#🐣︱classic-role-ideas

1 messages · Page 21 of 1

terse haven
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Mechanic goose but they can also fix locked doors

shadow falcon
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Bruh...Why town of Salem :/

bold egret
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What does that have to do with town of salem

shadow falcon
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Well...there is a role in town of Salem if you searched about it

bold egret
fossil zephyr
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Crow

Neutral role.

The Crow has more of a chance to get resources from tasks, and wins once they finish all of their tasks twice.

tropic monolith
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That’d be too easy to win I think

fossil zephyr
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Probbaly yeah

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I was just trying to think of crow related stuff

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Since they like shinies

tropic monolith
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Maybe they have to do every task on the ship

fossil zephyr
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Yeah that's what I meant

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Every task twice

tropic monolith
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Oooh

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Ok

fossil zephyr
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So 16 in total

mint gale
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We likely wont add a role like this; what happens when they die? Can they not win? Also how do they interact with the other players?

calm osprey
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Technically ‘every task on the ship’ is more like 34 (not counting second part of tasks)

fossil zephyr
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Oh yeah, fair enough

waxen latch
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I mean, what happens when they die could technically be applicable to dodo and vulture as an argument against them as well but I do think the crow would need a little something else besides just doing tasks anyway.

manic hollow
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Maybe at 1 task left the crow would be revealed to all roles with a kill button and they have to hit the emergency button to win after finishing all tasks.

wind palm
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hmm, there is a bounty goose ye but no bounty hunter? maybe crow could get bonus coins or somethin for killin the bounty goose

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just throwin out stuff

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crow sounds cool, but how it would be applicable idk

wind palm
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maybe it can kill people from inside vents and pull them into the vent to hide the body

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balanced by the fact that it has a limited range from the vents and maybe only be able to use it a certain amount of times like the cannibal duck?

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probably 3 times per game since cannibal duck is more versatile then being limited to certain areas

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maybe the mechanic goose can find the bodies when they go in the same vent?

fossil zephyr
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Omg yeah

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What if Crow could "collect" bodies by moving them

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Like to their nest?

young wave
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ALIEN DUCK
An alien has stuck onto the ship but IT'S WORKING WITH THE DUCKS. due to its awesome alien powers, it can go invisible for a long period of time (5 seconds) but because of physics, they become blind. And because there aliens, they can only go invisible after killing a goose.

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Also it's an alien duck, there's pretty awesome so you should definitely test this idea

prime vessel
fossil zephyr
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Yeah

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I am just brainstorming honestly

mint gale
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We are toying with the idea of a treasure hunting game mode.

fossil zephyr
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Oooooooh

wind palm
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A trapper of some sort would be cool

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Maybe the traps wouldn't be able to kill, but make someone immobile for a short time

sudden rampart
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@wind palm maybe for an upcoming game mode, Duck the Ripper

wind palm
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Ooo

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Ye how is that mode gonna work?

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I assume only 1 super duck?

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Or like 1 duck with a bunch of things available for it to do

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Or maybe instead of traps that the player places, traps that the ducks can activate

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I think you can do that with the airlock I believe?

native pelican
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the role from the mod of that other game that you don't know you have until you finish your tasks but then it tells you who the ducks are, and also alerts the ducks to your presence... had too many people throwing games because "ugh just a normal goose again" and that role might tend to curb that

sudden rampart
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if people want to just leave or throw games, they will be booted with increasing ban timers

cerulean shuttle
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The red heron it looks like a bounty to ducks but when they go to slice uno reverse they die instead but only the one time after that they are regular goose its like a reverse canadian giving the heron the ability to maybe rat out one or more ducks.

ruby pine
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Or the both die like the alien mod when someone kills the alien

fervent pasture
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Banshee Goose! It's like Canadian but instead of auto reporting they flash the name of their killer for everyone to see, accompanied by a loud (or soft, whichever works best) HONK!

sudden rampart
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so the canadian, but with even less counter play and no escape for the duck

calm hare
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seems to be a lot of suggestions lately that would totally unbalance the game in favor of the geese

sudden rampart
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just the way I like 'em

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unbalanced and unfeasible

stable river
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Creating original geese roles that are a) balanced and b) fun to play with and c) fun to play against is REALLY difficult - far harder than coming up with neutral and duck roles. It seems everybody is coming up with all these different duck roles but there is no point having these without a stable, varied and exciting geese meta.

sudden rampart
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we have 4 or so roles coming up

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2 duck 2 geese

sudden rampart
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I think a lot of these ideas are fun, but probably throw balance into the wind.. and although there is a place and game mode for that, we probably don't want that to define our current classic social deduction mode

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we'd rather try and get the balance right prior to implementing, rather than hoping players self-balance by including or not including roles

stable river
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How about a goose role that can place some sort of sensor on a task so that they receive information of when/how many times it has been completed? It wouldn't say who has done the task as this could easily lead to unnecessary hard clears but if played correctly it can give useful info? Idk it may need a lot of tweaking to make it balanced but it's at least the basis for an idea

sudden rampart
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@stable river but fundamentally if you can see the number change

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you have a role that can hard clear everyone at a task

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you can ask at a meeting, hey who has the billiards ball task?

stable river
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True true

sudden rampart
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and if 4 people say yes, he could clear all of them

stable river
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A duck could of course lie but yes I see why that would be problematic

sudden rampart
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yes

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but a duck couldnt do it right?

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so if a duck said, he yi have the billiards task

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and i said, okay, go do it

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and the number doesnt go up

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he's a duck

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or at least someone a sheriff should shoot

stone karma
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i always have a house rule that you cant say what tasks you do/have anyway so it wouldn't be useful in my lobbies

sudden rampart
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meta gaming by asking what tasks people are doing is unavoidable, so really you need people on the same page

stone karma
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i always mess with meta gamers and make up names of tasks, especially when i'm the dodo lol

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my personal fav one i made up was "cook the duck" task

calm hare
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I don't ever answer with a task list, never been a fan of metagaming

sudden rampart
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i mean i dont really care at this point, although im sure i play with different crowds lol

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if you find me in a lobby, i'll often vocalize random things like

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'faking engines task, red 1 green 2 yellow 3.. etc'

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'faking engines task part 2'

calm hare
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XD i will start counting numbers on random tasks that couldn't be sabotages

stone karma
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i always play with a set community so i most likely wont ever see ya in my lobbies

calm hare
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the amount of times "smart people" have shot me as a goose for doing wires or some other task i've lost count of

sudden rampart
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i will often shoot someone who goes to lights sabotage

calm osprey
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hortbort is the funnest player, you're missing out

sudden rampart
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which will inevitably be a duck

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who will inevitably tell me that there's a wire task there

calm hare
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lol

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don't think i've played with ya, i mostly play with SG's crowd

sudden rampart
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oh no, i've never played with SG

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and generally avoid playing with teens

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or younger

calm hare
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ya, that is totally understandable

sudden rampart
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which i think her group often includes

calm osprey
sudden rampart
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😦 i'm a spammer

lavish craterBOT
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Herbert stop spamming!

herbert please!!

manic hollow
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Neutral role idea

The Chicken

The Chicken's goal is to be the last bird alive in the the game. It can kill and vent like a duck but cannot sabotage. In exchange for sabotaging the chicken can go invisible for 10 seconds with a cool down of 30. The Chicken is able to kill ducks as well as the Ducks being able to kill the Chicken. If there is a scenario where the ducks will win except a sabotage victory they cannot win until the chicken is killed. (EX: There are 3 ducks alive on 6, there is a chicken alive so the ducks cannot win until the chicken dies) If the last two alive are a chicken and a goose, the game doesn't end until that goose is killed and dead Ducks can no longer use any game ending sabotage. If the Chicken and a Duck are the last 2 alive, they have a 1v1 standoff and the survivor's team wins.

wind palm
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What if it just sits in a vent all game

manic hollow
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Oh yeah

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I forgot about that

wind palm
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I don't think chicken should kill

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It should have several options for escaping

fervent pasture
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What about a gosling role where the gosling can not be killed by ducks, and if a duck tries to kill them, the duck dies. But after a meeting is called, everyone knows who the gosling is, and they can then be killed by the other ducks.

wind palm
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That wouldnt work

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No counter

manic hollow
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Yeah unless it looked visually smaller than the rest of the geese

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But then there would be trolls who kill it for no reason

wind palm
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Can't be anything visual

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Gotta think for the social deduction part

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Visuals show too much information, and roles need to have counters

manic hollow
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It'll basically make it unable to win

wind palm
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It can't, chicken can't be made that way

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Chicken would have to have an ability to help it escape a death, maybe something where if a duck tries to kill it it just resets the cooldown of the duck, and it doesn't show the chicken that a duck tries to kill it until a meeting

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And could only have 1 use per game

manic hollow
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Unless it gains the ability to kill at a certain number of players

wind palm
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It would probably have to be a goose instead of a neutral, I think that would be more balanced

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Like the body guard in ToS if y'all have ever played that

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Where it can give people armor so they can survive one attack, and as I said it doesn't tell you till a meeting

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Ye that would be better, I'll make a streamlined desc

manic hollow
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I just feel like that's a completely different role instead of the original idea

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I still think that kind of body guard role is cool though

wind palm
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Guard Goose: can give armor(probably make it some kind of bird joke instead of armor) to any player. The armor resets a killers cooldown. The armor is removed from a player that was given it after every meeting. The armor can be given to any player, even enemy roles. The guard Goose can give armor to itself instead of to another person, but only once per game. The guard Goose can of course also just not give armor to anyone between meetings if they don't trust anyone. This would be a fairly powerful role, but it is a double edged sword

wind palm
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I just don't see show you could really balance it without it being overpowered or underpowered

stone karma
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maybe if it resets kill cooldown, also make it so the shield pops if attacked and have no indication of anyone getting shielded to provide counters to the shield

manic hollow
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Bird joke can be it gives them extra feathers

wind palm
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Well you would show to the person trying to kill the person with armor that that person has armor, but you wouldn't show it to the person with armor till a meeting

stone karma
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yea like only the Guard knows whose shielded but to the guard as well, make it so the shield popping has a delay to give time for the duck to get away and create counter arguements

wind palm
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I think just not show the guard at all

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Make the person who received the armor say during a meeting "hey, I was attacked but survived due to an epic gamer out there"

supple lantern
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i hardly ever die first as bounty, you just probably smell too sweet... and why are you disconnecting? If you are doing it purposly you are risking a ban for abandoning games repeatedly

wind palm
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i feel its role is a bit tricky compared to say a canadian goose

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with canadian goose, you want to die and have a feeling of accomplishment when that ducky boi gets whacked, bounty goose your just a normal goose with a massive target painted on your chest, and when you die it doesnt feel like you did anything

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and its role of looking for who is being sus around you doesnt really work unless your right next to the button at all times because then they will just kill you and all that would have been for nothing

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well i think the bounty should randomly pick any player instead of be its own role, that isnt a duck of course.

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if you make the game randomly choose someone to have a bounty but dont tell the person that has the bounty then its a challenge for the ducky bois to risk it

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that gets rid of the entire point of the sheriff

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its always a risk as sheriff

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a deputy that can just pick who to kill gets rid of the sheriff dying

calm hare
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I personally like the bounty role, means i spent a round hiding so i don't die first and that's about it

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gotten all of what out?

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I haven't?

