#š£ļø±classic-role-ideas
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and of course, if their original body was killed, they'd still die
so the interesting interaction i would like would be that
when the astral goose is using their ability, they would be the only one able to see the invisible duck
on that different dimension/plane/whatever

"Oh no! Somebody died! Oh, wait. It was just the astral goose projecting again." :p
Nobody ever listens - an invisible duck role was mentioned in the last developer update stream and had been mentioned here a few times too, usually accompanied by "we're not sure yet, but we want to add an invisible role"
I mean, not everyone can watch the dev streams
trueee\
hmmmmm Would it be the medium? or that ONE role i forgot the name but can see through walls
it is the aforementioned astral goose
a what now_
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Would the astral goose have a limited range in its ghost form, or will it have complete freedom to fly around wherever on the map?
IDK for sure, "but they would be tethered to their body" sounds like they have a limited range
How is it dueling dodo? These two are working together?
nwm ]
a what now-
read up, herbert went into detail about it
I think itād be funny if there was a role that could force someone to kill you and expose they are a killer.
I think that would ruin it being a game of deduction
A duck role that can make you invisible for a set amount of time but they cannot kill while invisible. Idk if this is a good idea but itās an idea
A nerf it already sucks it needs a buff
im going to nerf it even harder now
What have you done?
WHY?!?!?!

Honestly if the mortician isnāt changing every game itās in, then itās a problem with the players moreso than with the role.
IMO, in a game where people play around it rather than against it, itās one of the most powerful roles in the game.
because you complained about it
now when the mortician checks a body, in the next meeting their role will say mortician
Things the mortician does:
- Confirm Sherrif claims
- Drastically Cuts down claim space for the ducks
- Hard counters the Dueling Dodos
- Counters the most reliable Spy strat (learning roles to later kill them as a claim)
- Easily proven when using the Lawyer method
No! Now the mortician is doomed to stay a mortician! YOU MONSTER!
Really? So if you were a (random example) Detective and the mortican morticians the body, the mortician role straight up appears in meeings?
I know it's hard to tell tone over the internet, so I will flat out say that I'm joking
The poor mortician, they already work hard enough lmao
Yeah, I remember the days where you could actually see the ghosts as medium, not just how many there were
Yes, mortician would be really good in a perfect world. Sadly in reality, finding a body isn't as consistent on paper and people never wait to let the mortician do their thing and just report quickly. Quite good when used in higher skill lobbies but very underwhelming everywhere else.
LIGHTBULB
So almost every non-killing neutral is used to make the geese do their job better.
So⦠what about a role that makes it so that geese canāt call useless meetings.
So you want to handicap the geeses one major way of getting rid of ducks?
If you don't want people calling meetings, you can always turn them off
And how do you intend for this role to work?
Not exactly. See the way I want it is so that this bird would need at least 6 meetings to win. And at least 8 meetings in a full game
As well as put conditions on him that could get him out of the game easier.
So you just wait around hoping that people call a bunch of meetings?
That or you have to play smart. So basically when you mark someone, and they die, weāll oops. But if you mark 4 people, and all those people make it to the final 5⦠welp thatās game. Hold on Iāll explain the role in a second.
Ooooh intresting
-Raven.
-mark people during meeting. Take āem out when you have em all marked.
Specifics:
-Needs to do two tasks each round before unlocking his ability
-after heās marked someone, a detective can see a devil over his head.
-can mark 1-2 people per meeting depending on how many players are in a game.
I couldnāt think of a name for it.
I personally think Raven would suit this role nicely
Alright
Iām trying to think of another weakness I could give it. Unable to vote maybe? It still seems a little too op
I kinda like this, The task and meeting aspect gives it a counterplay in that it's always only pushing for meetings after a while, a behavior thats easy to notice if everyone else is being cautious. It also has a bit of a rivalry with the pigeon in the meetings aspect. Although it's a bit OP right now, I do think this could work
Maybe I could add parties weakness to it. First he has to press a button near the target and the target can tell that heās been marked during meetings.
And he can only mark people he has affected that round.
Maybe you mark someone by voting them, and the person who you voted for knows they've been marked after that meeting
That way the Raven always has to decide between voting a non-marked player out, and adding another marked player
I was planning for the button to be more assassin like, and making it so that he canāt vote. After all he doesnāt want his targets dead. Here are the weaknesses I was planning.
- He has to affect a player first before he can mark them. They get alerted the meeting after they are marked which means they could narrow down the suspects.
- Medium can see the people who have been marked.
- Cannot mark anyone in groups bigger than 4 people.
Actually I dunno about 2, but the rest are still there.
The reason I donāt want them to mark by voting, is because I wanted to have a function where, in bigger games. He could mark two people in a meeting.
Which would mean we would have to give him two votes, or make it so that he can only mark one a meeting
Hmmmmm. Why is balancing so hard.
LIGHTBULB
Each person they target will get a vote that is colored purple in anonymous voting. So thereās a chance they accidentally vote one of the people they marked out.
Would that work? I feel like this ideas gone from good to Ssundee clickbait.
oh god I can see it now,
a dark entity with the ability to slowly infect every living being on the planet, eventually killing them all in one foul swoop, a massacre unlike any other...
With the fatal flaw of being completely colorblind
LOL.
I mean i misinterpreted your idea, but it's still funny
I mean, that kinda my first idea except now it can vote twice in every game
Except it canāt vote the same person twice.
ah alr
But yeah I made that nerf because, if a goose has good memory, they can deduct who the raven is.
I just realized who the ravens biggest opponent is.
The assassin
šVeteran Goose
- When you are the last goose left, you get a kill button indicating that you are the last innocent left.
- All ducks and maybe even the falcon gets an arrow pointed at the veteran.
-Raven
-Mark birds during meeting. Take out the flock once you have em all in your sights
Specifics:
-Needs to do two tasks each round to unlock its ability
-can mark 1-2 people each game.
-rivalry with pigeon
-when he marks people he puts a vote on them, meaning he can accidentally vote out the person he marked. These votes will appear purple in anonymous voting.
-cannot mark in final three
the problem i see with the role is that if you are the last goose alive, the game should be over unless there is also a dodo, falcon, etc still alive keeping the game from ending. So if the veteran kills the falcon, the ducks would win
Causes the game to end in a "who presses first" shootout, rather than a deserved victory via deduction, strategy and teamwork.
This just sounds like goose falcon.
I'd say get rid of the affecting people bit, and keep the part were marked people get a vote on them for the round they were marked.
Alright.
Makes it a little simpler, and gives them a counterplay in that they might try and protect people who are marked
Goodmorning yall-
so if someones being extra defensive of random people
OH also he shouldnāt be able to mark in final three.
Alright updated
-Raven
-Mark birds during meeting. Take out the flock once you have em all in your sights
Specifics:
-Needs to do two tasks each round to unlock its ability
-can mark 1-2 people each game.
-rivalry with pigeon
-when he marks people he puts a vote on them, meaning he can accidentally vote out the person he marked. These votes will appear purple in anonymous voting.
-cannot mark in final three
Hm?
%role
-Crow
-Mark birds during meeting. Take out the flock once you have em all in your sights
Specifics:
-Needs to do two tasks each round to unlock its ability
-can mark 1-2 people each game.
-rivalry with pigeon
-when he marks people he puts a vote on them, meaning he can accidentally vote out the person he marked. These votes will appear purple in anonymous voting.
-cannot mark in final three
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
%role
šInformant Goose
- When done with all tasks, the informant gets info about one player that is truly innocent and one player that is suspicious, the informant sees arrows pointed these two players with out knowing who is sus and who isnāt, the informant will see the names of the sus and non sus as different colors. (š“=Sus,šµ=Innocent)
- The suspicious player will always be a duck, or a neutral.
- When one task remains for the informant, the ducks and maybe the falcon will see an arrow pointing towards the informant.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
Too blunt imo
When your making a role you have to balance it between, āis this role interestingā and āis this role fairā. Informant has neither.
btw Slushiegoose, the creator of Town of Us is on the GGD team
Oooooo-
Nive
ya, if there is a role that is in modded among us, odds are they have already seen and considered it
That was obvious to me when I saw pigeon and dodo.
yep same.
well, I have seen pretty much every ToS and Other Roles roles being suggested in here at one point or another, it has gone down some with time
but things like the swooper, medic, veteran and others do show up with different names but the same abilities here and there
%role
šGuardian Goose
- Puts a shield on a player.
- That shield will protect a player from dying.
- When a player attempts to kill the shielded player the guardian dies instead and the killer that attempted to kill will have their cooldown reset to a lower fraction of the chosen kill cooldown.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
I'll let Kitzah handle this
"I would sooner delete GGD than add in a revival or kill stop role"~Shawn, I see you have added in the caveat that the guardian dies which skirts the issue
i think the biggest thing to me is
people somehow think that we haven't thought of some sort of shield role
guys, we get it, you've seen an among us guardian angel
When it has been brought up.....I never bothered counting that one XD
I'll be honest, the whole guardian angel role seems more annoying than anything, but that's just my opinion
Itās honestly depends on the settings you put it on in that game, I usually have a low duration on the shield with a high cooldown to make the role more strategic.
Why design it?
To make a playable protective shield role with the GGD role rules.
Does it bring interesting gameplay, and does it change the meta?
Yes, in my opinion anyways, it does change how kills are calculated with location placement and brings a way to not fully confirm if lovers are dead.
How does it affect the balance?
The only thing that it can affect is how player locations rat out a killer if the guardian dies in a group of people.
Is there counter-play with this role?
Technically, it is a protective shield that resists death but to the protected player and the guardian dies instead making you vulnerable so using the shield right is key.
How can this affect existing roles?
This can positively support the vulture to get an easy body, and can help a dodo look like they killed. This can unfortunately negatively affect the dueling dodos if one of the dodos is shielded, can also negatively effect the ninja, and the id thief (I envision the id thief getting the guardians Id instead of the targeted player calling the id thief out)
How complicated is the role?
Itās a simple to understand generic concept of protecting players from death but still can cause confusion if you donāt know what is going on when someone flops randomly on the ground.
Does this alter how the game is played?
Not exactly, it only resists a player from dying but it can resist double kills, which I could debate that barely happens anymore.
I have seen a lot of double kills, and ninja kills for that matter. given that the medic role from modded among us has been around longer than GGD, a guardian role has been considered multiple times at this point. Your idea does technically fall under "the kill button kills someone" but at the same time it is still a kill stop role. I'm honestly surprised the bot hasn't chimed in on this one already XD
Just my opinion, but I'd much rather see people come up with new interesting mechanics rather than trying to recycle mechanics from other games
oop lmao
Now Iām tempted to make a shielding role that actually follows the rules. Which would mean we would have to use the gravy system⦠but In a unique way⦠hmmmā¦.
I mean if you purposefully want to annoy the devs, be my guest XD
Lol. I canāt actually come up with anything. This idea would literally either turn up breaking the rules, or being a bodyguard/gravy reskin.
-joke idea
(If one are in a round all are in a round.
-multimaster duck
-henchman duck 1
-henchman duck 2
Kill, bury, and explode. And if you die⦠weāll thatās what henchman are for.
Specifics:
Multimaster gets three kill buttons as well as the weakness from all of the following roles. Demo, professional and regular duck.
-if the multimaster dies henchman 1 will become the new multimaster. If henchman 1 dies as the multimaster, then henchman 2 becomes the new multimaster
-henchman cannot kill.
Alright jokes out of the way I have a new idea
-Mockingbird
Each round he has the appearance of a different player. If the player he looks like dies, then he does too. He wins in final three.
Eh that idea isnāt actually as good as I thought it would be.
%role:
Parrot
Neutral
I meetings can guess another players role, if they are correct, they gain the main ability of that role. (So any duck will give a kill button, but no venting or sabo [you do have to guess the specific duck role])
If they can guess 3-4 roles correctly they win.
While it isn't unique in itself, it does cause unique gameplay experiences.
Gravy might be more hesitant to role claim in case the parrot gets an easy role.
If dodo/dueling is discovered, they instantly gain the dodo arrow and the dodo kill. (Note dodo can kill parrot at this point too).
If vulture is discovered they can eat bodies.
If Falcon, Sheriff, or any duck role is discovered they gain the nirmal kill button.
If canadian is discovered, they auto-report on death.
Ect ect.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
We have a Magpie role in the works that works similarly
Oh right, I forgot. Can't wait to see what they do
Owl:
neutral role
Knows the roles of all non-geese.
But they can only win if there is a task win or sabotage win. If dodo gets voted, all ducks/falcon gets voted, then they lose, but they win if they and the falcon are the last two remaining. Their tasks are not fake.
Grave robber: duck
Twice per game, the grave robber can steal the ability of the falcon or any goose role, and will stay that way until the end of the next meeting. If killed, the mortician will see its the role it has taken (if any.) if it takes the ability of a goose, then it will see if the celebrity dies, and will be given fake tasks if assign fake tasks is off. It can use vents/hide in places, so using its ability on a mechanic or snoop does nothing. If it steals the role of the sherif, then killing a goose will cause the grave robber to die
Eagle: goose
The eagle is almost a regular goose, but it has an ability to charge forward, which can break through a sabotage door or the jail door.
Btw, alternate bird named always have to be a neutral role on their own team. Breaking this rule would make role names extremely confusing.
Also this can confirm its self way to easily, ending all social deduction around the eagle.
All wins are exclusive, if two teams could win at the same time, then motivations would become a jumbles plate of spaghetti as everyone is trying to find the win that satisfies the most people. If a role is neutral, they need to win outside of the geese and ducks, not with them.
Oh, ok. Most of my ideas are more just things to consider, like we could still add a role that could open sabotaged doors, or something similar.
Opening sabotaged doors has been broached multiple times and declined, mostly for the following reason, sabotages are one of the duck's main methods for separating players or forcing them to go where the ducks want. They are already outnumbered in the game and removing one of their advantages really hurts the balance. For two, this would be an instantly confirmable role, which the devs tend to avoid as this is a game about deduction.
owl role is very griefable because you know everybody
Think of it like this: the only 2 roles that can instantly confirm themselves are the Locksmith and the Politician, yet, everyone hates them with a burning passion.
