#🐣︱classic-role-ideas
1 messages · Page 23 of 1
In any game
Is that they sometimes reinforce pseudo toxic playstyles
Lover Duck ones especially
Some people are just gonna betray their duck partner and vote them out to win with their lover, putting the other duck in a 1 v 9 situation
Or the lover goose is just gonna throw their duck lover under the bus to win with geesee
Not saying the roles are bad, just tricky \o /
The Lover doesn't know whether their partner is a Goose or a Duck. If the partner IS a Duck, then the Duck has to decide whether they are going to stick with their lover and play it cool, or still kill in front of them. When I'm the Lover Duck, I usually only kill before I've found my lover, and after that only when lights are out
^^^
You sorta have to play lover duck like you're not a duck
To your lover that is
But lover goose is such an easy win if the other lover is duck
If they even dare tell you that they are a duck, you just sacrifice yourself to get them out of the game
Trapper Duck v2:
If this duck guesses a player's role correctly during a meeting they will be able to "bug" them.
After the meeting ends, and the new round starts, they will suddenly die X amount of seconds (equal to the kill cooldown) after the round starts.
this is the assassin with extra steps
im okay with copying things if its what the game needs
and i'd say it's a role that would be good for the game
I agree with that
Yeah it would, and fair enough
Penguin
The Penguin is a Nuetral role who must be the last one standing to win. The Penguin does not have a natural kill button instead they have the ability to "Ice" a player making them unable to move an incased in a thick layer of blue ice. If a meeting is called all iced players die this also happens if a body is reported. (Note: Could also see this being a cool duck role)
the pigeon's infect ability gets upgraded.
if an infected player dies, their body will infect anyone who walk in that area. it last for 2 rounds (a.k.a 2 buttons)
Pelican.
the pelican can move a dead body (if a duck role) or a player (if goose or natural) but when moving with something in its mouth it becomes slower. and both players will dead if he is killed with a player in its mouth
If you can ice people and they die when a meeting is called, that's just a kill button with extra steps if you can't be broken out
Traitor Goose,
Appears to be a goose to everyone, (Ejection reveal, spy duck, etc) Will be on the ducks team but won't be able to see who the other ducks are, and the ducks won't be able to see who you are. Can vent and kill.
So mimic goose but flipped
Interesting ngl
But if you can vent AND kill, wouldn't you just assume you're a duck?
oh sorry, you know your the traitor goose
Ahh
This is basically the same as playing with 2 ducks on blind ducks and no ejection reveal settings.
Well that really is kind of the point, just a more obscure way to kill
If you play on those exact settings yes, but what if you had 3 ducks and prefer ejection reveals?
Then you have a role that gives you a hybrid of those settings but is it worth creating a role that doesn't add much except under certain settings?
what about a goose/duck pair that dont know who each other are but the idea is for every task the goose finishes a task the duck its paired with has its kill cool down increased. on the flip side if the duck kills its goose partner its kill cool down is halfed for the rest of the game
this isn't set in stone, but an idea i had for an alternative variation of the mimic
was a role that caused blind ducks until it was killed
Mechanic should be kicked out of vents after 30 seconds. Its not fair that they can hide from killers and pigeons for like the whole game almost.
I think that ducks can play around a vent camping mechanic by calling lights frequently and killing in the dark. The mechanic probably hurts the Goose team more often than helping at that point by not doing tasks or helping with sabotage or gaining much info on their own if they never leave the vents.
It pretty much shuts the Pigeon down though unless Pigeon is lucky and spawns with the Mechanic and can infect before they find a vent. If the Pigeon's infect ability were made to work on someone in a vent then that would counter that.
I think the assassin-ish role that's coming is gonna change a lot for them.
We are adding a timer that counts down if you don't do your tasks as a goose, it will warn and kick you out the lobby if you don't do the tasks and you have some real tasks left. I believe it will be in the next patch coming soon. This should stop calling from mechanics and also help keep the action going.
Will this affect lover goose also?
Because if you get a lover goose who has a lover duck
They never do tasks
And it's pretty much over for geese at that point unless they find the ducks
the idea is that if you are a goose, you have a certain amount of time (that's significant) to do a task or you will get booted
That doesn't answer Nikki's question. I know I would be very frustrated to die from my lover not doing tasks.
Ducks & neutral roles have fake tasks, that they can do for crafting materials, but they do not count towards the task bar, meaning there would be no point for them to get kicked if they did not do tasks. Their tasks are optional.
But like Nikki said if you were a duck who had a goose lover and that goose lover didn't do their tasks, then you WOULD die.
If they're kicked because of not doing their task it will be same as when a lover disconnects - the other lover remains alive. We don't want an innocent party to be punished for someone else's mistakes, bad behavior or wifi/ equipment issues.
Oh, i must have misunderstood nikki
but yes, what somnii is saying is correct, we have no intention of punishing players randomly
name
-unsure
power
-is goose can eat corpses dosent have a vulture arrow if they eat a corpse they know the corpses role
Thats an interesting idea
Although with the new map's shuttle/teleporter, and the cannibal, its already gotten a bit tough for the vulture to win
You guys gotta stop with the wall of texts, it's so hard to reply to specific entries
The swan turns into a dodo, so they can in fact win with another faction
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
well there isnt a wall of text anymore
What you're describing with the vampire finch and the Huntsman is effectively a different game mode
(which is fine, as a suggestion. But I will point out that having very specific roles and counter roles in the current classic mode is a little problematic)
I just wanted to know if the task penalty is also on lover goose
I'm going to add a bot command for the voodoo / hypnotist / mesmerist type of suggestions
Do they also HAVE to do tasks
All geese have to do tasks
This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.
Lame Duck. A duck that normally has no kill button but has a shorter cooldown after sabotages are called by any duck, if they're the only duck left after a meeting is concluded they also get their kill button back with a reduced cooldown. Probably disabled during blind ducks since you have no way of knowing if you're the only one left, but otherwise mimic goose is gonna have to take an L if it's just the two of them and he realizes he can start killing.
spec ops duck... They can see in the dark for a short period of time, but they can only see silhouettes of crew(no colors). edit... i meant goose
regular ducks can see in the dark
Spirit Goose
For 5 seconds becomes a ghost without the ability to see other ghosts and other players roles. You still have collision with walls preventing you from going out-of-bounds.
sounds like a gimped version of the medium rework in #850063497877913630
Oh sorry I didnt see that
||Sorry for the ping.||
Sometimes, lover geese or a lover goose want a lovers win instead of a task win or want to win with their duck lover. In such cases, the task-kicking mechanism will hinder with their gameplay strategy. So, is that gonna be toggleable option or is it gonna be a universal mechanism?
There is a kill cooldown between every kill & after meetings, and the lovers don't always spawn together. It's rare for a lover goose to never do any tasks at all. I'm sure the timer for kicking won't be so fast that geese will have to rush to get things done. GGD is still a game last time I checked, which tends to be fun, not a slave ship 👀
1. Medic Goose - Can protect one player per game. If a duck tries to kill the protected player, their cooldown will reset.
2. Psychic Goose - Can see one player's role per game.
3. Photography Goose - Can place one camera of their own per game.
4. Savior Goose - Can resurrect a player per game, it must be from a corpse.
5. Clown Bird - If voted off, has the ability to bring one other person with it to death.
6. Vision Goose - Has the ability to see an arrow directed to one random duck/pigeon/dodo/vulture location for 3 seconds per game.
7. Scientist Goose - Can make an item/potion that can do a random ability out of all roles in-game for one usage per game. (Kill/Shoot/Silence/Spy/Medic/Vent/Eat)
8. Journalist Goose - Can write what they know or who they sus in the journal. If the Journalist dies, the journal will be shown to all players.
9. Voter Goose - If voted off, will take revenge and can vote after death.
10. Dragger Duck - Can drag bodies for 5 seconds after killed. 2 uses per game.
11. Trapper Duck - 2 ideas (1st. Has the ability to make a player stop moving and silence them for 5 seconds, also making their vision blurry.) (2nd. Has the ability to place down 3 small traps anywhere, if a player stands in one, they will get paralyzed for 7 seconds and silenced for 7 seconds.)
12. Curser Goose/Duck - Has the ability to disable one player's ability until the next meeting per game.
13. Controller Duck - Can control a targeted player for 3 seconds. One usage per game.
14. Debater Goose - Can cast 2 votes to a player.
15. Gooey Duck - Can pour goo on the ground making players that steps on it go slow. The goo will disappear after 30 seconds.
16. Janitor Goose - Can clean the floor at any time. May find some crafting materials if constantly doing it. (Can also clean up goo)
my ideas lmao
okay, because you put up a wall of text, i can't actually reply individually to these
rip, sorry sir
- we've considered this town of us role, and many other town of us roles
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
- There's really no play or counterplay with the psychic goose. no risk, or ability involved
- if hypothetically we did put in a goose with a camera, it'd probably have to be static. our maps aren't dynamic or procedural, so if there was a best spot, players would just always place it there
- we don't want to have any resurrection, or interactions between the living and the dead going forward
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
same with 5.
- the game is social deduction from an uninformed majority to an informed minority. a role that can just know who ducks wouldn't be good for the game. So you might say that maybe it's the dodo, but it also means that the sheriff can shoot whoever the arrow is pointing at 100% of the time.
- maybe this could exist in a more chaotic game mode
- this is going to be cumbersome for people to write in. and i don't know that it'd be any more useful than just talking to someone in prox chat. also wouldn't really make sense for mobile players
- this doesn't really work with role reveal
- this is okay
- the current maps aren't really made with ideas like this in mind, meaning that they would choke off entire areas. e.g. blocking off the bridge to comms in SS goose, for example
- This is kind of antifun. And people are just going to assume their game is bugged
- This is a town of us mayor type role, and you would be able to confirm your identity at the first meeting really
- i don't think catching up to geese is really a problem in classic mode
- this isn't really a role, so much as a way to get more craftables
A goose that can plant a single camera somewhere on the map.
Can only the change Camera's location every 40 seconds, or when the next round starts.
Setting up a camera takes 10 seconds.
Thise goose can check this camera from anywhere, the camera can be seen by other players.
Oh I didn't notice the other person suggested this as well, great minds thing alike, huh?
Ok I begin to like dodo vulture and pigeon and Ik there will be a dueling dodos later but are there any neutral roles ideas?
nuetrals are very fun to add chaos
Ik 
My brain has no knowledge about birds...some yes some maybe some no
so I suck at thinking the rules and how to win
So yes I wanna know if there will be any soon?
I feel like non killing neutrals
Can be as crazy as you'd like them to be
Since they are neutral
yea Like glitch in town of us
i enjoy being able to play for both teams with nuets
which is why I like to troll as a dodo...but I aint no snitch on vulture
Oh I love absolutely destroying all bits of information as dodo
They say they saw someone kill? I say I was with them so it can't be them
anyway any ideas gentlemen?
anyways this should be moved to #💬︱general so the channel isnt clogged
or ladies
Experiment X:
Has an ability to Xtract a player every 10 seconds.
Xtracting takes 2 seconds.
When you Xtract every player, you get to kill other players and become unkillable outside of meetings.
