#đŁď¸ąclassic-role-ideas
1 messages ¡ Page 37 of 1
Another thing to keep in mind, is that if the role you are suggesting is also a role from another social deduction game, they have probably already heard of it and considered it
pterodactyl, can swap role with someone if its a duck they die
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
- that would need to be a neutral role by name. 2. Role swapping and team swapping really are not conducive to deduction style gameplay
and 3. neutrals have their own win conditions
%role Paparazzi(Duck): If a player is in range of your vision for 45 seconds during a single round, you learn their role.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
That is a neat idea, but it would kind of make the spy obsolete
If it seems too good maybe it should be a minute, I wanted to have a similar effect with a different niche
But being with someone for 45 seconds is pretty long, especially if it had to be continuous.
Also, does this include EVERYONE that is near them?
also, multiple charges or just once?
I think some tweaks could make it viable. Make it have no visual indicator, so you have to know whether you stayed near them long enough. Make it to where you only learn the player's team (Goose, Duck, or Neutral). And make it to where you don't learn this info until the next meeting
That sounds pretty good for how its relatively easy and can be done on a bunch of people, but finding a goose doesn't really do much besides spotting mimic
"In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete."
But yes, with work it could be fit in
That's why I don't like it giving the exact role. That's what Spy does
poor mimic XD
Only reason why I thought they should be different is that spy does not have to put itself at risk unless blind votes are off, while the paparazzi is actively following people for the whole round
Or you could just come up with some random reason to talk to someone, or just go stand by any of the difficult tasks XD
For an entire minute?
I have sat there and talked to someone about random stuff for an entire round before
Get in a game with SG_Vigilante and start talking to her and she'll never shut up XD
It really depends on the players in the game for that one though
Paparazzi could be a counter to the late-game grouping that tends to happen, even with Pigeon and Demolitionist
true
I don't think so. Late game tends to be when everyone begins to trust each other and claim roles
What about a reverse spy of sorts. A duck that is able to discover the identity of a player if they vote for them and that player dies the next round
Personally, I don't think we need another spy type role, but that's me
This is basically just the mortician.
Pretty much, except its a duck.
Has its uses. Not a great role, but in my opinion it's more useful than paparazzi duck
Is there any advantage to knowing a dead goose's role, outside of lying about your own? Especially as a couple like Canadian or Celebrity is kind of obvious?
Yup, you can know that a Duck claiming to be Sheriff/Vig is lying, you can know a body was Dodo so someone nearby might likely have been the dueling Dodo, etc
I think Rognik meant more for the ducks to know the dead goose's role
Similar reasons. It helps weed out the dodos and falcons. Also can be useful to figure out what roles your partners have, for example, if you vote the Canadian and they die next round to a professional, you can determine if it was a professional kill, or might help you determine if they were killed by a sheriff, vigi, avenger, falcon, dodo play, demo bomb etc
Also useful for confirming if a player is a neutral role and not a goose.
A lot of games I play, people tend to swap roles. A detective will get another player, say technician, to swap info. If you work out one was lying, you can sometimes save the assassin from failing a shot.
What does this add to the game in terms of gameplay?
Well this role is as useless as detective most of the time as it is hard to use
Oh boy that is a very long text
So why should it be added? The detective gives a semi-reliable way of finding ducks, the mortician can confirm Sheriffs, the Birdwatcher requires ducks to be able to come up with a convincing counter argument at all times.
All roles (even the most useless seeming ones) have a purpose and change the way the game is played by everyone.
Itâs a saving grace role sometimes when a goose will soon die to the bomb and they can give it to you
Ok, so letâs say your the Demolitionist as the last duck (already a terrible situation). With this role alive, everyone could group around them and always give them the bomb when they get it, making a duck victory impossible.
But what if they split up?
Or you can add a limit to it
Like a time limit
How long it takes for you to defuse a bomb
Like demo takes. 35 seconds to pass the bomb
And defusing cool down is 70 seconds
Because look
Pigeon has always a 5-10 second cooldown
And also detective has a different cooldown then birdwatcher
Vulture has a 5 second cooldown
Now in that case, youâve just halved the killing power of the least reliable killer in the game.
Kill prevention roles are a no go
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No worries
Lemme read it first
Yeah I was trying to get around to that, but as one of the devs said himself:
âI would delete GGD before I put in a kill stop/resurrection roleâ -Shawn
Hmm
Hereâs him putting it into words much better than I can:
Ah alr
Ok so this might sound stupid
Before you completely cancel this idea
I just wana say my thoughts
Role changer-Goose
This goose has a ability called snatch it takes the role from dead gooses/neutral/ducks
As in
If a sheriff kills
You can Risk it 50/50 and grab the other dead persons role
Or the sheriffs
Why do I think this would be fun?
Because one your not really canceling roles
Like if you take the sheriffs ability
You will die
If u shoot a wrong goose
If you take the vigi ability I can only kill once
What are the technicalities behind it? How many times can it do this per game? Does it full transform you into that role or do you just get to use the ability (and if so, how many times)?
Alignment changing.
If a goose has the chance, no matter how small, to turn into a duck, why would they do tasks?
One of the core guidelines is no team swapping. So if you're including Neutrals and Ducks it's a non-starter.
Ducks are more fun anyways
New idea for a role: Star Track Duck!
The Star Track Duck can teleport once per round but has to place Point A and Point B pads on the floor.
This reveals the role immediately.
While fun, interesting and reasonably balanced, such roles do not fit within the scope of classic +
next.
Duck I presume?
Donât answer it
I'm not trying to be mean or discourage you, but so far everything you've mentioned had already been suggested multiple times
Itâs fine
Are you talking to me or�
yes
Yes
Both of you actually
if you can just teleport the role can confirm who they are
It's good to come up with ideas though, just be sure to think then through fully using the guidelines
True but only if you spam it.
OMG, Shawn is teleporter role!
If you can come up with a game mode that uses such a role, that may be acceptable, but it wouldn't be added to classic+
True⌠damn. I wanted to dress my duck up as a star track character too.
If you haven't read the role document Thomas, I would highly recommend it
theyâve got knockoff uniforms+ nexus colony has a teleporter
Sorry but ok
Herbert put a lot of thought into it and it has a lot of really good points
Yeah
Sorry
Nothing to apologise for, it's natural to want such things when you're excited about something
We're only pointing out why they can't be added.
Legit my first role posted here was a team swap role
Everyone makes at least 7 bad role suggestions in their lifetime 
I honestly don't know if i've ever made a role suggestion XD
I've made a few, I'm sure they were all flawless... Flawless I say!
Clearly they were so good the developers decided to not add them for fear they might become meta
oh yes, my reaper duck ability, could kill the geese ghosts after they died XD
Exactly! Kill the ghosts!
it was my idea to get the ghosts to have a bit more fun after death lol, but with spectator it's kind of a moot point now
I mean, it could slow task wins and ruin the game
Honestly the fact that the Devs didnât add the Disco Duck is just a testament to its amazingness when you think about it 
Or they're planning to release it in the next patch secretly
Ooooh
Disclaimer : they aren't, but you get my point
good grief, if i search just in this channel messages from me, there are 33 pages of them XD
Lmao I only have 7
Sheriff is the funnest
I think the only real role I put forth was trying to fix someone's Phoenix role to where it could possibly fit into Classic + as a Neutral
I feel like there should be a role like gravy but gives all gooses a boost in coins if they win and survive, but if ducks kill it they will get a bonus if they win
I feel like that would make the gravy obsolete
it would also encourage the geese to group up and protect that player
Heh, perfect claim for the Pigeon to make
Right that will make pigeon op
There will be a circle of people protecting you
Who is level 900+ rn
"In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete."
More a conversation for #đŹď¸ągeneral but the highest level I've seen is around 450
Don't suppose it's a role who think's it is another role and/or doesnt' remember its role til it finishes tasks?
Wow u got 90% of it correct
Because everyone that has suggested a "insane bird" winds up with the same general idea so far XD
XD
you mean peafowl
So I canât say the c word
no one can
Iâll just say
hence why i said peafowl lol
been a few suggestions for a peafowl, including one that blinds people, one that works like the glitch in modded among us, one that covers their killer in bright feathers
Wow that is the most dumbest and most overpowered thing I ever seen
Hereâs my suggestion of pea-c
no ideas are dumb, they just don't fit in with c+
When the button like morphing is clicked
They will rapidly change colors and their goal is the the same as falcon
so, a falcon with camoflauge
Thatâs what I had in mind
I could see it maybe replacing the falcon on a map, like the pelican will on the basement
and it would have the same weakness a morphiling does, just follow it til it stops flashing colors
hmmm, the only issue I can think of offhand, is that flashing colors like that aren't exactly friendly to people with some disabilities
That is true
Why donât u make it like all the colors mushed together
Like a rainbow
suppose that could work, it would also need to remove all cosmetics though
That is true
Pea-c doesnât seem to benefit anyone and doesnât have a huge advantage
or cycle through the colors slowly, bascially morphing into each player in the lobby
Would that get you killed by sheriff instantly
if the sheriff saw someone changing colors like that. Would make them a target for any killing role for that matter
So it lasts for 15 seconds and cooldown is 45 seconds?
Also
Have u suggest some ideas?
not in almost a year and they didnt' fit in the C+
How's this for a role:
Freelancer [Goose] - Gains the talent of the last killed goose. After a meeting, freelancer gains an ability based on the last player killed. If it was a duck, there's a 50% chance of being able to vent and a 50% chance to get a kill ability. All kill powers work as if vigilante.
hmmm, kind of acts like the mortician, but with a high chance to find out part of a role and gaining an ability
Of course, things like Celebrity or Canadian, they wouldn't know. It's not great, but people want some kind of rotating role, and this is the closest I can think of without team switching.
by what i read, they just take the ability of the last goose someone killed, so there wouldn't be a cooldown
I'm so sad. Among Us took my hypnotist killer role and called it warlock. I wanted it on Goose Goose Duck though...
Warlock has been an Impostor role in modded for quite a while now. Pretty funny when you Warlock someone then end up killing a fellow Impostor with it. Or yourself.
Random idea I just had. So what if there was a goose that had a trust fall skill. If the person they use this ability on is a goose, weâll, nothing happens, but if the person they trust fall is a duck or a neutral, the goose dies.
Isnât that just detective but you die
No, at least detective has to find somebody who has killed. This just outs peoples roles. It would also confuse the matter of who is a duck, and who is a vulture.
How do you come up with an excuse for somebody falling over dead right next to you with nobody else around close enough?
also, instantly confirmable. you just tell person X, "hey i'm going to go up to this person and trust fall, if I die they are bad"
and in a full lobby, counting dodo, you have around a 7/8 chance of being right
hmmm i'm bad at math, not quite that high
dueling dodo, falcon, pigeon, vulture, 3 ducks.....5/7 if you consider you don't want to vote dodos out
so in a full lobby you have a very good chance of just outing a netural or a duck, which completely removes deduction
There are 7 neutrals and 8 other geese in a full lobby of 16, so a trust fall would have a 7/15 chance of killing you, which is nearly 50%.
And with seemingly no drawback for finding a goose, it's a powerful ability. But I think most people will agree that having an ability that just lets you die isn't that fun.
For my freelancer idea, the cooldowns would be the same for whatever skill you happen to pick up. It would activate after a meeting, but only when someone died. Maybe if no one died in that round, there'd be a penalty of them having no ability? It needs a bit of workshopping.
