#🐣︱classic-role-ideas

1 messages · Page 23 of 1

fossil zephyr
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My only issue with lover esq roles

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In any game

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Is that they sometimes reinforce pseudo toxic playstyles

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Lover Duck ones especially

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Some people are just gonna betray their duck partner and vote them out to win with their lover, putting the other duck in a 1 v 9 situation

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Or the lover goose is just gonna throw their duck lover under the bus to win with geesee

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Not saying the roles are bad, just tricky \o /

void halo
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The Lover doesn't know whether their partner is a Goose or a Duck. If the partner IS a Duck, then the Duck has to decide whether they are going to stick with their lover and play it cool, or still kill in front of them. When I'm the Lover Duck, I usually only kill before I've found my lover, and after that only when lights are out

fossil zephyr
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^^^

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You sorta have to play lover duck like you're not a duck

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To your lover that is

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But lover goose is such an easy win if the other lover is duck

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If they even dare tell you that they are a duck, you just sacrifice yourself to get them out of the game

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Trapper Duck v2:

If this duck guesses a player's role correctly during a meeting they will be able to "bug" them.

After the meeting ends, and the new round starts, they will suddenly die X amount of seconds (equal to the kill cooldown) after the round starts.

sudden rampart
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this is the assassin with extra steps

fossil zephyr
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Yeah

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I didn't wanna just copy it \o /

sudden rampart
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im okay with copying things if its what the game needs

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and i'd say it's a role that would be good for the game

manic hollow
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I agree with that

fossil zephyr
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Yeah it would, and fair enough

manic hollow
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Penguin

The Penguin is a Nuetral role who must be the last one standing to win. The Penguin does not have a natural kill button instead they have the ability to "Ice" a player making them unable to move an incased in a thick layer of blue ice. If a meeting is called all iced players die this also happens if a body is reported. (Note: Could also see this being a cool duck role)

dense yacht
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the pigeon's infect ability gets upgraded.

if an infected player dies, their body will infect anyone who walk in that area. it last for 2 rounds (a.k.a 2 buttons)

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Pelican.

the pelican can move a dead body (if a duck role) or a player (if goose or natural) but when moving with something in its mouth it becomes slower. and both players will dead if he is killed with a player in its mouth

sudden rampart
queen rose
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Traitor Goose,
Appears to be a goose to everyone, (Ejection reveal, spy duck, etc) Will be on the ducks team but won't be able to see who the other ducks are, and the ducks won't be able to see who you are. Can vent and kill.

fossil zephyr
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So mimic goose but flipped

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Interesting ngl

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But if you can vent AND kill, wouldn't you just assume you're a duck?

queen rose
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oh sorry, you know your the traitor goose

fossil zephyr
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Ahh

fossil iron
manic hollow
queen rose
fossil iron
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Then you have a role that gives you a hybrid of those settings but is it worth creating a role that doesn't add much except under certain settings?

odd cliff
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what about a goose/duck pair that dont know who each other are but the idea is for every task the goose finishes a task the duck its paired with has its kill cool down increased. on the flip side if the duck kills its goose partner its kill cool down is halfed for the rest of the game

sudden rampart
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was a role that caused blind ducks until it was killed

broken wren
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Mechanic should be kicked out of vents after 30 seconds. Its not fair that they can hide from killers and pigeons for like the whole game almost.

fossil iron
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I think that ducks can play around a vent camping mechanic by calling lights frequently and killing in the dark. The mechanic probably hurts the Goose team more often than helping at that point by not doing tasks or helping with sabotage or gaining much info on their own if they never leave the vents.

It pretty much shuts the Pigeon down though unless Pigeon is lucky and spawns with the Mechanic and can infect before they find a vent. If the Pigeon's infect ability were made to work on someone in a vent then that would counter that.

bleak tundra
rigid dawn
fossil zephyr
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Because if you get a lover goose who has a lover duck

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They never do tasks

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And it's pretty much over for geese at that point unless they find the ducks

sudden rampart
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the idea is that if you are a goose, you have a certain amount of time (that's significant) to do a task or you will get booted

normal osprey
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That doesn't answer Nikki's question. I know I would be very frustrated to die from my lover not doing tasks.

calm osprey
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Ducks & neutral roles have fake tasks, that they can do for crafting materials, but they do not count towards the task bar, meaning there would be no point for them to get kicked if they did not do tasks. Their tasks are optional.

normal osprey
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But like Nikki said if you were a duck who had a goose lover and that goose lover didn't do their tasks, then you WOULD die.

calm osprey
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If they're kicked because of not doing their task it will be same as when a lover disconnects - the other lover remains alive. We don't want an innocent party to be punished for someone else's mistakes, bad behavior or wifi/ equipment issues.

sudden rampart
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Oh, i must have misunderstood nikki

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but yes, what somnii is saying is correct, we have no intention of punishing players randomly

teal epoch
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name
-unsure
power
-is goose can eat corpses dosent have a vulture arrow if they eat a corpse they know the corpses role

sudden rampart
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Thats an interesting idea

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Although with the new map's shuttle/teleporter, and the cannibal, its already gotten a bit tough for the vulture to win

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You guys gotta stop with the wall of texts, it's so hard to reply to specific entries

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The swan turns into a dodo, so they can in fact win with another faction

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

bronze fiber
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well there isnt a wall of text anymore

sudden rampart
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What you're describing with the vampire finch and the Huntsman is effectively a different game mode

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(which is fine, as a suggestion. But I will point out that having very specific roles and counter roles in the current classic mode is a little problematic)

fossil zephyr
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I just wanted to know if the task penalty is also on lover goose

sudden rampart
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I'm going to add a bot command for the voodoo / hypnotist / mesmerist type of suggestions

fossil zephyr
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Do they also HAVE to do tasks

sudden rampart
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All geese have to do tasks

fossil zephyr
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Ok good

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That's good, ty and sorry if I caused confusion xD

lavish craterBOT
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I'd like to suggest the role of the voodoo/hypnotist/mesmerist duck! They would have the ability to control a target for x amount of seconds and do y

This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.

drowsy pulsar
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Lame Duck. A duck that normally has no kill button but has a shorter cooldown after sabotages are called by any duck, if they're the only duck left after a meeting is concluded they also get their kill button back with a reduced cooldown. Probably disabled during blind ducks since you have no way of knowing if you're the only one left, but otherwise mimic goose is gonna have to take an L if it's just the two of them and he realizes he can start killing.

chilly sage
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spec ops duck... They can see in the dark for a short period of time, but they can only see silhouettes of crew(no colors). edit... i meant goose

sudden rampart
clear patrol
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Spirit Goose
For 5 seconds becomes a ghost without the ability to see other ghosts and other players roles. You still have collision with walls preventing you from going out-of-bounds.

sudden rampart
clear patrol
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Oh sorry I didnt see that

bleak tundra
# sudden rampart All geese have to do tasks

||Sorry for the ping.||
Sometimes, lover geese or a lover goose want a lovers win instead of a task win or want to win with their duck lover. In such cases, the task-kicking mechanism will hinder with their gameplay strategy. So, is that gonna be toggleable option or is it gonna be a universal mechanism?

sudden rampart
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groan its 3 am

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it'll be a toggleable option for private games

calm osprey
neat pumice
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1. Medic Goose - Can protect one player per game. If a duck tries to kill the protected player, their cooldown will reset.

2. Psychic Goose - Can see one player's role per game.

3. Photography Goose - Can place one camera of their own per game.

4. Savior Goose - Can resurrect a player per game, it must be from a corpse.

5. Clown Bird - If voted off, has the ability to bring one other person with it to death.

6. Vision Goose - Has the ability to see an arrow directed to one random duck/pigeon/dodo/vulture location for 3 seconds per game.

7. Scientist Goose - Can make an item/potion that can do a random ability out of all roles in-game for one usage per game. (Kill/Shoot/Silence/Spy/Medic/Vent/Eat)

8. Journalist Goose - Can write what they know or who they sus in the journal. If the Journalist dies, the journal will be shown to all players.

9. Voter Goose - If voted off, will take revenge and can vote after death.

10. Dragger Duck - Can drag bodies for 5 seconds after killed. 2 uses per game.

11. Trapper Duck - 2 ideas (1st. Has the ability to make a player stop moving and silence them for 5 seconds, also making their vision blurry.) (2nd. Has the ability to place down 3 small traps anywhere, if a player stands in one, they will get paralyzed for 7 seconds and silenced for 7 seconds.)

12. Curser Goose/Duck - Has the ability to disable one player's ability until the next meeting per game.

13. Controller Duck - Can control a targeted player for 3 seconds. One usage per game.

14. Debater Goose - Can cast 2 votes to a player.

15. Gooey Duck - Can pour goo on the ground making players that steps on it go slow. The goo will disappear after 30 seconds.

16. Janitor Goose - Can clean the floor at any time. May find some crafting materials if constantly doing it. (Can also clean up goo)

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my ideas lmao

sudden rampart
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okay, because you put up a wall of text, i can't actually reply individually to these

neat pumice
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rip, sorry sir

sudden rampart
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  1. we've considered this town of us role, and many other town of us roles
lavish craterBOT
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Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

sudden rampart
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  1. There's really no play or counterplay with the psychic goose. no risk, or ability involved
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  1. if hypothetically we did put in a goose with a camera, it'd probably have to be static. our maps aren't dynamic or procedural, so if there was a best spot, players would just always place it there
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  1. we don't want to have any resurrection, or interactions between the living and the dead going forward
lavish craterBOT
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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

sudden rampart
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same with 5.

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  1. the game is social deduction from an uninformed majority to an informed minority. a role that can just know who ducks wouldn't be good for the game. So you might say that maybe it's the dodo, but it also means that the sheriff can shoot whoever the arrow is pointing at 100% of the time.
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  1. maybe this could exist in a more chaotic game mode
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  1. this is going to be cumbersome for people to write in. and i don't know that it'd be any more useful than just talking to someone in prox chat. also wouldn't really make sense for mobile players
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  1. this doesn't really work with role reveal
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  1. this is okay
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  1. the current maps aren't really made with ideas like this in mind, meaning that they would choke off entire areas. e.g. blocking off the bridge to comms in SS goose, for example
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  1. This is kind of antifun. And people are just going to assume their game is bugged
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  1. This is a town of us mayor type role, and you would be able to confirm your identity at the first meeting really
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  1. i don't think catching up to geese is really a problem in classic mode
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  1. this isn't really a role, so much as a way to get more craftables
fossil zephyr
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A goose that can plant a single camera somewhere on the map.

Can only the change Camera's location every 40 seconds, or when the next round starts.

Setting up a camera takes 10 seconds.

Thise goose can check this camera from anywhere, the camera can be seen by other players.

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Oh I didn't notice the other person suggested this as well, great minds thing alike, huh?

shadow falcon
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Ok I begin to like dodo vulture and pigeon and Ik there will be a dueling dodos later but are there any neutral roles ideas?

bronze fiber
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nuetrals are very fun to add chaos

shadow falcon
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Ik Dodo

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My brain has no knowledge about birds...some yes some maybe some no

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so I suck at thinking the rules and how to win

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So yes I wanna know if there will be any soon?

fossil zephyr
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I feel like non killing neutrals

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Can be as crazy as you'd like them to be

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Since they are neutral

shadow falcon
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yea Like glitch in town of us

fossil zephyr
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Yeah

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Neutrals are the most fun IMO

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Not playing for a team is always crazy

bronze fiber
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i enjoy being able to play for both teams with nuets

shadow falcon
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which is why I like to troll as a dodo...but I aint no snitch on vulture

fossil zephyr
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Oh I love absolutely destroying all bits of information as dodo

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They say they saw someone kill? I say I was with them so it can't be them

shadow falcon
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anyway any ideas gentlemen?

bronze fiber
shadow falcon
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or ladies

fossil zephyr
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Experiment X:

Has an ability to Xtract a player every 10 seconds.

Xtracting takes 2 seconds.

When you Xtract every player, you get to kill other players and become unkillable outside of meetings.