If you're going to make an instantly confirmable role, it needs to be situational enough that you can't rely on it saving you 100% of the time.
Also, knowing every role really goes against the fact that the game itself is about deduction. Part of the fun, to me at least, is trying to figure out what everyone is. The owl sounds basically like a stream sniper role that's been made permanent into the game.
For the grave robber, by steal, do you mean that they take that person's ability and that person can't use it? Do they rely on taking someone's ability in order to do anything? Do they kill the person they steal the ability from?
The point of the role that I was going for was that just have to survive, and knowing the roles of the ducks helps them do that. I know realize why not letting them know the roles of neutrals, but the thing is that they canāt tell anyone the roles of the ducks, because then they canāt win
Another thing I just thought of, if the owl wins on a task victory, then that gives the geese another reason NOT to do their tasks, which is already bad enough as it is
Imagine and actual grave robber. Now think; they see the body of the vigilante. They go up to them and take their gun. Now, they are like the vigilante, and can now kill once.
for the grave robber, how it works is up until they use their ability, they canāt kill, they can only use vents/go into the fog/hide. Once they use their ability on a corpse, that corpse will be seen as a goose by the mortician, and they gain the ability of the person. For example, if they used their ability on celebrity, then everyone would be alerted when they are killed. If they use their ability on a falcon, then they gain the ability to kill. Something i would like to change, they can only take the abilities of oneās that would be useful, such as falcon, vulture, vigilante, etc⦠they can also take the roles of other ducks, and the mortician will then see them as normal ducks. And I would also like to change, they donāt receive the ability after the body is reported, so that they donāt lose their ability too quickly
So, it's a duck mortician. I can already see the "can we give the grave robber an arrow pointing to corpses" posts now. This is also a duck role that would have no chance of winning on its own given that it has to steal a kill ability to use it. Don't know if it is a hard rule or not, but so far every duck role out there has a chance to win, even if they are solo, which this duck wouldn't be able to. So if their partners died and they didn't get a kill ability, it would end the game for them
What about this role?
Poacher: duck
The poacher has all of the normal duck abilities, but receives a bonus for every neutral role that they kill. They do not know who the neutral roles are, but the assassin cannot kill neutral roles while the poacher is active.
I mean, with something like that, it would really depend on what you mean by bonus
Similar to the bonus gravy and hitman get
So extra money, I mean I don't see a problem with that role, but I would remove the assassin not being able to kill the neutrals
If the assassin couldn't kill them, then that would mean the assassin could find out who the neutrals were pretty fast
%role: Librarian(Goose): When killed, silences everybody around it for the next meeting. Has a very powerful effect in giving away a killer if killed alone and others know the librarian's identity, but can be an immense downside by silencing any witnesses close by, especially if stack killed
Thanks @sonic prism for your feedback, we'll be sure to look at it 
The only way this would work is if the librarian told someone their role. There is also no way to say whether someone is actually silenced or not during a meeting. Honestly this seems like it would be more deterimental to the geese than the ducks
But how would the assassin use that to figure it out? What my plan was was that they could click them, and try to guess their roles, and if they guess right on a neutral role, then it just doesnāt work. They canāt use that to their advantage, and likely if the assassin finds the role of a neutral, then so will the poacher
What I think was meant is that it's not on the list, rather than not being able to shoot the role. Which would out that duck's role, though
So, you cripple one duck so another duck can make money. Doesn't really make sense to me either way. A role that gets extra money from killing neutrals sure, but this actually adds a pretty big disadvantage if the assassin is in the game
I've never seen people make plays motivated for a few extra silver at the end of the match.
I do it all the time if i'm hitman/bodyguard
I mean, the bodyguard has an ability that does make it useful to stick with your the target, but the hitman is just a regular duck with a cool title and not much more
Extra money and the thrill of foiling the bodyguard's attempts to save their life
IMO, it could be a good role if they got a notification when all neutrals were dead, on top of the silver bonus
just like, a celebratory noise or something
Or maybe when a neutral died
The problem with a notification like that would be it ruins the hidden nature of the dodo and the falcon
That could have some other implications
It can catch dueling dodos if it is for each neutral that goes down
How about instead of this, the assassin can shoot the neutrals, but the poacher is informed of who is a neutral. But he is only informed of one per round, and it doesnāt show a new person until or originally revealed person is killed. The poacher needs to have some way of finding out the neutrals, or the assassin can just kill them during meetings before the poacher can
Or just reward them with money whenever they get the kills
That sounds just like a hitman but with a rotating target that only cycles along the neutrals.
Not necessarily a bad thing, but just adding money to a basic role isn't the most exciting thing in the world
Wait, is there always at least one goose per game?
And giving away who is a neutral completely ruins the advantage neutrals have of being anon
There is always geese in the game yes
Ok then how about this:
unless you're playing dine and dash at any rate
The poacher gets the bonus for killing normal geese. It removes the chance of the assassin stealing their kill, keeps neutrals anonymous, and itās more difficult to find them than with the hitman, but they have no bodyguard
ohh sorry, i misunderstood your question, you meant is there always a vanilla goose
Is there not?
and i think it is very possible for there to be a game where everyone has a different role and no vanilla geese are present, depending on the number of people
I thought you were asking if it was possible to have a game that is just neutrals and ducks
And maybe they are also given 1-2 goose roles that they need to find at the beginning of the game, and they also get a bonus for killing those.
The idea of this role is that they have to kill certain roles, which is as if those roles are endangered, and they are poaching them
Ya, that's what I figured, and it is a neat idea, but balancing it might be difficult
Duck The Bounty Hunter XD
What's the point a round where everyone doesn't talk and just skips and continues on their life? Makes no snese
Iām back to make elaborately stupid ideas
Crow.
You can vent/hide and while hiding you get the ability to kill Someone. There body will be immediately dragged into the vent/hiding spot and you will be ejected from said spot. You will be unable to vent for the next 20 seconds
Would win in final two
Actually I have a better idea for crow. Iām gonna name my last role crow and make the next one raven. Both birds symbolize death, but ravens symbolize prophecy too.
%role
-raven
-curse two people each round. If enough of your cursed people die, you win
%role
-raven
-curse two people each round. If enough of your cursed people die, you win
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Sounds like an easier pigeon
Ya, kind of like a pigeon that doesn't reset ever meeting
U should work the Crow and the Raven as their own team
Flock Goose- Gather other geese around to have their task done automatically. The more geese that are within the radius of the flock, the faster the task get done. Safety in numbers
If the Flock goose is killed all task that were done while in the flock reset
That would completely circumvent the greater portion of the game, meaning that people wouldnt' even have to use deduction
There's a reason that roles were introduced to help keep the geese FROM grouping up
also, that falls under the category of confirmable roles
I said this role because of how many games everyone have asking āWho havenāt done task or who has task leftā so many games can be won by geese were all they have to do is do task
Itās not like the other geese know who the flocking goose is
Okay, the point was that it could catch killers if they decide to stay separated from the group making a duck unable to defend itself. Just so it couldn't be abused it would also mess up anybody very close to the kill couldn't jump at the duck themselves because they would also be muted
They would just call a meeting after
I'm saying that kind of role would completely unbalance the game. Yes there are geese that don't finish their tasks, but I don't think having a role that magically does that for them is the answer
I literally just said that it's point would have to put the duck on the spot with zero way to talk themselves out
I was referrring to flock
My bad, but I thought Known was responding to me
I think it would balance it more on the side of the geese especially when there are so many legit roles on the Duck and Neutral side that donāt have to rely on others. And like I said no one would know who the Flock goose is so they donāt know who to group up on and besides the flock gooseās task arenāt done automatically everyone elseās is
Which completely ruins the point of having tasks in the first place. Might as well put in a role that just finishes everyone's tasks when theirs are done, or if they finish their tasks all the neutrals and ducks explode. The greater majority of games are won through deducing who the ducks are before they kill everyone. Yes there are roles on the duck and neutral side that don't rely on others, but that's because they are outnumbered to start with. The geese are supposed to work together and figure out who the ducks/falcon/etc are. They can win by tasks, but it is far easier to win if you can figure out who to vote out or sheriff kill
Trust me I get that. Iāll make an adjustment, then instead of automatically completing task, the flock goose gives those that complete their task bonus items
While geese not doing their tasks is a problem, grouping is a bigger problem that this role actively requires.
although thanks for the inspiration for my own "do your tasks" idea 
I scraped the idea already in my last message
Basically trying to get people to DO YOUR TASK
%role
Parasite duck - You can go inside someone in, that player move to you, but he can't talk with anyone, after 10 seconds you can kill that person and move again but if that player stay close to someone, you parasite that player and kill the other you were inside (then the cooldown is higher) (if someone kill the player that you're parasiting, both dies; it works with mechanic, he can go inside vents as well) You can't report dead bodies and vent
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
The problem I see with that one, is the only counter is someone happening to kill the person who is being infested. This would probably work better as it's own game mode, or an addon for Trick Or Treat
If killed with no witnesses next people who witness will have nothing to say. If killed with one or 2 people, no one will know what to do. Voting the killer won't do much especially since the ducks could vote random to confuse geese.
I was talking about Librarian Goose, incase you guys are curious
You could go full TTT with the parasite role, it's a duck who if they get killed infects the person who killed them, eventually popping out of them or something, but then they could just get voted out
I was thinking about identity thief and pelican, and that idea appeared in my mind, but its like you've alredy killed that person, and I like roles who can counterplay "walking togheter", like morphling, identity thief, ninja... but in my opinion to balance that is in cooldown numbers
I've already read the Herbert's role designing guide, so I think in something could have or could be better (like counters of grouping), then I simplify that idea to not being a book, and throw that idea, I have this as my hobby

and my hobby, apparently, is poking holes in ideas that get posted XD
My hobby is posting ideas that are just crazy
Speaking of which
Sniper duck.
Can kill through walls. 1 1/2 times cooldown
Specifics:
Kill is like birdwatcher except when someone appears in his sight. It puts a target over their head. This lasts for 10 seconds and it shoots when the timer ends. He can forcefully end it tho by pressing the button again.
Stubborn/Warrior Goose
Ability :
When killed (not voted out) he can still move but slowed for 10 seconds. He can still talk (maybe make the voice mumbled or something, to make it harder to give out information who killed him)
That sounds like its halfway between a revival and a kill stop role. It has the same problem as both. One of the general rules is that when the kill button is used someone dies, this directly goes against that. Also, in a game of deduction giving someone an easy way to prove who the ducks are really goes against the spirit of the game.
Oh sorry, I don't know about that. So anything like shield/revival is a big no right?
yep, to quote Shawn, "I would sooner delete GGD than put in a kill stop/revival role"
They do have a document that might help when designing roles if you haven't given it a look over yet, here it is
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
The Mercenary (Probably named it another type of bird)
Neutral
Ability :
He will have a mission, if the mission is completed he will win. But if the mission is failed, he will lose (The game still could continue to play or not, it's up to you which one is better)
The mission could be :
- That player needs to be voted out on a certain meeting (can be any type of role except Dodo)
- That player needs to be killed on a certain round after meeting
(Not so sure about these)
- On a certain meeting, everyone needs to skip vote
- That player body didn't get reported, but can't be a meeting. It needs to be another body got reported
That is definitely an interesting Idea, I'm not sure how this would work playing in C+ though. Those kind of missions sound very specific and extremely difficult to actually achieve. This would also 1. Make geese more hesitant about voting people out, which is their main way of eliminating ducks. Would kind of make it harder for the dodos as well given that you would now have 2 roles that can win by getting voted out. 2. It would make it harder for the ducks to kill if they are constantly worried that whoever they kill might end the game.
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If that mission is kinda to hard, maybe just make it not in a certain round. So just, if that player got voted out or killed he win. It also connected on the next suggestion.
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Make it a seperative win then. The mercenary still win if he got the mission done, but the game still continue until other role won, like Goose, Duck, Dodo, Falcon. So it's just whether the Goose or Duck team want the Mercenary also win or not.
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It's kinda balanced isn't it, since both the Goose and Duck team need to be careful on whom the will vote and killed, and if they also hesitate to do it. The mission could be alread failed, since it's only a certain round or meeting (If it's not a seperative win)
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It wouldn't make it hard for the dodos, it's not making 2 roles that can win by getting voted out, it's if someone get voted out, the other someone won. It's just like a normal game, it's just you need to be careful whom you vote or kill
So the best one I think, make it a seperative win
hmmm, sounds more like something for a separate game mode than for C+ if i'm honest, or maybe if they introduced missions into the game for extra XP or something. So you get something like "get X kills as a professional" as like a weekly mission
Name: Crane Ability: Long range to kill birds. Kill it!. Birds like the peregrine falcon I can't vote!
Now, the biggest problem I see with any long range kill ability is this. If you can kill from a long distance then there isn't a chance for the geese to see how the kill happened. This makes it extremely difficult for anyone to vote out that kind of role outside of randomly voting because you didn't see them
Owl
Neutral : Win if he's still alive until the game end. So if Goose/Duck win, and he's still alive. He also win, but if Dodo win he lose
Ability : Can't be affected by the light being turn off
The ability is best to used just as surviving. Like if he saw an impostor kill, he just need to avoid him. No need to said it was him, because 1. The impostor will tell everyone that he is Owl 2. The Goose can voted him out since he isn't on their team and can join the Duck without being known
And also not everyone want to win with Owl
He's a double bladed sword for both Goose and Duck
Neutral roles have their own win condition. Like the dodo winning because they got voted out, pigeon infecting everyone, etc. If they win with the ducks or the geese they might as well just be another duck or goose. There has been multiple variations of an owl role posted so far, each basically the same idea of "neutral who can see with the lights out".
Mechanic Goose
Ability : Can block 1 vent per round, but after a meeting the vent will be back to normal/can block 1/2 vent that can last until the game ends
Wait, is venting count as ability for duck?