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Funny to be a content creator for GGD and never having played it before

wind palm
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lol

calm hare
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one goose has a very low chance of getting "all of them" out in the first round

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So, because you don't like one thing, the devs should just what, make the game exactly how you want it?

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Regardless if other's enjoy something?

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Why are you so angry and confrontational?

wind palm
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i mean i dont really enjoy it either, the idea could work but i think how its currently implemented needs refinement

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ye a change not removal

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its a good idea just hard to implement

calm hare
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That all depends on your PoV

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I have seen ducks voted out because they pointed out someone had a bounty

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I've seen dodos win by guessing the bounty and asking why there was a bag next to their name

wind palm
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or new to the game

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that shouldnt be a tactic, just hoping that the people your playing with are stupid

calm hare
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anyways, i've better things to do, ttfn kiddies

wind palm
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im not fighting pepto is the one getting mad

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he is in the wrong mindset, but the general idea is correct

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ye thats the only thing i agree on with pepto

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bounty goose should have some kind of ability, im not sure what tho

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if you want to have it as a role

mint gale
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Experienced players can lure a duck into making a bad move or following them early on. I agree it should be tweaked. We are still refining it. There is a checkmark next to it, this means you can choose not to play with it. We will adapt roles as we see players interact with them.

wind palm
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and once you get your main gear that you want (unless you like having multiple outfits) you dont really need the extra bounty, for either the ducks or the bounty goose. like me personally, im gonna grind for a shirt and hat and then get a epic pet and be done for the most part with aesthetic spending

mint gale
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Please don't fight, the game is about fun and sharing ideas.

wind palm
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which once your done with aesthetic spending, kinda just gets rid of the point of the bounty boi

mint gale
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We're 7 weeks into early access, lots of stuff coming :)

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More and cooler cosmetics.

wind palm
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yeyeye im just throwin out ideas based on what i know so far :D

mint gale
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Ok but no more fighting... :)

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We all play this game for fun, feedback whether its good or bad makes it better.

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And yes, we are listening.

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We've had a bounty in our game since testing/alpha

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@thick flame you can always play both :) at least here you can speak directly with the devs.

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If you want change just let us know

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Weve been playing/testing since late december :)

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It doesnt advertise microtransactions.

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It gives you extra currency as an option.

supple lantern
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I personally find bounty fun at least until a body gets reported or I die.

mint gale
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You're being very confrontational and disrespectful to peolple who may not be able to afford to pay.

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We made the game free.

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Cosmetics are not required to play.

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Maybe they do.

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But covid hit a lot of us hard.

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Thats why we wanted to make our game free.

supple lantern
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I enjoy the ones I get, heck I'm shocked more isn't locked

mint gale
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We will be reworking it but I will ask you to be more considerate towards younger players and also those who may not be able to afford to buy cosmetics or support us.

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Thanks for the feedback. No need to respond.

supple lantern
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I prefer not to have constant rage quitters in games.

mint gale
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This is a place for role ideas :) lets keep it this way.

supple lantern
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dude you are digging yourself a bigger hole

mint gale
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Im a Developer, you can email support if you dont like the bounty role.

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You can contact steam.

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If you purchased through there.

supple lantern
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Shawn have a good day, gonna stop adding fuel to the fire. Enjoying the game - maybe too much

mint gale
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Fair enough I will too.

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Pepto I'll ask you to email support. Is there anything else I can help with?

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I dont understand your question. Thanks for your feedback. If there is anything else... please dont post pics here this is for role ideas.

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Thanks for your time Pepto, sorry all...

supple lantern
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every game that has canadian, someone stays back and pushes button to claim canadian, shouldn't we remove their option to call meeting?

steep moth
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Canadians have the same right to call a meeting as everyone else laughing Personally if someone calls a meeting for that/pointless meeting I vote for them regardless of my role

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its a way to play, how effective I do not know but everyone has limited number of meetings

sudden rampart
wind palm
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Ye Canadian right now seems pretty OP

sudden rampart
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he isn't!

wind palm
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Just tell half the server that your Canadian and wait until someone kills you and hope they remember

sudden rampart
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then don't kill canadians

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we are lovely people

somber lance
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I love Canadia

wind palm
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It makes it hard to kill anyone else tho if a Canadian is with them, especially lategane

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So they are semi powerful early game, but late game when there are only like 3 geese left it's very powerful

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And if the geese stack late game it's even harder if you accidentally kill the Canadian on lights instead of the others

sudden rampart
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well you've got a lot of the dynamic covered

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I think there are ways to play around it, but as I said

wind palm
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How do you counter a Canadian i guess should be my question

sudden rampart
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if you are worried about canadian's power level, we are probably releasing a patch today with the Professional

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who will be able to kill the canadian (and others) and there won't be an autoreport

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and if a goose walks across the canadian's corpse, they will auto-report it

wind palm
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Ooo ok

somber lance
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Oof

wind palm
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Ye not so much the power of the Canadian but more so I couldn't find a way to counter it

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In my head tongue

sudden rampart
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maybe it's a matter of perspective

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you don't really have to kill the canadian to win

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and maybe protracted attempts to do so will cost you the game

wind palm
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Makes it harder to kill others for double kills and whatnot, which I guess is fine as a strength but telling a select amount of people who your role is and then a duck comes and kills you it has zero way to defend itself

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It could claim vigilante or sheriff but those can be counter claimed by nonsus people

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But ye the update sounds cool honk honk

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I want to see the kamikaze duck in action, I think that one is gonna be my favorite role

sudden rampart
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you can just kill one and both of you can accuse the other

wind palm
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true, but that doesnt mater when half of everyone who is left already knows that that person is the canadian

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and if you try to kill the goose first instead of the other

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then it will self report you so they know you killed them

sudden rampart
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if someone claims a role, and everyone you play with believes them, it's on your lobby

wind palm
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its not claiming a role if you are confirmed that role when you die lol

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sure a duck could claim canadian but if there is a sheriff or vigi that thinks they are sus they can blastem, but i guess thats were the social deduction part comes in

wind palm
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unless they are just a paranoid person

sudden rampart
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that seems like it might not be the best way to go in a social deduction game, but every group meta wil be different

wind palm
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well if everyone doesnt trust anyone then geese will lose everytime Cannibal

mint gale
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If everyone trusts someone the game will end the same way. Trust no one, collect your own evidence. In GGD knowledge is power, Hide it well.

wind palm
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you never have knowledge of anything solidly, you can only make educated guesses based on what you have seen

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saw someone kill as soon as you walk into a room? could be either a duck, vigi,lover,or sheriff

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most people would assume duck unless the person has a silver tongue and can make up a story that is semi believable

wind palm
mint gale
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That's hearsay not evidence :)

rigid dawn
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I reject your reality and substitute my own!

frosty crest
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A goose that can teleport anywhere with a 30 sec cool down

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It’ll be like the migratory goose or something

wind palm
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and then if everyone takes what you say as hearsay as well, then whats even the point in meetings?

calm hare
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The point, is chaos

wind palm
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to my knowledge it is not possible to collect hard facts that would make someone guilty, correct me if im wrong

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yes chaos

wind palm
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or atleast on the one map where the vents are all connected

stone stump
wind palm
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thats what im saying?

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if everything was a excel spreadsheet the game would suck

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that goes for most games

calm hare
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and yet some people still take the game entirely too seriously

stone stump
wind palm
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it went from canadian possibly OP to philosophical questions to ask plato when you die

wind palm
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or at the very least VERY small variables

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if you play it correctly

sudden rampart
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i dont feel like we're talking about role ideas anymore

wind palm
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well its about the role so i thought this would be the right channel

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feed back or general maybe for future reference?

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like what would feedback about a role go to, ik you guys are still fine tuning them and im sure the new ones might need it too

sudden rampart
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i mean like i said before, if you are concerned about it, you are getting a role that would punish that course of action

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just wait a few hours

wind palm
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ye i guess, we will see

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im hyped for the new roles happy

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srry

still marten
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Saboteur Duck: Can see which tasks are pending (sorted by tasks assigned to the most living geese) and can sabotage a task so that the next player who does it has a short timer (or other challenge) and if they don't beat it they die. Can also undo a task and it gets assigned to a random living goose.

sudden rampart
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@still marten could be interesting! what happens in the permutation that there's one duck and no living geese but the game isn't over?

still marten
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@sudden rampart Hmm, the saboteur duck could have a regular kill option as well, maybe on a longer timer than normal if you want to prioritize sabotage kills. Or undo-ing a task can push that task to any non-duck with its own kill timer (e.g. reach the new task in XX sec or die). That would give it some synergy with the sabotage as a combo and the added adrenline of rushing to the task and then getting hit with a unexpected challenge could lead to some frazzled nerves (and dead geese).

gleaming dune
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What if there was a duck that when killing a goose, has a chance of turning that goose into a duck? The chance would decrease with the more ducks there are.

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

clever blade
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What about a Chemist duck who can throw a potion after said cooldown timer and the potion lingers on the ground for so many seconds killing any geese who walk over it. But if the potion is thrown on a dead body it will get ride of the body by burning it with chemicals and the potion wouldnt leave a puddle if a body is deleted

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It could be used to hide a body or used for zoning areas

limpid gazelle
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Thought this while playing today. Modify Vulture view to have a counter on screen for how many bodies they have eaten and have to eat to win.

sudden rampart
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On our current maps at least it might be a bit overpowered since there are several points which can block a large area. Meaning if you're in comms/bridge, electrical, showers/crew quarters, then this duck can block it off to regain their kill cooldown, and no one can come in or out

sudden rampart
limpid gazelle
# sudden rampart This has been suggested a few times. We'll definitely look at it, but we aren't ...

Vulture is pretty enjoyable, but might benefit from having more settings to choose from like Morphling. We run into some games where the vulture win is too fast for number of players or too slow for number of players. Being able to adjust the number of bodies they have to eat from the lobby menu would be a benefit in my opinion. Otherwise when I've seen people play as the vulture, it's a lot of hiding from everyone so they don't get killed then racing off to find a body and right now a counter would make it better, in my opinion, because it's a percentage of players in lobby instead of a static amount. So it's difficult to know what its goal is as the vulture.

sudden rampart
limpid gazelle
sudden rampart
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yeah thats fair! thanks for the feedback, we'll consider it for sure

wind palm
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I think 4 bodies to eat is fairly balanced for high player counts

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Maybe make it so you just can't use it when you have low player counts?

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Because I'm not sure if there is really a way to balance it in low player counts

sudden rampart
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you can balance him

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by not playing him

fervent pasture
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The seer: can see roles above heads, btu the roles are mixed up and when they get killed by a duck, the duck can choose to reveal a role in the voting screen

wind palm
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Even tho it does make sense to balance them off max player count since that's how the game is intended to be played

sudden rampart
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I promise i'm not being snarky! not all roles can work at all player counts, and we leave it up to players to decide

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if you want to play with sheriff and vigilante and lovers at lower player counts, you can

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(I wouldn't)

sudden rampart
hushed zenith
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Rabid duck: Can convert one player to duck once per game

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

hushed zenith
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oh ok

solar onyx
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Question: does proffesional duck auto report canadian sorry

sudden rampart
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But a goose coming across the Canadian corpse definitely will

solar onyx
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Ok thanks

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The new roles really make it more complicated to play but it also means way more options for personal preferences

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Or just randomize all the roles for chaos

manic hollow
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Phaser Duck - Can kill and sabotage like a duck but instead of venting the phaser can travel though walls for 10 seconds, if the duck doesn't get out of the walls after the 10 seconds they are visible to all players and can walk out normally.

calm hare
#

I think it would be more of an incentive to be careful if, when the timer runs out, the duck is still in a wall it kills them

manic hollow
#

Yeah that would work better probably

candid dust
#

what if a duck had the ability to travel at a faster speed when the lights were off

sudden rampart
#

it could work

tranquil minnow
#

You might even say they are a darkwinged duck

mint gale
#

Mimic goose doesnt have a random role.