When you Xtract everyone, there will be an announcement that every player has been Xtracted, bu not by whom.

shadow falcon
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so like it kills ducks and geese

fossil zephyr
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Yes

shadow falcon
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Cool

austere terrace
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Ninja Duck - can throw down a smoke bomb (obscures vision. maybe use the steam effect already in game at showers?) that lasts for 2 seconds. maybe only once a game or on a long cooldown. would be fun when people are grouped up and might help in end game scenarios where everyone is clumping.

bronze fiber
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copycat magpie
gains the role and abilities of the first person ejected that the magpie also voted for

vast swift
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Mayor goose: Gets more votes the more they save up and if there is a tie they sway the vote in there favor

half wing
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Broken heart goose / duck: a lover goose or duck has a chance of converting to a broken heart, something like 25%, this role gets some information about who killed they lover (it can be a cryptic version of the name or the place where the lover was murdered for example) , win alone if they get the sheriff to shoot whoever killed the lover, the event does not happen if the sheriff killed the lover

the win screen could be the broken heart holding a picture of the lover

normal osprey
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Herbert, I don't understand how you think there is a "best" location for a camera. The situations are completely different between matches, even with the same players on the same map, the experience is going to be different and the "best" location will differ between rounds and games.

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An Alternative idea would be if it could have a smaller view than the static cameras.

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Finally, I don't know if it has been suggested but on the theme of cameras could be a Hacker/Peeper/Voyeur Goose that carries a phone/tablet/etc. and is able to look at the camera feed from anywhere (after cameras have been fixed.) Maybe even requiring them to "plug in" to the feed to activate the connection to their phone.

Obviously they wouldn't be able to move while looking at cameras, so you might want to stand near a task to make it look like you're doing the task.

Alternative idea for this would be that if they're using the camera from the terminal in security, the. The camera lights would not turn on.

fossil zephyr
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Some maps just have crucial choke points

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That never change

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Like how dodos go to hide in black swan in the top left of generator area

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Nobody checks that ever

sharp ferry
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Hi!
I just suggested this at Thor his twitch chat, but how about a role that freezes other geese and ducks for 10 till 20 seconds. You can call it snow goose or snow owl.
It can be a neutral role or just a role to be chaotic.

fossil zephyr
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Parasite Duck:

Your kill button will make you enter the person until the end of the round.

You can use the kill button again to kill after 10 seconds.

If the meeting gets called the person will just die.

Killing the target makes you reapper ontop of their body.

bright vault
sharp ferry
calm hare
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A role that freezes people has been suggested many times, and the general consensus is that 1. it would make people think their game is bugged, 2. It kind of falls under the anti-fun rule as being frozen just stops the game for you and leaves you unable to participate.

languid finch
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Surrogoose role: Inspired by Surrogate (Bruce Willis movie). The Surrogoose can hide and spawn a "robo-goose" that does not see color, hear sound or see names. Surrogoose can still do tasks but can only spawn until it has been sliced. Killing the Surrogoose robo-spawn rewards crafting items.

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Player can only control the robo-goose until returned back to the player location

fossil iron
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I am so confused by that role

young wave
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Trapper duck: can place faint but noticeable traps that kill ducks, standing still allows ducks to see traps.

fossil iron
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Sounds way too powerful. Consider the trapper doing something like putting a trap on the teleporter exit. A bunch of people come through and only the duck is killed.

lavish craterBOT
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Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

fervent pasture
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The protector goose: can't die but also can't see anybody's name or color but they can mark peoples roles and give them nicknames at any time, they can also kill anybody and have a 1 time use of getting someone voted out no matter how many votes they have (also has to kill the ducks)

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The hit-goose: Has a random target to kill and has to complete 10 tasks to unlock a kill feature to kill their target and only their target. If their target gets voted out then they wont win. But if they kill their target they will automatically win.

fossil zephyr
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Mastermind Duck:

Cannot vent.

Spawns a robot on the map.

It can simultaneously control itself and the robot.

The robot can kill but cannot vent or be killed.

Killing the mastermind duck removes the robot.

dense yacht
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Spy-Pigeon:

can be neutral or goose role

can place a cam on a player

the cam show what they see and adds a 5th cam to cams

(neutral) wins if it votes of a duck with a cam on

(goose) u can guess

fossil iron
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So, if neutral, does that mean if they guess wrong and place the camera on a non-duck then they can never win?

manic hollow
dense yacht
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fake pigeon

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covert-ops

manic hollow
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Oh

dense yacht
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french bird drones even

modern hornet
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What about the "Replacement Bird"? The RB starts as a neutral. When a goose or duck dies, the RB decides weather they want to turn into the killed goose/ducks role. When there are # players left, the RB cant use anyone's role and has to survive to rest of the game to win. They can only choose 1 role to replace. Edit: Whatever role they choose, is what they stay as the rest of the game.
UI: The replacement button would show up above the report button showing the role icon of the dead player when in close proximity.
Extra: If the Bird Watcher is replaced, you will still be given flashlight vision.

formal helm
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Puffer Goose. When they are killed by a duck they explode and kill the duck

clear patrol
granite lintel
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i feel like the counter to puffer would have to be the professional duck, only role that makes sense.

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

remote sedge
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How about a cuckoo role, it’s a neutral role but if anyone tries to kill them the killer dies and the cuckoo takes the role, sort of a variation on shifter but the cuckoo cannot control who the become.

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

fossil iron
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There's ways to deceive people if you kill the Canadian but if you kill the puffer then you don't even get an attempt and unless you have a spy duck in the game there's no way of knowing to avoid killing the puffer. Sounds too powerful for the geese and not very fun for the ducks.

toxic tendon
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The awakening role that can resurrect anyone but themselves

bronze fiber
lavish craterBOT
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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

normal osprey
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Saboteur Duck
instead of door sabotage, Saboteur Duck has the ability to sabotage the progress of the tasks, making every goose redo one task.

bold egret
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Cheerleader Goose
The Cheerleader is a Goose that has their identity as a Cheerleader revealed to the Sheriff Goose. The Cheerleader Goose does not know who they are cheering for. If the Sheriff Goose is killed, they are notified and then become a Classic Goose.

In addition, the Cheerleader Goose is unable to vote (unless they become a Classic Goose due to the Sheriff dying), and while they are alive, the Sheriff Goose votes count as 2 votes instead of 1 in meetings.

fossil zephyr
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I like this

normal osprey
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Poisonous Goose
If the poisonous goose's body gets eaten (by cannibal or vulture) then the person who ate them dies.

modern hornet
sudden rampart
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there's no counterplay to this

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you just die by chance lol

normal osprey
sudden rampart
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Sure

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The tasks are a designed timer for the game, that represent a hidden maximum amount of time. This is especially going to be the case when the autokick toggle becomes available for idle geese

fervent pasture
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ngl sabouter duck is a good idea but the sab cooldown should be a bit long

sudden rampart
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As such I have a directive to never really mess with that with a duck that can make tasks longer or give more tasks

fervent pasture
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or reduce the task meter

bold egret
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just disabling tasks for 10 or 15 seconds as an additional sabotage option is a better idea than to just roll them back entirely, that opens up for some fun with sabotaging people you see doing tasks and them venting about it over mic too

sudden rampart
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I don't really want to do it for the reasons i stated

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it's not necessarily a bad choice to have ducks that can mess with task lengths.. It's just not a route i'm fan of. there are griefing opportunities and what not

shadow falcon
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what if in goose hunt we added a new role which is ostrich it has a ability to run faster and can maybe escape from the duck

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but ofc has a cooldown

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30 second cooldown and 5(or 3) second for the ostrich
30 for when he use it
and 5(or 3) for it when it ends

fossil iron
bold egret
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well i dont like the idea of this role to begin with, im just trying to compromise

fossil zephyr
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Hazmat Duck:

Has an ability that allows the bodies that they kill to disappear (dissolve) after 15 seconds.

This ability adds 15 seconds to their kill cooldown.

They can also kill normally

worn marten
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The Hacker duck/goose its ability can stop people from using their abilities for a certain amount of time

vital valley
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Copy Cat (Goose/Duck): Copy someones role for 15 seconds. (All rules for the role apply for you).

sudden rampart
vital valley
cobalt ridge
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What about a Scarecrow Goose.

This scarecrow goose will have the ability to make a fake copy of them self once per round. Once this copy is placed down they can go on and do other task while the FAKE will still be at the location sitting at an area waiting for a duck to attack. If someone attacks the fake goose that was placed it will give the scarecrow goose an alert saying its been destroy.

(maybe have a red radar alert on map like technician sayings the fake goose has been destroy or some sort of indication letting them know the trap was activated and the scarecrow goose will try to quickly go back to the spot the left it and see who is nearby )

modern hornet
limpid pollen
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maybe like call this one a jester goose/duck
its ability would be that it can swap 2 geese or ducks roles out with one another or steal them maybe orrr a clone goose where it can make a clone an place it somewhere so when a duck kills it the clone goose will know who killed also have an idea of a Doctor goose where it can revive fallen geese an bring them back to the game

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

fossil zephyr
#

Electrician Goose:

Fixing sabotages takes less time.

(Ie. Can do reactor by themselves, lights switches have only 2 switches left, comms and the other one are half complete)

modern hornet
sudden rampart
fossil zephyr
#

Oh yeah that is the issue

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They'd easily claim

#

Also most roles have no downside in terms of geese

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So I think that's sorta OKayish

plush steppe
bold egret
#

alternatively call it the deputy goose 👍

plush steppe
#

lol

#

Mapper goose, This goose can see where every goose is on the map, but it cant see their colors only icons like the anonymous voting system,

When A goose dies it doesn't lose its icon it just stands idly where it was last,

I think this could be an interesting goose and add some more cool roles to the game :)! I still don't know if "Mapper Goose" is a good name or not, It could also be a duck that can just see everyone on the map! Showing were everyone is can give a huge advantage to the duck and help him in killing certain individual ppl If the mapper goose was instead a mapper duck he could see both the icons and their colors instead of just their icons

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Let me know if yall have anythoughts!

bold egret
#

that is a very very powerful ability to have and can win games by itself

#

its just the admin table from among us but you always have it on

ocean hawk
#

it seems kinda op

fervent pasture
#

And when you see someone died on that location and you say where everyone was and they say where they are you can already guess who is da duck

sudden rampart
#

it's not an impossible idea.. i'd probably lean towards it having to be a duck if it existed at all

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and maybe i'd combine it with the various tracking idea's that people have posted, where they have to use the ability on people

terse haven
#

What about a role, maybe the Peacock or a rooster? It's like a bait trap for the ducks like a canadian, but instead of instantly reporting the body, the killer will be covered with the bright peacock feathers for a small amount of time. But with the rooster idea, maybe it screams out in death, letting everyone know exactly when the rooster was killed but not where.

void halo
terse haven
#

Oo neat :0

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Or wait what about a chicken that gets slightly faster with every meeting called because the chicken is a coward role that gets anxious? idk I'm just trying to distract myself and ideas are fun, fully ignore me if you wanna

mint gale
#

It would be immediately identifiable and ousted immediately due to its speed.

terse haven
#

maybe it could be like a medium idea where you can activate it and it has a cool down

#

no clue still, just trying to vibe

bleak tundra
#

How about a neutral killing role that can have one ability in addition to killing and it steals that from a corpse

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And at a time they only hold one power, if they trade it in when they find another corpse, they lose their previous power.

#

P.S. They can't steal from bodies they have killed

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And the bodies don't disappear, they just lose the ability to report the body if they steal from it

modern hornet
bleak tundra
modern hornet
#

understandable

bleak tundra
modern hornet
#

i dont play mods so idk much about tou

bold egret
#

Roulette Duck
When the Roulette Duck kills a player, they gain an effect depending on the role they killed. This can vary from being a positive effect to a negative effect, causing chaos when killing certain roles.

  • Classic Goose: No effect.
  • Bounty Goose: You will be marked for the Sheriff with a bounty. If you survive until the end, you gain even more bonus coins. If the Sheriff shoots you and survives, they gain bonus coins.
  • Mechanic Goose: You become able to vent this game.
  • Vigilante Goose: You instantly report the body.
  • Technician Goose: All Sabotage unlock tasks become completed.
  • Medium Goose: On death, the Medium lets out a harrowing scream that all birds alive can hear.
  • Birdwatcher Goose: You become able to see through walls until your kill cooldown refreshes.
  • Canadian Goose: Another random bird is shown as reporting the body, instead of you.
  • Sheriff Goose: Your kill cooldown instantly refreshes.
  • Detective Goose: You can see what birds have killed this game like the Detective can for a single person. This refreshes at the start of each round.
  • Lover Goose: The other Lover doesn't die, and you fall in love with that bird, replacing their old love to become a Loving Roulette Duck.
  • Mimic Goose: Your votes count as 2 votes this game.
  • Dodo Bird: Your kill cooldown is increased by 50% this game.
  • Vulture: You are silenced during the next meeting.
  • Pigeon: You barf for 5 seconds, leaving behind a visible trail.
  • Any Duck: You commit suicide.

