#🐣︱classic-role-ideas
1 messages · Page 21 of 1
Bruh...Why town of Salem :/
What does that have to do with town of salem
Well...there is a role in town of Salem if you searched about it
There is a role called sheriff too, ToS did not coin the words serial killer
Crow
Neutral role.
The Crow has more of a chance to get resources from tasks, and wins once they finish all of their tasks twice.
That’d be too easy to win I think
Probbaly yeah
I was just trying to think of crow related stuff
Since they like shinies
Maybe they have to do every task on the ship
So 16 in total
We likely wont add a role like this; what happens when they die? Can they not win? Also how do they interact with the other players?
Technically ‘every task on the ship’ is more like 34 (not counting second part of tasks)
Oh yeah, fair enough
I mean, what happens when they die could technically be applicable to dodo and vulture as an argument against them as well but I do think the crow would need a little something else besides just doing tasks anyway.
Maybe at 1 task left the crow would be revealed to all roles with a kill button and they have to hit the emergency button to win after finishing all tasks.
hmm, there is a bounty goose ye but no bounty hunter? maybe crow could get bonus coins or somethin for killin the bounty goose
just throwin out stuff
crow sounds cool, but how it would be applicable idk
maybe it can kill people from inside vents and pull them into the vent to hide the body
balanced by the fact that it has a limited range from the vents and maybe only be able to use it a certain amount of times like the cannibal duck?
probably 3 times per game since cannibal duck is more versatile then being limited to certain areas
maybe the mechanic goose can find the bodies when they go in the same vent?
ALIEN DUCK
An alien has stuck onto the ship but IT'S WORKING WITH THE DUCKS. due to its awesome alien powers, it can go invisible for a long period of time (5 seconds) but because of physics, they become blind. And because there aliens, they can only go invisible after killing a goose.
Also it's an alien duck, there's pretty awesome so you should definitely test this idea
i like the idea of a crow with shiny stuff but i don't know what the benefits could be to keep it fair
We are toying with the idea of a treasure hunting game mode.
Oooooooh
A trapper of some sort would be cool
Maybe the traps wouldn't be able to kill, but make someone immobile for a short time
@wind palm maybe for an upcoming game mode, Duck the Ripper
Ooo
Ye how is that mode gonna work?
I assume only 1 super duck?
Or like 1 duck with a bunch of things available for it to do
Or maybe instead of traps that the player places, traps that the ducks can activate
I think you can do that with the airlock I believe?
the role from the mod of that other game that you don't know you have until you finish your tasks but then it tells you who the ducks are, and also alerts the ducks to your presence... had too many people throwing games because "ugh just a normal goose again" and that role might tend to curb that
we already have a robust ban system
if people want to just leave or throw games, they will be booted with increasing ban timers
The red heron it looks like a bounty to ducks but when they go to slice uno reverse they die instead but only the one time after that they are regular goose its like a reverse canadian giving the heron the ability to maybe rat out one or more ducks.
Or the both die like the alien mod when someone kills the alien
Banshee Goose! It's like Canadian but instead of auto reporting they flash the name of their killer for everyone to see, accompanied by a loud (or soft, whichever works best) HONK!
so the canadian, but with even less counter play and no escape for the duck
seems to be a lot of suggestions lately that would totally unbalance the game in favor of the geese
Creating original geese roles that are a) balanced and b) fun to play with and c) fun to play against is REALLY difficult - far harder than coming up with neutral and duck roles. It seems everybody is coming up with all these different duck roles but there is no point having these without a stable, varied and exciting geese meta.
it's definitely not easy, and there are a lot of considerations!
I think a lot of these ideas are fun, but probably throw balance into the wind.. and although there is a place and game mode for that, we probably don't want that to define our current classic social deduction mode
we'd rather try and get the balance right prior to implementing, rather than hoping players self-balance by including or not including roles
How about a goose role that can place some sort of sensor on a task so that they receive information of when/how many times it has been completed? It wouldn't say who has done the task as this could easily lead to unnecessary hard clears but if played correctly it can give useful info? Idk it may need a lot of tweaking to make it balanced but it's at least the basis for an idea
@stable river but fundamentally if you can see the number change
you have a role that can hard clear everyone at a task
you can ask at a meeting, hey who has the billiards ball task?
True true
and if 4 people say yes, he could clear all of them
A duck could of course lie but yes I see why that would be problematic
yes
but a duck couldnt do it right?
so if a duck said, he yi have the billiards task
and i said, okay, go do it
and the number doesnt go up
he's a duck
or at least someone a sheriff should shoot
i always have a house rule that you cant say what tasks you do/have anyway so it wouldn't be useful in my lobbies
thats a great rule if you have any players who arent experienced with the game
meta gaming by asking what tasks people are doing is unavoidable, so really you need people on the same page
i always mess with meta gamers and make up names of tasks, especially when i'm the dodo lol
my personal fav one i made up was "cook the duck" task
I don't ever answer with a task list, never been a fan of metagaming
i mean i dont really care at this point, although im sure i play with different crowds lol
if you find me in a lobby, i'll often vocalize random things like
'faking engines task, red 1 green 2 yellow 3.. etc'
'faking engines task part 2'
XD i will start counting numbers on random tasks that couldn't be sabotages
i always play with a set community so i most likely wont ever see ya in my lobbies
the amount of times "smart people" have shot me as a goose for doing wires or some other task i've lost count of
i will often shoot someone who goes to lights sabotage
hortbort is the funnest player, you're missing out
which will inevitably be a duck
who will inevitably tell me that there's a wire task there
oh no, i've never played with SG
and generally avoid playing with teens
or younger
ya, that is totally understandable
which i think her group often includes
Herbert, take this to #💬︱general 🙄 smh
😦 i'm a spammer
Neutral role idea
The Chicken
The Chicken's goal is to be the last bird alive in the the game. It can kill and vent like a duck but cannot sabotage. In exchange for sabotaging the chicken can go invisible for 10 seconds with a cool down of 30. The Chicken is able to kill ducks as well as the Ducks being able to kill the Chicken. If there is a scenario where the ducks will win except a sabotage victory they cannot win until the chicken is killed. (EX: There are 3 ducks alive on 6, there is a chicken alive so the ducks cannot win until the chicken dies) If the last two alive are a chicken and a goose, the game doesn't end until that goose is killed and dead Ducks can no longer use any game ending sabotage. If the Chicken and a Duck are the last 2 alive, they have a 1v1 standoff and the survivor's team wins.
What if it just sits in a vent all game
What about a gosling role where the gosling can not be killed by ducks, and if a duck tries to kill them, the duck dies. But after a meeting is called, everyone knows who the gosling is, and they can then be killed by the other ducks.
Yeah unless it looked visually smaller than the rest of the geese
But then there would be trolls who kill it for no reason
Can't be anything visual
Gotta think for the social deduction part
Visuals show too much information, and roles need to have counters
But if it can't kill how can it be the last bird standing
It'll basically make it unable to win
It can't, chicken can't be made that way
Chicken would have to have an ability to help it escape a death, maybe something where if a duck tries to kill it it just resets the cooldown of the duck, and it doesn't show the chicken that a duck tries to kill it until a meeting
And could only have 1 use per game
Unless it gains the ability to kill at a certain number of players
It would probably have to be a goose instead of a neutral, I think that would be more balanced
Like the body guard in ToS if y'all have ever played that
Where it can give people armor so they can survive one attack, and as I said it doesn't tell you till a meeting
Ye that would be better, I'll make a streamlined desc
I just feel like that's a completely different role instead of the original idea
I still think that kind of body guard role is cool though
Guard Goose: can give armor(probably make it some kind of bird joke instead of armor) to any player. The armor resets a killers cooldown. The armor is removed from a player that was given it after every meeting. The armor can be given to any player, even enemy roles. The guard Goose can give armor to itself instead of to another person, but only once per game. The guard Goose can of course also just not give armor to anyone between meetings if they don't trust anyone. This would be a fairly powerful role, but it is a double edged sword
I'm not sure if the original idea has a place tho, not to be rude
I just don't see show you could really balance it without it being overpowered or underpowered
maybe if it resets kill cooldown, also make it so the shield pops if attacked and have no indication of anyone getting shielded to provide counters to the shield
Bird joke can be it gives them extra feathers
Well you would show to the person trying to kill the person with armor that that person has armor, but you wouldn't show it to the person with armor till a meeting
yea like only the Guard knows whose shielded but to the guard as well, make it so the shield popping has a delay to give time for the duck to get away and create counter arguements
I think just not show the guard at all
Make the person who received the armor say during a meeting "hey, I was attacked but survived due to an epic gamer out there"
i hardly ever die first as bounty, you just probably smell too sweet... and why are you disconnecting? If you are doing it purposly you are risking a ban for abandoning games repeatedly
i feel its role is a bit tricky compared to say a canadian goose
with canadian goose, you want to die and have a feeling of accomplishment when that ducky boi gets whacked, bounty goose your just a normal goose with a massive target painted on your chest, and when you die it doesnt feel like you did anything
and its role of looking for who is being sus around you doesnt really work unless your right next to the button at all times because then they will just kill you and all that would have been for nothing
well i think the bounty should randomly pick any player instead of be its own role, that isnt a duck of course.
if you make the game randomly choose someone to have a bounty but dont tell the person that has the bounty then its a challenge for the ducky bois to risk it
that gets rid of the entire point of the sheriff
its always a risk as sheriff
a deputy that can just pick who to kill gets rid of the sheriff dying
I personally like the bounty role, means i spent a round hiding so i don't die first and that's about it
gotten all of what out?