Mechanic is already a goose role, they can vent on the space maps
Can the ability be accepted?
How do you mean?
A goose that can block vent
the current mechanic is already pretty powerful being able to zip around the vents and spy on ducks. It actually was nerfed from how it was originally done. I doubt they would do anything to give mechanic even more power
I'll be honest, being able to block a single vent would probably be about the same as a goose who can unlock door sabos. The ducks already have limited resources available to them in order to win. Also based on how vents work, you would only need to disable one to block off all of the vents in some maps. For example, in goosechapel there are 2 separate sewer systems you can use, but they have a center crossroads point on each of them. All you would need to do is block that one point and the entire system is unusable
Also, the devs have said they are moving away from the traditional venting system you see in the space maps and goosechapel in favor of different systems such as the fog in the jungle temple
Also, allow me to use my usual disclaimer that I, am in no way one of the developers of the game. I am simply a community member that has been around almost since the game started, I've seen a lot of the roles suggestions over the past year, and I've read almost all of them at one point or another. I've also read in detail the dev's responses to a lot of the roles. I'm not just over here shooting down ideas for fun or to make fun of anyone. I have yet to see an idea that I would say was "bad", however there are a lot of roles that get suggested that simply don't fit into the C+ gamemode's idea of being a game of deduction, where the geese actually have to figure out who the ducks and neutrals are.
It's okay. It's better to get a bad respond than getting no respond at all. I also like that you really think how would that role impact the game, so I can think of more role that can fit in the game by what you just said
Some of a role that I can think of :
- A Duck that can place 2 portal that he can only use, but can be destroyed by other player
- Security Goose, can access camera from anywhere at anytime
- Judge Goose, when there is a tie vote. He can be the tie breaker, he can choose both, only one of them, or even no one to go to jail/voted out
- Gambler Goose, he can ask any other player to gamble with him during the meeting (everyone can see it, and the voting time will be paused), without them knowing who he is. If he win the other player die and if he lose he dies (For what is the gamble, I'll think about it, if this role is okay in the game)
- Blind Goose, can't see anything but can hear far better from other role (isn't really usefull if you play without talking). Maybe there is a arrow where the footsteps come from, and you can mark whose footsteps it that (you mark it by yourself)
name: guard
Role: goose
Ability: Defend yourself per game You can use the shield skill!.
Birds with swords Can defend when the guard is cut There is!.
- Very similar to the miner role from modded among us so I'm sure they have considered it
- That one has been brought up often as well. However I think they are moving away from having cameras in levels, they might put more in later who knows.
- The politician is already pretty similar to that, but with GGD flair
- A wildcard that more often than not would just wind up killing another goose, hurting the team. Also I don't know what kind of reward would be given
- That's a neat idea in theory, but would be incredibly annoying to play. Originally the birdwatcher could only see in flashlight mode and people hated that enough that they would stand in front of the tram rather than play a round as birdwatcher
A role that is capable of stopping a kill from happening isn't going to be put in. One of the big rules is that when a kill button is pressed, someone dies. To quote one of the devs āI would delete GGD before I put in a resurrect/kill stop roleā - Shawn
okay
Stalker Duck
Ability : If he is alone with someone else for like 5-10 seconds. After that he kill that target and he will not have a kill cooldown
%role
Magician Goose š©
If you use your magic trick to another bird, the bird will be killed instead of you.
Chaser Goose ā¬
If you use your ability, you can see the trail of other birds for five seconds. (For example, a blue bird has blue footprints, and a red bird has red footprints. The direction past is indicated by an arrow)
Walkie-Talkie Goose š¬
If you use the ability, you can talk to everyone for 10 seconds, and the walkie-talkie breaks down when you use it twice.
Thanks @lunar isle for your feedback, we'll be sure to look at it 
%role
šµāš«Cursed Goose
- When someone kills this player, they die in a certain amount of time.
- The killer will be notified of this event occurring.
- This is only stopped if a meeting is called.
- If a player kills the player that is cursed by the cursed goose, then the curse goes to that goose and so on until the timer has stopped.
(The time itās takes to kill mainly depends on beta testing, but I would limit it to the minimum of 10 seconds and limited to 20 seconds)
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
š©: while this could be seen as a loophole to the āKillās gotta Killā rule, it fundamentally breaks it by not dying when killed. Both the ducks, and the goose who is killed might think their game is bugged or that their lagging because of this role. It also removes a good bit of the strategy of killing, promoting a play style where the ducks just randomly kill.
ā¬ļø: This is very similar to the Tracker/Investigator role from Town of Us. While itās not a bad role, the devs have already considered (and not added) it.
š¬: This would be too easy of a confirmation that this player is a goose. When someone is confirmed as a goose or duck, all social deduction around them ends. If youāre gonna make a role that auto confirms itself, it needs to be either situational enough so you canāt count on it, or a large enough endeavor so that youāve earned it. 
%role Gamer Duck: This duck attaches a micro electronic chip to a player. The micro chip allows you to control the movements of the player you chipped and see what they see. You won't able to hear what the chipped or anyone near the chipped are saying. After you use the ability button to plant the chip. Press the ability button again to take control and move the chipped player for 15 seconds. When you control someone, they will be aware they are being controlled with a message the moment the gamer takes control. You must stay still while controlling the chipped player and whatever direction you want the chipped person to go will overdrive whatever direction they are going. The gamer can't activate the chipped own abilities or access their tasks. But they can exit tasks when controlled. You can only control someone for about 15 seconds. After those 15 seconds are up, they will lose control and the chip will burn out and the gamer can't place another one until next meeting
Thanks @viral drum for your feedback, we'll be sure to look at it 
I can see a fix to this problem in that you simply can't go in or out of the vent, but it can still be passed through. I still don't know about it as a role, but there are ways to fix it.
%role
Baby bird
Reason: When Neutral dies, the job vacancy makes the game loose. When you know the pigeon is dead, geese flock together without much danger.
Ability:When a neutral dies for the first time, you gain the first neutral job that died.
Thanks @fresh raft for your feedback, we'll be sure to look at it 
@fresh raft And if no (other) neutrals die, they can't win? Also, I believe this would count as team swapping, which is a nonstarter.
I mean, your not going to immediately know that the pigeon is dead. Also, this would make neutrals either not win when their role wins (because someone else won), or would give a neutral another person on their team (making them no longer neutral).
It is fatal to know that there is no specific neutrality. But the fact that other classes of the same kind are alive can add tension to the game.
You don't know, and can't know if the pigeon is dead or not if it was killed in game (except with mortician, the role that people need to learn how to use instead of complaining). It's filling a niche that doesn't really exist.
Besides, what if the only other neutral is a Vulture, and they die late game? If the body count doesn't carry over between players then you have no chance of winning.
Or what if the other neutral is a falcon that dies during the falcon timer? Does the timer keep going because there's still a Falcon? Does the timer reset because there's a new Falcon? Does the new falcon just win outright because it's now the final 2 instead of final 3? All of these are problematic situations that arise from this role, and one of them has to happen.
%role
Astrologist Goose
Ability: Once per round they can check someone's horoscope, and by the sign they can see if someone's lying about their role.
Ok, this one's a bit hard to understand, but I'll try to explain it. I heard that the C+ roles are gonna be categorised into difficulty levels to help new players learn the roles, and this role could be in the level for most advanced players. The horoscope thing could work like this: All roles are put under a sign, for example Leo (or whatever signs are in the GGD lore) roles are Locksmith, Technician, Professional, Mortician and Vulture, someone says that they can kill but they are good and as the Astrologist checks them and they are Leo, then the Astrologist knows that they were lying. I know that it would be difficult to know which role which sign is, that's why the Astrologist could have a sheet which shows all signs with all roles.
It's an advanced role which needs the players to use their brains and to really examine other players, but I think it could be fun.
Thanks @neon knot for your feedback, we'll be sure to look at it 
Simply, the game that have 4 neutral roles can include this roles.
Disabler: undecided if in duck or goose team
The disabler twice per game can use their ability to disable anotherās ability until the end of the next voting.
Abilities for ducks such as venting and going in fog are not removed, but it does remove whatever special ability they have. It has no effect on: vanilla goose, vanilla duck, hitman, dodo, falcon, and basically any other role with abilities that are shared with other roles, and does not remove things such as the dodos win if they get voted out.
Fearful goose:
This role has to do with sabotages. It is quite simple, but basically when the lights go out, they become 20% faster. This role is not available on the jungle map. This role is easily confirmable, but maybe we could add something to balance it out.
Ima just post this here for y'all
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Thanks for this, Iāll try to go over it before suggesting a role
Welcome 
Does my grave robber idea break the āno multiple powersā rule? The grave robber has the ability to take the power of a dead body, such as killing and silencing people, but can only do it twice in a game and the ability it steals activates at the beginning of next meeting and ends after the end of the next round.
A duck that controls another player has been brought up a few times over the past year. What it boils down to is you are taking agency from another player, even if it is for a short amount of time, which is a general no no.
This sounds like an incredibly more complicated version of the detective
Hereās another role that a checked, and I think itās good:
Traitor: a goose on the duck team.
The traitor can sabotage and knows who the ducks are (mimic looks like a duck to them) but the ducks donāt know who the traitor is. To the spy and mortician, they look like a normal goose. They cannot go into fog, vents, or hide in places. They can be killed by the ducks, and if the sheriff kills them then the sheriff dies too. But itās the chance of it being active is much lower when there is no mimic.
Does this role follow all the guidelines?
Now that you mention it, you're right š
So it's a duck....but it removes one of the geese's best options for killing ducks outside of voting by killing the sheriff. There is no way to tell it is a duck outside of seeing them kill. While this isn't exactly a team swap I foresee a role like this being really disruptive to the deduction aspect of the game
Basically a falcon that will kill the sheriff if shot but is on the duck's team
So what would change about it? Is this role tweak able to be more fair?
I think geese are geese and ducks are ducks. The mimic is a goose, the ducks might see them as a duck but they can't tell who the ducks are and they are firmly on the goose team. You are basically suggesting some kind of reverse mimic
Traitor roles have been suggested a few times over the year with the mimic being the only role similar to the idea that has been added
I had this idea while I was in a game, and yeah, itās basically a reverse mimic. Hereās some tweaks I made to the role from your feedback: sherif does not die from killing it, spy sees it as a goose but mortician sees it as a traitor
It is still another duck in the end, and depending on how the role is set up, could lead to a game with 4 ducks in total, 3 normal ducks and then the "traitor" goose. I mean, to be honest, your role is super easy to implement now that I think about it, just play the game with blind ducks on
%role Time warper(duck): Cannot vent, but its ability speeds up everything by 1.5x for 15 seconds. This effects all players' speed, cooldowns, and events such as sabotage timers. Speeding up time has many interesting implications such fleeing the scene faster, getting your kill back quickly, and putting a lot more pressure on the geese with a critical sabotage that needs to be fixed urgently.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
@obsidian island Aside from the fog thing, you basically described the mimic.
Correction: read it again, and instead, that's basically a duck without venting.
I see a few issues with that one. This superpowers the ducks. As it is I have had a couple times where I only missed getting a sabo win by like a second due to clever use of the doors. This would make it entirely too easy to win by sabo if you ask me. This would also increase things like the ninja cooldown which would be devastating. A sudden increase on speed would also cause issues for anyone playing the game, and I think it might be even worse on people using mobile devices or lower end computers
I mean, if you speed everything up, sure you can run away faster, but so can a goose run into you running away faster, this doesn't offer much except speeding up cool downs (tasks aren't any faster or are they? I mean, some tasks that you have to wait on, sure, but what about those where you have to use your mouse, you can't speed up players hands)
That too
I can see it has some benefits, but I don't think it'd be overpowered - it has drawbacks. But I don't see it being that useful really, I'd much rather have the ability to vent
Well, i know some people have issues with people "jumping" around the map as it is. I can only imagine how much worse that would be if you upped the speed
1.5x is not really a huge speed boost, shouldn't be too bad
we should ask herbert to give us a build where everyone is 1.5x faster and test it XD
That could be interesting to see if 1.5x would make any difference, but probably just a lot of slamming into walls
I honestly think it could make more of a difference than you would expect
No, it really wasn't really brought up before. I don't see anything wrong with this concept. The whole point of controlling someone is to lure them to a duck or a trap and kill or make them run away from a body. I guess I could lower the time being controlled. But it has a couple of downsides.
- Looking afk or a non-duck killing role being dragged to your location might find you and kill or report you
- They can't activate sabotages when controlling chipped players.
- Finding your duck friends when controlling for 15 seconds might be troublesome
- Controlling someone to your location could be countered by following the controlled player via chipped talking to nearby geese or goose simply following them (similar to countering a morphing).
Yes, controlling another person has been brought up before, trust me
Oh, With so many ideas I might have skipped over some with controlling
Also, there is an entire section in the design document that covers this. Namely:
Roles that disable another rolesā ability arenāt as good additions as roles that add abilities
Itās better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerās ability isnāt as fun as having your own. Secondly, itās difficult to balance the feedback of a disabling ability. Letās say hypothetically that you could block the ability of killers. Well, since itās a game of social deduction, we canāt actually give you feedback or youāll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the ādisablerā also donāt get any feedback about whether your abilityās working as intended. Thirdly, from the perspective of the player youāve targeted, at its best youāve made their role unfun. At worst, theyāre going to think the game is glitched.
So overall, these arenāt good roles. Itās not a matter of game balance, just that they donāt really add fun gameplay.
An extension of this are roles where you control another playerās actions. Really youāre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
When did I say your ability gets disabled when you get controlled? All I said was this duck can control your movements, NOT your ability. You can still Kill, enter vents, etc. (I just realized I made another counter to this role) You say people will think the game is glitched when they are moving without pressing anything. To ensure this role working I added a message indicating that they know what is happening. Like the game telling you that you have been silenced or the game telling you someone passed you a bomb. And even if my role may sounds OP. It can be reworked that's how it would work
** An extension of this are roles where you control another playerās actions. Really youāre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.**
Those aren't my words btw, those are Herberts
And even if my role may sounds OP. It can be reworked Herbert does make an excellent point and I can understand him not using this role or any controlling role. But they can be changed in the future if he decides.