A bit of a wild one, but I love chaos in games like these

neat pumice
#

well that's both fun and terrifying

hardy flicker
#

sounds so fun!! i love testing my luck

manic hollow
#

That's so random and chaotic and I live it

nocturne karma
#

The MEAT INSPECTOR GOOSE:

The meat inspector goose has a power that inspects bodies, which removes the carcass from the map similar to vulture. For each two bodies the meat inspector goose inspects, the meat inspector will see the Devil Bird sign on One of the birds responsible for an inspected body. (It is a 50-50 chance for each body's killer). The Devil Bird also appears for vigilante and sheriff just like the detective's power.

For each body the meat inspector goose inspects that has a dead killer or no killer, (ex. lover or sheriff misfire) there is a +50% chance that nothing will happen. In other words: In order to have a 100% chance of catching a duck, you must inspect both bodies killed by a duck!

The meat inspector goose does not have an arrow pointing to bodies, and is in conflict with the vulture. However, the existence of meat inspector goose encourages more interesting interactions when bodies are eaten/inspected. The meat inspector only needs to eat one body if the game started with 8 or less players.

calm hare
#

So if this goose finds a body in a small lobby, with only one duck, the game might as well be over as there is no counter for it

manic hollow
#

Sounds op especially in small lobbies like Kitzah said

nocturne karma
calm hare
#

I just know most of their balance comes from making, for lack of a better word, counter roles, IE, we have the canadian who instantly reports their killer, unless it happens to be a professional

waxen totem
#

I think a good role that eats bodies would help the vulture. In many cases the vulture is forced to eat a body in front of innocent players or lose the game.

mint gale
#

Any role that eats bodies makes it tougher than it already is to win as vulture.

nocturne karma
#

do you think its possible for a body-eating goose role to ever exist?

summer current
#

n-no....just...no

mint gale
#

I will never say never

waxen totem
#

it would effectively be a report so the vulture already missed out.

nocturne karma
#

I think the vulture would benefit from the existance of the meat inspector because it would give them possible lies. The geese would now need to discuss the possibility of meat inspector before instantly yeeting the vulture into space. It's also is a role that geese want to keep secret since revealing that you are the meat inspector too soon would get you targeted before you can inspect bodies.

faint pumice
#

kamakazie goose... gotta kill 4 other players to win lol

fossil zephyr
#

Trigger fingers duck:

This duck has no control over the kill button.
When a person gets in kill range they will auto shoot.

fervent pasture
#

I have a idea but it might be unfair but i am gonna say it

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Raven/crow: team: none l
Win condition: to steal everyone roles
The rule is simple the bird mission is to steal the everyones role but when the meeting start that will reset like pigeon so when the crow steals the person role it becomes a goose but when he steals the duck role the duck will be a duck like he steals the needle of morphling and when that happened If crow stole everyone’s role he wins

#

And when the meeting starts geese and ducks find their belongings

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And idk if that will be possible to other birds like dodo or vulture or pigeon

#

And can get the revenge on crow if he sees you alone and that so I recommend you to do stack or groups to steal roles

calm osprey
#

The team is not very fond of roles that can swap team which, even if you say this is a neutral role, they technically do when they get the ducks/ geese abilities. Having roles that can steal someone else's abilities have also been suggested a few times, but this means that they can hard confirm what role that player is.
I also think it's a bit too similar to the pigeon role. Seeing how it resets, the best tactic would be to stay away from others until there's few enough to win in one round (and if you get a killing ability that would be easy enough, though the killing will also majorly help the ducks).
Aside from it being a slightly different version of the pigeon, I don't see how stealing the other's abilities would help?
And what do you mean by getting revenge on the crow? In order to get revenge they need to know who it is, and if so, they can just vote them out?

shadow falcon
#

Ok what I meant is the crow steals but doesnt know what they steal but they steal it

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And the part of revenge is when someone sees their role as a goose and your the only one near so yea

clear patrol
#

Spy CrabThis is the only name I can think of to descibe this
-Objective - Win the war for crabs, kill everyone
-Ability 1: Can use it's impenetrable shell to become immune to kill buttons for 10 seconds(cooldown is based on how many ducks there are)
-Ability 2: Can use their pincers to kill someone

fervent pasture
#

Mind control duck: takes control of A player for 5-15 seconds. (The controlled player can kill) (The mind control duck doesn't have A kill button) (The goose he controls is randomly picked) (Dependent on how many ducks the player is controlled longer)

bronze fiber
somber lance
river gazelle
#

The snipe!

  • When standing still for x amount of seconds, they turn invisible
  • Their invisibility wears off after they move again
  • the birdwatcher can see them (even if the're invisible)
  • not quite sure what team the're on
  • kill buttons still light up (even if the snipe is invisible)
    Might need more work
modern hornet
#

Tracker Duck
A duck that can see other players footsteps.
The color of the footsteps varies from the color of the players feathers.

bold egret
#

people, you gotta stop suggesting straight copies from popular modded among us roles, they know those roles exist, instead of just pasting the role here, give a good argument for why it should be added

mint gale
#

Also please consider the differences in game mechanics/map/other roles that already exist 🙂

modern hornet
#

sorry i dont play among us anymore

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i never played mods

bold egret
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in that case you hit the nail on the head pretty well since thats exactly what the investigator does in among us

modern hornet
#

oh ._.

bold egret
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in a sense your idea was implemented

bitter fjord
#

Boxing duck
it can vent and it's ability is that it can punch/push a player which would push a player a certain amount of distance away from him in a direction (i'm guessing like an arrow to "aim" which direction to push him)... So it would be useful to push someone under the shuttle to kill them or push them into an airlock and close them in. Just an idea i just came up with 🙂

mint gale
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This would out the duck immediately though

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pushing someone without killing them would just condemn you to getting voted off

fossil iron
#

That being said, Shawn, some kind of game mode involving physical pushing/punting could be fun though susceptible to lag shenanigans.

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Like a mode involving an egg used to score a goal and geese on the other team have a 2-second-cooldown tackle button to steal the egg or knock it free.

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And if you slam a goose into a wall, they splat and have to respawn.

mint gale
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We are looking at a treasure hunt mode for our mayan temple map coming soon 🙂

hard fossil
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medic goose: Can revive 1 body each game but that person cant talk or chat for two meetings.

modern hornet
#

Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

#

That's what the bot would say.

clear patrol
#

because I wouldn't be surprised if you have

bronze fiber
modern hornet
clear patrol
#

yeah fair enough

hard fossil
#

Seer goose: Can see peoples roles but refreshes every meeting. They help the geese find out who the duck is>

primal coveBOT
#

@hard fossil heads

modern hornet
hard fossil
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could only be able yo be used in 2 or 3 duck lobbies?

drowsy pulsar
#

there's a reason why the spy duck's ability is limited in use

modern hornet
#

Learning someone's exact role pretty much ruins the social deduction.

hard fossil
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maybe it gives a hint of the role?

drowsy pulsar
#

that's just telling the role with an additional step

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geese should never be given perfect information to work with

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mechanic can be counterclaimed by any venting role, investigator doesn't reveal allegiance or non-killing neutrals, vig and sheriff can be claimed by ducks, etc

void halo
#

A Seer role would need to have a built-in percent chance of being wrong. Maybe it can only be used after a LONG initial cooldown and it is 60% likely to give correct role info

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Or, instead of a direct role, it is 60% (actual percentage could be adjusted, just an idea) chance to correctly identify the player as Goose, Duck, or Neutral

proven tulip
#

#850063497877913630 message
Has the idea for the other Medium rework been scrapped or just the new medium is in place until this is ready?

sudden rampart
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we're shelving that one for now

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maybe this astral projection goose will show up later

modern hornet
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This made me think of a role that can place down an item that has a small area, in which ghosts can enter to see other. But can't communicate. It would just be a normal goose and wouldn't help at all in any way.

clear patrol
#

Trapper Duck

  • Sabotage button is replaced with a "trap" button which allows the duck to place a
    transparent trap which can only be seen when someone is a few steps before walking
    into it.
  • The trapper can not vent
  • The trapper can die to their own traps
lavish craterBOT
#
Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

fervent pasture
fossil zephyr
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Tech Duck: Can call 2 sabotages or can call a sabotage if one has already been called.

Cannot vent.

sudden rampart
shadow falcon
#

unless you separate and do it as a team maybe possible

fossil zephyr
sudden rampart
#

thats half of the sabotages lol

#

and you can already do doors + another sabotage

bold egret
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Messenger Goose
The Messenger Goose has an additional menu they can pull up at any time where they have a list of each player and a checkbox next to each name. They can freely check these checkboxes and remove them again in this menu. If the Messenger Goose is killed and their body is reported, only during that meeting, all the birds that were selected in the Messenger Goose's list will be marked so that all other birds can see who was checked, even if they are dead as well. If another body is reported, nothing happens.

sudden rampart
#

does marking them do anything?

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or is it like a 'sus list'

bold egret
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no, its like a final message like a sus list yes

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and you know that they are a goose

fossil zephyr
#

Psychic Goose and Witch Duck.

If you enable ome, the other will automatically enable.

Psychic goose has a 40% chance to guess someone's role right.

They can choose whether or not they want to reveal the result in the meeting.

The witch duck can fake predict, meaning they can reveal their fake results during a meeting.

#

It isn't a guaranteed role confirm from the psychic

#

And the witch duck can claim to be psychic and cause confusion

drowsy pulsar
#

At that point the geese can simplify by killing both of them to guarantee a duck is out. Trading 1 for 1 is an exceedingly good trade when they outnumber evil roles.

#

The only interloper would be dodo false claiming but then you'd have 3 people arguing with 1 of them weilding a kill button

fossil zephyr
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No but

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Their role reveals

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Are anonymous

#

They can stay quiet and hope they got the right role as psychic

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Or they can risk revealing themselves to say that they AS the psychic did it

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It is sorta risk vs reward

sudden rampart
#

isnt it just a vanilla duck really.. since you can just say that you saw someone's role as __ and that you're the psychic

drowsy pulsar
#

The only thing is that since you know a reveal is fake you actually do get correct information

fossil zephyr
#

^

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It's a duck role that causes confusion

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I feel like we need more of those

sudden rampart
#

I think the assassin will cause plenty of confusion

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you generally won't be able to claim your roles openly... that will be confusing!

fossil zephyr
#

Oh yeah that

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Forgot about that

wind palm
#

assassin duck?

#

whats its mechanics gonna be?

modern hornet
stuck torrent
wind palm
#

LMAO awesome

#

wait thats the only way it can kill?

stuck torrent
#

Nope.

wind palm
#

or can it still kill normally

modern hornet
#

It can still kill while roaming the map.

wind palm
#

ok nice

#

is that out now or coming next update

#

oh nvm

stuck torrent
#

We're currently testing it.

ocean hawk
#

ngl this duck seems like the duck I would main :D.

fossil zephyr
#

I feel like the assassin should be able to guess once per meeting

#

Honestly

#

Role calls are really unfun personally

mint gale
#

No one will start or even risk it if they know the assassin has one shot

fossil zephyr
#

That is true

river gazelle
#

would they be able to guess Canadian?

shadow falcon
#

ooo

#

That will be unexpected when the canadain told someone in the game to the assassin

fossil kiln
#

if the canadian got very unlucky and told them yes lol

bold egret
#

thats why you just say youre a canadian randomly

granite bridge
#

Berserker - duck kills you, but u don’t die. U have 5 seconds to chase down the duck n kill them then you die. U get a small speed boost 😛

sudden rampart
stuck torrent
#

What about a goose that plays dead, but their possum corpse is invisible to other geese, they can only "revive" if no one is in their line of sight, but die if reported by a nuetral or a duck.

granite bridge
final dock
mint gale
#

Id rather a duck that can randomly spawn a dead body of a player that is alive; if it gets reported the reporting player's location is revealed to the duck and that player is frozen in place (fear) for 5 seconds.

sudden rampart
stuck torrent
#

It's kind of like a baited canadian, that they control their location. They can potentially clear some geese this way, but risks dying to any of the non geese roles, as they can't stand back up if anyone is in line of sight.

sudden rampart
#

it might be very hard to survive with this

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i mean, if you die at the report, than any non goose reporting this will be making a true statement (as far as anyone else is concerned)

#

"i came across a body and reported it"

stuck torrent
#

Right, same as the canadian vs professional claim.

mint gale
#

Corporate Duck - Ability that prevents one person per round from calling an emergency meeting.

stuck torrent
#

You can reveal to someone you are the possum goose, and it sets the seeds of doubt.

mint gale
#

Doxxer Duck - Use on another player to have a copy of their account information emailed to your gaggle account?

