#đŁď¸ąclassic-role-ideas
1 messages ¡ Page 30 of 1
any role that instantly gives away a killer like that really unbalances the game
%role
"Vloger Goose"
Specialty : Area control
Weaknesses : specific conditions / easily stopped
ABILITY : "Record", places down a video camera that is active for 15 seconds, and needs to be recovered later. the video camera blinks red when its active, and blinks green when done.
the vloger goose then needs to pick it up again, he can then Watch those 15 seconds of footage alone, or. can use his ability in security to upload it to the security cams, replacing one of them with the video, witch can be removed by clicking on an [X] button next to it. it will automatically close after 4 loops
ALSO HIS CAMERA HAS LINE OF SIGHT RESTRICTIONS
Thanks @upper forge for your feedback, we'll be sure to look at it 
can instant confirm itself by having someone in security look at cams while their placing it
in this case i guess we need a duck version, give me a moment to whip something up
"Editor duck"
basically has the same ability at the Vloger but can edit his footage to censor characters or the ability to edit cosmetics and colors
I think that the vlogger goose would be good on it's own if only he could see the footage
maybe the camera could be destroyed by using a kill button on it
[causing the vlogger to have to wait 1 round to fix his camera]
ooh, and what if the vlogger gets notified when it gets destroyed
maybe the camera has a 5 [maybe 8] second delay between
Takes footage ----> sends footage
and when its broken it loses all its footage
so it couldn't be uploaded
or something, i dont know.
%role Framer Goose--Kills themselves in order to place suspicions on someone.
Thanks @serene sphinx for your feedback, we'll be sure to look at it 
%role Hunter Duck- Has 2 abillities, 1 Places a tracking device on a player that lasts 20 seconds(can see player on mini map) 2 Places a trap that kills a player that steps on it(Once per game has an animation that lasts 2 seconds before placing)
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Are roles with multiple abillities healthy for the game or should the seperate abillities be improved and be their own roles?
%role the seer goose: once per game they can reveal someones role
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
That's too op maybe try something less powerful for eg maybe instead of knowing their role they know their roles alignment but even then it's a bit too powerful still
make it that if they reveal a neutral or a duck they give false info 
for example checking a party duck will make them see that their vigilante
Regent Bird- Doesn't remember who they are until they find a dead body to take the role of.
amnesiac-based role
%role Deductor Goose
Can investigate one person a round to see two roles that they are not
For example, investigating a Birdwatcher could reveal that they arenât a Medium or vulture
Thanks @gusty bone for your feedback, we'll be sure to look at it 
what about sheriff it can wipe out all the ducks? No one is calling that out plus if they get anything but a duck the assasin has a free shot
Sheriff can wipe out all the ducks at the cost of probably dying himself, the chances of him getting all of them without getting a goose first is so rare it wonât happen, and if he does begin to become an issue the ducks can kill him
i mean i do it sometimes and i die 1/4 times
but still sheriff can wipe out duck team
Then you are one lucky du- I mean goose
and if the seer reveals something like canadian then boom assasination
I mean the seer can keep the info to himself canât he?
no everyone will see
it can be confirmable
it can reveal duck with no effort but same thing with sheriff
Oh then thatâs just free assassin food and the role ends up actually being a hinderance to the geese
yeah but it can still counter most of the neutrals
If it reveals a duck, ok cool you got a duck but thatâs now just the sheriff but again
or all
yeah sheriff can do the same thing
so why not have another overpowered/underpowered role
Because then thatâs 2 overpowered roles that can decimate the duck team and then the entire balance shifts and that leads to its own issues
i mean it depends on luck
both can get ducks geese or neutrals
and basically ruin their win condition
I suppose but, at this point your stating this like itâs just sheriff but again and at that point it really isnât a new role
i was thinking of making it reveal up to 2 roles but only the seer can see
so it depends on trust mostly
%role Goose Witness: He knows the role of one of the ducks but for no one to trust him he will always appear that he killed to the detective, he always skips, If the sheriff kills him the sheriff does not die, He knows where the bodies are, and etc (Add more suspicious stuff if you want)
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
its too extreme of a role
there are 3 ducks in a game, potentially
so if somoene claims witness, and they claim player A is bad
the game becomes a simple, albeit high stakes, rock paper scissors of
kill the witness and player a, and you get rid of a duck
or maybe there's a dodo
%role Cursed Goose: A normal goose that if a duck or hawk tries to kill it it will transform into the role that tried to kill it. This can be very useful for the ducks and hawk when they are alone and it will make them look for the right goose to help them.
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
@sinful mortar Iâd say it does too much. Maybe make it so you only have one target and cannot speak so you look like an absolute idiot and have to go out of your way to convince everyone thats someoneâs a duck
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Specifically, team swapping
this i was a quick idea so i expect it not to be added
%role Jailor role: maps that have a jail can enable the jailor role in every meeting if atleast 1 other person votes with the jailor they will be jailed if its not a killing vote. options: how many votes needed to be jailed, jailing as jailor is toggle able
Thanks @zealous scaffold for your feedback, we'll be sure to look at it 
%role
Secret Agent Goose
During meetings this goose can choose one bird and guess if they are a Goose, Neutral, or Duck... If they are correct their chosen bird goes to jail, if not they themself go to jail.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
@supple lantern Make it so that it has to be only vote and that sounds fair because you can get called out for being snitch that way
no ty, the suggestion wasn't about a vote... i wasn't wanting a snitch goose, it was suppose to be a try at deduction... they could even limit the amount of chances
@supple lantern I know but the way you're saying makes it instantly confirmable and can easily catch anybody by just saying "I'm secret agent if (Player) doesn't go to jail but I do, he's not a goose"
Not necessarily.. If they limit the votes... plus its a BAD idea to let the ducks know your role... Plus, Its about deduction... If it were vote based then it would leave worse conditions... Lets say you correctly guess the assassin as a duck, but they shoot you... if you got your option in, they go to jail, the snitches target goes to jail, ties go to jail, etc... But leaving it at a vote not only makes a snitch goose, which imo is a bad idea... its not a good thing for a goose to constantly send someone to jail for trolling, hence guessing the role type with limited chances
and you read it wrong... If you go to jail as that role, he is a goose... ITs called a condition for guessing wrong.... If player goes to jail, you just outed your role to the ducks... but lets say you have a room full of 16 players... You could blow your ability by guessing people are geese... If you get lucky and guess...which is where deduction comes in... use an educated guess, like detective has to guess someone after they kill... not just yolo.
and its never a good idea to just say your role, thats how assassin shoots you... plausible deniability bro... the only way they notice without you SAYING anything is if you have 0 votes on you, and you go to jail.
and besides... 99% chance this role will not happen. Pretty sure they said no to a snitch goose ages ago.
Iâm guessing itâs one guess a game, in witch youâve just brought back old detective and buffed it to sh*t
You would always have to guess that they were a goose because itâs the only positive option. If you go to jail, theyâre an evil role. Choosing an evil one leaves room for them to be the other.
Now, you have a role that can immediately tell if one person is good or bad, with the only caveat being that they can easily out themselves if theyâre wrong (no votes and went to jail). Even then, that almost confirms them as the secret agent because theyâd be yelling about how X isnât a goose and that they jailed themselves. Everyone would trust them because itâs a hard role to counterclaim
Not a bad idea, but would lead to a very linear meta rabbit hole, it works best under one use case and one use case only. Also, itâs only downside (sending yourself to jail) could instantly confirm you if no one votes for you
it is nothing like detective... and i'm done replying to this

I have a suggestion to add a new duck role with the ability to become invisible that disappears once every 50 seconds for 5 seconds. 
Also add a new role for the goose called the role mimic so that it can claim the role of another person only once during the game and become its role 
Both of those ideas have been proposed already mate
Have not been refused but they've been spoken about
well it be one time or it will be unlimited?
if unlimited then that would make him op and expose falcon and duck
đ¤Śââď¸ didnt notice
Turkey role. Can only be killed while doing tasks and can only win when they complete tasks
Glitter Goose. When they are killed a cloud of glitter surrounds the area.
For the turkey any roles aren't aloud to have some sort of " shield " to protect them from the killing roles
And for glitter goose I'm thinking instead Glitter duck it does the glitter cloud whenever they kill and when reported the body is unknown since you know glitter all over body :>
what of a bread goose role? for 5 seconds the killer has a literal crumb trail?
But only if they killed recently how about that
you mean when they recently died. its a goose role! a joke of geese eating bread lol
the crumb trail lasts until meeting called, but is on the killer's feet for 3-5 seconds then its not on them anymore
you can see which direction they went but not for very far
and if they killed in front of someone, they'd see the crumbs on their feet
A goose so obsessed by bread they carry some EVERYWHERE!
%role hunter goose: if they die in a meeting they take someone else down with them, if its a duck/neutral they live (except if its assassin) (if hunter takes down dodo bird dodo bird wins)
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
So, if they get voted, they drag someone else out of the map? And if they pick a non-goose that isn't the assassin, they live? The living part seems too powerful, but even if it's excluded, 1:1 deaths for geese:ducks is too low of a ratio.
no if they pick a duck they live
if they get assassinated they wont take someone down with them
if they take a neutral too that isnt dodo bird they live
because then dodo bird wins
Way too powerful; they can call out who they picked once they see that they're getting voted, and they either clear someone else or live and take down a non-goose. And how exactly would the "pick" process happen/work? Sure, ducks can try clearing their partners with it, but there aren't enough other ways to counter it.
A role where you have to touch someone 3 times and they die. Like an actual pigeon but I don't know what to call it. Just an idea.
the meeting turns red like the assassin thing and the hunter has 10 seconds to pick someone, if they wont pick they just die
I LOVE THIS ONE
If the Turkey had a couple extra tasks itâd be great
And the glitter thing sounds awesome
%role
Paranoid goose (goose)
Any buttons activated on it (kill, infect, vig/sheriff kill, etc.), the person who did it would die instead. (Voting doesnât count)
Thanks @deep swallow for your feedback, we'll be sure to look at it 
I believe that one goes against the whole, "kill button should always work" part of the game. Also a direct copy of the Veteran role from Town of Us
You mean town of Salem right?
no, i said what i said, just because town of us took it from town of salem doesn't mean it isn't a direct copy either way
%role
For the name I'd say like Hummingbird, since we see them color change like every second, I think.
A role that works like assassin, except when they guess their role correctly they can change their role to it.
For instance, you are this role and you guessed who the Vigilante is correctly, then you have the ability to swap your role to Vigilante.
Can swap the role once per game.
Can guess the roles until you swap. Can use the ability once in every meeting until the swap.
If you guess the role incorrectly, you lose the swap ability.
IDK if this should be a duck or goose or neutral. Most probably will start as a neutral and if they swap, they will win with the people. Say you swap to a duck, then you win as the duck by killing. If you swap to Dodo, have to get sussed and get yourself voted out, etc.
Thanks @chrome dirge for your feedback, we'll be sure to look at it 
what about the person that got swapped as a duck?
wont they out their own teammate?
Uh. So the swap is one-way. So there will be double roles.
Say, you swap to Vigilante, then there will be 2 Vigilantes for the game.
The real Vigilante will remain as them.