#

Mimic is a role.

night plaza
#

At the start of the game the ducks see what their team’s roles are (silencer, professional, Ext.) and the mimic goose as a disguise role, not their actual role is a random duck role that can appear in the lobby

restive arrow
#

hmm, invisible duck? something like the swooper in Town of Us?

atomic mist
#

trapper goose/duck?

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

tranquil minnow
#

Snow Goose - has the ability to lodge snow onto a vent (it isn't visual) doing so prevents anyone from using that vent temporarily.

Possible the ability is on cooldown and the snow melts relatively quickly, or it is a one time deal per round and it melts really slowly depending on what is thought for balance.

#

Seeing how medium is being reworked because it was easy for the ghosts to kinda pinpoint the killer, and now the medium is getting reworked entirely...

how about a cackling goose?
They have an ability on cool down, when the ability is active, they cackle if there are any ghosts within the room. They cackle louder the number of ghosts it is. This makes it much more vague on what information it is, especially if there are multiple people in the same room.

Obviously if you do it next to one person you can figure out the person next to you is probably a duck, but then you are alone with a duck.
If you do it with multiple people, then you still have to figure out which it is.
And there is always the possibility that the ghosts are just doing their tasks instead too.

Perhaps for balancing the cackling can only be heard by the cackling goose? (Or perhaps that could be an option?)

tranquil minnow
#

Hooded Merganser - duck:
They can't kill normally, but they can send out a shadow for a brief time in order to kill. The player controls the shadow for the time, but their body is confined to staying still during this time.

I figured balancing wise the shadow should follow standard goose movment rules, but if that is too weak, perhaps the shadow moves faster during light sabotage.

Uncertain if they are allowed to vent or not.

#

Shelduck
They have an ability once per game they can shield themselves.

This shield prevents kill detection, sheriff kill, vig kill, tech sabo detection, canadian self report, and any other detection/kills other roles can do directly to the shelduck. The shield isn't very long, and when it is used they act like a normal duck for the rest of the game.

If they die before using the shield, they can use the shield in order to prevent anyone from reporting their body, or eating their body for that short period of time.

drowsy pulsar
#

Early Bird: goose with an ability to pre-emptively cast votes during gameplay. But all votes are only applied to whomever alive had the most prior to the meeting (any ties or any players with fewer get no pre-emptive votes). Votes go through even posthumously, thses special votes are always anonymized, arent revealed until the end of the meeting (except to themself) and doesn't prevent their own ability to vote.

wind palm
#

Swan: a neutral role that has double voting power and can win with any team that isnt another neutral

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

sudden rampart
sudden rampart
sudden rampart
manic hollow
#

Raven - Starts disguised as a Classic Goose but after being murdered they spawn inside of a vent and become a half invisible player. If the Raven finishes all tasks and then hits the emergency button they win. If the Raven gets clicked by an alive player while tasking away they no longer have a win condition. When the Raven is standing still it gets 100% invisible and it cannot go through walls like a normal ghost. There could also be a setting that gives the Raven (X) more tasks than everyone else. (I'm not gonna lie this is just my take on Phantom from different among us mods)

sudden rampart
#

even if there is no visual indicator, a mechanic (or a duck pretending to be a mechanic) can show that they can vent

#

and if you can block it, you would instantly prove your identity

drowsy pulsar
# sudden rampart I might be misunderstanding this, but i'm guessing that they have a pseudo extra...

clearing up the misunderstanding: during the free-roam phase, they tag as many people as they wish to have extra anonymous vote(s) counted against them during the next meeting. However, votes only count if there was a majority. For example, you tag 2 of your friends: one of which 3 times, the other 1. The one you tagged 3 times would have votes against them immediately. There's a cooldown on this so you can't spamclick on someone. Doing this recklessly will wind up getting crew or the dodo voted out, doing this in a way that helps the geese will require you to place vote(s) on an evil role while actively being in kill-range of them if you suspect they're marinating you for a false clear, or if you catch a killer in the act and place a vote on them before reporting since you'd expect the votes to be split on a he-said-she-said finger pointing meeting.

wind palm
# lavish crater

Well it doesn't have to be a neutral role, it can very easily be a duck or goose instead of noot

#

I can't think of any names for what those would be tho

sudden rampart
#

essentially i summoned the bot because as a directive, we dont want anyone with unclear objectives

#

or ones that can change

#

over the course of a match

tranquil minnow
tranquil minnow
sudden rampart
#

it's still similar.. you could prove your identity flat out with a mechanic

#

but for other roles, there is no such certainty

#

if you kill, you could be a duck that can kill. if you go into a vent, you might not be a mechanic, you might be a duck

#

no one can see the sabotage circle that you see if you're a technician

#

there's no certainty, and other deductions have to be made

tranquil minnow
#

I meant as in, the Mechanic wouldn't be effected by the cooldown effect, meaning the only people who would know for sure would be the snow goose themself, and the ducks that got effected. (or perhaps using the vents cooldown in general isn't effected, but like killing/other duck specific abilities would be)

tranquil minnow
#

(Sorry for so many ideas back to back, been reading a list of waterfowl and trying to come up with ideas based on actual species names)

Harlequin Duck - duck with a two part ability similar to a morphing duck. First press selects a victim, second press causes that players controls to be randomized for x amount of time. And their hud is switched around (including task arrows). The victim resets each round.
So some plays could be select someone at start of round, and later in the round activate it.
*also note not reversing controls, but completely randomized so players can't just get good at reverse controls, think Earthbound mushroomed

gleaming dune
#

I have a role idea. A duck that can assign geese extra tasks.

#

Doing this would make the task bar go down.

sudden rampart
#

This has been suggested a few times

#

it's not fundamentally a bad one, but we treat the task bar as a sort of timer

#

An upper limit of sorts on how long a game can take

#

You might ask, well, what if someone doesn't do their tasks

#

Well, we have a fix coming for those people too

gleaming dune
#

Damn. What hasn't been suggested before?

sudden rampart
#

Lots, but if i told you then they'd be suggested

#

So i'm in a bit of a logic bind

stuck torrent
#

Just have the duck sabotage the task bar, preventing tasks from being completed for 15 seconds, and interrupts all tasks (not sabotage fixes) for the duration. Can be used once per meeting.

sudden rampart
#

Well.. I mean if geese have nothing to do

#

I feel almost certainly that what behavior would emerge would be that they would group up

stuck torrent
#

Then the kamikaze swoops in!

sudden rampart
#

I don't want tasks to be prevented

#

I, as a designer of this game, want geese to do their tasks

stuck torrent
#

lol

sudden rampart
#

The game fundamentally has problems if geese no longer d otasks

gleaming dune
#

I think I prefer adding tasks then blocking them if this role does come to life.

stuck torrent
#

Ducks don't want that though!

sudden rampart
#

It's an unlikely direction for us to go in @gleaming dune

stuck torrent
#

While on the subject of tasks, do fake tasks trigger the visual effects?

sudden rampart
#

if visual tasks are on, sure

waxen latch
#

I guess if we're on the topics of ducks with task-related mechanics maybe like a workaholic duck. They have optional geese tasks they can do to reduce the cooldown of sabotages or kill.

tranquil minnow
#

Going back to the chemist duck idea, perhaps if their aoe didn't kill but left a goo that slows anyone who walks in it. That way the area of denial isn't too powerful, but it still has some utility.

#

Speaking of AOE, what about a flatulent duck, it can spread an aoe (that is unseen to all but the duck), anyone who walks in the AOE will have their footsteps revealed for a time. Allowing the duck to hunt down prey that are not traveling in packs.

If the ability is not strong enough, the trails could be colored to match those that walked through.

gleaming dune
#

I have another idea. A duck that has x-ray vision and can see through walls.

wind palm
#

A duck that can basically turns on a UAV every 30 seconds for 5 seconds showing just him where everyone is on the map

#

maybe only a 3 time use per game

sudden rampart
sudden rampart
sudden rampart
# tranquil minnow Going back to the chemist duck idea, perhaps if their aoe didn't kill but left a...

So, it's a bit of a strangle middle case here. On the one hand, it can get way too strong with being able to cut off certain areas and to zone out whole sections of the map. But also, the flip side is that it's also entirely damning. Seeing someone throw the goo is even more indicative that someone is a duck than seeing someone kill another player. So you essentially have an ultra high risk thing, that can be either ridiculously strong or a mild inconvenience. This dynamic would probably be hard to balance

wary sapphire
#

(I'm new here so I'm sorry if I did anything wrong format wise)
Chicken
Gains the ability to call a meeting from any location (even if there's a sabotage going off). The ability however has a cool down timer (maybe 10 or 15 seconds?) that only starts counting down if they're completely alone/not seen (basically they can't be in anyone's sight radius at all) or the count down pauses (or resets if this seems too overpowered). Once they build it up they can hold on to it or they can save it, but it can only be used once per round

stuck torrent
wary sapphire
#

Ty! And I wasn't sure so I wanted to preface with that

calm hare
#

heck, you put more formatting in that than most lol. It does seem like an interesting idea to be sure, but it would need to be tweaked. Does the chicken win with the geese?

wary sapphire
#

Ye I think it would make more sense for them too, their role just makes them inadvertently more suspicious because it's harder to vouch for someone that's actively trying to not be seen by anyone

calm hare
#

very easy role to sus out though, especially if they call a meeting and they aren't near a button

sudden rampart
wary sapphire
#

Ah, I didn't know that, I guess maybe if they just are able to survive through the entire game given the main premise would be hiding?

#

I had thought of it more for geese but given it was called chicken I get why it would need it's own win conditions

calm hare
#

hmm, maybe if they spontaneosly explode if they are near other people for too long XD

wary sapphire
#

Ah ye, the extreme version of an introvert XD

sudden rampart
#

i mean its just a label

#

but even as a goose role, it's a little problematic when it can counter sabotages completely

#

(or a lot of the time)

calm hare
#

didn't even think about that one

wary sapphire
#

True, they wouldn't have to necessarily counter the sabo's and still have the option to call meetings from anywhere (would mainly only counter witnessing someone eating the body at that point)

crisp lance
#

giving a goose an infinite button seems potentially immersion breaking. though they would likely get voted out if they call too many. a win condition could even just be to call meetings using the ability x number times like the vultures corpse eating. lol see if people count how many times a report button is hit by them.

sudden rampart
#

it would also just be.. absolutely terrible for gameplay lol

#

constant stoppages of play are going to be something we will try to avoid

#

its not that it isn't necessarily an unviable route to take in terms of balance.. i just dont imagine it would be very fun to constantly have to go into meetings

#

and not have new information

calm hare
#

there is a reason most games have button presses at one or even turned off

sudden rampart
#

I already think that's a borderline problem

crisp lance
#

this is true. 🙂 whenever we got 3 buttons turned on its insanity

calm hare
#

if i'm duck in a 3 button game i usually just throw it if i'm honest XD

dusty cape
#

How to win as survivor do the luigi

manic hollow
#

Possessive Duck - Can take control of the nearest Goose for 10 seconds with a 30 second cool down. During this time period the goose can no longer move and the possessive duck's body will be immobilized. The Possessed goose can not kill but can be moved to any location on the map.

dusty cape
#

Glitch

fervent pasture
#

a chicken goose where when they die they get a 5 or 10 second timer and if a button or body is called in that time they live and possibly know their killer

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

gleaming dune
#

I know a way to make a medic role not overpowered. The medic would have to find a dead goose within 5 seconds or else it can't be revived. The chance of finding a body that shortly would be rare. The duck would have to make sure not to kill in front of them.

calm hare
#

which would really make the role kind of pointless, in my opinion at any rate

bold egret
#

Swooper is one of the most fun roles in the mod that shan't be named, and even if it's a direct copy, I think you should add it since going invis is a dynamic in itself that molds the game around it. Especially with proximity chat. "Chameleon Duck" could be an idea for the name.