#

ok I'm done

sudden rampart
stuck torrent
#

Exactly!

#

There's a lot of plays / counterplays to it.

sudden rampart
#

this role feels more like a dodo buff than a goose buff

#

(from the interactions i've considered so far, anyhow)

#

what is the counterplay to the possum?

stuck torrent
#

Duck can claim literally anyone's reported body was the possum.

Say I'm the possum, I tell you. Shawn kills me. Thor the innocent goose reports it. You reveal I'm the possum. Thor is super sused.

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Those are the counter plays. Obviously it would ideally go. I'm the possuum. I tell you. Shawn reports my body. You claim I'm the possum, fear of dodo, sheriff or vigi is asked to take care of it.

fossil iron
#

So the possum goose is basically what a professional duck creates when they kill but without the Goose auto report.

stuck torrent
#

Yup, that's exactly what got me thinking of it, a reverse professional.

fossil iron
#

Interesting. I might also suggest that in the same way that the possum goose can't stand up in front of anyone, they also can't play dead in front of anyone.

stuck torrent
#

Yea, I agree with that.

#

It makes spying in high traffic areas dangerous, as it might be hard to get back up.

fossil iron
#

Can the vulture or cannibal duck still eat them? 🍴

stuck torrent
#

Absolutely.

fossil iron
#

Does vulture get an arrow on their radar? That'd make it really difficult to play with if only ducks / neutrals can report but the vulture can sense your body and quickly come eat you

stuck torrent
#

I'd say no, as it's not a real body.

fossil iron
#

What about Pigeon? When the possum goose plays dead would they not count as one of the players that the Pigeon has to infect? Or does it prevent the Pigeon from winning?

#

Just trying to think through the interactions with all other roles

stuck torrent
#

Ideally I think it would prevent the pigeon from winning (as they're technically still alive), if it was the last body. The pigeon would instantly win on report. But I also think the possum would auto stand back up after a certain period of time, once everyone was clear, so they couldn't just hide as a body somewhere for the entire game.

#

Maybe even limit their ability to once per round, or twice per game.

#

Or have them actually die if they're stuck in one spot for too long because someone is camping their body.

stuck torrent
#

I'd also probably call it a Skulker Goose instead of possum.

sudden rampart
#

im not quite sold on the role as a whole, but i do really like the concept of reverse-professional bodies

#

there's an in odd dynamic in there for neutrals as well if they're in the middle of two warring sides of damning bodies

neat pumice
#

Lighter Goose

+) Ability to use a torch that lasts for 3 seconds to extend their view a little bit when lights turns out.
+) Can also possibly give another player a torch for 3 seconds.
+) Cooldown is the same for kill cooldown. (Or 20 seconds)

This is like a lights out version of the Birdwatcher.

fossil zephyr
#

Black Market Goose:

Has the ability to give one person a kill button each round.

After giving them it, 10 seconds need to passs before they receive it.

void halo
#

That seems like it is a goose that would have the effect of turning geese and neutral roles into ducks

delicate quail
#

We were thinking about how cool some kind of zombie role would be - if you die you could do something (eat a corpse?) to come back to life and then potentially kill your killer (or infect everyone)

neat pumice
#

that zombie role would most likely be in a different gamemode

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

fossil iron
versed cloak
#

Birdwatcher Goose(What I think would make the role more fun)

Instead of having flashlight vision, the birdwatcher should be able to have normal vision and have an active ability button that lets them see through walls for 3-5 seconds and then a 20-30 second cooldown. If the lights are off and you use the active ability button you can have flashlight vision for 3-5 seconds. All in all I think making at least some sort of change to the birdwatcher goose would make it more enjoyable because flashlight vision is the worst.

sudden rampart
#

you can try disabling birdwatcher

sudden rampart
#

I get that bw's abilities are all vision based so it seems natural that he could see in the dark, but it feels a little like he has no counters at that point

#

i've been hesitant in general to introduce a non-duck role that can see in the dark

#

lots of owls have been suggested the past few months

stuck torrent
#

What are you, a chicken?

sudden rampart
#

bwaaaaaaaaaak

spare reef
#

Thought about the a while ago, is a mayor like role being considered in any way? Every single map is a spaceship so there would have to be a captain (unless these geese are completely stranded). If this has been thought of and decided against the ggd bot can correct me. Could have the reveal button during meetings and whatnot (definitely would be named captain goose). It’d certainly add more to meetings

fossil zephyr
#

And then they get caught kilking on purpose

spare reef
#

Then dodo would be op again

fossil zephyr
#

OMG HI BEHEX

spare reef
#

Wait do I know you

#

I’m thinking

fossil zephyr
#

Yis

#

We played together, and even got ducks together

#

We won

spare reef
#

Ohhh I think I do

stuck torrent
fossil zephyr
#

Botanical gardens map when???

strong turtle
#

Role: The packer:Role type: Neutral:How this role works is that you are able to pick up bodys and while holding it you get 5% slower so its hard to see if they are that role and the body dose not show up on u:what you can do with the body:while with the body you can go to the trash task and dump it you can help the vulture and help him win and if you go next to him he will be able to eat the body you have and once he eats a body off of you you will be on the vulture you are still able to be killed you can also stop the vulture from eating bodys and also you can put bodys in vents witch will stop anyone who can vent from venting if they try to vent it will report the body or you can take a body to a role that will be able to revive bodys (if that gets added) and they will be able to revive them and they will be silenced for the rest of the game.:Ways to win as the packer:the way to win as the packer is to either trash 5 bodys or to help the vulture And thats the packer role

sudden rampart
#

in terms of a playing dynamic, i don't quite like a role that can either boost the vulture incredibly or devastate them

strong turtle
#

the way to win as the packer is to either trash 5 bodys or to help the vulture

#

done i fixed the discription

hard fossil
#

The mimic role should be able to kill one person ( like the vigilante) so the mimic could fit in with the ducks more, just a thought

graceful furnace
#

Would make more sense for the gravy goose to be a neutral role that works with the geese called “turkey” or “thanksgiving goose” if it’s a goose role

mint gale
mint gale
graceful furnace
#

Alright what if they have a set amount of task if not double the ones of a goose and win when they complete them but the bounty becomes more “obvious” to the ducks the more tasks they finish and so they don’t try and work with the geese if they are voted out the reward is split among whoever voted

manic hollow
#

Parrot - A Nuetral killing role who can mimic the body of a person who they have killed. The parrot must kill everyone and be the last player standing to win

Blocker Goose - The blocker Goose can seal 3 vents a game. This blocks Ducks, Mechanics, and Pigeons from using the vent, if they block when someone's in a vent the player in the vent pops out.

bold pivot
#

I think it would be cool to take a page out of TOS book, whenever Dodo gets voted out instead of ending the game they get to kill one person that voted them out.

mint gale
#

We aim to fix that by creating opportunities for unique win conditions that would otherwise create a really dragged out game.

#

We can introduce a role that takes a player down with it but we wouldn't want to take away a win condition.

fossil zephyr
#

I think they meant for it to be like jester from town of salem

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In town of salem the jester wins by getting voted out

#

But the game does not end

#

And they get to take one of the people who voted for them down

#

Same with executioner

#

I feel like with it not ending the game, but the dodo still appearing in the win screen after getting voted out and killing someone

#

It would add a bit of mystery

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Like, who did the dodo take down with them? A neutral? A duck? A goose?

fossil iron
#

I feel like if the game continued on after the Dodo is voted out then it wouldn't be very enjoyable. Part of the fun with a Dodo win is that ONLY the Dodo wins. But if you knew that the game continued on, then you wouldn't care much about voting off the Dodo. It would be like "Okay, well that's ONE OF the winners. Good for them. Moving on..."

#

The Dodo functions both to prevent Geese from voting off anyone that seems sus but also prevent Ducks from allowing just anybody to get thrown under the bus. Neither geese nor ducks would care very much about voting off the Dodo and if the Dodo got to choose someone to kill, they don't really have any incentive on who they choose because they've won regardless and now they just have to watch the game play out the same as if the Dodo got killed.

Idk, I'm not a fan of that idea.

fossil zephyr
#

How would you not care about voting the dodo

#

They'd get to kill someone who voted them

fervent pasture
#

goose concept: the spirit goose description : the spirit duck is a neutral role and has to complete tasks to win their ability is being invisible if the spirit goose gets caught out of the invisiblity they will be voted out if they are figured out if the spirit duck completes their tasks before being found out they win

clear patrol
#

wait is the role a goose a duck or a neutral bird?

fossil zephyr
#

Goose/Duck/Neutral

#

The 3 main role groups

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Hacker Duck:

Cannot vent

Can use their "Glitch" ability twice per game before a meeting.

Their glitch ability will swap everyone's spots during the meeting, swap around everyone's names and when they talk their slot will not light up, but instead will light up over someone else.

Other characters (besides Ducks) will not know who they are during a meeting.

#

I feel like it'd be funny to just cause chaos during a meeting

fossil iron
#

They might end up killing a duck though. It's not a certain loss.

#

Everyone cares about voting the Dodo because it means the game ends. If all it meant was that the Dodo gets a free shot well that's basically just a twist on the vigilante.

fossil zephyr
#

Are you replying to my thing or someone else's? xD

#

Oh yeah mine

#

Well, I feel like it spices up the game a lot more if the dodo win doesn't end the game

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Because rn, if someone even has the SLIGHTESTS of hints or suspicions of you being dodo

#

They will sheriff, vigi, detective, or duck you

fossil zephyr
#

Mad Scientist Duck:

Can't vent

Can bring a corpse back from the dead.

Although, this corpse is completely controlled by the Mad Scientist Duck.

If a reanimated corpse had an ability, the Mad Scientist Duck will get it as well, and will be able ot use it through the corpse.

This Duck can reactivate their ability to make the corpse fall down and be reportable.

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

fossil zephyr
#

This reanimated corpse wouldn't have information tho

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It would just be sort of a meat puppet

#

The actual player would stay dead

sudden rampart
#

wait.. so you want us to program AI into the game?

fossil zephyr
#

Nooo

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You'd use the arrow keys to move the thing

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While wasd to move yourself

sudden rampart
#

how would this work on mobile?

fossil zephyr
#

Some mobile games have dual controls

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Dual circular motion pads

sudden rampart
#

I don't know that most phones would have that much real estate

fossil zephyr
#

I guess?

#

True

sudden rampart
#

right now the left side controls movement

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and the buttons are on the right side

fossil zephyr
#

Have you considered pc exclusive roles?

#

Oh wait nvrm

#

Pc and mobile players can play together

#

What if instead they'd control the thing by standing still?

#

And they use their wasd/left motion pad to control the corpse

sudden rampart
#

if there was some kind of zombie mechanic in the game

#

it'd likely be a different game mode altogether

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i don't really see this idea working in classic

fossil zephyr
#

Fair enough

#

Bribery duck:

During meetings you can pick a player to send an anonymous bribe to.

If they accept, they will be unkillable the next round, but their vote will go to the person the bribery duck voted for..

heavy yacht
#

Time to Duck

One per game can cast what is essentially Dio from Jojos bizarre adventurer's stand ability, Za Warudo/The World!

Once per game Have it stop time for ducks and geese in a small proximity for six seconds, allowing either escape or murder (one kill per cast)

In a group of enemies this could allow someone to walk into a room full of geese, cast the ability, kill someone and walk back to their position without being detected

....