I haven't?
Funny to be a content creator for GGD and never having played it before
lol
one goose has a very low chance of getting "all of them" out in the first round
So, because you don't like one thing, the devs should just what, make the game exactly how you want it?
Regardless if other's enjoy something?
Why are you so angry and confrontational?
i mean i dont really enjoy it either, the idea could work but i think how its currently implemented needs refinement
ye a change not removal
its a good idea just hard to implement
That all depends on your PoV
I have seen ducks voted out because they pointed out someone had a bounty
I've seen dodos win by guessing the bounty and asking why there was a bag next to their name
thats just the ducks being stupid lol
or new to the game
that shouldnt be a tactic, just hoping that the people your playing with are stupid
anyways, i've better things to do, ttfn kiddies
im not fighting pepto is the one getting mad
he is in the wrong mindset, but the general idea is correct
ye thats the only thing i agree on with pepto
bounty goose should have some kind of ability, im not sure what tho
if you want to have it as a role
Experienced players can lure a duck into making a bad move or following them early on. I agree it should be tweaked. We are still refining it. There is a checkmark next to it, this means you can choose not to play with it. We will adapt roles as we see players interact with them.
and once you get your main gear that you want (unless you like having multiple outfits) you dont really need the extra bounty, for either the ducks or the bounty goose. like me personally, im gonna grind for a shirt and hat and then get a epic pet and be done for the most part with aesthetic spending
Please don't fight, the game is about fun and sharing ideas.
which once your done with aesthetic spending, kinda just gets rid of the point of the bounty boi
yeyeye im just throwin out ideas based on what i know so far :D
Ok but no more fighting... :)
We all play this game for fun, feedback whether its good or bad makes it better.
And yes, we are listening.
We've had a bounty in our game since testing/alpha
@thick flame you can always play both :) at least here you can speak directly with the devs.
If you want change just let us know
Weve been playing/testing since late december :)
It doesnt advertise microtransactions.
It gives you extra currency as an option.
I personally find bounty fun at least until a body gets reported or I die.
You're being very confrontational and disrespectful to peolple who may not be able to afford to pay.
We made the game free.
Cosmetics are not required to play.
Maybe they do.
But covid hit a lot of us hard.
Thats why we wanted to make our game free.
I enjoy the ones I get, heck I'm shocked more isn't locked
We will be reworking it but I will ask you to be more considerate towards younger players and also those who may not be able to afford to buy cosmetics or support us.
Thanks for the feedback. No need to respond.
I prefer not to have constant rage quitters in games.
This is a place for role ideas :) lets keep it this way.
dude you are digging yourself a bigger hole
Im a Developer, you can email support if you dont like the bounty role.
You can contact steam.
If you purchased through there.
Shawn have a good day, gonna stop adding fuel to the fire. Enjoying the game - maybe too much
Fair enough I will too.
Pepto I'll ask you to email support. Is there anything else I can help with?
I dont understand your question. Thanks for your feedback. If there is anything else... please dont post pics here this is for role ideas.
Thanks for your time Pepto, sorry all...
every game that has canadian, someone stays back and pushes button to claim canadian, shouldn't we remove their option to call meeting?
Canadians have the same right to call a meeting as everyone else
Personally if someone calls a meeting for that/pointless meeting I vote for them regardless of my role
its a way to play, how effective I do not know but everyone has limited number of meetings
If you're worried about this, the patch we will likely release tomorrow will have a role that would severely punish this course of action
Hehe
Sweet!~ can’t wait!~
Ye Canadian right now seems pretty OP
he isn't!
Just tell half the server that your Canadian and wait until someone kills you and hope they remember
I love Canadia
It makes it hard to kill anyone else tho if a Canadian is with them, especially lategane
So they are semi powerful early game, but late game when there are only like 3 geese left it's very powerful
And if the geese stack late game it's even harder if you accidentally kill the Canadian on lights instead of the others
well you've got a lot of the dynamic covered
I think there are ways to play around it, but as I said
How do you counter a Canadian i guess should be my question
if you are worried about canadian's power level, we are probably releasing a patch today with the Professional
who will be able to kill the canadian (and others) and there won't be an autoreport
and if a goose walks across the canadian's corpse, they will auto-report it
Ooo ok
Oof
Ye not so much the power of the Canadian but more so I couldn't find a way to counter it
In my head 
maybe it's a matter of perspective
you don't really have to kill the canadian to win
and maybe protracted attempts to do so will cost you the game
Makes it harder to kill others for double kills and whatnot, which I guess is fine as a strength but telling a select amount of people who your role is and then a duck comes and kills you it has zero way to defend itself
It could claim vigilante or sheriff but those can be counter claimed by nonsus people
But ye the update sounds cool

I want to see the kamikaze duck in action, I think that one is gonna be my favorite role
i mean if you're in a double kill situation
you can just kill one and both of you can accuse the other
true, but that doesnt mater when half of everyone who is left already knows that that person is the canadian
and if you try to kill the goose first instead of the other
then it will self report you so they know you killed them
if someone claims a role, and everyone you play with believes them, it's on your lobby
its not claiming a role if you are confirmed that role when you die lol
sure a duck could claim canadian but if there is a sheriff or vigi that thinks they are sus they can blastem, but i guess thats were the social deduction part comes in
most people that i have seen believe someone is the role they say they are until counterclaimed or evidence suggests otherwise
unless they are just a paranoid person
that seems like it might not be the best way to go in a social deduction game, but every group meta wil be different
well if everyone doesnt trust anyone then geese will lose everytime 
If everyone trusts someone the game will end the same way. Trust no one, collect your own evidence. In GGD knowledge is power, Hide it well.
ye thats what i meant by this comment
you never have knowledge of anything solidly, you can only make educated guesses based on what you have seen
saw someone kill as soon as you walk into a room? could be either a duck, vigi,lover,or sheriff
most people would assume duck unless the person has a silver tongue and can make up a story that is semi believable
usually half of the evidence your going to collect is from what others have said
That's hearsay not evidence :)
I reject your reality and substitute my own!
A goose that can teleport anywhere with a 30 sec cool down
It’ll be like the migratory goose or something
well then all the hearsay you collect will be from others then :)
and then if everyone takes what you say as hearsay as well, then whats even the point in meetings?
The point, is chaos
to my knowledge it is not possible to collect hard facts that would make someone guilty, correct me if im wrong
yes chaos
thats kinda what the mechanic does tho doesnt it?
or atleast on the one map where the vents are all connected
I think that's one of the points that makes fun the social deduction games, you can't win all the games even if you are an 200 iq player who take notes of everything, maybe you need to focus on fun over winning.
thats what im saying?
if everything was a excel spreadsheet the game would suck
that goes for most games
and yet some people still take the game entirely too seriously
oh i thought you were complaining about the canadian, sorry. 
it went from canadian possibly OP to philosophical questions to ask plato when you die
what i was saying about the canadian was that it does exactly what i said, gives proven facts
or at the very least VERY small variables
if you play it correctly
i dont feel like we're talking about role ideas anymore
well its about the role so i thought this would be the right channel
feed back or general maybe for future reference?
like what would feedback about a role go to, ik you guys are still fine tuning them and im sure the new ones might need it too
i mean like i said before, if you are concerned about it, you are getting a role that would punish that course of action
just wait a few hours
Saboteur Duck: Can see which tasks are pending (sorted by tasks assigned to the most living geese) and can sabotage a task so that the next player who does it has a short timer (or other challenge) and if they don't beat it they die. Can also undo a task and it gets assigned to a random living goose.
