?
THe only communication with the dead is via the medium, and that's very limited info
Question: what happen when someone kill the pelican who has eaten someone? Does he die too? Does he "return to life"?
Anyone alive inside the Pelican is free again if Pelican gets killed
Cool! That's really fun
It really is!
Anyone inside the pelican can talk to each other and the pelican, so it's fun to taunt the pelican while you're inside
Yeah, I saw the livestream, im nervous about the medium v2 being op...
Well the key is, anyone inside the pelican is still alive until a meeting is called, so Medium wouldn't detect them as being dead
No, im talking about the new one who can see everything like a ghost, but colorblind
Oh, I wouldn't worry about that being too op
For me the idea sounds strong
That's kinda OP. The next time someone sees the pelican. The eaten player says "Hey help me out" It is only useful for non-voice chat games
And it's the Astral Goose, btw 
Yeah, i didnt remember the name
People inside the pelican aren't heard by others freely moving about
To me, it isnt OP because I'm guessing that the astral ability has a cooldown and a time limit on its use so unless one has inside information on the exact time, location and who is going to kill, I dont think that would be a problem. If the color, cosmetic and name are not visible, all you know is someone died and where.
When Astral uses their ability (which has a cooldown) their Astral form moves very slowly and only has a brief duration of the effect. And everything goes greyscale. I think it is pretty well balanced
The name and cosmetic wouldnt be visible either, correct?
Plus, with the various tricks on the map, you won't know if a body disappeared because of pelican, the environment or a professional kill.
%role Wizard(goose): (proximity chat only) Your temporary ability allows you to listen to everybody speaking at once, albeit each voice will be distorted at different pitches. To clarify "temporary" is that you get up to 90 seconds of hearing people in a single game. You better use the crystal ball wisely before it runs out of juice
.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
This is difficult to use early in the game with many people screaming over each other, although later this can be useful to piece out certain information among the group if you can understand who is saying it.
What's the cooldown on the ability like? Only once a round? Once a game? It's definitely a cacophony of sound to hear everyone, and no guarantee you'll even get useful information.
You get 90 seconds and you can turn it on when you want it on and by clicking it again you turn it off. You decide how you want to use it over the entire game.
Oh, a total 90 seconds over the entire game? Potentially useful, but judging by meetings when people are trying to talk, it often won't be useful. Still, an interesting idea.
Please take normal conversations to #đŹď¸ągeneral this is for suggesting roles for the game
I have suggestion to neutral role: velociraptor (there is dodo so why not another extinct bird): he can turn 1 player into utahraptor, but turns after meeting. Both can kill, utahraptor has 25% longer kill-cooldown than velociraptor. Win when everyone are dead
- Needs a win condition if neutral.
- Sounds like there's team swapping, which is a no-go.
That sounds nothing like Team Swapping And he gave a win condition.
The only problem here is we dont accept dinosaurs we accept birds
Avians evolved from dinosaurs
To clarify: Turning one player into another role with a dfferent ability and a new win condition is considered to be team swapping. Anything that changes your win condition and undoes everything you've been working towards can be very unfun because you can play very well, but end up shooting yourself in the foot because your win condition changes partway through. It also has a tendency to reward bad play, since the worse you play the better off you are when your win condition changes.
Also the win condition was edited in, like, 24 minutes after the original posting.
%role Coward(goose): During a sabotage you become invisible to the ducks. You can still be heard and killed while you are invisible, but this is more useful to increase your survivability allowing you to escape or hide from scary circumstances such as the lights being off.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Wait, are you invisible to only the ducks? Can neutrals still see you? Can the geese? Also, by making them invisible, it weakens sabotages, making one of the few tools ducks have weaker and harder for them to win. Just ask any lobby where all the geese are constantly grouping up.
Hey I have a new role idea that I Tweeted you guys about. The Platypus. The Platypus knows who the killers are but is muted the whole game and can't use the chat. The Platypus though having a duck bill cannot speak Goose. Their goal is to non-verbally out the killers to the others and get them voted out.
It could also open up a Duck tactic to mess with the Geese.
1: Platypus (despite the duck bill) isn't a bird and thus wouldn't be used as a role
2: Even if it was a role, all geese are labeled as geese and all ducks are labeled as ducks. Because this is neither, it has to be a neutral role with it's own win condition
3: This role is way too blunt to be added into GGD. Roles in GGD never give you all the information, nor do they slice away core features (Falcon being the exeption, not the rule). This role, while balanced in theory, warps the entire meta to be focused around weather someone is a fake platypus or a real one, taking away time for other roles in the process. The only role that could compare to this one in terms of meta warping was the assassin, but the assassin has a reason for disrupting the meta: It discourages "Role Calls", where everyone claims their role to confirm themselves near the start of the game. The Platypus, however, doesn't change the way ppl play the game for the better, it just makes them have to focus on weather or not one role is telling the truth or not, for the whole game.
Interesting idea but it would be super easy to abuse. Also as a neutral role, it would need a win condition where it wins by itself. Otherwise it might be better to brand it as a new Goose role
I do worry a bit about the role knowing who the ducks are and trying to vote them out. It's pretty similar to how the Medium originally could see the ghosts flying around, and they would just hang around their killers. The main difference is this role could easily be killed. Plus, if open voting is on, it becomes far easier for them to mark the killers.
I wasn't thinking of it a neutral role. I was thinking of it as a Goose that knows what's happening and faces the challenge of communicating it. As for it not being a bird. Birdwatchers are humans.
Yeah it should probably only be available for hidden voting.
Or maybe they can only skip like Falcon.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No, the Birdwatcher is a Goose that watches other birds and writes their routines in his journal
Proof:
#lore message
#lore message
By that logic, a spy is a human, hitman is human, etc. Attaching those words to either Goose or Duck makes the role one or the other. Any role not a Goose or a Duck is a neutral that is a different bird species with a unique win condition
so if it was named "wannabe-platypus goose" it would be fine?
Typically it is Noun + Goose/Duck. Wannabe platypus Goose is a bit of a mouthful.
Platypus fits. But if y'all are sticklers for DA Rulez, I understand. Maybe you can figure out another fitting name for it.
Like a Mime.
Honestly a role that knows who all the Ducks are is highly unlikely to be implemented
Because they are in fact sticklers for DA Rulez
All roles I suggest have some holes :/
what are DA rulez?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Those are the core guidelines for role design
the ones in that file the bot sent? They seem more like suggestions than rules.
You're certainly free to suggest ideas that don't follow the guidelines. Just know that they likely won't be suitable for Classic +
Resurrection, team swapping, communication with the dead, and kill prevention are all key no-nos that are commonly suggested
None of which I suggested. But again, I understand. I'll leave it at that.
I understand why they are "no-nos" but somebody had to suggest the lovers being able to be different species and the bodyguard having a neutral target, right? They both can cause team swapping.
Team swapping with regard to gameplay is when an ability would change you from one team to another. This does not fit into classic + but works great in Trick or Treat.
A person can always choose not to play play along with the objective they've been given and try to help a different team but that's not team swapping as a game mechanic that's just being a bad player
Yeah, but if a goose and a duck are lovers, the goose could turn against the rest of the geese and still end up winning with a duck. How is that not team swapping?
Again that is a player choosing to play against their assigned objectives. The best thing for the geese if you as a goose lover who knows your partner is a Duck is to get yourself killed.
Yes only ducks. It was supposed to be helpful when you are stuck alone and need to run away, and there is already enough anti grouping tools. I would think it would be okay
That's not team swapping. Lovers is kind of a side-team, a reason for the goose to not immediately rat out their duck teammate. However, ducks still win with ducks, and goose still wins with goose.
^^^This, the lovers and bodyguard don't switch teams. For all the bodyguard knows they are protecting another goose and loves still say on their prospective team, they just have an extra win condition. Neither swap teams where they would win with the other side.
For the platypus? Being silenced is not the handicap you think it is and people could quickly figure out who the platypus was. From there it is either getting shot by the assassin, or the platypus getting some geese to follow them and just running circles around the duck. Same reason the medium doesn't get to see ghosts anymore
On another note about the "velociraptor" that's just The Jackal from The Other Roles amogus mod. So the devs have already heard of it and either considered it or thrown it out already.
Plus, in a way, the lovers are their own team because they have a win condition
And, I dunno if this was an intention or an oversite, but the way lovers can play when they are in duck/goose relationship aligns with the "all is fair in love.." trope as it wouldnt be wrong for the goose to act in accordance with other geese or to cover for their duck lover or to even act in such a way to sabotage both ducks and geese for a lover win
A lot of GGD is all about player interaction and what the PLAYERS want to do. If you want to betray all goosekind you can. But you are never forced to. That's why "role that can control other player" is a no no. It takes away the fun of being able to make your own choices
I think the only roles that are under an unspoken obligation are ducks. Its kind of a no no to betray other ducks, not a rule but a stigma. But as almost every role you can play how you want.
Oh i have seen plenty of ducks dime out their partners XD
or smash them with the boulder XD
same but its still a no no
Ok, so if winning with another team isn't team swapping and neither is letting another team purposely win, then can somebody please define me what team swapping is?
Team swapping is, you start off as a goose and you turn into a neutral/duck
or vice versa
as far as game mechanics go. what players do or do not do, if they let the other team win on purpose, that's not really a game mechanic, that is player interaction
Any role that actively changes someone's win condition mid-game
Lover gets an extra win condition that isn't with the geese or ducks along side it's original one.