Oh wait.
so basically you have a chance to get 2 falcons and 2 dodos and 2 pigeon AND 2 VULTURES
and 4 ducks
No. not AND. OR.
ok sorry I meant one of those things
yes
but dueling dodo will face the third dodo if there is humming bird...because ya know
but still...2 pigeon, vulture, falcon, or dodo might be a bit diffcult I mean if 2 falcon kill everyone(expect themselves) well 2 falcons win or they have to kill each other?
huh?
what about pigeon once they infect everyone?
what about the vulture when they eat bodies?
I mean is it gonna be a race for the neutral to win?
and the most question is what about the lovers?
is the humming bird gonna be the third wheel?
HAHA. Dang.
Well for the neutrals I was thinking it will be separate.
If they swap to vulture, they have to eat the required number of bodies by themselves.
If the swapped wins, the win will be for Hummingbird.
I didnt really think about Lovers tho
Thats a good point
I think I much rather the neutral to win themselves than the humming bird stealing their win
I mean we know about dodo(dueling dodo) but the pigeon infect EVERYONE and including the humming bird to win alone or along and vulture...eating bodies ofc
Would it be stealing, cuz they have to do their thing on their own.
Hummingbird is separate.
They do their own thing.
They win by doing their own thing
lovers....dont know...if humming bird dies will the lovers dies?(since the lover loved this person and the other loved humming bird suddenly humming dies will the lover dies?)
I think they shouldnt be allowed to transform to lovers.
Cuz if they do, the lovers could know and out them as Humming
IDK my guy haha
Good discussion tho
Yess.
The more the merrier, IG
no I meant the money
yeah the money for the killer should double, IG
but all I say:
I dont want humming bird stealing on the neutrals working to win and humming doing nothin so I want the humming do their own work to win
they are.
you said it in the last one
I mean say the real vulture ate 2 bodies and need 2 more when hummingbird transformed.
Even then, real Vulture gotta eat 2 more, but the Humming gotta eat 4
that's good
but...that'll be quick the bodies shortage
true. and Canadian?
yep
yeppp.
I shouldnt have used swap in the role description.
Its not as much swap rather Clone
Ig, theres much to think about the role
%role The third wheel
Kind of thought it would be fitting for Valentineâs day
Neutral role thats only goal is to prevent the lovers from winning. Lovers will be told they have 2 targets but if the lovers were to win for any reason the third wheel wins instead. I kind of thought it would be interesting because the lovers would actually have to claim to prevent their team from losing. Basically itâs kind of like mimic but for lovers, and its a neutral 
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Duelist Goose
[Active Ability]
Duration: 15s
Cooldown: 10s
Limit: 3 per game
If a kill attempts is made towards the Duelist Goose, it will kill both the killer and the Duelist Goose.
Why add a role like this?
A role like this would reward correct predictions for when you will die.
Does this role introduce novel gameplay?
I would say yes! This role has so many layers of mental warfare, for example, if you know who the Duck is, but no one else believes you, you can bait them into attacking you, but the Duck might predict this and not attack you>
How would the role affect the meta?
This role would stop ducks from killing whoever puts suspicion on you, and instead suggests for the ducks to make certain that they are not killing an active duelist before they stab. This also makes the option of further deceiving geese to vote them off.
How does the role affect the balance of the game?
This role does not a 1 for 1 trade, instead opting for a chance to kill their killers, and a lower chance to kill a Duck/Falcon due to the fact that vigilante exists.
Is there counterplay to this role?
Like the Canadian, ignoring this role or killing them with an assassin exists, additionally, you could bait out all their charges before you kill.
How complicated is this role?
As I have shown, this role can be summarized into one line.
Does this role fundamentally alter how the game is played?
Nope
Note, I have not played Town of Us and am unaware if this already exists in mods/games similar to that(outside of Town of Salem I am definitely aware that Veteran/Bdoyguard exists but this is different.)
Thanks @clear patrol for your feedback, we'll be sure to look at it 
%role
Mockingbird(goose role)
-Can call one meeting from anywhere on the map
-Canât vent or call meetings during sabotage
-Can only call their special meeting once per game, it looks like a regular meeting
I figured this would be a way to counteract killers camping the button
Thanks @severe yew for your feedback, we'll be sure to look at it 
veteran? but they both die?
and that's basically button barry modifier ngl...
I like how you balanced the role, and How you went through all the criteria to see if it fits 
Then again, I donât think this would be added because having 3 goose roles whose only job is âmake the ducks suffer for killing youâ would make ducks a lot less likely to kill people, and might have the game start to drag on.
TLDR: good role, but doesnât quite fit
but nah I aint gonna spare geese that might kill me if I kill them unless their together(and not lover) I take risk
sometimes fail tho 
A duck that has to kill before a timer ends or they die?
Whatâs the advantage to it? you never want an entirely negative role
The kill cool down shortens each time
Could call it the junkie
Gotta get the adrenaline fix
Ooh, Interesting, so it can kill much faster than other ducks, but has to kill within the window
Yes
I was thinking why there would be roles with disabilities but this looks really interesting
Maybe it doesnât die, and instead reports a random body, thatâll give it a chance to talk itâs way out of dying
But if no one killed then they cant report
But then again it doesnât seem much fun to play if you were to die because of timer you may as well kill in a group to be voted out rather than just die
Ok then what about a longer kill timer each time you fail to kill?
What if you canât kill for the rest of the round?
So you can stop, but you canât kill until a meeting is called
Sounds like a fair punishment
I could agree to that
But doesn't seem like a huge punishment
Well I guess that's the point
Yeah ok I can agree to that
I mean you can just call meeting and say pigeon reset to get your kill button back
Right right
It also depends how long that the cooldown is reduced for it to the worth the potential downside
%role Hunter Goose: He has a target (The target has to be a goose) and if the hunter manages to get them to vote for the target he wins. I think this would be fun to make players more afraid to vote. And if your target dies, the hunter turns into a normal goose
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
So 30 second timer, get a kill 25 seconds, get a kill 15 seconds high risk high reward
@sinful mortar so kind of like executioner but you have to kill someone on your own team?
Yes
So basically the aggressive opposite of dodo
Yes
Interesting
I think its a lot easier to get someone else voted than yourself
That's tru but it could be easy to backfire
The hunter makes votes difficult
But they win with the geese?
If you target is killed
If your target stays alive, he only wins by getting people to vote for him.
Do you get notified about if your target dies when it happens or at the next meeting?
Notified
If yall dont mind I'm gonna offer the role idea to the bot
Because if you instantly become goose you can just say that your target just died kind of like celebrity but only for you
It is true
So its kind of like team swapping but not really?
Alright that sounds better so you cant instantly swap to help the geese that quickly
Ye
Fair

%role Junkie Duck: the duck has to kill before a timer runs out, if they kill their kill cooldown lessens each time (example kill timer is set to 30, kill - 25, kill - 20, and so on) but if they fail to get a kill before the kill timer runs out they can't kill till the next round/after a meeting and the kill wait time resets. This forces high risk high reward plays
Thanks @peak pecan for your feedback, we'll be sure to look at it 
so basically they got into a sugar rush mode
Yes
What happen if he not kill in the time?
he said it
**but if they fail to get a kill before the kill timer runs out they can't kill till the next round/after a meeting and the kill wait time resets. This forces high risk high reward plays **
He can't kill until the next round
He goes to rehab
^
he'll go to brazil
Oml I didn't even think of it like rehab that makes it even better
so is the timer a kill cooldown or is it gonna be a timer in the top ticking
I imagine the "kill by" timer would be right next to the kill button. Keeping the area you have to move your eyes to check minimal
I mean...that's good because whenever I am a killing role I get anxious
because you know how rage it is when your vigi or sheriff or falcon when a duck came by and kill you
Right
I mean at least I wont be anxious if I will run out of kill
How about making dodo role not end the game on the spot when winning but instead winning the game but let other still play, with some twist that after the voting its revealed that it was dodo and a random person who voted to eject dodo will get some sort of curse or gets ejected too?
I'm thinking of Jester from Town of Salem, I dont really like the idea that you can so quickly end the game if you guess wrong and eject Dodo 
then don't enable dodo
I'm not always owner of the room to just turn it off just because I want it
it would make the role no fun if the game continued after you won... it'd be like you lost, nobody would ever want to play as dodo
%role I'm sorry if I somehow broke guidelines...
the owl role, so basically it's like a vigilante but more of a neutral role so the owls goal is to kill and eat one of the ducks to satisfy his hunger as the duck is it's preferable meal because... idfk he feels picky lol. Light sabo does not effect them as most owls are nocturnal and have very good eyesight even in the dark. If they kill a role which is not a duck they'll probably lose (unless the other duck misfires at the duck while friendly fire or mimic is on) because now they can no longer hunt the duck, so they really have to think about it before they kill. So here is two options, either not playable in 1 duck lobbies or the game doesn't end when owl is alive like te falcon.
*** the owl's (neutral role) goal is to hunt one of the ducks while only having one kill***
I'm not sure the feeling is mutual, but I think this would be an interesting role which would pressure the ducks to really be sneaky with their kills. I may edit this if I see a flaw in the writing or the role is unbalanced cuz like I said I think this could be a really cool role
Looks like falcon but much easier and with a bunch of extra steps
Too easy to win in my opinion... with the combination about light sabotage not affecting them (I admit you have a point and good reason why owls should have that feature in the game, but still)... it feels really easy to figure out with time who is the duck and kill.
If they choose a goose|other neutral instead of duck... what happens? They die instead of that person or what?
I personally like the idea, but it kinda feels like falcon mixed with vig|sheriff đ¤
So like Jester in Town of Salem?
Not bad but in the guidelines they said not to make roles which donât win on their own, and like the Jester in ToS, I could see this role normally teaming with the minority.
It's not easy to win, because first if the impostor sees that someone is heading to them in the dark after you killed they could just run and also, impostor just gotta get GOOD lol. I said it is like vig mixed with falcon lol
and if they don't kill the impostor they'll just lose I haven't got that part figured out yet but I think yeah, they'd just die if the miss their shot
so the owl is basically vig sheriff falcon combined in to one
I don't get how it looks easy
because even with the ability of seeing in the dark, he still has to near the impostor. If it's figured out one of the impostors they still have to hunt them down and kill and eat them...
because even they kill if there is a crew nearby and have fast enough reflexes they could report, and then the owl just loses because remember he has ONE shot. (other wise the role would be op)
it pressures the ducks to be more assuring that no one will see. this is my last message because I am non-intentionally flooding this place with my messages so :P
Personally I love the dodo it's a great role. It kinda balances out the game imo but if you make it so dodos don't win you might as well just remove dodo
I'd rather the game end with the dodo being voted out than have everyone including the dodo just sitting around waiting for it to end
No, what I meant is - he still WINS, but everyone else still got a chance to win - geese or ducks
the game continues
%role
**Role : **Trapper
Team : Duck
Trapper duck can only use ability and doesn't have knife. Trapper can place a bear trap almost anywhere except (emergency area, vent area and task area to avoid camping). Trapper duck can place trap up to 2 area and can be removed anytime as he wish.