@still marten could be interesting! what happens in the permutation that there's one duck and no living geese but the game isn't over?
@sudden rampart Hmm, the saboteur duck could have a regular kill option as well, maybe on a longer timer than normal if you want to prioritize sabotage kills. Or undo-ing a task can push that task to any non-duck with its own kill timer (e.g. reach the new task in XX sec or die). That would give it some synergy with the sabotage as a combo and the added adrenline of rushing to the task and then getting hit with a unexpected challenge could lead to some frazzled nerves (and dead geese).
What if there was a duck that when killing a goose, has a chance of turning that goose into a duck? The chance would decrease with the more ducks there are.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
What about a Chemist duck who can throw a potion after said cooldown timer and the potion lingers on the ground for so many seconds killing any geese who walk over it. But if the potion is thrown on a dead body it will get ride of the body by burning it with chemicals and the potion wouldnt leave a puddle if a body is deleted
It could be used to hide a body or used for zoning areas
Thought this while playing today. Modify Vulture view to have a counter on screen for how many bodies they have eaten and have to eat to win.
Well this sort of kills the cannibal, since it's just a better version
On our current maps at least it might be a bit overpowered since there are several points which can block a large area. Meaning if you're in comms/bridge, electrical, showers/crew quarters, then this duck can block it off to regain their kill cooldown, and no one can come in or out
This has been suggested a few times. We'll definitely look at it, but we aren't unhappy with the current status of the vulture. It would help, but it might not make that much of a difference in how the vulture plays the game
Vulture is pretty enjoyable, but might benefit from having more settings to choose from like Morphling. We run into some games where the vulture win is too fast for number of players or too slow for number of players. Being able to adjust the number of bodies they have to eat from the lobby menu would be a benefit in my opinion. Otherwise when I've seen people play as the vulture, it's a lot of hiding from everyone so they don't get killed then racing off to find a body and right now a counter would make it better, in my opinion, because it's a percentage of players in lobby instead of a static amount. So it's difficult to know what its goal is as the vulture.
I agree 100% that playing with the vulture at low numbers makes it very easy for them to win, and that conversely it gets quite difficult at 16 players.. but this is intended behavior.
Yeah if there's a better idea/way to improve it, that'd be awesome. I'm just one person that runs a lobby, so what works for my lobby might not work for everyone's. That's why I would personally prefer options for some roles to adjust per lobby. I'm again just one person running a lobby, all I can use is my experiences. So it's all good whatever you guys choose to do.
yeah thats fair! thanks for the feedback, we'll consider it for sure
I think 4 bodies to eat is fairly balanced for high player counts
Maybe make it so you just can't use it when you have low player counts?
Because I'm not sure if there is really a way to balance it in low player counts
The seer: can see roles above heads, btu the roles are mixed up and when they get killed by a duck, the duck can choose to reveal a role in the voting screen
Well I know that lol, I thought you guys balanced them off both high player count and lower count
Even tho it does make sense to balance them off max player count since that's how the game is intended to be played
I promise i'm not being snarky! not all roles can work at all player counts, and we leave it up to players to decide
if you want to play with sheriff and vigilante and lovers at lower player counts, you can
(I wouldn't)
if the roles are mixed up, then isn't their power the same (or only slightly better) than looking at the settings menu before the game starts?
Oh ok, sorry
Rabid duck: Can convert one player to duck once per game
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
oh ok
Question: does proffesional duck auto report canadian sorry
They do not!
But a goose coming across the Canadian corpse definitely will

Ok thanks
The new roles really make it more complicated to play but it also means way more options for personal preferences
Or just randomize all the roles for chaos
Phaser Duck - Can kill and sabotage like a duck but instead of venting the phaser can travel though walls for 10 seconds, if the duck doesn't get out of the walls after the 10 seconds they are visible to all players and can walk out normally.
I think it would be more of an incentive to be careful if, when the timer runs out, the duck is still in a wall it kills them
Yeah that would work better probably
what if a duck had the ability to travel at a faster speed when the lights were off
it could work
You might even say they are a darkwinged duck
At the start of the game the ducks see what their team’s roles are (silencer, professional, Ext.) and the mimic goose as a disguise role, not their actual role is a random duck role that can appear in the lobby
hmm, invisible duck? something like the swooper in Town of Us?
trapper goose/duck?
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Snow Goose - has the ability to lodge snow onto a vent (it isn't visual) doing so prevents anyone from using that vent temporarily.
Possible the ability is on cooldown and the snow melts relatively quickly, or it is a one time deal per round and it melts really slowly depending on what is thought for balance.
Seeing how medium is being reworked because it was easy for the ghosts to kinda pinpoint the killer, and now the medium is getting reworked entirely...
how about a cackling goose?
They have an ability on cool down, when the ability is active, they cackle if there are any ghosts within the room. They cackle louder the number of ghosts it is. This makes it much more vague on what information it is, especially if there are multiple people in the same room.
Obviously if you do it next to one person you can figure out the person next to you is probably a duck, but then you are alone with a duck.
If you do it with multiple people, then you still have to figure out which it is.
And there is always the possibility that the ghosts are just doing their tasks instead too.
Perhaps for balancing the cackling can only be heard by the cackling goose? (Or perhaps that could be an option?)
Hooded Merganser - duck:
They can't kill normally, but they can send out a shadow for a brief time in order to kill. The player controls the shadow for the time, but their body is confined to staying still during this time.
I figured balancing wise the shadow should follow standard goose movment rules, but if that is too weak, perhaps the shadow moves faster during light sabotage.
Uncertain if they are allowed to vent or not.
Shelduck
They have an ability once per game they can shield themselves.
This shield prevents kill detection, sheriff kill, vig kill, tech sabo detection, canadian self report, and any other detection/kills other roles can do directly to the shelduck. The shield isn't very long, and when it is used they act like a normal duck for the rest of the game.
If they die before using the shield, they can use the shield in order to prevent anyone from reporting their body, or eating their body for that short period of time.
Early Bird: goose with an ability to pre-emptively cast votes during gameplay. But all votes are only applied to whomever alive had the most prior to the meeting (any ties or any players with fewer get no pre-emptive votes). Votes go through even posthumously, thses special votes are always anonymized, arent revealed until the end of the meeting (except to themself) and doesn't prevent their own ability to vote.
Swan: a neutral role that has double voting power and can win with any team that isnt another neutral
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
this is a little like the medium rework idea, and is kind of neat
I might be misunderstanding this, but i'm guessing that they have a pseudo extra vote? if they vote on the person who had the most votes on them during the meeting?
Although somewhat minor, this is still a connection between the living and the dead that we are trying to avoid
Raven - Starts disguised as a Classic Goose but after being murdered they spawn inside of a vent and become a half invisible player. If the Raven finishes all tasks and then hits the emergency button they win. If the Raven gets clicked by an alive player while tasking away they no longer have a win condition. When the Raven is standing still it gets 100% invisible and it cannot go through walls like a normal ghost. There could also be a setting that gives the Raven (X) more tasks than everyone else. (I'm not gonna lie this is just my take on Phantom from different among us mods)
the ability itself is something that might work, but we can't really have a goose that can be confirmed easily
even if there is no visual indicator, a mechanic (or a duck pretending to be a mechanic) can show that they can vent
and if you can block it, you would instantly prove your identity
clearing up the misunderstanding: during the free-roam phase, they tag as many people as they wish to have extra anonymous vote(s) counted against them during the next meeting. However, votes only count if there was a majority. For example, you tag 2 of your friends: one of which 3 times, the other 1. The one you tagged 3 times would have votes against them immediately. There's a cooldown on this so you can't spamclick on someone. Doing this recklessly will wind up getting crew or the dodo voted out, doing this in a way that helps the geese will require you to place vote(s) on an evil role while actively being in kill-range of them if you suspect they're marinating you for a false clear, or if you catch a killer in the act and place a vote on them before reporting since you'd expect the votes to be split on a he-said-she-said finger pointing meeting.
Well it doesn't have to be a neutral role, it can very easily be a duck or goose instead of noot
I can't think of any names for what those would be tho
essentially i summoned the bot because as a directive, we dont want anyone with unclear objectives
or ones that can change
over the course of a match
Fair, was hoping it was minor enough where it wouldn't effect as much, but if it is a hard stop then makes sense.