Bodyguard still only wins with geese, even if they get a gold reward for their non-goose target staying alive
A duck ratting out all their fellow ducks isn't team swapping, It's just game-throwing
how about a duck with a long ranged gun
with a longer reload
wait a minute... why do we reload knifes?
Who said anything about reloading knives?
I've said it a few times, and sniper has been suggested even more times, if you can just shoot someone from a distance there is no deduction to figure out who shot someone
Chicken nuetral role -a role that can kill but comes with a long cooldown that is multiplied by two times the amount of the original cooldosn that host set it to - the chicken can also place a remote arm on task which blinds the victim for 10 seconds and slows then down for 5 seconds - to make it more interesting there are diffrent variations of the chicken which is void chicken - acid chicken and corpse lord chicken - the void chicken can place void bomb which detonated can stop people using there ability for 60 seconds and the ability to place the bomb is 120 seconds the acid chicken is similar to void chicken but can place acid puddles which if stayed to long will die and also slows them down and corpse lord chicken can bring any dead player into a AI zombie which is slow and
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
How complicated is this role?
Roles should be able to be explained in a few lines, even if the nitty gritty nuances would take longer to explain. Lovers will die if their counterpart dies, and they win if they get to the end. The Professional leaves invisible bodies and canât report any bodies. Players donât necessarily need to know up front that they wonât report the Canadian, but the concept of the Professional is simple. If a role you are suggesting has several powers, itâs likely too complicated for Classic+. It doesnât mean that the role has no worth, but it might need to live in another game mode.
No role has multiple powers
Venting and killing can be considered the most any role has, and thatâs baked into what a vanilla duck can do. However, there wonât be any roles with several powers in Classic +. Maybe in a different game mode. Part of this is a concern of the balance of enjoyment in the game, and making a role too cool, and by comparison everything else less enjoyable. Another consideration would be that we intend for the game to be on mobile as well as pc/mac. So if your role requires several buttons, that might barely work on PC, but adding a few buttons in addition to the use/report/ability/vent buttons makes the UI very difficult to navigate on mobile.
What about visionary goose - when this players reports a body gets a text hat shows how the player is killed by showing the role of the killer and what caused the victim to die will also show the role of the victim
No names no color
Gives up too much information
Mortician already can figure out the victim's role
Maybe a role that identifies what role the killer was could work with balancing
But it is a better mortician
Maybe apply the powers to mortician
Most people don't like the mortician role
Because u have to rely on a htton to reveal a role
I just don't think people use it to it's maximum potential. It is underwhelming if you get unlucky with finding bodies, I'll give you that.
How does this affect existing roles?
In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete.
Did you read the role document?
How do you explain this rule
Oh wait
No maybe for my role remove the ability victim's role
Is that better
That's a better idea because it only gives information about the killer of the body
Not the role because mortician exist
Just knowing what roles the ducks have gives the geese a huge advantage
"Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals)."
Most of the time you could figure out what the ducks are, the existence of roles like snitch, professional, identity thief, demo, party usually get figured out quickly, if not immediately
yes, but the geese still have to do work to figure that out, not have it handed to them on a silver platter
and mortician doesn't need an upgrade, it's a super powerful role
Just to explore the idea a bit, Ducks aren't the only roles that kill, so this role could figure out a Duck role, Falcon, Vig, Sheriff, Avenger, or Dodo
Might be better if the role only got information as to whether the killer was a Goose/Neutral/Duck without specifics
even that could be used to instantly confirm a sheriff or vigi
Sure, you'd have to have at least two people truthfully confirm their roles to each other, then find a test subject
A bit more likely in the wild than a falcon check 
I still will never let a falcon check be sucessful
I don't necessarily see that as bad. First off, the visionary has to find the vigilante, and then somebody has to die (most likely a goose). This takes out one innocent body to exonerate the vigilante, who is now left without a shot.
Sheriff is already confirmable in most situations, killing themselves. And if the visionary were to inspect it, they could get the message of "killed self", similar to if someone's lover dies.
Plus, if the falcon tries to pull the trick? Just kill the visionary instead or lie about it.
I would probably also add a cooldown on the visionary, similar to the mortician's power. Have to stand over the body for 3-5 seconds to learn which role killed them.
Mortician already (lightly) Confirms Sherf
Mortician is my second favorite goose role (next to BW), because as long as you know how to find bodies, you are going to be impactful no matter what.
It whittles away claim space, gives you safe assassin bait, can tell if someone's a fake sherf, differentiate lovers from a failed sherf/ninja, and is one of the safest roles to claim
It's the most versatile role in the game, so I don't think it needs a buff
Although I do like the idea of the Visionary only having the "see what killed them" part, that would be an interesting parallel to mortician
The trick is finding bodies.
I hate mortician because your relyed to find on bodies even if u do find a body what information do you have yea you know there role but it's useless info
Your just a regular goose
Refer to here for (extremely powerful) mortician uses
But how many times does that happen
And sure you have to find dead bodies, but thatâs not too hard if you give yourself a patrol after you finish tasks. (Or claim to everyone so they bring you to the bodies [if theyâre cool])
Most of the time I get at least 1 inspection as mortician, and I play on public
How many times you find a body and you need to differentiate
The lovers and a sherrif missfire
It's not a fun role to play as everytime I get mortician I leave because I almost find no bodies
Same as detective
Knowing if thereâs a ninja in the game, if the sheriff is dead, or if thereâs one duck down because lover goose died is powerful info
Learning where kills are most likely to happen is something that happens as you get better at the game. Mortician requires a higher skill level to use effectively than some other roles.
Understandable
I hate Sherf because I always either donât kill anyone, or end up killing myself
No sherrif is a better role because u don't jave to rely on meetings to kill people
You can make a good decision
Detective is actually a bit easier, I think, than it used to be. Weaker though.
Detective is ass bro
Sheriff is the role that causes the most losses for the geese. The devs have this info, and games with a sheriff in them are more likely to result in a non-goose win
Your basically just a regular goose accept woth the htton to check people
Just because a role canât kill, doesnât mean itâs bad
I know
I like the mimic goose
And also the mechanic
I like roles that have a purpose
A good purpose đ
Sheriff is a bad role then.
Vigilante doesnât die when killing, making it better for taking action into itâs own hands.
Medium is okay it gets boring sometimes
I mean if u guess wrong u die
That's the balance
I say sherrif is better than Vigilante tho
Listen, Iâm intentionally being obtuse here: I donât actually hate sheriff and I enjoy playing it. The problem is that your saying that the investigative roles are useless while defending the role that most often costs geese the game.
They have a use: Catch ducks in lies
I'm not saying there useless I'm saying they just suck
Detective is strong when used well. As always though, if you don't want to play a role, you're free to turn it off in your lobbies.
They're boring
They just donât spoon feed you all the information
Every role has a use. Whether you have the skill to use it well is up to you 
Like I'm not saying medium is bad
âIâm not saying theyâre uselessâ
đ§
Done before in modded Among Us, which the devs are aware of
Yes, if you leave among us out too long in moist conditions it gets moldy
Practically everything that could be thought of has been thrown into one AU mod or another. There's a reason that most of them aren't in GGD 
In that case the game has grown an entire forest then 
Should just be called "A fungus" then
I would love to see some form of "tracker duck" like a duck who sees footprint trails the same color as the players who walked through that area
Already in modded among us so they are aware of that kind of role
%role
Cloner duck - If you are the only one to vote someone you can make a clone of that player. After the end of meeting you can create a copy of that player, everyone can interect with the clone, and after 30 seconds that clone die (you can kill that, but your ability return to cooldown and the clone die too, if a vigi kills, he wastes his ability). If you try to report the body, it desapears and you can't report bodies or push the button for 20 seconds.
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
I just trew some ideas, its like a homunculus lol
I can see some problems, but use that to help your criativity 
(The clone can't move)
That's neat but what is the point if a clone is very obvious?
Maybe make it a 10 second clone, to leave it at a task?
And the clone would leave no body once the timer's up
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
- Roles based off ones from other games are generally known about and already considered.
- Controlling other players is generally seen as a no-no.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
||See : Jester from Traitors in Salem, a disaster of role design||
for the record, i play other social deduction games!
There are other social deduction games besides GGD!?!
There are many! We have more maps than all of them combined.
i have a role Coin master: if someone tries to kill you, you have a 50/50 chance to turn back on your attacker and kill them
"I will delete GGD before I add a kill-stop role." -Shawn
idk man i tried T~T
It's gotta make sense and be balanced. Also conducive to social deduction.
okay gotcha
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
idk, had someone suggested a role called the gambler: like they role in game dice that give them a random goose power for 1,3,or5 seconds, but 2 of the dice faces are labeled with a devil goose and it makes them lethargic unable to move quickly, blinds them for 4 seconds, or give the ducks their current location with a red dot.When i say a random Goose role nothing that would allow them to kill except for like avenger and that would be rare and would only last 2 seconds, like they get medium and they can look to see how many people are dead, birdwatcher can see through walls, and mortician and detective.
I can see this being very complicated and very stupid sounding
How complicated is this role?