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

sudden rampart
#

It isn't impossible, or even hard to do

#

Actually i think hunter made an invisible duck the first day he signed on

#

it's more about the balance considerations

tranquil minnow
#

Re-thought about the "chicken" (first probably needs a goose related name, perhaps the redheaded goose, or the scaredy goose) how about when they are killed they can run around with their head cut off for a second or two before their body finally flops over (silenced of course)

Perhaps there would also be a duck that every time they kill, they control the dead body for a couple seconds, and visually the body while being controlled looks the same as the "chicken".

That way you could have a goose with the last moment chance to lure other geese to their killer, but you could also have a duck lure other geese away if they trust the headless goose too much.

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

sudden rampart
#

everybody wants to breach the living/dead barrier!

tranquil minnow
#

Oh smoker duck, a duck that can put down an aoe smoke bomb that lasts a couple seconds. Could be a 1 press, or could be a 2 press ability (1 place it with no visual cue to anyone but the smoker, 2 to activate it) depending on what is better for balancing. Smoke is worse than lights out, since I think it should completely blind geese in it, but ducks aren't immune. They get low light visibility while in the smoke.
No one outside of the smoke can see into the smoke.

Also not ressurection but k

sudden rampart
#

it's not

#

but if you read what the bot is saying

#

we're trying to have zero interaction between ghosts and the living

#

part of what a lot of people want to do is have some role that when dead gets to out a duck

#

I don' think thats a very good direction any further

#

since there's no real counterplay

#

there are no fake chickens

#

with the canadian, you can explain it away. There is room for it to be a lie. There can be multiple people claiming to be Canadian. Maybe a professional killed them and you came across the body. Maybe the person claiming it was a lie.

#

The Chicken's ability is a guarantee that they're a chicken. Unless you somehow have people faking running around with their heads cut off.

#

If the chicken can run around after they die, they get to either
A) follow their killer and out them 100% if someone sees it
B) follow their killer and it does nothing because no one's there
C) You put a delay on their ability, or some sort of detriment where they can't easily follow their killer. But at that point you're balancing something that either 100% outs a duck, or does nothing.

tranquil minnow
#

All fair, partially why i suggested it had to be paired with a duck that can controll those they killed visually being the same a "chicken", but if the "chicken" is chosen and not the duck I can see the issues for sure.

And even so balancing would be tricky, and it does break the killed vs alive barrier so doesn't really matter then

fossil iron
#

Watcher/Tracker Duck:
Can "sample" a player and later use ability to see what that player sees for 2-3 seconds while the duck is frozen in place similar to the medium goose rework. Alternate idea, the sampled player would appear on the map for 2-3 seconds while the duck can continue to move. This ability can be used either on a goose or a duck ally.

bold egret
#

Trapper Duck
This Duck can spend their kill cooldown on placing traps in addition to killing. Placing one shows an animation where the Duck needs to stand still (maybe it takes 1 second or so to place it) and then an invisible trap is placed underneath the Duck. The Trapper can still see the trap. Anybody who walks into the trap will be rooted in place for 5 seconds and then die. While trapped, the player can still talk, so they can quickly communicate to anyone nearby before dying.

drowsy pulsar
#

sounds miserable since all you'd ever need to do would be to booby trap a sabotage and get free stack-kills when people inevitably come to fix it without the risk associated with being a part of the stack

manic hollow
#

Dove

A Nuetral Role who is given a target at the start of the game. (Must be from the Geese alignment) This Goose will not know they are the target. The Dove's win condition is to get themselves and their target into the final 4 birds alive.

sudden rampart
#

sounds like a variant fo lovers

wind palm
manic hollow
#

Kinda

fossil iron
ocean hawk
#

The psychic duck
This duck can control one player and make them kill or vent this is a 1 time use power
The controlled player and the psychic duck is muted while this is happening
To control a player you have to get close and get a sample of them (just like the morph duck)
İf a meeting is called while the psychic duck is controlling someone the effect will break and the meeting will go on normally the psychic duck’s power will be used
İf the goose that psychic duck took a sample from is dead the psychic duck will have to get another sample from someone else

sudden rampart
bold egret
#

The Parrot Goose
The Parrot Goose is only enabled if proximity chat is. They have a button that lets them record everything they hear for up to 10 seconds, with a cooldown of 30 seconds. They can then play their recording whenever they press another button they have. Recording something while they already have something recorded deletes the old recording.

sudden rampart
#

wait

#

how would they know that they need to record something ahead of time?

dense mountain
#

The Chicken Goose
Similar to how Canadians are auto-reported upon being killed by someone, Chicken's will have one simple ability. Upon being killed by a player, their heads come right off and their bodies can be moved for 30-40 good seconds before it falls and dies and it can't be reported whilst it's running around. Have a button for the chicken to end their ability early, the chicken will be able to talk through their head until their body is discovered or someone calls the button.

sudden rampart
#

@dense mountain

dense mountain
#

?

sudden rampart
#

similarly about a headless chicken

dense mountain
#

I'm new so idk about it lol

#

just thought about it myself

sudden rampart
#

its cool

#

there are a few reasons we want to not move in that direction

#

most of which is that we want to eliminate powers that allow any communication between the living and the dead

dense mountain
#

Oh i thought of something else maybe.

#

Peacock
Peacock role will be unable to win with Ducks or Geese. The Peacock will have a mesmerize ability that shows off their hidden tail feathers, only usable 1 time, if the lights are cut only those who are able to see the Peacock will be effected. The only way a Peacock can win is by making everyone see their feathers all at once, if they use their ability on only a handful of people they completely lose similarly to a Vulture with no more bodies. (This might help clumping of entire servers)

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

sudden rampart
dense mountain
#

it is very similar tho

#

hmm

sudden rampart
#

the creator of town of us, slushiegoose, works for gaggle as well!

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

dense mountain
#

nice, ill think of something weird. I genuinely think u should update lovers to be like love bird or something much more bird related.

#

for the theme

sudden rampart
#

that makes sense but

#

we have a specific naming nomenclature for things that are other species

#

the lovers are still geese and ducks

#

and can still win that way

#

the dodo and vulture, for example, are other species

dense mountain
#

ahh

sudden rampart
#

and they have their own unique win conditions

solar pewter
#

im loving the chicken goose idea

dense mountain
#

i don't think they will do it

calm hare
#

they are really trying to limit living/dead interactions

dense mountain
#

yeah that's fair

#

I went for a role I've never heard of

#

I think Chickens would be fair if they die and they can move for like 5-10 seconds then die and have either the head or the body to report.

#

maybe that could be their advantage

#

rather than talking

#

Meaning upon death they can't talk anymore

#

i think that would be fun and funny

#

Oh wait, Chicken Goose
But upon death they can move their body in any direction using WASD, However they are blind 100% no vision at all. and then they drop and become ghost after a delayed number of seconds, and wherever the chicken drops it's body and it's head become 2 report spots for the same corpse. that's all it can do

#

Cuckoo Goose revised
Cuckoo Bird will be unable to fake or actually do tasks at all. The Cuckoo is given Tasks just like other Geese, but they will have an egg drop ability which allows them to remove a Task at random from their list and force it onto someone else to complete. If this is used on a Duck or Neutral class then it just becomes finished automatically. If a Cuckoo has no tasks left and Ducks kill everyone EXCEPT the Cuckoo, then the Cuckoo steals the victory.

dense mountain
sudden rampart
#

however, effectively it creates a new game timer

#

the current game timer, in terms of design, is the tasks for the geese

#

this stops games from continuing on forever, presumably

#

the cuckoo can just run around forever avoiding anyone he sees, and transferring their tasks

#

so even at 8 tasks, the game timer just becomes ability cooldown x 8 before the game ends

honest patio
#

Pestilence: evil; will spread an avian flu, geese (lovers excluded) will gradually become sick and eventually die if they remain in groups with the same people for too long(dodo and vulture cant be infected.Its optional if you add it or not).

credits to Pika

dense mountain
lilac cloak
#

Owl (neutral):

  • To win, they must kill all other players until 1 is left, but they must kill them in a specific order. A picture of their target with the target’s name under it will show up on the top of their screen, and to move on to the next target they must kill that one first. If their target dies by someone else, it automatically moves on to the next target
  • Able to see when the lights are off if they are not moving
sudden rampart
#

@lilac cloak it isnt listed, but this is a bit similar to the alternate version of the pigeon we have planned

#

the Carrier pigeon, delivering specific mail

lilac cloak
#

Oh okay got it

supple lantern
#

Turkey -- You can fake your death for one round, if your body is found you come back to life after meeting, if not you permanently die. You need to successfully fake die and survive 3 times to win.

fossil iron
supple lantern
#

thats the point, some people are too quick to call and if the turkey fakes their death before they can be killed

fossil iron
#

Sounds like it will catch people by surprise the first time they play against it but after that it's pretty easy to play around. Sheriff, vigilante, and ducks can just kill them or press button, see that they're alive again, and vote them out.

calm hare
#

by what was listed in the role, pushing the button would kill them anyways given that their body wasn't found, so it seems a role that really doesn't bring anything to the game in my opinion

supple lantern
#

The reason I say that, is so you don't just use it on cd, you use it strategically

#

Its risk vrs reward.

drowsy pulsar
sudden rampart
#

They are two separate roles. You can't simultaneously have both the regular pigeon and the carrier pigeon

#

you'd have to choose which version you wanted for your specific game

lyric escarp
#

what about a role that can instantly fix sabos and it has like a long cooldown

fossil iron
#

That's just the engineer from Town of Us

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

lilac cloak
#

Sabofraud Duck:
This duck has the ability to put fake sabotages onto a specific player of their choosing that is not another duck (mimics included). Basically, instead of sabotaging all players, this duck would sabotage a specific player and make it seem as if they need to fix the sabotage but that player is the only player that sees it. If the sabo duck sabotages lights for Red, then Red will not be able to see until they do lights, but they would think that lights are off for all players. Also, the technician goose would not see these sabotages on the map
———————————————————

#

Echo(location) Goose

  • This goose, like other geese, can not see when lights are turned off. However, they are able to see the vibrations of where the other geese/ducks are in the dark. Basically, little white motion-visuals are shown wherever another player steps when near this goose, but the goose does not know which player it is
    ———————————————————
#

Breadcrumb Goose:
This goose is a threat to both the cannibal duck and vulture. This is because this goose is able to see small bits of bodies that have been eaten (this can either be shown the entire time or only during a time period after they press a button like the medium goose). This allows for the goose to know a body was there and was eaten, but sadly the crumbs are just crumbs and do not show which goose died since they do not show the color of the player.

sudden rampart
#

what happens if they sabotage a specific player and then the actual sabotage gets called?

lilac cloak
#

The effects on the one person could just be turned off and they would then know they were being targeted specifically? Or they could not see the actual sabotage and would instead still only do their personal one

sudden rampart
lilac cloak
#

That sounds cool

sudden rampart
lilac cloak
#

😂 fair

sudden rampart
#

because it just confirms that one of two roles are in the game

lilac cloak
#

Maybe

#

The breadcrumbs could follow the person who ate them for a little bit of their path

#

So if it was recent it could help the goose be led to the eater

lilac cloak
sudden rampart
#

but there is no true random

#

so in the settings screen.. cannibal is either checked off, or question mark. same with vulture

#

if you see someone eating a body, you know they're bad

#

if you don't see someone eating the body, and know that they've eaten one.. i mean i would assume that anyways a lot of the time

#

yo gamer 360

#

are you about to drop a 50 page essay

#

i see you typing on and off for like 20 minutes now

versed jewel
#

The Parrot
The Parrot can't win under any circumstance. However, they can swap roles with ONLY geese (thus allowing them to possibly have a win condition), but if they swap with any other bird, they die.