I'm just on a huge jojo kick right now 🤣

shadow falcon
#

and does ducks move while the world is still on or freezes?

clear patrol
#

Teletraveller duck
-Vent button replaced with teleport button, allowing the duck to teleport from anywhere to anywhere

Upsides

  • Fast travel speed
  • Can get out of any situation

Downsides

  • Can be caught if teleporting into a room with people in it.
neat pumice
#

if they have fast travel speed, other players would know who the Teletraveller is quicker

#

based on how they move, and act

heavy yacht
fossil zephyr
#

Kiwi:

This birb cannot fly, so it'll go alongside anyone.

Pure neutral role that can win with any role.

This includes(Ducks/Geese/Pigeon/Dodo/Vulture)

As long as it survives of course.

#

This could add chaos in votes, more mystery when people start claiming Kiwi so they don't die/get voted out

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It'd also be interesting in proximity if Ducks try to secretly sway the Kiwi onto their side

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Or if the dodo wants the kiwi to help them get voted

faint lantern
#

Idea - escape artist, has the ability to go invisible once per match to escape.

fossil zephyr
#

I like that, simple

#

But which role?

#

Goose/Duck or neutral

#

Parasite Duck:

Has an infest button.

After infecting a player, you'll be able to use the ability again 10 seconds later to disappear and stay inside of the player.

You'll be able to stay inside the player until the end of the round and hear everything they hear or say.

Using your kill button will kill the target and make you pop out ontop of them.

neat pumice
#

and that's how the alien kill animation was made

fossil zephyr
#

Eggsactly xD

shadow falcon
#

what an eggcellent idea

fossil zephyr
#

Yis

faint lantern
neat pumice
#

duck

fossil zephyr
#

Ducks are the impostors

upper horizon
#

New idea for pigeon:
Pigeon can use their ability on vents which infects them for a few seconds
vents that are infected cause anyone who enters them to become infected with the pigeon sneeze (except for pigeon of course)
this would prevent hiding in vents to avoid the pigeon

neat pumice
#

it does sound quite nice since most of the time, mechanis just hides inside vents and it just ruins the pigeon's gameplay

sudden rampart
#

you gotta come out for air sometime

#

and if they're being obvious about it, the assassin's going to shoot them anyways

#

out of their own self-interest

drowsy pulsar
#

With no guarantee of assassin still being alive or even present, your only hope would be to spawn with them and catch them before they venture where you cannot get them

sudden rampart
#

i still don't see a problem

#

if you're in a lobby that agrees with you, turn off the mechanic

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or turn off the pigeon

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me, i'd probably just wait late game before i cared about infecting anyone

drowsy pulsar
#

Thats a checkmate loss for pigeon purely because someone made themselves inaccessible. He has to rely on an assassin to help or for ducks to frame the mechanic for being unseen.
With no wincondition unless the spawns are favorable. it just means the pigeon has to play kingmaker instead.
Unlike the other checkmate scenario of ducks calling sabotage to setup a doublekill to close the game, someone just hiding forever has no way to backfire (sheriff or vigilante turning the kill setup around on the ducks) without relying on a third party.
Since pigeon can vent, tagging people who are in the same vent is the only compromise I can see that both addresses that without giving him more power than he currently has, since this would require venting potentially in the mechanic's or duck's view from the vent and outing himself as an evil role.
Individually the two roles dont present major issues but this 1 intersection of their current mechanics can make for an unpleasant endgame

void halo
#

If mechanic hides in vents they will get kicked for not doing tasks 🤷‍♂️

sudden rampart
#

as I said, if you find it a big issue, just disable one of them

void halo
#

In a full 16-player lobby, trying to secure a pigeon win first round is very challenging. Usually I prefer to wait until some bodies have dropped (hopefully not mine!)

drowsy pulsar
#

It's the kind of issue that only presents itself in mid-lategame with players who know the roles well enough to deny a win condition with mechanics rather than social deduction or a kill button. In fact because of this interaction I've gotten more dodo wins than pigeon wins by pretending to be a pigeon desperately looking for the last person.
Unfortunately since most ducks can do the same thing, simply disabling the mechanic role doesn't make the problem go away entirely, although ducks of course have an incentive to roam around seeking victims. Also d20dad, not all private lobbies will enable the kick option for players who don't do tasks, and that also won't mean much in a mid-endgame scenario where tasks should already be mostly-done so the mechanic player could just sit in a vent without fear of being kicked.
It's similar to buttoning regularly to deny a pigeon victory if you suspect the round has gone too long, but without costing the limited emergency buttons or risk of hiding a corpse. Because of how metagamey the strategy with this is, it'll never become a big issue because most players will get bored of sitting in a vent not helping to get ducks out, but in edge scenarios where your goal is to spy/evesdrop people from a vent, pigeon suffers as collateral so doing this strategy becomes ideal to completely stonewall one of the avenues for geese losing if you suspect one is in play. You're ultimately not going to be getting very much data on this to monitor due to its niche and many players being relatively lax on the tryharding, myself included.
If there's going to be cheese, all that I want is for Pigeon to have a means of counter-cheese. The one I proposed would entice pigeons to use the vents more frequently as they search for other venters, which could get them killed or caught in a web of role counterclaiming. Thanks for reading.

upper forge
#

a role idea i just came up with
"Bugger" [name is pretty dumb, you can change it goose or duck role]
once per game, you can place a "Bug" on a player, once you do this the button for "Bug" becomes "Check"
when you press the button, it brings up a menu where you can see

  1. current / previous locations [10 seconds to update everytime the bugged player moves]
  2. alive or dead [updates every 5 seconds]
  3. players interacted with or walked by [updates instantly]
    may need some balance, or some changes
olive crag
#

I came up with this idea for those poor souls who always get meme-voted as ducks in the first round..
Name: Wraith Duck
Team: Ducks
Ability: while alive can only kill once (better make it count and get caught!) While dead he can possess a living player for 5 seconds and kill up to 2 other birds with a 1 second cooldown between the kills, can only possess twice per round.
Possessions do not stack.
Cannot vent
To make it a bit less annoying that it would be, possession does not interrupt tasks, so better be careful about what happens to your body while you're busy!
Possessed victims can still talk.
Possession does not kill victim upon expiration.
Cannot possess the same bird twice in the same round, can possess a previous victim after a meeting has been called/body found.
If Sheriff is possessed, Sheriff doesn't commit aliven't after killing during possession.
To avoid being role-blocked (by being kept alive by skipping) the Kill ability becomes a suicide ability. (remember kids, don't do it, seek professional help if you consider it)

lavish craterBOT
#
I'd like to suggest the role of the voodoo/hypnotist/mesmerist duck! They would have the ability to control a target for x amount of seconds and do y

This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.

undone vortex
#

Temp role? Like seasonal, literally! Maybe like a witch or vampire duck for halloween time!

sudden rampart
#

I think it'd be fun to have a sort of rotation going

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Keep things fresh!

undone vortex
undone vortex
#

i think that would def diversify the game EVEN more. instead of JUST cosmetics for sure :3

sudden rampart
#

It's definitely something I'd like to see in the game eventually

undone vortex
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have we thought of an avenger goose role? for example, possibly this goose in death could sabotage the DUCKS slightly. Like small inconveniences like they can't use ONE specific vent or something of that nature.

olive crag
#

Brawler Goose
Team: Geese
Ability: Can stun (for 5 seconds) any bird.
(I'm kinda running out if ideas here)

fossil iron
manic hollow
#

Predator Duck - The predator Duck can use their ability to detect how many geese are near them.

olive crag
#

Chernobyl Duckling
Team:Duck
Ability: The Chernobyl Duckling can leave a trail of radioactive waste in it's wake for 5 seconds, anyone who touches the radioactive waste dies (except the Chernobyl Duckling), this Duck cannot directly kill or vent, however it's exposure to radiation has mutated it and given it the ability to camouflage for 5 seconds.
The trails of Radioactive waste reset upon meetings.
Radioactive trail cooldown to be synchronized with the other duck's kill cooldowns.
The Chernobyl Duckling's Camouflage is by no means perfect, if a bird gets close enough they'll see through it.

wind pine
#

Neat

fervent pasture
#

I have an idea for a role.... in the honor of other Prehistoric birds
Name: The Keleken
Team: It's own team.
Role's Goal: Hunt and eat the Random selected target in the lobby (if their killed a new target will be selected)
Abilities: It's able to Move faster for 20 seconds anyone in thier path dies as it's legs are its weapons (this is it's only way to kill), and it can go thru door even during the sabotage, because strong bird, is strong, but because of the ability to run around fast, and thru doors, it cannot report bodies, or vent.

paper fable
#

So this idea MAY have been said a couple of times, but hopefully my spin on it might be different.

Paramedic/Necromancer Geese:
Once per-game you are able to revive a slain Goose (or Duck if you're unfortunate enough to do that without realizing it) but they will be silenced for the rest of the game due to a lack of vocal-cords.

modern hornet
# paper fable So this idea MAY have been said a couple of times, but hopefully my spin on it m...

Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

paper fable
#

Ah, so it was suggested!

modern hornet
#

Many times.

bold egret
#

You can circle all the bad guys if you were revived since you know every role people have. Reviving sheriff is just instant win

fossil zephyr
#

Have you guys considered having 1 big bad neutral role that would attract the focus of both ducks, geese and other neutrals first

#

So they can continue going for their own win conditions

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Like, the game Town of Salem has a role like this "The Plaguebearer" And the "Juggernaut"

THe Plaguebearer has to infect everyone it comes into contact with, and infected people spread the infection. WHen it infects everyone it becomes unkillable, and things that try to kill it die instead. THe only way to get rid of it is by voting.

ANd the Juggernaut becomes stronger with each killing, slowly becoming unkillable.

Maybe a role like this could be added to spicy things up?

#

It would force all sides to semi work together for a bit to achieve their win conditions?

#

And maybe at the start of the game it could announce that this special role is in the game?

#

Harpy Eagle:

Neutral role

Can Kill

Same kill cooldown as ducks, the cooldown goes down by 5 every time they kill. (Minimum of 10 seconds kill cooldown)

The reduced cooldown stays throughout the entire game.

Wins by being the last one alive.

supple lantern
#

Taxidermist: Neutral Role: It can stuff a dead body back into its standing form, the bird stuffed is still dead and can not talk in Proxy, be reported, or move at all. Win Condition: Similar to Vulture but its either 3-5 Birds Stuffed.. or 3 Stuffed birds re-killed. -- Stuffed birds show as dead for meeting, leave an edible/reportable corpse upon 2nd death, and disappear after meetings. (optional is if they stay up)

fossil zephyr
#

That win condition is the same as vulture in a way

#

Taxidermist would be an awesome duck role tho

outer flax
#

Blue Jay (Can be changed to whatever avian name suits best for this role):

Team: Geese
Wins and loses with the geese.

Can only protect one player (whether it be a goose, duck, or a special role) per game. However, if the protected player loses their protection before a meeting then the Blue Jay is free to protect another player after the meeting if the Blue Jay is still alive at that point.
Can be voted off, assassinated, marinaded by pigeon, killed by vigilante, killed by sheriff, and killed by ducks.

Cannot protect own's self.
Cannot choose to protect the same player in a row.
The Blue Jay will not be notified if the player they protected has lost their protection. However, their protection skill can be used again on a player with these conditions:

  1. The Blue Jay is still alive.
  2. The previously protected player has lost their protection.
  3. A meeting has passed since the last protection.
  4. The next target for protection is not the previously protected player.

Protected player cannot be killed, voted out, or assassinated but will lose their protection.
Protected player will not be informed that they have been protected or if they lose their protection.
Protected player can either be a goose, duck, or a special role.
A player cannot be the next target for protection if they are the previously protected player.

Players attempting to kill the protected player will be informed that their kill attempt has failed.
Furthermore, this failed kill attempt will trigger their kill cool down.
If a Vigilante goose attempts to kill a protected player, it will inform the Vigilante goose that the player is protected and consumes the Vigilante goose's kill without killing the protected player.
If a Sheriff goose or a duck attempts to kill a protected player, it will inform the killer that the player is protected and trigger the killer's kill cool down. If the Sheriff goose has attempted to kill a protected goose then it will not die since the targeted goose is not dead.

fossil zephyr
#

I think geese roles can only be geese

midnight forum
#

I'm shooting this role out again.
Blackhawk or diffuser goose: has the ability to undo active sabotages. So the ducks have to go back to re activate them.

outer flax
#

Hmm... I searched for which goose could have a guard role and google said chinese ducks are great guards

bold egret
fossil zephyr
#

I just want my maid goose

#

Never lose hope

supple lantern
bleak tundra
#

Suggestion for the assassin, make it so that the number of guesses are a toggleable option.