Trapper ability : Bear Trap
Use(s) : up to 2 times (Trap can be removed anytime and place at somewhere else)
**Cooldown (Placing Trap) : **20 seconds
Cooldown (Removing trap) : 3 seconds
Cooldown (Removing trap with bodies) : 5 seconds
Winning condition : Same as duck.
Role : Diffuser
Team : Goose
Diffuser goose is the counter version of trapper duck. It allow to remove any trap with the ease.
Diffuser ability : Disarmed Trap
Use(s) : Unlimited
**Cooldown : **10 seconds
Diffuser ability : Defuse bomb (Incase there's a bomber duck)
**Use(s) : **Unlimited
Cooldown : 10 seconds
Thanks @white karma for your feedback, we'll be sure to look at it 
question:
what if the trapper duck used his 2 traps?
well the trapper have a knife?
trapper can't use knife
it replenish
Let's say he placed 2 trap then he no longer able place another trap unless he recovering it
oh you mean removing them...
yeah he need to get back from where he placed down
wait so your saying:
if the trapper use the traps and the traps did his work he can remove them?
interesting 
oh so if someone report the body the trapper duck trapped they'll be dead because of the trap?
yeap
HAHA INTERCOMS AND CAMS TRAP GO BRRR
trapper is immune against detective
since the traps suppose to be bloody
but dodo might gonna have fun with it
but the idea putting the intercoms will be a bit funny
oh...lol I see where this is going
HEY WHY ARE YOU STANDING ON TOP OF THE BODY
dodo: "uh nothin?"
goose: "pretty sus imma report this suspicious activity"
goose: report and died
goose on cams: "OH SHOOT HE IS A TRAPPER"
dodo: "wait wha?"
people gonna place at the corner as it was blind spot
ah yes...trapper will be absolute troll
trapper also canceled canadian role
but the trap is friendly fire
oh...
so duck team has watch their step too
that'll discourage me to do tasks as duck or neutral 
but the cooldown kinda big
true with 20 seconds
40s for 2 trap
that's also correct
but still...I loved to do tasks as a dodo, vulture, pigeon, falcon, duck
also when combine with lights out it gonna be mess for sure
It has nothing to do
I mean...to make it fair the trap kill 1 person
only benefit ith light
oh...yea that's true about engines
anyways I think the trap has to kill 1 person just in case
%role
Sculptor (goose)
Passive role, Wins with geese team
Ability: They can make a statue with the same colour as themselves, / as random colour of bird who has been killed previous round or as colour which is not picked. They can hide (in vents and stuff, like mechanic, pigeon and snoop).
!! They can hide only if they have placed the statue !!
Statues: Sculptor can make just one statue at the time. They can replace it once per round. If meeting is called, the statue will reset.
( Place 1Ă & replace Ă 1 per round )
- Ducks can mistake the statue as the goose themselves, so they "kill / destroy it". The "bodies" of statues are similar to the normal corpses. It will disappear after 15-20 second after being destroyed.
__Sculptor goose cannot report bodies. __
Cooldowns etc.:
- placing statue : 20 sec.
- taking statue, time before replacing it : 10 sec.
- Disappearing of the statue - 15 - 20 sec.
- Can 1 Ă place a statue (per round)
- Can 1 Ă replace a statue (p. r.)
Any questions about the role? Would you add to like something? I'll make sure to answer them as fast as I can!
Thanks @worldly monolith for your feedback, we'll be sure to look at it 
so they just leave the bait?
Yeah ^^
%role
name: target(not thought of a name sorry)
team: neutral
goal: know 2 person role and guess
so basically assassin but they are a bit curious...and by curious that they might kill a cat, anyways they try to guess 2 people and win but once the target guessed correctly they die and assassin duck might be alerted that is and if the target guessed wrong they die ofc and so you gonna and if your thinking: can he also guess duck roles? the answer is yes, because why not 
Thanks @shadow falcon for your feedback, we'll be sure to look at it 
no offense but this role is basically useless and if added will probably be left out
so he is basically an assassin but is just tryna hit all his shots
We have an idea for a duck that's called the taxidermist
It's similar in nature but operates entirely different
Re: Sculptor goose
yep but it's a neutral and I do need neutral roles
what if he had 2 specific targets but had to figure out their role
How do you even counter that role tho
Youâd have no way of detecting it
not that I meant he can target whoever he needs
Ik but I am saying that could be a feature to make it more balanced
What if those targets die
true
but then it's so easy to win
yea...true
Maybe he have to kill roles
what if in the first meeting they vote someone and if they have this person the only one voted then he is your target?
that still can be easily stopped by that role holder's death
I mean...if their target dies then they choose a simple acceptable one
yeah there's really no way to target it unless you just recreate the Executioner and make him turn into like a goose if his target dies
no
Maybe he has a group of roles to choose from?
because no matter what the target COULD die
they could still all die
yeah but that would mean the target is bad
and couldnât find out fast enough
youâd have to be very unlucky
I mean...you can fake claim make the target die to killing role and stuff
like that's how I counter that role
But still this role wouldnât bring much to the table
Itâs basically another assassin
Okay, imma just say it straight. this role isn't functionable... At all
ok I tried 
Don't feel bad, it is actually probably super hard to find a well made role that doesn't break any of the terms in the guidelines that herbert made
I mean yea I aint feeling bad but l am feeling bad that I didnt think of that but still sometimes I usually like neutral roles more than geese and ducks
Itâs hard to make a neutral with a good win condition
Honestly I really hope my role I made was taken into consideration because to me it seems like it could be really interesting
you mean that?
Anything with surviving would conflict with falcon, while most other community made win conditions are either too difficult or too unfair to the other teams
ya
I wouldnât see how thatâs a neutral
Killing ducks are very beneficial to the goose team
I see...
Wdym
Also how do you stop it
It wouldn't be helpful to the geese when it says Defeat Owl Wins
What is the counter
I mean I did make a role about a ugly duck...dont remember if I got respond
Be good
like as a goose
Be more sneaky and keep an eye out for people who're just standing and staring
Yeah but thatâs never gonna be enough proof
and i wouldnât like the game to end suddenly knowing i had no control of that
And plus, they still gotta kill and eat the body
if you kill and see someone running to you
yeah it's obvious they're the owl
the owl wont have tasks if you keep an eye out if someone isn't doing anything
that could be said for all neutrals and ducks but ok
And sometimes geese donât do tasks too
but not all game
Itâs basically a sheriff that can win the game easier
I donât think thats a fun role
To play as and to play against
I would have loads of fun to play against imo
quick question did you check the document in the pinned post @icy flume ?
no judgement or anything just wondering
would you believe a yes cuz tbh I just skim read I wasn't about to read an entire essay
ahhh... ya.. got it.
I made it at like 3am so I was already tired
Upgrade Detective Role:
Detective Goose now can check who be silenced by Silencer Duck or got high pitched by Party Duck (ingame)
that would kinda ruin silencer and partyduck cuz you wanna silence or party (imma roll with that lol) in big groups so if you're a part of that it would be easy to decipher who silencedor partied
I think that's the main prob actually.
Cause it just combines things/roles we already have. It's nothing new in general, just a combination.
%role
Platypus, Neutral... This creature uses its unique form to disguise itself as a bird, though they aren't. -- Falcon Alternative
Instead of flat out killing, they tag their targets... who do not die right away. Instead once a meeting is called, their targets avatar panes start filling up with green liquid... once voting time starts those victims die. Affected victims do not know they are about to die but the others in the meeting do.
Ability CD should be as long if not longer than Professional, to allow for a couple tags at most per round.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
there's no real counterplay to this
Maybe it kills them at the very end of the voting cycle, and if the platypus is voted out in that round, all currently tagged players are saved (they donât die)
That could make it so that if everyone remembers who passed them, the platypus could be an easy find. But if people are clueless, then it has very potent killing potential
%role
Tripwire Duck
Instead of sabotaging, the Tripwire duck can, as the name suggests, set up a tripwire spanning two surfaces of their choice by running up to one wall, using their tripwire button, running up to another surface, and using the tripwire button again. If the tripwire is too long, or if the tripwire attempts to go through an object with a collision, it breaks.
the Tripwire Duck will be alerted when a non-duck crosses the tripwire, but not who.
Using your kill button on the tripwire arms it, killing the next person to walk across it(excluding ducks and the mimic), and then breaking the tripwire. Kills made using a tripwire do not activate the canadian's ability.
To destroy the tripwire, use the tripwire button.
Tripwires are barely visible to non-ducks due to it being mostly translucent, but are completely visible to ducks.
TL;DR: The Tripwire Duck sets up a tripwire and gets information for when it get crossed. They can also make the tripwire lethal by attacking it.
Why add a role like this?
A role like this would reward smart placement and correct predictions of where people frequently travel.
Does this role introduce novel gameplay?
I would say yes! I am personally a fan of setting traps and using information wisely, and I can not stop giggling at the thought of a bunch of people just walking over an area and one of them randomly dying.
How would the role affect the meta?
This role will affect the meta by indirectly nerfing roles which wander a lot(like Dodos, Mediums, and Vultures), and buffing roles which can vent.
How does the role affect the balance of the game?
I say this role barely affects the balance.
Is there counterplay to this role?
The counterplay of this role is simply spotting a tripwire and just not touching.
How complicated is this role?
Summary in two lines: The Tripwire Duck sets up a tripwire and gets information for when it get crossed. They can also make the tripwire lethal by attacking it.
Thanks @clear patrol for your feedback, we'll be sure to look at it 
%role
Honey badger
You have a unique skill to use. When using a skill, you are invulnerable for 5 seconds, regardless of whoever killed you during the time you were using the skill. They will be the ones who will die for you instead. You can use this skill continuously with a cooldown of 15 seconds to reactivate.
more
- You cannot use skills at meetings.
- You will be killed 1/2/3 times depending on the player role that can kill 2/4/6 other players (3 ducks, falcon, sheriff and vigilante).
Why add a role like this?
Because I think this role can enhance this game more than ever and create a new kind of play for some roles.
What is the reason for adding this role?
In the last 3 months I've played countless times. And I've found that too often people die unexpectedly early in the game. This made them not enjoy. This role that I came up with would be something that would enhance that section without sacrificing too much of the enemy's abilities.
How would the role affect the meta?
I don't think this role will affect META much as I have designed it to not be too easy to play. Since this role has immortality, I've also reduced the immortality section there for the satisfaction of many roles.
How does the role affect the balance of the game?
I say this role barely affects the balance.
Is there counterplay to this role?
You can kill this role when they don't use a skill or wait until their skill expires. Even an assassin duck could kill him in the middle of the meeting without any consequences. This role has more weaknesses than you think, even though it is immortal.
How complicated is this role?
It's not too complicated so far, I try to design it to be as easy to understand and as fun as possible.
If you see any bugs in this role I created please clarify to me I would be very grateful for that, thank you for reading till the end, I'll see you later
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
%role Goose Witness:
He knows the role of one of the ducks but cannot reveal this as when the last duck is being voted he can try to guess who is the witness and if he hits the ducks win.
Why add a role like this?: This role can be fun and tricky to play because you are the only one who knows the duck but you have to tell the right people or the ducks win
Does this role introduce novel gameplay?: Yes because the role can help both geese and ducks it all depends on who will know the role
How would the role affect the meta?: it will affect a lot because different roles like the sheriff and the mortician only hide their role when there is a murderer, the witness goose will have to hide it very well during the entire game.