%role Pelican: Completes other player's tasks to win. Takes tasks from others, and if you complete it before they do, it's added to your bar. You can take both real and fake tasks, but it progresses the geese's bar if you take a real one. Players are only told that their task is stolen once the Pelican completes it. Has 8 to 18 tasks to do depending on lobby size, total tasks, and whether there are real or fake tasks for non geese.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I believe there's a pelican coming on the next map, but the task seems interesting
Oh I didnt know that, just thought "scooping up" tasks made sense for a name
I haven't thought of a name for this, but is it possible you have a role that can emergency meeting whenever.?
youd be able to prove you were that role
I think that might count as an easily-confirmed role. Just have someone see you away from the button when you call it, and BOOM. Role proven
Sheesh, and after all that effort they put into doing the developer live stream đ
Guess people will need a reminder next week 
Didnt have time to watch the whole stream so I thought the trailer would suffice 
But it'd be a neutral right? And your win condition would be stealing and completing enough fake tasks while avoiding completing real tasks
Trying to consider how such a role might be viable
Think herbird was talking to ryan with that comment
I missed that
lol, it happens
Town of us. From POlus gg or Crewlink?\
It might be on ToU too, it is for sure from The Other Roles
Role-Swan look and act beautiful ability-long neck look 15% further then normal gooses and act beautiful
And their win condition?
so it's a falcon that can see a bit further
Just a goose with neck
swan would be a neutral role, not a goose
we wouldnt make a new role that changes visual appearance as it takes away deduction and is a visually confirming role
That's why everyone looks like a goose!
except chris, cause he has that creepy beard thing attached to his face, still think it might be a parasite
But ya, as far as "falcon that can see extra distance" that really doesn't bring anything new to the game mechanic wise
%role Pheasant: Wins by surviving 4 hunting seasons. Hunting seasons are events similar to sabotages that trigger every 90 seconds or can be manually set by the pheasant. During the 20 seconds of the hunt all players gain a temporary ability to kill only the pheasant, and if manually triggered all players get a technician style circle, giving away their location.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I'll be honest, that sounds more like a game mode
%role third weal: lovers half to be on and if the third weal dies the lovers don't but if one of the lovers die so dose the third weal.
If I am interpreting that correctly, you mean a third wheel who dies with the lovers. That would mean 3 people getting killed in one shot which would really hurt the dynamic of the game
%role jelis duck :they kill one of the lovers and become one of the lovers and get more money
Thanks @ancient kite for your feedback, we'll be sure to look at it 
And that one would technically count as role swapping for one. For two introducing a mechanic that only works with one other specific role isn't really fun.
It would sound better as in third wheel lovers such as red and purple are in love, and for the third wheel lover red and orange are in love only dooming two people unless third wheel is dead
Wait
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
That's a very good read if you want to suggest roles. It gives you an overview of what they are looking for
Mine?
Any role in general, I recommend everyone read the document
TBH, if i had my way you would have to take a quiz based off the role document to get access to post XD
An ability that can swap (any) player's location?
Teleporter from modded among us so it's already been thought about
Hmm...
%role Role: Weregoose I Ability: Can smell traces of blood from any dead people. If he smells 3 dead people or more, he kills the one next to him and devours him.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
So they have to use their ability on corpses and after three they can kill and eat one player?
What would be their win condition as this sounds like a neutral role
Their smell is passive like if someone died, the player using this role can see fog traces of blood coming to it. The "kill a player after 3 people dead" means that he can't control the urge to kill and must feed.
That sounds more like it would be more dangerous to the geese than anyone else
I have a suggestion. The shadow goose. They can go invisible for 15 seconds but they have to do tasks to use the ability once per round. Also they can't be killed by an assassin in meeting as long as all their tasks are done if not done they can be assassinated like normal but only if all the tasks are done.
Camo Duck, coming soon to a basement near you
Also, if it was a goose who could go invisible, that would be an easily confirmable role, which doesn't fit well in a game about deduction
That's just it it's like snoop goose but different instead of hiding in objects to get away from ducks he can stay stealthy and not get seen by a duck to be killed.
but it would be the only goose that could just vanish in front of people, meaning they could confirm a good guy. This works against making people actually work to figure out other people's roles
@calm hare Do you know Enemy on Board?
Can't say i do
I was thinking of taking the Spider as an inspiration for this role. The role I thought of is the Spider-Duck. This role's ability can place limited web traps that slows people.
Trap roles have already been discussed and given the way the maps are designed were considered not feasible
you could block off entire areas of a map with traps
What if the trap is part of the map? (Not related to my suggested role)
If a trap is built into the map that would be a different matter, because the map would be designed with that involved
such as the chandelier in mallard manor
Can the traps be not included in the sabotage menu? Like if a duck activated it, it activates either instantly or timely?
There hasn't ever been a trap that the duck has to activate from somewhere other than the Sabo menu
So I am not sure on that one
If you wanted a Trapper Duck to activate their traps not from the sabo menu, it would probably replace their venting ability.
Its a fair nerf.
Is it? Most of the other vent-replacing abilities help you get away with a kill. I'm not sure the traps are on the same level.
If the traps can either kill a random player, its fair play. Since its hard to prove who's who activated it. Also, if the activated trap isn't triggered, its still activated in the next round.
Like how the morphling can morph even if its injection is from first round.
not a command anymore, however
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
and the same applies to the latest maps as well
Yeah, all of the maps have narrow halls and dead ends, so trapping one of those dead ends locks it off. Either a guaranteed kill or prevents a task from being done.
exactamundo
i should never have said three, and continued to refer to them as the latest
so the answer would be timeless
lol, that's a good point, i'll edit that out next time
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Also, what would being able to follow someone bring to the game? Most people get voted out if they are repeatedly followed, or killed if they aren't killing.
Time Power Duck:
At first, you can stop the time by 0.5 seconds,
As the rounds pass, the amount of time you can pause increases.
Can stop for up to 10 seconds
In the stopped time, people cannot move, and they cannot feel or see that time has stopped.
Also, the kill cooldown does not fill during paused time.
if they can't move, how exactly are they not going to notice that time stopped?
Also, some people might thing that their internet is lacking instead of an actual game mechanic.
if there isn't an indicator they are going to think the game is just bugged out
When time stops, vision decreases
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
oh i see
It's a very good document that Herbert put together to give people more of an idea what they look for in role creation
(neutral) crow
It can be transmitted to geese and ducks, and can be made into its own.
If everyone is on the side of the crow, the crow can bring bad luck to everyone.
Bad Bad: Effect of dying after a certain amount of time
I'll be honest, I am not entirely sure what exactly you are going for with that one
If I understand it right it's a role that kind of infect people into a crow and when everyone is infected they start dying after some time
So..a pigeon without a reset during meetings
And kind of a timer at the end
A role like that would still make the pigeon obsolete really
and if they turn other people into crows that would be team swapping
Yee
%role Supervisor(goose): Can view a report of the last 3 tasks completed (fake tasks count!). Helpful for possibly clearing people's locations and calling out people just standing close to one do a sabotage. Can find the general location of multiple players early on, although inaccurate but gets more precise during the end of the game when most tasks are already done.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
In theory, if people have been doing their tasks, this role would actually get less useful towards end game
That is also true, it all depends on the pace of the game and if people are rushing to finish up.
as far as people standing next to a sabotage, if it only gives you the last 3 tasks completed that doesnt' really tell you they have been standing near one
If they would be done, in theory you could check to see if they actually did the task designated there
so, are you saying they can check everyone's tasks? does this happen during meetings?
Probably it would be like medium, but it gives you the last 3 tasks completed by everyone.
maybe I haven't slept enough for something, but I really don't see how this would help for deductions
Let's say you see: Print money, Speak to captain, Fluff pillows on the list. You can determine that there is somebody in the factory, docks, and at the mayor's office which you could vouch for
you mean, you could say there WAS someone there. If any of those tasks were completed 30s-1m before you did that who knows where they went to
Tasks usually get done faster early on so it would be more reliable to see where people were
it would also require you to ask people what their tasks were for the round
and if you can name off the tasks that were completed, that's a pretty easy way to confirm yourself as a "good guy"
also, in regards to the meta of the game, we already have vigilantes and sheriffs that just hover around the sabo areas waiting for someone to do them so they can shoot. This would give the geese a huge advantage in just proving that someone didn't actually rake the leaves but did the sabotage because raking leaves didnt' show up on the list
particularly if you could just spam the ability willy nilly everytime it was available like medium
Except in the rare case that ducks get the Rake Leaves fake task
I'm not saying it's a bad idea, just that the way you have it now, it has way too much power
Just Like the Gravy goose Can you please make it so Esper Goose can not get shot by the Assasian
The reason the gravy goose is immune is because they have the bag symbol next to their head, which gives their role away. This would be very unfair for the gravy
Monitor role?
For goose
Place a tracker on a person per game
It will show the person on the mini map every 5 seconds
Also itâs per game not round or else it would be to overpowered
And itâs only available for manor
It isnât allowed in jungle, ssmother goose
Or black swan
And if that person
Dies
You wasted your ability congrats
And if heâs alive then you just see a red dot on your screen beeping every 5 seconds as in indicating where he is
And when the person that your tracking dies
They disappear from the map and you just need to go to the location
Also it will not show for the other gooses
Only you
Why should this only be on manor because the role will be obvious to detect a single duck since there are vents in other maps
Also the kill button will function as a vigilante timer
But when itâs used, it functions as a user vigilante timer
You may not retrieve the tracker from a corpse
The only thing I see this role will be annoying to are the snoop and the ducks that can hide in closets
And hi Chris
(try to think things through and 1 message rather than 20)
Good morning
Afternoon 
as you should be with ideas, think it out and try to limit messages because this one idea is becoming a little spammy
(21 messages that should be 1 or 2)
Alright I wrote is like this as to explain it doesnât break the rules on the creating a role document
oh?
Let's get started then.
- What do you mean by a vigilante timer?
- Why should they take the time to make a role that is only used on one map?
- This is a role, like vulture that could instantly confirm who they are
I explained 1
Umm identity thief and morphling
People canât even tell
Because other gooses canât see it
Not ducks
only identity thief is only on a single map and is likely to show up again later
And other geese don't have to see it, all I have to say is "i put a tracker on you, go somewhere and I"ll find you to prove it"
Assassin will just blast you
and if there is no assassin?
Ducks will kill you before you find that person
will they? you can guarantee that?
Why wouldnât ducks kill confirmed people
Because some confirmed roles aren't worth taking out early
I'll kill the birdwatcher in a heartbeat if I know their role
So your saying oh Iâm vulture kill someone and Iâll eat a body but Iâm not with ducks
same for sheriff and vigi
And you only detect that one person
Listen, there are only 2 roles that revolve around getting the person with them confirmed
those 2 are politician and locksmith, the 2 most hated roles in the game
because they've been balanced accordingly
Personally, I'd rather seem them making new things instead of creating a role for just one map, like what they have planned for the basement
This role is basically single use class like cannibal and vigilante
then why wouldn't you use it to confirm yourself, and another goose
Otherwise it's a worse detective
also, say the person you tag is pigeon or a duck, "oh look my tracker says they are supposed to be here but I don't see them, must be in a closet"
And itâs only single use
And itâs almost like vigi
Use it once and your a normal goose
I'm also going to put in my usual disclaimer, we aren't being mean or criticizing you personally, we pick apart every role
Idk now it feels underwhelming for a single use ability
Also, your reason for having it only on the manor? I can poke a hole in that. It is very possible for a duck/snoop/pigeon to hide in one place and pop out of another, which would show up on the tracker
Are you talking about vents
You're forgetting the toilet
But you canât move places in the closet
And the dot ticks every 5 seconds
Itâs not just gonna move on the map
except the toilet can send you over to the fishing pond
Like itâs only one use
Itâs almost like a risk factor
Like if you die before you tell people no one else will know
I'll also add, as a final bit of note here, that tracker role has been suggested something over a dozen times. If there is a way to put it in and have it be balanced they will. And if they decide that they dont' want a tracker, well they are at least...tracking...that such a role is a possibility
But my role isnât called tracker
The bot actually used to have a command for tracker style roles
Itâs called monitor
Doesn't matter what you call it, it still fulfills the basics of a tracker role
Alright
Also "If you can't word it in 2 SHORT sentences it's too complicated to put in." that's from the pinned messages
%role The Crow (goose->neutral role): Plays as a Goose until killed or voted out; comes back like Ghouls and wins by killing the one that killed them and/or voted them out (could be more than one). Downside: Colorblind and deaf (everyone looks the same and can't hear anything). Purpose: Vengence/Chaos.