When you Xtract everyone, there will be an announcement that every player has been Xtracted, bu not by whom.
so like it kills ducks and geese
Yes
Cool
Ninja Duck - can throw down a smoke bomb (obscures vision. maybe use the steam effect already in game at showers?) that lasts for 2 seconds. maybe only once a game or on a long cooldown. would be fun when people are grouped up and might help in end game scenarios where everyone is clumping.
copycat magpie
gains the role and abilities of the first person ejected that the magpie also voted for
Mayor goose: Gets more votes the more they save up and if there is a tie they sway the vote in there favor
Broken heart goose / duck: a lover goose or duck has a chance of converting to a broken heart, something like 25%, this role gets some information about who killed they lover (it can be a cryptic version of the name or the place where the lover was murdered for example) , win alone if they get the sheriff to shoot whoever killed the lover, the event does not happen if the sheriff killed the lover
the win screen could be the broken heart holding a picture of the lover
I really like this idea. It's almost like a sabotage but in smaller area.
Herbert, I don't understand how you think there is a "best" location for a camera. The situations are completely different between matches, even with the same players on the same map, the experience is going to be different and the "best" location will differ between rounds and games.
An Alternative idea would be if it could have a smaller view than the static cameras.
Finally, I don't know if it has been suggested but on the theme of cameras could be a Hacker/Peeper/Voyeur Goose that carries a phone/tablet/etc. and is able to look at the camera feed from anywhere (after cameras have been fixed.) Maybe even requiring them to "plug in" to the feed to activate the connection to their phone.
Obviously they wouldn't be able to move while looking at cameras, so you might want to stand near a task to make it look like you're doing the task.
Alternative idea for this would be that if they're using the camera from the terminal in security, the. The camera lights would not turn on.
Some maps just have crucial choke points
That never change
Like how dodos go to hide in black swan in the top left of generator area
Nobody checks that ever
Hi!
I just suggested this at Thor his twitch chat, but how about a role that freezes other geese and ducks for 10 till 20 seconds. You can call it snow goose or snow owl.
It can be a neutral role or just a role to be chaotic.
Parasite Duck:
Your kill button will make you enter the person until the end of the round.
You can use the kill button again to kill after 10 seconds.
If the meeting gets called the person will just die.
Killing the target makes you reapper ontop of their body.
a role just to be chaotic with no win condition? don't think there's any point in that unless you're simply joking
The choatic part was indeed a joke.
A role that freezes people has been suggested many times, and the general consensus is that 1. it would make people think their game is bugged, 2. It kind of falls under the anti-fun rule as being frozen just stops the game for you and leaves you unable to participate.
Surrogoose role: Inspired by Surrogate (Bruce Willis movie). The Surrogoose can hide and spawn a "robo-goose" that does not see color, hear sound or see names. Surrogoose can still do tasks but can only spawn until it has been sliced. Killing the Surrogoose robo-spawn rewards crafting items.
Player can only control the robo-goose until returned back to the player location
I am so confused by that role
Trapper duck: can place faint but noticeable traps that kill ducks, standing still allows ducks to see traps.
Sounds way too powerful. Consider the trapper doing something like putting a trap on the teleporter exit. A bunch of people come through and only the duck is killed.
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
The protector goose: can't die but also can't see anybody's name or color but they can mark peoples roles and give them nicknames at any time, they can also kill anybody and have a 1 time use of getting someone voted out no matter how many votes they have (also has to kill the ducks)
The hit-goose: Has a random target to kill and has to complete 10 tasks to unlock a kill feature to kill their target and only their target. If their target gets voted out then they wont win. But if they kill their target they will automatically win.
Mastermind Duck:
Cannot vent.
Spawns a robot on the map.
It can simultaneously control itself and the robot.
The robot can kill but cannot vent or be killed.
Killing the mastermind duck removes the robot.
Spy-Pigeon:
can be neutral or goose role
can place a cam on a player
the cam show what they see and adds a 5th cam to cams
(neutral) wins if it votes of a duck with a cam on
(goose) u can guess
So, if neutral, does that mean if they guess wrong and place the camera on a non-duck then they can never win?
Spy Duck and Pigeon are already roles btw
ik but spy pigeon
fake pigeon
covert-ops
Oh
french bird drones even
What about the "Replacement Bird"? The RB starts as a neutral. When a goose or duck dies, the RB decides weather they want to turn into the killed goose/ducks role. When there are # players left, the RB cant use anyone's role and has to survive to rest of the game to win. They can only choose 1 role to replace. Edit: Whatever role they choose, is what they stay as the rest of the game.
UI: The replacement button would show up above the report button showing the role icon of the dead player when in close proximity.
Extra: If the Bird Watcher is replaced, you will still be given flashlight vision.
Puffer Goose. When they are killed by a duck they explode and kill the duck
Isn't that just the canadian goose but better? Also where would the counterplay be?
i feel like the counter to puffer would have to be the professional duck, only role that makes sense.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
How about a cuckoo role, it’s a neutral role but if anyone tries to kill them the killer dies and the cuckoo takes the role, sort of a variation on shifter but the cuckoo cannot control who the become.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
I don't think that's enough counter. For example, any duck can counter the Canadian by just claiming they found a body and if the Canadian didn't get a chance to tell anyone who they were then the duck will probably get away with it. Even if they did, the duck could claim that they didn't see a body and auto reported so it must have been a professional kill (lie).
There's ways to deceive people if you kill the Canadian but if you kill the puffer then you don't even get an attempt and unless you have a spy duck in the game there's no way of knowing to avoid killing the puffer. Sounds too powerful for the geese and not very fun for the ducks.
The awakening role that can resurrect anyone but themselves
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Saboteur Duck
instead of door sabotage, Saboteur Duck has the ability to sabotage the progress of the tasks, making every goose redo one task.
Cheerleader Goose
The Cheerleader is a Goose that has their identity as a Cheerleader revealed to the Sheriff Goose. The Cheerleader Goose does not know who they are cheering for. If the Sheriff Goose is killed, they are notified and then become a Classic Goose.
In addition, the Cheerleader Goose is unable to vote (unless they become a Classic Goose due to the Sheriff dying), and while they are alive, the Sheriff Goose votes count as 2 votes instead of 1 in meetings.
I like this
Poisonous Goose
If the poisonous goose's body gets eaten (by cannibal or vulture) then the person who ate them dies.
that sounds like a good role for dine n dash
Any comments on this one, Herbert?
Sure
The tasks are a designed timer for the game, that represent a hidden maximum amount of time. This is especially going to be the case when the autokick toggle becomes available for idle geese
ngl sabouter duck is a good idea but the sab cooldown should be a bit long
As such I have a directive to never really mess with that with a duck that can make tasks longer or give more tasks
or reduce the task meter
just disabling tasks for 10 or 15 seconds as an additional sabotage option is a better idea than to just roll them back entirely, that opens up for some fun with sabotaging people you see doing tasks and them venting about it over mic too
I don't really want to do it for the reasons i stated
it's not necessarily a bad choice to have ducks that can mess with task lengths.. It's just not a route i'm fan of. there are griefing opportunities and what not
what if in goose hunt we added a new role which is ostrich it has a ability to run faster and can maybe escape from the duck
but ofc has a cooldown
30 second cooldown and 5(or 3) second for the ostrich
30 for when he use it
and 5(or 3) for it when it ends
That's basically the communications sabotage unless people memorized where their tasks are but less frustrating because sabotaging comms doesn't kick you out of your task.
well i dont like the idea of this role to begin with, im just trying to compromise
Hazmat Duck:
Has an ability that allows the bodies that they kill to disappear (dissolve) after 15 seconds.
This ability adds 15 seconds to their kill cooldown.
They can also kill normally
The Hacker duck/goose its ability can stop people from using their abilities for a certain amount of time
Copy Cat (Goose/Duck): Copy someones role for 15 seconds. (All rules for the role apply for you).
then you can just tell what someone is
good point
What about a Scarecrow Goose.
This scarecrow goose will have the ability to make a fake copy of them self once per round. Once this copy is placed down they can go on and do other task while the FAKE will still be at the location sitting at an area waiting for a duck to attack. If someone attacks the fake goose that was placed it will give the scarecrow goose an alert saying its been destroy.
(maybe have a red radar alert on map like technician sayings the fake goose has been destroy or some sort of indication letting them know the trap was activated and the scarecrow goose will try to quickly go back to the spot the left it and see who is nearby )
whats the use for the radar if you know where you placed the scarecrow
maybe like call this one a jester goose/duck
its ability would be that it can swap 2 geese or ducks roles out with one another or steal them maybe orrr a clone goose where it can make a clone an place it somewhere so when a duck kills it the clone goose will know who killed also have an idea of a Doctor goose where it can revive fallen geese an bring them back to the game
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Electrician Goose:
Fixing sabotages takes less time.
(Ie. Can do reactor by themselves, lights switches have only 2 switches left, comms and the other one are half complete)
But what's the downside. Also this role could potentially be useless if ducks never sabotage
we tend to want to stay away from roles that have the ability to just prove their identity
Oh yeah that is the issue
They'd easily claim
Also most roles have no downside in terms of geese
So I think that's sorta OKayish
That's a sick Idea I think its both creative and legitimently possible
alternatively call it the deputy goose 👍
lol
Mapper goose, This goose can see where every goose is on the map, but it cant see their colors only icons like the anonymous voting system,
When A goose dies it doesn't lose its icon it just stands idly where it was last,
I think this could be an interesting goose and add some more cool roles to the game :)! I still don't know if "Mapper Goose" is a good name or not, It could also be a duck that can just see everyone on the map! Showing were everyone is can give a huge advantage to the duck and help him in killing certain individual ppl If the mapper goose was instead a mapper duck he could see both the icons and their colors instead of just their icons
Let me know if yall have anythoughts!
that is a very very powerful ability to have and can win games by itself
its just the admin table from among us but you always have it on
it seems kinda op
And when you see someone died on that location and you say where everyone was and they say where they are you can already guess who is da duck
especially coupled with the fact that you can have a minimap open during the game too
it's not an impossible idea.. i'd probably lean towards it having to be a duck if it existed at all
and maybe i'd combine it with the various tracking idea's that people have posted, where they have to use the ability on people
What about a role, maybe the Peacock or a rooster? It's like a bait trap for the ducks like a canadian, but instead of instantly reporting the body, the killer will be covered with the bright peacock feathers for a small amount of time. But with the rooster idea, maybe it screams out in death, letting everyone know exactly when the rooster was killed but not where.
The Rooster is similar to The American Goose that is an idea in progress
Oo neat :0
Or wait what about a chicken that gets slightly faster with every meeting called because the chicken is a coward role that gets anxious? idk I'm just trying to distract myself and ideas are fun, fully ignore me if you wanna
It would be immediately identifiable and ousted immediately due to its speed.
maybe it could be like a medium idea where you can activate it and it has a cool down
no clue still, just trying to vibe
How about a neutral killing role that can have one ability in addition to killing and it steals that from a corpse
And at a time they only hold one power, if they trade it in when they find another corpse, they lose their previous power.
P.S. They can't steal from bodies they have killed
And the bodies don't disappear, they just lose the ability to report the body if they steal from it
so bassicly the "Your Eternal Reward" knife from tf2. also whats the point of the bodies just being there if you cant report them
You can't report them. Others can
understandable
Also, I have no idea what you are talking about... This is kinda like a rework of shifter from ToU without hard clears being passed around
i dont play mods so idk much about tou
Roulette Duck
When the Roulette Duck kills a player, they gain an effect depending on the role they killed. This can vary from being a positive effect to a negative effect, causing chaos when killing certain roles.
- Classic Goose: No effect.
- Bounty Goose: You will be marked for the Sheriff with a bounty. If you survive until the end, you gain even more bonus coins. If the Sheriff shoots you and survives, they gain bonus coins.
- Mechanic Goose: You become able to vent this game.
- Vigilante Goose: You instantly report the body.
- Technician Goose: All Sabotage unlock tasks become completed.
- Medium Goose: On death, the Medium lets out a harrowing scream that all birds alive can hear.