#

Upto 5. Because people do role claim after the assassin has used up their two guesses

#

And it sorta defeats the purpose

fossil iron
# bleak tundra And it sorta defeats the purpose

See the advice they give in #live-birds for how to play the assassin:

Assassin Duck
Twice per game, the assassin can kill during meetings by correctly guessing a role, or die trying.
The assassin is a very strong meta changing role. Even their potential presence in a game changes everything, as only the Gravy Goose is immune to assassinations. Although it is tempting to walk around trying to deduce the roles of players around you so you can shoot them, this is unlikely to be the best way to use your ability. After both your shots are fired, players can freely say what they are, so leaving a bullet in the chamber is important to slow down the flow of information. And even then, if you knew someone’s role, it would still be better use of your ability to just hold onto that information until you needed to use it. The assassin is extremely powerful, and can even get rid of evasive mechanics.

#

Last night, for example, a Mechanic Goose revealed at the start of the game who they were to a group of people which happened to include the assassin. The assassin kept this knowledge and let the mechanic live until the game got down to discussion with 2 ducks vs 3 geese remaining. The assassin then took their shot for the win.

midnight forum
#

@bold egret I think during a sabotage would possibly out a goose. But after a sabo was done you can then disable it for them to have to re activate it. Maybe the diffuser goose would get an indication like the vulture to direct them to the active sabo.

hazy panther
# paper fable So this idea MAY have been said a couple of times, but hopefully my spin on it m...

I love the idea, This would be a great update. Adding more fun or chaos in the game. Depends on who the paramedic saves.

PepperShark — Today at 9:05 AM
So this idea MAY have been said a couple of times, but hopefully my spin on it might be different.

Paramedic/Necromancer Geese:
Once per-game you are able to revive a slain Goose (or Duck if you're unfortunate enough to do that without realizing it) but they will be silenced for the rest of the game due to a lack of vocal-cords.
lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

fervent pasture
#

Name: Bounty hunter Duck
Goal: Kill everyone (even ducks)
Abilities: Can’t vent, report bodies, They have one target, until the target is dead they cannot kill anyone with the kill button,

#

( @hazy panther sorry for the ping i work shoped it a bit)

hazy panther
# fervent pasture Name: Bounty hunter Duck Goal: Kill everyone (even ducks) Abilities: Can’t vent,...

The sabotage is too overpowered i belive. Would be too easy to find people. Cold coin would be a really bad idea. People can make lobby-s and "farm" the cold coins while having a small group of people. People tend to abuse alot of things so probaly the coin reward will be abused. So without buying the coins or earning them fairly they will just farm it and it will become worthless.

Other than that, its a great idea to add a independet role in the game that can hunt everything that moves.

fervent pasture
#

thx, i’ll remove that, but it’s super difficult to get gold coins, i wish there was a day to turn the sliver coins to gold.

hazy panther
fervent pasture
#

A role called silly goose or swapper goose could swap other players votes during a meeting so they can switch the votes on someone else

shadow falcon
#

same as town of us :/

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

sudden rampart
#

instead of a bounty hunter duck

#

we've considered some additional silver roles

#

a pair of roles that are always together where one is a bodyguard, and one is a hitman. The idea being that the hitman is trying to kill one specific player themself, while the bodyguard is trying to specifically protect that player

#

the 'vip' player does not know that they're in the middle of this

fervent pasture
void halo
#

There is a Bounty Hunter impostor role in The Other Roles mod that is very powerful. You have the icon of one of the crewmates as your bounty. If you kill them, instead of the normal kill cooldown your cooldown is 2.5 seconds. If you kill someone other than your bounty your next cooldown is 60 seconds. Last night I had a round as Bounty Hunter where I killed three people within about 30 seconds because I kept running into my bounties

fervent pasture
#

neat

mint gale
#

We definitely have a hitman/bodyguard pairing in the works

#

we haven't decided if we want to put this in before dueling dodo

fervent pasture
#

ooo

#

Though I’m decide whether to suggest just a murderman.

bold egret
# midnight forum <@158643482636976128> I think during a sabotage would possibly out a goose. But ...

Late reply, but I like the idea that this incentivizes them to be near lights, which is a prime position to be in to get killed and requires you to build trust with others to escort you, and if a duck is seen near lights, they can just claim to be the role

But honestly both are fine for me. Sabotaging the ducks sounds hella fun and is a more interactive goose role than something like a canadian. Goose roles where you have a clear goal to achieve that deviates from other goose roles are great, and the more the merrier

celest berry
#

Poltergoose/Polterduck- gets one free kill after death./similar to vigilante but can only kill once they die

void halo
#

If there's a free kill after death, seems like there would need to be some drawback while alive to balance it out

celest berry
#

sounds fair

mint gale
#

so they can vote as you, the duck would have to do a lot of explaining why they are voting a specific way

#

It would also make for some pretty funny content

celest berry
#

sounds cool but most people play with colorblind voting

mint gale
#

It wont matter, it's still craptacular when a mimic is around

#

also it counterbalances the spy

drowsy dagger
#

for me seeing that be causing chaos content

mint gale
#

if the spy kills the poltergoose they can just force vote for themselves

celest berry
#

that sounds cool

bronze fiber
#

i feel like that would just punish the ducks for killing. which is their easiest method to win. unless there was some obvious tell someone was a poltergoose

mint gale
#

@sudden rampart What do you think? I'd love it you weighed in on this?

#

Well it would punish the ducks only a little.

#

Having one of your duck votes go rogue at end game is where it really matters. So it's a good idea not to kill the poltergoose if you can figure it out.

sudden rampart
#

i hate all of this

bronze fiber
#

i mean but you also have to measure in reveal roles after death

celest berry
#

ouch

bronze fiber
#

and the fact that the poltergoose can essentially work out exactly who the ducks are

celest berry
#

how?

bronze fiber
#

they are dead

#

they can fly around

#

and see who kills

#

i feel like the canadian is enough punishment for the ducks killing people. there doesnt need to be another one. (in my own opinion of course)

mint gale
#

The poltergoose can see if role reveal is on

#

and cast votes on other ducks.

#

That's the major downside to this.

#

They can also keep tagging their killer with a vote.

celest berry
#

then why not just make them not be able to see roles regardless

mint gale
#

People will cheat regardless

#

we want to take away that opportunity wherever we can

celest berry
#

like just after the game is over

fervent pasture
#

Maybe the poltergoose instead fix sabotages when dead, but while alive cannot unless it’s a two person sabotage reset.

celest berry
#

that seems like a huge nerf

#

i seems like it would be better with either the my original idea or the changing peoples vote. then keep the not being able to see roles till the game is over

fervent pasture
#

yeah, but some players i’ve been with would agree this would be an annoyance for sure

drowsy dagger
#

but you guys give us all these new roles and new private settings and coming out with new stuff that makes endless possibility for games to contiune make content

celest berry
#

i've been with players who think a bunch of the current roles are annoyances

mint gale
stone karma
#

i feel an that would be better as something for an April fools mode or something but as a role, i dont think that is very balanced or interesting imo

fervent pasture
#

Alright, but would a ghost fixing sabotages while they’re dead for a trade of not being able to do it while, alive unless other players are alone required be fun?

void halo
#

I think Poltergoose being able to fix sabos while dead is a pretty neat concept. Could also reduce the amount of grouping that happens when lights are sabotaged if the dead Poltergoose fixes them quickly

fervent pasture
#

Yay!

stone karma
#

the only time i would really find it super useful is in final 3 when a mislynch happens which does give it some kind of strategy to it

fervent pasture
#

Well i mean…. It does allow for the killers not to kill willy nilly it’s more of that incentive.

#

Cause the poltergiest can just hover around the sabtages can do them when they’re dead.

vast token
#

Maybe you should put a doctor role, they can revive one person per match

#

And then a imposducktor

stone karma
#

they dont want any role dealing with bringing people back from the dead, it can be rather game breaking

#

and i agree, would be too meta

celest berry
fervent pasture
#

not really.

bronze fiber
void halo
#

Killing willy-nilly is usually a losing strategy.

paper fable
#

Hmm.. has the idea of a Counter-Sabotage Goose have been brought up before?

void halo
paper fable
#

I was thinking along the lines of disabling a random sabotage once per-game.

sudden rampart
#

sorry

#

Poltergoose/Polterduck- gets one free kill after death./similar to vigilante but can only kill once they die

rotund python
#

What about a woodpecker class - ability pecks at a vent and if the duck is in there they get spat out, read as forced out, of a random exit point

sudden rampart
#

so, you can't have a poltergoose, because of of the number mismatch between the factions

#

so either you have a goose who knows who they're killing, and therefore its a 1 for 1 trade goose for duck, and the ducks only have 3 ducks

#

or its randomized or a guess, which means someone else just randomly fucking dies and thats no fun for them

#

conversely if you have a polterduck, it just means you get one additional kill after your game is over, which is also not very fun. I'd rather empower a duck to have more fun and do something interesting while being alive

#

so, i don't like this idea, in any form, at all

fervent pasture
#

I was suggesting a whole new this where the poltergoose, can turn off sabotage as a ghost, but they can’t do while alive unless it a two person required

sudden rampart
#

sabotages have like a minute cooldown by default

#

so that would effectively double that.. it's just a nerf to the ducks

#

i could also just not put in this role and just double the cooldown, and we have the same effect

fervent pasture
#

Oh ok thx for the answer

sudden rampart
#

there's also no agency or choice in it right? i mean if you had the ability to turn off sabotages, you'd automatically do it everytime you got the chance

#

so its effectively a cooldown modifier on another role's ability

fervent pasture
#

Yeah i see that now.

#

Would another role like a quail.

dull bridge
#

What about a role that actually turns on chat, not just proximity chat, but chat for the whole map to listen to everyone in it.

#

Using voice recognition to determine who might be sus.

#

Call it "owl"

spare bluff
#

would that work in lobby's that have the mike off?

wind pine
#

nope

vocal radish
#

I feel the Mechanic should also have another ability, like just venting doesn't seem good enough idk. Maybe something else too, like once per game, they can fix the sabotage from anywhere on the map

#

That sounds something that would fit the role of a mechanic

vocal radish
#

Well, besides being able to vent there isn't much is there?

bronze fiber
#

i mean you can sit in vents to see everything and your immortal while doing it

neat pumice
#

yes, it's basically one of the top tier goose roles

vocal radish
#

Fair enough

neat pumice
#

though I do feel like that ability could fit technician

#

since their ability also relates to sabotages

shadow falcon
#

venter duck:
can vent
idk if it can sabotage or not
can kill(ofc)
he can kill someone on the vent so he can kill a mech in the vent but once that role is on it can let the venter duck to kill a mech and pigeon but you dont know who is in the vent with you so you may kill a duck that is in the vent but once you kill that person the geese cannot see the body but they can report it so basically ducks that cannot vent will be safe

wind palm
#

the entire point of a sabotage is to split a group or to get a group all in one place depending on which one you use

#

giving the mechanic another reason to sit in a vent all game is not something you want

wind palm
#

his

shadow falcon
#

ok

wind palm
#

your's doesnt really work either tho

#

only a single goose role in the game can vent, so what would be the point of killing in vents if your 90% of the time gonna kill a friendly

shadow falcon
#

good point

wind palm
#

another thing is any role that specifically hard counters another role is a big no no

fervent pasture
#

which there is a reason why professiosal can’t vent unless i’m wrong and he can.