Fair point, perhaps instead of the snow blocking a vent, the snow increases cooldowns hopping out of the vent by x amount (including actives that were ready). It still achieves a similar ability, but it isn't something that can really be guaranteed by other people.
it's still similar.. you could prove your identity flat out with a mechanic
but for other roles, there is no such certainty
if you kill, you could be a duck that can kill. if you go into a vent, you might not be a mechanic, you might be a duck
no one can see the sabotage circle that you see if you're a technician
there's no certainty, and other deductions have to be made
I meant as in, the Mechanic wouldn't be effected by the cooldown effect, meaning the only people who would know for sure would be the snow goose themself, and the ducks that got effected. (or perhaps using the vents cooldown in general isn't effected, but like killing/other duck specific abilities would be)
(Sorry for so many ideas back to back, been reading a list of waterfowl and trying to come up with ideas based on actual species names)
Harlequin Duck - duck with a two part ability similar to a morphing duck. First press selects a victim, second press causes that players controls to be randomized for x amount of time. And their hud is switched around (including task arrows). The victim resets each round.
So some plays could be select someone at start of round, and later in the round activate it.
*also note not reversing controls, but completely randomized so players can't just get good at reverse controls, think Earthbound mushroomed
Ye I guess that makes sense
Hmm
I have a role idea. A duck that can assign geese extra tasks.
Doing this would make the task bar go down.
This has been suggested a few times
it's not fundamentally a bad one, but we treat the task bar as a sort of timer
An upper limit of sorts on how long a game can take
You might ask, well, what if someone doesn't do their tasks
Well, we have a fix coming for those people too
Damn. What hasn't been suggested before?
Just have the duck sabotage the task bar, preventing tasks from being completed for 15 seconds, and interrupts all tasks (not sabotage fixes) for the duration. Can be used once per meeting.
Well.. I mean if geese have nothing to do
I feel almost certainly that what behavior would emerge would be that they would group up
Then the kamikaze swoops in!
I don't want tasks to be prevented
I, as a designer of this game, want geese to do their tasks
lol
The game fundamentally has problems if geese no longer d otasks
I think I prefer adding tasks then blocking them if this role does come to life.
Ducks don't want that though!
It's an unlikely direction for us to go in @gleaming dune
While on the subject of tasks, do fake tasks trigger the visual effects?
if visual tasks are on, sure
I guess if we're on the topics of ducks with task-related mechanics maybe like a workaholic duck. They have optional geese tasks they can do to reduce the cooldown of sabotages or kill.
Going back to the chemist duck idea, perhaps if their aoe didn't kill but left a goo that slows anyone who walks in it. That way the area of denial isn't too powerful, but it still has some utility.
Speaking of AOE, what about a flatulent duck, it can spread an aoe (that is unseen to all but the duck), anyone who walks in the AOE will have their footsteps revealed for a time. Allowing the duck to hunt down prey that are not traveling in packs.
If the ability is not strong enough, the trails could be colored to match those that walked through.
I have another idea. A duck that has x-ray vision and can see through walls.
A duck that can basically turns on a UAV every 30 seconds for 5 seconds showing just him where everyone is on the map
maybe only a 3 time use per game
It is an interesting idea! and something we might want for Duck the Ripper, so it might be a worthwhile test in classic mode
I believe this is an ability in town of us! we've looked at all the town of us roles, and we have been considering them
So, it's a bit of a strangle middle case here. On the one hand, it can get way too strong with being able to cut off certain areas and to zone out whole sections of the map. But also, the flip side is that it's also entirely damning. Seeing someone throw the goo is even more indicative that someone is a duck than seeing someone kill another player. So you essentially have an ultra high risk thing, that can be either ridiculously strong or a mild inconvenience. This dynamic would probably be hard to balance
(I'm new here so I'm sorry if I did anything wrong format wise)
Chicken
Gains the ability to call a meeting from any location (even if there's a sabotage going off). The ability however has a cool down timer (maybe 10 or 15 seconds?) that only starts counting down if they're completely alone/not seen (basically they can't be in anyone's sight radius at all) or the count down pauses (or resets if this seems too overpowered). Once they build it up they can hold on to it or they can save it, but it can only be used once per round
Welcome! No such thing as formatting here! 🙂
Ty! And I wasn't sure so I wanted to preface with that
heck, you put more formatting in that than most lol. It does seem like an interesting idea to be sure, but it would need to be tweaked. Does the chicken win with the geese?
Ye I think it would make more sense for them too, their role just makes them inadvertently more suspicious because it's harder to vouch for someone that's actively trying to not be seen by anyone
very easy role to sus out though, especially if they call a meeting and they aren't near a button
non goose non duck species have their own win conditions. Or did you intend for this to be a goose/duck class?
Ah, I didn't know that, I guess maybe if they just are able to survive through the entire game given the main premise would be hiding?
I had thought of it more for geese but given it was called chicken I get why it would need it's own win conditions
hmm, maybe if they spontaneosly explode if they are near other people for too long XD
Ah ye, the extreme version of an introvert XD
i mean its just a label
but even as a goose role, it's a little problematic when it can counter sabotages completely
(or a lot of the time)
didn't even think about that one
True, they wouldn't have to necessarily counter the sabo's and still have the option to call meetings from anywhere (would mainly only counter witnessing someone eating the body at that point)
giving a goose an infinite button seems potentially immersion breaking. though they would likely get voted out if they call too many. a win condition could even just be to call meetings using the ability x number times like the vultures corpse eating.
see if people count how many times a report button is hit by them.
it would also just be.. absolutely terrible for gameplay lol
constant stoppages of play are going to be something we will try to avoid
its not that it isn't necessarily an unviable route to take in terms of balance.. i just dont imagine it would be very fun to constantly have to go into meetings
and not have new information
there is a reason most games have button presses at one or even turned off
I already think that's a borderline problem
this is true. 🙂 whenever we got 3 buttons turned on its insanity
if i'm duck in a 3 button game i usually just throw it if i'm honest XD
How to win as survivor do the luigi
Possessive Duck - Can take control of the nearest Goose for 10 seconds with a 30 second cool down. During this time period the goose can no longer move and the possessive duck's body will be immobilized. The Possessed goose can not kill but can be moved to any location on the map.
Glitch
a chicken goose where when they die they get a 5 or 10 second timer and if a button or body is called in that time they live and possibly know their killer
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
I know a way to make a medic role not overpowered. The medic would have to find a dead goose within 5 seconds or else it can't be revived. The chance of finding a body that shortly would be rare. The duck would have to make sure not to kill in front of them.
which would really make the role kind of pointless, in my opinion at any rate
Swooper is one of the most fun roles in the mod that shan't be named, and even if it's a direct copy, I think you should add it since going invis is a dynamic in itself that molds the game around it. Especially with proximity chat. "Chameleon Duck" could be an idea for the name.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
It isn't impossible, or even hard to do
Actually i think hunter made an invisible duck the first day he signed on
it's more about the balance considerations
Re-thought about the "chicken" (first probably needs a goose related name, perhaps the redheaded goose, or the scaredy goose) how about when they are killed they can run around with their head cut off for a second or two before their body finally flops over (silenced of course)
Perhaps there would also be a duck that every time they kill, they control the dead body for a couple seconds, and visually the body while being controlled looks the same as the "chicken".
That way you could have a goose with the last moment chance to lure other geese to their killer, but you could also have a duck lure other geese away if they trust the headless goose too much.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
everybody wants to breach the living/dead barrier!
Oh smoker duck, a duck that can put down an aoe smoke bomb that lasts a couple seconds. Could be a 1 press, or could be a 2 press ability (1 place it with no visual cue to anyone but the smoker, 2 to activate it) depending on what is better for balancing. Smoke is worse than lights out, since I think it should completely blind geese in it, but ducks aren't immune. They get low light visibility while in the smoke.
No one outside of the smoke can see into the smoke.
Also not ressurection but k
it's not
but if you read what the bot is saying
we're trying to have zero interaction between ghosts and the living
part of what a lot of people want to do is have some role that when dead gets to out a duck
I don' think thats a very good direction any further
since there's no real counterplay
there are no fake chickens
with the canadian, you can explain it away. There is room for it to be a lie. There can be multiple people claiming to be Canadian. Maybe a professional killed them and you came across the body. Maybe the person claiming it was a lie.
The Chicken's ability is a guarantee that they're a chicken. Unless you somehow have people faking running around with their heads cut off.
If the chicken can run around after they die, they get to either
A) follow their killer and out them 100% if someone sees it
B) follow their killer and it does nothing because no one's there
C) You put a delay on their ability, or some sort of detriment where they can't easily follow their killer. But at that point you're balancing something that either 100% outs a duck, or does nothing.