- Birdwatcher Goose: You become able to see through walls until your kill cooldown refreshes.
- Canadian Goose: Another random bird is shown as reporting the body, instead of you.
- Sheriff Goose: Your kill cooldown instantly refreshes.
- Detective Goose: You can see what birds have killed this game like the Detective can for a single person. This refreshes at the start of each round.
- Lover Goose: The other Lover doesn't die, and you fall in love with that bird, replacing their old love to become a Loving Roulette Duck.
- Mimic Goose: Your votes count as 2 votes this game.
- Dodo Bird: Your kill cooldown is increased by 50% this game.
- Vulture: You are silenced during the next meeting.
- Pigeon: You barf for 5 seconds, leaving behind a visible trail.
- Any Duck: You commit suicide.
A bit of a wild one, but I love chaos in games like these
well that's both fun and terrifying
sounds so fun!! i love testing my luck
That's so random and chaotic and I live it
The MEAT INSPECTOR GOOSE:
The meat inspector goose has a power that inspects bodies, which removes the carcass from the map similar to vulture. For each two bodies the meat inspector goose inspects, the meat inspector will see the Devil Bird sign on One of the birds responsible for an inspected body. (It is a 50-50 chance for each body's killer). The Devil Bird also appears for vigilante and sheriff just like the detective's power.
For each body the meat inspector goose inspects that has a dead killer or no killer, (ex. lover or sheriff misfire) there is a +50% chance that nothing will happen. In other words: In order to have a 100% chance of catching a duck, you must inspect both bodies killed by a duck!
The meat inspector goose does not have an arrow pointing to bodies, and is in conflict with the vulture. However, the existence of meat inspector goose encourages more interesting interactions when bodies are eaten/inspected. The meat inspector only needs to eat one body if the game started with 8 or less players.
So if this goose finds a body in a small lobby, with only one duck, the game might as well be over as there is no counter for it
Sounds op especially in small lobbies like Kitzah said
troublesome to balance on very small numbers - although finding bodies is also generally harder so i think it evens out well.
I just know most of their balance comes from making, for lack of a better word, counter roles, IE, we have the canadian who instantly reports their killer, unless it happens to be a professional
I think a good role that eats bodies would help the vulture. In many cases the vulture is forced to eat a body in front of innocent players or lose the game.
Any role that eats bodies makes it tougher than it already is to win as vulture.
do you think its possible for a body-eating goose role to ever exist?
n-no....just...no
I will never say never
it would effectively be a report so the vulture already missed out.
true, since the meat inspector has no arrow, they find the body just like the rest of the geese. Whether you report it or eat it, its gone.
I think the vulture would benefit from the existance of the meat inspector because it would give them possible lies. The geese would now need to discuss the possibility of meat inspector before instantly yeeting the vulture into space. It's also is a role that geese want to keep secret since revealing that you are the meat inspector too soon would get you targeted before you can inspect bodies.
kamakazie goose... gotta kill 4 other players to win lol
Trigger fingers duck:
This duck has no control over the kill button.
When a person gets in kill range they will auto shoot.
I have a idea but it might be unfair but i am gonna say it
Raven/crow: team: none l
Win condition: to steal everyone roles
The rule is simple the bird mission is to steal the everyones role but when the meeting start that will reset like pigeon so when the crow steals the person role it becomes a goose but when he steals the duck role the duck will be a duck like he steals the needle of morphling and when that happened If crow stole everyone’s role he wins
And when the meeting starts geese and ducks find their belongings
And idk if that will be possible to other birds like dodo or vulture or pigeon
And can get the revenge on crow if he sees you alone and that so I recommend you to do stack or groups to steal roles
The team is not very fond of roles that can swap team which, even if you say this is a neutral role, they technically do when they get the ducks/ geese abilities. Having roles that can steal someone else's abilities have also been suggested a few times, but this means that they can hard confirm what role that player is.
I also think it's a bit too similar to the pigeon role. Seeing how it resets, the best tactic would be to stay away from others until there's few enough to win in one round (and if you get a killing ability that would be easy enough, though the killing will also majorly help the ducks).
Aside from it being a slightly different version of the pigeon, I don't see how stealing the other's abilities would help?
And what do you mean by getting revenge on the crow? In order to get revenge they need to know who it is, and if so, they can just vote them out?
Ok what I meant is the crow steals but doesnt know what they steal but they steal it
And the part of revenge is when someone sees their role as a goose and your the only one near so yea
Spy CrabThis is the only name I can think of to descibe this
-Objective - Win the war for crabs, kill everyone
-Ability 1: Can use it's impenetrable shell to become immune to kill buttons for 10 seconds(cooldown is based on how many ducks there are)
-Ability 2: Can use their pincers to kill someone
Mind control duck: takes control of A player for 5-15 seconds. (The controlled player can kill) (The mind control duck doesn't have A kill button) (The goose he controls is randomly picked) (Dependent on how many ducks the player is controlled longer)
The snipe!
- When standing still for x amount of seconds, they turn invisible
- Their invisibility wears off after they move again
- the birdwatcher can see them (even if the're invisible)
- not quite sure what team the're on
- kill buttons still light up (even if the snipe is invisible)
Might need more work
Tracker Duck
A duck that can see other players footsteps.
The color of the footsteps varies from the color of the players feathers.
people, you gotta stop suggesting straight copies from popular modded among us roles, they know those roles exist, instead of just pasting the role here, give a good argument for why it should be added
Also please consider the differences in game mechanics/map/other roles that already exist 🙂
in that case you hit the nail on the head pretty well since thats exactly what the investigator does in among us
oh ._.
in a sense your idea was implemented
Boxing duck
it can vent and it's ability is that it can punch/push a player which would push a player a certain amount of distance away from him in a direction (i'm guessing like an arrow to "aim" which direction to push him)... So it would be useful to push someone under the shuttle to kill them or push them into an airlock and close them in. Just an idea i just came up with 🙂
This would out the duck immediately though
pushing someone without killing them would just condemn you to getting voted off
That being said, Shawn, some kind of game mode involving physical pushing/punting could be fun though susceptible to lag shenanigans.
Like a mode involving an egg used to score a goal and geese on the other team have a 2-second-cooldown tackle button to steal the egg or knock it free.
And if you slam a goose into a wall, they splat and have to respawn.
We are looking at a treasure hunt mode for our mayan temple map coming soon 🙂
medic goose: Can revive 1 body each game but that person cant talk or chat for two meetings.
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
That's what the bot would say.
Did you ctrl c ctrl v that or have you just memorized it
because I wouldn't be surprised if you have
copy n paste
yeah fair enough
Seer goose: Can see peoples roles but refreshes every meeting. They help the geese find out who the duck is>
@hard fossil heads
if this is in a one duck lobby and they get lucky the game ends pretty much almost instantly.
could only be able yo be used in 2 or 3 duck lobbies?
there's a reason why the spy duck's ability is limited in use
Learning someone's exact role pretty much ruins the social deduction.
maybe it gives a hint of the role?
that's just telling the role with an additional step
geese should never be given perfect information to work with
mechanic can be counterclaimed by any venting role, investigator doesn't reveal allegiance or non-killing neutrals, vig and sheriff can be claimed by ducks, etc
A Seer role would need to have a built-in percent chance of being wrong. Maybe it can only be used after a LONG initial cooldown and it is 60% likely to give correct role info
Or, instead of a direct role, it is 60% (actual percentage could be adjusted, just an idea) chance to correctly identify the player as Goose, Duck, or Neutral
#850063497877913630 message
Has the idea for the other Medium rework been scrapped or just the new medium is in place until this is ready?
we're shelving that one for now
maybe this astral projection goose will show up later
This made me think of a role that can place down an item that has a small area, in which ghosts can enter to see other. But can't communicate. It would just be a normal goose and wouldn't help at all in any way.
Trapper Duck
- Sabotage button is replaced with a "trap" button which allows the duck to place a
transparent trap which can only be seen when someone is a few steps before walking
into it. - The trapper can not vent
- The trapper can die to their own traps
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Why seer goose we already have spy duck
Tech Duck: Can call 2 sabotages or can call a sabotage if one has already been called.
Cannot vent.
I mean, calling life support and engines together sounds too strong
unless you separate and do it as a team maybe possible
Maybe those 2 cluld be excluded?
Messenger Goose
The Messenger Goose has an additional menu they can pull up at any time where they have a list of each player and a checkbox next to each name. They can freely check these checkboxes and remove them again in this menu. If the Messenger Goose is killed and their body is reported, only during that meeting, all the birds that were selected in the Messenger Goose's list will be marked so that all other birds can see who was checked, even if they are dead as well. If another body is reported, nothing happens.
Psychic Goose and Witch Duck.
If you enable ome, the other will automatically enable.
Psychic goose has a 40% chance to guess someone's role right.
They can choose whether or not they want to reveal the result in the meeting.
The witch duck can fake predict, meaning they can reveal their fake results during a meeting.
It isn't a guaranteed role confirm from the psychic
And the witch duck can claim to be psychic and cause confusion
At that point the geese can simplify by killing both of them to guarantee a duck is out. Trading 1 for 1 is an exceedingly good trade when they outnumber evil roles.
The only interloper would be dodo false claiming but then you'd have 3 people arguing with 1 of them weilding a kill button
No but
Their role reveals
Are anonymous
They can stay quiet and hope they got the right role as psychic
Or they can risk revealing themselves to say that they AS the psychic did it
It is sorta risk vs reward
you can be a witch duck now
isnt it just a vanilla duck really.. since you can just say that you saw someone's role as __ and that you're the psychic
The only thing is that since you know a reveal is fake you actually do get correct information
I think the assassin will cause plenty of confusion
you generally won't be able to claim your roles openly... that will be confusing!
During a meeting. If the assassin can correctly guess the role of a player, that player is killed. If the assassin is incorrect, they are killed themselves.
Current iteration: https://i.imgur.com/oRQPHgc.png
Nope.
or can it still kill normally
It can still kill while roaming the map.
We're currently testing it.
ngl this duck seems like the duck I would main :D.
I feel like the assassin should be able to guess once per meeting
Honestly
Role calls are really unfun personally
No one will start or even risk it if they know the assassin has one shot
That is true
would they be able to guess Canadian?
ooo
That will be unexpected when the canadain told someone in the game to the assassin
if the canadian got very unlucky and told them yes lol
thats why you just say youre a canadian randomly
Berserker - duck kills you, but u don’t die. U have 5 seconds to chase down the duck n kill them then you die. U get a small speed boost 😛
This is a role that would have very polar results. It goes from doing nothing if you can't catch the duck, or more likely (with the speed boost) that you'll always be able to trade 1 for 1 with the duck. With a minority, this is really unbalanced for the ducks.
What about a goose that plays dead, but their possum corpse is invisible to other geese, they can only "revive" if no one is in their line of sight, but die if reported by a nuetral or a duck.
Could be refined a bit to something else XD duck kills them, they get handcuffed to the corpse or the goose gets handcuffed to them like a citizens arrest
That is just an instant role reveal though…
Id rather a duck that can randomly spawn a dead body of a player that is alive; if it gets reported the reporting player's location is revealed to the duck and that player is frozen in place (fear) for 5 seconds.
won't it end up so that they only can spy on geese?
It's kind of like a baited canadian, that they control their location. They can potentially clear some geese this way, but risks dying to any of the non geese roles, as they can't stand back up if anyone is in line of sight.
it might be very hard to survive with this
i mean, if you die at the report, than any non goose reporting this will be making a true statement (as far as anyone else is concerned)
"i came across a body and reported it"
Right, same as the canadian vs professional claim.