Thanks @serene heart for your feedback, we'll be sure to look at it 
So if it never gets killed it has no chance of winning?
never gets killed, wins as Goose
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
- Team Swap Role
- Revival Role
ah, thought it as thematic as another bird, oh well.
keep in mind, it's not that it is a bad idea, just that it doesn't really fit in the C+ game mode
and revival, team swapping, and kill stopping are kind of some of the biggest no goes for roles
Well When I heard Of the Esper Goose seeing the Invisibility Duck If the Esper Goose does get shot be the Assassin That will be ok for Regular Gamer How ever for Streamers because Of the Esper Goose seeing the Invisibility Duck may this that person Its stream Sniping Thats why I want the Esper Goose to not get shot by the Assassin
By that logic, every role shouldn't be able to be assassinated because someone could be stream sniping them.
thats correct
At that point, you could just turn off assassin 
can you please Turn Lovers into a modifier People Don't Like the Lover Role because People are just Basically a regular Goose and Duck In Among us Mods Lovers was a modifier and People in Town of us and The other Roles preferred it that way because The lovers have suport for the other roles
Lovers have a guaranteed alibi attached to them, and Lover goose with a Lover Duck is an extremely easy 1f1 for the geese
Making it a modifier would ruin the balance of the game, Imagine a lover sheriff getting 3 geese killed with one mis-kill
Role: Phantom after getting murdered After a Meeting, you Spawn in a vent The you need to do you tasks to win without getting seen
Thanks @waxen spear for your feedback, we'll be sure to look at it 
Also, if it came from an among us mod, the devs have likely already considered it 
Thanks for the Pelican role
Then what happens if you are seen? True death? How is it different from just doing tasks as a ghost?
Really it is a moot point as they just copied the role idea from modded among us, which means the devs are 100% aware it is a thing and have either already dismissed it right out or will come out with their own version if they want to
Rework for adventurer: You will be immun to any sabotages exept for the fire one.
I don't think adventurer needs a rework, but out of curiosity why not the fire one? 
You can't be immun to the fire sabotages because if the cooldown runs out the ducks win
ok I will grant immunity from the door sabotage to the adventurer
If that is possible ok, but what I meant was that you still have full vision even when the lights are out or that the fog doesn't affect you
We've reworked roles in the past like the medium, detective, birdwatcher
but never to give roles more power
whatd you have in mind jens
this suggestion gives a significant boost to the geese at no cost. Have to keep balance in mind
Another complete rework for the avenger: He can't kill anymore but instad he can mark someone in the meeting. If you would get killed the Player you marked also gets killed then.
i have a new role
you're a duck, but instead of being able to kill, you can diplomatically talk about your differences
doubles meeting time
So they aren't really avenging anyone rather taking them down with them. đ
More of a Romeo and Juliet play >
Wouldn't really be fun for the other player. Dying without knowing why.
Can you also make everyone go through a 7 page dialog with Lucy Goosey before they can vote?
Xd
I have a random idea. A duck that can force pair anyone for one round.
as in force two people to be lovers?
No
Like their feet has a chain or rope tied to them.
And can only be separated for a limited distance.
I don't really see the point to that kind of role personally. If the chain was visible it instantly outs the duck. if the chain is invisible people are going to think the game is bugged
What if the chain ability can only be activated in meetings?
I believe that would fall under the following paragraph from the role document "An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
%role The Haunted-This role is a neutral. They must Haunt alteast 10% of the players to win. they also can ahunt a palyer that kills them in a meeting once.
Thanks @quiet crest for your feedback, we'll be sure to look at it 
What defines a haunt? In a full game, 10% of players is 1.5, so do you round up or down? What does it mean to be haunted?
%role Name: Gambling Goose I Role: Goose I Ability: Roll a dice and the number below decides what happens:
1 â Roll-a-dice button turns into a kill button
2 to 5 â Does nothing
6 â Blow up
P.S the ability can only activate for each round
Idk, if I had an RNG based role Iâd want it to do a bit more funky things than âkillâ, ânothingâ, and âjust dieâ
Like what if there were more things on the dice, and instead of both of those, youâre immediately given a bomb with 15 seconds on it? That would cover both bases and cause a bit more interesting gameplay than just dying.
The checker: They have a 1 time use role, and can check a players role
To get the ability, they have to finish their tasks, only they can see the information, and the person checked isnât informed about out
(Pretty much the spy duck, but as a goose role)
2nd idea: The possessor
They behave like a normal duck, but when theyâre killed, they can possess a player of their choice for 10 seconds (completely controlling the person they picked) and can kill in the 10 second time frame
They get a button that shows a ghost next to a living goose, and when clicking it, they get a list of every living player and picks one
(Game treats it l like the vigilante, so game wonât end appon possessing someone)
Ability can only be used 1 time, and ducks know whoâs possessed
(An interesting role that could shake up gameplay)
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
1st Idea: Spy as goose has been suggested many times. The problem with this is that "Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals)." The more information you give the geese the less deduction is actually being done.
2nd Idea has a section already dedicated to why it won't work in C+, "An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
Not to mention the innumerable problems that could come from losing control of a character, from lag to servers being down, or getting the character killed due to some action.
Here is some ideas i have laid
huh %role doesnt work anymore?
%role The Haunted-this is a Goose role. They can haunt a player letting the Haunted know if they have killed or not. ofc this will Not that op as we have the Vigilante,Avenger,Sheriff and so on.
What do you mean by haunt?
A duck that can sabotage people's abilitys they can only use it 1 time each round, for example if they choose to sabotage the medium and the medium later tries to use their role next to someone they will kill that person instead of seeing how many people have died
What's the downside for the duck?
There is no guarantee that the sabataged person will be by another player,if the medium used their ability alone nothing would happen
Not really a downside for the duck
Also, I see this ability causing people to think their game is suddenly bugged
If it works on anyone near by, they could kill a duck, and yeah I can see it confusing people that's good point
It will alert the Haunted id the Person Huanted has killed another player. THere si a lot of kill Roles such as dueling dodo,Vigilante<sheriff and so on
THat can be aslo a Ability for haunted as the haunt Bugs the Mediums ability not knowing how many really died?
I'm thinking that due to language barriers I'm not really grasping what you are trying to suggest in all honesty
Both are roles featured in modded Among Us so the devs are well aware of their existence
oh well nwm then_
Small bit of knowledge before I go to bed, you will notice there is a person named SlushieGoose that is part of the gaggle crew. They were a big part of developing modded among us. It is best, when suggesting roles, to avoid roles you have seen in other games and/or modded versions of other social deduction games because I can almost guarantee they have already heard about it.
nwm then that idea is now a scrap XD
A role that can leave behind random items?
Like place a box here and when someone opens it. They either get cool stuff, or... poo.
What kind of cool stuff
Definitely a Goose role then
%role name: turkey, role: goose, only available in rounds with a role that eats bodies (vulture, cannibal duck), basically a regular goose except for if their body is eaten, the one that eats the body dies after 5 seconds. its like being poisoned.
vultures have very little to worry about when eating bodies except being caught by others, eating the turkey does not count as one of the bodies for a vulture win, so if the turkey was the last to be eaten by a vulture they dont win.
An (Easter Egg) role that enables snowball fight for a minute after completing the whole task?
By Easter egg, I mean a chance that someone will randomly be this role.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I'm not sure how a snowball fight is even supposed to work. Does it give every alive player a snowball to throw in a straight line in front of them? What happens when it hits someone? Nothing?
Snowball fight in this engine?
Two questions that haven't already been asked:
- What happens if the ability is used while they are alone? Would they die? Would the killing sabotage be nullified?
- What if the ability is used on someone without an active ability, like the celebrity or a regular goose?
I mean not a part of this but could work like dueling Dodo only way I think it could work on the aforementioned engine lol
That does however nullify the whole idea of a snowball fight
I don't think our game engine is designed to handle interactive projectile physics
we could fake it but it wouldn't feel good
It would be nullified, if the goose can a: aready kill or b: has no active ability it would be nulled @viral dove
Still didn't answer if there was no viable target in range.
Oh sorry I ment for that one it would also be nullied
Thanks @quiet crest for your feedback, we'll be sure to look at it 
ah there we go the Bpt is abck!
- That would be a pretty big hit to one of the ducks' major advantages on the jungle map and they are already outnumbered
- Just having the information that someone has killed is entirely overpowered. In a full game you have up to 6 killing roles and only 2 of them are good. You have pretty good odds of the killing role being bad
- This would be a team swap, which is a no go
Also in regards to the haunting, not only are you getting information that they killed, but you are getting the info of exactly WHEN they killed
Miner blocks the passageways. Just one of the manhy Passageways.
Not where just a Alert.
Question, have you read the role document?
Because by the sound of it your haunting role would make either the detective or the celebrity obsolete, and i'll cite this from the document, "In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete."
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
thabjs fir the pelican role
I don't see how any of this is an idea for roles
But if you want more information on the basement map, stop by the dev stream tomorrow, information is in #816356997564727367
In the future, general questions like what you have there can be talked about in #đŹď¸ągeneral , this channel is for proposing and discussing ideas for new roles
Ok how about this: The Hummingbird!
The Hummingbird is a super fast bird thatâs takes half the time to do tasks.
Well, "hummingbird" would be a neutral role and need its own win condition. Also, any ability that makes someone faster/slower than the rest would instantly confirm their role to everyone else. The game is about deduction after all
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I'm not sure if this is too imbalanced or easy to do (could probably be tweaked) and I'm not sure what it'd be called but
It'd be interesting to see a role that wins by killing a duck with an environmental sabotage after being voted/killed. I don't think they'd have access to every sabotage and just the environmental ones, but I think it'd be a fun concept to work with and would give geese a chance to win even if they're running low on numbers and may cause ducks to take alternative routes to avoid these traps
Edit : To make this more difficult, they have to kill their killer? Make them a sort of vengeful ghost :>
So, a goose that can use the duck sabos? The ducks are massively outnumbered as it is and if someone that wasn't the ducks could just take over their sabo that would severely hurt the game for them. Could also cause living ducks to be confused or think it's a bug when traps trigger without a duck having done it
Ahh understandable. I'm not entirely sure how well it could be balanced and I can see how it could be considered unbalanced in larger lobbies with more geese
I also think that the ducks would have to unlock them first in order for the ghost to use them, so it's entirely possible for ducks to decide not to unlock them if they suspect a vengeful ghost may be around
Could add a layer of strategy for the ducks potentially like the mimic role does in a sense
There is also the problem that the sabotages for environmental kills are not always available, even to the ducks
Yeah there are limited options for this role, I will admit, and I'd hate to see it locked to certain maps
If you haven't already, i highly suggest you read this
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Is there a particular point that this breaks? I suppose there are a couple I can see it going against, like it having a really high win rate of given the opportunity and also the fact that it isn't applicable to all maps but other than that I think quite a bit of it could be worked around. That and I can see it heavily interfering with the ducks but I wonder if it would be possible to potentially have there be a notification like with the celebrity that triggers if this ghost triggers a trap except it alerts everyone? it could keep people from thinking it's a glitch when they do activate. it could also be balanced by locking the member from environmental sabos if they (or other ducks even if we really wanna make it interesting) accidentally kill a fellow goose with one. it's relatively hard to kill with environmental sabotages in the first place (at least in my opinion) so I'm not sure how likely it would be to win with this role
I was just wondering if there were any other questions or points you wanted me to specifically look at or change about it?