Anything can be changed, I'm simply providing the answer Herbert gave last time someone suggested a "role that could control someone for 15 seconds"
Hell tomorrow they could introduce SUPER MEGA ULTRA GOOSE 9000, this role can deflect shots back onto their attacker, revive fallen geese, and farm for bitcoin all at the same time!!!! I doubt they will however, as they have stuck to their guns pretty heavily over the past year
Ok, that role is hilarious
Super Mega Ultra Goose 9000
Now that i've said it, i'm sure someone is going to suggest something like it XD
also, it makes a really good caesar salad
does that sweeten the pot enough to add it in? XD
SMUG 9K
XD I didn't even think of that as an acronym
Consider this situation. Vulture needs one body to win, vulture is running right at said body, about to scoop up the win when suddenly they are walking a different direction, away from their victory, through no fault of their own. Whilst walking the wrong way, another duck kills them, ruining their game.
Or duelling dodo, headed to kill their target or finish their tasks as fast as possible, but their target kills them first because they walk the wrong way and can't complete their tasks in time.
That sound like it is ruining somebody's game experience.
Also, does anybody here know of the among us Harry Potter mod?
That had a role where you got to mind control somebody (probably where the idea keeps coming from)
Well the person who developed that is part of the development team, they definitely have thought of such a role.
%role
Guesser Goose
Ability : Jus like the Assassin Duck but in Goose team, he can guess who is the duck during the meeting, but if he guess the neutral role one he dies
Thanks @surreal cipher for your feedback, we'll be sure to look at it 
YES LETS GOOO
I made an essay in this channel on why this isn't as fun as it sounds.
#š£ļø±classic-role-ideas message
On my Seventh Essay response now, thanks for the opportunity
Okay, thank you for the respond
Oh, I just realize. There's no role like the Arsonist (you guys know how it works). Is there something wrong with the role or it's against the rules?
umm
pigeon
pigeon is the arsonist
And walliam takes way too much pleasure in posting that essay XD
Listen, I don't gain anything from getting angry about seeing "Goose Assassin" 15 times in a row.
Might as well have the character-limit giant post I made give me some serotonin whenever it shows up 
I mean, i've got a prewritten response for "mortician should have an arrow" now
been like 5-6 of those in the last 24 hours or so
lmao nice
Ah yeah, forgot about that role
Well, that means people also interested in the game and wanna try to improve it
yes, but they don't stop to think that giving the mortician an arrow to find a body tells the mortician exactly when that person died, and then tells them what they were
Just remember, the mortician can:
- Confirm Sherrif claims
- Drastically Cut down claim space for the ducks
- Hard counter the Dueling Dodos
- Counter the most reliable Spy strat (learning roles to later kill them as a claim)
- Be easily proven when using the Lawyer method
- Find the difference between a failed Sherf, lovers, and Ninja kill
Whatās the lawyer method.
Telling 1 person your role, so they can vouch for you during meetings.
Extremely helpful specially with Canadian, but is good with the other goose roles as well.
Ooooooooo ok
So if you come out and say āX was [Role]ā as mortician, their lawyer can then confirm you as mortician
Iām guessing this is so that mortician can function without worrying about assassin
So you give the lawyer all your info, and then you donāt have to be at risk
Ye
That being said that means as a mortician you could claim your the morticians lawyer just to make the assassin weary enough to not take the shot.
Of course, it still has risks. On average 1/8 people you talk to wonāt enjoy knowing theirs a mortician learning all the roles they arenāt.
Or have the lawyer act like a mortician to bait out a misfire 
YES.
Well there we go, a bit of Proxy lobby strats for yāall
Lol
%role it would be cool if locksmith could open doors during the door sabotage
Thanks @nocturne relic for your feedback, we'll be sure to look at it 
Ah you see, then why would the ducks ever use the doors sabbo if it auto-confirmed, and was completely negated by the locksmith?
Also, what is the point of doing a sabo if someone can just magically undo it right away?
So many reasons the locksmith is perfect just as it is
How about we let Herbird tell you why Locksmith can't open sabotage doors?
https://clips.twitch.tv/HelplessOutstandingSushiNotATK-WonrFrzeMQ__Wrnh
I'll have to keep that clip in mind for the inevitable next suggestion to fix the locksmith XD
%role
Stalker Duck
Ability : If he is alone with someone else for like 5-10 seconds. After that he kill that target and he will not have a kill cooldown or he get a bonus point
Thanks @surreal cipher for your feedback, we'll be sure to look at it 
The biggest hangup I have with this role is that if someone just dies because they are near the stalker for a few seconds, this takes away any chance the duck has to be strategic with where/when they kill
Also it kinda encourages grouping
It's not just die. He needs to press the kill button and be near the target. It's just a free no cooldown or just bonus point
But they need to think about grouping because other role have advantage against grouping
So it's just countering each other
Role kinda thing
Yes, but grouping, as a gameplay style is one the devs donāt want to encourage (hence all the roles that discourage it).
Because the more people group, the harder it is for the ducks to get kills off and not be seen
before the pigeon and other roles were put in, it was quite often a thing for 3-4 geese to just run around in a group
What about Duck that can throw flashbang to blind other people?
Grenadier from modded among us so I'm sure they've considered it
What about phantom?
AGain, in modded among us
yes we are aware of the Modding community. Slushiegoose is one of the original developer of the Town of Us mod.
Any role you can name from modded among us or other social deception games, they have probably considered for the game. And dammit chris, i was getting around to that XD
Since you guys really making sure there's no role that are to OP and doesn't break the meta. Have you guys thought about having a competitive gamemode?
I know that competitive game modes have been suggested before, I know Shawn has said, "its more of a social game, not a competitive one. When you start tracking things like this you encourage botting, players abandoning matches when they don't get the role they want etc." That doesn't mean they won't ever make a competitive game mode
I was thinking maybe you could add a goose role pretty much like the assassin but it guesses the ducks role
Best description of why that's not necessarily a good thing is courtesy of @gusty bone , here's the "Essay"
I understand the appeal of a geese assassin, assassin is my favorite role and killing roles tend to be the most (player side) fun roles in the game.
My problem is that it's so fundamentally flawed that there's no way I think it could be worked in.
The assassins main appeal on a player level is to silence any powerful roles that might pose a threat to the duck side. However, the main reason it's included is how it effects the meta of the game.
Roles in GGD are exclusive, no person can have the same role twice. This means that anyone with a role benefits tremendously from claiming it early. You trust the person who you can (almost) verify is a goose.
The assassin disrupts that, now, anyone with a powerful role is trying to keep quiet about it so they don't get assassinated. It's very option on the role list helps the ducks.
The Meeting deputy, has two main problems, it wont be fun to play and it doesn't effect how people play in any way shape or form.
First off, No one likes being a regular goose. It's boring, you can't do much except tasks. MDeputy would be just regular goose.
- Sure, it could be helpful to get rid of someone who you know is evil, but you run the risk of backfiring if your wrong.
- You're not going to be able to tell the role of a killer most of the time, so that wouldn't help.
- You can't just use a gut reaction on someone who's racing towards you, you only kill in meetings.
- You're basically waiting until the next meeting to see if someone's acting extra spy duck today, you can't do anything outside of meetings.
Second, MDeputy does nothing to the meta.
- assassin shots are anonymous, so they don't have a reason to fall back on this role
- Ducks and Neutrals are already hiding their roles, so it wouldn't affect how they play
- there's no reason for the MDeputy to claim, they just look like assassin.
While the idea is fun on paper, not even non-meet Deputy could work. In the wise words of a redhead:
"If everyone's super, no one is"
If there's a Goose that can only be killed when he is alone. What about a Goose that can't be killed when he is alone
That would make them nearly invincible to be honest. Unless a ninja came across them when they were with someone else or if they got hit by a trap. Ducks tend to avoid killing people in groups because they get caught
And now that I'm thinking of it, depending on how you wanted to work the mechanic, would probably violate the kill button always works rule
Darn beat me to it
yes, yes I did, but you can still count it
Then thatās 8 
Isn't that the Gravy Goose. Because he can only be killed when he is alone
Gravy causes someone else in the killers kill range to die instead of them, even if their closer.
You can kill the gravy with witnesses if theirs someone on the other side of the room (thus being out of your kill aura)
So it's just the opposite of Bodyguard?
Pretty much
The gravy goose turns anyone else that is near them into their own personal bodyguard
Aaahhhh, okay okay
Just got a thought. Isn't the identity theft duck is just a better morphling
yes, and it takes place of the morphling in jungle temple
They've talked about "Classic Sweaty" mode, but that's probably a long time off if it's real
I wouldn't say it's better necessarily. With Morphling you have the chance after turning back to make yourself known and try to create an alibi with people who saw you. With Identity Thief, once you've changed there's no way for anyone to confirm they saw you and clear you.
I might call ID Thief easier than Morphling, but not better
Better really is all a matter of personal opinion really
I am yet to get ID Thief for more than 20 seconds. Only played the role twice and both times the damn Falcon instantly killed me off cool down.
Why do I wonder if yāall are going to put a Necromancer duck and once it uses its ability the dead turns into a zombie and has 15 seconds to live but canāt talk and immediately dies in meetings and can kill one person because yāall wonāt add oneā¦right?
That's a very odd way to say "I want you guys to add a role but I know it goes against the no revival thing, but i'm going to add something to hopefully get around that"
ye pretty much
You got this great mode, not sure if you heard about it, but it's called Trick or Treat
Dude thatās why I said it can only be used once and for a little addition itās a goose
Can't summon the bot but take a look at this https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Let me make sure, so role that can change team is against the rule right?
Correct
And also role that can reveal another role
Not quite, but almost
Basically, they don't want things in the game that 100% confirm people's role.
You might argue "what about mortician?" - how sure are you that they're even mortician? Anybody can claim to know somebodies role.
%role : Bat.
It can choose between geese and ducks at first voting time.
After choose it's team it share the victory with them.
If it choose geese, one sabotage is repaired randomly.
If it choose ducks, one sabotage is done randomly, and it's name color turn orange to ducks so ducks can know it is bat.
But bat can never know who ducks are.
After first voting it counts neither as a goose nor as a duck. (So it does not affect victory condition)
Thanks @jaunty jasper for your feedback, we'll be sure to look at it 
So 1. Bats are mammals, not birds so the name kind of doesn't fit, 2. This would be a neutral role and neutral roles have separate win conditions from the geese and ducks, 3. As they are jumping to either the duck or goose team this would technically count as a team swap role. 4. So if they don't choose a side during the first meeting they have no chance of winning at all?
Oh! they are good point.
Ya, there are some no goes and general rules for C+, like no revival, no kill stop abilities, no team swapping
that's Herbert's design document for role creation
Thanks!
no problem at all
Oracle Goose
Ability : He reveal role of someone that is NOT that someone role
I'm not sure what you mean by that. Role reveal is an incredibly powerful ability tbh. Especially considering how few ducks there are to begin with.
It's not revealing someone's role. It's revealing somone's role that he is NOT
Ah, see, didn't quite get what you meant
Yeahh, you know what I mean
Now I do. This could be powerful if used right, depending on how it works and how often they can use it
Yes, it's a role that can be powerful if someone knows what to do with it. But it needs skill to make it become powerful
%role
Oracle Goose
Ability : Reveal someone's role that he is NOT.
Can be used 1-5 per game or make it depends of how many players are there
Thanks @surreal cipher for your feedback, we'll be sure to look at it 
%role
pitfall[duck]
You can set traps, and the cooldown is half that of everyone else.
Traps are only visible to you and your teammates.
When a goose hits a trap, he will die within 10 to 20 seconds.
If someone opens a meeting during this period, its countdown continues to count down.
Players who step on a trap can die in the meeting.
Players know they're stepping into a trap.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of

Traps are specifically against the design principles in the role document
i'm thinking about putting up a role but have no idea if it follows the rules or not, has the devs heard of a roblox murder mystery game called "Bloxston Mystery"?
if the devs are curious on the role i will just say it
the role is... wierd
u can just write it down, devs read everything
but if it breaks rules in the document then it wont be accepted for 98%
allright
%role morticulturist (or however you spell this word) (Goose)
can use the role of 1 dead goose per meeting, 3 meetings a game
of course their are some roles that don't apply to this (gravy, bodyguard, ANY duck/neutral role ETC.)
can only be used after a meeting ends, 3 times a game, can choose not to use it and save 1 use after the meeting.
I took a lot of inspiration from the "Bloxston Mystery" game in making this, not a complete copy though.
Thanks @real lotus for your feedback, we'll be sure to look at it 
allright waiting for the friendly feedback from my peers
oh forgot to mention 1 thing about the role
it says the role they are choosing, not whoever that role was
so if Sherriff is dead, the choosing menu will only say "Sherriff" rather than that persons playername
not giving away any roles
anyone have any feedback on this?
oh yeah the roles also have their usual drawback, so if they choose sherriff and they kill a goose, they die themselve, they basically become an exact copy of that role until the next meeting they take part in
and if they choose vigilante for that round, they can only kill 1 time, until next round of course
vigilante is not an option at that point
i understand if they can't make this role, if it's to complicated, or if it breaks any of the rules, but it's a good suggestion
I feel like if the vigilante has used their kill, they should become a vigilante with an already used kill each time. I feel like that might balance it a little more if it's not already balanced enough.
allright, good feedback, or they can just remove the option to use the role entirely if it's already used, since it's already used
True.
they also stay that role until they use the ability of it, than they have to choose another role after the next meeting after they use the ability
this technically don't break the rules, since they aren't really team switching.
their only borrowing the ability of another character
and i can tell this also has a lot of weaknesses as well, with it's good ammount of strengths
i am just trying to make a good role, any feedback is accepted
if the devs find other ways to balance this more, they can implement them, if it breaks a rule i am ok with that
it's only a suggestion
off to play some ROBLOX till it's time for school
%role
Walkie-Talkie Goose š¬
If you use the ability, you can talk to everyone for 10 seconds, and the walkie-talkie breaks down when you use it twice. When you use your walkie-talkie, people can't know who is speaking and your voice will be changed.