How does the role affect the balance of the game?: Affects the balance a lot because if someone doesn't know how to hide well they will make the ducks win but you can nerf the role if you want
Is there counterplay to this role?: All ducks are counterplays for this role
How complicated is this role?: The role is simple to explain but playing using it can be quite difficult
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
thats not what counterplay means
this has no counter, because you have no way to tell when the honey badger is using their ability, and you just die
and if it did have an identifiable feature, then it breaks the social deduction aspect in the sense that everyone would instantly know that this player was the honey badger
Waaaaay to swingy. You should never have one person have the power to win and lose the game from the very beginning. The geese immediately lose if they have a bad player as the witness, and have a serious leg up on the ducks if they have a good witness in a proxy game.
Also, geese should always have to work to get information. The ducks best ability is how they know whoâs a duck (or mimic) and can use that to their advantage. The geese should always have some feeling of unsureness when voting, and all incriminating geese roles have a plausible way to talk their way out of it.
Sorry, I couldn't find a command or game object that matches: `%Neutral Hater role:
The hater has a target if he makes them vote for his target he wins but if his target is killed he will turn into a normal goose
Why add a role like this?:
This role can make it difficult for votes like the dodo to make them unfollow the votes so easily
Does this role novel introduce gameplay?:
Yes a new neutral can make the game more difficult and I would love another role that wins by votes
How would the role affect the meta?:
It will affect a lot but in a good and fun way
How does the role affect the balance of the game?: Will affect the game the same amount as the dodo affects
Is there counterplay to this role?:
There are two counerplays for the hater: It can be very difficult for them to vote for your target and if your target dies you will become a useless goose
How complicated is this role?:
The role is not as complicated as THE WITNESS because the hater wins alone if they vote for his target and wins with the geese if his target dies`
a
%role Hater role:
The hater has a target if he makes them vote for his target he wins but if his target is killed he will turn into a normal goose
Why add a role like this?:
This role can make it difficult for votes like the dodo to make them unfollow the votes so easily
Does this role novel introduce gameplay?:
Yes a new neutral can make the game more difficult and I would love another role that wins by votes
How would the role affect the meta?:
It will affect a lot but in a good and fun way
How does the role affect the balance of the game?: Will affect the game the same amount as the dodo affects
Is there counterplay to this role?:
There are two counerplays for the hater: It can be very difficult for them to vote for your target and if your target dies you will become a useless goose
How complicated is this role?:
The role is not as complicated as THE WITNESS because the hater wins alone if they vote for his target and wins with the geese if his target dies
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
%role Silly goose
Told they are a different role at the start although the abilities donât work as intended such as technician having random locations when sabotages occur or as a Canadian making a random person report. The silly goose can see people with the wrong appearances, unable to see people or see copies of people running around and hear prox chat of people regardless of how close they are to you.
I just thought although handicapped roles arenât fun but you can be so out there that people donât even think youâre dodo but rather the silly goose.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
we've considered stuff like this before.. i do think seeing fake roles and stuff is a way to go
probably wouldn't call it psychopathic goose
or really any name that disparages the neurodivergent either
âGuys guys I saw yellow right thereâ
âUh no he was with all of us you silly gooseâ
PERFECT
%role The Listener role:
The Listener hears when a Goose/Duck dies, a Honk will be heard and your Minimap will show you a Large Rectangle of a Range of where the Body is, It also plays a special Animation of the Goose listening the Death.
Why add a role like this?:
This role can make it slightly difficult for Ducks to easily kill and hide the Body.
Does this role novel introduce gameplay?:
Yes a new neutral can make the game more focused on Mystery and and more interactive with the Minimap.
How would the role affect the meta?:
It will affect a lot in a good and interesting way!
How does the role affect the balance of the game?: Will affect the game as much as the Technician.
Is there counterplay to this role?:
There is one Counterplay which is Sabotaging, It causes the minimap to loose the Body's Information
How complicated is this role?:
The role is simple to learn as a Notification Appears on your Minimap informing you on a possible area they died in.
Thanks @turbid plaza for your feedback, we'll be sure to look at it 
Medium getting curb-stomped the fourth time this week
- just noticing the fact about the Medium *
wait is that a neutral role?
Sorry if this role had already been rejected a while ago but I keep thinking about some sort of goose that can see while the light Sabo has been activated they can activate they're role of night vision and see the entire screen? ( Not around walls ) but they can't see the colours of people because they have night vision
So shortened up they can make it so they see in the dark while light sabotage has been activated but while it's activated they have monovision
I personally disagree with the âonly effects it as much as technicianâ statement
What you have there is a Medium and Buffed Technician rolled into one.
- it knows the general area where deaths happened
- it knows precisely when the death happened
Killing is the main way for ducks to win, and we already have Canadian and celebrity to make ducks be hesitant with their kills. Adding a role that can actively find bodies easily would make the rounds look like this: - Duck kills
- Duck dashes for vent
- Duck vents to the other side of the map
- Listener goes over to the body
- no one has any info for the meeting
Itâs a strict meta at best and takes some of the steam out of other roles with itâs enhanced ability to find corpses (detective especially)
Can you elaborate on this part? I don't quite understand what you're telling me.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a âFast Gooseâ.
%role
Haunter (Duck)
Can posses someone and crack (quack) their neck, but only once.
Canât sabotage
Thanks @deep swallow for your feedback, we'll be sure to look at it 
Now that I think about it, why doesn't the demolitionist just give someone a bomb to defuse or pass onto someone else by way of contact instead of making it a sabotage?
%role
Honeybadger ( updated version 0.2 )
You have a unique skill to use. When using a skill, you are invulnerable for 5-15 seconds, regardless of whoever killed you during the time you were using the skill. They will be the ones who will die for you instead. You can use this skill again after the next round of meetings.
more
- You cannot use skills at meetings.
- You will be killed 1/2/ times depending on the player role that can kill 1-3/4-6 other players (3 ducks, falcon, sheriff, and vigilante).
Why are you designing a role?
I'm one of those who have been playing this game for a long time. And I think it's great that I can be a part of creating new roles without being too harsh and being able to make other players enjoy the game even more. This is the main reason I try to offer roles in a format that I think will look good on other players.
Does this role introduce novel gameplay?
I think it might be correct. I think killing someone in this game sometimes doesn't make sense. But sometimes we're not happy when we face things like that. This pavement I designed could be one of those roles that will help make the killing fairer in this game. And of course, I'm very challenging this.
How would the role affect the meta?
I don't think this role will affect META much as I have designed it to not be too easy to play. Since this role has immortality, I've also reduced the immortality section there for the satisfaction of many roles. If you count numbers accurately and are not too careless. This role will not affect you at all.
How does the role affect the balance of the game?
I say this role barely affects the balance. I've added key elements that will allow you to decide if the geese you're killing is the one you shouldn't kill, let's think.
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
%role
TL;DR:
Is there counterplay to this role?
When Honey uses a skill. Every player in the game will receive a 1 second sound notification. Players with the ability to kill other players will have the option to determine if the player you are about to kill is Honey.
This skill will let everyone know that you are activating the skill. I designed Honey's abilities to occur randomly from 5-15 seconds to compensate for this weakness. If the duration of the skill is fixed at 5 seconds, this role will be very difficult to play. I did this to make the player hesitant to kill because if the player is going to kill someone. They only have to count their own time. (Random chance to use abilities 65%/25%/10% per 5/10/15s random duration)
Because this role is similar to Canadians. So when you add this role to both at the same time. It will only have a chance to occur in one role (if we've both of these roles. It's probably too hard for other players)
How does this affect existing roles?
The entry of this role gives players the ability to kill others. They will be slightly more difficult to moderate. But with the many limitations I've created, this role won't make such a huge impact that it alters the importance of the game and compromises the capabilities of the other roles. Thank you.
How complicated is this role?
If you're offered this role, just keep yourself appetizing and use your talents and luck to the fullest. Other personalities, be careful. If you count the numbers well, this role will do nothing for you.
If you see any bugs in this role I created please clarify to me I would be very grateful for that, thank you for reading till the end, I'll see you later
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
I mean it's an interesting idea but 1. Honey badgers are not birds, and 2. The kill button should always work
For a first one, I know honey Badger isn't a bird. Personally, as someone who likes novelty, this is one of my opinions. I'd love to add something new to the game, even if it seems weird but I think it is not a bad idea if we're going to introduce something new. If we limit our own frame of mind Some creative works just might not happen.
For a second, I've tried simulating the events in my head. If this role can use the skill at any time It will make other killable roles very difficult to play. And it will change the game style too much. So I designed it to be immortal only temporarily.
For a kill to work, the closest person to you has to die. If they donât, or you die instead, or they come back to life in some way, the kill didnât technically work. The devs want kills to work because itâs the main feature of the ducks. Every role can be killed at any time by a duck, having a notification that kills arenât working right now still means that that is someone who canât be killed.
Also, the naming conventions exist for a reason, all geese and ducks are labeled on the teams theyâre on, and all neutrals are named around their abilities (vulture eats bodies). What you described sounds like a geese side role because you didnât give it a win condition, but having a neutral sounding role be on one of the sides causes a lot of confusion.
Finally, if the game were to be breaking its conventions at the drop of a hat, I donât think it have the same charm it does now. Thereâs a crap ton of birds, most of which no oneâs even thought about using for their role name.
%role Ugly Duckling(neutral)
The goal is to simply live to see the geese lose by any method. Despite the name you are not recognized by the ducks and you do not know them. However they have a once per game ability that reveals their role to everybody close to them.
So basically duck #4 but no killing and there is a risk in confirming yourself
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I'm having some troubles researching about Sparrows. Its in-game ability and such. You guys have something about it?
translator 100
%role Curse Duck
A duck that have a special button that if you meet someone can curse them and make him turn to a normal duck(everyone can know that if u curse someone, maybe in the meeting)
Thanks @barren vessel for your feedback, we'll be sure to look at it 
Why would a duck want to turn other ducks into normal?
no like curse a player have any role geese or neutral(not duck) so if someone has reveal their role already you can curse them so that role don't exist anymore
Ahh, its just that the name is curse duck
dk, took the idea from another game, it name black wolf their
Yeah from Werewolf, I'm familiar
Most of us probably are
%role Witchdoctor Duck (WitchDUCKtor)
The Withchdoctor can take a sample of any player to incorporate into a Vodoo doll. They can use said doll to kill the sampled player at any time between meetings. This can be done once or twice per game. Using this ability resets the normal kill timer.
If the Canadian is killed by the Witchdoctor's ability, then a meeting is called and no player is labeled as the one who initiated the meeting.
The Mortician can determine if someone was killed via the Witchdoctor's ability upon inspection of the body.
Thanks @dense gyro for your feedback, we'll be sure to look at it 
%role Doctor Goose: The doctor goose can 1x per game heal a player and that player cannot be killed by ducks, the victim wont know if they got attacked but the ducks will know if their kill fails cuz of the doctor.