Oh nothing specific. I just encourage everyone to read that if they want to post roles. I do know that they have repeatedly said that roles like the locksmith are not getting the power to unlock any door as this unbalances the sabotages in favor of the geese. I see them saying the same thing to this kind of role.
Truuuue
Okay yeah that makes sense :>
I can see why they want to keep the sabos to the ducks only
but they will see the role you posted and make a decisions on their own. I'm just a simple moderator who's been around for awhile and I poke holes in roles posted here regularly XD
nothing personal about it
I will give you credit, however, as I don't think I've seen a role like what you posted in here before
I actually appreciate that you make people rethink their ideas! Makes them more interesting
And if this does go any further, credit would be appreciated as well! 
(I think I misread that ack)
OH the devs are very good about crediting people when they adopt an idea. Lots of the cosmetics have been done by community artists
And thank you for having a pleasant discussion about this. Some people take it a bit personally when I poke holes in their ideas
Nonono I love constructive criticism/feedback! I don't mind it at all!
Mods deserve respect for all the shit they go through (I mod/admin a few servers myself)
I do appreciate it. Also, it is much nicer having a discussion about a role I haven't seen suggested before rather than having to tell someone that it's already been suggested a dozen times or more
Doesn't mean that the idea is bad, just that lots of other people have had the same idea lol
Yeaaaah I can imagine you'd get similar ideas pretty often :<
There are actually relatively few 100% no goes for roles, unless the devs add more. 1. No Revival, 2. No Team Swapping, 3. The Kill Button Always works aka, no kill stop abilities
other than that it is mostly a discussion about how a role would work for the meta and balance
Yeah that's why I was so confused about how the hell the bodyguard worked because at first glance I thought it acted as a kill blocker or something (I still haven't had much experience with the role yet, all i know is my first bodyguard and i got double killed đ )
lol yes, it does stop the target from getting killed, but the BG gets killed instead. The button was pressed, someone dies. Not necessarily the person who was targetted, but someone. And ninja can kill both of they are close to each other
Ahh that explains it much better! Thank you! It just didn't quite make sense when we got teamed up on lol
How about the taskmaster?
At the start of the round, it is given 4 tasks (these tasks do not contribute to the task meter) that it has to complete. When completed, it is given the ability to kill, however, when it kills someone, it canât kill anybody else until a meeting is called, which afterwards is given 4 different tasks to complete again and kill somebody again. The ducks cannot win if the taskmaster is still alive, and taskmaster wins if there is only 1 other person. (Itâs a neutral role btw)
Isn t IT like a Falcon?
I guess itâs kinda close to falcon
Maybe it could be able to do sabotage tasks and stuff, and trigger the technicians thing too
%role Hello! Brand new here. My friend sent me this way because I had an idea for a new role, and Iâm not sure if itâs been suggested.
Once a game the [new goose role] can resuscitate a body they find. Essentially bringing the player back to life.
Bad for ducks if a player can immediately identify the duck, but potentially also bad for geese if the body is is a duck or neutral.
Pros for geese: bringing back a misread sheriff kill, identifying a killer duck
Pros for ducks: bringing back a duck killed by a falcon/vig/sherif
Pros for neutrals: getting brought back
I donât know if they can bring back splatters or feet⌠leaning no?
I think you forgot the %role
No need to be Sorry. We're all calm and reasonable peopleđ
%role Sun Duck I ability: Plants a person with a Sun magnet and the planted person has 1 minute to dive into the pool of water or get Roasted with the falling sun.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
%role
Doctor:
Once a game the doctor can resuscitate a body they find. Essentially bringing the player back to life.
Bad for ducks if a player can immediately identify the duck, but potentially also bad for geese if the body is is a duck or neutral.
Pros for geese: bringing back a misread sheriff kill, identifying a killer duck
Pros for ducks: bringing back a duck killed by a falcon/vig/sherif
Pros for neutrals: getting brought back
Feet and splatters cannot be resuscitated.
Thanks @twilit gale for your feedback, we'll be sure to look at it 
Thanks @storm crescent đ
They said they will never add resurrection roles
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
More specifically, "I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
And ya, Taskmaster (not a bird name btw) is just falcon with a lot of extra steps
Thanks @twilit gale for your feedback, we'll be sure to look at it 
That is basically politician but breaks all tie votes. For the record, if you've seen a role in another social deduction game or mods for another game, it has probably already been suggested and/or considered. Gaggle actually hired members of the AU modding community to work for them
Iâve never played Among Us. Sorry :/
No worries, that's just a blanket disclaimer I put out there. We get a lot of suggestions that are just "take this role from (insert game here) and put it in GGD"
The politician just wins ties for themselves. I can see how it would become obsolete if the referee can break all ties.
Yep, and part of the role document is trying not to make other roles obsolete
%role
đŚ
Eagle
Color: Purple
- Be the last survivor. Become all powerful. Be careful, ducks can see when you become your final form.
Star Rating/âď¸âď¸âď¸ - (Replaces the falcon and the pelican on other maps)
- This bird has a power up button that when pressed than has a kill button that is a quarter lower than the set kill cooldown.
- When this power is activated the ducks get a purple arrow pointed towards the player.
- Ducks donât win by kills if the eagle is alive regardless, but geese can win by eliminating all ducks if the eagle hasnât activated the power up yet.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
so, exactly like the falcon with an extra step then
Cool idea but i dont think they be doing a Revival role-
Falcon is already ingame but ig another Hunbter related role is nice.
They have said, repeatedly, that they will not be adding either revival or kill stop roles as it goes against the core gameplay.
tahts what i siad_ nwm then sorry
Y.E.S
The detector goose/duck
They put a invisible region down (only visible to the person who put it down) and if someone goes over it, it tells the person someone went over it, but it doesnât say who went over it
Only 1 can be on the map at a time, with a cool down over 40 seconds to place it
Stays on the map after a meeting
If another is tried to be placed down, it replaces the one put down before it
Idk if roles that have 50/50 shot to be on one of the primary teams (geese or ducks) are accepted, I like the idea, but idk if the devs would accept these types of roles, I always had an idea or two revolving around the role having a chance being on either team.
I was more thinking, either the ducks have this added to the list of possible roles, or the geese get it.
As in pick what would be the best one (personally geese could benefit more from having this role)
%role Sleeper Duck I Ability: Normal duck abilities. Catch? The Ducks doesn't know who the Sleeper Duck is. And will only reveal its Red Name when there's only one duck left.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Is it possible to have a role that can double role? Like You're a Medium, but a same time a duck.
Sure, but I donât think the devs want to rework the medium again.
That could make the game more interesting, but maybe have it as a new game mode called, Classic++?
What an effin' genius.
All thatâs different is ducks can get geese abilities, so itâs not to much effort, but gives out more content
If it were to have that mechanic the roles ability would have to be somewhat powerful to be balanced, I donât think I would want to be a duck that sees the number of ghosts.
It depends
On what the devs think
Yeah... there are some bad combinations if Double role happened.
Suggest it in game mode ideas?
You do you buddy
THe problem I see with the "give ducks geese abilities" is that removes any chance the geese have of finding a duck by role reveal
That and I'd much rather have any of the duck abilities when playing as a duck rather than the geese abilities
%role Haunting Goose
Passive ability: When killed, their killer will selfvote during the next meeting.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I guess there would be some indication that said duck has to vote for themself, then? Because otherwise, they'll wonder why they can't vote for anyone. (see: most new falcon players)
%role Task Master
Goose
Ability: Once a round they can choose someone to see if they have done tasks.
Reason: makes the ducks to do their fake tasks in worry than someone could call them out
Thanks @unborn hemlock for your feedback, we'll be sure to look at it 
is that have they done tasks that round? all game?
If fake tasks aren't turned on, are they shown not to have tasks? Would sabotage tasks count as tasks?
%role
A Holy Goose.
Once a game the holy Goose can raise the dead however whoever he resurrects retains it's same role and everything but is silenced for the rest of the game (no text or voice chat) so they then gotta somehow use body motion or something to tell the other geese. Or if it's a duck or killing role get revenge on thier murderer. :D
Thanks @empty brook for your feedback, we'll be sure to look at it 
@empty brook
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I was thinking that round
So if someone gets all their tasks done in the first or second round, instantly they look suspicious
and towards the end of the game if it's a long round they would be useless
Who does though?! It usually take a few at least for me plus there are excuses of why you aren't doing tasks, following people, searching, playing around, bodies keep getting called
I do all my tasks as practice for when I'm dueling dodo
and i'm not the only one
this is how i see your role idea going, Taskmaster points out someone who "didn't do tasks", gets them voted out, shot, whatever. Person who got voted out then spends the rest of the night constantly throwing taskmaster under the bus
All in all, whether someone did or didn't do tasks isn't really that useful of information
And it would be very unfair for the ducks in a lobby when fake tasks are off
I see it differently but I understand your points too
Also, just like real life, no one likes to be micromanaged
I always finish my tasks by the first or second meeting.
Only time I don't have them done by then is when people keep finding bodies or calling button XD
Honestly, I'd probably vote the taskmaster out just because they were telling me to do tasks and "they checked"
Hologram Goose: You can create a hologram.(A hologram can only be created once until the game is over. Same as cannibal ability.) The hologram will not move from the created position until the end of the game, and if someone kills the hologram, you will know the color of the person who killed it.
Does it disappear between meetings?
%role Mutator(duck): Exactly like the morphling but you transform other players without them knowing. If you do not take a sample you transform them into you.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
And how would this benefit the duck? Wouldn't it be obvious if someone else suddenly changed appearances?
You could do it on somebody alone, and when they change back it could cause confusion, you can frame others by transforming them to someone everyone agrees is suspicious, you can help another duck with a disguise
ops my bad
Grave digger goose
When they die they can reveal someone's role except of their killer
Reveal as in tell the rest of the lobby someone else's role?
Ye
That kind of goes against the idea that GGD is a game about deduction. If you just tell someone a role outright they don't have to think about it
now take a full lobby with say, 3 ducks and 3 neutrals, that gives the role a 1/3 chance of outing one of the roles that really don't want to be revealed.
also, if this tells everyone else what the role was, this would give the assassin a free target to shoot
Literally Medium from Traitors in Salem
In which case, the devs really tend to avoid copy/pasting roles from other social deduction games and/or mods from those games. Also if you're making a suggestion based off one of those games or mods, they are most likely already aware of it and have either thrown it out or considered how it would work in GGD.
%role XRay(Goose) - not really sure what to call it. But a role where they can see who is in a vent/fog or simply IF there is someone there. Could also be a duck role I supposed, to see if someone is spying on them (pigeon or mech) before that kill.
Thanks @velvet barn for your feedback, we'll be sure to look at it 
A counter play to that would be the opposite role can see if the new role is using their ability. Maybe a radar pops up over their head or something.
%role Ouija Goose: This Goose can reach out to the dead players to get some answers. For every 4 players in the match they can ask 1 question to each of the ghost (up to 3 questions. 1 question per ghost, ) They can only ask questions for the first 3 rounds someone dies. unless they are dead. The Oujia ask the ghosts yes or no questions and can only ask a set of questions to not be OP. For example no question will implicate alive ducks or clear anyone from suspicion. You can only ask one question per round.