(I gave some penalties to it, so the ducks won't be so unfavorable)
Thanks @lunar isle for your feedback, we'll be sure to look at it 
This still seems like a decently confirmable role
If the role option only shows up for choice say, during a meeting, then what you have there is basically a mortician who doesn't need to find a body and gets the ability of the dead person. AT least the way I'm interpretting it
Even with voice being changed and such, this would be an instantly confirmable role, which the devs avoid. Yes they could talk from across the map but they could simply stand next to someone they trust and use the ability to prove that they are who they say they are.
%role
Poacher: duck
At the beginning of each game, the poacher is given 2-3 roles that they have to kill. They donāt know who has these roles, but they receive a money bonus for each of them that they kill.
Thanks @obsidian island for your feedback, we'll be sure to look at it 
this would be a good combo with spy, spy reveals the person's role, poacher can kill that role if that is what the poacher has to kill
So how would this work, exactly? Does the ability activate on the map, or during voting? How much can you select the information learned? Does it only list roles preselected, or could it say "birdwatcher" when it's not selected?
@real lotus I'm reading over the "morticulturist" suggestion, and it's actually kind of a powerful role. If you get to select the ability of a dead goose, you know that that/those role(s) are gone, which is a lot of information for a goose. In fact, it almost makes the mortician redundant.
I had a similar idea about a duck called the grave robber
Ok, got it
Kitzah, Walliam, and spartan should get some sort of promotion. Especially Walliam and kitzah for how much they help others with role making.
Anyyways time to make ideas
-Time master duck.
-Pause time for 6 seconds, during which, everyone in a certain radius will be blind. After this time period is up, they will each teleport to a random spawn area.
-not submitting yet, waiting to make sure itās not too op.
Eh actually Iām just gonna submit it.
-Time master duck.
-Pause time for 6 seconds, during which, everyone in a certain radius will be blind. After this time period is up, they will each teleport to a random spawn area.
%role
-Time master duck.
-Pause time for 6 seconds, during which, everyone in a certain radius will be blind. After this time period is up, they will each teleport to a random spawn area.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Probably need a name change huh?
The problem is no one likes to be stunned, and if there isnāt an extremely obvious notification when they pause time, geese might think that their game bugs whenever lights are called
Lag ain't fun, forced lag probably ain't fun either
I actually thought about having an animation where a clock on a chain swings back and fourth across their screen.
Also this is meant to be a crowd killer role. So that this duck can rest assured that crowds arenāt gonna get in his way, however people coming from another area at the perfect time will do it.
-cormorant
-curse people. Those who are cursed will die once a meeting is called. The only way to get rid of the curse is to do 3 tasks. The curse takes effect 5 seconds after it is placed on someone. The tasks they have to complete are fake, and given to them once the curse starts.
%role
-cormorant
-curse people. Those who are cursed will die once a meeting is called. The only way to get rid of the curse is to do 3 tasks. The curse takes effect 5 seconds after it is placed on someone. The tasks they have to complete are fake, and given to them once the curse starts.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Thatās a bit over powered, as they can curse them, then call their own meeting after five seconds.
Maybe, but what if the host limits meetings to one?
But a meeting being called isnāt a very good timer in my opinion. They could be called at any time, and this role could be really annoying if the meeting is called at the wrong time
Well yes, but if the meeting is their only way of getting kills, they've got to rely on something. It's not like the duck can give someone a curse, then convince everyone to call a meeting every few seconds
I'm not sure how such a role would fit in, but it doesn't appear to break any of the current rules
Yes, but reporting dead bodies also counts as calling a meeting
And if your just talking about pressing the button, then this role can be difficult to time
Another issue I can see with the curse mechanic is this. What if the player already has all their tasks done? This would basically punish anyone who actually does tasks and might even make players keep at least 3 tasks undone just in case they are cursed.
oh wait, just saw the fake part
I just woke up leave me alone bullies
I would simply add this caveat, similar to the falcon. The Cormorant cannot call meetings or report bodies
Also as this would be a neutral role, you kind of need to put a win condition on it
So people outside this range could wander in? Does it affect ducks and geese equally? If someone is killed in the time bubble, does it teleport or does it stay where it was killed?
From the design document, most commonly I use it as a reference for "controller" roles, but time stop probably falls under the same category, " An extension of this are roles where you control another playerās actions. Really youāre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
It gives them fake tasks
Yes, i read that after i posted lol, stop bullying me š¦
Iām actually really consistent in that end. Itās a mechanic of tried at three times now because I think it would be interesting but I honestly donāt think itāll actually ever get in the game
%role
Joker Duck
Basically the opposite of Party Duck, except that the player they touch their voice will go pitch-low instead.
Thanks @karmic snow for your feedback, we'll be sure to look at it 
Heard this one with the name changed quite often since the party duck first arrived
I've heard the developers mention it too (developer update #2) . Not sure if they're considering it, going to update party duck to randomly do helium voice or sulfer hexafluoride voice, or just aware players want such a role.
I was saying just add it to the party duck, random balloons each round 
something we've considered
because we have the ability to modify voices
oh i love these devs XD
did yall see my morticulturist role? i put a LOT of extra information AFTER the anitial suggestion
Could be activated during meeting or when you move around. Depends on which one is better for the game.
You could check multiple times on the same person, and it will tell you another role that someone isn't. If it's to op then you can't
It will only said the one of the role that have been selected for that current game
%role
Security duck
U have 1 camera that u can place any room u want and it will be invisible u will have a watch to see ur camera from ur watch from anywhere in the map
Thanks @surreal jungle for your feedback, we'll be sure to look at it 
While it might seem like a fun idea, the problem is this. On all maps that have cameras, there are clear indications if they are being used or not. This gives the ducks the chance to not kill if someone might see them. With an invisible camera that could just be checked from anywhere any kill role would have a lot harder time of it.
I must not be awake still, you said duck. So, even from a duck perspective this might give you an idea of who is where
Wait did you mean to say Security Goose or do you actually mean securtity duck
both a duck that can place cameras and goose have both been suggested a few times, This is also similar to the security guard role from The Other Roles on modded AU.
A role call roadrunner the point of this role is to do it task when it finished with their task the can see who the duck and but killer are alert when he on his last task
- That's the snitch from modded among us, 2. Roadrunner is a different bird so this would be a neutral role and have its own win condition, 3. The game is about deduction, not one person doing their tasks fast enough to rat everyone out. 4. here's a handy design document herbert made about roles
True thx
Like a role that fly temporarily because goose and duck fly so just curious
I don't know for sure what the point of that kind of mechanic would be, they do have the upcoming Astral Goose who will be able to project their spirit out of their body for a certain distance
U can watch for a kill or invincible as long u in the like 10 sec or temporary
flying isn't in, but both an invisible duck and the previously mentioned astral goose will have those kind of abilities
Oh thx@calm hare
no problem at all
Ok how about this idea!
The Messenger Bird!
As the Messenger Bird itās your job to give everyone a package to everyone on the map whoās alive per round. However one of these packages has a bomb inside. Itās completely random and everyone can die from this; including the Messenger Bird if someone āreturnsā a package to them.
Theyāre a Stand-Alone-Character, much like the falcon.
They can not vote ether.
So, they win like the pigeon then? But there is the chance for them to hand off a bomb?
Kinda, youāre just handing off packages really and one of them has a bomb inside but you donāt know which one.
But what is the win condition? If they are a neutral role they need to have one
Kill everyone. Be the last man standing.
Sounds like Arsonist from modded AU, pigeon, demo, and falcon all had a baby
I'll be honest, that sounds like it would be nearly impossible with random packages having a bomb. Demo duck has a hard enough time winning on its own with a bomb that always explodes
Basically, a handicapped demo duck that is on its own team
Ok plan B. Thereās a percentage score on the bottom left of the screen. The more packages you send out the higher the number of you handing the bomb off to someone but itās nearly instant death because you only have 5 seconds to pass the bomb to someone else.
Still a handicapped demo duck, not trying to be insulting, just telling it as i see it
This not troll what a succubus role the will be a neutral that use a ability the make people enchanted will they enchanted force kill this like take their lifeforce
I am not sure what you mean on that one toxic
Ok fair enough. Maybe add a āmace featureā to it? Like the Messenger Bird can pepper spray someone once per round?
Gotta be careful adding multiple abilities as well or it gets too complicated to play
That's one of the reasons the demo duck doesn't have a normal kill button
Thx
True⦠poopyā¦
And shield role
Designing roles isn't as easy as it sounds lol
Or duck to set trap
yea don't try to force it. Read the pinned document and think it through
!trapper
guess we got rid of that command
or the bot is being disobedient again
but I will also say, a kill should always kill
Thx
A kill should always kill someone, Bringing back someone from the dead is entirely too OP and ruins deduction, and traps can be used to seal off entire sections of a map
Just curious are going something mortician
New-New-New Idea!
The Night Owl!
As the The Night Owl you can see in the dark without being a killer roll and you get to go into the shadows like a killer role too but youāre a crew member.
Another good rule of thumb to remember is this, if the role exists in another social deduction game (modded or not) they devs are probably aware of it and/or it has already been suggested
Any bird that isn't a goose or a duck is a neutral role and has their own win conditions. Seeing in the dark, and specifically an Owl role that can see in the dark has been suggested at least a dozen times if not more
Ugh⦠I canāt win today!
True, ty for being so kind. š
People have also been pitching roles for around a year now, so there are a lot of ideas that have already been tossed in the pool. I've just been around long enough to have read most of them XD
Fair enough
But if you suggest something that's already been thrown in, just think of it as more than one person having the same idea.
Not any kind of failure on your part at all
Thanks bro! Youāre awesome!
Pacifist Goose/Duck (Which one is better?)
Ability : Can force everyone to skip vote during meeting (How many times he can do that? Probably 1-3 times, depend on how many players are there)
Troublemaker Goose/Duck (same)
Ability : Can force everyone to vote for someone, so no one can skip vote/can make the voting results it 2. So like you can vote 2 people in one meeting. But it can be only 1 people and skip, or both just skip for the results (same like before for how many times he can use it)
An interesting idea, I do think that it falls under taking control of another player's actions though
In addition, with voting being the geese's main method for getting the ducks out, this would mean if there was say, a pacifist duck, they could just blatantly kill right in front of people, then force the vote to be skipped to get another kill
Well, I mean, if played strategically, the first one would be reasonable - as duck, force everyone to skip, get a kill in near end-game and tip the voting in your favour... Or as goose, force a skip, get extra meeting time to prove somebodies innocence.
But I can see players wasting it by just letting another goose call another meeting (possibly annoyed that nobody voted) as soon as they can, or not listening and just voting without hearing any extra evidence.
Also, if it's a pacifist goose, this is an easily verifiable role
and what would the counter be to these goose/duck roles?
Pacifist Duck and Troublemaker Goose counter each other?
You're still taking control away from other players
Of voting?
It is a role, that in it's essence, forces players to do a certain action. Thereby taking away any control they have
True, but if it were me, I'd just go right back and call another meeting. The power is useless once used lol
And if it were me, and I knew who was forcing me to skip a meeting and waste more time, and I had a role that could kill them, I would
And yes, you can just call another meeting after, but it is still a matter of forcing people to do what you want them to
What about a role that can reveal itself? Is that againts the rule?
They don't really want easily confirmable roles
Some roles can, but they aren't easily done. Locksmith for instance can unlock the jail - but so can anybody who found a key.
Politician doesn't go to jail, but it's very unlikely to tie the votes willingly.
Sheriff, vigilante and avenger could be lying about their role and actually be ducks or a falcon.
Mortician might be the spy duck, vulture might be cannibal, snoop might be pigeon, etc etc
Not that there is a hard rule against it, but it does make it a hell of a lot easier if you can 100% say, "hey, that's a good guy"
A role that longer the cooldown kill of another role?
For that to work, they would have to know another player had a kill cooldown
Drunk/Cursed Goose
Ability : When someome killed him, the killer will have a longer kill cooldown
While I don't see anything inherently against the rules in that one, I wouldn't put that kind of a role in the game. The ducks are already at a major disadvantage just due to numbers. It also begs the question how this would affect roles such as the avenger who's kill cooldown is based on seeing someone get killed. I could also see people getting confused when their kill cooldown is suddenly higher and thinking it is a bug
Poor Ninja
%role
[ Jesus Goose ]
Resurrect after 3 discussions OR 3 deaths OR 3 special missions
(When it's a ghost, Unable to talk and watch someone)
(If die again, no more chance)
Effect : Spy's first vote target (kill late = can't resurrect)
Thanks @silent summit for your feedback, we'll be sure to look at it 
"I would sooner delete GGD than put in a kill stop/revival role" ~Shawn
Baby Duck
"You're so cute that when you die, the other Duck will go on rage mode and has a lower kill cooldown"
So, underdog from modded among us but in reverse
What is underdog role from modded among us, I don't play it only watched some gameplay of some youtubers
When the underdog is the last surviving imposter their kill cooldown is reduced
Ooohhh, and I guess that already got noted by devs?
Considering 2 of the devs from some of the biggest modded among us mods are member of gaggle staff, yes
Oh, I never know about that. Good thing to hear then
and considering Slushiegoose is one of those, and underdog is from Town Of Us, that he helped develop, doubly yes
Oopsy, I see, then please just enjoy this material (jesus+3) interesting
%role
Baby Duck
"You're so cute that when you die, the other Duck will go on rage mode and has a lower kill cooldown"
Thanks @surreal cipher for your feedback, we'll be sure to look at it 
I'll guess I do that because it doesn't break the rules
What about a goose that can stopped him from being voted out (so he survives after the meeting), but he can't vote after that. Is that againts the rules?