All fair, partially why i suggested it had to be paired with a duck that can controll those they killed visually being the same a "chicken", but if the "chicken" is chosen and not the duck I can see the issues for sure.
And even so balancing would be tricky, and it does break the killed vs alive barrier so doesn't really matter then
Watcher/Tracker Duck:
Can "sample" a player and later use ability to see what that player sees for 2-3 seconds while the duck is frozen in place similar to the medium goose rework. Alternate idea, the sampled player would appear on the map for 2-3 seconds while the duck can continue to move. This ability can be used either on a goose or a duck ally.
Trapper Duck
This Duck can spend their kill cooldown on placing traps in addition to killing. Placing one shows an animation where the Duck needs to stand still (maybe it takes 1 second or so to place it) and then an invisible trap is placed underneath the Duck. The Trapper can still see the trap. Anybody who walks into the trap will be rooted in place for 5 seconds and then die. While trapped, the player can still talk, so they can quickly communicate to anyone nearby before dying.
sounds miserable since all you'd ever need to do would be to booby trap a sabotage and get free stack-kills when people inevitably come to fix it without the risk associated with being a part of the stack
Dove
A Nuetral Role who is given a target at the start of the game. (Must be from the Geese alignment) This Goose will not know they are the target. The Dove's win condition is to get themselves and their target into the final 4 birds alive.
sounds like a variant fo lovers
actually that might be a good goose role
Kinda
I'm now imagining as a goose using it and just seeing a dead body and be like... "Wonder what they're doing right n... Oh...."
The psychic duck
This duck can control one player and make them kill or vent this is a 1 time use power
The controlled player and the psychic duck is muted while this is happening
To control a player you have to get close and get a sample of them (just like the morph duck)
İf a meeting is called while the psychic duck is controlling someone the effect will break and the meeting will go on normally the psychic duck’s power will be used
İf the goose that psychic duck took a sample from is dead the psychic duck will have to get another sample from someone else
There's not much counterplay to this
The Parrot Goose
The Parrot Goose is only enabled if proximity chat is. They have a button that lets them record everything they hear for up to 10 seconds, with a cooldown of 30 seconds. They can then play their recording whenever they press another button they have. Recording something while they already have something recorded deletes the old recording.
The Chicken Goose
Similar to how Canadians are auto-reported upon being killed by someone, Chicken's will have one simple ability. Upon being killed by a player, their heads come right off and their bodies can be moved for 30-40 good seconds before it falls and dies and it can't be reported whilst it's running around. Have a button for the chicken to end their ability early, the chicken will be able to talk through their head until their body is discovered or someone calls the button.
@dense mountain
?
refer to this, and the ensuing conversation
similarly about a headless chicken
its cool
there are a few reasons we want to not move in that direction
most of which is that we want to eliminate powers that allow any communication between the living and the dead
Oh i thought of something else maybe.
Peacock
Peacock role will be unable to win with Ducks or Geese. The Peacock will have a mesmerize ability that shows off their hidden tail feathers, only usable 1 time, if the lights are cut only those who are able to see the Peacock will be effected. The only way a Peacock can win is by making everyone see their feathers all at once, if they use their ability on only a handful of people they completely lose similarly to a Vulture with no more bodies. (This might help clumping of entire servers)
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
The peacock is similar to the pigeon idea we have in #850063497877913630
ah ic though that sounds similar to how an arsonist would sorta work, Peacock as I thought of it I meant it more like kamikaze without having to die themselves. But only having one shot
it is very similar tho
hmm
the creator of town of us, slushiegoose, works for gaggle as well!
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
nice, ill think of something weird. I genuinely think u should update lovers to be like love bird or something much more bird related.
for the theme
that makes sense but
we have a specific naming nomenclature for things that are other species
the lovers are still geese and ducks
and can still win that way
the dodo and vulture, for example, are other species
ahh
and they have their own unique win conditions
im loving the chicken goose idea
i don't think they will do it
they are really trying to limit living/dead interactions
I assume you have to just guess when to press record.
yeah that's fair
I went for a role I've never heard of
I think Chickens would be fair if they die and they can move for like 5-10 seconds then die and have either the head or the body to report.
maybe that could be their advantage
rather than talking
Meaning upon death they can't talk anymore
i think that would be fun and funny
Oh wait, Chicken Goose
But upon death they can move their body in any direction using WASD, However they are blind 100% no vision at all. and then they drop and become ghost after a delayed number of seconds, and wherever the chicken drops it's body and it's head become 2 report spots for the same corpse. that's all it can do
Cuckoo Goose revised
Cuckoo Bird will be unable to fake or actually do tasks at all. The Cuckoo is given Tasks just like other Geese, but they will have an egg drop ability which allows them to remove a Task at random from their list and force it onto someone else to complete. If this is used on a Duck or Neutral class then it just becomes finished automatically. If a Cuckoo has no tasks left and Ducks kill everyone EXCEPT the Cuckoo, then the Cuckoo steals the victory.
I changed that one role stealing one into something different and unique I'd say. Lemme know what you think.
this is definietly something new
however, effectively it creates a new game timer
the current game timer, in terms of design, is the tasks for the geese
this stops games from continuing on forever, presumably
the cuckoo can just run around forever avoiding anyone he sees, and transferring their tasks
so even at 8 tasks, the game timer just becomes ability cooldown x 8 before the game ends
Pestilence: evil; will spread an avian flu, geese (lovers excluded) will gradually become sick and eventually die if they remain in groups with the same people for too long(dodo and vulture cant be infected.Its optional if you add it or not).
credits to Pika
well they can die to ducks, and if they do die then they just lose their tasks and win conditions.
Owl (neutral):
- To win, they must kill all other players until 1 is left, but they must kill them in a specific order. A picture of their target with the target’s name under it will show up on the top of their screen, and to move on to the next target they must kill that one first. If their target dies by someone else, it automatically moves on to the next target
- Able to see when the lights are off if they are not moving
@lilac cloak it isnt listed, but this is a bit similar to the alternate version of the pigeon we have planned
the Carrier pigeon, delivering specific mail
Oh okay got it
Turkey -- You can fake your death for one round, if your body is found you come back to life after meeting, if not you permanently die. You need to successfully fake die and survive 3 times to win.
When people see that the Turkey is alive again at the start of the next round, they will know that person's role and will kill them or not report their body. How does the Turkey win as long as people are paying attention?
thats the point, some people are too quick to call and if the turkey fakes their death before they can be killed
Sounds like it will catch people by surprise the first time they play against it but after that it's pretty easy to play around. Sheriff, vigilante, and ducks can just kill them or press button, see that they're alive again, and vote them out.
by what was listed in the role, pushing the button would kill them anyways given that their body wasn't found, so it seems a role that really doesn't bring anything to the game in my opinion
The reason I say that, is so you don't just use it on cd, you use it strategically
Its risk vrs reward.
Perhaps split them into 2 separate roles. The Carrier Pigeon delivering mail instead of pestilence, and a Robin: robbin' people's pockets and flying the coop once everyone alive has been swindled.
They are two separate roles. You can't simultaneously have both the regular pigeon and the carrier pigeon
you'd have to choose which version you wanted for your specific game
what about a role that can instantly fix sabos and it has like a long cooldown
That's just the engineer from Town of Us
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Sabofraud Duck:
This duck has the ability to put fake sabotages onto a specific player of their choosing that is not another duck (mimics included). Basically, instead of sabotaging all players, this duck would sabotage a specific player and make it seem as if they need to fix the sabotage but that player is the only player that sees it. If the sabo duck sabotages lights for Red, then Red will not be able to see until they do lights, but they would think that lights are off for all players. Also, the technician goose would not see these sabotages on the map
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Echo(location) Goose
- This goose, like other geese, can not see when lights are turned off. However, they are able to see the vibrations of where the other geese/ducks are in the dark. Basically, little white motion-visuals are shown wherever another player steps when near this goose, but the goose does not know which player it is
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Breadcrumb Goose:
This goose is a threat to both the cannibal duck and vulture. This is because this goose is able to see small bits of bodies that have been eaten (this can either be shown the entire time or only during a time period after they press a button like the medium goose). This allows for the goose to know a body was there and was eaten, but sadly the crumbs are just crumbs and do not show which goose died since they do not show the color of the player.
sabofraud is an interesting idea! and if we localize the effects to one person, the duck can lead people to secluded spots
what happens if they sabotage a specific player and then the actual sabotage gets called?