outer flax
#

hypnotist goose:
can target one player per game
the targeted player will fall asleep within 10-15 seconds of the next round
once asleep, the targeted player will be defenseless for a certain period of time(can be between 20 seconds to a full minute depending on the sleeping player's luck) and other players can see the hypnotized player with the sleeping icon on them

depending on how they use it, the hypnotist goose can prevent pigeon from infecting others, a duck from killing players, or a living goose from doing tasks

fervent pasture
#

Heron: They have to kill all the ducks to win and if a duck gets voted out dodo gets killed (if there's a dodo alive) and the heron turns into the dodo OR they die with the duck making them have to clear ducks making duck wins easier or harder if herons just kill the ducks. They can kill other roles beside ducks but if they do they die and the goose, dodo, or vulture they tried to kill lives, making stack kills more frequent and the ducks blaming it on a heron

olive crag
#

Woodpecker
Team: Geese
Description: Adopted and trained by Geese, make statues of them.
Ability: the Woodpecker can leave a wooden statue (decoy) of a bird of their choosing, and will be alerted whenever a duck tries to kill the statue, statues reset each meeting, if the Woodpecker dies all the statues "die" with him, leaving as many dead bodies as statues+woodpecker to report.
To make a statue of a bird the woodpecker must peck them first (this will cause confusion with the Pigeon!) And will have a cooldown of 10 seconds after building a statue.
Statues can be placed anywhere the Woodpecker can access.
(Whether the Woodpecker can vent or not is up to the dev team)
Statues leave a dead body (can be reported) after being attacked.

lunar granite
#

Bodyguard Goose
Abilities = Once per game, protect another player from being killed.
Cooldown = 15 seconds from start of the round
Appearance = A shield aside the player name which only the Bodyguard will see. If the guarded player been attacked, the shield disappear and the kill button of the attacker turn on cooldown.

upper forge
#

Vetern Goose
ability : Once per game. can use his ability to "Arm himself" if he is attacked within the next 15 seconds, the attacker is killed, [only used up when it kills an attacker]
Cooldown : 25 seconds from start, 30 seconds every time he uses it [starts when it ends]
The icon : a goose holding an Atom blaster

shadow falcon
#

arent bodyguard and veteran both in town of salem

fossil iron
fossil iron
river gazelle
olive crag
mild parcel
#

Geese adopt woodpeckers? Lol

olive crag
mild parcel
#

Fair enough

celest berry
green dove
#

If there are ducks and goose, why not have a Swan for a role?

void halo
green dove
#

sadly I don't, just something I came up with on the spot

#

since watching one of the streams

fossil zephyr
#

Envy Goose:

Cannot do any tasks until their target has been offed.

Hitman goose:

Has a hit list ability.

Using this ability on another player lets them choose a target for the hitman to kill.

Hitman Goose's tasks will all be complete when they kill the target of the person who chose it.

shadow falcon
#

oh ho that will be interesting

bold egret
#

Ascended Goose
As long as the Ascended Goose is alive, the game does not end. If the Ascended Goose is the last Goose remaining, they gain a kill button with a 5 second cooldown and gain bright glowing eyes to portray imminent danger to any Duck that sees them.

bold egret
#

and every time you kill there is a MLG overlay

void halo
#

And now I hate it

mild parcel
#

Lmao

bold egret
#

then if you kill the last duck there is a game winning kill cam

mild parcel
#

Mlg goos

void halo
#

I feel like an Ascended goose would be above MLG replays

mild parcel
#

So I'd assume that the ascended goose has to kill neutral roles as well if they are the last one.

bold egret
#

well if youre in a game with a vulture, dodo and 3 ducks you can go absolutely ham

#

maybe no bodies left behind on ascended kill

mild parcel
#

And a pigeon

#

The ascended goose evaporates their enemy!

void halo
#

Maybe it leaves behind a pile of ash that can't be reported or eaten

mild parcel
#

I guess the vulture could try to eat it but...

bold egret
#

every time you kill a hitmarker appears

mild parcel
#

This is getting out of hand

bold egret
#

and plays that sound instead of the actual kill sound

#

at 3 kills you get a blunt

#

no wait thats the achievement hat

sudden rampart
bold egret
#

how is that a griefing role

olive crag
#

I kinda see it..

#

They'd group up/hide and wait until they're the last goose alive, then go ham

#

It'd ruin many games, to be fair

bold egret
#

thats not griefing though

olive crag
#

But what about tasks? That ascended would drag the games out a lot, that gets boring

void halo
bold egret
#

its literally a strategy already

#

it is actually the best way to win the game and the only reason pidgeon exists

olive crag
#

Not all lobbies turn pigeon on tho

bold egret
#

not all lobbies turn on afk protection

#

not really an argument

void halo
#

I think the big problem with the role is the fact that the game doesn't end on normal Duck win conditions. Maybe after the Ascended Goose completes their tasks they get a timer before they "ascend"

bold egret
#

ducks know the role would be existing

olive crag
#

Otherwise the Ascended wouldn't do tasks dragging the game out

bold egret
#

geese wouldnt

#

if you say youre an ascended goose you can just get assassinated

#

if you group up you lose to pidgeon

#

if you hide then you die to the first duck that finds you

#

this isnt an exploitable role

void halo
#

Everything is exploitable, someone will use it in a way hitherto undreamt of

bold egret
#

but they want to keep mechanic as it is Sadge

jolly hinge
#

Lawyer Goose:
Stops one vote per game from going through (once done it can’t be used again). For example, if majority of people choose one person, the Lawyer can press a button basically making all votes useless.

void halo
#

Almost feel like that would be better as a Duck role

karmic rampart
#

Agreed.

jolly hinge
#

It would but it would also just be so OP around F6 or if they just need a kill or double kill

fossil zephyr
#

Safety Goose:

Can choose to prevent:
-Vents
-One of the sabotages

Each round.

(It's either vents OR lights OR doors, etc etc.... For the entirety of the round.)

Cannot prevent the same one twice in a row

#

I guess they'd get a watch esq menu that ducks get or smth

modern hornet
jolly hinge
#

Yeah was about to say that

#

Blocking off vents is a bit dramatic, but stopping a sab ONCE per game seems cool

#

Swan:
Tries to be the last “Bird” standing. The Sawn can’t kill till it’s just them and the other bird left. The swan has to survive till everyone else is voted out or killed besides the one person which then they are allowed to kill the final bird left. If all the ducks are voted out before then the swan loses.

fossil iron
#

That is the same as The Glitch from TOU but much much weaker because it can't kill, morph, or hack and doesn't prevent the game from ending if all other imposters (ducks) are eliminated.

#

Even with all those abilities it was hard to win as the glitch.

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

fervent pasture
#

i feel like technician needs to be removed or buffed big time

#

since now with the role reveal when ur dead it is big bad

void halo
#

Can you elaborate? I'm not sure what role reveal after you're dead has to do with the Technician's strength?

pulsar scarab
fossil iron
#

No, I think what he means is that a dead duck, knowing who the technician is, could try to throw a goose under the bus by following that goose around and only calling sabotage at that goose's location preferably when the technician is nearby to know who it was.

#

You could do that before role reveal but you wouldn't know who the technician is to try to target someone that the technician may be sus of or someone that the technician knows their whereabouts at the time.

#

I haven't noticed this happening in any streams yet but it's something to potentially watch for if it becomes an issue

#

But basically the technician's ability has always been somewhat unreliable after the first duck is dead

void halo
#

Honestly I don't see that as an issue, just smart play.

fossil iron
#

and technicians need to realize that

#

I think it's somewhat balanced because the Technician's ability is more useful when there are more ducks and less useful as ducks get killed / voted off

#

self balancing in a way

void halo
#

Absolutely. Once there have been deaths you can easily cast doubt on the Technician, though the information is still useful. In general, it is better to let the living Ducks call sabotages when they feel it is strategically beneficial. I'm almost always frustrated when my dead Duck partners call sabotages and it doesn't help. (with one very notable exception lol )

fossil iron
#

@fervent pasture feel free to correct me if I misunderstood your concern but that's really the only way I can think of right now that ghosts can interact with the living where role reveal would matter.

sand osprey
#

any thoughts on vampire ducks

fossil iron
#

They've mentioned it could happen as a seasonal / Halloween event type thing.

fervent pasture
fossil iron
#

Yeah, that's a potential play but if the technician recalls that it could be a ghost duck then they may not be very suspicious after the 1st suspected duck is dead. And the trade-off is that the ghost duck called a sabotage that the living ducks may not have wanted or wanted at that moment.

proven badger
#

Role: The Rooster Objective: Kill all Geese and Ducks to win, auto-reports if they kill a neutral role i.e. Pigeon, Vulture, Dodo

solar pewter
#

bomb goose: anyone that kills it dies with it with no report

fossil iron
# solar pewter bomb goose: anyone that kills it dies with it with no report

That would make the Canadian Goose obsolete as killing your killer is much better than making them auto-report. There's no way to play around it. A duck killing a Canadian Goose can still claim they just found the body and the Professional Duck can kill the Canadian Goose without repercussion. Nothing you can do when you just auto-die.

pure sphinx
#

if mediums cant see ghosts anymore then why call it medium it should be psychic

fossil zephyr
#

Mediums don't see spirits

#

They sense rhem

#

Them*

#

Psychics see yourfuture and what nor

pure sphinx
#

no they see them and contact them psychics sense

fossil zephyr
#

Yeah contact, bit not physically see

#

Plus the current mediums sees how many ghosts there are

vocal radish
fossil zephyr
#

Maybe if the bomb goose could activate the bomb once per game

#

And lasts for like, 30 seconds

#

And if they don't get attacked, they go back to being just a goose?

buoyant crow
#

Any chance for a goose that has night vision goggles? Maybe they can only see in black and white while the lights are on as a balance?

bold egret
sudden rampart
#

Not sure how black and white would matter with cosmetics

buoyant crow
red basin
#

maybe the medium could once per game choose between pre-made messages to send to ghosts then the ghosts vote on what pre made response to send back?

sudden rampart
drowsy pulsar
#

The only compromise would be for such a role to be incapable of seeing cosmetics and pets in that situation

#

Unless they're following someone around until the lights are back

sudden rampart
red basin
#

alright

sudden rampart
#

i think in general people seem happier with role reveal

fossil zephyr
#

I love that idea

#

Maybe to add onto that

#

So it's not just that

#

That goose has a list during meetings/during a game

#

WHich tells them who got whose votes from each round

#

@balmy olive

oblique latch
#

Yh that would be good but make it so that when a next round starts you can only see the last meetings votes

fossil zephyr
#

It'd be a very nice informational goose role

sudden rampart
#

it could work

fossil zephyr
#

I don't think it'd be OP either

#

Just knowing the votes

#

And being able to keep track of who voted for who

#

It'd give information to those who'd know how to decipher it

upper forge
#

"Forgetful goose"
ability : Remember. at the start of the round, you have a 10% chance of remembering your true role, [chance increases every time you finish a task] you will always become a special role, never a normal goose or duck, you can never remember a role somebody else is already, [you can only become a duck role if at least 1 duck is dead.]
Cooldown : 20 seconds
Icon : a goose with bandages on his head

oblique latch
fossil zephyr
#

From what I understand

#

The goose will remember being a random goose role

#

So you could have 2 sheriffs

#

2 detectives

#

Etc etf

olive crag
fossil zephyr
#

Office Goose? xD

#

@balmy olive

olive crag
#

i still stand behind my original Chernobyl Duckling suggestion

fossil zephyr
#

I forgot what's the name of that job

#

Where you keep documentation

olive crag
#

secretary?

fossil zephyr
#

OOOOOH

#

Secretary Goose

upper forge
olive crag
#

so it's pretty much a "joker" card

fossil zephyr
#

Ducktator:

Can insta vote someone out during a meeting if they reveal themselves as the Ducktator.

While Ducktator is alive, they are the only ones who can call sabotages.

#

Maid Goose v3:

Can use their "Clean" ability on a player to do their tasks.

Completing all of the players tasks before dying will also copletely finish your tasks as well.

The maid has an increased chance of getting resources from tasks.

The other player will notice their tasks being finished on their map.

olive crag
#

Pirate Duck
team: Ducks
Plunders extra coins per kill he commits.
Extra Coins if he kills the Sheriff.
The Pirate can't Vent but can turn whichever room/hallway section he is in into an open sea (10% chance for other birds to die eaten by sharks)

lapis canopy
#

Seagull
Team: Neutrals
Goal: Wants to die the round they spawn in
Abilities: None, if the Seagull survives the first round, they turn into a Dodo
Colour: Green

#

how is it?

olive crag
#

i think him turning into a dodo would only increase the odds of a Dodo win on a long game, they could however, get a conditioned Kill button to Kill the Dodo and steal his role, can't kill anyone else
then the Seagull gets an arrow pointed to the Dodo, and the dodo get's one to the seagull, maybe make them duel out for the role

lapis canopy
#

oh

#

that would be an interesting dynamic between the two roles

oblique latch
dusk thunder
#

Chef duck:as a kill he make the goose dinner

oblique latch
#

XD

#

Caveman duck
A duck that is very dumb and doesn't know there teammates
The other ducks don't see caveman duck as a teammate so they don't know who they are
If Caveman duck kills another duck they die as well
If there are only 2 ducks and caveman duck kills another fellow duck the geese win

fossil zephyr
#

Dodo v2:

DOdo is stupid, so it messes up stuff around the ship.