See, I think this is the point that a lot of people miss when trying to make a role idea for GGD. By what I've been lead to understand, GGD (specifically classic+) is not a game about murdering everyone as fast as you can. Yes, murder is in the game, and everyone wants a killing role, but at its heart GGD is about deduction and finding out who is who through that process. They could very easily just flood the game with roles with no sense of balance and no focus on the game, but then it would just be an among us clone instead of being its own game. A lot of the ideas I see come through here aren't bad ideas, they just don't fit the spirit of C+ being a game based on logic and deduction.
Well, the Baby Duck purpose is to kinda help the Duck Team after losing a duck which their team is already so little
The matter of that one is about balance. Let's say, for example, the baby duck dies and their surviving partners are a ninja and an undertaker. With a reduced cooldown both of these roles become super unbalanced, particularly in the case of the ninja. This changes the game from being about deduction to being hide and seek where the geese try to find a body to report before they are all quickly murdered
Kinda hard to suggest role, sometimes it to much helping the Goose Team and sometimes it to much helping the Duck Team
But it's fair I guess since we need to balanced the game
What do you think about this one?
Politician already has the power to keep themselves from being sent to jail during a tie. This would also fall under the umbrella of roles that can easily confirm themselves as a Good Guy (TM)
Okay, got some ideas again, but want to confirm if it againts the rules or not. So here we go :
- A goose that kill back who killed him
- A goose that can talk to the ghost, but the ghost is picked randomly and voiced are changed
- A goose that can kinda "interrogated" someone, either it's in jail or during the meeting
- A 1 for 1 trade between a duck and a goose leaves the ducks at a severe disadvantage
- The medium used to be able to see ghosts and use them to communicate, this was overpowered and changed
- So jailer from Town Of Salem, see aforementioned message about "if it's in another social deduction game or mod of a game they have probably considered it"
If baby duck's buff time is limited and
if it can't be stacked with ninja's cooldown buff
I think it doesn't look bad
- What does the medium changed into?
- I was not thinking about jailer, but kinda got the inspiration for it. This role can pick 2 people to put in jail and can talk to each other, but he only listens to them (can give the option to kill one of then, but if it's to op then it's a no)
- The Medium went from being able to see ghosts to just being able to see how many players are dead
- That's still the jailer from Town Of Salem and has been suggested a few times already
It still messes with the balance of the game in general. If you want the ducks to have a faster kill cooldown and make the game murder mayhem you can always do that in settings
Or play dine and dash for that matter
Oh, jailer from TOS can do that? I thought it was only that he talk to another person and can kill the person
By making it where two people are talking to each other instead of them talking to the person, you haven't really changed much
Well it kinda not really a jailer. It kinda changed how it works a little bit. Like you need to be careful who you choose, and you can't really asked a question to another person to give you information. You need to depends to another person instead, and if you somehow choose both ducks. You can be fooled or just gonna found 2 ducks at the same time
So, i'm assuming by jail you mean the jail in the maps where one is provided. Now, I don't know about you, but if myself and another player both found ourselves in jail without a tie vote, I would just sit there silently and not say a word regardless of what my role was, just because It's annoying. Also, you have mentioned no downside to this role other than if they happen to kill the wrong person then you're a goose down. How many times can the jailer do this? How many people can they kill with it? What happens if they are wrong?
Does this jail meeting happen after voting? Does it happen during the meeting? Can't the locksmith just let them out of jail?
The "jail" system could be the jail GGD have now, or it can be a new system during or not during the meeting.
The concept of getting in jail if you're a Goose. You are supposed to be not afraid to tell anything, since the one listening to you is on your side. And you can trade 0 on 1 or 1 on 1. And you became the one interrogate the other person. And if you're a duck in jail, you need to pretend to be a Goose just like you usually do, but it's a four eyes and six ears conversation.
It has a upside and downside, it all depends on how good are you taking all of the informations.
How many times it can be use probably depends on how many players are there (never really thought about it, since I thought it will go againts some rules)
If you are wrong, then it is what it is. Just like the Vigilante
Could be after meeeting/before the meeting/have it's own special time (again, never really thought about it because of the same reason)
No, the locksmith can't open it. Because it's not the same "jail" in the current GGD. It could a special room
Or it could be the current jail, if it is. Then I think no, the locksmith can't do that
And also if it's happen during the meeting or has it own time. The locksmith can't do that
Alright, then you are taking 1, possibly 2 geese away from doing their tasks, and trapping them in an area with another player. This actually kind of hurts the geese if they want a task win. What happens to the jailer during this time? Do they just sit in some kind of jail screen listening? BEcause if that's the case you now have 3 possible geese who are not only not doing tasks, but they are also unable to keep an eye out for people getting killed, and from a duck perspective, that's 3 unkillable people until this is over
And I'll go out on a limb here, having played this game for over a year now and seen a lot of different players, and say that 9 times out of 10 the two people in jail are just going to make stupid jokes to each other, be silent, or just have a normal ass conversation instead of actually trying to interrogate each other
and when they get out, if they find out who the jailer is and they are vigilante, or even sheriff, they are going to shoot the jailer
If it's happen during the meeting/have it's own time where people is not moving (like during the meeting) then the problem is solved
Yes, the jailer kinda just listens to them
I don't really play this game a lot, just watched some gameplay. It really rare of Goose winning by task in my experience of watching it
Like I said before, it's not supposed to be the same jail in the current GGD. But if it is. It would be different, since there are another person listening to to you. And with someone listening to you, it supposed to make a new way of acting when you in "jail" with someone depend what team are you on. If you Goose you don't need to be afraid of anything and just interogate the other person. If you are a duck or neutral role, then you need to pretend like a Goose.
Why would the vigilante and sheriff killed a Goose that is on the same team as them?
No the problem isn't solved. You now have 3 people out of the meeting, who can't say anything in their defense if they are accused of something, can't hear any of the evidence, and can't make a vote based on the information that is going around.
The amount of times that a task win happens is not really the issue here. It's the fact that this role would be actively preventing it if they forced players to sit and talk to each other after a meeting.
Goose or duck, I'm going to make it as annoying as possible for whoever jailed me or even try to convince the jailer that I'm a duck even when i'm not just for the hell of it, and a lot of players would do the same.
Why? Because you jailed them and they find it annoying. Maybe the jailer has something against them and are going to do it every meeting from now on. Maybe the sheriff/vigilante are just feeling spiteful about being suspected of something so they decide that if someone is going to suspect them then they might as well kill someone
Kinda out of context, but does GGD has chat feature?
Text chat yes, you really should play the game more and get more of a feel for it
Don't have friends to play with
I have seen sheriff and vigilante kill someone for them getting killed 2 games before, you better believe they are going to shoot a jailer out of spite
Plenty of games going on down in the LFG area, always looking for players
It could be like a special chat. If it's during the meeting and they can't talk etc. The other will know who is in jail and can guess who is the jailer. Which is something that supposed to be unknown
It was also supposed to be the time you can kinda prove yourself if you are a Goose or not. And also trying to figure out is the other person is someone you can trust or not. That's what I mean by, it supposed to develop a knew kind of acting (Like before and after a new role released)
The jailer purpose is not just making sure the one he choose is a duck or not. It supposed to be gathering as much information as possible and narrowing it to find who is the duck, is it these two people, are they lying or not.
Finding it annoying or not depends on the person. It can make the jailer vouch for them if they are innocent and other things that could happen
If the jailer has something against them and always making them to go to jail, isn't it just like a troll. Like a vigilante who always kill someone against him
Feeling spiteful or not also depends on the person. And also it's a common thing in this type of game that you can't trust anybody easily
That thing commonly happen when you play with random, right?
I don't play with randoms most of the time
What's LFG area?
#lfg-language pick your language, find a game
Well if it's happen when you play with your friends. It usually just a not a hard feeling moment right? Playing with friends is not always mean winning
Honestly, kinda feel uncomfortable playing with random
And honestly, there is no way to tell, especially with a text chat, whether someone is innocent or not. The best play for anyone would just to be ignore the text chat in the jailer room
I started a bit over a year ago not knowing anyone, just hopping into random games and playing, that's how I made friends who play
It can be hard at first, but it gets easier most of the time
Well, it also depends on the person
Most of the community are really nice people, especially if you hop into one of the streamer's games like Erl_Sama or SG_Vigilante among others. Provided you are respectful
but we should take this conversation into general as it isn't really about roles anymore
Then the jail option or the it has it's own time. If it's 3 fewer people to find, it's also mean 3 fewer witnesses. It also depend how the duck do, if it is only goose that are in the jail. They could just not kill anybody. And making the jailer sus at his own team because nobody died
It's kinda bigger of doing something will effect to something else aswell
As I've said before, i'm just a community member with too much time on my hands who points out what I see wrong with role suggestions. The Jailer idea has been brought up a few times already so the devs can decide whether or not to put it in, but I'll be honest, at least with every way I've seen the jailer role suggested I don't foresee it getting in to C+, but I could always be wrong
Role: Beefy Duck; Ability: Transforms into a Raging Hulk of a Duck that can perform unique kills such as Grab-Squash, Slap, and Body Slam. It can only transform after 3 minutes of in-game time per round. @role
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Does this role physically change in game, does their character look different? What are the advantages to transforming? Is this purely a cosmetic thing?
Yeah I know, I also just a community member just giving out ideas. By the way, do the devs will read what we've talked about. Because who know they can make this "jailer" work in GGD
The devs read all ideas that are posted and keep an eye on chat. If they have plans to put in a jailer, i have no idea. All I can say is that they have seen the jailer role before and haven't put it in yet
They've seen the jailer but not "this jailer". Who knows they actually like this one and try to make it works
And also does a role that reveal if someone is on the same team or not is in another game?
Actually, your idea was very similar to what I read before, and had basically the same cons to it
Well... Who knows 
Physically changes in game? Yes. Does the role look different? No, they look like other ducks before transforming. Advantages? It acts like a moving wall where the players can't pass through. Its kill range is slightly wider than normal killing roles. It can do unique animation kills but only a single kill. Disadvantages? There is a huge one. Sheriff/Falcon/Vigilante/Ducks can kill him while in this form. Flesh is nothing against Bullets.
Well then there are some issues. As far as being a "wall that players can't pass" that has the same problem as a trapper role, it could block off entire areas of a map. And I meant does it look different when it goes into hulk mode. If it does that pretty much instantly would give them away. This role would also be very annoying because people would be calling meetings, constantly just to prevent it.
Well... they can just run away from it and come back as it can transform back to normal like Morphling and its super slow after it transforms back to a normal duck since Getting Buffed quickly has its consequences.
that doesn't change the fact that they can just block off half of the map in some cases, such as blocking the shuttle in nexus colony. does their kill cooldown decrease? Sure they are slow but if they just stand in one important area they can just keep people out. And if their kill radius is bigger, that keeps sheriff and vigi from getting near them for a kill
A role that has ability to go through walls?
Astral Goose, coming soon to a map near you
So GGD has chat feature. Does it has a special chat feature, like lover or duck chat only?
no
That would give too much of an advantage to the lovers and/or the ducks
If they want to plot they have to meet in game and talk to do it
So it's only chat during the meeting
precisely
Ooohhh, ok. Thanks for the information
Iām not sure how to make it work, but I have an idea for a goose. Basically, the idea of the role is that it can uno reverse someone who tries to kill them, but if no tries to kill them then they die
@obsidian island
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Oh i see the rule now. Is there any way it can be added in some way shape or form though?
If it violates a hard rule without a way to make it fair, no.
Is this a topic that I should just leave? I have an idea to make it more fair, but donāt know if I should just move on and give up on this role.
If you have an idea to make it fit within the guidelines, by all means. But a role that either gives them a shield AND kills the bird who tried to kill them, or kills themselves instead, probably needs a lot of work to fit into Classic+
I think Iāve got it
I still donāt have a name but here is how it works:
It draws kills toward it the same way the gravy draws kills away, but it can protect itself from kills for ten seconds at a time, killing whoever tries to kill them (this only protects from one kill, and they wonāt know if someone tried to kill them if the protection succeeds). But this does not effect vigilante, sheriff, or falcon; plus their ability cooldown is 250% longer than the ducks kill cooldown.
%role Head Goose: This goose is the leader and wants to make sure every goose is safe. During each meeting before all the votes are made. The leader can select a button at the bottom of the players (similar to assassin button) and choose 2 players and a location where the Head Goose and the 2 selected players will spawn to chosen location once the next round sound starts.
Thanks @viral drum for your feedback, we'll be sure to look at it 
Like the idea but it would probably devolve to "Yo I'm the head goose and [player] and [player] are coming with me to [place]"
Thatās what assassin is for.
Ya, very much a confirmable role, which kind of hurts the deduction aspect. I also think it would make more sense if they selected the players, but still spawned in a random location
That could be great for deduction. This could very well turn into a demo counter.
Imma steal Join Duck Side's reply for this one as I just woke up and i'm too lazy to type my own:
Basically, they don't want things in the game that 100% confirm people's role.
You might argue "what about mortician?" - how sure are you that they're even mortician? Anybody can claim to know somebodies role.
May 10, 2022
also knowing a dead person's role is not nearly as useful as knowing a living player's role
Yes
So what if we set it down so that he can only choose 1 player per meeting, and thereās a 25% chance for it not to work.
I'd say, 1. the role is starting to get a bit complicated, and 2. what exactly is the point of having the role?
Think of the advantage a goose with this role could give to his team by using this to his advantage. Spawn player a in location 1. Player b reports his body in location two. Player c claims to have spawned with him in location 2 and had left him there.
In my mind it serves a similar purpose as mortician. Narrowing down the ducks claim space
But even still thereās a slight chance that player a did spawn in location 2.
That is a very convoluted set of circumstances to try and arrange for the possibility of maybe catching someone in a lie, I have not had enough caffeine for this conversation methinks
Lol. Basically itās just be a role that could cut down someoneās false claim about someone spawning with them.