Thanks @shut turtle for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
???
just no failed kills
oh k
Reading the attached document is a good start to creating role ideas that could possibly work
do u guys accept role rework suggestions here?
im getting the impression that you haven't read the document sl1myoshi
im lazy, sorry
its cool
but it also means that none of your suggestions can ever be used
but feel free to suggest whatever you want to existing roles here
fine i am reading it
%role
Crow [ neutral ]
Crows are intelligent creatures. But how can I use it in the game? I've read one of Aesop's fables about the intelligence of the crows. I remember that the fabled crow was thirsty. The crow found some water in the bottom of the jug. Then it demonstrated its ability by bringing gravel into it until the water level rose. myself who read this story and some research I concluded that crows are quite intelligent birds and I think It would be a good idea to make a crow show off its abilities in this game.
What I had in mind was that crows were intelligent creatures. The role I think I'm going to put in the game has to be one that only has to be smart to win this role. It must be a distinctly different way of winning. So I'm here to show you how to win by matching factions in this game.
Examples of abilities:
-
Match 2/3/4 times per game in the meeting to win. Duck-Duck/Geese-Geese/Neutral-Neutral You can also catch a geese-geese 3 times. whichever you choose, The number of matches depends on the players in the room 5-8 / 9-12 / 13-16
-
When you match correctly You won't know what role they both play and you won't be able to use them for a second time.
-
You can match yourself with other players as well.
-
Other players won't know who you matched with. But when you matched correctly, Notifications will be sent to every player in the game.
-
You can't match up if no one dies yet ( I reduced the role ability )
-
You can match 2 times per meeting. if you match correctly, you will not be able to match again. but if you match wrong you can bring one of two players you previously selected as one of the matchmaking options again.
This role cannot kill anyone and can be killed by other players as usual. if you are given this role, You have to survive for longer gameplay to collect data and find your way to victory.
Reveal your intelligence in matching and take your victory
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
%role
TL;DR:
Why are you designing a role?
I like new ways of playing. This is one of the ideas I came up with. It should create a fun and new way of playing for every player. My design basis is that the characters have to be balanced and fun to play.
Does this role introduce novel gameplay?
Absolutely yes, I'm sure it is.
How would the role affect the META?
I don't think this role will have much impact. Each time this role is matched correctly. Every player in the room got into a bit of chaos and tried to take the role away. This might be good for the ducks and the neutral. But I don't think this role will make such a huge impact that it will change the way to play this game.
How does the role affect the balance of the game?
This role can have a slightly positive effect on the ducks and the neutral. Because if the player in this role is close to winning. Most players will deviate and try to find the crow first. This gave the duck and other roles a slight advantage.
Is there a counterplay to this role?
The way to counter this role is that you will be more investigated by other players when you match too accurately or come close to winning. Most players will try to find you more and that means more chances of you accidentally doing something weird. I don't know how they will find you. But trust me, you're going to be under a lot of pressure. If you are not calm enough You can become a suspect.
How does this affect existing roles?
This role doesn't have much impact on other roles except when it does a good job. I mean when it does match a lot. Most people will become less interested in the killer and try to find the crow first.
How complicated is this role?
This role is not very complicated. All you have to do is find information. Separate your thoughts and match them correctly. And in case you're lazy, You might as well make a random guess.
I hope this role will be well received and it will be one of your choices, thank you.
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
This is similar to a role suggested previously, that we are working on
called the magpie
name: glasses goose
ability: can see who a person votes next round based on if they used the ability on them
draw back: if votes are visible (not including colourblind) then this role is always turned off similar mimic
the other idea was that it shows the vote to everyone
That's unfortunate. Nahh It's okay. I still have a lot of ideas.

oh no magpie my 1 true enemy
probably gonna be my new favourite role just like falcon
The doc's a bit unclear on interactions with the dead. It's understandable that living people cant do anything with dead people but is any interaction from the dead people to the living ruled out besides dead ducks doing sabotages?
its more the reverse
dead -> living we try to be careful about, because dead players have some indication of who players are
what roles they are rather
which is problematic if you can just point out a duck is a duck to the geese team, for example
I was going to suggest a duck that has a one time abillity to take control of someone for like 15 seconds or does that violate the being unable to do what you want concept?
You're taking away someone's agency, which is a general no-no
Yeah makes sense
While it is (almost) never fun to be killed, I imagine it would be especially unfun to lose control of your bird for 15 seconds while watching yourself walk to the departure bay and get run over by the shuttle
Oh shoot I forgot about that
Ill just see myself out
Watching the beta testing games right now and a comment just gave me this idea. The Informant -> Goose role, has a cooldown and effective time similar to medium. A role that, when activated, lets the user hear a duck talking for a brief time. The catch is the voice is pitched/distorted similar to being partied. The will give a potential hint as to who a duck is, if they talk, but the pitch will hide their voice enough to not be overpowered.
thats an interesting idea
i feel like that might be difficult to fine tune the distortion, but its a neat idea
so basically they can eavesdrop the ducks and hear they're plan
Main problem I have with this is that not everyone has a mic or likes using their mic, meaning if you hear the duck talk, you can rule out the mute people.
Outside if that I like it
yea for example me 
%role Task Toucan(probably a lot better names)
Neutral and its only goal is to finish all of its tasks. The amount would be about 3-5x the goose amount but it should probably be around 15 to 20. The tasks do not help the geese get closer to win but it does move the task bar. The alarm gets triggered when the toucan has 3 tasks left in a similar manner to the falcon. It would introduce new strategies because it encourages the geese to hurry up faster and not save tasks for later as well as non geese to not stick around faking tasks for too long.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Ok. that one sounds pretty cool actually
If the Toucan's tasks don't affect a Goose win, I don't think it makes sense for them to affect the task bar
I'm sure that the devs can work out any kinks to the role but the general idea sounds pretty cool
Thanks
I like the role, just that one part I don't think makes sense 
@void halo I thought if the bar moved it helps the toucan blend in more
maybe instead of moving the bar it is a role that can only be active when the bar only moves at meetings or when the bar is not activated
kind of like how party can only work with rooms that have a mic
Yeah most lobbies I play have the task bar to only update after meetings
Ok that sounds better I was thinking about it with live bar in mind
So it could maybe be setting-specific
How about if the host has it so that the taskbar updates after a meeting ( the usual ) but for those few who might play with it being live they can change it in the settings if the toucan has their " tasks " contribute to the bar or not
Simple :)
%role Shifter Goose
Has an ability that makes itself invisible to non geese for 10 seconds. Probably could have interesting implications such as following another goose while invisible to set up a trap for the ducks
Thanks @sonic prism for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i like how the bot automatically says no
there's no counterplay to an invisible role right now
Yeah thats true. At least mechanic is predictable, this not so much
%role
Retributionist Goose
Gains an ability from the dead.
When the Retributionist use their ability, all dead get a voting screen, consisting of every ability from a dead person, where they can vote on an ability for the Retributionist Goose to get, if a vote ties, the Retributionist will use all abilities tied simultaneously.
The Retributionist Goose does not know the ability they get, and can use it whenever. The ability will be wasted if it could not be used in that scenario.
Abilities with two stages(such as Morphling ability), passive abilities(such as Sheriff dying if they kill incorrectly), or abilities which occur in meetings(such as the Assassin), are excluded from the list.
You can only give this role the kill ability once.
Cooldown: Once per round
Why add a role like this?
A role like this would just be bloody hilarious and would also gain some information from who is dead.
Does this role introduce novel gameplay?
This gameplay would be absolutely hilarious and would prove useful if given the right abilities.
How would the role affect the meta?
This role would buff suicidal roles such as lovers, bodyguard, sheriff, etc and nerf roles which rely on living till the end of the game such as the Gravy goose.
How does the role affect the balance of the game?
This role would make roles with no active abilities on the goose side weaker(such as the lover and the bodyguard).
Is there counterplay to this role?
The counterplay happens in killing roles with weaker abilities.
How complicated is this role?
Not very, you get ability from grave, and get to use ability
Thanks @clear patrol for your feedback, we'll be sure to look at it 
Kinda falls apart with role reveal on
Other than that I enjoy the concept
Thats true. Even without role reveal the dead people can say what they were but I like giving dead people some interactivity to help(or completely destroy) someone
What if there's a power that can neutralize all kinds of roles? Like when activated to a goose/duck, that goose/duck can't activate their kill or skill button. It's like Silencer, but a Neutralizer. Also, I'm thinking it is either make a role for this power or add it to the existing.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Zombie goose - You have 2 lifes. If someone try to kill you for the first time you dont die (normal kill) and you dont know if someone tried to do this (the cooldown restarts to the killer), you'll only know if you have only one life while meetings, if you die to a trap or a bomb you cant use that ability, will instantly. If a sherrif try to kill you he dies and you don't, but the next kill you die (basically you became a normal goose)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Cant do immune roles
Kills always have to âworkâ, meaning that you canât have a role that directly stops kills from happening
oh ._.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
stan
for someone who posts as many role ideas as you do, you gotta look at the document lol
How about a duck passively able to see at a much larger vision and able to see through walls and vents, although unable to see colors through those obstacles. I wouldnât think an improved birdwatcher would be too nuts for the ducks and vent detection would keep mechanic and pigeon from hiding too often
At that point, why not just give them player markers on the map
And if you buff the birdwatcher so he can see through walls passively when standing still. if this is too op it's better for him to see everything gray while he sees through the wall
This would make the birdwatcher much more useful as I've never seen any player doing anything useful for the game using the role skill
Seriously I hate birdwatcher
Birdwatcher originally was always in flashlight-mode able to see through walls. There were riots in the streets.
Birdwatcher in its current state requires a high-skill player to utilize the ability well
Knowing where popular kill spots are, using it to spy on sab tasks, etc
That's why I don't know how to use
.-. }
But does it have to be so little vision time?
I think that there should be a role to resurrect someone but they can't talk or text in game
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I get Town of Salem Vibes from reading this
The name and general theme I got from ToS, but the mechanics are fundamentally different
%role
crow (mob):
neutral,no skill.
win's condition : induce gooses kill or vote out gooses.(complete one to win)
ďźnewest dead player is a goose and was killed by goose(include suicide,not include lover) or voted out,cause number of live gooses is lower or equal to number of live non-gooses.
ďźvote out a goose in the end of meeting which was started by crow.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
Wait for the first condition, what does it have to do with voting a goose out? and isn't that covered by condition 2?
do what?confuse everyone to vote out a goose.
anyone condition complete will let crow win
%role
Raven (neutral)
Win the game by killing other birds with traps.
skills
-replacing the kill button you have a set trap button, when used you take a 3 seconds delay to set a hidden trap
-replacing the sabotage button you have a set off trap button, when used you pull out your detonator (just like the ducks sabotage menu) to detonate one of your traps, killing the bird who is closest to it (killing range matchs the ducks range).
closer look at the mechanics:
- you have to gather the traps through tasks before being able to set them
- you can have up to 3~4 traps at a time
- other birds don't see your trap until they are on top of it, being then able to disarm them with a task, just like a sabotage.
- your traps become visible after you set them off (even if the don't kill anyone) or they get disarmed.
- you don't get your traps back until the next meeting.
- traps appear on the Raven's map as red dots, like sabotage tasks
How that role impacts the game?
As the trap works like a sabotage, it won't be easy for the geese to find out who is the Raven, bringing a new way of deduction to find out the culprit, like watching for who was around the place where the trap was found, or using the Technician skill after a detonation.