It can turn off cameras/intercom every round.

It can open and close vents (not vent).

oblique latch
#

Medic goose
Can revive any player thats dead
They can revive anyone not just geese
So they have to be careful who to revive because if it's a duck they could lose

fossil zephyr
#

Just so the dodo players have some actual gameplay in game, and not just meetings.

fossil zephyr
oblique latch
#

Oh

fossil zephyr
#

Or any connections between the living/dead due to how much information dead people have

oblique latch
#

That is true

#

I still think my caveman role could be good though

#

Spoil duck
Can infect a room on the map
If you are in the room for 20 seconds you die
Technician can see where the spoil duck has infected a room from
If anyone other than a duck is in a room that has been infected for let’s say 10 seconds they won’t die but the seconds that you stay in a room stacks
If your in a room that has been infect for 10 seconds and then another room gets infected and your in there for 10 seconds you end up dying because you were in the infected rooms for 20 seconds in total

fossil zephyr
#

I feel like everyone should know

#

If you're in an infected room with no info

#

It's just a random situation you die in

oblique latch
#

True

fossil zephyr
#

Lawyer Goose: (or however you spell it)

Has an ability to protect a person from getting out during meetings.

Can click on a person during a meeting to "Defend" meaning that they will not be getting voted out that round.

This ability can be used 2 times the entire game.

steep nexus
#

The hecker duck:

2 possibilities:

Cameras in wich he appears are disabled, so he can hide himself from kills, but the disabled cameras then show his position.

Other possibility is an ability, so it's not permanent

stark quest
#

Lag Duck
ability is when he kills instead of the body falling immediately it stands still for 2 or 3 seconds then falls
the person who dies still dies immediately and turns to a ghost but the actual drop animation doesn't happen for whatever time works best

mint gale
#

Please do not type all in Caps.

olive crag
#

Excuse my dumb question Shawn but, do you guys actually have the time to read ALL the suggestions?

knotty storm
#

Ocan thar be new animols in the game pls that are not bird

#

s

upper forge
#

The penguin : neutral
every time this role finishes a task, it is allowed a single kill, [note : if it finishes one task, it can kill a goose. then do another task, and get the ability to kill back] it wins by being the last bird left, if the penguin runs out of tasks, it will get another list of tasks

final dock
mint gale
#

We read almost everything

#

sometimes we know where the feedback/comment is going and we skim over a few words.

#

There are a lot of people behind the scenes too, so if one of us misses something another one will pick it up. If it's worth looking into we will notify one another.

olive crag
#

Oh, i was curious because while I know you guys are insanely busy, i never saw reaction to my dumb suggestions like my Chernobyl Duckling

mint gale
final dock
knotty storm
#

and 1 more quston can thar be a comlin that can turn invislble

sudden rampart
#

no, it's very hard to counterplay invisible comlins

knotty storm
#

ok

#

no prop

olive crag
#

Commie Goose
Team: Geese
Description: OUR tasks
The Commie Goose has one task from other geese's lists (one per player, shared progress) and helps them with the task

sudden rampart
sudden rampart
sudden rampart
steep nexus
#

then make it as an ability, so that the hecker doesnt get caught because of the cams showing his position, but instead he could use it before getting in a room to do a clean kill

olive crag
steep nexus
#

yeah

olive crag
#

But then we go into the duration, and the cooldown

steep nexus
#

the camera turns back on when the duck left the room for at least 5 seconds

olive crag
#

Teacher Goose
Team: Goose
Description: bad birds need discipline!
Ability: the Teacher Goose can give "Detention!" to increase another bird's ability cooldown by 5 seconds, if cooldown was already over a 5 second cooldown triggers.

red basin
#

Bomber duck (or some other name im not good at names)
Can place VISIBLE bombs/mines that when a player steps on it explodes and kills them. They could have limited supply of this per game maybe 1-3. The strategy would probably be to place it on a corner which would give birdwatcher an advantage in this situation. The problem i forsee is what if they troll and place in front of tasks. Maybe a disarn option is available or lasts a limited time. Or maybe you can only place in hallways and rooms without tasks? Idk

red basin
#

Oh one moment

#

Oh dang thats good

#

Telekinetic goose
Can pick up another player and bring them with them for 5 seconds possibly to seperate people or hopefully prevent a death. Idk how long cooldown would be. And can do tasks from a distance as long as your in the same room and the task is visible

olive crag
#

Undertaker Duck
Team: Ducks
Ability: the Undertaker Duck can pick up bodies and drop them somewhere else.
When the Undertaker picks a body up the body disappears, however it can still be reported in proximity of the Undertaker (who can't report the body they are carrying)
The Undertaker can't kill unless he's the last duck alive.
The Undertaker can vent.
If the Undertaker hops into a vent while carrying a body, the body is left on top of the vent.

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Mad Ducktor
Team: Ducks
Ability: the Mad Ducktor can select at the beginning of each round a vial of:
A) Poison, represented as a purple vial, can poison another bird, poison effects persist during meetings, the poison kills after 15 seconds, the poisoned bird gets an emergency task to detox in the medbay.
B) Ink, represented in a pen, the ink "turns lights off" for the affected bird, who needs to clean up in showers, ink effect resets on meetings.
C) Cryogenic Coolant, represented in a blue vial, the Cryogenic Coolant slows a bird down (robbing them of mobility wouldn't be fun) for 5 seconds.
Vials can only be used once per round.
The Mad Ducktor can't vent.
If the Mad Ducktor kills the Pigeon his Vial is replenished (can only happen once since there's only one pigeon)
Additional note: if a bird is poisoned during a meeting, their frame will have an icon to signify the poison, and they will die after the specified time has occurred.

olive crag
fossil zephyr
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Yes

red basin
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Sabateur duck
Can kill once per round
Has a list of task maybe 1 to 2 task from each player. When those tasks become complete he can go over to them and "sabotage" them requiring the player to do the task again. And the Sabateur could actually have to open the task and do the task in reverse or something (like for lists that you check off he unchecks, or a document you sign he uses whiteout to get rid of signature, etc)

fossil iron
olive crag
fossil iron
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It's also a way to hard clear yourself which, for goose roles, they tend to avoid.

fossil iron
fervent pasture
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Role idea: Gamer Goose Role description: Gamers be gaming, and avoiding any and all social interaction. Role: If you enter within what would be killing range for a duck with another player for over 5 seconds (accumulative [excluding tasks]) you die. You also get a slight speed boost.

red basin
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Vlogger goose
They can set down a camera on a Tripod in a room and abywhere on map pull up a menu that shows that room. The camera would be visible to everyone.

fossil iron
fervent pasture
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But it should be all long tasks.

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or multi-step

fossil iron
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What is the counter play for the geese against that role since it behaves exactly like a normal goose until it wins basically?

fervent pasture
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I mean, Your right, But I think the ducks would Probably kill them before they finish tasks.

red basin
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Bounty hunter
They win if they can get the crew to vote out a specific player that is s goose (if that player gets voted out and they didnt also vote for them or if that player dies by other means the bounty hunter just becomes a regular goose on goose team)

fossil iron
red basin
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Slight of hand duck (would probably have a different name cant think of a good one)
Once per round or once per game this duck can use its ability on another player. If that player has an ability that directly affects another player (pigeon sneezing, detectove checking, etc) it instead kills that player rather than performing the task. After this happens theyre ability will work as normal. If the slight of hand duck uses this ability on a goose who doesnt have an ability that affects another player. Then they used the ability that round and cant try on another player

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Although i wonder whether canadian goose would make that player call a meetong or the slight of hand duck

fossil iron
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I think that the Pigeon and the Detective Goose are the only non-duck roles that target another player with a non-killing ability, right?

red basin
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Shoot your right. Im relatively new and dont have all the roles memorized yet

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Well it could also work on silencer? Could be for blind ducks

fossil iron
red basin
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Thx

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Teleporting duck
Leace behind a marker that you can later teleport back to as it will help you quickly escape a body. But be careful where you leave it because it leaves a faintish shimmer and someone could be waiting on the otherside to see who teleports. However you could use this camping to your advantage and visit your teleport spot on foot and kill whomever is waitong (via normal duck killing methods) cannot vent

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Escape/distracting lure

fervent pasture
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mmm, interesting.

red basin
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Im having alot of fun coming up with ideas

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Even the bad ones i havent posted

buoyant crow
stone karma
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i will say, that sounds like a pretty fun role, thats something i could enjoy and seems balanced

buoyant crow
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Along the same line, what about a duck that can teleport their victims bodies elsewhere? Like to an adjacent room or maybe they have to place a magic circle on the ground or something where the body will appear that takes some time to do

red basin
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Briber (neutral) cannot be played in public lobbies only private. Your goal as briber is to bribe everyone else alive to let you win. How it works is you use your in game silver coins and offer an amount to another player. If they accept then they lose all their abilities and have been "bribed" and they actually receive those coins too. If the briber can "bribe" everyone else before the game is over they win. If the briber dies in anyway, then anyone who was "bribed" regain their previous role

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Also maybe limit this role to only be playable in lobbies with 10 or more if ya want to try to slow down people just doing it to trade coins. If this role even gets added which i dont think it will

buoyant crow
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That may not work so well, you don't get enough silver coins for it to be worth it (in a 16 player lobby, you could at most offer 1 to 2 coins to net yourself a profit from the round). But what about a Scrooge goose? You can steal coins from players. Geese will want to vote you out to stop you stealing their coins, ducks will want to kill you to take your earnings.

red basin
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Did you add new effects to the role i suggested?

buoyant crow
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No, I took your suggestion and reversed it

red basin
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Oh i misread it

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That actually seems interesting too

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Better even

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Uninteresting goose
If you try to use an ability on uninteresting goose while other geese are in your vision you cant, as they are more interesting of targets for your ability. If its just you and that uninteresting goose then go ahead and kill, silence, sneeze on, etc.

sharp juniper
buoyant crow
brazen berry
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Sacrifice goose.
Can attempted to vote out anyone off the ship. If wrong they die instead. Kinda like the sherrif but can only do this in voting screen. If correct they live and the duck dies.

fervent pasture
fervent pasture
buoyant crow
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I see someone knows their cartoons better than I do.
Scrooge may not steal money, but he is known for being a real "penny pincher"

fervent pasture
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Yeah, then it's just a Gravy goose again...

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But it spills Gravy.

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Maybe it should be called the PeaF.O.W.L. Role

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( and it could be multiple pple too.... 😦 )

outer flax
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Finder goose:
Shows the general area of a random living duck on the map. Can only be used once per game.

fossil iron
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That's potentially really powerful if there is only 1 duck remaining.

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Not only does it tell you where the last duck is, but also hard clears anyone you might be with if the duck is somewhere else.

stark quest
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Like have the timer if they remain in view but if they go out of view wait till they get back in view to drop

buoyant crow
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Stack kill counter

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Sounds useful for when everybody groups up when you're the last duck

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Based on something said in the general ideas tab, why not make the medium goose able to see where a player died. No direct interaction between the living and dead, but you might be able to tell if somebody lied about where a dead body was found or potentially find out if there's a vulture.

deep knot
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penguin role: they can slide on they tummies to go extra fast

stark quest
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maybe even only while their main ability is active

buoyant crow
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It'd give ghosts something to actively do, track down the medium and "contact" them.
I was mostly thinking of something like they can scan for haunted places, it'd help identify lies about sheriff kills (ducks claiming "oh they were right on top of each other", except they weren't) or additionally pointing to where an unidentified death occurred. If someone claimed to be in the area, they become sus, but only if the medium reveals that info, which, with an assassin, they may want to hold it for end game instead.

I've killed many a detective who sussed me as cannibal in comms while the doors are locked. Clean kill, no body, nobody knows. No counter play, but medium with this ability may change that.