The effects on the one person could just be turned off and they would then know they were being targeted specifically? Or they could not see the actual sabotage and would instead still only do their personal one
this is an idea i'd rather port to duck the ripper. it's an upcoming game mode with a duck with special powers vs geese, and one of the ideas that's been floated is essentially a duck that's fairly blind, but has a sort of sonar sense
That sounds cool
this is probably really weak
😂 fair
because it just confirms that one of two roles are in the game
Maybe
The breadcrumbs could follow the person who ate them for a little bit of their path
So if it was recent it could help the goose be led to the eater
That is true but maybe the above suggestions could fix it
but there is no true random
so in the settings screen.. cannibal is either checked off, or question mark. same with vulture
if you see someone eating a body, you know they're bad
if you don't see someone eating the body, and know that they've eaten one.. i mean i would assume that anyways a lot of the time
yo gamer 360
are you about to drop a 50 page essay
i see you typing on and off for like 20 minutes now
The Parrot
The Parrot can't win under any circumstance. However, they can swap roles with ONLY geese (thus allowing them to possibly have a win condition), but if they swap with any other bird, they die.
Witch Duck
The Witch Duck can't physically kill anyone, but can cast a spell on anyone once per round, and other ducks don't know who is spelled. If a meeting is called, the spelled person dies. If the spelled person dies from another duck, the spell is wasted and needs to be regenerated.
Net Goose
The Net Goose can set up 2 electronic nets around the map. The nets are small, but can detect if a body is in the net when the player opens his map. Nets can also detect players, but can't determine what bird/role they are. This goose can also pick his nets back up, but they also return to him when a meeting is called.
Pyro Duck
This duck can put a "controlled burn" in a task. When a goose opens it, they burn slowly (and can drop info in this time-frame), and soon die.
I've been editing
what happens to the goose that you swapped with?
They gain the Parrot role. It's really just a game of tag.
that's an interesting idea.. and backsies?
i'm going to assume not, for the idea to wrok
I was considering tag-backs, but I think it's fair not to incorporate it.
I don't think witch duck really works in several cases
one, if you can call the meeting yourself
two if you can just tell another duck anyways
three if you can convince someone
four you spelling someone and them dying to another duck has a very low probability of happening
pyro duck is an interesting idea too, but it works against some of our hidden design ethic
the tasks are a form of timer for the game
if there are no tasks, ducks have infinite time, and have no incentive to kill in a timely manner
disincentivizing geese from doing tasks is generally bad, and making it outright a death makes it even worse
because at that point, if you're a goose and playing to the best of your ability, the correct move is just to hit the emergency button and let accusations fly
since that's better than running around doing tasks (potentially dying by task, or by being killed by a duck)
Megaphone Duck:
This duck has an ability that they use once per game. Basically, in one meeting the Duck can choose one player and that player is the only one who can talk during it. This allows for the Duck to block a certain discussion from happening, and it is limited due to a one time use only during the entirety of the game. If necessary this can also be limited to just half of a meeting time with the other half allowing all to talk once again.
i rlly like the hot potato parrot duck idea
It would be nice a role that lets you see threw walls for a short amount of time (I can’t come up with one)
"Xray goose/duck"
The "half a meeting" ruins the entire point of your new role
Anyway cool ideas
Poison duck can kill with poison; it can be activated when in kill range of a goose. The goose on which the poison is used dies after 10 seconds. There is no visual indicator that the poison has been used. Poison duck can also kill normally, although they cannot vent. The poison ability has its own cooldown, when the poison duck uses either of its abilities both enter cooldown.
Trapper Goose
Once per game, the trapper goose can place a trap somewhere on the map (basically spawns the trap at the trapper goose's location). It cannot be placed in corridors, near small passages, duck tasks, vents or sabotage fixes. It is invisible to everyone and is only removed when the trapper goose dies. Once a duck steps on the trap they die and it cannot kill any more ducks.```
Can the ducks see the traps?
No
nobody except for the trapper himself can see where the trap is
1 more thing: trapper goose would probably require a lot of work since the devs would have to go through all three maps and configure where the trapper can place his trap
plus both roles might require custom kill animations although that's not necessary
The trapper goose isn't really feasible. You effectively have a way for geese to kill ducks, and has no risk of being wrong in any way.
it's entirely invisible, so there's no counter play
Say you block off an area like bridge+comms, or pond showers to the north, or electrical
it means anyone who doesn't vent in is likely to be a goose then?
and you can also verify players by them not dying by traversing your trap
Unless maybe you have a change that the nth person to cross over it triggers it, like say it triggers on the 5th walk across, and it kills anyone regardless of their role kinda like a ranged Vigilante but you do not know whom you are going to catch.
Yeah i also thought of something like it
But its still too powerful
U can confirm like 4 ppl with that
How if it is completely random who the 5th person is?
I mean anyone who walks over it be they, Goose, Duck, Vulture, Dodo
Well I proposed a change that does not kill just a Duck but anyone
On the other hand i dont like overcomplicating the roles or making them completely useless
It is quite Simple though
Hm so the trap kills anyone then on the 1st crossing?
Sounds like vigilante with extra steps
I mean add more crossings so it would add something different
Well who knows
Trapper isnt that good of an idea
What i came up with at least
The poison duck is still ok though i guess
Would be perfect for stack kills
yes I would love it if the medium could walk through walls when seeing ghosts, because it’s just weird having a ghost walk thru the wall and you’re trying to follow it but you can’t 😦
The mediums role is already going to be changed from seeing ghosts to having the ability of ghosts instead (including walking through walls)
i like pigeon tbh
you essentially either stay alive until like 4 players and win or lose
also medium rework pog
The Heron
The heron's goal is to kill everyone including ducks. The Heron can vent, but can't sabotage.
The Crow
The only way for the crow to win is if he physically dies. Voting the crow out will not trigger his win condition.
Carrier Duck
This duck can hold a body,which hides it for about 5 seconds. When the timer finishes, the body will drop back on the floor wherever the duck stands. The carrier duck can't carry the same body more than once.
so the heron has to kill EVERYONE
thats almost impossible given that the ducks will start killing almost as soon as the game starts
it could be fixed by giving heron a short kcd but that would really unbalance the game and make everyone hate the role really
The only way heron can really win is kill the ducks first then win the 1 versus whatever amount of geese left
wait @versed jewel sorry for ping but does the heron have to kill everyone specifically or just win like the ducks (probably the latter)
No worries, the heron needs to kill everyone specifically. His best course of action is to kill all ducks immediately, because ducks can still kill him. Think of it like the glitch role from Town of Us.
Magpie
Neutral role
When near a player they can steal 1 of their abilities that disappears after 1 kill/3 uses
Any thoughts?
as a neutral role, how does the magpie win?
A Neutral Role would be the dodo or vulture. Is this a role for the ducks to use?
The Owl
The Owl's goal is to get their Goose target voted off. If their target dies the Owl revives a new target, if the Owl is alive to see one of it's targets get voted out in any point of the game they win.
so...executioner from town of us
Yep
Heron is the glitch from town of us
The crow i feel will just be too easy to win with and will be not very fun to continuously lose by
Carrier Duck is actually a really cool idea
I think the various Town Of Us roles have been the most suggested
Yeah that’s why the bot always responds that they looked at all the Town of Us roles
It's almost like it isn't the easiest thing in the world to just come up with a balanced role for the game XD
Yeah hahahaha
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Spawn Goose/Duck
A goose or duck that knows where every player spawned when looking at the map, as little dots with each players color appear where they spawned
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Hallucination Duck
A duck that can press a button every round that will cause a bunch of copies of every player to show up around the map for a couple of seconds and then disappear.
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Disable Duck
A duck who can disable a player’s role’s ability once per round. This players role will only be disabled the round after the Duck clicked the button near them. (Kind of like the silencer duck, this duck would press a button when a player is near. Then, the round after the next meeting the player’s role will be disabled.)
the carrier duck is actually an interesting idea
there are some interesting scenarios that might pop up, like 'sealing off' an area with a professional and just dumping bodies past that point
that like throws your role into the trash
so say that the ducks are all killed off by the heron and they don't manage to kill a single person
the geese would know a heron is in the game and a vigi/sheriff could easily sabotage a heron win by just killing another goose
then the heron can't win anymore and the round would be stalled until eventually the geese win by tasks or some other role wins
like maybe dodo pretending to be heron
still what happens exacly if heron is in the game and a player dies by something else, does heron just lose his ability to kill
And yeah carrier is pretty interesting
If all the hostile birds (like ducks or the heron) die, the geese win automatically, since there are no more threats on the ship. Vigi/sheriff can't sabotage a heron win, either, because both if both ducks died and Heron is the only hostile on the map, killing another player could either help the heron to win, since another goose died, or possibly kill the heron and end the game.