Roles should be able to be explained in a few lines, even if the nitty gritty nuances would take longer to explain. Lovers will die if their counterpart dies, and they win if they get to the end. The Professional leaves invisible bodies and canât report any bodies. Players donât necessarily need to know up front that they wonât report the Canadian, but the concept of the Professional is simple. If a role you are suggesting has several powers, itâs likely too complicated for Classic+. It doesnât mean that the role has no worth, but it might need to live in another game mode.
then yes itâs stupid
not stupid, just complicated and probably not a fit for C+
golden goose: you can gain double the amount of coins if you donât die, but if you die you get no coins. You survive you can get more coins, you die you get nothing
Seems to me that would be kind of unfair to anyone who got the role multiple times in a row
%role
Engineer goose.
Everytime a sabo task is completed they get a notification (similar to medium/celebrity). However they don't know which sabo task it was.
Its really powerful early game, but quickly diminishes after the first round or so.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I'd say you outlined it's first problem right there: It's overpowered early game, but useless late game
Early game, you can just camp the lights sabbo and wait until a goose has to do the corresponding task. No notification means they actually did a real task, thus confirming them as a goose.
It's the blind duck strategy of waiting to see if someone does the sabo but for geese
This kind of sounds like Gravy, except having to do no work except live to get bonus coins. Also, I would hate to be someone who plays the game and gets no coins despite playing the same as everyone else.
And yeah, engineer goose sounds like a very big assassin target. Or, if you're camping one of the constant sabo tasks like lights, you'll probably be killed by the duck as you camp it.
deception, and you can fake it
A fake goose would technically, I believe, count as a kill prevention
yeah, 1 problem i've found
If you kill the clone, the cloner dies instead?
Forensic scientist (goose): you can see a timer above bodies for long it has been dead for
Chicken (neutral role): You can peck anyone 3 times and you can kill anyone. The kill cooldown is half as long as it would normally be for ducks. If someone tries to kill you, youâll run around headless for 30 seconds
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I'm in love with that now
same
Yes,Town of salem,Among us and so on
that was...sarcasm
I was just about to say...
I soprry i am tired
Prob bc i had almsot no Sleep from the Chaos i always ge when sleeping.
Sprinter goose: he has the ability to run faster for 8 seconds but during the ability he has reduced vision after using the ability it goes on a 35 seconds cooldown
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
New Neutral Role Idea: The Turkey. Goal: When there are exactly the same number of Geese and ducks call a meeting or report a body to win. Abilities and Atributes: The Ability to kill, vent, and use fog(Temple Map). This forces you to keep track of information at all times and make sure you call a meeting at the right time.
Honestly, that sounds a lot like falcon, but with a lot of extra steps
what about other neutrals
that as well
Other nutrals like pelican and falcon could help, but they donât count
if the game winds up with pigeon, dodo, and a duck along with the turkey alive, they can't win
also, there isn't really any way for the turkey to be sure of the number of ducks/neutrals/geese, so there wouldn't be any real skill involved in this role, just pure luck
Maybe have an indicator IG, I know that was not part of the original Idea, but I donât know.
maybe
An indicator would give them too much information
I mean, there are a lot of red flags to me on this one. I'm sure it could be worked out but I just don't think the role sounds like it would be a good fit for C+, just my opinion though
Fair
%role
Muffler (duck): has an ability to prevent one player to report a dead body or call a meeting once per round...
Another Idea I have is the King Goose. This role is similar to say a captain or mayor role in other games. Ability: Reveal as the king and everyone in the game gets notified of who you are regardless of thier role. When revealed however you have benefits, but also detriments.
Benefits: 3 votes during meetings
Confirmed Innocence
Assassin Duck Immunity(Assassins can still kill you if you are not revealed)
Downsides:Every duck will want to kill you.
Your crown is so blinding to where it lowers your vision(This can cause demolition ducks to mess you up)
When ducks and neutrals are near you(proximity chat distance regardless of whether or not that is enabled) their cooldowns will recover faster it does not matter if it is a duck, falcon, pelican, or pidgon.
i dont think any role that can self confim that it is innocent is good
people will just camp around him
true
also
maybe something to balance it out
the devs play and are aware of other social deduction games such as town of salem
so suggesting roles from those games, they 've already been considered
and generally they avoid roles that can confirm themselves as good. the game is about deduction and trying to figure out who you can trust. if you just up and are confirmed to everyone that you are good that ruins that aspect
also, 3 votes is very powerful
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i think the problem is not with the downsides but with upsides
Too strong
Up
Ok revised upsides and downsides for the king
Confirmed Innocence
Assassin Duck Immunity when revealed
2 votes
Downsides
Every duck will want to kill you.
Your crown is so blinding to where it lowers your vision(This can cause demolition ducks to mess you up)
When ducks and neutrals are near you(proximity chat distance regardless of whether or not that is enabled) their cooldowns will recover faster it does not matter if it is a duck, falcon, pelican, or pidgon.
When the king dies via a duck, falcon, boulder(temple map), bridge sabotage(temple map), chandelier sabotage(Mallard manor), or crushed by the vehicle(Nexus Colony) at the most 5 geese within proximity chat range will die, minimum 1(depending on the ammount of geese near you, no this is not random)
Feels good, not to op but others might feel like he is a dodo and it would destroy real dodo game? I think it would certainly make dodo harder?
Yeah cause dodo is easy lol
whenever i play with my friends you need to make really good story to not got caught as dodo
still an instantly confirmable role, which is frowned upon
and still a copy of the mayor from town of salem
It will make vulture easily though
True, but atlest king is not a free alibi
yeah but is vulture really hard with those arrow pointing to corpses
And the whole, geese explosion thing? ya. i'm going to say that probably won't fly
why It would prevent people from crouding the king?
maybe if you add some downside to this muffler but i can't think of any good?
like i don't consider using it once a round as downside to be clear
Because I've been critiquing roles in this channel for over a year now. I've read the role document and I've seen so many suggestions I could write my own. It isn't a bad idea, but it really goes against this: Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals). Lots of suggested roles break this basic core concept. For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a âFast Gooseâ. A goose that knows all the duck roles, but canât speak, also violates the social deduction aspect of the game. An ability to switch teams or to change the team another player is on violates the minority/majority aspect of the game by affecting the numbers.
ok fair, and the geese explosion would make this role bipolar because it is either you go into a room of people and 5 geese die(maximum) or you win the game.
Honestly, if i had my way, people would have to read the role document and take a test on it before they are allowed to suggest roles XD
True
I thought the geese explosion would balance it(the in lore reason would be similar to lovers or sheriff)
but lovers or sheriff kills one person, not possibly 1/3 of the lobby
well kills one extra person
you can copy and save that huge text you wrote and just past it whenever someone dont understand how this works
That is why the balance is there, to prevent a role that can reveal for extra votes canât be too op
That is already copiable.....it's in the roledocument that i recommend everyone read
those are herbert's words, not mine
Btw for King, Pelican does not trigger the geese explosion
idk i read just the keywords to understand what is going on in such documents
I have read the thing multiple times lol
And believe it or not, I don't critique here to be mean or hate on anyone's ideas. I'm just giving constructive criticism so the next time someone suggests a role they think about it a bit more
I appricate that
Funny Thing Is that I have a 3rd Idea.
The Hawk: Role: Neutral
Goal: Be the last one standing, if there is a 1vs1 situation with a duck you win, you have 2 abilities. The first is that during the game you can choose somone and thier role will be revealed no matter what this has a 40 second cooldown, and only affects one person. Your second ability is the exact same as assassin, but you can kill ducks, the gravy goose, and this ability is more than 2 times per game.
The kill will be Pink with scratches instead of red with a bullet hole letting people know there is a Hawk and not an assassin, but an assassin can obviously still exist. Death for guessing wrong
Personally, i like watching duels between teh falcon and the last remaining duck. Now if this hawk can just get someone's role then assasinate them multiple times a game, what is the downside?
Long cooldown, needing to be correct or else they die(just like assassin), the possibility of dying.
And what is the counter if they can just kill people without detection?
My question is, if the falcon and hawk could appear in the same game, because the hawk gets completely invalidated if the falcon hunt starts
40 second cooldown, and thier target could die
That's not a counter, that's hoping luck is on the geese's side
The hawk will be like everyone else in the falcon hunt
That makes it so much harder to win because now you also need to kill the falcon in order to win because that takes priority over you being last
Prioity
Hawk>Duck<Falcon
except, if a role like this was included, it would probably replace teh falcon
it is also not fair to the ducks if the hawk automatically wins just because they exist
Well that is why the ducks need to hunt down the hawk before that happens
if it happens
maybe if they are 1v1 the hawk hunt start and you need to hide in order to win?
at least with the falcon the ducks get a timer to find and kill them
that's what i have in mind
It is also only in 1vs1s the hawk canât kill when walking around, 40 second cooldown, and the hawk needs to find a duck and use the ability early.
and then at the end for the 1vs1 situation call a meeting and go for the kill
if the ducks have 2 then it is possible for them to win
when walking
but why is anyone going to call a meeting if no one is dying?
I see what you mean
especially if they know there is a hawk, but no one is dying. they just say, "oh look, if we don't call meetings the hawk can't do anything."
true, ok maybe a kill: 30 second cooldown, information gathering: 40 second cooldown.
Kill during meetings, and this would force the hawk to want to keep Falcon and ducks alive to thin the numbers out.
if the win con is be the last one
like i said, if, and it's a big if, they decided to adopt (neutral assasin) it would most likely replace falcon
what you have basically done is make falcon with a gun
How does this affect existing roles?
In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete.