Thanks @viral drum for your feedback, we'll be sure to look at it 
A counter-play includes potential ducks or neutrals lying. Saying something above the line of "this dead duck said yes when I asked him this question could draw assassins or ducks to target. They also will be useless in the late game with them asking questions.
Communication between the living and the dead isn't something they are going to bring back last I heard. That's why the medium was reworked
Hmm I see. I didn't know that. I thought they couldn't find a way to make talking to ghosts not OP.
Like i said, that's the last word I heard on it. They could always change their minds and just because something doesn't fit in C+ doesn't mean it can't fit in another game mode or something
They could add it back as long as itâs weak and/or balanced enough, for example, I recently had an idea for a goose role :Mystic Goose: When you report a body, the next round you see that dead playerâs ghost and an arrow pointed towards that ghost for the next round only, and this would occur for every body the mystic reports. This role would be powerful at the start, but weak by the end since you have less ghosts to communicate with and less rounds to communicate with the ghosts, and itâs already hard enough for the mortician to find bodies with out any âhelpâ. But this unfortunately could be a nothing role if players are spectating or leaving the game. Maybe if the targeted ghost is spectating, than the mystic sees an aura around that player, might be a little difficult to implement overall. Like I said the devs could add it back in a less powerful way, but I think the Astral Goose could take the title of this type of role.
%role Daring(goose): you can go in the mist. However you just go in there in 10 second and will die if you don't get out the mist when ability down. So you can't see anything in there. But you can't killed when you in there
Thanks @earnest wyvern for your feedback, we'll be sure to look at it 
This would basically be a jungle temple snoop/mechanic. Even if you can't see in the fog you could still hear who was in there. They could also keep themselves alive by just dipping back and forth in the fog every few seconds
Corrupted Politician: Shuttles the votes once per enter game & can only kill once.
Some sort achievement if you get a bodyguard with you for doing something. Maybe like youâve both survived the game or the bodyguard never once voted for The Corrupt Politician. Idk know honestly. đ¤ˇ
I'm guessing you mean shuffles the vote, as in just random votes everywhere? Is this a duck, goose, or neutral role?
If the hawk kills a duck, they die the same as the other roles would affect them,I also do see what you mean this role came from the top of my head so I didnât exactly take too much time to think of different solutions,but if this does end up getting in and changed I wouldnât mind,just thought adding my own role into game would be cool.
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Missing point: what happens if the hawk kills a duck? Also, if you're creating a role solely to counter the falcon, it seems a bit limiting, especially as a neutral role. It's Dueling Dodos without the arrow to the rival.
I see what you mean, but if a duck gets hit by the hawk the hawk dies the same way as the other roles,I also didnât think too much about the role,so I get a lot of what I said put this role in different areas, it even confused me after reading through it again just to make sure I made no huge grammar mistakes that make it impossible to read,if this role does get added any changes that happen I wouldnât mind.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Night guards
There is 2, when 1 dies the other gains the ability to kill once, the night guards dont know each other
Team geese
%Role Dream Duck
Role morals:(Normal duck win conditions)
Role Ability:(Run faster for a few seconds)
(this role makes it easier to catch people running away after they saw you kill someone most likely evil roles)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
%Role Yin/Yang (2 players) Neutral
Role morals:Be the last two standing to win (or one)
Yin and Yang abilities:A kill button and a identity swapping ability
Special ability:When yin and Yang switch appearances they can help the other get a alibi while the other goes out and kills when swapped however they need to be careful if they kill in front of someone they could get there teammate outed
(After a meeting they both swap back into there normal appearances appearance swapping ability lasts a few seconds)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Role idea! foreigner. survive "events" to win. One Goose completing all tasks, sabotage fixes, meetings, and reports, all count as events. the number of events is the number of people divided by 3, times 2. you can win as your team or as the role.
Meta: it forces players to win a game as fast as possible and ducks are under a strict timer and need to think carefully about their moves. The duck also really wants to go over to sabotages, so ducks will go there more often. Geese either need to finish as fast as possible or take things very slow. If they feel threatened, they will rat the foreigner out. Duck foreigners will have the same problems, but with the added risk of discovery. In other words, run or hide.
Balance; lessens the chance longer games will happen, as it needs to make eleven events in a game of 16. Because this is not really neutral, it works in the way lovers do, where their win condition acts as an alternative should one win type not work out. If you are suspected of fixing sabos and calling lots of meetings and frequently reporting, you will be suspected as a foreigner. But your team also has to make a decision whether to keep you or not. Itâs a battle of morals.
Counterplay; no direct counterplay, but rather has a counterplay by everyone. geese need to be on their best to find all the ducks, and geese need to kill everyone fast. Actually come to think of it, the spy and assassin are really crucial in finding this guy.
Complications: itâs easy to understand, but really hard to put into practice. 3 star.
Gameplay changes: it does not interfere with core gameplay, but forces everyone to make careful decisions. You are forced into specific gameplay styles. You also force your team into gameplay styles.
Do both Yin and Yang have to live to win? What happens if one dies?
If one dies, the ability to swap appearances disappear and the other stays alive still just no extra ability, just pretty much the falcon.
The other yin or yang still wins with them though
ma
Just alone for the rest of the game
do you want to play ?
Select your language in #lfg-language , and then post a code or join a game.
%Role Mind control duck
Role morals:(Normal duck win conditions)
Role ability:(2 times per game during meetings, control one persons voting, the target will know they were controlled, and can talk about it the next meeting)
Meta:(It will make it a bit tougher to vote somebody out close to the end game and sorta help ducks that are new to the game especially if they have a good mind control teammate)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
%Role Shadow Swan
Role morals:(Neutral win)
Role ability:CURSE (If ability is used on a player the player can be controlled by the swan twice per game for 20 seconds)
Winning conditions:(If the swan kills 4 people with the cursed victim they win the kill cooldown is 7 seconds)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Unfortunately, I donât think the team would except a role that controls someoneâs movement.
Yeah I was thinking that one probably wouldnât make it in
Mind control duck could probably maybe work?
Maybe, maybe not, Iâm not the one to judge what the devs think.
alternating voting is very powerful
Very good point.
hypnotist
makes a goose kill another goose on sight. instead of venting, you can trigger your Hypno ability. when a goose is in the killing range of another player, they kill automatically. effects of the targeted goose's role do not apply. .
Meta: means that people have to be very cautious and avoid players at all times. It has players avoid grouping up, but it also incentivizes people to stalk from a distance to confirm that it is a Hypno kill. But then the hypnotized goose might see the person and call a meeting.
Balance; it is able to do great things, but the chance of those things is low. With a silencer in hand, this can be very deadly.
Counterplay; Canadian. If a kill is isolated and the player says something like âwhat the heck was that?â itâs pretty easy to actually find hypno kills if you know what you are doing.
Complications: like, one star. You just click a person and they do their job.
Gameplay changes: minimal. It just means people need to be aware of how a kill is dealt and the response towards it.
what's the feedback bot command
there's too many commands under that name
... read pinned messages 
great
%role cameraman
can place cameras in specific rooms. you cannot vent. the camera takes 30 seconds to place. it can be done remotely, but you must return to finish it. it takes 10 seconds if you do it actively. it disables a random camera. you can have 2 custom cams at a time, if a third one is placed, the first one breaks and goes back the cam it replaced.
Meta: makes players actually use the cameras sometimes. It is used a distractor while other things can happen. It may also give things like sheriff kills more evidence for more people.
Balance; pretty balanced because not everyone uses the cameras, and it is unlikely anything meaningful will happen on deployed cameras.
Counterplay; cameras are auto destroyed and if someone sees a duck walking away from the camera, they can report it.
Complications: 2 star. The thing isnât that hard if you just cause a sabo and plant a new cam.
Gameplay changes: minimal. It doesnât alter anything that much, just incentivizes people to use the camera.
Thanks @severe jasper for your feedback, we'll be sure to look at it 
Too many to address all of them individually soo...
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Literally a quote of Kitza about cameraman
Wow, i'm moving up in the world if people are quoting me now XD
But, roles that control other players is covered in that document so that handles mind control duck, swan, and hypnotist
For neutral roles you would need a bird name for it, not yin/yang as that isn't a bird species. The swapping mechanic is interesting though.
Speed altering abilities are covered in the role document for dream duck, also that's just the upcoming invis duck without the invisibliity or downsides.
Night Guards: that's just a combination of avenger and bodyguard with more steps.
Neutral, theyâre a stand alone character thatâs only out for themselves and yes to the random shuffling.
In that case they would need their own unique name and win condition
Role Concepts/Inspirations:
-
A neutral that guesses a certain # of roles all at once and/or separately, and if all are correct the role ends the game and wins. If incorrect than the role dies losing.
-
A neutral that wins if it survives with the falcon/pelican in the final two. Both the falcon/pelican and this role spawn together like the bodyguard and hitman and the falcon/pelican gets an arrow pointed towards that role in the final three. The role loses if the falcon/pelican donât survive to the final three. (Idk how the pelican wins if he/she automatically eats the other two or just needs to survive and/or can eat them both optionally, thatâs why I think the pelican can only win with the role inside the pelicans mouth by the end, if the role were to exist anyways)
-
If the kamikaze duck is still considered, make it to where the kamikaze body only remains while the victims bodies fade to make them uneatable for the vulture.
-
A goose with an ability that is activated after reporting a body.
- is something we have an idea on, but didn't make it into an actual role yet. it was to be the magpie
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role Demon Duck:
Its basically just the opposite of the party duck, lowers a player's voice to make the affected player sound like a demon. If the party and Demon ducks are on and effect the same player, the effects even out and cause said player to speak normally.
Thanks @boreal laurel for your feedback, we'll be sure to look at it 
I'm still a fan of calling a duck who lowers people's voices the sulfur hexafluoride duck as was suggested before
Yeah, I thought that was a nice name too, but it's also a mouthful and some people may find it hard to remember
I think that's what makes it funny
could just call it the SF6 Duck
That's true, a lot easier to remember
Duckling... A role wherein you will become a normal duck after 3 rounds (if you survive) neutral role as a baby, then duck role as an adult...
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Specifically " If a role would fundamentally alter how the game is played at its core, it probably should be in a different game mode if it's interesting and fun enough of an idea. Lots of people often suggest roles that have the ability to resurrect the dead, or roles where players change teams. These ARE interesting ideas, they just break different facets of a game of social deduction. Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is. Instead of trying to force the square peg into a round hole by trying to make it so that these dead players canât speak/see names/etc etc, just accept that role reveal is going to be a staple of most games, and that this would have to live in another game mode."
Hmm⌠well I did like my idea but what are your thoughts? đ
Well, i would start by asking what benefit do they gain from mixing up the votes? What are the downsides to being that role? What is their win condition?
Still sorta thinking this one over.. but what about
Swan:
Slightly lesser speed.
Neutral role
A random goose/duck drops bread that is only visible to the Swan.
The swan has to collect all of this bread before it is able to kill the goose/duck dropping the bread.
There is only a set amount of bread that gets dropped and once all of this bread is collected, the swan gets a speed boost which is slightly faster than the goose/duck pace until it kills the target.
If anyone wants to contribute to this idea feel free.
well I'll say first things that speed change is going to make the role instantly identifiable. what exactly is the win condition for this? how do you counter this role? if the only goal for the swan is to kill people after eating bread it is really falcon with extra steps
As Kit said, changing speed makes the role instantly identifiable, even if part of Geese team it would be easy target (Asasssin and stuff), also bread spawns like food / keys ? Or how exactly does it work? What is the "target thing"? Does Swan have some kind of target? If yes, is he part of his win condition?
I mean if it's slight enough that you need a keen eye but slow enough that in a chase the person could get away, it wouldn't be that identifiable, personally I never notice speeds due to everyone walking at different paces when I've played.