Witch Duck
The Witch Duck can't physically kill anyone, but can cast a spell on anyone once per round, and other ducks don't know who is spelled. If a meeting is called, the spelled person dies. If the spelled person dies from another duck, the spell is wasted and needs to be regenerated.

Net Goose
The Net Goose can set up 2 electronic nets around the map. The nets are small, but can detect if a body is in the net when the player opens his map. Nets can also detect players, but can't determine what bird/role they are. This goose can also pick his nets back up, but they also return to him when a meeting is called.

Pyro Duck
This duck can put a "controlled burn" in a task. When a goose opens it, they burn slowly (and can drop info in this time-frame), and soon die.

versed jewel
sudden rampart
versed jewel
sudden rampart
#

that's an interesting idea.. and backsies?

#

i'm going to assume not, for the idea to wrok

versed jewel
#

I was considering tag-backs, but I think it's fair not to incorporate it.

sudden rampart
#

I don't think witch duck really works in several cases

#

one, if you can call the meeting yourself

#

two if you can just tell another duck anyways

#

three if you can convince someone

#

four you spelling someone and them dying to another duck has a very low probability of happening

#

pyro duck is an interesting idea too, but it works against some of our hidden design ethic

#

the tasks are a form of timer for the game

#

if there are no tasks, ducks have infinite time, and have no incentive to kill in a timely manner

#

disincentivizing geese from doing tasks is generally bad, and making it outright a death makes it even worse

#

because at that point, if you're a goose and playing to the best of your ability, the correct move is just to hit the emergency button and let accusations fly

#

since that's better than running around doing tasks (potentially dying by task, or by being killed by a duck)

lilac cloak
#

Megaphone Duck:
This duck has an ability that they use once per game. Basically, in one meeting the Duck can choose one player and that player is the only one who can talk during it. This allows for the Duck to block a certain discussion from happening, and it is limited due to a one time use only during the entirety of the game. If necessary this can also be limited to just half of a meeting time with the other half allowing all to talk once again.

hardy flicker
#

i rlly like the hot potato parrot duck idea

lunar shoal
#

It would be nice a role that lets you see threw walls for a short amount of time (I can’t come up with one)

solar onyx
#

Anyway cool ideas

solar onyx
#
Poison duck can kill with poison; it can be activated when in kill range of a goose. The goose on which the poison is used dies after 10 seconds. There is no visual indicator that the poison has been used. Poison duck can also kill normally, although they cannot vent. The poison ability has its own cooldown, when the poison duck uses either of its abilities both enter cooldown.

  Trapper Goose
Once per game, the trapper goose can place a trap somewhere on the map (basically spawns the trap at the trapper goose's location). It cannot be placed in corridors, near small passages, duck tasks, vents or sabotage fixes. It is invisible to everyone and is only removed when the trapper goose dies. Once a duck steps on the trap they die and it cannot kill any more ducks.```
versed jewel
solar onyx
#

nobody except for the trapper himself can see where the trap is

#

1 more thing: trapper goose would probably require a lot of work since the devs would have to go through all three maps and configure where the trapper can place his trap

#

plus both roles might require custom kill animations although that's not necessary

sudden rampart
#

it's entirely invisible, so there's no counter play

#

Say you block off an area like bridge+comms, or pond showers to the north, or electrical

#

it means anyone who doesn't vent in is likely to be a goose then?

#

and you can also verify players by them not dying by traversing your trap

solar onyx
#

oh yea havent thought of the last one

#

the trapper isnt really fine then

vestal mauve
#

Unless maybe you have a change that the nth person to cross over it triggers it, like say it triggers on the 5th walk across, and it kills anyone regardless of their role kinda like a ranged Vigilante but you do not know whom you are going to catch.

solar onyx
#

Yeah i also thought of something like it

#

But its still too powerful

#

U can confirm like 4 ppl with that

vestal mauve
#

How if it is completely random who the 5th person is?

#

I mean anyone who walks over it be they, Goose, Duck, Vulture, Dodo

solar onyx
#

Yeah but the 4 ppl before

#

Will all be goose

#

Thats 4 innocents confirmed

vestal mauve
#

Well I proposed a change that does not kill just a Duck but anyone

solar onyx
#

On the other hand i dont like overcomplicating the roles or making them completely useless

vestal mauve
#

It is quite Simple though

solar onyx
#

Hm so the trap kills anyone then on the 1st crossing?

#

Sounds like vigilante with extra steps

vestal mauve
#

I mean add more crossings so it would add something different

solar onyx
#

Well who knows

#

Trapper isnt that good of an idea

#

What i came up with at least

#

The poison duck is still ok though i guess

#

Would be perfect for stack kills

steel bolt
lilac cloak
solar onyx
#

i like pigeon tbh

#

you essentially either stay alive until like 4 players and win or lose

#

also medium rework pog

versed jewel
#

The Heron
The heron's goal is to kill everyone including ducks. The Heron can vent, but can't sabotage.

The Crow
The only way for the crow to win is if he physically dies. Voting the crow out will not trigger his win condition.

Carrier Duck
This duck can hold a body,which hides it for about 5 seconds. When the timer finishes, the body will drop back on the floor wherever the duck stands. The carrier duck can't carry the same body more than once.

solar onyx
#

so the heron has to kill EVERYONE

#

thats almost impossible given that the ducks will start killing almost as soon as the game starts

#

it could be fixed by giving heron a short kcd but that would really unbalance the game and make everyone hate the role really

#

The only way heron can really win is kill the ducks first then win the 1 versus whatever amount of geese left

#

wait @versed jewel sorry for ping but does the heron have to kill everyone specifically or just win like the ducks (probably the latter)

versed jewel
limber snow
#

Magpie
Neutral role
When near a player they can steal 1 of their abilities that disappears after 1 kill/3 uses

Any thoughts?

calm hare
#

as a neutral role, how does the magpie win?

versed jewel
manic hollow
#

The Owl

The Owl's goal is to get their Goose target voted off. If their target dies the Owl revives a new target, if the Owl is alive to see one of it's targets get voted out in any point of the game they win.

calm hare
#

so...executioner from town of us

lilac cloak
#

Yep

lilac cloak
calm hare
#

I think the various Town Of Us roles have been the most suggested

lilac cloak
#

Yeah that’s why the bot always responds that they looked at all the Town of Us roles

calm hare
#

It's almost like it isn't the easiest thing in the world to just come up with a balanced role for the game XD

lilac cloak
#

Yeah hahahaha

#

———————————————————
Spawn Goose/Duck
A goose or duck that knows where every player spawned when looking at the map, as little dots with each players color appear where they spawned

#

———————————————————
Hallucination Duck
A duck that can press a button every round that will cause a bunch of copies of every player to show up around the map for a couple of seconds and then disappear.

#

———————————————————
Disable Duck
A duck who can disable a player’s role’s ability once per round. This players role will only be disabled the round after the Duck clicked the button near them. (Kind of like the silencer duck, this duck would press a button when a player is near. Then, the round after the next meeting the player’s role will be disabled.)

sudden rampart
#

there are some interesting scenarios that might pop up, like 'sealing off' an area with a professional and just dumping bodies past that point

solar onyx
#

so say that the ducks are all killed off by the heron and they don't manage to kill a single person

#

the geese would know a heron is in the game and a vigi/sheriff could easily sabotage a heron win by just killing another goose

#

then the heron can't win anymore and the round would be stalled until eventually the geese win by tasks or some other role wins

#

like maybe dodo pretending to be heron

#

still what happens exacly if heron is in the game and a player dies by something else, does heron just lose his ability to kill

solar onyx
#

And yeah carrier is pretty interesting

versed jewel
solar onyx
#

Oh sorry i thought you meant heron literally has to kill every player himself

#

Lol

#

Well tbh its a good idea but would cause chaos when theres like 5 players

#

1 duck possibly, heron, perhaps pigeon

#

All trying to compete

#

Guess 4/5 player situations wont be boring for a change

versed jewel
#

Copycat Goose
The Copycat goose can copy a role from another goose alive. The Copycat can use the ability once, and can only copy again until it uses the ability. However, if they swap with a hostile or neutral bird, they die.

Camo Duck
This duck can go invisible. If he stands perfectly still, he'll be completely camouflage. If he moves, however, his presence will be much clearer, yet he's still invisible. The Camo duck can't vent or kill while invisible.

Copycat Duck
Similar to the Copycat goose, the duck variant can copy a role from his fellow ducks. If he were to use it on a mimic or normal duck, he'd have to kill in order to copy again.

The Toucan
This neutral role's objective is to vote off a certain player. If the targeted player dies, The Toucan obtains a new target. (The target can't be a dodo or a duck, because these roles could break the game.)

shadow falcon
#

The toucan idea is very lit ngl it is perfect

sudden rampart
#

yeah its the executioner from town of us

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

shadow falcon
#

but it is lit

tropic sandal
#

altruist from town of us?

calm hare
#

If it is in town of us, they have considered it

#

And they are very hesitant to put in any role that brings people back from the dead because it throws off the balance

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

sudden rampart
#

In terms of town of us roles, probably the assassin is the one id want in GGD

calm hare
#

assassin definitely gives incentive not to go around proclaiming your role

halcyon pivot
#

Provided the dueling Dodo's aren't be added, or anytime soon at least, maybe let Dodo always shown as having killed to the Detective. Sort of a GGD version of the Jester's painting bloody footprints.

calm hare
#

that could actually be deterimental to the jester if say, the detective chooses them right after cooldown before anyone has been killed

sudden rampart
#

He hasn't killed anyone

#

That would be a miscarriage of justice

#

And the detective is a goose of justice

halcyon pivot
#

@calm hare in Town of Imps, if was a toggled ability, but for GGD can be an activated button skill

manic hollow
#

Nurse Goose - Can view the living status of players each round. They can also see an approximate time a body was killed if they report it.

Agent Goose - Can open their mini map after pressing a button and see the location of all players on the map. These positions are anonymous so they will only see where people are.

rocky lake
#

Civilian Goose - you can't do anything, just walk around and report bodies

shadow falcon
#

like if for example if the goose died it will see that person pop not appearing

#

and then if the 2 players were together and 1 died and then 1 second he self report?