Oh sorry i thought you meant heron literally has to kill every player himself
Lol
Well tbh its a good idea but would cause chaos when theres like 5 players
1 duck possibly, heron, perhaps pigeon
All trying to compete
Guess 4/5 player situations wont be boring for a change
Copycat Goose
The Copycat goose can copy a role from another goose alive. The Copycat can use the ability once, and can only copy again until it uses the ability. However, if they swap with a hostile or neutral bird, they die.
Camo Duck
This duck can go invisible. If he stands perfectly still, he'll be completely camouflage. If he moves, however, his presence will be much clearer, yet he's still invisible. The Camo duck can't vent or kill while invisible.
Copycat Duck
Similar to the Copycat goose, the duck variant can copy a role from his fellow ducks. If he were to use it on a mimic or normal duck, he'd have to kill in order to copy again.
The Toucan
This neutral role's objective is to vote off a certain player. If the targeted player dies, The Toucan obtains a new target. (The target can't be a dodo or a duck, because these roles could break the game.)
The toucan idea is very lit ngl it is perfect
yeah its the executioner from town of us
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
altruist from town of us?
If it is in town of us, they have considered it
And they are very hesitant to put in any role that brings people back from the dead because it throws off the balance
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
In terms of town of us roles, probably the assassin is the one id want in GGD
assassin definitely gives incentive not to go around proclaiming your role
Provided the dueling Dodo's aren't be added, or anytime soon at least, maybe let Dodo always shown as having killed to the Detective. Sort of a GGD version of the Jester's painting bloody footprints.
that could actually be deterimental to the jester if say, the detective chooses them right after cooldown before anyone has been killed
He hasn't killed anyone
That would be a miscarriage of justice
And the detective is a goose of justice
@calm hare in Town of Imps, if was a toggled ability, but for GGD can be an activated button skill
Nurse Goose - Can view the living status of players each round. They can also see an approximate time a body was killed if they report it.
Agent Goose - Can open their mini map after pressing a button and see the location of all players on the map. These positions are anonymous so they will only see where people are.
Civilian Goose - you can't do anything, just walk around and report bodies
the ideas are good but...isnt the agent goose gonna be a bit op?
like if for example if the goose died it will see that person pop not appearing
and then if the 2 players were together and 1 died and then 1 second he self report?
including if you notice the person going place to place whether he is a mech or a duck
just make it an Agent duck
Fair...a little bit
but still gonna expose if for example a duck demands where everyone were
like if you were a mech and then you went to sec to activite cams and the meeting calls
the duck will be aware if you vent since he pops right there
I guess you have a point
so it can expose the role rather than a spy duck
ok
but will be honest galic has a good thinking
ye
but seriously buddy? it is the same as normal geese
:P

so it is worthless
I guess that would just make them into the survivor from Town of Salem
just....nvm
ye
ight imma head out
aight
Civilian Goose is like innocent bystander role 😂 They're actually just there to take a tour of the spaceship. Brilliant.
at least someone likes the idea
It's a terrible idea! lol but I still think it deserves credit for being funny!
To state. If anyone talks about an arsonist the Pigeon role sloves your problem but if a meeting is called it shouldn't reset. Instead it should spawn gasoline in a random place on the map and everybody can see it also when a pigeon has one more infect left there is an alert of everyones screen
i think someone's brought up concerns about whether it should reset or not
you guys might be right, we havent really started on the pigeon yet so i'm not too worried about it
that was me, it's in the feedback channel if you want to retread it without me just copy/pasting it
Pigeon without reset could be too easy of a win.
It's another time check mechanic, the longer the pigeon stays alive the more likely they are to win if there is resets.
it becomes impossible to win on resets especially for random spawn points
even then it encourages more meetings which isn't always a positive thing
yes
imagine 16 players and youv infected 5 and meeting gets called
you should already accept deafet
Yea, I understand not much thought has gone into it yet, as development on it hasn't begun outside the initial concept, but from my experiences with an arsonist type role, they rarely get the win as it is. There are some check balances in place, such as a cast time to "infect" the target which means you have a really hard time getting a moving target. They are obviously much stronger end game, but resetting their progress every meeting or body would effectively make them not want to do anything until half the lobby or more is dead, and by that time it's likely they'd get killed themselves. Something like a dynamic cooldown depending on how many players are left alive, or are in the game in the first place could probably solve a good number of those issues.
They should win 1/16 times in a 16 player game
it shouldn't be easy.
In addition; the goal of the pigeon should be to survive first and then infect at opportune moments later
You could also do something like the pigeon has an order in which they have to infect players, and it could point an arrow at their next target, similar to how the vulture finds bodies.
Takes away decision making from the player.
This is true. Maybe something like.. infection has a 10 second cooldown normally, but if you infect your assigned target, the cooldown becomes instant. Then the last target would have no arrow, requiring you to find them on your own.
That way you get a bonus for infecting your target, but you can choose to infect anyone if that's more convenient for you.
Complicated
Are you calling me Avril Lavigne?
You wish
what would you consider an "opportune moment" to tag a killing evil role? I find that in every single game with a tag/mark type class they'll more often than not just die before they can get halfway to their wincon (and this is without progress resets) since a killer decides that it's convenient for them to kill especially when they have to walk straight into their arms. If you're in hiding, then the killers have a very high interest in finding you since 1) you won't be found for a while and 2) as an interloper you pose a threat to their wincon if left alone.
i guess pigeon would work nicely with vulture then, if the vulture isn't killed off instantly
@drowsy pulsar I would make the argument that the game you're referring to isn't this game, and doesn't really reflect ours in several ways. That includes the player count, map sizes, role differences, number of ducks, etc. And even what the intended balance and win % we'd be hoping out of the role
All that being said, the role isn't out yet, and we're fairly active in monitoring balance issues. The developers are pretty active and it's often a conversation as to whether something needs to be reworked. I don't mind talking about this at all, I'd just like everyone to keep in mind we're jumping the gun a little bit debating the fine tuning of balancing before we've seen how it hits the meta
Refrain Duck:
A duck that can use an ability every round. If the Duck clicks on this ability when near a player, that player cannot report the body for that round. It resets once a body or meeting is called and then the Duck can use it again
Bomber Duck
This duck can set a bomb one time for the entire game so if people are grouping he can kill that group with a bomb or something like that I'm not good at expressing ideas lol
Check out prospective birds in the bird watchers guide. There's a Kamikaze Duck listed that does what you've described.
oh, well here's another idea
(I have no idea what to call this) Duck
This duck can be inside a vent and drag someone down but doing that will open the vent a little so people can catch a glimpse of your color. The time you can see the person who dragged them is about a second so you'd want to be targetting someone on their own. Dragging someone in your vent instantly kills them but 'hides' the body in the vent, the only way to report this body is to have the ability to go in the vent so for example the Mechanic and all the ducks except Morphling and Professional (Morphling can't vent and Professional can't report). This isn't like the Canadian the person has to manually report.
If this existed in the game, players would just not walk over vents
Pelican: At the beginning of the round the Pelican is given 6-10 tasks depending on the player count. After completing 2 tasks one of their 3-5 targets is revealed. Once all their tasks are done they gain a kill button that allows them to kill their targets. If all of the Pelican's targets die in any way the Pelican wins. Ex: If after the pelican completes their tasks one of their targets is killed by a duck, 3 were killed by the player and they voted off the last one the Pelican would win.
The targets will always be alive so if your on a lower bird count left the amount of targets are lower but never go under 3. (The target can be a goose, duck, or vulture. It cannot be a dodo since voting off counts as a target dead)!
Sniper Duck: 1 - 2 times per game the sniper Duck can select a player to kill from any distance on the map.
Your pelican resembles the dueling dodo's idea in #850063497877913630 . Also, the sniper duck isn't really feasible.. there is no counterplay, they just get free kills
herbert but there are tasks that require standing near the vent like the card swipe they wouldn't have to be ON the vent just very close like the lunge range is the sight of when the lights are off so it wouldn't be entirely useless and like the vent in security players will eventually get to close
So they get an ability they MIGHT be able to use once if someone happens to be doing a task near a vent when they happen to be there
Seems a bit of a stretch to me if i'm honest and not all that useful
I really like Gaggle's roles in Goose Goose Duck and was inspired by slushiegoose to make my own role mod! The first role will be the light, which can turn off the lights for everyone instantly, hopefully going on github soon ^^
@undone cosmos I would strongly advise looking into our modding policy
Searched through the website and found zero modding policy, may I see a link?