This is still kill protection. Wonāt work.
Anyways.
%role
Reckless duck.
Half the kill cd but you canāt see who your duck friends are outside of meetings.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
That might be a bit too op huh?
maybe
I tried to do a swing role, basically big advantages but crippling downsides. I donāt think he has enough downsides.
maybe
- that would actually make me ANGRY to get this duck role
i am more of the strategic person who does not kill the first person they see
Then this role would be great. You would just have to memorize your friends.
Goes back to what I was saying late last night, that GGD is not a game about murdering everyone as fast as you can, it's a game of strategy and deductin
in my experience, ducks who just kill as quickly as possible quickly find themselves voted out
maybe, instead of trying to make the ducks kill faster, you could come up with a novel way for them to kill?
maybe try to make another crowd killer role
Eh I balance. I kill really damn quickly compared to other players but you would be wrong to assume I donāt have a plan in doing so.
we don't have enough of those
I know at one point they were planning a Kamikaze duck that could take out crowds, don't know where they got on that idea
i would only be happy to get that role if the kill cooldown was 60 SECONDS
and i never find lobbies like that
I'm usually very specific with the groups I play with.
But if you want fast cooldowns with the chance of killing your duck partners, just lower the cooldown and set blind ducks to on
i play any random game that comes on the all ages groups
and my friend BCKingGames (streamer) usually has pretty good rules
So what if he dropped a little spike trap that goes off 1 second after itās placed, and has an audio que when doing so. This could make devastating stack kills but it might be against the rules
Oh also he could accidentally kill himself with it btw.
if it goes off after 1 second that would be more of a bomb than a trap
yeah ig
Is it a good idea tho? I again feel like itās too overpowered.
yeah it might be
It seems like it would need balance. There is a reason, i think, why the kamikaze duck does not exist in the game as yet
I thought it was because nobody would want to self destruct because dying isn't very fun
Hmm. Alright what Iām thinking af a new idea. What if we made a role that, instead of giving someone a hot potato bomb, just instantly explodes them, causing a sound that can be heard by everyone in a certain radius, but would have the upside of unreportable bodies.
So quick double kills with a good door sab.
I'd ask, what's the downside to this role?
Loud sounds, unable to see who their duck friends are outside of meetings, and⦠possibly⦠unable to vent. Maybe I should just choose 1 but the idea sounds a bit too op. I dunno tho. Iām not a vent heavy killer anyways.
Eh never mind. This sounds like ssundee clickbait.
TBH, I'm not sure if you are trolling when you post roles, or if you are just overthinking them
likely overthink them
A little bit of both.
But mostly I get an idea, then halfway through making it realize that itās not gonna work.
Sometimes I swear y'all enjoy posting roles just to see what kind of holes I'll poke in them XD
I actually enjoy it when someone points out that my role has a flaw in it. Usually because at the end of it all I get a little bit of advice to help me with my next obnoxious role.
I don't think having a role that can see other ducks in meetings but not on the map is a very creative idea. It punishes those with bad memories, or the player can just write down their partners' names. If you want it as a downside, they should never know who their duck partners are until the end of the game.
Like i've said before, I don't do it to be mean, I do it to encourage people to put a little bit more thought into what they are suggesting
Isnāt memory a big part of ggd?
It's still not a creative solution. As I said, they write it down during the meeting, and it's little different from usual.
Just my personal opinion, but in general, if it is something you could make happen with the in game settings, it doesn't really need a role for it
Same could be said for when someone claims Canadian in front of you, or when your assassin and you hear someone claim a role. Not remembering these things can be fatal to the player and itās all memory based. Iām not trying to argue I just want to know how this is different from other memory based parts of the game.
Honestly, the amount of games where the geese couldāve won if at least 1 person remembered a huge detail is astounding
Then let me counter by asking what makes the role interesting by only knowing the roles in meetings?
Mimic.
With the mimic on, ducks can kill other ducks. It doesn't really add anything.
Trying to figure out who your duck friends are versus the mimic can be a pain without red names. Sure same would apply if they only saw it at the beginning scene, and Iām not opposed to having it at the beginning scene alone, but the meetings was just to lighten the load as well as give mimic the chance to fool said person.
I dunno. I would make it consistent, and they either know the entire time or they don't know at all and are essentially a blind duck. The other ducks could see they are a duck, though, and try to pass on the message in secret. That could be more interesting than the way you phrased it.
So basically the spy could come up to him and tell him who the duck friends are huh.
Hmmmmmm
Why did I phrase it that way.
My point is, the ducks would have to find a way to give this role said message
And this would make the whole situation a bit more interesting. Could even give the secret room in Black Swan more use than it currently has.
Yea. Now for an advantage worthy of this downside⦠we would need a pretty hefty advantage for this to be worth it. Maybe a crowd killer type kill?
More use coming next update.... Maybe
I keep trying to come up with ideas but I keep coming up with proffesional like ideas.
Meh idk. Iāll think abt it.
The point and meaning of this role is a leader cares about their friends and would do anything to take care of them so doing something about this is silently saying "I am gonna keep you guys with me so I can keep you safe from any non-geese"
still an instantly confirmable role
If there were more people grouped up like between half and all maybe not confirmable
Head goose also wouldn't work if the option to start at the meeting is chosen instead.
Toxic duck it poison an goose on radius
Is this an instant kill? Does it kill other ducks that are in the same radius? Gonna need a bit more to go off of there
%role
āļøPhoenix
Color: Tan
- (Can be replaced with the falcon and pelican on other maps, specifically the future Egyptian map for reasons I will say after description)
- When this player has fallen (except being voted) this player will be in a state of revival for a couple of seconds. (If a meeting is called during this event the phoenix does not get revived and loses)
- After the time of revival the bird is revived with a low kill cooldown and every player is notified of the revival but doesnāt know who the phoenix is.
(In Greek mythology, this bird is represented as life after death and immortality)
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
I mean, it's a neat idea, but revival roles are kind of a no go
%role
š¦
Eagle
Color: Purple
- The eagle and the mimic replace each other like dodo and dueling dodos. (Could even replace the falcon and eventually the pelican on other maps, Iāll leave that decision to the devs, since this could debatably be a separate killing role)
- Is seen as a duck to the other ducks and can vent and use other duck systems like venting but canāt use sabotages.
- The eagle knows who the ducks are though. (This role does turn on friendly fire on ducks just to be clear)
- When the ducks have completed the win condition of killing other players and evenly matching the other players and having no falcon, the eagle gets a kill button.
- The eagle wins if they are the last standing. (Could have the same falcon alert that is given to other players maybe)
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
So, it's a falcon with extra steps
Just thought it was a neat concept thatās all
How does this affect existing roles?
In general, you donāt really want to make a role obsolete (unless you have a very good reason or a very good idea). Itās better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete.
There are acceptable levels to altering other roles, but it shouldnāt require a drastic rework. A lot of roles that are suggested, for example, have to do with removing bodies. With that in mind, these players suggesting roles have to understand that this will change how often a body is reported, how often meetings occur, and how many available bodies the vulture has to eat.
A sniper duck that shoot far distant
been suggested a few times, the problem about being able to kill from a super long distance away is that it leaves no room for deduction
take jungle temple as an example, if they could kill from a long distance, they could just sit in the fog and snipe people all day long
That will be annoying
i think a neutral that revives itself but dont want to reveal they were killed would be interesting but they need to have some goal that is not killing everyone, vulture is able to find out who the killers is but dont want to reveal it as well because it can make them lose if they do
- Still a revival role, 2. Just call a meeting every time you kill someone, 3. If the phoenix comes back they can either choose to dime out the ducks out of spite, or do it if they are getting voted out
Yes, but what if they canāt shoot through walls, and have a much longer kill cooldown?
Due to the nature of the game, there isn't really any long hallways on the maps that would be conducive to sniper gameplay like that. The jungle map has the longest open spaces that I can think of. And they could still just sit in the fog and wait for someone to come by with little chance of being caught. And that still doesn't solve the fact that if someone just falls over dead and no one is nearby it would be nearly impossible to get a clue as to who did it
What if they could kill in the vents but only in range. You could limit the snipe kills. Give them 1 snipe shot. Maybe give them only one role they can kill in the vent. Say the celebrity or something.
Limit them but not limit them
But they can still be in the vents, they have to exit and enter a vent to do so
Just my opinion, but I don't think a long range sniper role fits the feel of classic +. Not that it couldn't be used in it's own mode but a sniper role seems like it comes from the "GGD is a game about killing people as quickly as possible" school of thought rather than the "GGD is a game of deduction" school of thought
Corrupt Politician Duck (Name can be changed but you get the gist) - Ability: Selects one person and another and make the first selected person's votes to be transferred to the 2nd person's vote.
So, basically the swapper from modded AU?
That could get a lot of ducks out of trouble⦠Iām not sure that would be very fair. I mean there is the chance of a dodo switch but. Imagine every meeting that duck is alive is another chance for someone else to get out of the game completely undeserving. It would cause air if people to get aggravated in my opinion.
Does my grave robber duck idea break the āno role has multiple powersā rule? Basically the grave robber can steal the ability of a dead duck or goose for one round, and the ability activate after the next meeting ends. Stealing the ability of the falcon will allow it to kill, (along with sherif and vigilante) vulture will allow it to eat bodies, adventure allows it to be immune to environment, etcā¦
I mean, the multiple powers you could get is rotational, but as I said, there's not a lot of useful goose roles that a duck can't already do.
Adventure, falcon, vulture, all duck roles, vigilante (provides one kill), locksmith, Canadian, and birdwatcher are all the roles that can be stolen, and also Benefit the grave robber. Mimic and snoop/mechanics roles wonāt do anything for the grave robber if stolen. Stealing the role of the Canadian will also register them as a goose for the next round, and will kill the sheriff if attempted to be killed by them. All other roles cannot be stolen.
The Canadian goose is very difficult to steal, but is rewarding with the addition to register them as a goose. The main upside of this role is that it can have nearly any (not every) ability, including duck abilities (such as assassination). The main downsides are it canāt do much on its own (itās only able to vent/hide, go in fog, and sabotage), and it can only use this ability three times per game (once per round), and if it tries to steal the ability of mimic or snoop/mechanic, then it will waste its ability.
This role needs some refinements, but this is the main theme of the role
Thanks @low marsh for your feedback, we'll be sure to look at it 
This is better as a new game mode, because team switching is not allowed in classic plus
Okay so do I instead insert this idea into the game mode suggestions?
Yeah, and make sure that the role is balanced, and that the spider has a win condition.
Role Tief: This role is duck role.
Ability: This guy can swicth 2 birds role for one round. They can vent.But if your role changed by Role Tief and you would die, the other role changed bird would have your role.
For example: Role tief changed 2 birds role. One of them was falcon. The other one was a goose role. If falcon and goose would change roles by Role Tief andddd if the fake falcon (I mean he is acutaly goose) would die, the royal falcon be a goose in WHOLE GAME.
That would fall under team swapping, which isn't a thing they want to add
Or maybe just can swicth same team
What does this kind of role bring to the gameplay?
maybe if you a dodo and this guy changed your role and you voted yourself for nothing
But if they switch your role, wouldn't you realize you are no longer the dodo?
but just for 1 round
I still don't see the advantage to this or disadvantage really
also, i see a lot of people thinking their game is bugged because their role just randomly changed
hmmmmmmmmmmmmmmmm
yeah yeah
and the next question is, how do they do the swapping? do both birds have to be next to each other?
you will have a button for this and if you click this button next to a bird 2 times ( you should click next 2 birds) but if you cilck this 2 another team bird you can't use this button for 1 round
I'll be honest, this entire idea seems a bit complicated
If you haven't read it yet, I highly recommend reading over the guide herbert wrote for making roles in GGD
It gives a lot of very useful information
I m sorry ;-;
Nothing to be sorry for, there are plenty of suggestions that get made since the game started, that's why herbert put together the document
It helps prospective role makers such as yourself get more of an idea what kind of roles won't be really considered
And keep in mind, I have yet to see a role idea (that wasn't submitted as a joke) that I would say is bad, just that they don't necesssarily work in the classic plus game play
Ok I got an idea! When youāre a ghost you can possess anyone for five seconds once per round.
As in take control of their character?
Not for Classic+ but maybe that could exist in another game mode
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Poopyā¦
Maybe in the hunted manner?
Not in classic+ regardless of what map. Maybe if they added a game mode that required that kind of feature
There's a section in the design document the bot posted that explains why they don't want people taking control of other players
Ah I see, ok fair enough.
I mean, spectator mode allows you to possess another's body. You just have no control over them. :p
Better yet, there's no time limit on it!
True, lol!
How about a "road runner" that can out run ducks to defend itself or tattle? It would move at double speed. You'd only be able to kill it standing still. Neutral role, solo win only. Obviously it needs work, but I just wanna be faster than everyone else haha
But it would be so obvious to tell who the roadrunner is that it would be useless because if anybody sees you go fast it's over for you
@static sonnet
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ya, instantly confirmable roles really mess up the deduction of the game
(Duck) Witch - Ability to Poison someone (Poison takes 30 seconds to kill)
(Goose) Doctor - Can heal poisoned players once. Resets after meeting.
Witch really sounds like the demo duck but impossible to pass off and you have to hope that the doctor has their cure available
Also, if they just poison someone and walk off, there is no way to deduce who the poisoner might be. With the demo duck you have the chance to pass the bomb back to the demo, to someone else and then let everyone know who gave you the bomb, etc
If you haven't already, i highly suggest reading the document the bot posted just above here for a good idea of what should be considered when thinking of a new role
I see your point. Sorry.
Nothing to be sorry about at all, and just because an idea doesn't work for classic plus doesn't mean it won't be a good fit in another game mode
Another thing is that you really don't want a role whose sole purpose is to counteract another player's role (in this case, Doctor fixes Witch) isn't really great or creative. Bodyguard is about the one exception, and even then, there are ways to get around that on both sides.