#

including if you notice the person going place to place whether he is a mech or a duck

rocky lake
#

just make it an Agent duck

shadow falcon
#

Fair...a little bit

#

but still gonna expose if for example a duck demands where everyone were

#

like if you were a mech and then you went to sec to activite cams and the meeting calls

#

the duck will be aware if you vent since he pops right there

rocky lake
#

I guess you have a point

shadow falcon
#

so it can expose the role rather than a spy duck

rocky lake
#

ok

shadow falcon
#

but will be honest galic has a good thinking

rocky lake
#

ye

shadow falcon
rocky lake
#

:P

shadow falcon
rocky lake
#

normal geese but can't do tasks

#

their only job is to live

shadow falcon
#

so it is worthless

rocky lake
#

I guess that would just make them into the survivor from Town of Salem

shadow falcon
#

I'm gonna let the duck yeet me to cargo

#

but he has a bullet proof vest?

rocky lake
#

no

#

where would a goose keep such a thing?

shadow falcon
#

just....nvm

rocky lake
#

ye

shadow falcon
#

ight imma head out

rocky lake
#

aight

somber lance
# rocky lake aight

Civilian Goose is like innocent bystander role 😂 They're actually just there to take a tour of the spaceship. Brilliant.

rocky lake
#

at least someone likes the idea

somber lance
#

It's a terrible idea! lol but I still think it deserves credit for being funny!

fervent pasture
#

To state. If anyone talks about an arsonist the Pigeon role sloves your problem but if a meeting is called it shouldn't reset. Instead it should spawn gasoline in a random place on the map and everybody can see it also when a pigeon has one more infect left there is an alert of everyones screen

sudden rampart
#

i think someone's brought up concerns about whether it should reset or not

#

you guys might be right, we havent really started on the pigeon yet so i'm not too worried about it

drowsy pulsar
#

that was me, it's in the feedback channel if you want to retread it without me just copy/pasting it

mint gale
#

Pigeon without reset could be too easy of a win.

#

It's another time check mechanic, the longer the pigeon stays alive the more likely they are to win if there is resets.

devout dirge
#

it becomes impossible to win on resets especially for random spawn points

#

even then it encourages more meetings which isn't always a positive thing

fervent pasture
#

yes

#

imagine 16 players and youv infected 5 and meeting gets called

#

you should already accept deafet

stuck torrent
#

Yea, I understand not much thought has gone into it yet, as development on it hasn't begun outside the initial concept, but from my experiences with an arsonist type role, they rarely get the win as it is. There are some check balances in place, such as a cast time to "infect" the target which means you have a really hard time getting a moving target. They are obviously much stronger end game, but resetting their progress every meeting or body would effectively make them not want to do anything until half the lobby or more is dead, and by that time it's likely they'd get killed themselves. Something like a dynamic cooldown depending on how many players are left alive, or are in the game in the first place could probably solve a good number of those issues.

mint gale
#

it shouldn't be easy.

#

In addition; the goal of the pigeon should be to survive first and then infect at opportune moments later

stuck torrent
# mint gale it shouldn't be easy.

You could also do something like the pigeon has an order in which they have to infect players, and it could point an arrow at their next target, similar to how the vulture finds bodies.

mint gale
#

Takes away decision making from the player.

stuck torrent
#

This is true. Maybe something like.. infection has a 10 second cooldown normally, but if you infect your assigned target, the cooldown becomes instant. Then the last target would have no arrow, requiring you to find them on your own.

#

That way you get a bonus for infecting your target, but you can choose to infect anyone if that's more convenient for you.

mint gale
#

Complicated

stuck torrent
mint gale
#

You wish

drowsy pulsar
#

what would you consider an "opportune moment" to tag a killing evil role? I find that in every single game with a tag/mark type class they'll more often than not just die before they can get halfway to their wincon (and this is without progress resets) since a killer decides that it's convenient for them to kill especially when they have to walk straight into their arms. If you're in hiding, then the killers have a very high interest in finding you since 1) you won't be found for a while and 2) as an interloper you pose a threat to their wincon if left alone.

solar onyx
#

i guess pigeon would work nicely with vulture then, if the vulture isn't killed off instantly

sudden rampart
#

@drowsy pulsar I would make the argument that the game you're referring to isn't this game, and doesn't really reflect ours in several ways. That includes the player count, map sizes, role differences, number of ducks, etc. And even what the intended balance and win % we'd be hoping out of the role

#

All that being said, the role isn't out yet, and we're fairly active in monitoring balance issues. The developers are pretty active and it's often a conversation as to whether something needs to be reworked. I don't mind talking about this at all, I'd just like everyone to keep in mind we're jumping the gun a little bit debating the fine tuning of balancing before we've seen how it hits the meta

lilac cloak
#

Refrain Duck:
A duck that can use an ability every round. If the Duck clicks on this ability when near a player, that player cannot report the body for that round. It resets once a body or meeting is called and then the Duck can use it again

icy flume
#

Bomber Duck
This duck can set a bomb one time for the entire game so if people are grouping he can kill that group with a bomb or something like that I'm not good at expressing ideas lol

raven current
icy flume
#

oh, well here's another idea

(I have no idea what to call this) Duck
This duck can be inside a vent and drag someone down but doing that will open the vent a little so people can catch a glimpse of your color. The time you can see the person who dragged them is about a second so you'd want to be targetting someone on their own. Dragging someone in your vent instantly kills them but 'hides' the body in the vent, the only way to report this body is to have the ability to go in the vent so for example the Mechanic and all the ducks except Morphling and Professional (Morphling can't vent and Professional can't report). This isn't like the Canadian the person has to manually report.

sudden rampart
manic hollow
#

Pelican: At the beginning of the round the Pelican is given 6-10 tasks depending on the player count. After completing 2 tasks one of their 3-5 targets is revealed. Once all their tasks are done they gain a kill button that allows them to kill their targets. If all of the Pelican's targets die in any way the Pelican wins. Ex: If after the pelican completes their tasks one of their targets is killed by a duck, 3 were killed by the player and they voted off the last one the Pelican would win.
The targets will always be alive so if your on a lower bird count left the amount of targets are lower but never go under 3. (The target can be a goose, duck, or vulture. It cannot be a dodo since voting off counts as a target dead)!

Sniper Duck: 1 - 2 times per game the sniper Duck can select a player to kill from any distance on the map.

sudden rampart
icy flume
#

herbert but there are tasks that require standing near the vent like the card swipe they wouldn't have to be ON the vent just very close like the lunge range is the sight of when the lights are off so it wouldn't be entirely useless and like the vent in security players will eventually get to close

calm hare
#

So they get an ability they MIGHT be able to use once if someone happens to be doing a task near a vent when they happen to be there

#

Seems a bit of a stretch to me if i'm honest and not all that useful

undone cosmos
#

I really like Gaggle's roles in Goose Goose Duck and was inspired by slushiegoose to make my own role mod! The first role will be the light, which can turn off the lights for everyone instantly, hopefully going on github soon ^^

mint gale
#

@undone cosmos I would strongly advise looking into our modding policy

undone cosmos
#

Searched through the website and found zero modding policy, may I see a link?

mint gale
#

We're not selling licenses to our game, meaning it's a software service..

#

Modifying the game on public servers without our permission would be considered a violation of our ToS /ToC Eula

#

We're a Freemium game, if we charged for a license it would be an entirely different story. We will be releasing our Overworlf SDK once we're out of early access if you're interested in modding.

#

We're more than happy to work with Modders and we've even extended job offers to those who wish to be involved in the project.

#

You have direct access to talk with the development team here and we're more than happy to listen.

plush frost
#

if a mod does not modify any of the game files, is that a breach of the EULA?

#

provided that one did not have to reverse compile, disassembly, or decrypt it

mint gale
#

The moment you send a piece of data to our servers that is unsolicited and not approved, yes.

plush frost
#

a mod doesnt have to send any custom data

mint gale
#

Are you exposing any game data to a third party application?

#

and are you turning off a game component?

#

In example of the above mod?

plush frost
mint gale
#

Discord's overlay is 100% completely disjointed and interacts with zero components of our game.

#

If you want to make a graphical overlay for your local machine we can't stop you from doing that.

vapid island
#

or does that fall under one of the clauses in the license restrictions

mint gale
#

Derivative works, you would need to purchase a different license from us or get permission for your use case.

#

Again, we're a free to play game; it works differently than a game that has a sold license and utilizes P2P services.

vapid island
#

got it, thanks!

mint gale
#

We always leave communications lines open to our dev team.

#

We're not like other game studios and we're always happy to chat about it 🙂

#

We have a lot of fundamental changes to how our game will work in the next few weeks and a lot of work that modders might be looking at doing will likely be not worth much.

#

We don't want people to feel like we're trying to kill the community but rather we want our game in a position where we can openly work with modders and expose an SDK for them to work on approved mods AND make $ through the overwolf platform.

#

We also have job opportunities for talented developers who would rather get paid and get to work with the root code of the game.

#

We've already hired a number of modders and we're excited because they are some of the best team members we have!

sudden rampart
near pasture
#

Would love to have a duck that has the ability to kill someone in a meeting if they manage to guess the roll of that GOOSE in other words people who just scream IM MECHANIC etc. will no longer do so and be more careful on who they trust, of course if they duck gets it wrong they are the ones who will die, it adds a new spice to the game and I think it would be awesome!

#

Or like a Disabler Duck that can turn off an ability of a Goose for a round if they are the only one that votes them would be funny too hahahah

sudden rampart
#

you're describing the assassin from town of us

#

we'll eventually put that in

near pasture
#

oh i have never played town of us so i have no idea what roles are there xD

cobalt ridge
#

How about: Rubber Duck role the special could be a distraction and have a water splatter on the screen so they can’t rly see what’s happening for a few seconds. (kinda like death animation when you kill someone with red splatter but could change it to a water spatter)

supple sentinel
#

how about juggernaut goose. he has 2 "hearts"(life) and if a duck will try to kill him when he has 2 hearts it will become one but the goose will not notice anything until the meetings when he see he has 1 life out of 2. he can be killed in one round if 2 ducks will try to kill him or the same duck after a cool-down.

near pasture
#

How about a Snitcher Duck where we have a mimic situation but its a duck roll, the ducks see him but he doesnt see his other duck friends, if both ducks die/get caught before the Snitch does then the snitch can have a special win? Something to spice up mimic roll.

sudden rampart
#

but that's what the mimic does already

#

if the ducks die, the mimic wins

#

the ducks see him as a duck, and he doesnt see their identities

#

lol

calm osprey
#

lmao

near pasture
#

omg you right am dumb haahahhahahahaha what the heck am i talking about and besides the idea makes it so the 3 ducks would be like 2 instead xD over excited today

neat lotus
#

Techno goose: can activate stage tech at distance (like sabotage). E.g. of tech: cameras, space hatch + close door, emergency transmission and now tram shuttles.
I'd like it because it makes it obvious what special techs are available on a stage at first glance 😅

#

Eraser goose: turns 1 character of his choosing into a classic goose 😅 might be too powerful with ducks turning on each other, but thought I'd throw it in there.

neat lotus
#

Infected duck: can kill himself to turn a character into a classic duck ... Again night be too powerful but hey why not 😅

calm osprey
# neat lotus Infected duck: can kill himself to turn a character into a classic duck ... Agai...