Maybe the target is like a hunter or something and they can only kill this swan once it is close enough to killing them
From the role document: Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals). Lots of suggested roles break this basic core concept. For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a âFast Gooseâ. A goose that knows all the duck roles, but canât speak, also violates the social deduction aspect of the game. An ability to switch teams or to change the team another player is on violates the minority/majority aspect of the game by affecting the numbers.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
If you haven't read it yet, i do suggest you give it a look, herbert put a lot of time into it
This is for TrT and not for Classic + so I hope it's okay to post it here
Priest
Team : Villagers
Instead of basic space button he has Stake, he cannot kill Thralls, and Vampire cannot bite him, but he can kill Vampire in oneshot instead of voting them out. He can use this ability only once and if he missfires he faces up the conquences.
Yes, the Vampire not being able to bite him makes him confirmable, BUT the Villagers will see a little cruficix next to his head. That will make them want to protect him, he is an important role after all. Vampire and Thralls will want him dead.
If Priest missfires or if he is killed by Thralls he will turn into Fallen Angel
Fallen Angel
Team: He is with Vampire and Thralls.
Fallen Angel has vision in circle unlike the Thralls, he is as slow as them, but he has the Ability of Ninja from Classic+ (I wanted to suggest something diff from C+ but I have no idea what it could be-) - He uses his scythe (Scythe is not normally visible, is only on icon of his kill and on it can also be on Icon of this role - up to you) to slice 2 geeses, he has double the cooldown and Geese he kills DON'T turn into Thralls. They stay longtime dead. (Explanation for that - After all, they are killed by the Scythe, they are not bitten by Vampire or Thrall so they cannot transform. Also if he could just make 2 Thralls out of nowhere it could endanger Geese alot, I think double killing already makes him OP, even if he cannot make Thralls, the Vampire can first get like 5 - 7 Thralls before taking out Priest, that would make him almost unbeatable)
Why I decided to suggest this? I think the Vampire needs some short of help, but it cannot be for free, he would be targeting Priest alot and it will get him a strong soldier. Priest is also very useful for Villagers, after all if they didnt had chance to do tasks to call meeting again Priest can potentionaly safe their game.
Does this affect the meta? - I think yeah, the Villagers will try to play it more safe and stay arround their Priest, but if they group too much then Vampire can strike
I don't think the villagers should be able to directly kill the vampire although the punishment is so severe it might be okay
I would personally think a villager that could temporarily disguise itself into a thrall to the vampire or the thralls could be an interesting addition
Or Monster that can dress into villager..
Isn't that what the vampire does already?
Ok fair enough, how about instead of mixing the votes randomly they instead get to pick two people of their choosing (including themselves) and get to switch those two people around however you can only do this once! As for the limitations you canât switch anyoneâs votes if theirs a minimum of three people left. Also The Corrupt Politician can only kill once but has the power of the Professional to hide the body so no one can catch them so easily. Kinda like how the FBI / CIA cover everything up when things go south plus they have to take their bossâ orders.
I'd say "No role has multiple powers
Venting and killing can be considered the most any role has, and thatâs baked into what a vanilla duck can do. However, there wonât be any roles with several powers in Classic +. Maybe in a different game mode. Part of this is a concern of the balance of enjoyment in the game, and making a role too cool, and by comparison everything else less enjoyable. Another consideration would be that we intend for the game to be on mobile as well as pc/mac. So if your role requires several buttons, that might barely work on PC, but adding a few buttons in addition to the use/report/ability/vent buttons makes the UI very difficult to navigate on mobile. "
Ok I see you points and theyâre fair but thanks for listening. đ
Just mostly that it needs to be a bit more definite and simplified I think. It isn't a bad idea
Nocturnal goose
Had greater vision on hazardous condition, had very bad vision on normal condition
Had "duck" vision when the lights were off/sabotaged
Had "goose" vision in smoky area (can clearly see what happen beneath the smoke)
Had "goose light off" vision when outside of those condition
Win by the goose
Fun lore? Well, he love to wake up at night, make him better without the need of light
Farseer goose
Can had a greater vision momentarily but cant see throught wall
The same as "bird watcher" in term of mechanic and skill activation, but instead of binocular vision, he had longer range of circular vision like the "duck" vision when activating the skill, and he can also retain "goose" vision when the light is off if he activated his ability, for balance purpose, you can double the cooldown or make the alert goose had bad vision (light off) as his default vision just like bird watcher, win by the goose
Fun lore? being working too hard as "security" member, make him very sleepy at day to day basis, but he is very ready/vigilant when needed
Noisy goose
Can call meeting anywhere, only once a game
Basically to call out some sus activity without the need of a "dead body", win by the goose
Fun lore? Being the most vocal goose ever, can easily gather people whenever needed (in danger situation, teamwork, social gathering, promoting some product like a seller), also idk a better name for this role, here some other suggestion, talkative, vocal, announcer, ?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Check this guide to the principles behind GGD role design. Helps to keep things balanced ^^
Nocturnal Goose - Weakening the lights sabotage is not something the devs are keen on, Ducks already are outnumbered
Farseer Goose - Expanded vision could work as an alternative to Birdwatcher perhaps, but not seeing during lights sabotage
Noisy Goose - Being able to call a meeting from anywhere on the map would be instantly confirmable, messing with the "deduction" aspect of a social deduction game
So, based on that doc, should i always share a role concept with a format? Like i should always explain how it change the meta and such other thing listed in the doc?
If not obligatory, then i just want to share 2 more role and call it a day, maybe until the next time i get some new inspiration (which should be long, like a month or more), cuz i join this discord recently just for the sake of giving some idea xD
Nah, you don't always have to do a whole format. Just the idea is fine
(the less we have to read the better
)
Oh thanks, okay then, but yes, i will keep in mind on what the dev want, like not making light off weaker
That same principle is also why Locksmith will probably never be able to open doors that were closed during a Door sabotage. Makes it weaker for the Ducks
Sadly, this 2 role is kinda alot of text than the previous xD
Night owl (neutral)
Can only "perform kill" when in a hazardous condition, can only "be killed" in a voting/meeting
Basically the idea were based on "werewolf" in town of salem, but i try to implement it inside ggd universe where all the role is a "birb/avian", idk about any badass and iconic nocturnal bird beside owl (so yeah, feel free to change it, if you find some other better bird name), win by killing everyone
Can only perform kill when light outs or in smoky area or in a secret wall that can only be accessed by duck or killing someone inside vent (when both of them at the same vent, idk if this vent kill were already a feature in the game, if yes, then its great)
Had "goose" vision outside hazardous condition
Had "duck" vision inside hazardous condition
Can see beneath/throught smoky area with a "duck" vision
Cant be killed by duck, falcon, environmental, etc (only die when voted out)
Fun lore? Idk how you guys write lore about other bird like falcon and vulture, well this bird lore will be very similar to that neutral role i guess, basically he is a monster at night (or you can call it a nightmare), it will be more funny, if all the goose kid and baby in the ggd universe always knew about the terror of night owl (becuz their parent always tell a nightmarish story about the night owl when their baby goose want to sleep)
Psycho duck
Kill everyone, including your teamate
Basically the idea were based on "alpha/albino werewolf" in wolfy (or some werewolf app game that i kinda forgot the name), win by killing everyone, yes even thought he is "acknowledged" as a duck by his comrade
The duck doesnt win the game if the psycho duck still alive, best played in a game where there are "4 or more" duck in the game, becuz the duck winning chance is lowered by a mile when this role is added (idk, maybe iam overthinking, but 3 duck is bare minimum, as this role needed to cooperate with other duck at first, and then betray them in the late game, moreover this role could easily be killed by neutral and many other role, which make this role very very hard to win, but very satisfying and fulfiling when it happen)
Able to do "team-fire" kill against other duck
Fun lore? At first he had a task to kill the goose and other avian that oppose the duck supremacy, but the enjoy of killing had make him blind to his goal of serving the ducktator (iam sorry, my ggd lore is suck, idk who the dictator duck nickname is), he will thrill for a kill
That would not be viable for Classic Plus, as it actively prevents kills.
Yin/Yang (2 players) Neutral
Role morals:Be the last two standing to win (or one)
Yin and Yang abilities:A kill button and a identity swapping ability
Special ability:When yin and Yang switch appearances they can help the other get a alibi while the other goes out and kills when swapped however they need to be careful if they kill in front of someone they could get there teammate outed
(After a meeting they both swap back into there normal appearances appearance swapping ability lasts a few seconds)
(just repost just to see peoples ideas on this role ive already sent it in for review)
Three is the max number of Ducks in a game. This seems like a modified Falcon
Yeah, the idea is like that, he is a serial killer/falcon, but also part of the duck
I just want to knew the chaos when there are a spy goose and psycho duck in the same game xD
so the psycho cant win with the ducks? if so this is exactly the falcon, but modified tbh.
Ah, sadly prevent kill isnt something allowed, i see
Cuz this role were also very limited on where and when he can perform kill, so if he doesnt had any invuln then it will be very weak role to play xD
It will make the duck trust his teamate less, becuz the possibility of being backstabbed by his teamate
Thus will make the game more and more chaotic, as the duck must ready to throw their sus teamate under the buss when needed
And playing this role is like doing a "long con" as youre trying to betray your team in the late game, instead of winning with them
You can already effectively have this by turning on Blind Ducks or having a Mimic Goose in play. Ducks won't know for sure who is a real Duck and friendly fire is active
So, just asking, becuz its kinda seen as "modified" falcon and some of the in-game mechanic can "kinda" do this feature even tho not entirely the same as i mention
Does that mean the idea about "psycho duck" is rejected or will it be accepted when the dev think its fun and balance enough for the game meta?
If Psycho Duck prevents a normal Duck win, then it has to be on a solo Neutral team and can't really be called a Duck. I don't feel like this is different enough from Falcon to be it's own role
Update:
Hummingbird: Tasks are twice as short / normal making you sus for finishing a task too quickly however your handicap is that you canât vote. If they finish all their tasks before the end of the game they win! đ
Caption: âWHO HAS TIME FOR VOTES?! GOTTA KEEP MOVING!â O.O;;;
Hummingbird isn't a Goose or Duck, so as a Neutral it would need a unique win condition
Fair enough đ
I definitely like extra roles for trick or treat, but I think having the priest having a seconds chance might not be viable.
Second chance? What exactly u mean? If he dies he is born as strong Ally for Vampire so it compensates him, since he is a strong figure for Villagers. He can kill only once because if he had too much kills he could just run arround, slaying everyone. Thats why he has one chance with fatal consequences
So, if i rename it as "swan" and kept the rest as same, will it be okay for the role?
Which mean he will be a neutral role, but for the duck faction, they see him as part of their teamate, and this role can see who are the duck too (and of course the mimic if its exist on that match), but the swan is actually a "triple agent" (well, becuz the "duck" is a double agent to the goose, so the "swan" is a triple agent for the duck and the goose)
Will it be "different enough" to be a role? Idk where the line betwen "modified and different enough" as a role, as some of the ggd role, in my eyes, were also kinda modified but they certainly offer different fun, mechanic, and gameplay
Like canibalism duck and vulture, vigilante and sheriff, silencer and party, etc
Maybe you can make the role to do a lot lot of task (like all the available task in the map), and if he finish all of them, then he will win it "as neutral role", so his goal is to finish task asap
I also like the idea that he cant vote, or basically always skip, which can make the entire lobby think that the game had "falcon" while in fact its a humming bird xD
not really, because as d20 said, it's not really different from falcon as written. If you want a neutral who the ducks think are one of their own, you could maybe call it the cuckoo bird, but I'm not sure that would be a good idea...