Corporate Duck - Ability that prevents one person per round from calling an emergency meeting.
You can reveal to someone you are the possum goose, and it sets the seeds of doubt.
Doxxer Duck - Use on another player to have a copy of their account information emailed to your gaggle account?
ok I'm done
woof, it would be pretty rough if a dodo reported it
this role feels more like a dodo buff than a goose buff
(from the interactions i've considered so far, anyhow)
what is the counterplay to the possum?
Duck can claim literally anyone's reported body was the possum.
Say I'm the possum, I tell you. Shawn kills me. Thor the innocent goose reports it. You reveal I'm the possum. Thor is super sused.
Those are the counter plays. Obviously it would ideally go. I'm the possuum. I tell you. Shawn reports my body. You claim I'm the possum, fear of dodo, sheriff or vigi is asked to take care of it.
So the possum goose is basically what a professional duck creates when they kill but without the Goose auto report.
Yup, that's exactly what got me thinking of it, a reverse professional.
Interesting. I might also suggest that in the same way that the possum goose can't stand up in front of anyone, they also can't play dead in front of anyone.
Yea, I agree with that.
It makes spying in high traffic areas dangerous, as it might be hard to get back up.
Can the vulture or cannibal duck still eat them? 🍴
Absolutely.
Does vulture get an arrow on their radar? That'd make it really difficult to play with if only ducks / neutrals can report but the vulture can sense your body and quickly come eat you
I'd say no, as it's not a real body.
What about Pigeon? When the possum goose plays dead would they not count as one of the players that the Pigeon has to infect? Or does it prevent the Pigeon from winning?
Just trying to think through the interactions with all other roles
Ideally I think it would prevent the pigeon from winning (as they're technically still alive), if it was the last body. The pigeon would instantly win on report. But I also think the possum would auto stand back up after a certain period of time, once everyone was clear, so they couldn't just hide as a body somewhere for the entire game.
Maybe even limit their ability to once per round, or twice per game.
Or have them actually die if they're stuck in one spot for too long because someone is camping their body.
I'd also probably call it a Skulker Goose instead of possum.
im not quite sold on the role as a whole, but i do really like the concept of reverse-professional bodies
there's an in odd dynamic in there for neutrals as well if they're in the middle of two warring sides of damning bodies
Lighter Goose
+) Ability to use a torch that lasts for 3 seconds to extend their view a little bit when lights turns out.
+) Can also possibly give another player a torch for 3 seconds.
+) Cooldown is the same for kill cooldown. (Or 20 seconds)
This is like a lights out version of the Birdwatcher.
Black Market Goose:
Has the ability to give one person a kill button each round.
After giving them it, 10 seconds need to passs before they receive it.
That seems like it is a goose that would have the effect of turning geese and neutral roles into ducks
We were thinking about how cool some kind of zombie role would be - if you die you could do something (eat a corpse?) to come back to life and then potentially kill your killer (or infect everyone)
that zombie role would most likely be in a different gamemode
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Instead of making a new role with an ability that only works for a few seconds during 1 of the sabotages, I'd propose just making the Birdwatcher's ability, which is a ~2 second duration, work in the dark if it doesn't already.
Birdwatcher Goose(What I think would make the role more fun)
Instead of having flashlight vision, the birdwatcher should be able to have normal vision and have an active ability button that lets them see through walls for 3-5 seconds and then a 20-30 second cooldown. If the lights are off and you use the active ability button you can have flashlight vision for 3-5 seconds. All in all I think making at least some sort of change to the birdwatcher goose would make it more enjoyable because flashlight vision is the worst.
you can try disabling birdwatcher
i'm hesitant to do this
I get that bw's abilities are all vision based so it seems natural that he could see in the dark, but it feels a little like he has no counters at that point
i've been hesitant in general to introduce a non-duck role that can see in the dark
lots of owls have been suggested the past few months
What are you, a chicken?
bwaaaaaaaaaak
Thought about the a while ago, is a mayor like role being considered in any way? Every single map is a spaceship so there would have to be a captain (unless these geese are completely stranded). If this has been thought of and decided against the ggd bot can correct me. Could have the reveal button during meetings and whatnot (definitely would be named captain goose). It’d certainly add more to meetings
Ikkk, imagine givjng the dodo a kill
And then they get caught kilking on purpose
Then dodo would be op again
Ohhh I think I do
Future maps are moving away from the space theme.
Botanical gardens map when???
Role: The packer:Role type: Neutral:How this role works is that you are able to pick up bodys and while holding it you get 5% slower so its hard to see if they are that role and the body dose not show up on u:what you can do with the body:while with the body you can go to the trash task and dump it you can help the vulture and help him win and if you go next to him he will be able to eat the body you have and once he eats a body off of you you will be on the vulture you are still able to be killed you can also stop the vulture from eating bodys and also you can put bodys in vents witch will stop anyone who can vent from venting if they try to vent it will report the body or you can take a body to a role that will be able to revive bodys (if that gets added) and they will be able to revive them and they will be silenced for the rest of the game.:Ways to win as the packer:the way to win as the packer is to either trash 5 bodys or to help the vulture And thats the packer role
all the neutral roles have their own win conditions, and i don't really quite understand what the packer's win condition is
in terms of a playing dynamic, i don't quite like a role that can either boost the vulture incredibly or devastate them
the way to win as the packer is to either trash 5 bodys or to help the vulture
done i fixed the discription
The mimic role should be able to kill one person ( like the vigilante) so the mimic could fit in with the ducks more, just a thought
Would make more sense for the gravy goose to be a neutral role that works with the geese called “turkey” or “thanksgiving goose” if it’s a goose role
This would be WAY too powerful. A mimic could almost certainly win the game for geese.
Neutral roles have their own win conditions. 🙂
Alright what if they have a set amount of task if not double the ones of a goose and win when they complete them but the bounty becomes more “obvious” to the ducks the more tasks they finish and so they don’t try and work with the geese if they are voted out the reward is split among whoever voted
Parrot - A Nuetral killing role who can mimic the body of a person who they have killed. The parrot must kill everyone and be the last player standing to win
Blocker Goose - The blocker Goose can seal 3 vents a game. This blocks Ducks, Mechanics, and Pigeons from using the vent, if they block when someone's in a vent the player in the vent pops out.
I think it would be cool to take a page out of TOS book, whenever Dodo gets voted out instead of ending the game they get to kill one person that voted them out.
The fundamental flaw of social deduction games is games dragging on when you are "out of play" early.
We aim to fix that by creating opportunities for unique win conditions that would otherwise create a really dragged out game.
We can introduce a role that takes a player down with it but we wouldn't want to take away a win condition.
I think they meant for it to be like jester from town of salem
In town of salem the jester wins by getting voted out
But the game does not end
And they get to take one of the people who voted for them down
Same with executioner
I feel like with it not ending the game, but the dodo still appearing in the win screen after getting voted out and killing someone
It would add a bit of mystery
Like, who did the dodo take down with them? A neutral? A duck? A goose?
I feel like if the game continued on after the Dodo is voted out then it wouldn't be very enjoyable. Part of the fun with a Dodo win is that ONLY the Dodo wins. But if you knew that the game continued on, then you wouldn't care much about voting off the Dodo. It would be like "Okay, well that's ONE OF the winners. Good for them. Moving on..."
The Dodo functions both to prevent Geese from voting off anyone that seems sus but also prevent Ducks from allowing just anybody to get thrown under the bus. Neither geese nor ducks would care very much about voting off the Dodo and if the Dodo got to choose someone to kill, they don't really have any incentive on who they choose because they've won regardless and now they just have to watch the game play out the same as if the Dodo got killed.
Idk, I'm not a fan of that idea.
How would you not care about voting the dodo
They'd get to kill someone who voted them
goose concept: the spirit goose description : the spirit duck is a neutral role and has to complete tasks to win their ability is being invisible if the spirit goose gets caught out of the invisiblity they will be voted out if they are figured out if the spirit duck completes their tasks before being found out they win
wait is the role a goose a duck or a neutral bird?
Goose/Duck/Neutral
The 3 main role groups
Hacker Duck:
Cannot vent
Can use their "Glitch" ability twice per game before a meeting.
Their glitch ability will swap everyone's spots during the meeting, swap around everyone's names and when they talk their slot will not light up, but instead will light up over someone else.
Other characters (besides Ducks) will not know who they are during a meeting.
I feel like it'd be funny to just cause chaos during a meeting
They might end up killing a duck though. It's not a certain loss.
Everyone cares about voting the Dodo because it means the game ends. If all it meant was that the Dodo gets a free shot well that's basically just a twist on the vigilante.
Are you replying to my thing or someone else's? xD
Oh yeah mine
Well, I feel like it spices up the game a lot more if the dodo win doesn't end the game
Because rn, if someone even has the SLIGHTESTS of hints or suspicions of you being dodo
They will sheriff, vigi, detective, or duck you
Mad Scientist Duck:
Can't vent
Can bring a corpse back from the dead.
Although, this corpse is completely controlled by the Mad Scientist Duck.
If a reanimated corpse had an ability, the Mad Scientist Duck will get it as well, and will be able ot use it through the corpse.
This Duck can reactivate their ability to make the corpse fall down and be reportable.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
This reanimated corpse wouldn't have information tho
It would just be sort of a meat puppet
The actual player would stay dead
wait.. so you want us to program AI into the game?
how would this work on mobile?
I don't know that most phones would have that much real estate
Have you considered pc exclusive roles?
Oh wait nvrm
Pc and mobile players can play together
What if instead they'd control the thing by standing still?
And they use their wasd/left motion pad to control the corpse
if there was some kind of zombie mechanic in the game
it'd likely be a different game mode altogether
i don't really see this idea working in classic
Fair enough
Bribery duck:
During meetings you can pick a player to send an anonymous bribe to.
If they accept, they will be unkillable the next round, but their vote will go to the person the bribery duck voted for..
Time to Duck
One per game can cast what is essentially Dio from Jojos bizarre adventurer's stand ability, Za Warudo/The World!
Once per game Have it stop time for ducks and geese in a small proximity for six seconds, allowing either escape or murder (one kill per cast)
In a group of enemies this could allow someone to walk into a room full of geese, cast the ability, kill someone and walk back to their position without being detected
....
I'm just on a huge jojo kick right now 🤣
and does ducks move while the world is still on or freezes?
Teletraveller duck
-Vent button replaced with teleport button, allowing the duck to teleport from anywhere to anywhere
Upsides
- Fast travel speed
- Can get out of any situation
Downsides
- Can be caught if teleporting into a room with people in it.
if they have fast travel speed, other players would know who the Teletraveller is quicker
based on how they move, and act
Only the duck who activates it, everyone else in the vicinity know it's been activated but can't see anything that happens.
So when time unfreeze a the killer can reposition themselves where they were for some supreme Subterfuge
Kiwi:
This birb cannot fly, so it'll go alongside anyone.
Pure neutral role that can win with any role.
This includes(Ducks/Geese/Pigeon/Dodo/Vulture)
As long as it survives of course.
This could add chaos in votes, more mystery when people start claiming Kiwi so they don't die/get voted out
It'd also be interesting in proximity if Ducks try to secretly sway the Kiwi onto their side
Or if the dodo wants the kiwi to help them get voted
Idea - escape artist, has the ability to go invisible once per match to escape.
I like that, simple
But which role?
Goose/Duck or neutral
Parasite Duck:
Has an infest button.
After infecting a player, you'll be able to use the ability again 10 seconds later to disappear and stay inside of the player.
You'll be able to stay inside the player until the end of the round and hear everything they hear or say.