So he changes a mechanic/ technician etc into a regular classic goose?
What about dodo & vulture? They have separate win conditions, and will essentially switch teams if they turn goose, changing the game dynamics quite a bit.
And why not? If it throws off the game play it won't be a whole lot of fun... 😅
But there has been many suggestions for a duck role that can sacrifice themselves for various benefits ^^

neat lotus
calm osprey
#

Yeah they are being careful with team swapping, but it it's done in a good way, it might still be considered ^^ And we appreciate suggestions, at some point there's bound to be gold lurking in the sand x)

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

somber lance
#

@neat lotus ^

manic hollow
#

Saboteur Duck - At the beginning of the game the Saboteur Duck can choose a sabotage to have a halfed cool down button to call for the rest of the game. If the Saboteur uses their special button to call the sabotage instead of the menu, all geese will get the technician effect on their mini-maps

sudden rampart
#

@manic hollow this might get pretty annoying

#

i mean imagine a scenario where the saboteur dies

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and as a ghost is just off in space turning off lights every 30 seconds

proud blade
#

all ghosts can apear for 10 seconds to show people who killed them by circling that person but can only do it once

manic hollow
#

Well I guess it could only be while alive?

tranquil minnow
#

Manipulator duck: has a similar 2 part ability as a morph.

First samples their prey, second one you hijack the prey's body for a couple seconds before reverting to yourself.

While controlling another player, you are seeing the game from their pov. You have the abilities to kill or sabotage still, and your body is stationary.

When controlled, your icons would have chains on them. You could try to fight the controls, slowing them down if you purposely try to walk the opposite of where they are leading you.

This role could be used to get a kill that incriminates someone else, or it could be used to lure someone away from a situation so another duck could get the kill.

calm hare
robust hedge
#

Don't even know if this was mentioned before or not, but what about a Duck that can convert one goose to the duck side for the rest of the game? But only gets the ability after the first meeting or something like that so it's a bit fair? Dunno, just sound interesting to me.

proud blade
#

that was not said

calm hare
calm hare
#

It's an interesting idea, almost like a permanent medic that only affects the one goose. The only real counter to it would be venting them out the airlock however

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or getting them voted off

supple sentinel
calm hare
#

If you don't get voted out by that time because you were standing next to them when they lost a life

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I'm not a dev, but i've read a lot of the back and forths about various roles, and the biggest thing they look for in new roles is balance. If there is role X then there needs to be a role Y to counter it

supple sentinel
#

they can take his button... he is getting 2 lives but no button or he can see less then the other geese

calm hare
#

they do read all the ideas and take them into consideration, simply pointing out my own opinion

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

sudden rampart
#

@robust hedge

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

sudden rampart
#

@proud blade

robust hedge
quiet flare
#

a duck that can shift all votes to someone once per game even if the votes arent on them

calm hare
#

Now that's a really unbalanced role

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basically the swapper or mayor but without any kind of balancing or counters to it whatsoever

bitter fjord
#

we could have a role which could repair a sabotage instantly once per game (or just add it to the mechanic as a feature)

somber lance
#

I feel like that would be a technician thing tho. @bitter fjord

bitter fjord
#

yeah ok

calm hare
#

so....the engineer from town of us then

toxic tendon
#

A goose that knows the area where the is duck at

calm hare
#

that would be completely unfair for the ducks if a goose knew where they were at all times, we already have the technician to see where sabotages were called

olive crag
#

Cryogenic Goose: Can freeze everyone else on the map for 5 seconds (immune to their own skill, whether they also freeze skill timers for other roles I'll leave up to the devs) either once per round or game, since giving them a cooldown would be too OP..
Could also be Cryogenic Duck, but cannot vent

calm hare
#

In the case of the geese, I don't see the advantage to freezing eeryone, that just makes everyone's job harder. As for the duck, that would definitely give you away entirely too easily if you were the only one moving

olive crag
#

Would need big brain tbh

ocean hawk
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The hard worker goose: when this goose finishes their tasks they get another set of tasks. all of the 2. set of the hard worker goose are long tasks (like the tasks that make you go 2 places)

bitter fjord
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mby to freeze only one goose not everyone and have a cooldown

sudden rampart
ocean hawk
#

they can help more with the task bar with the extra tasks I guess

neat lotus
#

Multiple occurance of roles
Allowing multiple # of each roles. (Instead of ?, Make it a sliding scale with 0 to X).

Reasons:

  1. people hate being classic goose, and the solution right now is to enable all roles and avoid ?. Even then at 16, there is some classical goose. As more roles get added it might be solved... But then it forces you to play with 16 different roles in one game 😅

  2. If all roles are 100%, it makes it almost impossible to fake being a role you are not. Say you are X and someone will say nuh huh, I'm X. And then you are found out. With the advent of dodos ) vultures teaming with goose it becomes even more of an issue.

  3. this puts the onus on the players to be shifty and not tell their roles when someone says: what's your role. If everyone say what their roles are then it puts duck in a bad spot... What role can I call if someone inevitably will say: I'm it. Leaving it to random luck if you called a role which didn't exist. Werewolf doesn't have this issue because of the lack of visual tasks and inability to follow someone around.

Also, I'd find it funny to do sheriff v.s. silencer ducks or something 😅

calm hare
#

I mean, it is a game of social deception, the entire point is to figure out how best to lie and conceal who you are

sudden rampart
#

Some of your other points I would argue is just a by product of your specific meta

bitter fjord
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Predator Duck: a duck that can go invisible for a few seconds (i think 10s would be enough) but he can't kill while invisible

stable river
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A goose role that can prevent any ability (duck or goose) from being used in a specific room/area of the map for a round. Can be used once per game or round.

fringe talon
#

Linked Goose: A random duck is chosen to be the linked gooses target and everytime said duck preforms a duckly action (More actions would need to be preformed for a smaller lobby) It would Reveal one person who is not said duck

turbid lake
#

So I don't think anything like this has been suggested before? By my apologies if it has:

Arsonist Duck

Rather than dismembering their targets, this Duck will instead set their victims on fire. The target will visibly be set alight in-game, and they will still be able to run around for a short amount of time (3 seconds or so maybe?) before they burn to a crisp. Obviously, a burned goose leaves no body behind.

Essentially I'm thinking this would create scenarios where, let's say Darrel Duck sets Ginny Goose on fire, and Ginny has a brief window of panic with which to find their teammates, screaming "IT'S DARREL! IT'S DARREL!" before they die, removing the evidence of the kill.

The obvious downside is the role would almost certainly have to be limited to games with proximity chat enabled.
One potential fix I thought was: Maybe in non-vc games the set-alight goose can run around honking, with a little speech bubble that shows an image of the Arsonist Duck's face? (Just basically the goose sprite with the correct colour) - though potentially this would be too harsh on The Arsonist? As it leaves little room for doubt who the killer is if the victim is spotted...

sudden rampart
sudden rampart
sudden rampart
#

Getting the confirmed identity of a non-duck, for something like a doors or lights sabotage, would be very unbalanced

stable river
# sudden rampart On the surface it doesn't sound overpowered, but it's also an ability to automat...

Not necessarily. I'm sure there's a way this could be implemented without hard clears, possibly the area of effect begins on a delay (so not instantly so that nearby players don't instantly know) or that there isn't any visual animation for any other player so it is only later into the game when abilities are off cool down that they realise and therefore they can't exactly pinpoint who the identity of this geese is. To an extent all geese abilities have a potential for a hard clear but maybe with some tweaks this idea could become more balanced?

sudden rampart
#

maybe (to the point that this could be more balanced)

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you could jump into a vent as a mechanic, but you could still be a duck, or a pigeon

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you could use the medium or technician ability, but no one else can see it.. so neither are hard clears either

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you could shoot someone as a vigi or a sheriff.. but so could a duck

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etc

stable river
# sudden rampart you could use the medium or technician ability, but no one else can see it.. so ...

Well that's what I'm suggesting for this concept, you wouldn't be able to see it only experience it if your ability doesn't work, but the vast majority of abilities have long cooldowns and I imagine people would want to place this zone down early in the round so somebody in the zone isn't likely to be the goose? Also medium stands still with their ability which could in some circumstances lead to their role being revealed (although I get geese standing still doing tasks could replicate this)

sudden rampart
#

anyone can stand still! lol

#

i do think there might be a version of this that works in general though

turbid lake
#

RE: Arsonist Duck
Thanks for the feedback. I hadn't even considered the Vulture concern.

Maybe instead of no body, the burned geese leave, like, a pile of ash on the spot where they died? But since it's literally just a pile of ash it can't be reported since the body is unrecognisable. If a goose found it they'd have to run to the button to get a meeting, which brings in a risk/reward scenario where they levy the advantages and disadvantages of using up one of their button presses to potentially find out who died and gather info.

And the vulture would be able to eat the ashes, of course, because as we all know from the extensive and elaborate lore of Goose Goose Duck, Vultures have evolved to sustain themselves off inedible materials following the tide pool incident of the 20 year war.
.....Look; I never claimed to have good ideas, just ideas, okay?! xD

soft mortar
# turbid lake RE: Arsonist Duck Thanks for the feedback. I hadn't even considered the Vulture ...

Alternative proposal: instead of the Arsonist Duck only killing by incineration; you make it a single or limited use special that instead of insta-killing it is a time delayed death (3-5 seconds) (think planting fire bomb on player). Death in this manner doesn't totally destroy the corpse, but rather leaves a chard corpse (still consumable by vultures) Potentially making the chard corpse un-recognizable and making int harder to track pre-death movements in the allotted discussion times

turbid lake
# soft mortar Alternative proposal: instead of the Arsonist Duck only killing by incineration;...

👆 Dis guy. I like dis guy.

Only slight caveat is: if a body gets reported it usually shows in the voting discussion screen (and in the little 'Avian Carcass Found' pop up beforehand) the body that was reported, which would link it to the colour/name thus invalidating the last point you made - so probably there would have to be the change that any charred body that gets reported isn't identified in this way. (Hope that's all as clear as mud haha)

Obviously, if the Arsonist is the only duck to kill before the report then it's fairly easy for geese to figure out who died - but if multiple people have died in the interim and the body is unidentifiable, then yeah it would make the discussion a little more complicated, and give Ducks more of a chance to sew chaos with misinformation?

#

Though purely for personal bias reasons: I still like the idea of the death being instant, setting the target alight and leaving them a few seconds of life before passing away - I just really like the idea of those few seconds of panicked screaming trying to spread the word to your teammates xP

coral kraken
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Just here to remind the mods to update the live-birds guide to include the new role of Pigeon (no rush tho, just so you don't forget)

young burrow
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My suggestion is the Dove bird. A neutral role where the bird can only start doing tasks after they die. When they die if they complete all their tasks which should be a lot. they win.

sudden rampart
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@young burrow with the new map, there isn't really anything stopping them from killing themselves

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or even in existing maps, they could sit around in storage

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since there are no otherwise identifiers of the dove, I don't see that a duck could be careful about killing

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meaning introducing this role would be introducing a new additional timer to the game.. and tasks already do that

drowsy pulsar
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Predator Duck: can neither use vents nor call Doors sabotage while alive. Gets a thermal map on their sabotage list that enables them to see how "hot" certain rooms are. Corpses go cold, alive players radiate body heat, technician can detect this "sabotage" if he's paying attention.

bronze wigeon
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Spy Duck Rework idea
The spy duck rework would make it so that the spy gets a new ability called bugging which replaces venting. The ability plants a hidden bug onto other players and is active for 30 seconds once planted. If a player uses their role ability while having a bug planted on them, it will reveal their role to the spy for the rest of the game. This ability can only be used once a round (after meetings).

sudden rampart
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what counts as a role ability? if a mechanic vents he's a mechanic, if a duck or pigeon vents what are they?

shadow falcon
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that is why ladies and gentlemen spy duck is my favorite rolehappy

bronze wigeon
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i just thought the role would feel a little more interactive for players instead of just clicking someone during a meeting.

fossil iron
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Sounds like the spy duck would end up getting less information overall though (i.e. a nerf) since you wouldn't know if they just didn't use their role ability within 30 seconds or they have no active ability such as:

  • Dodo
  • Standard Goose
  • Technician
  • Lover Goose
  • Canadian
  • Mimic

What if the spy duck has a button that gives them flashlight vision for X seconds and if they can keep someone in their flashlight vision for Y seconds without break then their role is revealed to them?