No falcon still wins against this. Falcon would take priority and be the biggest threat to this role
Falcon<Everything Else
I am telling you that, like pelican on the basement, this would replace falcon most likely
maybe on a new map
and I can just see people saying that all it is is falcon, but OP
Pelican can kill half the lobby to be fair
also
No role has multiple powers
Venting and killing can be considered the most any role has, and thatâs baked into what a vanilla duck can do. However, there wonât be any roles with several powers in Classic +. Maybe in a different game mode. Part of this is a concern of the balance of enjoyment in the game, and making a role too cool, and by comparison everything else less enjoyable. Another consideration would be that we intend for the game to be on mobile as well as pc/mac. So if your role requires several buttons, that might barely work on PC, but adding a few buttons in addition to the use/report/ability/vent buttons makes the UI very difficult to navigate on mobile.
No role with multiple powers?assassin can kill during meetings and when walking, silencer and party can mess with audio and kill(party can also vent), Professional can kill vent/hide and has the passive power of having the bodies be hidden.
Lover Goose and Lover duck knows who the other person is, and a lover duck can kill and vent/hide, canibal can kill and eat bodies, undertaker can drag bodies and kill them, so this really held up well IMO(cough cough sarcasm)
kill/vent are considered normal
killing during meetings, silencing, etc are teh powers
true
and for lovers, that's more of a handicap than a power XD
but as you seem to be wanting to snark about things, i'll let you think about what i've said. I'm done reviewing roles for the night. Have a pleasant day
Don't know if it's already been suggested as I've just got here but... how about a role swapper or teleporter? The role swapper is more of a neutral role while the teleporter can be either tbh
Role swapping is a no because it messes with player motivations. Imagine your a duck, and at the last second you get turned into a goose and lose. That would be really annoying wouldn't it?
That's a fair point... a balance could be that it only works on geese and neutrals then and instantly kills a player should they do it on a duck
maybe, but that problem can happen with geese turning into neutrals as well. Why would the geese do tasks if there's a chance they'll get turned into a Pigeon
%role For Pelican, have the players walking speed 'slow' down slightly after eating a fellow player(s). This would make playing the role a bit more interesting so that it will not feel overwhelming especially on the low 'kill' cool down.
Thanks @karmic snow for your feedback, we'll be sure to look at it 
Role Name: Archeopteryx
Faction: Neutral
Archeopteryx doesn't die by voting.
But, regular kilos die
Archeopteryx wins when it dies
(However, even if you die during sabotage of a Peregrine Falcon or a pelican, you cannot win)
But there is a chance to win
There are already so many ways to accidentally frame a dodo. Plus, professionals already can't report bodies, so it's a way to frame geese.
%role Woodpecker (Neutral): Make you territory There is a special task only for the Woodpecker. The task is in 7 random locations and they only need to do 5 of them. This task is simple, they will look at a wall and peck and it and either make a hole or make a huge dent. When they make 5 holes/dents (or a combination) in the map, the task is complete and woodpecker wins the game. To do the Woodpecker task you have to go to the task and do nothing. The task will be done in 60 seconds. They can change the speed of their pecking to reduce the time pecking but make more noise or vise versa. If they leave the task the progress will be paused until returned They will be able to see how long they have left. While the Woodpecker is doing their "task". They will make a woodpecker noise and others close by will hear it. (I am debating on how long the task should be done and the amount they should have to do) (Another idea is 1 random location with 300 seconds)
Thanks @viral drum for your feedback, we'll be sure to look at it 
You can argue that it's completing a task to win the game like geese. However, the difference is there are multiple geese who have multiple tasks and tend to spend less than 10 seconds when they do a task with no indicator (except for waiting tasks like eggs and send signal) while Woodpecker has 5 tasks but it takes extra time, they must stand still and anyone close.
As someone who is usually done tasks far sooner than everyone else in the lobby, I can tell you that just doing tasks isn't a balanced win condition for a neutral. Maybe if it had double or triple the base task number, to put pressure on geese to complete tasks or ducks to kill.
When writing the idea of this role I was debating on what I should do with this idea to make it "fair and balanced"
After reading over the latest Hawk suggestion, it did give me an idea, although I fear how viable it is.
Hawk - Neutral - win by learning the role of every other player still alive. You have a button that reveals the player's role if you wait 3 seconds next to them, similar to mortician. Your cooldown is 1.5 times that of kill cooldown. Cannot kill, and revealing roles will make you a target for both sides.
I already know someone will try and use it to side with the geese or the ducks, but maybe something can come from this spy/pigeon hybrid.
That just makes a pigion that is better and can kill
That makes Pigeon Oboslete then
Mis read that
I specifically said the Hawk couldn't kill.
misread that, but it is too similar to pigeon
Maybe this for Hawk.
Role/Team: Neutral
Successfully guess three peopleâs roles during meetings, and kill them in the same way as assassin duck. This kill will be pink with scratches letting everyone know it is a hawk and not an assassin.
Why this works: Logical thinking
required, does not take away the social deduction aspect.
How to counter it: Be careful about claiming, pay attention to player behavior to know if there is a Hawk
Strengths, If played properly hard to detect.
Weaknesses: You die if you guess wrong
The devs already have an idea for a neutral assassin, itâs called the magpie.
Neutral Role Idea: The Emu
goal: Kill half of the remaining alive players before the next meeting is called. If a meeting is called then the goal gets adjusted to the new numbers(like pigeon).
Ability: When you kill there is a 5 second window in which you can double kill, but if you double kill you are punished with x2 kill cooldown
Goose Role Idea: The Wizard Goose
Ability: When you click your ability button a menu will pop up, and you can select one player that is immune from being killed or eaten this round.
This has a 30 second cooldown.
Only you know that the player you choose is protected, and only you will see a sheild in the same color as thier skin when walking around the map.
Duck Role: Trap Duck
Ability: When you click the button the map opens up and you can click on one of the rooms(hallways donât count).
Your ducks will know what room is trapped, and if anyone steps in the room, or is in the room when this ability goes off, they will die(This includes you and your team). You will see where the ducks are and where the mimick is when you use your ability and look at the map. If you kill anyone, every goose will get a blue technician sized indicator of the approximate area of where you are at currently. 70 second cooldown, this lasts for 20 seconds.
Emu could be fun, but with a moving goalpost, there'd need to be a way for people to know the updated total.
Wizard is a no-go, as kill-stop roles are against the design philosophy.
Trap Duck has potential the way you worded it. Better than most of the other trap suggestions, but some maps may not allow for it given their layouts.
Having another neutral killing role (I think anyways) should require a different way to kill. This is so the falcon doesnât feel obsolete even the killing role is on a different map and replaces the falcon. The pelican is an obvious example of this, itâs the same concept of being the last survivor, but the way you kill players is different and doesnât make the falcon feel worse, for the most part anyways.
%role
đŚOwl
Color: Brown
-
Win as the last survivor. You mark players to kill them during meetings.
-
You can mark players during walk around, these marked players will be shown as marked during the next meeting. (In order for the event of shown marks to occur, their needs to be up to two marked players, if itâs one or none, than no one will be marked during the next meeting) If the owl is not voted out, than the marked players die.
-
If the owl is in the last three, everyone is notified like usual, but everyone is told to run from the owl, the owl needs to mark the other two players and call a meeting before the time runs out to win.
-
(This is like the witch from TOR, but I wanted to show an example about what Iâm talking about for newly presented neutral killer ideas having generic kill buttons, obviously I donât know how long the mark cooldown would have to be and maybe the number of players that need to be marked could be higher or lower)
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
Trap duck is also a no go. you can cut off entire sections of maps that way. Trapping roles have been repeatedly brought up and denied because of this.
There actually used to be a bot command about traps
Really? That bad. Why get rid of it?
The bot command
Because people hadn't suggested a trapper role in awhile
I am the first in a long time
nah, it hasn't been that long really
but there was a period where it wasn't suggested so the command was removed
Also, even if a role like that would never be added, I want your opinion of how balanced it is, is it op because it can just block a room, or is it up because it blocks you and your ducks from getting to important locations faster? Probably op I bet
here's walliam with the answer XD
OP, a trapper role is one that has to have the maps itâs on be built around it
there are several maps where you could effectively cut the map in half
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
that's the bot response we used to have
a bit out of date, but it still applies
ok true
Also imagine putting a trap in the room of a sabotage repair, you could almost guarantee either a win for the ducks, or an extra kill
Although, with the devs adding map specific roles, a Trapper role isnât completely out of the question for later maps.
Itâs just that the map will have to be built around it
yep, not that trapper is a bad idea, just that it doesn't work on current maps
then again, if they do make a map that can use it, I foresee dozens of people asking why it isnt' on other maps
Lmao yeah
Trapper:
OP on
The Jungle Temple
Mallard Mannor
SS Mothergoose
Darkswan
Nexus Colonly
Good with a fix
Goosechappel
Basement
ok true
GC would still be this roleâs weakest map though because they could balance it so that you can not trap the Shed, Barber Shop, and Warehouse
although, now that I think about it, the old bot message does show you how long it's been with people suggesting trapper roles XD
And courthouse
There we go, first trapper type role suggestion, 14May2021
Yeah, Iâd say the best map to introduce a pinpoint trapper role (stand on one spot and get stunned, trap can be seen) would be the Jungle Temple. It has the least amount of dead ends, you could program it so that it canât be placed in the godâs room, and it fits with the theme
or maybe no trapping the button room(SS Mother Goose, Blackswan, Nexus Colony), The bell room(Mallard Manor, Goosechapel, Basement), or the horn Room(The Jungle Temple), and that a sabotage and trap canât exist at the same time, and setting a trap immediately fixes the sabotage, and you canât trap the room or rooms where peoples would go to fix fhe sabotage. Prioritizing what came last so if trap came last Trap<Sabotage, if Sabotage came last Sabotage<Trap
Actually the more I think about it, the more I think that a trapper could work really well in GC
Iâd say for yours get rid of the location reveal, make the trapping count as a sabotage (shares the cooldown with them), it canât effect the bell room (has a 5 second wind up before ppl are killed), geese see sort of a green mist flow into the room, and it disperses after 15 seconds.