The Raven have to be careful where he set his traps, as he might be seen through a camera or by a mechanic/duck/pigeon hidden in the vents, and getting his traps disarmed before he can set them off. It also don't have any way to know if there is someone next to a trap unless he is nearby or looking through a camera. So he have to find a way to watch his traps.
Geese might slow down their tasks in order to look out for traps nearby so they don't get killed right away. Ducks might do the same to avoid dying while doing their sabotage tasks
The geese have to be careful about seeing someone getting away from a trapped place, as it might be the dodo risking his life to trick the geese into voting him out
Thanks @slow grotto for your feedback, we'll be sure to look at it 
Do you have to survive till the end like falcon or just get a certain number of kills with the traps?
survive
i think that getting a number of kills might be hard as your traps can be disarmed or avoided once found
and as the ducks and falcon might kill to often you wouldn't get enough kills to win
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Judge goose
Can send anyone to jail for how ever long they want during meetings and they can only do it once per game
Thanks @honest knot for your feedback, we'll be sure to look at it 
Sounds funny, but I could see that being abused for trolling really easily
That and being able to shut down any suspect with no punishment is pretty overpowered
%role Executioner goose
Able to kill twice with no consequences but only on the birds that have been sent to jail that round
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Vigilante Rework- You can Kill One Bird per Round
Thanks @indigo slate for your feedback, we'll be sure to look at it 
Isnât the point of vigilante is to have a less risk low reward sheriff. This just allows you to blast some random guy, report it and repeat
I like how the old Detective functioned
how so?
@steep granite Once per game rather than per round and it checked if the bird killed during the game instead of the round
We did too, but when enough people complain we nerf the role and people seem to find it better?
that's fair enough, I can respect that you listen to your player base
just seems like a very rare chance to detect someone who killed in the same round
The wording of the first condition is throwing me off and I dont know what it means.
It is, and likely to give bad information.
agreed
Then again I feel it adds more strategy than âdear god donât dieâ
I like the new detective better because it feels like Iâm doing things, and not just sitting around, waiting for a 1f1 to start so I can Inv someone (and get assassinated)
New detective doesnât work well because if I see somebody run by and then I find a body from the other direction where he came from, I donât need an ability to tell me its likely him. Old detective has a high skill ceiling because its a one and done but it has great payoff.
Sure, but Iâd say that the high skill ceiling isnât gone with the new detective. Now you have the ability to confirm one person every round instead of every game. If you find someone inno/guilty, you have a better ability to withhold that information now that you can just investigate them again later, with the old one you almost always had to report what you saw. While it might be less reliable than old detective, it has the power to be even more potent in the right hands.
I think Iâm treating new detective too harshly especially because itâs definitely more new player friendly. Canât remember how many times someone checked someone the first round because they didnât know what it does and canât do anything the rest of the game.
Joke Idea
Booze Geese (Geese)
What can it do?
- Can give someone one Booze per game.
- The Booze effects include drunkenness either on screen, meetings, or voice. (You decide if one, two or all)
- The Boozed Duck/Geese will vote randomly in meetings.
- After meeting, the Boozed Duck/Geese will turn back to normal.
%Idea Snatcher duck
When morphing into someone isnât enough, with the snatcher you can use your ability on a body once and after a delay become that player and their body becomes your color. Able to use the ability of the player you swapped with once(if applicable) Probably not the best for mic lobbies but it could be fun in chat lobbies although people would probably troll to get someone reported. Could open up strategies to suddenly become a trusted goose and counterplay if clever players spot that an active player suddenly becomes quiet in chat. It isnât a clone of morphling because instead of framing somebody else you have to look as innocent as possible when you transform to someone else
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Skua
team:neutral
win's condition :be alive when the game ends by any other team's outnumbering.
skillďźsteal a player's role skill in game space(not steal team style)once a game.
steal will effect at next meeting.
team style won't change when you steal goose or duck.
if steal a goose,that goose become a no-role goose.
if steal a duck,that duck become a no-role duck.
if steal a no-role player,nothing happened.
host setting options
if steal a neutral
-you steal its whole role,that neutral become a skua.
-you steal its skill(it won't have any skill but still have to finish it's win's condition) and become it's teammate,you have to finish it's win's condition and win with that player.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Wait Iâve got a better name:
Duck-sguiser
What about a duck role that can drag bodies, call it the grave digger
Undertaker would be an alternative cannibal
I know the general consensus on roles is that if you donât like it you can keep it off so the people that do enjoy it can use it, but then why did detective get nerfed? You guys seems fond of it especially how its a great example of a late game role with a high impact.
There is a point where enough players start harassing us on steam forum boards, in discord, and sometimes we even get death threats.
%role
Artist Duck
Team: Duck
Win Condition: Wins with ducks
Skill: Can "Paint" a body, can go near an avian carcass and can make it a different color, which is completely randomized. Can only paint 1 corpse per voting round, after voting round ability is back for another corpse.
Host Settings:
Paint Cooldown
Report Reveal:
-True: When corpse reported, the true body's identity is revealed
-Dead Birds: When corpse reported, the color of the body is chosen randomly from the people dead
-False: When corpse reported, the color would be randomized
Thanks @royal geyser for your feedback, we'll be sure to look at it 
Is the reported person's identity revealed upon reporting or does it swap with an alive player?
I think it would be better that it would be a host setting, to reveal identity apon report. If enabled yes, it would only be aesthetic and when reported, in the "avian carcass found" animation, the true identity would be shown. If set to medium, or "Only dead", then apon reporting the color of the body would be chosen from somone dead. If set to false, the color would be completely randomized, and the identity wouldnt show up apon reporting
Here's an idea and it's welcome to get tampered with. Spy goose/duck I don't really care ( prob fits goose better tho ) so they're able to place a little mic or smthn that allows them to listen to everyone in proximity can only place 1 every round and after the meeting it malfunctions and doesn't work anymore :)
Seen that one suggested a couple times, name would have to be different as there is already a spy, Listener Duck or something maybe
Just some roles ideas-suggestions;
-
Switcheroo/Duckeroo - being killed by a duck as a goose makes him/her switch side to duck.
-
Lawyer goose - vote counts as two instead of one.
-
Trapper goose -Sets up a trap once per game that kills whoever steps on it. Can also be a duck role but be more fitted as a defensive goose imo.
-
Mastermind duck - assign real but random task to other goose once per round.
-
Hunter neutral - Attempts to kill another neutral but cannot vote, dies if kills a goose or a duck.
number 5....idk assassin might know who is hunter neutral
but basically it's a sheriff...but that hunts falcon vulture pigeon and dodo i mean...what will happen if all neutral are gone?
I guess it just gets to kill somebody but dies anyway lol
I still wanna know what happen if all neutral are gone and there is hunter
Why not call it a Freaky Friday duck lol
I would love the hunter role on a goose rather than neutral. Cool ideas, so creative!!
Its a neutral for that purpose, similar to hitman, one shot at killing the neutral and winning or else just death.
ok
Mirage goose - can place a decoy of himself to try and bait the killer to kill and they get notified if the decoy is killed
The decoy is only visible to non geese, right?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role scout duck: they can double kill once per game, for every person they kill they get a 2 second shorter kill cooldown (tf2 reference since we already have spy and demoman)
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
Bonk
atomic punch
yea we will see bout that chucklehead
fat bald fatty fat fat fat fat i think thats one he says against heavy
what are you guys talking about
Sounds like TF2 lines
oh, gotcha
yes, i suggested scout tf2
right here
%role Workaholic goose
After completing tasks you are assigned a few âovertime tasksâ that give half task bar progression and some bonus silver at the end of the match. Canât do those extra tasks when dead.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Not really a point just think getting tasks done early should be rewarding for both you and the team
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%role insitigator goose:they can use their ability to put 2 votes one someone (they can use ability while not in meeting)
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
@harsh meadow What if the instigator Goose dies? Will the target still get voted?
%idea Marker Goose - Goose - Marks anyone they want. The Mark only activate in meeting where Ducks can see it. Can only Mark one per round. Why add this? Ducks Likes Challenges.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
yes
So only ducks see the mark?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Hater role:
The hater has a target if he makes them vote for his target he wins but if his target is killed he will turn into a normal goose
Why add a role like this?:
This role can make it difficult for votes like the dodo to make them unfollow the votes so easily
Does this role novel introduce gameplay?:
Yes a new neutral can make the game more difficult and I would love another role that wins by votes
How would the role affect the meta?:
It will affect a lot but in a good and fun way
How does the role affect the balance of the game?: Will affect the game the same amount as the dodo affects
Is there counterplay to this role?:
There are two counerplays for the hater: It can be very difficult for them to vote for your target and if your target dies you will become a useless goose
How complicated is this role?:
The role is not as complicated as THE WITNESS because the hater wins alone if they vote for his target and wins with the geese if his target dies
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
this is similar to the executioner role in some of modded among us
its been suggested several time sbefore, i'm not quite sure it's a good fit for ggd
Its a lot easier to get someone else voted out rather than yourself
%role Cursed Goose: A normal goose that if a duck or hawk tries to kill it it will transform into the role that tried to kill it. This can be very useful for the ducks and hawk when they are alone and it will make them look for the right goose to help them.
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
%role
Prosecutor Goose :]
-A goose able to bring someone to court-
Ability: Bring 1 target to a instant meeting.
The target and the skip button is the only option that can be voted in court
Cannot be assassinated in court, but can be assassinated in a normal meeting
Thanks @rain thunder for your feedback, we'll be sure to look at it 
Not sure if a coincidence or not but thats a copy paste of a role in Traitors in Salem
Traitors in Salem? i thought it was Town of salem?
No theyâre making a spin off in a roaming social deduction game
And it has a role called prosecutor where you prosecute somebody it instantly calls a meeting and everyone votes guilty
oh kk then
i mean its kind of neat
but its a provable role
because i can always say, hey im the prosecutor
im going to prove it by accusing chonkyrito
Noooooo
%role El psycho ''duck''
- Once per match he can keep a corpse with him and implant it somewhere as a trap to forge an assassination. (with time options to activate)
- the target that is killed and guarded by this duck will appear as ''alive'' in meetings always voting ''skip'' until used as a trap
- maybe a bonus of 'if fake alive is thrown out you win
Thanks @nimble quail for your feedback, we'll be sure to look at it 
My english is bad and i make this in translator
The role finder the role finder can one role per round if guessed correct it will be permanently on there screen (it is a goose)
%role
Breaker(Duck)
Can undo tasks, only if fake tasks are on
Thanks @deep swallow for your feedback, we'll be sure to look at it 
%role Ninja duck
After a kill it drops a smoke bomb where the body is, gaining invisibility and a speed boost for a short time. You can manually choose to take off the invisibility and cannot vent. Going invisible isnât very fair if people donât know about it but if there was a visual clue that there is a ninja duck in the area it might help the geese to try to find it after it loses the invisibility.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Agent (Goose)
In meetings, it had two types of voting: Normal and RR (Role Reveal)
If the agent votes someoje with RR, Thry get to know the role of the person thry voted.
If they reveal a Duck or falcon, they get killed.
Thanks @deep swallow for your feedback, we'll be sure to look at it 
so a riskier town spy?