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It also has an element of "stop staring at me. Are you the spy duck?"

bronze wigeon
bitter fjord
#

it could still be hidden bug, but after a few seconds you would need to get the hidden bug back to get the information about their role which would of course reveal their role

errant fractal
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an add on to the idea above, what if it worked like morphing but there was a 60 second cool down and you didn't get the role until the second use ability after said cooldown

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so like
round start: standard ability cooldowm
first injection
60 second cooldown
second injection which gives role
the process needs to happen all in one round or it fails

bitter fjord
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Yes that should work

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And the cooldown would be changed in the lobby settings as an option

young burrow
sudden rampart
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The number of neutral roles is not going to be increasing anytime soon

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Geese have a numerical advantage but an informational disadvantage

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If you give them the ability to hard investigate roles the game would be over

brazen hearth
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I think there should be like a medical role which can tell if a body was murdered or run over by a transit

steep moth
bitter fjord
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a medical role would be used to revive a body per game probably

brazen hearth
lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.

steep moth
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^@bitter fjord

bitter fjord
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ok thanks

wild cave
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Can yall make a chicken role which is medic or something like can only bring one person back from the dead but like the dead person can't talk or type

wild cave
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ohh

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cool

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oof

clear patrol
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Maybe a neutral role which objective is just to stay alive until the end of the game. They have no tasks and can turn on immunity for 10 seconds every minute or so. I was just thinking something of the lines of the Survivor from Town of Salem.

sudden rampart
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I'm not that big of a fan of that idea for ggd

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Virtually every role wants to live until the end to win

sudden rampart
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So there's no real way to differentiate and identify them

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Meaning that there's no play or counterplay really

undone sun
#

Ninja duck

Can drop a smoke bomb(similar to the shower steam effect). Maybe it would be on their location, or maybe they could select an entire room

Shadow Duck

Becomes invisible during lights sabotage, but for them the cooldown is doubled for that sabotage(possibly for all ducks.)

Painter/Artist(I don't really have a name for this one) Goose

Can once per round throw paint on another bird, and see their footprints for the rest of the round. This person is cleansed at the meeting, and cannot be selected again for this ability.

Chairman Goose

Can veto one vote out per game? ( this one seems pretty busted to me, but I'm just spewing ideas atm)

Drunk Duck

Can activate a sabotage that inverts the controls of all non ducks for 5 to10 seconds.( I would probably give the ducks a visual warning, so when activated it would give a countdown for them so they would know it was coming and could act accordingly)

#

_ _
I had an idea for a gambler duck but I forgot what it was

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All of these are just base ideas without too much thought, I figured I'd put them here and let people spitball ideas off of them or let me know if they like them

sudden rampart
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Ninja duck is an interesting ability, but it also occupies some of the design space that morphling has. maybe even stronger since you can cover a bunch of ducks at once to kill in a room

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Re: shadow duck I mean the ducks have normal vision during lights sabotage anyways, and non ducks can't see much.. so I don't really know what this adds

undone sun
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I think out of all of those base ideas I put the most thought into painter

bitter fjord
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i like the painter idea

shadow falcon
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me too and I would gladly hope that a ninja role will be added

bitter fjord
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Serial Killer: a standalone role which would need to kill a certain amount of players (number depends on how many players are in the lobby) in one game/round. So it's a role like Vulture just that it needs to kill players. If a lover is killed it would count as 2 kills

fossil iron
bitter fjord
fossil iron
#

I do like the idea of a lone killer as a different way to balance out lobbies with too many duck wins since they can end up killing the ducks too. It worked pretty well with The Glitch in Town of Us.

bitter fjord
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yes even if all the ducks would died and the serial killer would still be alive the game wouldn't end

fossil iron
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But I guess blind ducks setting accomplishes that goal too

calm hare
#

blind ducks, mimic, etc

fossil iron
# calm hare blind ducks, mimic, etc

Oh the mimic. Had a game where I was the mimic and early game my wife (duck) asked me in a suspicious tone of voice:
Wife: "How's it gooooing?"
Me: "Quack?"
Wife: "Yeah? Quack? So then we know what we have to do"

We followed each other around apparently searching for the other duck. The other duck was caught red handed by someone else and voted out bringing the total players down to 4 which should be a win if I was a real duck.

My wife and I spawn together and she says with a sinister voice "You lied to me..." 😆

calm hare
#

Such is the way of the mimic

somber lance
#

If this hasn't been suggested yet.... I just thought it was fun.
Similar to the Canadian Goose...
Possibly even a Canadian Goose re-work?
When this goose is killed, the killer freezes on the body for a set amount of time. Even the professional can't fully escape.

#

Sticky Goose?

queen rose
#

Havent thought of a name yet.
A goose that sees everyone in a random colour, which switches every 20 seconds.

calm hare
#

what would be the point in that?

#

other than to make people with color blindness even more confused than they already are?

calm osprey
supple lantern
#

Turducken: Varient of Canadian - Killer is covered in blood for 30 seconds

#

can't be reported

clear patrol
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Poisoner Duck: Their kill button no longer kills poeple immediately, instead wating X seconds to kill someone.

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Ambusher Duck: Can go invisible to all non-duck's and translucent to ducks for X seconds(Cooldown 60 seconds)

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Captain Goose: Can Reveal to be the Captain. Once revealed, they get an extra vote.

icy flume
#

so kind of like the informanr

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informant*

bitter fjord
#

Clone Goose
a goose which can make a clone which it is just standing still for a few seconds and then disappears but if a duck kills the clone the duck dies

idk about the name
but a goose which could block the vents and make them unusable for a certain time or for the whole game/round

icy flume
#

Bouncer Goose?

bitter fjord
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mby or i was thinking of spider goose so the goose makes spider webs on a vent

sterile lagoon
#

spider goose, spider goose, does whatever a spider goose does

sudden rampart
#

@fervent pasture

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

fossil zephyr
#

The only issue with this is that, if the delay is too long, is almost IMPOSSIBLE to figure out who the killer is

shadow falcon
#

but i like the assassin duck where you need to kill the target that the game tells you and if you killed the wrong target your dead

#

or his role revealed to the geese

sudden rampart
#

That'll be covered by the dueling dodos

fossil zephyr
#

The thing is

#

It's VERY easy to finish tasks quickly in ggd

#

So custodian would just get insta duck

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Before the first round

sudden rampart
#

These are still mostly just town of us ideas @fervent pasture

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It doesn't mean they're bad ideas, only that we have for sure considered or are considering them

vast swift
#

I think the seagull would be a good idea being able to go invisable and kill kinda like glitch from town of us mod just with a different name and some different perks and I will put more abilitys for it later maybe 🙂

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

calm osprey
#

The devs like being somewhat realistic, and trust me seagulls are NOT invisible x)

vast swift
#

no its like a fly

#

so its invis bc its "flying"

#

Role idea the raven: The raven with its dark feathers can go invisable but it has a long cooldown and its agjustable to the lobbys liking. It could maybe be able to kill being the first nutrial role to kill and aslong as its there the ducks cant win "Maybe" idk

daring tusk
#

owl: has a abilitie to see in the dark when the lights are off has a medium cooldown

fossil zephyr
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Peacock: Can instantly vote one person out during a meeting.

Once per game.

gloomy pivot
#

Eagle: can force a single persons role for 2 seconds once

modern hornet
mint gale
#

The corner case in this scare me as a developer

modern hornet
#

tbh id call it a tanger

gloomy pivot
#

yes

modern hornet
#

but why only 2 seconds

gloomy pivot
#

it can vari just a number i pulled out

#

but it could be fun to have and usefull bc if you have that role on either side or by itself it could have some real potetial if the concept got worked a bit more on

mint gale
#

Switching roles is a problem

gloomy pivot
#

what about a ostrich role that has an ability that makes them run 5-10% faster

prime vessel
# gloomy pivot what about a ostrich role that has an ability that makes them run 5-10% faster

i think the thing in common with all the different bird species, those roles are specifically there to get a win by yourself. Pigeon infects people to win, Dodo gets voted out to win, Vulture eats bodies to win...

Ostrich... doesn't do anything to win? they physically are unable to win just by running a little bit faster. They won't get goose victory, lover victory, duck victory, and there is no criteria for an ostrich victory either

mint gale
#

If a goose is visibly faster than another it's not longer a hidden role because players will visually see the difference (this goes against social deduction as a whole).

proven tulip
#

In Town of Salem a Retributionist can use the power of any dead town once, I think it would be neat to be able to somehow have 1 kill if a sheriff dies, one glimpse into the ghost realm if medium dies but I don't know how that would balance with not auto knowing dead roles either........ but its a fun idea for a game like this. You all have been amazing balancing so far I trust you would find a great way to implement this

chrome bison
#

Hi. So im sure this has been brought up before. Technician needs to be reworked. Make it so technician can only see sabotages called by a duck that is alive. too many times players are getting kicked out from ghost sabotages. The other issue arises that this role is pointless if people believe a duck is out so the technician is essentially useless

sudden rampart
#

We'll take your comments into consideration

chrome bison
#

thank you. I think the fix would greatly improve the role i consider to be the absolute worst in the game to get. i would actually prefer to be bounty lol

humble jewel
chrome bison
#

thats a good point. I dunno what to do with Technician then.

sudden rampart
#

you could always just disable it

chrome bison
#

Thats what i have been doing. But it'd be nice to have all roles active.

mint gale
#

I find in the right hands the technician is one of the most powerful in the game. They can be used to get a jump on the ducks early on and their power should wane if the geese are already winning.

chrome bison
#

I thought i had a way to fix the inconsistency of calling location of sabotages but as Beepety pointed out, it wouldn't make any sense

mint gale
#

If you are stopping sabotages from happening just by existing you're already strong. If you can force unfavorable behaviour from the other team it's a win.

#

I can think of a number of ways to use the technician to utterly decimate and handicap the ducks.

void halo
#

Even after there have been some bodies, just putting out the location throws uncertainty on whoever was around there. A 50% chance of accurate identification is pretty dang strong.

chrome bison
#

that was my intial complaint / suggestion

void halo
#

That's where the 50% comes in. You're either seeing the living duck or where a ghost duck called one

chrome bison
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which if people think a duck is gone nobody can really believe the technician

void halo
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It isn't about proof, but about uncertainty.

mint gale
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Any information is powerful.

chrome bison
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false information often sends wrong geese to be executed/ voted out

mint gale
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How is it false?

#

Sab was called from X location.

chrome bison
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should a ghost duck follow around a goose and call sabo's