Yeah I know, itâs just sheriff in tot, which is absolutely fine, and giving the player a team swap in a different mode is fine as well, I just think that giving a role a new role after death/misfire seems to destroy the point of risk of the misfire and helping your team, in the end of the day, you can just misfire on propose to be on the duck team, these two roles can honestly work on their own, and thatâs just my opinion obviously.
Another good rule of thumb is this. If the role is in another social deduction game, the devs have most likely already heard of it, it has probably been suggested multiple times by this point, and they have probably already considered in depth how that kind of a role would work in the game.
Idk why would person sabotage their own team like this, we can also set up a longer respawn for Fallen Angel in order to prevent some kind of teaming / griefing. I think giving Priest power to kill once with consequences makes him think about his kill and he could also try to survive into the late game to carry out his final blow. It's like Vigilante, but he has consequences, I made him team swap because Vampire doesn't have any allies expect Thralls and I think it would make him want to risk more to gain such an powerful troop on his side. If I made Priest Neutral that would turn into stronger form then I would make him already too OP, that's why I made him to join Vampire after he dies. It's true I could make them no-related but I cannot think about a way to make a Fallen Angel work. Maybe it could be like this - "Vampire can sacrifice his 5 Thralls in order to make 1 Fallen Angel." This makes Vampire reduce the ammount of his soldiers and puts him into hard decision. On other hand he will gain a strong soldier in return and if Priest was there the Vampire would endanger himself since he cannot bite Priest and Fallen Angel cooldown is too big for risking that
Again itâs fine and this is a cool concept, but I think having a role to choose to swap teams might not be okay for the geese, and I donât think I would want to have to make thralls turn to ghosts just to have this powerful being, again I think these could work if they were their own roles and worked in the form of their own role, if that makes sense. Maybe the fallen angel could be less op and is the first thrall to spawnâŚit depends on what the devs think.
If we would make them their own roles then Fallen Angel could be changed for certain ammount of Thralls
I donât know what you mean for a certain number of thralls. Do these thralls control the same role, or do these thralls turn into ghost.
That would push Vampire to decision and he would have to think about every single thing before he makes Fallen, Fallen not making Thralls is on purpose and in lore manner, also it makes Vampire risk more since he will most likely encounter Priest that would be protected by Villagers, grouping up too much endangers Villagers in return. I think it adds more social deduction into game and also thinking ahead before u do anything ridiculous
It would work like sabotage, once Vampire has certain ammount of Thralls he can use it, it would kill random Thralls (lets say he would have 8 and he needs 5 to make Fallen, so it kills 5 random Thralls) Those Thralls turn into Ghosts.
This is just me, but I would rather be a thrall that can still kill after âdeathâ then be a ghost watching all the fun happen, again itâs a cool concept for a role.
And I donât think the devs would accept the concept of players dying out of there own control regardless of game-mode.
But again thatâs just me
Well if the Thralls were still alive then the Vampire would have nothing to risk by creating Fallen
IT can give them 10 second notification
They can still capture someone in this time And they cannot think it was a bug
They serve Vampire so its his decision
The thralls still canât control how they die, and design-wise, thatâs not fun for a good majority of the lobby. Just to clarify, only the vampire wins, the thralls are designed to not win but to KILL.
Thatâs why it has its own color in its name, right?
Then lets say they die only for certain period of time. That would make Villagers hurry their task and play more arround tasks then arround the Priest, but they would also fear Fallen, also the Vampire would sacrifice some of his soldier for certain period of time, putting himself on disadvantage. He can take opportunity of chaos to make more Thralls in meantime and Villagers can take oppurtunity of reduced numbers to carry out tasks or Priest can try to strike
Again itâs a great concept, I just think if this was put into the mode, I think both would work best on their own, it all depends on what the devs think.
Well all we can do is wait for their reaction I guess
Glad this argument is over đ
I wasn't arguing, we were talking about holes in roles I suggested, we were just discussing haha
I guess, yeah
I never fight

Thanks bro
this no longer looks like a role discussion
Tru
What exactly ?
Was just sharing some peace within the air
This stops here lol, we need room for other people to discuss ideas
Yes sir! I deeply apologize Sheriff
Note: I'm not really mad, but please take other conversation to the proper channels
Itâs all good
Sorry, got carried away a little, I'll move back to my usual hideout - general
Is "kill prevention" not allowed as role trait suggestion? Cuz sometimes, some role feels weaker when they can be killed easily outside meeting/voting, especially if they were only "single/alone" as neutral role (like falcon)
It will add new strategy/meta as the entire lobby (goose and duck) must vote this role out instead of killing it outside the meeting, its also give the neutral killer more chance to win the game, as its kinda hard to win with this neutral killing role already
The kill button always works
"I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
Is second life an okay idea to go around that? XD
Like you die at that round, but after meeting/voting, then you get your last chance to accomplish your mission
coming back to life in any way is a no go
Listen to the thunder god
Also, if you are talking about a role like phantom/haunter from modded among us, gaggle actually hired some of the developers that were modding among us to work for them. So it isn't a new idea.
I actually doesnt knew what kind of role is that, but it sounds cool and fun xD
I really like how creative and fast this game develop, really hope it will get bigger <3
Tell your friends 
The more i think about this, maybe the name "mimic falcon" is more suiting, just like the naming of duelling dodo role, which came from the og dodo role (i just realized you call the "spy" role as mimic for the goose, and spy is actually a whole nother role for a duck in this game xD)
It could be interesting if the falcon can had some team, or have some kind of "variation" like that to confuse the duck, as the "falcon mimic" can see who the duck are and the duck also see this role as one of their own
And funnily enough, the falcon mimic can prove that he is one of the duck by performing a kill (while the og mimic cant do so), which can make the game more and more chaotic (in term of social deducting), cuz in the end it will make the mimic falcon must cooperate and team up with the duck and then betray them in the late game
They can have a team, if you're playing dine and dash
%role Mummy(Goose): Your body carries over between rounds, but you are not identified when reported. When killed, leaves a wrapped up corpse that is permanent until reported, but when called will not say who died, only that the mummy has been found.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Gives the geese another shot at calling a meeting if a lot of bodies were cleaned up between a round, but the unknown identity makes it difficult to find a potential killer unless the mummy claimed.
So it's immune to being eaten?
It probably should not be, I referred to it being unable to be cleaned up
Thanks body! đ
Update:
Hummingbird: Tasks are twice as short / normal making you sus for finishing a task too quickly however your handicap is that you canât vote. If they finish all their tasks before the end of the game they win! đ
Caption: âWHO HAS TIME FOR VOTES?! GOTTA KEEP MOVING! GO! GO! GO!â O.O;;;
The problem i see with this, is their ability would only affect a relative few tasks on the map
A role that never goes into meetings and can keep doing tasks?
Also, does this role make the spaceships/mice move faster XD because people are going to HATE that
I did said short / normal but still I understand. Ty for being nice about it. đ
Hey, our discusion about the "dead" before, had spark some idea on me, especially when i try to get around your vision as dev that wanted "kill should always be a kill, no prevention and resurection or else"
Diehard goose
When killed, he wont die immidiately, if meeting is called while he is in "borrowed time" then he will die after that meeting ended
Basically, this goose had passive ability to "delay" their inevitable dead, like a "borrowed time" kind of thing, even from environmental kill, idk how long he can delay (maybe 5 sec? 10 sec? 15 sec?)
If meeting succesfully called when the goose is in "borrowed time" (via button or dead body report) then the goose can survive the whole process of that meeting, after the meeting end then the goose die immidiately
This goose can still press meeting button and report dead body while in borrowed time (to delay his dead further)
To make it balance, in case some of the duck role cant counter play this role (i think silencer can do well vs this, profesional can also make the kill "immidiate" instead of delayed, etc), you can also make this goose had "light off" vision when he is in borrowed time, which mean this goose must always ready to remember who killed him before enter borrowed time
Thus, the duck must always ready to claim that they are vigilante or such, if the diehard goose survive long enough in borrowed time until the meeting is called, or maybe convinced the diehard goose right away after killing him to gain his trust that he is vigilante, while the vigilante cant escape the consequence of killing goose if he accidentally kill the diehard, even funny if the duck also ready to "counter claim" the vigilante role to make the "real og" vigilante goose to be voted out, thus making the duck had a big advantages in that scenario
Maybe this role will be good addition after we get lot of multikill role in the future (like kamikaze and ninja), cuz this role can make those multikill role "in check" balance wise
This role can kinda incentivized grouping in some way, even tho this role can actually do very very well when he venture alone due to his ability to delay kill
Maybe like demolitionist duck mechanic, but the bomb is stuck with the diehard goose as a "borrowed time" after he got killed
A kill should always kill
You're describing the receiving end of the Vampire role from Trick or Treat
Owh i just knew that its already in the game, i might try that mode out, thanks <3
Vampire "bites" and infects players that die after 8-15 seconds
I think a lot of the points you make actually counter argue what you're trying to explain.
but if I hit space for my kill button, something should always happen
I think iam starting to understand what the meaning of this chat, i will try to delve deeper and play all the game modes in ggd, also try to give some idea that arent exist in other social deduction game
Bounty Hunter duck
Has a longer kill cooldown than usual, gets assigned a new random target after each meeting.
Whenever the Bounty Hunter kills their target, their kill cooldown decreases, and when they kill someone who isn't their target, it increases.
If the Bounty Hunter gets voted out, everyone who voted for them gets some amount of coins depending on how many targets the Bounty Hunter has killed.
Voting the Bounty Hunter out gives extra money if one of the targets they killed was a Gravy or Celebrity.
this is pretty much what we have planned eventually
minus the coins
Oh, neat, I wasn't aware đ
Eagle neutral
Pretty straightforward idea:
Assigned a random target at the start of the game (only goose or duck)
Wins with whichever team their target is on as long as both the Eagle and the target survive.
Can put a healing effect on target once, when that's done, there's a certain amount of time where the target can't be killed by regular duck kills, Falcon, or Sheriff/Vigi (to balance it out, bombs, lover, environment, and Prof kills still work). They can still be targeted by other abilities such as being silenced or infected.
The invulnerability doesn't go through meetings, so they can still get assassinated during the meeting.
"I would delete GGD before I put in a resurrect/kill stop role" ~Shawn
That ability can also be removed, just wanted to differentiate it a bit from BG
It is pretty op, so it makes sense. Figured I'd put out the idea though cuz why not?
Also, Neutrals win on their own, not with another team
Fair enough
Wouldnât the serial killer work something like the falcon or am I wrong
So, for now, is there no neutral role that can win with other faction? Or how about the lover role that can have these kind of rare and unique win condition, when the duck faction win but the lover duck and lover goose is still alive, isnt that mean the lover geese would also be winning, no?
Is suggesting this kind of unique and rare win condition for the neutral role, were considered not okay by the dev?
From the role document, which I am sure you have read or else why are we having this conversation, "Keep in mind that a Neutral player is a team of 1, and thus the very general aim at their win rate will be 1 in 16. "
There is also a very large difference between lovers, who only win if they and 1 other person are alive, and winning with another team
Yeah it is kinda confusing the lover and ducks donât win together itâs like the other duck refuses to let there be two wins at the same time so it evens out to I think a lover win since thatâs a more rare occurrence but neutrals are meant to win ALONE nothing can make them win together.