Yes
Also the peoplr who give them the roles are ok with revealing the dodo, vulture, and pigeon
But a falcon? Nah mate
Auto confirms someone either way. Someone could say âIâm checking X, call a meeting immediatelyâ and then youâd either get their role, or know their a duck/falcon.
Even then, itâs a more powerful old detective, able to confirm any goose in the game
The ability to confirm a dodo as a dodo just tips it over the edge
that doesnt sound very fun lol
now that you deleted your idea, it looks like im saying that to walliam
%role
President (Duck)
Canât be voted out, can only be in the game if falcon, vig, or sheriff is in game, or blind ducks
Thanks @deep swallow for your feedback, we'll be sure to look at it 
I don't understand. Presidents CAN be voted out? 
The impeached
Ya, which is killing them
%role Threatener Duck (yes i decided to make terrible role ideas again)
Ur ability allows you to once per game/round (idk which one) threaten someone and if they use an ability they die.
Thanks @shut turtle for your feedback, we'll be sure to look at it 
forgot to post this
Does this role introduce novel gameplay?
it would make goose kinda scared on using their abilities and be like "am i threatened?"
How would the role affect the meta?
Like i said previosuly
Is there counterplay to this role?
yes, roles with passive abilities like canadian are not affected and u can just never use ur ability.
How does this affect existing roles?
Makes their abilities risky to use
How complicated is this role?
not that much imo
Does this role fundamentally alter how the game is played?
idk about this one
If Falcon, Vig and Sheriff are all killed with President Duck still alive, it becomes task win only for Geese.
%role Cursed Goose: A normal goose that if a duck or hawk tries to kill it it will transform into the role that tried to kill it. This can be very useful for the ducks and hawk when they are alone and it will make them look for the right goose to help them.
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
%Role Illusion Duck: Being the only person to vote for someone makes them invisible for the next round. Does not work on ducks. Only ducks are able to see this "invisible player".
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%Role Witch Duck: By marking the person selected from the spellbook,
she will halve her speed for 35 seconds
and make it easier to catch her prey.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
Just to mess with innocent people thinking that they are with somebody and that they are trusted only for that person to say "What are you talking about I wasn't with you"
What about the cursed goose?
%Role Cleaner Goose: can use the feature once per turn. If a murderer has passed through the area where he uses his feature, he sees his footprints. But if the killer didn't kill anyone that round, it looks clean.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
%Role RockThor Goose: It can knock down other walls except the Off-Map walls. Anyone can see the wall he demolished, and anyone can pass through the wall that has been demolished. However, the municipality will repair the destroyed wall in 10 seconds.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
%Role Faker Duck: Can use the feature once per turn. The person he throws dust in his face becomes blind for 7 seconds and cannot hear outside sounds.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
Srry Äąts a [Neutral Killer]
%Role Psychopath Duck: When you use the feature, it doubles its speed and its prey cannot escape from it. --- It also leaves no footprints!!!
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
%Role Threatening Duck: At the end of the first round, he places a bomb on a person and takes them hostage. It can detonate the person taken hostage both during the round and during the discussion. But if the hostage cooperates with the killer, he can win the game with the ducks.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
Finish
Wow talk about rapid fire roles
I thought of a new role because of you LOL
%Role Sniper Goose: He has the right to kill only 1 person during the game. He kills the person he chooses, even if he is at the other end of the map.
Thanks @rotund marsh for your feedback, we'll be sure to look at it 
@rotund marsh I usually just post ideas when I think of them because yeah I excessively post them
Xd
@rotund marsh you just powercrept vigilante 
@sonic prism This role cannot kill according to his head, because he is a party to the villagers, he kills the person for whom he made the decision. And the person he's going to kill doesn't have to be close to him.
hasan, have you read the document guide
sniper is way too overpowered
also, do not dm me with role ideas
you can't hide
no
ok
Yea
I know that the roles are done in a way that does not exceed the balance of the game. I wrote the Sniper Goose Role because it immediately came to my mind.
We all like cool roles that do cool stuff but bulk bargain bin overpowered geese only make for creative outlets.
Its a lot harder to make interesting geese roles because of all their limitations. Thats why the last few that released are relatively tame unless they want the meta to revolve around a specific one.
The Roles I wrote earlier were mostly killers. And they were pretty strong. So I thought Innocent should have a strong side. anyway
The Sniper is only allowed to kill once during the game.
Yea
What if the role of the lover was removed and the role of the Princess was added instead, And the Princess fell in love with someone at the beginning of the game and tried to win the game with him?
The logic is the same, but this role gives you the opportunity to choose the person to fall in love with.
Hasan can you not
We're not against people posting here as much as they would like.
We generally pay more attention to those suggestions that follow our guidelines for design.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of

Yo. Herbet u saw my threatener duck idea?
i find it amusing that you chose to reply to the message where i say, do not dm me with role ideas lol
Sorry i just want u to see it lol
i see all ideas
Oh
i dont think it makes sense, honestly
Ik i tried
Basically this role allows u to disrupt goose roles
it doesn't
i think to learn and grow
you should tell me whats wrong with the role sl1m
Ilemme guess too OP?
no
it's terrible and weak
and if you can figur eout why, maybe your ideas will grow
It literally kills someonenifbthey use an ability
Cuz it forces ppl to not use their abilities?
And it doesnt affect 90% of goose roles cuz they are passives?
I regret posting this
Is this the reason?
i'll make you a deal
i'll tell you everythings wrong with it
and you dont make a role unless it doesn't break anything stated in the guide
or what im about to say
Nah i would just not post ideas
Since they get hard rejected
Idk why i feel worthless in terms of ideas cuz i offer them support and they spat in my face
never sl1m
you're really looking at it the wrong way
because you ignore what I say everytime, lol
you ignore that there are rules
and if you want to make roles that exist outside of those rules, thats fine, but don't ask me if we can put it in
if you're just exercising your creative juices, go nuts
okay lets do this
My thoughts:
It actively discouraged ppl from using their roles, and it isnât good for either side. If it doesnât tell someone that theyâve been threatened, then all you get is a free kill that feels kinda BS to the person killed. If it does, then you just turn someone into a normal goose, and they now know someone is a threatener. Plus, if you know someoneâs role, killing them or relaying that to your teammates is always a better idea. It also incentivizes ppl to not use their roles, which isnât really fun. Also, once you use it, your now just a normal duck, and canât do anything cool for the rest of the game.
I will just stop posting ideas that ppl hate
Making bad roles is fine, no one hates you for making a flawed role idea, but itâs also good to know the problems with it so you can hopefully make a role that doesnât get rejected in the future 
Ummm idk why ur against that since most goose roles are like that
Ik balance is important but ppl really need to add fun to the roles in this game
Geese roles are meant to be able to be small buffs, as opposed to the meta altering abilities that ducks have.
Since most matches i am a goose rolenwith a passive who rarely gets triggered
Which bores me
Goose roles are meant to bank off the fact that geese have majority, and most of them get 10x better with proxy chat
Thats why i moved on to other games and barely play GGD anymore
I cant play prox chat cuz of personal reasons
Let me guess chris and herbert are gonna jump on me to say why my ideas suck
sl1m im going to leave herbert with your role ideas. If you want to get into game design and ask the developers of another game for advice, you're going to have to learn to take criticism and accept feedback. Everyone is going to have opinions about a game and how it should be played. Not everyone is going to form into the way you want things to be done.
I just want to get creative with roles
Threatener Duck - Ur ability allows you to once per game/round (idk which one) threaten someone and if they use an ability they die.
- As you said, the majority of the geese have a passive ability. So this doesn't actually do anything to a great number of roles.
- You can't actually aim this ability to any role in particular. You don't know if you're using it on the sheriff, or a technician, or the dodo, or anyone really. So as a player, you won't really know that this works more than half the time, and that breaks one of the rules listed in the design document.
- You didn't state whether or not this duck has the kill ability, but i'm going to assume that they have it. What scenarios would it be advantageous for a player to use the threaten ability over just killing them? I mean there's literally no way to tell, since you can't tell the roles of the players you're using it on. If i use it on a technician, it may or may not work, but if i kill the technician, regardless of what they are it works.
- When it does work, people will just blow up, and that's not really fun, and it will look like a bug. Again, in the design doc it states about how having abilities that negate other abilities being problematic, because people are going to assume its a bug, rather than by design.
So effectively you have a role that doesn't work most of the time, except when it does people will think the game broke. - Let's take a look at some of the cases where it would hypothetically be useful. Let's say the sheriff is a strong goose role, and somehow you've figured it out and you've used the ability on them.
If they were about to use it on a goose, they instead die, so as a duck you've actually hurt your team because you are stopping them from killing two geese.
Well, what happens if if they were going to use it on a duck? or maybe you as a threatener? Well, two things. One, if someone else is around, from their perspective it'll look like you killed them, and then you'll get
voted out. so you'll just be better off killing them in this scenario anyways
Like i feel sad knowing i cant make good ideas
Ik ik ill just stop posting ideas
theres no way you bothered to read that
and thats part of the problem
you dont want to make good ideas
you just want to make ideas, and you want us to call them good
No oneâs telling you to not be creative or that you canât make good ideas. The devs are just trying to tell you that these current ideas donât fit into the game
im sorry if is causing you any distress, truly
I once even got bullied when i made my first role idea (for Among us not ggd)
we've done this song and dance long enough imo
even this one idea breaks two of the design document rules
and im sure you're pretty tired of me saying, read the document
Ill just leave it to others
cool thanks
If you donât like getting hard rejected, learn what the devs are looking for
i've revoked his privilege of writing in here
What did I walk into
He thinks this channel doesn't exist because he can't see it I think
Just some weird drama
%role
Reverse morphing duck, I don't have a name for it. Can turn someone into them but the person that changed can't see that they have been switched on their screen.
Thanks @honest knot for your feedback, we'll be sure to look at it 
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
i don't hate this, something like this could work lol
not that the morphling really needs even more additional cover
its the executioner from town of us
lots of people have suggested that, and i dont think it fits for ggd
I though of it yesterday when I was playing with friends
%role Mirror : He changes skins and names with a random person on start of the game he needs to get this person voted out
Thanks @marsh whale for your feedback, we'll be sure to look at it 
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role the bartender duck:they can give alchohol to any goose every 20-30 seconds, after a meeting every single goose that had alchohol will have random controls (all will be swapped, fe.: a goes to w, w goes to d etc.) they will become "drunk" and drunk geese will also move slower from taking too much alchohol (the best role on goosechapel because of ye olde tavern)
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
Reverse/altered controls don't really work when taking mobile into account
%role the deepening (not the greatest name) duck : you give others a low pitched voice during meetings.