Iâd say ducks should be able to enter
Affecting all teams was a key component
But others canât
For mine, its taking up the Sabbo reload
Now no one can call lights for X seconds, and no one mightâve been in that room
It makes the trapper an powerful asset, but also a liability.
I don't think traps would ever work because getting killed like that feels so "cheap"
That is why ducks get a notification and why you see where ducks are when using your ability.
As for how many kills you get, well that is situational
Yeah, for me I would make my trapper a stun (canât move for 5+ seconds) and alert (you know when the trap is triggered)
At that point make it a tripwire that can go a whole hallway's width and lasts a set time that affects everybody
The idea is that itâs visible, and has a radius slightly larger than itself.
Itâs main goal isnât to kill the geese, but to control where they go.
(On a map made for it/JT of course)
That sounds both better to use and play around
Yeah
Although devs are not keen on stuns because it makes people think their game is bugging out so maybe a slow for longer than 5 seconds?
ok Iâll admit I agree
Well extra idea: the trap has a little task to get out of it, starting when you get trapped.
I like the sound of that!
You just canât move while doing the task
An escape room almost
Yeah
You know what, Iâve hyped myself up on this now
Sorry Kitzah for what I am about to do
%role Trapper Duck (only on Jungle Temple)
âYou can place traps to stun geese, and you know when they are triggeredâ
Twice per game, you can place down a trap
The trap is a bit bigger than a goose, and triggers when a goose walks into it
When they get trapped, they are forced to stop moving and complete a special task (similar to the vending machine one)
You get a notification when a trap is triggered
You canât place a trap in the Gods Room
The trap is visible, and appears at you feet when placing it
You can only place one trap per round, and they disappear during meetings.
Thanks @gusty bone for your feedback, we'll be sure to look at it 
I could see that working
Alr now itâs the âtotally not a trapper role devsâ role ;)
The Escape Duck
Now you've done it
The Kevin Duck
Whose Kevin?
An Unforgettable child that had a great Christmas vacation in Paris :)
Unfortunately his house got robbed while he was away :(
Make it so that you can not place it in the middle of the boulders that path unless they wonât die
The name "trapper" wasn't the issue lol the lack of explanation is where Fox lost me
Oh ok
Back to trapper then 
sorry
He'll always be Kevin in my heart
I was typing that when you were typing your thing, sorry about Kevin
Pay respects to Kevin
The boulders path always has somewhere to run sideways from, but you could cut off one of the exits from it
s'all good but a Trapper is a very common suggestion so without explanation it becomes like the rest of the trapper suggestions which were flawed. Most of the time being a permanent trap that will trap a goose, which as Walliam pointed out is you cut of imperative paths
That is why both of our suggestions are not permanent
more details the better with role suggestions but not too much detail. 2 sentences should be a good base 
ok
The devilâs always in the details when it comes to role ideas
Have to be able to explain it to someone with little or no experience with the game
But we could still put some interactions on there that are not important for a general role description right?
I put the general description in quotes right above the technicalities
As long as the abilities arenât so convoluted that you have to write a paragraph to explain the general ideal of them, youâre probably fine
Makes sense, a few roles give little to no description of what they specifically do
Know it All Duck: Like silencer/party they can target one player a round. During meetings when this player tries to talk the only thing that will be heard is ducks laughing. If they try to type all that will be seen is a random, blatantly obvious fact about GGD. Everything looks perfectly normal from their end
Did you know that most ducks can vent?
The find fingerprints task has 2 parts.
Meetings are when people talk and vote others off.
Exactly
Sounds like a great idea
I thought this was a task.
I like it, but I'd probably use it as a party alterative so that there aren't too many eggs in the "Voice Manipulation" basket
And they do basically the same thing
The falcon/pelican has to skip.
Maybe it could be an basement exclusive role and have party unavailable for that map?
could even replace silencer
YES! Definitely a silencer replacement
Yeah its pretty close to silencer
honestly, that was supposed to be a complete joke XD
I want it added next April 1.
Lol
what if one of the lines is an easter egg saying:
Wow, what an amazing social deduction game. This game definitely deserves to win an award. Infact, I love this game so much that I will be giving all my money to Gaggle Studios, by buying the supporter pack 500 times.
Of course, there's an equally rare chance of saying:
My god, this is the worst game ever made. Every single time I try to talk I end up getting voted off by idiots in public lobbies. Infact, this game is so bad, that I am going to go on a mass murder spree irl, ultimately ending with me killing the creator of this game: Mr. Gaggle himself.
Too long. There is a character limit in chat, after all.
Maybe something more like "Herbert is the best GGD developer"
Here's a really dumb role 
%role Jumping Goose: This allows the goose to jump, That's it. It's instantly a comfirmable role. However, If you jump when you see 2 or more birds see you, you die. Really dumb role but I thought it will be pretty funny
Thanks @viral drum for your feedback, we'll be sure to look at it 
%role survivor goose:
Tip the odds by surviving.
If there is equal number or more ducks+neutrals than geese after a meeting, they gain a kill button. (Perhaps 1.5x or even 2x normal so they can't easily clutch out end game, or perhaps only 1 shot per time the geese are outnumbered after a meeting. Trying to balance would be tricky)
They also prevent the ducks winning if the ducks are equal to the number of geese+neutral. (But if the ducks outnumber they win).
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Part of the problem with that is that the survivor will suddenly know that most of the others are not geese. And giving them a kill button means they might kill their only goose partner
Isn't that what the falcon does
The falcon practically saves the goose some time when he is still in the game and might make geese win via tasks
The falcon only cares about #1. So long as he's alive, certain victory conditions are locked.
%role
Eagle (neutral): [?] replaces falcon [?] once per meeting, they can randomly switch one player's vote into a skip (the real life metaphor here is of the eagle stealing food from other birds in the wild). However you can't change the vote of the same player twice. Once you have changed their vote, you gain the ability to kill that player. You don't have the ability to vote naturally. Skipping will result in no vote or skip being cast at all. You win as the last survivor.
simple summary: Voting for someone will convert their vote into a skip, and you can kill that player after the meeting ends. Win as the last survivor.
The Eagle's job is to primarily stay alive and eliminate other players selectively while hindering their voting capabilities. But the problem is that since you can only change their vote once, you have to be very careful who you choose. Because in the lategame, it can basically be your ticket out of death if you haven't switched the remaining two player's votes yet in a previous meeting. Eagle starts out pretty weak, since forcing a vote skip on someone early game doesn't usually help or hinder anyone (at least it lets you thin out the herd by making a new killable target after the meeting is done), but in the lategame, it can be devastating if not dealt with. The Eagle could even decide not to kill anyone for the majority of the game and then start a killing spree on the people whose votes were switched, since they are permanently marked. It may be a bit too powerful against ducks, and I am sure this idea will not be used, but it was worth a shot.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
I'm going to give you a couple minutes to remove political references from that before I just delete it. Thank you but we don't want that kind of conversation here
oh
Thank you
the bot searches for political references or just country names or something?
I set the bot off myself. I understand you were only trying to make a joke, but it could potentially cause a firestorm that we'd rather avoid
đ I'm glad you caught that, I didn't realize my words could be potentially harmful like that... or didn't really think about it
No worries, if i thought you did it maliciously, i wouldn't have given you the chance to make an edit
anywho, if you want to discuss it further, my DMs are open, best to just can this convo as it is off topic
The info part I think would be the trickiest part, but the accidentally killing goose partner is intended. They still need to deduce who a duck/neutral is correctly. Kinda like a last hail mary to potentially save the game.
plus, if it's gotten to that point in the game, ducks have basically earned that victory (short of any surviving falcons/pelicans) and it wouldn't be fair to let a goose steal it from them without using social deduction as something like sheriff/vigilante to take out a suspicious individual
So, for eagle. It is definitely an interesting idea, but the problem I see is that they are completely reliant on meetings being called. That could make it very hard to get a win
yes, they basically need to wait until a body is found and then use their ability on a random person, hoping that the person stays alive long enough in the next round in order to kill
we have to keep in mind that in some classic+ games, hosts can disable the emergency meetings by setting it to 0... also, vulture/cannibal can eat bodies and prevent meetings from being called
which would really hurt the eagle's win chances
yup, perhaps there is a way around it though. I'll probably work on the specifics of the role another time
I will give credit for it being a pretty original idea
I mean to be fair, dodo/dueling dodos and even the pelican depend on meetings to win, and if you have a smart lobby, the dodo might not even be voted, just a thought.
They rely on at least one meeting to vote them out. And the pelican can win without a single meeting being called so they don't rely on it
If anything, the geese rely on meetings more to vote out the undesirables. They may win through tasks, but voting is generally more successful.
I mean with (in theory) the Eagle being in game, it replaces the falcon and pelican, and having a dodo and everything else, meetings can definitely be called more often than not. The role could work well if the map revolves around meetings like a unique mechanic of some kind.