Using your kill button will kill the target and make you pop out ontop of them.
and that's how the alien kill animation was made
Eggsactly xD
what an eggcellent idea
Yis
whichever the imposter one is, im fairly new so idk X3
duck
Ducks are the impostors
New idea for pigeon:
Pigeon can use their ability on vents which infects them for a few seconds
vents that are infected cause anyone who enters them to become infected with the pigeon sneeze (except for pigeon of course)
this would prevent hiding in vents to avoid the pigeon
it does sound quite nice since most of the time, mechanis just hides inside vents and it just ruins the pigeon's gameplay
you gotta come out for air sometime
and if they're being obvious about it, the assassin's going to shoot them anyways
out of their own self-interest
With no guarantee of assassin still being alive or even present, your only hope would be to spawn with them and catch them before they venture where you cannot get them
i still don't see a problem
if you're in a lobby that agrees with you, turn off the mechanic
or turn off the pigeon
me, i'd probably just wait late game before i cared about infecting anyone
Thats a checkmate loss for pigeon purely because someone made themselves inaccessible. He has to rely on an assassin to help or for ducks to frame the mechanic for being unseen.
With no wincondition unless the spawns are favorable. it just means the pigeon has to play kingmaker instead.
Unlike the other checkmate scenario of ducks calling sabotage to setup a doublekill to close the game, someone just hiding forever has no way to backfire (sheriff or vigilante turning the kill setup around on the ducks) without relying on a third party.
Since pigeon can vent, tagging people who are in the same vent is the only compromise I can see that both addresses that without giving him more power than he currently has, since this would require venting potentially in the mechanic's or duck's view from the vent and outing himself as an evil role.
Individually the two roles dont present major issues but this 1 intersection of their current mechanics can make for an unpleasant endgame
If mechanic hides in vents they will get kicked for not doing tasks 🤷♂️
it's an interesting point! I'm not quite convinced it's really a problem just yet, but it's something i will keep in mind and monitor for sure
as I said, if you find it a big issue, just disable one of them
In a full 16-player lobby, trying to secure a pigeon win first round is very challenging. Usually I prefer to wait until some bodies have dropped (hopefully not mine!)
It's the kind of issue that only presents itself in mid-lategame with players who know the roles well enough to deny a win condition with mechanics rather than social deduction or a kill button. In fact because of this interaction I've gotten more dodo wins than pigeon wins by pretending to be a pigeon desperately looking for the last person.
Unfortunately since most ducks can do the same thing, simply disabling the mechanic role doesn't make the problem go away entirely, although ducks of course have an incentive to roam around seeking victims. Also d20dad, not all private lobbies will enable the kick option for players who don't do tasks, and that also won't mean much in a mid-endgame scenario where tasks should already be mostly-done so the mechanic player could just sit in a vent without fear of being kicked.
It's similar to buttoning regularly to deny a pigeon victory if you suspect the round has gone too long, but without costing the limited emergency buttons or risk of hiding a corpse. Because of how metagamey the strategy with this is, it'll never become a big issue because most players will get bored of sitting in a vent not helping to get ducks out, but in edge scenarios where your goal is to spy/evesdrop people from a vent, pigeon suffers as collateral so doing this strategy becomes ideal to completely stonewall one of the avenues for geese losing if you suspect one is in play. You're ultimately not going to be getting very much data on this to monitor due to its niche and many players being relatively lax on the tryharding, myself included.
If there's going to be cheese, all that I want is for Pigeon to have a means of counter-cheese. The one I proposed would entice pigeons to use the vents more frequently as they search for other venters, which could get them killed or caught in a web of role counterclaiming. Thanks for reading.
a role idea i just came up with
"Bugger" [name is pretty dumb, you can change it goose or duck role]
once per game, you can place a "Bug" on a player, once you do this the button for "Bug" becomes "Check"
when you press the button, it brings up a menu where you can see
- current / previous locations [10 seconds to update everytime the bugged player moves]
- alive or dead [updates every 5 seconds]
- players interacted with or walked by [updates instantly]
may need some balance, or some changes
I came up with this idea for those poor souls who always get meme-voted as ducks in the first round..
Name: Wraith Duck
Team: Ducks
Ability: while alive can only kill once (better make it count and get caught!) While dead he can possess a living player for 5 seconds and kill up to 2 other birds with a 1 second cooldown between the kills, can only possess twice per round.
Possessions do not stack.
Cannot vent
To make it a bit less annoying that it would be, possession does not interrupt tasks, so better be careful about what happens to your body while you're busy!
Possessed victims can still talk.
Possession does not kill victim upon expiration.
Cannot possess the same bird twice in the same round, can possess a previous victim after a meeting has been called/body found.
If Sheriff is possessed, Sheriff doesn't commit aliven't after killing during possession.
To avoid being role-blocked (by being kept alive by skipping) the Kill ability becomes a suicide ability. (remember kids, don't do it, seek professional help if you consider it)
This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.
Temp role? Like seasonal, literally! Maybe like a witch or vampire duck for halloween time!
I like this idea a lot
I think it'd be fun to have a sort of rotation going
Keep things fresh!
like maybe the witch can have spells instead of sabos? for meeting or in rounds
exactly! and then thanksgiving, a turkey could be a dodo, or like a santa role eventually. Ya know, cutesy stuff like that 😉
i think that would def diversify the game EVEN more. instead of JUST cosmetics for sure :3
It's definitely something I'd like to see in the game eventually
same, even if it can't be in time for halloween, I'd def say for future holiday sake
have we thought of an avenger goose role? for example, possibly this goose in death could sabotage the DUCKS slightly. Like small inconveniences like they can't use ONE specific vent or something of that nature.
Brawler Goose
Team: Geese
Ability: Can stun (for 5 seconds) any bird.
(I'm kinda running out if ideas here)
When you said "avenger goose" I immediately thought of the Infinity Duck:
Everyone is notified when the Infinity Duck completes a task. When the Infinity Duck completes all 5 tasks, they get a single use "flap" button that kills half of all remaining players at random possibly including the Infinity Duck. Perfectly balanced as all things should be.
Predator Duck - The predator Duck can use their ability to detect how many geese are near them.
Chernobyl Duckling
Team:Duck
Ability: The Chernobyl Duckling can leave a trail of radioactive waste in it's wake for 5 seconds, anyone who touches the radioactive waste dies (except the Chernobyl Duckling), this Duck cannot directly kill or vent, however it's exposure to radiation has mutated it and given it the ability to camouflage for 5 seconds.
The trails of Radioactive waste reset upon meetings.
Radioactive trail cooldown to be synchronized with the other duck's kill cooldowns.
The Chernobyl Duckling's Camouflage is by no means perfect, if a bird gets close enough they'll see through it.
OH I LOVE THAT
Neat
I have an idea for a role.... in the honor of other Prehistoric birds
Name: The Keleken
Team: It's own team.
Role's Goal: Hunt and eat the Random selected target in the lobby (if their killed a new target will be selected)
Abilities: It's able to Move faster for 20 seconds anyone in thier path dies as it's legs are its weapons (this is it's only way to kill), and it can go thru door even during the sabotage, because strong bird, is strong, but because of the ability to run around fast, and thru doors, it cannot report bodies, or vent.
So this idea MAY have been said a couple of times, but hopefully my spin on it might be different.
Paramedic/Necromancer Geese:
Once per-game you are able to revive a slain Goose (or Duck if you're unfortunate enough to do that without realizing it) but they will be silenced for the rest of the game due to a lack of vocal-cords.
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
Ah, so it was suggested!
Many times.
You can circle all the bad guys if you were revived since you know every role people have. Reviving sheriff is just instant win
Have you guys considered having 1 big bad neutral role that would attract the focus of both ducks, geese and other neutrals first
So they can continue going for their own win conditions
Like, the game Town of Salem has a role like this "The Plaguebearer" And the "Juggernaut"
THe Plaguebearer has to infect everyone it comes into contact with, and infected people spread the infection. WHen it infects everyone it becomes unkillable, and things that try to kill it die instead. THe only way to get rid of it is by voting.
ANd the Juggernaut becomes stronger with each killing, slowly becoming unkillable.
Maybe a role like this could be added to spicy things up?
It would force all sides to semi work together for a bit to achieve their win conditions?
And maybe at the start of the game it could announce that this special role is in the game?
Harpy Eagle:
Neutral role
Can Kill
Same kill cooldown as ducks, the cooldown goes down by 5 every time they kill. (Minimum of 10 seconds kill cooldown)
The reduced cooldown stays throughout the entire game.
Wins by being the last one alive.
Taxidermist: Neutral Role: It can stuff a dead body back into its standing form, the bird stuffed is still dead and can not talk in Proxy, be reported, or move at all. Win Condition: Similar to Vulture but its either 3-5 Birds Stuffed.. or 3 Stuffed birds re-killed. -- Stuffed birds show as dead for meeting, leave an edible/reportable corpse upon 2nd death, and disappear after meetings. (optional is if they stay up)
That win condition is the same as vulture in a way
Taxidermist would be an awesome duck role tho
Blue Jay (Can be changed to whatever avian name suits best for this role):
Team: Geese
Wins and loses with the geese.
Can only protect one player (whether it be a goose, duck, or a special role) per game. However, if the protected player loses their protection before a meeting then the Blue Jay is free to protect another player after the meeting if the Blue Jay is still alive at that point.
Can be voted off, assassinated, marinaded by pigeon, killed by vigilante, killed by sheriff, and killed by ducks.
Cannot protect own's self.
Cannot choose to protect the same player in a row.
The Blue Jay will not be notified if the player they protected has lost their protection. However, their protection skill can be used again on a player with these conditions:
- The Blue Jay is still alive.
- The previously protected player has lost their protection.
- A meeting has passed since the last protection.
- The next target for protection is not the previously protected player.
Protected player cannot be killed, voted out, or assassinated but will lose their protection.
Protected player will not be informed that they have been protected or if they lose their protection.
Protected player can either be a goose, duck, or a special role.
A player cannot be the next target for protection if they are the previously protected player.
Players attempting to kill the protected player will be informed that their kill attempt has failed.
Furthermore, this failed kill attempt will trigger their kill cool down.
If a Vigilante goose attempts to kill a protected player, it will inform the Vigilante goose that the player is protected and consumes the Vigilante goose's kill without killing the protected player.
If a Sheriff goose or a duck attempts to kill a protected player, it will inform the killer that the player is protected and trigger the killer's kill cool down. If the Sheriff goose has attempted to kill a protected goose then it will not die since the targeted goose is not dead.
I think geese roles can only be geese
I'm shooting this role out again.
Blackhawk or diffuser goose: has the ability to undo active sabotages. So the ducks have to go back to re activate them.
Hmm... I searched for which goose could have a guard role and google said chinese ducks are great guards
This one is probably one of the better ideas I’ve seen here, and I think it would be a great dynamic if they are only able to do this while the sabotage is on-going
in a way yes, but also no --- it could also become just a goose role
Suggestion for the assassin, make it so that the number of guesses are a toggleable option.
Upto 5. Because people do role claim after the assassin has used up their two guesses
And it sorta defeats the purpose
See the advice they give in #live-birds for how to play the assassin:
Assassin Duck
Twice per game, the assassin can kill during meetings by correctly guessing a role, or die trying.
The assassin is a very strong meta changing role. Even their potential presence in a game changes everything, as only the Gravy Goose is immune to assassinations. Although it is tempting to walk around trying to deduce the roles of players around you so you can shoot them, this is unlikely to be the best way to use your ability. After both your shots are fired, players can freely say what they are, so leaving a bullet in the chamber is important to slow down the flow of information. And even then, if you knew someone’s role, it would still be better use of your ability to just hold onto that information until you needed to use it. The assassin is extremely powerful, and can even get rid of evasive mechanics.