Thanks @narrow jacinth for your feedback, we'll be sure to look at it 
If you get partied and deepened do you have a normal voice or insane voice swings
Can be either tbh, I think it would be funny however to make it seem like your having voice cracks
Or it can be itâs one or the other in a game and not both
That's what I was thinking, either Party Duck or Downer Duck, never both
Or they cant use their abilities on the same person, it prevents them from using their ability on that person
%role the marker: they can mark one goose/duck, and next meeting if that person gets more than 5 votes out you win
Thanks @split gyro for your feedback, we'll be sure to look at it 
I like this but for 1 person its quite easy
So the executioner from town of us
%role Scissors Duck
Once per game can get a second kill with no cool down (the scissors are actually 2 separate knives) BUT cannot run at full speed for 15 seconds straight or you trip and stab yourself because running with scissors is dangerous, kids. There will be a bar that tells you if you are running too much and it will flash when there is 5 seconds left before you trip.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
didnt even think off that but i guess
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: %snitch goose : snitch goose have tasks he complete tasks than he cane see the duck. And ducks see him
lots of people have suggested role stealing. most iterations of it does not fit
that's...not what I think it will be added
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: %phoenix goose : If the phoenix die , it will respawn but cannot speak.
Sorry, I couldn't find a command or game object that matches: %phoenix goose If the phoenix die it will respawn but cannot speak
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
you should read the pinned document
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
This can probably be highly abused because if you discover more than one player you wish to vote out, just mark one after the first is voted out
it could be single use tho
Still could be an easy win in that exact scenario, making it single use doesnât change much
There is almost no advantage to use the party power from party duck's perspective. It actually is a detriment to you because it reveals players that are not the party duck without giving you any advantage. It's fun, but I feel like party duck should get something a little extra to make it worth using party. Because you are more likely to win if you just ignore your party power than use it.
Especially when people are encountering it the first few times, the Party Duck effect has the secondary power of oftentimes derailing meetings and preventing useful information from being shared while people are too busy laughing at the funny voice or the person who has been partied starts singing for the meme
Whenever I get it people are just like "you are partied, who were you with? Oh you were with X, they are party duck"
I know it's better in a group but yeah I guess it is a sort of distraction that keeps people from talking about important things
I guess as a party duck you want to really focus on their voice and getting them to do funny things instead of figuring out the killer
I think party duck should be able to party someone without having to be nearby.
no reward should be given without risk.
You don't need to party someone every round.
There are ways to use this
Also partying your fellow duck remove suspicion.
What about being able to party yourself? Otherwise everyone you party knows they can't be the party duck.
That just removes a useful roleclaim
%role
Name: The Doctor/Penguin
Story: he came from the far world of ice (maybe a new map đ ) he had found the life serum its sad that it stops working when a enough sound waves of a loud sound like a bell or an emergency hit it.
Abilities: (Every round/once per game) it can choose a player that will not die when killed (for one round) but when ducks try to kill a person with the serum they use up they're kill cooldown
(the person that was chose this round by the Doctor/Penguin doesn't know that it has the serum)
Thanks @marsh whale for your feedback, we'll be sure to look at it 
%idea Is it a good idea to revamp the Spy Duck? Like instead of seeing one's role you voted in meeting the entire game. The Spy should have a Send Report Button to other Ducks so they can see what their role is in the next meeting. To Balance this, the Spy Duck can't see the roles he/she successfully voted.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Gadget Goose - can plant an extra camera that they have view of either by shift key or in place of minimap, other geese can see it on normal cams screen.
Alternatively, make it a reward for first goose to finish tasks.
i think that the devs should do something more with cameras
cause right now no one uses them
they shouldn't be too op but still
people use them.. you just dont use them. lol
âIt doesnât directly benefit me at all times so it must be bad designâ
no im saying that i didnt saw anyone use cams in likee last 100 games
i played
%idea Owl: has night vision when lights go out / can only kill then, but will regurgitate body after a cooldown period
Thanks @mental zealot for your feedback, we'll be sure to look at it 
the devs don't want to add caveats to the lights sabbo
Yeah, Iâm just exaggerating, while I understand your point I think itâs just the people your playing with keep forgetting to utilize them, or have other priorities
Oh ok. Well then that could be the only time kill is available for them then?
still, that makes it so that turning off lights is directly empowering one player, and the owl can't win/ do anything if the ducks just don't sabotage lights
it's an interesting idea, but a bit too specialized
%role Stork has the ability to "fly away" he can use it once per game he changes to spectator and cant be killed next meeting he comes back to normal he can't hear the dead he can just fly above the map and watch
Thanks @marsh whale for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Cultist - Neutral - Kill X birds with ability
Ability - 20 second initial cd - Upon use: Pick a Target and stand still for 20 seconds, if uninterrupted by movement / being killed / meetings / your target being killed by someone else.. your target dies (Could blow up, be taken underground by tentacles, or a godly smite, leaving only feet) - 20 second CD
Cultist must kill X birds by successfully chanting a prayer to the gods.
This leaves them only able to kill every 40+ seconds.. 20 second initial CD, time taken to pick a target, 20 seconds to say the chants.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I think that's an interesting neutral role. Not sure how I feel about the role reveal aspect though.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role Albatross
Wins when a specific number of âenemiesâ die for any reason(2-4 depending on lobby size) Each round you can mark somebody as your enemy. At the start of the next round they will be told they have been marked. While marked killers will see that they are marked and their role is displayed to them. You can mark somebody again once your current enemy dies or after 2 rounds. You can win if your last enemy dies while you are dead. I didnât want to make another executioner type role so itâs dependence on the ducks to kill high risk marked targets such as the sheriff or mechanic at the risk of progressing your victory as well as getting somebody voted out to make it a lot less one sided, similar to vulture depending on the ducks to win as well as they getting support from less reports.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
The role so nice you sent it thrice
%role Cultist(?) duck - Neutral - Its ability is that he converts someone into its own (That someone can't die and his/ her abilities are disabled. Thus, you can say that the converts turned into normal goose). Downside is that he can't kill and he doesn't know who the duck is (Like the mimic). Also, the conversion process can only happen once per round. Why add this? To make harder for the gooses and assassin to trust that the other duck is a mimic. Lore-wise? He worships an ancient Duck being that needs many goose worshippers. Why does the being needs goose worshippers? its because he's being tempted by the Cultist Duck to come to the world.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
dont know about this one he can be like security for a few seconds and then no one can vote him...wont the assassin or people know that your a stork 
I mean...you can see everybody and in specator mode people see the roles and even tho stork is not allow to do that he can still see everyone
how will ducks or falcon kill them? wont the stork see a mech or/and pigeon vent? wont he see the kill that the ducks committed and escape?
thats the role thats why he use it once pere game
they can kill him every other round
he wont see roles in his fly mode
and spectators don't see the entire map
he could only fly for few seconds so he needs to find someone kill fast
or he can use it to call meeting when someone tries to kill him
so he flies to button and presses it
the assasin is a big counter attack to stork
the silencer can be to
even the demolinist
if he turns on fly mode with the bomb he can't give it to any one
he wont have the spectator that can see in people
he could fly like a ghost over the map
%role
Name :- Dinosaur
Story :- Long ago on the planet (some jungle planet) he fell into water on (some ice continent) he soon was a sleep in an iceberg the goose found him and unleshed him (it was untentional) somehow he had children now the "Dinosaurs" are a little more evolved
Abilities :- To be killed he needs to be killed 2 times so you could say he has 2 lifes he's colorblind and to him everyone looks the same he can kill once per game he cant fix sabotages (he's not that smart yet)
Goal :- his goal is to find out who the dodo is and kill them
Team :- Neutral (the sherrif can kill him but he two needs to do it twice)(Vigilantie cant kill him)
Pluses :-
1.its harder for the dodo to win
2.he can block a double/stack kill
3.the goose dont need to vote him out if they kill the dodo (he can co-exist with them)
4.he can block a random sherrif/vigilante kill
Minuses :-
1.its easy for ducks to find out who is the dinosaur
2.if someone kills the dodo before him he cant win
3.if he sees someone vent or kill he cant be sure who was it
4.he cant fix sabotages
Thanks @marsh whale for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
you mean the 10th point so "Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
"
but if the dodo died how will the dino win?
thats the point he cant
so he needs to kill the dodo first
now here is a question
how the heck will the dino knows who is a dodo if they are just...colorblind?
ok thats true
:C
maybe they couldnt seee the color on them
but they could smell their color
I mean...if random start position is on how will he know who is who? I mean sure private proxy I understand but...public?
how will he smell the color? 
he would see a short trail of their color
I mean...the idea of dino surviving 2 kills is alright but haha...it's funny that he can smell the color
its a dinoSAUR
but...sure private a bit ez when proxy is on to hear
and imagine a play where a morphling changes into the dodo so the dodo doesnt win
but...how is he 100% sure that person is a dodo so he can bite? it's like 1/15 percent one of them is
a sucrafice for better good(from a ducks point of view)
haha...I mean when he know who it is but suddenly he circle on a person and you lost track on who is who
sometimes even goose now someone is trying to look like a duck and he still can hear
true...but public?
in public there is chat
I mean in the lobby or pause to see people in the game sure...
and in meetings you can hear
BUT HOW CAN HE SEE COLOR OR WHO TALKED TO WHO IN THE MEETING?
he can see nicknames
Kills should always work
I am a bit confused now...
I mean...it will be simple to memorize every people possible color in the lobby or pause the game to see who has this name and which color is it
and remembering the voices when doing it
okay any way he was declined :C so yeah theres no point in arguing about him đ
yea...the idea is good but there is a lot of downsides 
The role document lists the minimum requirements a role must meet to be considered for Classic Plus.
but dont worry daw one day they will add classic rejects where we play all our unwanted roles that was overpower and stuff 
but dont know if that means removing all achievements and collections 
i mean...maybe only the gamemode or just the game dont know but if gamemode I am fine because I want some cool crafting cosmetics
%role
Name :- Bat
Birdwatcher's Description :- ...he's like a pigeon from a different universe...
Story :- Birds are not sure if he's a bird but he has wings so probably idk. he is not if you don't know he is the only one left thats why he wants to spread his genes
Abilities :- he can bite people that will turn them into a bat (you can see that you are a bat) if he is voted out all bats turn back to birds (i said birds cause they even as a bat have their roles and abilities)
Goal :- turn everyone into a bat if the he wins all bats he made don't (this is needed so people dont want to be turned into a bat and they want to vote him out before he wins)
Team :- Neutral
Cooldown :- the same as the kill cooldown for ducks
Pluses :-
1.If you bite one of the lovers both of them change into bats
2.You need to bite everyone in one round (your have an advantage over the pigeon)
3.You have an advantage of knowing who has what role
Minuses :-
1.Everyone is your enemy even your "bats"
2.You should probably bite only when you're in a group
3.If you die or get voted out you lose all your progress in the game
4.You are easier to find then the pigeon (people know when did someone bit them)
Pluses for the Game :-
1.People should now avoid eachother and can't group so much
2.He's a minus for every player
3.You need to look who is around you so you know who could have bit you
Thanks @marsh whale for your feedback, we'll be sure to look at it 
ěë íě¸ě
i think i might have make a good role
cause the bot isnt saying that it breaks the rules
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
they probably won't approve it
cause they say that roles that disable abilities arent good
look there
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%role Fraudster Duck
Can bribe one person per round to make them vote with you. That player will be able to freely vote but when it comes to the results the vote will match the duckâs. Cannot make the falcon vote for somebody.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
do you mean that this person could vote two times or only one?
You get to vote, and the person you bribe votes with you
yes but you said that the person you bribe can vote freelly
It votes freely on their side but their vote wont count towards anything
ohhh ok
OMG Really is this happening?