I guess for the Eagle, you'd have to know how many meetings on average are called in games, then adjust their ability accordingly. Hmm... like I said, I'll deal with that later. Should I submit another %- role if I want to repost the same idea, but with updated description?
Maybe, you do you buddy.
Meetings aren't really the most enjoyable experiences in GGD, making more of them is what the Basement map did with the new Sacrifice Sabotage. Plus, the Eagle could just get randomly ejected, and their ability kind of increases the chances of non-ducks getting killed since it would add a "skip" vote. Remember, skipping in those meetings results in a non-duck getting randomly drowned
this role would definitely not be made for the Basement, at least not with the current sabotage's balancing
They read everything, so you don't really need to flag every modification of the roles.
I mean the role has the last survivor win condition, I feel like having the pelican and eagle would make the eagle feel pointless with the current REGULAR meeting numbers ranging at the short number at this point. The eagle could work well if itâs on a different map, and replaces the falcon and pelican role slot. Thatâs all.
Role Name: Archeopteryx
Faction: Neutral
Archeopteryx doesn't die by voting.
But, regular kilos die
Archeopteryx wins when it dies
(However, even if you die during sabotage of a Peregrine Falcon or a pelican, you cannot win)
But, there is a chance to win
Oh yeah definitely. But I guess my main concern is the vulture and cannibal would also make it useless in certain scenarios. Picture this: you're in a full lobby with 16 people. There's a cannibal duck, a vulture, and a Canadian "among others". I think vulture needs 5 bodies to eat, right? With 3 ducks, they won't try to report a body normally unless it's necessary. Also, you can have multiple bodies on the map at once and clear them all with one meeting, which limits the Eagle's power even further by reducing meetings in general. On the other hand, Eagle could also produce more meetings by hunting down their target and then self-reporting... however, that could do more harm than good as players catch on to the fact that this particular bird calls more meetings than usual. So there's a lot of counterplay to the Eagle, which is good. But hopefully the counterplay wouldn't be unbalanced with his viability...
The problem I have with the Archeopteryx is this, there is no counter for it. You just are doing your duck thing killing geese and BOOM game over
as much as this sounds interesting, giving a role invincibility doesn't make sense from a balancing perspective. They can't get voted out, but when they are killed, they win? Games would end in 30-40 seconds :(
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
honestly, this role almost boils down to "if you're in the game you win"
%role Survivor(goose): The ducks need you dead in order to win, but you have a lowered vision and hearing radius if in proximity. If ducks outnumber the geese they get an arrow pointing to the survivor(the survivor gets notified about this).
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I guess the other side of the coin to consider is not just "how do you win" but "how do you lose".
Seems a bit like the falcon/pelican in that it blocks a duck win condition.
It does, but I think having a goose prevents ducks, its different enough.
However without it being able to kill, all it can do is prolong the match. I guess it could help the geese get a task win?
Also it can cause ducks to be more weary on voting in the end game, since they can't 100% predict when it is even between ducks and other roles that there will be a skip.
Yeah, it gives geese more time to finish their tasks if it is able to stay alive, but it also has a handicap on it's own survival
%role holy(or radiant or ect) goose
Once a round, they can use their "Shining" ability. When it is active all ducks and neutrals get their vision knocked down to 1 below goose vision for a time.
Perhaps all ducks get a notification like technician when/where the goose activates their ability?
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
This just sounds like a duck sabotage for the Goose team tbh, and although it may seem fun... the ability is way too powerful as it takes away one of the main things ducks are supposed to have that geese don't always have: good vision. Ducks are the informed individual with the highest level of information, while geese are mostly uninformed. Taking away duck's information gathering is stripping them of their main advantage and it also wouldn't be fun to play as a duck while Holy Goose is active. Maybe this idea could work for a slightly different neutral role that has a different purpose though, but not as a goose
well said
Role Name: Serial Killer
Faction: Duck
The mechanics of a serial killer are roughly as follows.
When you kill a sheriff or vigilante: kill cooldown = 5% of your kill cooldown
Killing a Mimic: Reduces own kill cooldown by 10%.
When killing a neutral faction: Reduces own kill cooldown by 15%
When the duck camp is killed: Your kill cooldown is doubled
For reference, the reduced kill cooldown returns to its original state when you kill again.
It's a bit complicated, but it's a job you can use.
- Can you give me a good experience by putting this job?
yes you can
If you kill the vigilantes in front of the sheriff and the cooldown is reduced, then you kill the sheriff by replenishing the cooldown,
or die by the sheriff. You can enjoy many thrills. - Do you have a job as a counter?
yes there is
This job requires careful kills
So I can't press kill at any time.
Furthermore, if you kill a non-imitation duck in a room with a mimic, the kill cooldown is doubled.
He also killed civilians disguised as vigilantes or sheriffs.
There can be interesting situations that follow because the kill cooldown doesn't decrease. - Is there any benefit to entering this job?
So far, the only thing that has reduced the cooldown has been Mist of the Jungle Temple.
But if you put a class that the cooldown gives you by killing, you'll get a wider variety of plays.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I'd say the problem here is both that this feels too direct, yet too specific. If none of those roles are in the game, or one they die by other means, then your just a normal duck. For only getting reductions on certain roles, the amount it gets reduced by is pitifully small.
Another thing is that this role works against, rater than with the assassin (the most popular duck role). GGD's roles tend to get their power not from direct numerical changes, but rather by horizontal progression with ppl on your team. A Spy could find a Canadian, a professional could kill the Canadian, a silencer can silence a player heading towards the body, and boom, easy mis-vote. This can't really happen with this role because by making it need to be the one who kills, you've turned this role into a more "selfish killer". Infact, I'd say this would have the opposite effect to what you want it to be, Because the pool of roles that replenish it's cooldown are so low, many players will just start randomly killing with this in hopes of getting one of them (and then randomly killing faster).
Also, roles need to be simple enough to be summarized in about 12 words max. Because of the amount each role lowers the cooldown mattering so much, you wouldn't be able to do that here.
I have a role idea: I think that the role of a goose with only one right to hang on the ballot, who can resurrect someone, but dies because he used his role, would be appropriate.
The thing is that if you resurrect someone, unless it was killed by a morphling, you know who killed you. Especially if Role Reveal is on.
No resurrection in Classic +
Having only optional roles revolve around the serial killers main gimmick is not a way to go.
If anything, serial killer would be better for a game mode than in Classic + as a concept
%role sludge duck
They cannot vent/snoop/forbidden passage.
However they can place down a puddle of sludge. The puddle hits the current view radius of the duck. The sludge slowly shrinks in radius taking roughly 50sec to completely disappear. Sludge slows everyone passing through by roughly 5%.
When standing over sludge they can disappear within the sludge, like they were snooping.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Pls Turkish server link
Would other ducks be affected by the sludge? Probably would be slowed, but maybe no vision impaired?
#lfg-language and choose Turkish Flash
the problem with sludge duck is that slowing down everyone is pointless and is not enjoyable for anyone. You can just adjust the server settings to increase/decrease walk speed. Also, if ducks aren't effected, this is a way for geese to instantly tell who the ducks are without using deduction or reasoning. If you see a person walking slightly faster in that area, you can just vote them out. A 5% decrease in speed doesn't really help the ducks anyway. Maybe if you change it so that the puddle is small, has better slowdown, and impairs goose vision in some way (like removes colors/nameplates) it would have a purpose in the game, but I still doubt it
%role Doomed Duck: you can only kill one player per round. However, if you are voted out, you temporarily return as a vengeful undead bird to exact your brief revenge on anyone who participated in voting you. During undeath, your kill cooldown is much faster and you can kill anyone who voted you out unless they are ducks. After [x] seconds of undeath, you permanently die. Undead ducks also have reduced vision radius. Similar to technician's red bubble display, the Undead will know the general location of everyone who voted them. Geese who voted the Doomed Duck will be alerted that they are being hunted, but will not be given any other information.
Doomed duck can introduce a new dynamic where duck teammates actually attempt to get their ally voted out and encourage more people to vote for them in order to give them a better chance at undeath. If the Doomed Duck stays alive long enough, they can turn the tide of the lategame and even provide a bit of counterplay to the "all geese just stay together so if someone dies they knew who it is" strategy of many players... since getting voted out just gives the duck a final chance at victory. It's quite similar to the dodo in that the bird is rewarded for getting voted out, but with different consequences for the opposing teams. A simple counterplay to the Doomed Duck is by relying on sheriffs or vigilantes to kill them instead of voting them out. And due to the fact that they are usually trying to make themselves seem suspicious, it's much more likely that geese with guns will end them at the first chance, saving the lobby from experiencing an undead rampage. You could also watch who the Doomed Duck follows and tries to kill in order to to deduce who DIDN'T vote for them, thereby giving you more incite into who the remaining killers are.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
simple explanation for Doomed Duck: you can kill once per round, but when voted out you return for one final chance at vengeance
I feel like "coming back for one more kill" counts as revival.
it's a good idea, but it might be counted as a revival
it doesn't work if you're killed though; you have to be voted out
Revival is revival. Just because it's a duck doesn't make it ok to escape voting punishment.
I mean, roles that work after death like GA from vanilla AU can work well on other gamemodes, and/or even new ideas for gamemodes.