Last night, for example, a Mechanic Goose revealed at the start of the game who they were to a group of people which happened to include the assassin. The assassin kept this knowledge and let the mechanic live until the game got down to discussion with 2 ducks vs 3 geese remaining. The assassin then took their shot for the win.
@bold egret I think during a sabotage would possibly out a goose. But after a sabo was done you can then disable it for them to have to re activate it. Maybe the diffuser goose would get an indication like the vulture to direct them to the active sabo.
I love the idea, This would be a great update. Adding more fun or chaos in the game. Depends on who the paramedic saves.
PepperShark — Today at 9:05 AM
So this idea MAY have been said a couple of times, but hopefully my spin on it might be different.
Paramedic/Necromancer Geese:
Once per-game you are able to revive a slain Goose (or Duck if you're unfortunate enough to do that without realizing it) but they will be silenced for the rest of the game due to a lack of vocal-cords.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
Name: Bounty hunter Duck
Goal: Kill everyone (even ducks)
Abilities: Can’t vent, report bodies, They have one target, until the target is dead they cannot kill anyone with the kill button,
( @hazy panther sorry for the ping i work shoped it a bit)
The sabotage is too overpowered i belive. Would be too easy to find people. Cold coin would be a really bad idea. People can make lobby-s and "farm" the cold coins while having a small group of people. People tend to abuse alot of things so probaly the coin reward will be abused. So without buying the coins or earning them fairly they will just farm it and it will become worthless.
Other than that, its a great idea to add a independet role in the game that can hunt everything that moves.
thx, i’ll remove that, but it’s super difficult to get gold coins, i wish there was a day to turn the sliver coins to gold.
The game needs to have a source of income aswell to maintain it and to have the funds to development it. People buying things is the regular way for it. So yeah, cold coin farming will ruin it.
A role called silly goose or swapper goose could swap other players votes during a meeting so they can switch the votes on someone else
same as town of us :/
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
instead of a bounty hunter duck
we've considered some additional silver roles
a pair of roles that are always together where one is a bodyguard, and one is a hitman. The idea being that the hitman is trying to kill one specific player themself, while the bodyguard is trying to specifically protect that player
the 'vip' player does not know that they're in the middle of this
this is the role I was referring to
There is a Bounty Hunter impostor role in The Other Roles mod that is very powerful. You have the icon of one of the crewmates as your bounty. If you kill them, instead of the normal kill cooldown your cooldown is 2.5 seconds. If you kill someone other than your bounty your next cooldown is 60 seconds. Last night I had a round as Bounty Hunter where I killed three people within about 30 seconds because I kept running into my bounties
neat
We definitely have a hitman/bodyguard pairing in the works
we haven't decided if we want to put this in before dueling dodo
Late reply, but I like the idea that this incentivizes them to be near lights, which is a prime position to be in to get killed and requires you to build trust with others to escort you, and if a duck is seen near lights, they can just claim to be the role
But honestly both are fine for me. Sabotaging the ducks sounds hella fun and is a more interactive goose role than something like a canadian. Goose roles where you have a clear goal to achieve that deviates from other goose roles are great, and the more the merrier
Poltergoose/Polterduck- gets one free kill after death./similar to vigilante but can only kill once they die
If there's a free kill after death, seems like there would need to be some drawback while alive to balance it out
sounds fair
I think it would be more interesting if you kill the poltergoose that goose would get control over your vote.
so they can vote as you, the duck would have to do a lot of explaining why they are voting a specific way
It would also make for some pretty funny content
sounds cool but most people play with colorblind voting
It wont matter, it's still craptacular when a mimic is around
also it counterbalances the spy
for me seeing that be causing chaos content
if the spy kills the poltergoose they can just force vote for themselves
that sounds cool
i feel like that would just punish the ducks for killing. which is their easiest method to win. unless there was some obvious tell someone was a poltergoose
@sudden rampart What do you think? I'd love it you weighed in on this?
Well it would punish the ducks only a little.
Having one of your duck votes go rogue at end game is where it really matters. So it's a good idea not to kill the poltergoose if you can figure it out.
i hate all of this
i mean but you also have to measure in reveal roles after death
ouch
and the fact that the poltergoose can essentially work out exactly who the ducks are
how?
they are dead
they can fly around
and see who kills
i feel like the canadian is enough punishment for the ducks killing people. there doesnt need to be another one. (in my own opinion of course)
The poltergoose can see if role reveal is on
and cast votes on other ducks.
That's the major downside to this.
They can also keep tagging their killer with a vote.
then why not just make them not be able to see roles regardless
like just after the game is over
Maybe the poltergoose instead fix sabotages when dead, but while alive cannot unless it’s a two person sabotage reset.
that seems like a huge nerf
i seems like it would be better with either the my original idea or the changing peoples vote. then keep the not being able to see roles till the game is over
yeah, but some players i’ve been with would agree this would be an annoyance for sure
but you guys give us all these new roles and new private settings and coming out with new stuff that makes endless possibility for games to contiune make content
i've been with players who think a bunch of the current roles are annoyances
I dont worry about those players.
i feel an that would be better as something for an April fools mode or something but as a role, i dont think that is very balanced or interesting imo
Alright, but would a ghost fixing sabotages while they’re dead for a trade of not being able to do it while, alive unless other players are alone required be fun?
I think Poltergoose being able to fix sabos while dead is a pretty neat concept. Could also reduce the amount of grouping that happens when lights are sabotaged if the dead Poltergoose fixes them quickly
Yay!
the only time i would really find it super useful is in final 3 when a mislynch happens which does give it some kind of strategy to it
Well i mean…. It does allow for the killers not to kill willy nilly it’s more of that incentive.
Cause the poltergiest can just hover around the sabtages can do them when they’re dead.
Maybe you should put a doctor role, they can revive one person per match
And then a imposducktor
they dont want any role dealing with bringing people back from the dead, it can be rather game breaking
and i agree, would be too meta
ngl this makes my role idea boring
not really.
this is my problem with it though. theres already a reason for killers not to kill willy nilly. and frankly killing willy nilly is what the killers do to win. sometimes you cant pick and choose
Killing willy-nilly is usually a losing strategy.
Hmm.. has the idea of a Counter-Sabotage Goose have been brought up before?
As in they have an ability to immediately end a sabotage from anywhere on the map? Or having the ability to undo the sabotage tasks so that a Duck would have to go and enter a new code to do enable that sabotage again? Both of those ideas have been suggested.
I was thinking along the lines of disabling a random sabotage once per-game.
sorry
Poltergoose/Polterduck- gets one free kill after death./similar to vigilante but can only kill once they die
What about a woodpecker class - ability pecks at a vent and if the duck is in there they get spat out, read as forced out, of a random exit point
so, you can't have a poltergoose, because of of the number mismatch between the factions
so either you have a goose who knows who they're killing, and therefore its a 1 for 1 trade goose for duck, and the ducks only have 3 ducks
or its randomized or a guess, which means someone else just randomly fucking dies and thats no fun for them
conversely if you have a polterduck, it just means you get one additional kill after your game is over, which is also not very fun. I'd rather empower a duck to have more fun and do something interesting while being alive
so, i don't like this idea, in any form, at all
I was suggesting a whole new this where the poltergoose, can turn off sabotage as a ghost, but they can’t do while alive unless it a two person required
sabotages have like a minute cooldown by default
so that would effectively double that.. it's just a nerf to the ducks
i could also just not put in this role and just double the cooldown, and we have the same effect
Oh ok thx for the answer
there's also no agency or choice in it right? i mean if you had the ability to turn off sabotages, you'd automatically do it everytime you got the chance
so its effectively a cooldown modifier on another role's ability
What about a role that actually turns on chat, not just proximity chat, but chat for the whole map to listen to everyone in it.
Using voice recognition to determine who might be sus.
Call it "owl"
would that work in lobby's that have the mike off?
nope
I feel the Mechanic should also have another ability, like just venting doesn't seem good enough idk. Maybe something else too, like once per game, they can fix the sabotage from anywhere on the map
That sounds something that would fit the role of a mechanic
It's already too strong...
Well, besides being able to vent there isn't much is there?
i mean you can sit in vents to see everything and your immortal while doing it
yes, it's basically one of the top tier goose roles
Fair enough
though I do feel like that ability could fit technician
since their ability also relates to sabotages
venter duck:
can vent
idk if it can sabotage or not
can kill(ofc)
he can kill someone on the vent so he can kill a mech in the vent but once that role is on it can let the venter duck to kill a mech and pigeon but you dont know who is in the vent with you so you may kill a duck that is in the vent but once you kill that person the geese cannot see the body but they can report it so basically ducks that cannot vent will be safe
i think completely stopping a sabotage from anywhere besides being there is a big no go for any role at all
the entire point of a sabotage is to split a group or to get a group all in one place depending on which one you use
giving the mechanic another reason to sit in a vent all game is not something you want
my idea or his?
his
ok
your's doesnt really work either tho
only a single goose role in the game can vent, so what would be the point of killing in vents if your 90% of the time gonna kill a friendly
good point
another thing is any role that specifically hard counters another role is a big no no
normal ducks can already do this, this basically is professial venting
which there is a reason why professiosal can’t vent unless i’m wrong and he can.
hypnotist goose:
can target one player per game
the targeted player will fall asleep within 10-15 seconds of the next round
once asleep, the targeted player will be defenseless for a certain period of time(can be between 20 seconds to a full minute depending on the sleeping player's luck) and other players can see the hypnotized player with the sleeping icon on them
depending on how they use it, the hypnotist goose can prevent pigeon from infecting others, a duck from killing players, or a living goose from doing tasks
Heron: They have to kill all the ducks to win and if a duck gets voted out dodo gets killed (if there's a dodo alive) and the heron turns into the dodo OR they die with the duck making them have to clear ducks making duck wins easier or harder if herons just kill the ducks. They can kill other roles beside ducks but if they do they die and the goose, dodo, or vulture they tried to kill lives, making stack kills more frequent and the ducks blaming it on a heron
Woodpecker
Team: Geese
Description: Adopted and trained by Geese, make statues of them.
Ability: the Woodpecker can leave a wooden statue (decoy) of a bird of their choosing, and will be alerted whenever a duck tries to kill the statue, statues reset each meeting, if the Woodpecker dies all the statues "die" with him, leaving as many dead bodies as statues+woodpecker to report.
To make a statue of a bird the woodpecker must peck them first (this will cause confusion with the Pigeon!) And will have a cooldown of 10 seconds after building a statue.
Statues can be placed anywhere the Woodpecker can access.
(Whether the Woodpecker can vent or not is up to the dev team)
Statues leave a dead body (can be reported) after being attacked.
Bodyguard Goose
Abilities = Once per game, protect another player from being killed.
Cooldown = 15 seconds from start of the round
Appearance = A shield aside the player name which only the Bodyguard will see. If the guarded player been attacked, the shield disappear and the kill button of the attacker turn on cooldown.
Vetern Goose
ability : Once per game. can use his ability to "Arm himself" if he is attacked within the next 15 seconds, the attacker is killed, [only used up when it kills an attacker]
Cooldown : 25 seconds from start, 30 seconds every time he uses it [starts when it ends]
The icon : a goose holding an Atom blaster
arent bodyguard and veteran both in town of salem
In general, ideas that make a player unable to move or do anything is viewed as being anti-fun for that player. Even dead players can still do tasks, sabotage, follow the other players around, and talk with the other dead players. Paralyzing someone for up to a minute would encourage people to go afk.