There own winning conditions
Yeah i have read about the 1/16 win chance, and the unique variable betwen falcon win chance and dodo win chance even tho they both were "neutral", technically dodo had higher win percent than falcon (even if both if them were kinda 1/16)
But having lot of "winning scenario" usually doesnt equal as they will certainly win easily and break the 1/16 win rate rule
For example if i propose a role based on "survivor" role in town of salem, he can win with goose and duck "only if" he survived until that faction win/last round, this doesnt mean he will be easily win becuz he can win with goose and duck, why? Becuz being alive is pretty much RNG and had lot of variable to it
Its also the same as eagle/bg role that the previous texter said, making sure his target alive isnt something easy, as "if the target die or the eagle die" then he just cant win, which mean even if he can win with duck or goose doesnt mean anything, as he can easily lose if he die or his target die, thus it doesnt break the 1/16 win chance
The Lovers win is a very unique situation, one that I would chalk up to the possibility of a goose being in love with a duck. Having a win condition for both of them gives the goose a chance to not instantly rat out their lover, while giving the duck a huge vulnerability. However, a lover duck still wins with ducks and a lover goose still win with geese, even if they can win together.
I know but something about the fact a goose or duck win the lovers just canât win with either team just doesnât fit with me man
However, in said situation it is "Lovers Win" "Geese Win" "Neutral Win" or "Ducks Win". Not, "Geese Win (and also the neutral/lover/etc). The entire gimmick behind neutral roles is that they are a team of one, uno, un, singular.
Imagine a vulture and falcon lover, yeah we know where that would go if it ever existed.
might as well just play dine and dash in that case XD
Lol
That would be tough though if you think about it, because if the vulture eats bodies they win so they have no choice tow win with there lover, unless they just wanna win on their own, and the falcon has to kill everybody to win, which means you have to kill your lover at the very end, which also means you die from a broken heart, so itâs impossible to win, UNLESS you play like geese and do literally nothing.
I think iam starting to kinda get your point
The problem there being, at least in c+, that the vulture and the falcon are very much at odds with each other. Sure the vulture might help by getting rid of bodies, but the falcon doesn't want them to eat too many. Hence a team of one
Even as duck I might let the vulture get away with cleaning up a body or two, but I'm taking them out after that
When I see a vulture eat a body, the very first body they eat, I just chase them, because 1 they canât run forever if Iâm really close to them, 2 I donât like leaving other threats in the way when there right in front of me, 3 Iâm most likely alone so that would be a perfect time to wipe them out, usually the vultures I play with are snitches and say something like "IM THE VULTURE but THIS GUYS THE DUCK!"
So if i propose this kind of role, will it be okay/working in this game ruling?
Shoebill (neutral)
Survive until the last round
Basically based on "survivor" role in town of salem
He can "steal" the win of goose and duck, if he make it until the end, his main objective is to survive
If goose and duck win condition "happen", but the shoebill is still alive, then he will steal those faction win, so it force these 2 faction to find these shoebill and kill them first before reaching their win condition
So its technically a team of one winning condition, a neutral win or "shoebill win"
Fun fact, actually the most ancient and oldest bird alive is cassowaries and emus, but shoebill is very iconic and related to pelican (maybe goose duck too?), so i think he fit better than those 2 bird?
Yeah about that-, they said they werenât going to take the ideas from other games and add them in to there game.
They said they didnât want to copy paste roles because the same roles from a different game into another game would be just copying
But looks like it could possibly make it
Well, iam modifying the role, as survivor cant win with other faction like town of salem
And idk about that either, i think the dev is kinda open as long as it fun and acceptable to them, i mean lot of the role in ggd is "modified" to fit ggd universe
Which is why i modified these survivor role to fit in ggd universe and gameplay
And i just like to say where the idea inspired from, so we can discus it easily as people could understand how it work based on the origin, also i dont like to pretend my idea original when its actually not
Ah fair enough.
Both have already been suggested in a few forms before
What about a seagull
Can be killed, idk any specific counter for this kind of role beside killing it xD
Well, i can, but give me some time to think about it
Every neutral has some form of negative aspect, Falcon can only skip, Vulture can only win by eating bodies and is easily seen doing so, pigeon has their counter reset every meeting, etc
Oh yeah also sorry to bother you about this but if you get the chance to respond I was wondering did my yin Yang idea seem to make it or maybe is being viewed by you guys?
Biggest problem I see with the role, as I see it, is that they have no control over whether they win or lose. All the other neutrals have different behaviours they can do to win. Pigeons hide until they can infect everyone. Vulture goes to hunt down bodies. Dodo makes himself seem suspicious. Falcon can kill if she really needs to. What power, if any, would the shoebill have, and how would it be different from the existing falcon?
Owh i get what you mean, lemme find some counterplay based on other role, if i cant, then i will try to figure some negative trait for this role
Could have sworn i responded to yin and yang XD
You did?
Honestly, i respond to so many roles here that sometimes I miss them and sometimes I think i responded and might not have
ah, it was in a post reviewing a few roles at once: For neutral roles you would need a bird name for it, not yin/yang as that isn't a bird species. The swapping mechanic is interesting though.
Ah so I just need a different name
I can actually picture 3 winning strategy for this survivor role =
- Hiding to avoid kill
- Team up with goose to defeat duck
- Team up with duck to make the goose lost faster
- You can also technically improve/mix the winning strats based on this 3
But yeah, any goose and duck win will be stealen by shoebill if he still alive by then
I need something that will fit
The yin/yang thing honestly seems more like it would be a unlockable sabo for the ducks now that I think about it
Ok I think I found something (took me Atleast 30 seconds on google btw)
Downy Woodpeckers
Is the idea I found
Is not having any power = negative trait/downside? Cuz you really rely on "raw social deduction skill" (maybe even social manipulation xD) when playing this role
And he only had goose vision, duck vision seems too strong
Thing is, there isn't any way to tell if you have one of these shoebills unless they tell you
Hm so do I change the name of the yin Yang thing and repost it making sure before I resend the same message with a different name
Which means short of RDMing people the geese don't really have a way to counter
I'll say that by this point the dev team have for sure seen it, and the naming thing is really just me giving advice
Believe it or not, they do read all the ideas in here. I'm more of a sounding board to get people to put more thought and creativity into the roles they post
Owh hey, you can make him only able to skip vote, which could make the lobby more chaotic if they think there was actually a falcon or something xD
But hey, i really open to any suggestion if anyone want to offer some downside for this role, pls not vision reduction xD
Also, really appreciate that action <3
I knew the dev named "chris" sometimes popping up out of nowhere, which makes me very optimistic for this game development xD
Oh hm ima probably resend it? And just say rename of yin Yang? But tbh like you said they probably already saw it and if they do have a idea to add it they are most likely finding a name for it, so sending could be pointless?
There is a whole lot of why don't you take role from "insert game here" and change the name
Chris, Shawn, Herbert and others pop in a lot of the time
Yeah, i really like those guy, very cool ;)
Part of the reason I've been in this community almost since the beginning, and the reason I accepted being a moderator is because I believe in them and the game as a whole. I have never seen developers so open and communicative before
Maybe back to the topic, is "only skip when voting" a big enough downside for this role?
The falcon can get caught murdering though and has no chance of voting to defend themselves. Winning or losing with this role seems, to me, to be entirely up to luck
%role (Rename for Yin/Yang) Downy Woodpeckers (2 players) Neutral
Role morals:Be the last two standing to win (or one)
Yin and Yang abilities:A kill button and a identity swapping ability
Special ability:When yin and Yang switch appearances they can help the other get a alibi while the other goes out and kills when swapped however they need to be careful if they kill in front of someone they could get there teammate outed
(After a meeting they both swap back into there normal appearances appearance swapping ability lasts a few seconds)
(just repost just to see peoples ideas on this role ive already sent it in for review)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
I've seen worse
And it is at least something that I haven't seen over a dozen times before
Ah
I really like the idea of the game paced being "slowed down", becuz people scared to achieve their win condition too early lol xD
Which could give some other role/faction a chance to do a "comeback" becuz of these shoebill role (like if the goose had big lead, it can give duck and falcon a chance to bounce back as the goose doesnt want to rush their win, and vice versa, if the duck is on big lead then it will give the goose and falcon a chance to comeback)
I've seen rounds last for over 30m before. Longer rounds might sound like fun, but they are boring as hell for anyone who gets killed first
Also, this would work to actively discourage people from finishing their tasks
Lesson of the day
Itâs more fun to hunt than to be the hunted especially being "hunted" for more than 30 minutes straight in a video game
That may I remind you takes place in a enclosed space
So itâs way more boring running around in a loop
Than having free roam
Actually free roam wouldnât be so bad the only down side to that being in this game though is that people can go so far off into the distance ducks wonât even know if there alive anymore
At least its not happening in all game xD
But, considering they have had to add features to encourage people to do their tasks, I really don't see them putting in a role that actively discourages people from doing them
I think its uncommon for people to finish the task very fast? Well maybe just in some of my lobby at least xD
Usually it happen after about 6ish people left alive
I usually finish every one of my tasks within the first 2 rounds
The more i think about it, its also discourage duck and falcon to kill, if they about to outnumber the goose and secure their win, so it kinda had some positive side for the goose to go for a comeback? XD
Also becuz this role only win by stealing duck and goose win condition, something like pigeon could actually hard counter this role, like crazily hard counter it (to avoid long lasting round/match), becuz delaying the round to be longer could benefit pigeon by a mile
%Role The OWL
Role morals:(Neutral Win)
Role abilities:(No kill button)
Special ability:(Night eyes)
Special ability power:(3 times per game the owl can look at 3 players abilities here is the catch however the owl is not told what the exact abilities are INSTEAD the owl is told 2 abilities the possible target has for example:"This target can vent or This target can kill" after selecting 3 players the owl can choose what players ability to "copy" going off of the information it has learned although the owl has no exact indications on what the player is it will have a hint towards two roles)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Oh also I do too
I mean, at least it isn't another "owl can see when lights are out" suggestion. But it does seem a bit overly complex to me. What would be the win condition?
Oh the win conditioning is its own team it doesnât switch teams and copy an ability it just copyâs a ability and uses it such as venting or killing
Thatâs why you need to be very careful trying to find out who is a killer and who isnât
Because you could end up with a venting ability you didnât want like from the mechanic
I mean, is it like the falcon win where they have to be the last alive? Dodo? etc. Each neutral has it's own win condition
Yeah I just realized I said they could only copy one ability and that ability could be totally garbage
And not benefit the owl period
Still doesn't answer how the owl wins.
It wins killing or being the last alive
Ima think of some new ideas that arenât so complicated
Gimme a second
%Role Blue Jay
Role Morals:(Neutral Win)
Role abilities:(Kill button)
Role special ability:(The blue jay will have to eat a body to kill another bird since they are very intelligent they have learned to not let the vulture eat bodys to win so before killing they will eat a body and than gain the kill button and kill another bird however they will not know where bodies are unless the stumble across one also they are known for being very aggressive birds so it fits pretty well)
Thanks @merry ruin for your feedback, we'll be sure to look at it 
So a neutral cannibal who can just keep eating
Yes but the downside to that is they donât know where the bodies are
So unless they get REALLY lucky
Are a very active person
And donât stand around
They should be able to kill.
The problem with this role, is the moment they kill someone, it's just them kill/eat spamming until the game is over
well the moment they eat someone
I see your point
Thatâs why I was thinking it would work because it is very difficult to find bodies all the time
So I thought it would be somewhat balanced
A meeting will counter that? As their ability reset to eat only, and the dead body is removed
Canadian goose and profesional duck can counter him too ig
I mean unless a auto report when killing a body is added I see there point you can kill a body stand there eat it kill another eat that body and repeat till the games over
But there are a lot of roles that can counter it
Like professional and Canadian yeah
and here's another consideration, why put the vulture in when you could just put in the Jay? It makes vulture obsolete really
Oh thatâs true
Honestly I think blue jay fits with dine and dash tbh
It would just need to be on its own separate team
And keep in mind, taht just because a role doesn't work with C+ doesn't mean it can't be used in another game mdoe



here, have some pats