%role
Confusion Duck
Attributes: Shortest kill cooldown out of all ducks(half), but you know who the ducks are, but the other ducks wonât know that you are a duck, hence the name confusion duck.(The opposite of Mimic)
Thanks @minor hinge for your feedback, we'll be sure to look at it 
đ¤¨
That's iffy. The ducks might get confused over the fact that there's one less duck than there should be.
That is the whole point, to balance out having the shortes kill cooldown in the game as a duck, people need to figure out who you are, and ducks can kill you, even if blind ducks is off
This could work, but I think having a low cooldown is to powerful, I feel like that could only work well if the attributes âconfusionâ is switched.
say the kill cooldown is 20 seconds, your killcooldown will be 10 seconds, but ducks might think you are innocent unless they have evidence
that says otherwise
Only the confusion duck would have that quick cooldown, though, so it should be easy to figure out.
maybe, but they would need to kill people, have enough evidence for the ducks to figure out who they are, and not get caught by the geese
I think it would need to be double blind to work properly. Neither side knows the other exists, but the count is off, so there is a mystery duck out there.
ok
This also highlights the problem that if it were somehow the only duck in the game, its main gimmick does nothing.
so the confusion is still on the duckâs team, but he knows no one
Exactly. Confusion only knows he's a duck, the other ducks don't know he's on the team.
And then the non-confusion duck rings the bell and complains that the host didn't have the right settings. 
short cooldown for balance, maybe half, 5 seconds, who knows, to balance being able to be killed even if blind ducks is off
5 seconds shorter I mean
not 5 seconds that would be op enough to put pelican to shame
There are a lot of skills that are based off the kill cooldown, from mechanic's venting to mortician's inspection. Make the first kill shorter, and the balance is thrown off.
To be fair, it could be only activated if their is two or three ducks in game, that could work but I think the attribute of âconfusionâ should be switched to the duck doesnât know the team, and the rest of the team knows you. Like an amnesiac. But I think the cooldown should be normal if it was implemented.
Yeah and definitely turn it off on blind ducks
The point of confusion is to confuse the ducks to balance out the short cooldown making it so that you can die, as for the other roles that rely on kill cooldown the shorter cooldown only applies to confusion, just like of how a longer cooldown only applies to professional.
I like it, but it would need some benefit from not knowing his teammates. I can't think of anything, though
Yeah tru, maybe a unique sabotage on a unique map could be a benefit.
The initial cooldown should stay the same. Even one second difference, one millisecond of delay, can make the difference in a game, and killing before a suspecting sheriff shoots you? That'd be unfair.
ok
what would be the benefit of the confusion?
If ducks are confused and can kill you, or if you donât know what your team is, thus limiting your killing potential
ok how about this Instead of shorter cooldown to balance, the confusion can unlock sabotages without being at the sabotage task, especially helpful in Mallard Manor.
%role
Saboteur Duck.
Attributes: It can't kill, but during a meeting, it can reset the tasks of geese it has marked during the main round. Marking a goose has the same range and cooldown as killing them does for normal ducks.
Thanks @visual wagon for your feedback, we'll be sure to look at it 
One, a duck that can't kill at all is kind of a big handicap, especially if they wind up being a solo duck.
Two, there's already enough problems with people not finishing tasks as is without them being reset
Fair 'nuff.
A tweak could be that they just have a really slow cooldown, and another tweak could be that a goose that has been marked cannot vote in the next meeting.
Also of note, the Saboteur duck could still win through Sabotage kills.
Critical sabotages almost never end the game, and exist primarily as a way to split up geese. Environmental kills could still happen I suppose
That's allowed for the sabotage duck, yeah.
They simply cannot kill directly. They have to use the environment or the sabotages to do it.
Resetting tasks would effectively extend the game, and with one Duck that can't kill like normal, it would make games unnecessarily lengthy
Thus the possible tweak of just a longer than normal cooldown.
Demo Duck may be the closest we get to a Duck without a kill power
There would also be no way for the geese to figure out who this duck was short of technician catching them or them getting caught unlocking a sabo
OK, then, an overhaul will be needed.
[changes to Saboteur Duck]: Saboteur duck has a long kill cooldown when doing a normal kill. However, they can create tasks that can be done by any goose that will cause bigger emergencies elsewhere in the map if not handled in time, such as calling multiple critical sabotages simultaneously.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Very well, I'll just stop talkin'.
%role Attorney (goose): Your vote decides ties on players (available on any map without a jail). To explain a bit further, if you vote for somebody that is in a tie, they will anonymously die after the meeting but to everybody else it appears to skip as if there was a tie. If you skip or do not vote anybody that are in a tie, it ties as normal and nothing happens.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
don't think of it as escaping punishment. It's just a delayed punishment because death is inevitable regardless. But okay.
Frame Duck: Takes someone's DNA and injects it into someone else and if those two come in contact the one injected dies.
So they just inject the DNA? does the victim change into the other person?
%role
Prankster Goose
Ability: You can disable a sabotage by going to the sabotage task, and doing it. This will make it so that the ducks need to re activate the sabotage. If you fix a sabotage when the same sabotge is active(i.e lights)the sabotage will continue as normal. This role is very vunerable to assassin
Thanks @minor hinge for your feedback, we'll be sure to look at it 
This sounds LIT đ
I'm going to say that this is probably not going to get into C+ for the same reason the locksmith can't unlock every door.
Friendly Pelican - Can swallow duck to carry around then swallow back
So it's just a duck that can carry around their teammates?
yup
but there's limit to swallow
if time's up, forced to spit out
also only one duck a time
The only problem is you can definitely mess up your team by deciding to carry someone that doesn't want to get carried, and then spitting them out in front of everyone, giving both of them away
Paparazzi goose - choose a guy to reveal role at discussion to everyone; once per game
That would probably never happen because of the instant confirmation of both you and whoever reveal, a big no-no
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Mole Duck - Setting once per Game a Point on the Map to dig to (Resets After Meetings). After digging to said point leave behind a inconspicuous trap for people to walk into and die.
Being able to cut off doorways or even trap people at specific locations.
Traps get disarmed after being triggered and body's can 'of course' be reported.
Traps will also disappear if a meeting is called or a report happens
Making awareness of where you're stepping the name of the game and making the Roles like "Bird Watcher, Snoop, Astral" it's counters by watching out if the Mole pops up somewhere or noticing the Mole disappear and leaving a trap behind.
Furthermore adding a Role like "Disarmer Goose" being able to Disarm Traps.
By having those counters, making the Assassin Duck an essential counter-counter, they can look out for people trying to catch the Mole Duck red...brown-handed.
This idea popped into my head out of nowhere so tell me what you guys think.
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
dang nvm then
A trapper duck has actually been one of the most common suggestions, truth be told
with quite a few variations
okay to be completely transparent, i haven't scrolled up in this chat at all 
It happens, I've just been around almost since the beginning and I read pretty much every idea
But the devs read them as well. That is their current response for trapper. It's not a bad idea, the maps just aren't the best for it
That's not to say a future map or gamemode could accomodate it
i actualy had the Manor in mind while thinking of this but it's fine
Either it should be publicly known the tie was broken (just like politician is known if tied), or it should be a duck role. If duck, you could call it Prosecutor Duck.
I didn't want it to confirm itself, and while this could be a good duck role I thought this power could be better when used for good
Thing is that, unless there are two or less votes for the tie, it's not confirming anyone. And even in a two person vote, only the other voter would know with visible voting on. Colourblind voting or blind voting would make everything a mystery
I also wanted to keep the result a secret because an effect that powerful should come with a downside, that being that people would be confused if someone appeared to went missing the entire round, while in reality they were dead the whole time kind of going with the "people disappearing" schtick of the basement and their roles
Ties are a tricky thing, though. If you've ever played as politician, you'll know how rare it is to be involved in them, and can rarely engineer them. A lot of the time, the power will be useless.
The difference is that making a tie is a lot easier than getting yourself in one, and like politician, it's more of helpful passive trait than a role, but can still be good if you know what you're doing
I know you dislike the Sniper Duck ideas, but I think this one is actually good, fair and very fun:
%role
Sniper duck
When using itâs ability:
The FOV slowly zooms out
Enables the sniper kill - kill from a longer distance that makes a gunshot sound (that would work similiarly to demolitionistâs bomb explosion), but could be heard only around the murder
When the duck moves, the ability ends.
Thanks @arctic charm for your feedback, we'll be sure to look at it 
Here's a question: how would the expanded vision work? They can only kill in this expanded vision (so aim then kill), vision instead of venting, or maybe sacrifice access to sabotages?
Expanded vision like the birdwatcher has now (but perhaps more?)
Ability button like morphling
They could kill normally if the ability is off
Or just make it a passive if ability button is meh
i think button might be best
I kind of like the idea of them needing a button for the expanded vision but locking them in place. It's another little tell for the role.
and sacraficing access to sabotage is also a good idea
so only their partner can sabotage, assuming they have 1
But the hard limit seems to be three buttons (not counting interact or report). Something's gotta give
sabotaging is a button ya know
Giving up reporting could also be an idea. A second killer to silence the Canadian, if you know what I mean.
oh yes
maybe not so much giving ups but if the shot didnt trigger canadian then that would be good
but if we do give up report than it might need mor balancing since reporting is not in the nature of a duck, and is usually never useful unless someone catches you killing
which with sniper, specially if you stay in a group, you will likely never get caught
no
When the duck moves, the ability ends.
and the range would just slowly get bigger
I guess the range of the kill getting larger if you stand still could work. The key being that if you're just standing there, you can be suspected of sniping.
yes I meant it like that but I dont want to make a block of text
Sometimes a block of text is needed. It can still be summarized in a single sentence or two
Sniper: your vision and kill range expands when you stand still.