This sounds like the Heron has conflicting pressures to win. If they play aggressively and kill a non-duck then they lose but if they play cautiously and a duck gets voted out then they also lose. If they don't know who the ducks are then how do they win?
this sound like a fun idea! would the vulture be able to eat the dead statues?
Well, either they don't count, or after X number of statues eaten the Vulture explodes, afterall they're made of wood.. or they could entirely not be eaten by the Vulture
Geese adopt woodpeckers? Lol
No, but it would be pointless to add him if he doesn't have a team, and i couldn't think of a win condition that's actually achievable for him alone
Fair enough
ok i see. that makes sense
If there are ducks and goose, why not have a Swan for a role?
Swan could for sure be a neutral role somewhere down the road. Did you have an idea for it's abilities or win condition?
sadly I don't, just something I came up with on the spot
since watching one of the streams
Envy Goose:
Cannot do any tasks until their target has been offed.
Hitman goose:
Has a hit list ability.
Using this ability on another player lets them choose a target for the hitman to kill.
Hitman Goose's tasks will all be complete when they kill the target of the person who chose it.
oh ho that will be interesting
Ascended Goose
As long as the Ascended Goose is alive, the game does not end. If the Ascended Goose is the last Goose remaining, they gain a kill button with a 5 second cooldown and gain bright glowing eyes to portray imminent danger to any Duck that sees them.
I really like this!
and every time you kill there is a MLG overlay
And now I hate it
Lmao
then if you kill the last duck there is a game winning kill cam
Mlg goos
I feel like an Ascended goose would be above MLG replays
So I'd assume that the ascended goose has to kill neutral roles as well if they are the last one.
well if youre in a game with a vulture, dodo and 3 ducks you can go absolutely ham
maybe no bodies left behind on ascended kill
Maybe it leaves behind a pile of ash that can't be reported or eaten
I guess the vulture could try to eat it but...
every time you kill a hitmarker appears
This is getting out of hand
and plays that sound instead of the actual kill sound
at 3 kills you get a blunt
no wait thats the achievement hat
We're trying to move away from roles and game modes that provide players with an opportunity to grief
how is that a griefing role
I kinda see it..
They'd group up/hide and wait until they're the last goose alive, then go ham
It'd ruin many games, to be fair
thats not griefing though
But what about tasks? That ascended would drag the games out a lot, that gets boring
Grouping up to protect one goose makes them all vulnerable to pigeon though
its literally a strategy already
it is actually the best way to win the game and the only reason pidgeon exists
Not all lobbies turn pigeon on tho
I think the big problem with the role is the fact that the game doesn't end on normal Duck win conditions. Maybe after the Ascended Goose completes their tasks they get a timer before they "ascend"
Now THAT i get behind
ducks know the role would be existing
Otherwise the Ascended wouldn't do tasks dragging the game out
geese wouldnt
if you say youre an ascended goose you can just get assassinated
if you group up you lose to pidgeon
if you hide then you die to the first duck that finds you
this isnt an exploitable role
Everything is exploitable, someone will use it in a way hitherto undreamt of
but they want to keep mechanic as it is 
Lawyer Goose:
Stops one vote per game from going through (once done it can’t be used again). For example, if majority of people choose one person, the Lawyer can press a button basically making all votes useless.
Almost feel like that would be better as a Duck role
Agreed.
It would but it would also just be so OP around F6 or if they just need a kill or double kill
Safety Goose:
Can choose to prevent:
-Vents
-One of the sabotages
Each round.
(It's either vents OR lights OR doors, etc etc.... For the entirety of the round.)
Cannot prevent the same one twice in a row
I guess they'd get a watch esq menu that ducks get or smth
The mechanic becomes useless if this chooses to prevent vents from being used.
Yeah was about to say that
Blocking off vents is a bit dramatic, but stopping a sab ONCE per game seems cool
Swan:
Tries to be the last “Bird” standing. The Sawn can’t kill till it’s just them and the other bird left. The swan has to survive till everyone else is voted out or killed besides the one person which then they are allowed to kill the final bird left. If all the ducks are voted out before then the swan loses.
That is the same as The Glitch from TOU but much much weaker because it can't kill, morph, or hack and doesn't prevent the game from ending if all other imposters (ducks) are eliminated.
Even with all those abilities it was hard to win as the glitch.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
i feel like technician needs to be removed or buffed big time
since now with the role reveal when ur dead it is big bad
Can you elaborate? I'm not sure what role reveal after you're dead has to do with the Technician's strength?
ghost being able to see peoples roles does literally nothing
No, I think what he means is that a dead duck, knowing who the technician is, could try to throw a goose under the bus by following that goose around and only calling sabotage at that goose's location preferably when the technician is nearby to know who it was.
You could do that before role reveal but you wouldn't know who the technician is to try to target someone that the technician may be sus of or someone that the technician knows their whereabouts at the time.
I haven't noticed this happening in any streams yet but it's something to potentially watch for if it becomes an issue
But basically the technician's ability has always been somewhat unreliable after the first duck is dead
Honestly I don't see that as an issue, just smart play.
and technicians need to realize that
I think it's somewhat balanced because the Technician's ability is more useful when there are more ducks and less useful as ducks get killed / voted off
self balancing in a way
Absolutely. Once there have been deaths you can easily cast doubt on the Technician, though the information is still useful. In general, it is better to let the living Ducks call sabotages when they feel it is strategically beneficial. I'm almost always frustrated when my dead Duck partners call sabotages and it doesn't help. (with one very notable exception
)
@fervent pasture feel free to correct me if I misunderstood your concern but that's really the only way I can think of right now that ghosts can interact with the living where role reveal would matter.
any thoughts on vampire ducks
They've mentioned it could happen as a seasonal / Halloween event type thing.
i mean it as duck can sabotage near the tech since they know who it is instantly
Yeah, that's a potential play but if the technician recalls that it could be a ghost duck then they may not be very suspicious after the 1st suspected duck is dead. And the trade-off is that the ghost duck called a sabotage that the living ducks may not have wanted or wanted at that moment.
Role: The Rooster Objective: Kill all Geese and Ducks to win, auto-reports if they kill a neutral role i.e. Pigeon, Vulture, Dodo
bomb goose: anyone that kills it dies with it with no report
That would make the Canadian Goose obsolete as killing your killer is much better than making them auto-report. There's no way to play around it. A duck killing a Canadian Goose can still claim they just found the body and the Professional Duck can kill the Canadian Goose without repercussion. Nothing you can do when you just auto-die.
if mediums cant see ghosts anymore then why call it medium it should be psychic
Mediums don't see spirits
They sense rhem
Them*
Psychics see yourfuture and what nor
no they see them and contact them psychics sense
Yeah contact, bit not physically see
Plus the current mediums sees how many ghosts there are
This would be a bit too broken unless you have a large number of ducks
Maybe if the bomb goose could activate the bomb once per game
And lasts for like, 30 seconds
And if they don't get attacked, they go back to being just a goose?
Any chance for a goose that has night vision goggles? Maybe they can only see in black and white while the lights are on as a balance?
And if they dont get attacked they die, but this entire “kill your killer” is a bad idea to begin with
It's not an impossible idea, but lights sabotage has always been a safe-ish opportunity for ducks to kill and I don't know that I want to complicate that
Not sure how black and white would matter with cosmetics
The idea there was that they can't tell which player they saw based on color, only position, plus it fits with real world night vision goggles as those tend to make everything kinda white/green in the dark and dark/black/white when used in the light.
maybe the medium could once per game choose between pre-made messages to send to ghosts then the ghosts vote on what pre made response to send back?
Sure , if understand that, but with cosmetics, it seems likely they'll be able to see who it was most of the time anyways
The only compromise would be for such a role to be incapable of seeing cosmetics and pets in that situation
Unless they're following someone around until the lights are back
as a general design choice, we want to cut off communication between the living and the dead. and this way, people can have role reveal
alright
i think in general people seem happier with role reveal
I love that idea
Maybe to add onto that
So it's not just that
That goose has a list during meetings/during a game
WHich tells them who got whose votes from each round
@balmy olive
Yh that would be good but make it so that when a next round starts you can only see the last meetings votes
It'd be a very nice informational goose role
it could work
I don't think it'd be OP either
Just knowing the votes
And being able to keep track of who voted for who
It'd give information to those who'd know how to decipher it
"Forgetful goose"
ability : Remember. at the start of the round, you have a 10% chance of remembering your true role, [chance increases every time you finish a task] you will always become a special role, never a normal goose or duck, you can never remember a role somebody else is already, [you can only become a duck role if at least 1 duck is dead.]
Cooldown : 20 seconds
Icon : a goose with bandages on his head
That would be interesting but I don't know if that would be very useful
From what I understand
The goose will remember being a random goose role
So you could have 2 sheriffs
2 detectives
Etc etf
lemme get this one straight, if the Sheriff is dead you'd be able to become Sheriff? or how is it?
i still stand behind my original Chernobyl Duckling suggestion
secretary?
you COULD become the sheriff, you could also become any goose role that isn't alive currently
so kinda like that
so it's pretty much a "joker" card
Ducktator:
Can insta vote someone out during a meeting if they reveal themselves as the Ducktator.
While Ducktator is alive, they are the only ones who can call sabotages.
Maid Goose v3:
Can use their "Clean" ability on a player to do their tasks.
Completing all of the players tasks before dying will also copletely finish your tasks as well.
The maid has an increased chance of getting resources from tasks.
The other player will notice their tasks being finished on their map.
Pirate Duck
team: Ducks
Plunders extra coins per kill he commits.
Extra Coins if he kills the Sheriff.
The Pirate can't Vent but can turn whichever room/hallway section he is in into an open sea (10% chance for other birds to die eaten by sharks)
Seagull
Team: Neutrals
Goal: Wants to die the round they spawn in
Abilities: None, if the Seagull survives the first round, they turn into a Dodo
Colour: Green
how is it?
i think him turning into a dodo would only increase the odds of a Dodo win on a long game, they could however, get a conditioned Kill button to Kill the Dodo and steal his role, can't kill anyone else
then the Seagull gets an arrow pointed to the Dodo, and the dodo get's one to the seagull, maybe make them duel out for the role
I think it would be better if the seagull doesn't know who the dodo is and has to kill the dodo but if they get it wrong they die just like sheriff
Chef duck:as a kill he make the goose dinner
XD
Caveman duck
A duck that is very dumb and doesn't know there teammates
The other ducks don't see caveman duck as a teammate so they don't know who they are
If Caveman duck kills another duck they die as well
If there are only 2 ducks and caveman duck kills another fellow duck the geese win
Dodo v2:
DOdo is stupid, so it messes up stuff around the ship.
It can turn off cameras/intercom every round.
It can open and close vents (not vent).
Medic goose
Can revive any player thats dead
They can revive anyone not just geese
So they have to be careful who to revive because if it's a duck they could lose
Just so the dodo players have some actual gameplay in game, and not just meetings.
The devs are against the idea of any revival roles
Oh
Or any connections between the living/dead due to how much information dead people have
That is true
I still think my caveman role could be good though
Spoil duck
Can infect a room on the map
If you are in the room for 20 seconds you die
Technician can see where the spoil duck has infected a room from
If anyone other than a duck is in a room that has been infected for let’s say 10 seconds they won’t die but the seconds that you stay in a room stacks
If your in a room that has been infect for 10 seconds and then another room gets infected and your in there for 10 seconds you end up dying because you were in the infected rooms for 20 seconds in total
I feel like everyone should know
If you're in an infected room with no info
It's just a random situation you die in
True
Lawyer Goose: (or however you spell it)
Has an ability to protect a person from getting out during meetings.