That gives me an idea for a game mode
i think when u posion soemeone everyone sees a little Icon above their head for the limit befoire death
I think that's still the demo duck but can't be handed off
honestly im always a target of demolonist no matter my role except when im duck
Also, if the doctor can fix the poison, that would technically be a kill stop role in addition to being a role designed jsut to counter one specific duck
true
A Role called Robin (aka Robinhood) where you fund random vaults/chests/treasure around the map and it gives you extra coins at the end of game like gravy. You can also give people a share of your coins though. Like Robin hood you can hand off part of your coins to 1 or 2 lucky people. However if you get caught/die/voted out you get nothing
What is their win condition? As a rule any bird other than goose or duck is a neutral and needs to have their own win condition
Either be last one to live like falcon
Kill anyone who witnesses the robberies
So it is basically a falcon with the ability to randomly give money to people?
Kinda neutral so a falcon gravy mix
Could be like ducks where there is a group that has to rob and win like Robin plus chicks or something where they need to rob a certain amount of spots to win as a group
hmm, that sounds like a completely new gamemode
It could be
well, i doubt they would add another team to classic plus, but I could see something like that as a game mode, like i said. As far as roles go, just mashing two roles together while not against any rules or anything, isn't nearly as exciting or fun as coming up with entirely new mechanics
would the robin have a kill button or just the money giving?
if they have a kill button, what is the downside to it?
Both technically is what i was thinking
The role does sound a bit complicated over all. I do like the chaotic idea of paying people extra coins to throw the game for you
Or pay people coins to join the team if it becomes a game mofe
Why not make a scientist falcon. Sounds like a great new role name...
Oh wait...
%role Detonator(Duck): Your kill is replaced with placing on bomb on somebody, but it behaves much differently from the demo. You manually have to set the timer by pressing the bomb button after you put one on a living player and instead of passing it, somebody else can attempt to disarm it. If someone tries to take off the bomb they are given a task requiring them to guess one of 3 wires to cut, 2 are safe, 1 blows both players up.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
The issue I see with that. We do already have the demo duck as you stated, and the main downside to being demo is that the bomb can get handed back to you, and the fact that someone can pass the bomb off and then say who gave them the bomb. Also, if you defuse the bomb that is the equivalent of stopping a kill, which goes against the kill button always working
What about a role that acts as a guardian angel and they can save one person per round from death
no, not ever
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
Also, the devs are well aware of among us, and modded among us, if you look to your right you will see one Slushiegoose is part of the crew. He was a big part of the development of Town Of Us.
@main pollen
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ah okay! Thanks for the doc link!
np, it's a good read that herbert wrote up to help people come up with roles
I was intending this to completely flip demo gameplay, instead of running away from the player with the bomb running towards them, you could run towards them if you want to help. The chance of a potential double kill was to offset people risking their own lives to save another, which is completely optional.
I get that, but still, the kill button always works
and that would be kill stop by proxy
Basically it would give every other player a kill stop ability to counter the detonator
also
"In general, you donāt really want to make a role obsolete (unless you have a very good reason or a very good idea). Itās better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete."
I think a good thing to think about is. "Is this fun for me, and if so, is it against the spirit of the game and does it come at the expense of fun from other players."
Obviously killing falls into this category but it is a necessary part of the game.
Some things are unavoidable, but a kill on another player generates more fun than takes away from the average player. Players expect to die, players with kill buttons expect to kill.
Removing the effect of a kill is not that satisfying in comparison to the kill itself > therefore, stopping kills = bad.
To play devilās advocate: a 2/3 chance to not kill anyone, with a 1/3 chance to get a double kill makes this effectively the ninja with a taunt and a better likelihood of killing at least 1 person
However I would absolutely hate having a bomb attached to me, asking everyone to disarm it while no one does anything. Also, having a bomb attached to you is an instant confirm that your a goose, (because who the hell would give it to a fellow duck).
Giving a bomb to your duck partner is a potentially dangerous, but viable strategy for exactly the reason you posted at the end there. (who would give it to a fellow duck?). This takes suspicion off your partner and let's them blame someone else for giving them the bomb
True, but even then Iād argue the over 1/3 chance to just kill them is a bit much, and makes that strategy a no-go for me.
I see, thanks for the feedback will return with another concept soon
I have a random idea that needs to get out. What if there's a role that can imprison someone to a very heavy armor. And the imprisoned person's disadvantage is slow speed, one direction movement, and one sided vision. The only advantage is that the person can't die.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So, a little clarification. I mostly posted that to bring up the role document. But that would stop kills which really isn't a thing they want in the game
For another anything that affects another player like that would really hamper their enjoyment of the game
The slow speed would be bad enough, but when you add the other bad effects, I think most players would just sit there and do nothing or quit the game entirely
What if it was voluntary? Like a future map that lets you trap yourself.
That would still make an invincible goose. I could see something like this in a different game mode, but having one player that just can't be killed kind of unbalances things in my eyes
Name: Camera Goose I Ability: System will randomly choose a random goose/duck/neutral for you and you need to be on their screen for the rest of the game. If not, a 30-sec countdown will start and kills you if you don't get in their screen. I Why does the Goose get killed? Its because they're fired by their boss.
This is just my drafted role.
Whereās the upside?
I've many times had players appear and disappear from my screen due to bag lag. If I have to be on the same screen as them, I would die very quickly. And that's not even considering the various vision levels...
Hmmm, this role seems more like a punishment for whatever random goose gets it. Also it is a mechanic that would encourage grouping which isn't something that is good for the game as a whole.
Alright, I've got an idea here.
This is a duck/goose duo role, like dueling dodo or Hitman/Bodyguard.
We've got the Mirror Duck and Reflection Goose (Names are a WIP). The Mirror Duck can pull themselves and someone else into a mirror dimension that looks very similar to our regular one except you can't see anyone, no one can see you, and there's a slight colour shift or something like that.
You can do what you want with this person you bring with you. Maybe murder them, maybe have a private conversation with your duck buddy, the choice is yours. However, the Reflection goose has the ability to breach into this world at very specific locations (Or maybe just one). They can do tasks here, and they can see if there's a Mirror Duck that they can report on. This creates a neat dynamic where the Reflection Goose doesn't want to sit around for too long in the mirror dimension, and neither does the Mirror Duck due to fear of getting caught in there. As well, this will create a neat way to vet mimics or mimics could deceive the hell out of the duck. Who knows, but I think it'd be really fun.
Already something like that coming with the invisibility duck and astral goose
It happens, we have a lot of reposts or ideas that are very close to roles either being implemented or already in
And not everyone is able to watch the dev stream update when it is live
%role
Name: Transporter Goose
Team: Geese
Win Condition: Win with Geese
Information: The Transporter Goose would be able to transport (teleport) two birds by selecting two players that are currently alive during the game.
Any player that is currently in a vent will be transported outside a vent, with the other player transported onto the vent the venting player originally was in.
In order to achieve the power to transport, they would be required to complete a list of fake tasks. Each task completed would increase the amount of transports by one. This would limit the amount of transports available to the stork during the game.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Imagine if the devs decided to add a Magical Goose (Like Magical Girls from Japan).
Here's one of the problems with that idea. Stork would be a neutral role, and would need its own win condition
As far as the actual ability itself, that seems a bit complicated to say the least. Also, a lot of the maps are moving away from the vent mechanic
I have some duck ideas
Name: Marksman. Ability: Cannot kill people with melee, when activating the marksman ability. It moves at a quarter of the speed while having a limited narrow view. And by clicking a goose while in marksman mode. They can only have as many tries or "Bullets" as players in the game.
Name: Brainwasher. Ability: Needs to infect someone to control them. By using their special Brainwasher ability. They have a 15-second time controlling that person before they die. One disadvantage is that the kill time goes to 45 seconds instead of usual.
Name: Poisoner. Ability: Cannot direct kill but can infect/poison one person and in 15 seconds they die. The Poisoner cannot infect another with poison until the poisoned person dies
@toxic obsidian
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
- Marksman moving slower would instantly give them away, that is why there aren't any roles that change movement speed
- Roles that control other player's movements are covered in the document the bot linked
- That's just the demo but with no counter or way to tell who the duck is
You can change it so when the marksman is in using its ability it doesn't move at all. And the brainwasher idea could be scrapped completely if it breaks document rules
I would recommend reading the document if you haven't yet
ok
I will say that with mouse movement, it is possible to move slower, so it's not a dead giveaway. Still, most people go at full tilt unless lights are off or otherwise trying to protect someone.
My next question would be, what is the range on this gun? can they shoot through walls? etc
Fixed
I only mentioned vents because I only intended the role to work with maps that included vents but not maps like the jungle map where you have the forbidden areas.
I think you missed my point. The stork is not a goose or a duck, it is a separate species. All goose or duck roles are Sheriff Goose, Assassin Duck, etc. Where other bird species such as falcon, pigeon, dodo are neutral
By using the name Stork it would be a neutral, not a goose
All right I will rename it transporter goose
Alright then, let me ask, what does this bring to the game? How would this affect the meta?
And I guess most importantly, have you read the design document?
I figured it would bring some randomness or chaos to the game make things a bit more fun? And I don't see how this role is overpowered it's limited by the amount of tasks the player completes. Once it's done with tasks, that's the amount of transports the player can use.
I wasn't worried about overpowered really. Another problem with this role is that it would be instantly confirmable as a Good Guy(TM). They try to avoid roles that can instantly prove they are good
Also, as far as meta game goes. All they ahve to do is stand next to a vent and say "i'm the transporter, whoever pops out of this vent when i disapper is a bad guy(tm)
So in one move they not only prove they are a good guy(tm) but they expose a bad guy(tm), this is really bad for a game of deduction
even counting the mechanic, there is a 4 in 5 chance that the person they force out of the vent is one of the bad guys in a full lobby
Randomness isn't something the devs generally want to bring to the game. All the roles enhance the ability to deduce things, and having a goose that just randomizes things only makes it worse.
For instance, the celebrity goose only lets other geese know about their death, but neutrals or ducks don't get the notice.
Iāve got an idea for a neutral role:
Name: raven
Each round (round meaning in between meetings, so it rotates targets throughout the game), 2-7 people (depends on how many people are in the game) are set as the ravens targets; the raven does not know who they are and neither do the targets, but the raven can use an ability to see who it is. How the ability works is: when they tap the button, for twenty or so seconds, all players who are set as a target become slightly brighter, and all players not set as a target become invisible until the ability ends. The raven wins by killing 2-5 targets (again, depending on the amount of people). The ravenās target will never be a duck, and they can kill anyone, but only get the win if they kill enough targets. If the raven has one target left to kill, and is one of the last two players (only works if the other player is a duck or the falcon), then the other player will become the ravens target, and the game will continue until a tasks win, sabotage win, falcons timer runs out, or one of the two remaining players is killed.
Honestly this just sounds like falcon with some extra steps who can't kill ducks. I could see a role like this replacing the falcon for a map or something
It's a goose role not a neutral role. Not a stork, a goose
That's because they edited after we talked about it, thank you for your concern though
Alright, new idea, very simple: Tracker Goose. They can put a tracker on anyone and they'll have their location at all times till either the round ends, or a time limit expires. This can only be done once a round. This'll serve a similar function as the technician, vetting out people that could have done something in an area via process of elimination.
Probably not the best idea, but it's not the worst either.
Tracker as a role has been suggested multiple times.
Not saying it's a bad idea, just that it's been suggested so it's on their radar at the very least
Duck: the lurker
Ability: You can kill while hiding in a vent. Kill cooldown is reduced at a slower rate while in the vent.
Duck: Necromancer
The victim you kill becomes an AI and roams around until the meeting is called. Zombies are computer controlled.
Alright for the first one, the big problem I see is this. If they can just kill in a vent, there is no way to tell who killed and therefor no way to deduce what happened. GGD C+ is a game of deduction, not full murder hobo.
For the second, while it is an interesting idea, have you considered exactly what programming an AI entails? I can't speak for the devs, but developing an AI, even a simple one, for a single role seems kind of like a waste of resources.
Zombie AI programming seems to be easy, just like Ekko from League of Legends, follow the actions for 10 to 30 seconds before dying. I think that will make it easier for survivors to know who is a zombie.
Also, after Lurker Duck kills in the vent, it would be nice to have a penalty that prevents him from getting out of the vent until the meeting is called. That way, the geese will consider a geese they haven't met as a duck.
I have fairly limited coding knowledge, however, even a Zombie AI is a heck of a lot more work than programming a simple kill into the game. And that is still making an AI for one single role.
Kill cooldowns don't go down if a duck is in a vent and there would still be no way to deduce who did the kill unless the players were all in groups and they noticed the one person missing. Also by what I've seen, they are moving away from the venting system in favor of rooms like the jungle temple and the upcoming basement map
(This role has probably been suggested before but...)
The Insane Goose
The Insane Goose thinks he is a Detective, Mortician, Technician, Medium, or Mimic, when he is actually just Insane.
(It is random what role he thinks he is)
The Insane Goose gets fake results for their fake role. (Detective randomly chooses whether a player is Suspicious or Not, Technician gets a random location instead of the actual Sabotage loctation, Medium gets the wrong number of dead players, Mimic doesn't actually show up as a Duck, and Mortician will get the incorrect role to a corpse.)
However, if the Insane Goose finishes all of his tasks, he will be told that he is the Insane Goose.
He will then be able to do their actual role's action. (If they were a Fake-Mimic, they are now a Detective, Medium, Mortician, or Technician.)
I'm sure some people wouldn't like being the Insane, but I've seen the Insane role work well before in other games.
(This is my first Concept, so I'm not sure what exactly is balanced or not, or what is possible.)
The biggest problem I see with this, and it's a problem with some other role suggestions as well. Is that the main feature of the role might make some users think their game is bugged
Yeah, I could see that happening.
It would probably make the game pretty confusing too.
s this is your first suggestion, i am compelled to ask, have you read the design document?
What's that?
one sec
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
It's a basic set of guidelines herbert put together to help people come up with interesting roles that aren't instantly declined