Maybe needs 2 seconds before it actually expands.
That comes partially with practice
%role (idk a name so name this bird lol) I think a flamingo lol (neutral)
This role plants a bomb in a player that would be detonated if his victim encountered another victim that has a bomb too... They will both be killed at their enconter (if they touch each others body) ... Like falcon and pelican, he should be the last survivor to win...
Upsides/Downsides
- this role can be scanned by a detective if an encountered happened before scanning
- encounter can be triple, quadruple or higher (well if they all touched at the same time)
- limits the players to stick with each other, careless walking/running/adventuring in a map (especially when lights are off)
- prevents long games (especially if killers dont kill, and geese are all done with their tasks)
- it affects both geese and duck, as well as neutrals
- can be mistaken as ninja/sheriff/lover kill (well if many rounds reports have 2 dead bodies side by side, you know there is this role)
- starts weak, and gets stronger after
- it makes vulture win easily but makes pigeon worse (though you can create a certain map where vulture and this role are not allowed together, or pigeon and this role are not allowed together, just like the new map with the pelican)
- always skips voting and can be killed by his own bomb if he was at the encounter too (as a warning for users)
Suggested because...
- ninja duck's ability is not much used :)
Thanks @final scarab for your feedback, we'll be sure to look at it 
%role Disguiser and Saboteur Duck
Disguiser: Turn into a fake dead body. While disguised you can kill anytime in a small radius but you can move. When someone reports or eats you, they are killed. If a duck reports you, you lose your disguise. Killing while disguised starts your kill cooldown.
Saboteur: As a passive, all cooldowns are shorter by a few seconds. And the time before the sabotages kill is shortened too. For the instant kill ones, you can see how many birds are near the trap on your map.
(Meant to be short and simple.)
Thanks @modern hornet for your feedback, we'll be sure to look at it 
If it's a neutral role it has to fit in with it's "IRL biology" like Vulture eats meat. Pigeons carry diseases. etc
Both of these sound like modded amogus roles, but Iâll fully talk about them.
Disguiser: meetings are one of the only few ways the geese can get rid of the ducks, and more meetings is almost always better for the geese so they can share information. By making a role that directly punishes reporting bodies, people are much less likely to call meetings because of them, giving ducks more time to kill. I very much can see duck wins dramatically increasing due to this role being added.
Saboteur: I donât think this one would fit into the game just because itâs extremely passive with no counter-play. The reason the devs donât have purely numerical upgrades as roles is because it ends up feeling like just playing a normal duck with slightly less cooldowns on things. While passive boosts are an ok power to give someone, they need to allow them to do something special. This just boosts sabotages, which also means that this duck is basically just as, if not more effective when dead.
I think we can add a special role called healer/savior/medic this role can pick once per game someone not in meeting someone, if he get killed, after meeting will be revived he will know killer so killer will target him but he cant see as ghost roles and comunicate between us, but i want add this role to role rotation with invisibility duck like bodyguard with hitman
Revival and kill protection are big no noâs. When someone dies, they both learn who one of the killers are, and can freely and invisibly go around the map to find who the rest of them are. A single revival role could learn who all the ducks are on meeting 2, which highly de-balances the game.
Kill protection roles have a different issue, which is simply that stopping a kill doesnât add to social deduction, it just makes the game last longer. Kills are the main thing that moves the game along by giving the ducks more influence at the risk of being caught. Stopping a kill in GGD is like if a player from a first person shooter had an ability to make every players gun stop working for 10 seconds. Sure it would be powerful, and could be used in creative ways to give their team the edge, but itâs an ability that fully removes the fun part of the game for X amount of seconds, instead of building upon what makes the game fun in the first place.
The key rule is, "When the kill button is pressed, someone dies." The closest to a kill block is Gravy's new power to deflect the kill to a nearby target, even if that's another duck.
So lemme see here
Flamingo: Untraceable killers kind of go against the social deduction aspect of the game. If two people just explode because they come in contact with each other there is no way to tell who planted the bomb. As far as "ninja duck's ability is not much used", just because YOU don't use it doesn't mean that it isn't used much. Please don't take the limited scope of your own view and apply it to the thousands of players playing the game.
Disguiser/Saboteur: What walliam said.
Healer: "I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
Sniper: Again, untraceable killers. Also, is this sniper able to shoot through walls? or can they only shoot around them? There is a very big difference between those
yeah, things need counterplay
some of you might notice that we went for a very specific brand of invisibility for the invisible duck
including them potentially running into walls and debris, because they can't see themselves
keeping the timer short, but the speed fast, so you'll have to make decisions quickly
not seeing who's around, so if you're careless you can be spotted when you come back visible
im sure there are other games that would you just grant you invisibility with impunity
understandable information
i respect what you have gathered and will tihnk harder next time
not harder, better
Vampire: When bite someone after the amount of time the victim died.
You mean...like the role that already exists in trick or treat?
wait it is
that's the main killer role in trick or treat yes
ohh
I ma think another one
Witch (duck): you can curse someone they died if they witches didn't got vote out they survive when witch got vote only player that got curse
the*
Are you just picking roles from other games now?
Witch is already in modded among us. If a role is in another social deduction game or a mod for another game the devs are aware of it. In fact Gaggle hired some of the people behind the among us mods that you see out there
wait among us have mod?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
There's you a guideline
%role Saboteur Duck
They only are on maps with randomized sabos.
They can utilize all possible sabos on any map. (So for example they can sabo teleporter and shuttle on nexus in one game). However due to their ability to use more sabos their sabo cooldown is 10 seconds longer than any other duck.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
sea bird: can mark a target and assassinate and wait until all duck died to win.
neutral*
so a neutral assassin that wins if all the ducks die?
That's not exactly fair to the geese who worked to get the ducks out. What's the counter against this role?
Tracker goose: they can track the duck sabo menu to view what sabo are there and they know when is it unlock.
That makes it too easy for the geese and has already been suggested before
all you have to do is wait by the sabo and see when it's unlocked and POOF duck
Stealer: (Goose) You take the role of the last person who died. Drawback: Only goose roles, and you die if duck dies outside voting
that neutral?
It's an interesting idea, the problem is this. They could instantly identify if the person who was just killed is the canadian, sheriff, vigilante, celebrity etc. That would severely impact the social deduction aspect of the game. As far as dying when the duck dies, that is a bit unfair for the goose all in all
people have been suggesting them for over a year now and I've been sitting around poking holes in them
it isn't even that the ideas are bad, just that they don't fit into C+
nothing saying they can't fit into a possible future gamemode, who knows
also it needs to be original, even tho TOR STOLE OUR FALCON AND NAMED IT JACKAL
i think we were first, at least
Jackal is different though cause they can make baby jackal
i even had a role that cant work
Freezer (Duck) Freezes time, can kill. Drawback: Ducks dont freeze
The problem with that one is you are basically shutting down the other player's game on them, which isn't fun for anyone
EXACTLY
ig u could do like a flash one where they have a speed boost for a short time
but long cooldown on the speed
instantly confirmable
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals). Lots of suggested roles break this basic core concept. For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a âFast Gooseâ. A goose that knows all the duck roles, but canât speak, also violates the social deduction aspect of the game. An ability to switch teams or to change the team another player is on violates the minority/majority aspect of the game by affecting the numbers."
Hunger duck: They can only eat player ,but they can't kill and use vent
oh kinda like the gamemode in gmod
what is gmod
fun game but i like ur idea
Tracker has already been suggested multiple times. Also it's a role in Modded among us so the devs are well aware it exists
can I see modded among us cuz I don't wanna get same idea with it
you can always google it
security goose : they can use their camera without going to security center of the map
That one's been suggested as well. Given that it was suggested back when the maps were all in space and it never got added, i'd hazard a guess that it isn't going to be. Also the maps are kind of moving away from having cams
Doctor goose: check how long does that player died
That's been put up a couple times. Basically it's mortician but with death time instead of their role, which is far more useful
how bow ability change to which role of player have kill them
not sure what you mean on that one
That gives the geese entirely too much information. You would know what kind of ducks you are dealing with and it would remove all mystery
Let's not please
The jammer: Can set jammers around the map where a duck won't be able to use sabotages if standing in that area, or another idea they can't kill in that area.
The kill button always works. They are not going to be adding a role that stops kills from happening
And there is already a jammer in the form of the esper goose
True
It's funny how we have an idea and then you explain how's it technically in the game and wouldn't work. It's a sad moment
Ok I think I might have one
The lookout: (goose) Can zoom out and see further, so they might catch something they wouldn't have been able to see
birdwatcher and astral
Lol, there are what, 30 something roles? Plus people have been suggesting in here for over a year now
%role
Painter duck - you can change the skin of someone to someone else, first you pick someone, then you paint someone with that color and skin for 20 seconds. (That can be very confusing in a match the worst thing is painting other ducks, so someone is invisibility duck and got painted, and someone saw him visible, then other person got voted out easily, that can be a problem)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role painter goose
When you are killed, your killer leaves a paint smear when they walk for 3-5 seconds (depending on balance reasons)
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Oh god lol
Are you psychic?
Entirely different roles, but same name lol
Alright, so kinda to trick people into thinking the painted target is a morphling kinda? L