Can click on a person during a meeting to "Defend" meaning that they will not be getting voted out that round.
This ability can be used 2 times the entire game.
The hecker duck:
2 possibilities:
Cameras in wich he appears are disabled, so he can hide himself from kills, but the disabled cameras then show his position.
Other possibility is an ability, so it's not permanent
Lag Duck
ability is when he kills instead of the body falling immediately it stands still for 2 or 3 seconds then falls
the person who dies still dies immediately and turns to a ghost but the actual drop animation doesn't happen for whatever time works best
See the Dueling Dodos in #850063497877913630
Please do not type all in Caps.
Excuse my dumb question Shawn but, do you guys actually have the time to read ALL the suggestions?
The penguin : neutral
every time this role finishes a task, it is allowed a single kill, [note : if it finishes one task, it can kill a goose. then do another task, and get the ability to kill back] it wins by being the last bird left, if the penguin runs out of tasks, it will get another list of tasks
They are considering releasing alpaca alpaca llama, or guinea guinea hamster in the future.
Yes they do indeed.
We read almost everything
sometimes we know where the feedback/comment is going and we skim over a few words.
There are a lot of people behind the scenes too, so if one of us misses something another one will pick it up. If it's worth looking into we will notify one another.
Oh, i was curious because while I know you guys are insanely busy, i never saw reaction to my dumb suggestions like my Chernobyl Duckling
I mean you may have answered your own question.
Just because there is no reaction doesn’t mean it wasn’t read 
and 1 more quston can thar be a comlin that can turn invislble
no, it's very hard to counterplay invisible comlins
Commie Goose
Team: Geese
Description: OUR tasks
The Commie Goose has one task from other geese's lists (one per player, shared progress) and helps them with the task
I suspect people will interpret their tasks being randomly completed or disappearing as a bug
this is more or less functionally like the glitch from town of us.. it can work, but we don't plan on putting that in anytime soon
the way our maps are situated, this is pretty difficult to pull off. there are cameras close to where people view cams
then make it as an ability, so that the hecker doesnt get caught because of the cams showing his position, but instead he could use it before getting in a room to do a clean kill
If the ability triggers a pop-up menu like Assassin's, to select which cam to disable it could potentially work..
yeah
But then we go into the duration, and the cooldown
the camera turns back on when the duck left the room for at least 5 seconds
Teacher Goose
Team: Goose
Description: bad birds need discipline!
Ability: the Teacher Goose can give "Detention!" to increase another bird's ability cooldown by 5 seconds, if cooldown was already over a 5 second cooldown triggers.
Bomber duck (or some other name im not good at names)
Can place VISIBLE bombs/mines that when a player steps on it explodes and kills them. They could have limited supply of this per game maybe 1-3. The strategy would probably be to place it on a corner which would give birdwatcher an advantage in this situation. The problem i forsee is what if they troll and place in front of tasks. Maybe a disarn option is available or lasts a limited time. Or maybe you can only place in hallways and rooms without tasks? Idk
Check Demo Duck in #850063497877913630 ;)
Oh one moment
Oh dang thats good
Telekinetic goose
Can pick up another player and bring them with them for 5 seconds possibly to seperate people or hopefully prevent a death. Idk how long cooldown would be. And can do tasks from a distance as long as your in the same room and the task is visible
Undertaker Duck
Team: Ducks
Ability: the Undertaker Duck can pick up bodies and drop them somewhere else.
When the Undertaker picks a body up the body disappears, however it can still be reported in proximity of the Undertaker (who can't report the body they are carrying)
The Undertaker can't kill unless he's the last duck alive.
The Undertaker can vent.
If the Undertaker hops into a vent while carrying a body, the body is left on top of the vent.
Mad Ducktor
Team: Ducks
Ability: the Mad Ducktor can select at the beginning of each round a vial of:
A) Poison, represented as a purple vial, can poison another bird, poison effects persist during meetings, the poison kills after 15 seconds, the poisoned bird gets an emergency task to detox in the medbay.
B) Ink, represented in a pen, the ink "turns lights off" for the affected bird, who needs to clean up in showers, ink effect resets on meetings.
C) Cryogenic Coolant, represented in a blue vial, the Cryogenic Coolant slows a bird down (robbing them of mobility wouldn't be fun) for 5 seconds.
Vials can only be used once per round.
The Mad Ducktor can't vent.
If the Mad Ducktor kills the Pigeon his Vial is replenished (can only happen once since there's only one pigeon)
Additional note: if a bird is poisoned during a meeting, their frame will have an icon to signify the poison, and they will die after the specified time has occurred.
It can be notified in a way
With a maid dress icon beside the completed task(s)?
Yes
Sabateur duck
Can kill once per round
Has a list of task maybe 1 to 2 task from each player. When those tasks become complete he can go over to them and "sabotage" them requiring the player to do the task again. And the Sabateur could actually have to open the task and do the task in reverse or something (like for lists that you check off he unchecks, or a document you sign he uses whiteout to get rid of signature, etc)
This is more likely to hurt your own team if you're just spamming it. And if you are trying to target someone specifically, then why not just make your sus case and vote them out? In not sure how you intended to play this role.
It could save your life, but true
It's also a way to hard clear yourself which, for goose roles, they tend to avoid.
I'm not sure that physically moving someone is a good idea but having a long range to complete tasks in a room is interesting. It's a defensive goose role that would allow you to more safely position yourself in a room while at the same time being a role that a duck or neutral could fake.
Role idea: Gamer Goose Role description: Gamers be gaming, and avoiding any and all social interaction. Role: If you enter within what would be killing range for a duck with another player for over 5 seconds (accumulative [excluding tasks]) you die. You also get a slight speed boost.
Vlogger goose
They can set down a camera on a Tripod in a room and abywhere on map pull up a menu that shows that room. The camera would be visible to everyone.
It's been suggested a few times. They feel that tasks create a timer on the maximum duration of a game and tend to avoid roles that change that timer. But if you want the game to go on longer, you can just increase the number of tasks in the settings.
I thought of a another way of doing this, Make them have a list of task they have to complete before getting a kill button. all they have to do is Kill one person.
But it should be all long tasks.
or multi-step
What is the counter play for the geese against that role since it behaves exactly like a normal goose until it wins basically?
I mean, Your right, But I think the ducks would Probably kill them before they finish tasks.
Bounty hunter
They win if they can get the crew to vote out a specific player that is s goose (if that player gets voted out and they didnt also vote for them or if that player dies by other means the bounty hunter just becomes a regular goose on goose team)
They've considered that one or something similar. It's basically the Executioner from TOU but if their target dies then they become the equivalent of the Dodo.
Slight of hand duck (would probably have a different name cant think of a good one)
Once per round or once per game this duck can use its ability on another player. If that player has an ability that directly affects another player (pigeon sneezing, detectove checking, etc) it instead kills that player rather than performing the task. After this happens theyre ability will work as normal. If the slight of hand duck uses this ability on a goose who doesnt have an ability that affects another player. Then they used the ability that round and cant try on another player
Although i wonder whether canadian goose would make that player call a meetong or the slight of hand duck
I think that the Pigeon and the Detective Goose are the only non-duck roles that target another player with a non-killing ability, right?
Shoot your right. Im relatively new and dont have all the roles memorized yet
Well it could also work on silencer? Could be for blind ducks
No worries. Check #live-birds for a list of all the roles and #850063497877913630 for some roles being considered / tested. 
Thx
Teleporting duck
Leace behind a marker that you can later teleport back to as it will help you quickly escape a body. But be careful where you leave it because it leaves a faintish shimmer and someone could be waiting on the otherside to see who teleports. However you could use this camping to your advantage and visit your teleport spot on foot and kill whomever is waitong (via normal duck killing methods) cannot vent
Escape/distracting lure
mmm, interesting.
Nice idea, imagine if it stood until it was in vision of a goose. You'd never know when they died
i will say, that sounds like a pretty fun role, thats something i could enjoy and seems balanced
Along the same line, what about a duck that can teleport their victims bodies elsewhere? Like to an adjacent room or maybe they have to place a magic circle on the ground or something where the body will appear that takes some time to do
Briber (neutral) cannot be played in public lobbies only private. Your goal as briber is to bribe everyone else alive to let you win. How it works is you use your in game silver coins and offer an amount to another player. If they accept then they lose all their abilities and have been "bribed" and they actually receive those coins too. If the briber can "bribe" everyone else before the game is over they win. If the briber dies in anyway, then anyone who was "bribed" regain their previous role
Also maybe limit this role to only be playable in lobbies with 10 or more if ya want to try to slow down people just doing it to trade coins. If this role even gets added which i dont think it will
That may not work so well, you don't get enough silver coins for it to be worth it (in a 16 player lobby, you could at most offer 1 to 2 coins to net yourself a profit from the round). But what about a Scrooge goose? You can steal coins from players. Geese will want to vote you out to stop you stealing their coins, ducks will want to kill you to take your earnings.
Did you add new effects to the role i suggested?
No, I took your suggestion and reversed it
Oh i misread it
That actually seems interesting too
Better even
Uninteresting goose
If you try to use an ability on uninteresting goose while other geese are in your vision you cant, as they are more interesting of targets for your ability. If its just you and that uninteresting goose then go ahead and kill, silence, sneeze on, etc.
pickpocketer duck as a name? or just pickpocketer
The role wouldn't work as a duck, it'd need to be a goose or neutral.
Scrooge was chosen based on Ebenezer Scrooge and Scrooge McDuck, but if the devs consider it they can call it whatever they want, the idea wasn't originally mine.
Sacrifice goose.
Can attempted to vote out anyone off the ship. If wrong they die instead. Kinda like the sherrif but can only do this in voting screen. If correct they live and the duck dies.
This would an op role my dude.
Canonically Scrooge does no steal coins from living pple, but F.O.W.L. does
I see someone knows their cartoons better than I do.
Scrooge may not steal money, but he is known for being a real "penny pincher"
Yeah, then it's just a Gravy goose again...
But it spills Gravy.
Maybe it should be called the PeaF.O.W.L. Role
( and it could be multiple pple too.... 😦 )
Finder goose:
Shows the general area of a random living duck on the map. Can only be used once per game.
That's potentially really powerful if there is only 1 duck remaining.
Not only does it tell you where the last duck is, but also hard clears anyone you might be with if the duck is somewhere else.
That would work also my thought is if you kill while in a group they just look like they just stopped walking then when they see it die they've probably forgotten who was by them last. Imagine the chaos of trying to figure it out
Like have the timer if they remain in view but if they go out of view wait till they get back in view to drop
Stack kill counter
Sounds useful for when everybody groups up when you're the last duck
Based on something said in the general ideas tab, why not make the medium goose able to see where a player died. No direct interaction between the living and dead, but you might be able to tell if somebody lied about where a dead body was found or potentially find out if there's a vulture.
This is interesting.
i could see it giving them an arrow to the body if it died this match similar to the vulture but only if the ghost has touched them that way its like the ghost whisperer
maybe even only while their main ability is active
It'd give ghosts something to actively do, track down the medium and "contact" them.
I was mostly thinking of something like they can scan for haunted places, it'd help identify lies about sheriff kills (ducks claiming "oh they were right on top of each other", except they weren't) or additionally pointing to where an unidentified death occurred. If someone claimed to be in the area, they become sus, but only if the medium reveals that info, which, with an assassin, they may want to hold it for end game instead.
I've killed many a detective who sussed me as cannibal in comms while the doors are locked. Clean kill, no body, nobody knows. No counter play, but medium with this ability may change that.