We're not selling licenses to our game, meaning it's a software service..
Modifying the game on public servers without our permission would be considered a violation of our ToS /ToC Eula
We're a Freemium game, if we charged for a license it would be an entirely different story. We will be releasing our Overworlf SDK once we're out of early access if you're interested in modding.
We're more than happy to work with Modders and we've even extended job offers to those who wish to be involved in the project.
You have direct access to talk with the development team here and we're more than happy to listen.
if a mod does not modify any of the game files, is that a breach of the EULA?
provided that one did not have to reverse compile, disassembly, or decrypt it
The moment you send a piece of data to our servers that is unsolicited and not approved, yes.
a mod doesnt have to send any custom data
Are you exposing any game data to a third party application?
and are you turning off a game component?
In example of the above mod?
Does the discord overlay count as a mod? it technically hooks into the (seeing as this is a unity game) direct x process to display itself also.
Discord's overlay is 100% completely disjointed and interacts with zero components of our game.
If you want to make a graphical overlay for your local machine we can't stop you from doing that.
out of curiosity, is it fine to make a custom server and run mods off of that?
or does that fall under one of the clauses in the license restrictions
Derivative works, you would need to purchase a different license from us or get permission for your use case.
Again, we're a free to play game; it works differently than a game that has a sold license and utilizes P2P services.
got it, thanks!
We always leave communications lines open to our dev team.
We're not like other game studios and we're always happy to chat about it 🙂
We have a lot of fundamental changes to how our game will work in the next few weeks and a lot of work that modders might be looking at doing will likely be not worth much.
We don't want people to feel like we're trying to kill the community but rather we want our game in a position where we can openly work with modders and expose an SDK for them to work on approved mods AND make $ through the overwolf platform.
We also have job opportunities for talented developers who would rather get paid and get to work with the root code of the game.
We've already hired a number of modders and we're excited because they are some of the best team members we have!
i mean sure, but at that point if youre even a regular duck you can just vent out and kill them when the lights are off, no?
Would love to have a duck that has the ability to kill someone in a meeting if they manage to guess the roll of that GOOSE in other words people who just scream IM MECHANIC etc. will no longer do so and be more careful on who they trust, of course if they duck gets it wrong they are the ones who will die, it adds a new spice to the game and I think it would be awesome!
Or like a Disabler Duck that can turn off an ability of a Goose for a round if they are the only one that votes them would be funny too hahahah
oh i have never played town of us so i have no idea what roles are there xD
How about: Rubber Duck role the special could be a distraction and have a water splatter on the screen so they can’t rly see what’s happening for a few seconds. (kinda like death animation when you kill someone with red splatter but could change it to a water spatter)
how about juggernaut goose. he has 2 "hearts"(life) and if a duck will try to kill him when he has 2 hearts it will become one but the goose will not notice anything until the meetings when he see he has 1 life out of 2. he can be killed in one round if 2 ducks will try to kill him or the same duck after a cool-down.
How about a Snitcher Duck where we have a mimic situation but its a duck roll, the ducks see him but he doesnt see his other duck friends, if both ducks die/get caught before the Snitch does then the snitch can have a special win? Something to spice up mimic roll.
but that's what the mimic does already
if the ducks die, the mimic wins
the ducks see him as a duck, and he doesnt see their identities
lol
lmao
omg you right am dumb haahahhahahahaha what the heck am i talking about and besides the idea makes it so the 3 ducks would be like 2 instead xD over excited today
Techno goose: can activate stage tech at distance (like sabotage). E.g. of tech: cameras, space hatch + close door, emergency transmission and now tram shuttles.
I'd like it because it makes it obvious what special techs are available on a stage at first glance 😅
Eraser goose: turns 1 character of his choosing into a classic goose 😅 might be too powerful with ducks turning on each other, but thought I'd throw it in there.
Infected duck: can kill himself to turn a character into a classic duck ... Again night be too powerful but hey why not 😅
So he changes a mechanic/ technician etc into a regular classic goose?
What about dodo & vulture? They have separate win conditions, and will essentially switch teams if they turn goose, changing the game dynamics quite a bit.
And why not? If it throws off the game play it won't be a whole lot of fun... 😅
But there has been many suggestions for a duck role that can sacrifice themselves for various benefits ^^
Oh agreed, I don't think adding unfun / too powerful roles is a good idea. It's more my laissez faire way of writing saying I have no idea if it's too strong or not and will let the developers decide on this. I know role swapping is hilarious for board games, but I'm not sure how it transition to this TBH
Yeah they are being careful with team swapping, but it it's done in a good way, it might still be considered ^^ And we appreciate suggestions, at some point there's bound to be gold lurking in the sand x)
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
@neat lotus ^
Saboteur Duck - At the beginning of the game the Saboteur Duck can choose a sabotage to have a halfed cool down button to call for the rest of the game. If the Saboteur uses their special button to call the sabotage instead of the menu, all geese will get the technician effect on their mini-maps
@manic hollow this might get pretty annoying
i mean imagine a scenario where the saboteur dies
and as a ghost is just off in space turning off lights every 30 seconds
all ghosts can apear for 10 seconds to show people who killed them by circling that person but can only do it once
Well I guess it could only be while alive?
Manipulator duck: has a similar 2 part ability as a morph.
First samples their prey, second one you hijack the prey's body for a couple seconds before reverting to yourself.
While controlling another player, you are seeing the game from their pov. You have the abilities to kill or sabotage still, and your body is stationary.
When controlled, your icons would have chains on them. You could try to fight the controls, slowing them down if you purposely try to walk the opposite of where they are leading you.
This role could be used to get a kill that incriminates someone else, or it could be used to lure someone away from a situation so another duck could get the kill.
That's even more broken than the medium was before the rework
Don't even know if this was mentioned before or not, but what about a Duck that can convert one goose to the duck side for the rest of the game? But only gets the ability after the first meeting or something like that so it's a bit fair? Dunno, just sound interesting to me.
that was not said
It has been brought up a few times and the general answer to any role that swaps sides is it throws off the balance, whether that is adding another duck or goose into the game
any thoughts?
It's an interesting idea, almost like a permanent medic that only affects the one goose. The only real counter to it would be venting them out the airlock however
or getting them voted off
you can kill them by slice them twice
If you don't get voted out by that time because you were standing next to them when they lost a life
I'm not a dev, but i've read a lot of the back and forths about various roles, and the biggest thing they look for in new roles is balance. If there is role X then there needs to be a role Y to counter it
they can take his button... he is getting 2 lives but no button or he can see less then the other geese
they do read all the ideas and take them into consideration, simply pointing out my own opinion
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
@robust hedge
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
@proud blade
Ah oki, thank you for tellin me ^^
a duck that can shift all votes to someone once per game even if the votes arent on them
Now that's a really unbalanced role
basically the swapper or mayor but without any kind of balancing or counters to it whatsoever
we could have a role which could repair a sabotage instantly once per game (or just add it to the mechanic as a feature)
I feel like that would be a technician thing tho. @bitter fjord
yeah ok
so....the engineer from town of us then
A goose that knows the area where the is duck at
that would be completely unfair for the ducks if a goose knew where they were at all times, we already have the technician to see where sabotages were called
Cryogenic Goose: Can freeze everyone else on the map for 5 seconds (immune to their own skill, whether they also freeze skill timers for other roles I'll leave up to the devs) either once per round or game, since giving them a cooldown would be too OP..
Could also be Cryogenic Duck, but cannot vent
In the case of the geese, I don't see the advantage to freezing eeryone, that just makes everyone's job harder. As for the duck, that would definitely give you away entirely too easily if you were the only one moving
Would need big brain tbh
The hard worker goose: when this goose finishes their tasks they get another set of tasks. all of the 2. set of the hard worker goose are long tasks (like the tasks that make you go 2 places)
mby to freeze only one goose not everyone and have a cooldown
Lol isn't this just a terrible penalty for the goose
they can help more with the task bar with the extra tasks I guess
Multiple occurance of roles
Allowing multiple # of each roles. (Instead of ?, Make it a sliding scale with 0 to X).
Reasons:
-
people hate being classic goose, and the solution right now is to enable all roles and avoid ?. Even then at 16, there is some classical goose. As more roles get added it might be solved... But then it forces you to play with 16 different roles in one game 😅
-
If all roles are 100%, it makes it almost impossible to fake being a role you are not. Say you are X and someone will say nuh huh, I'm X. And then you are found out. With the advent of dodos ) vultures teaming with goose it becomes even more of an issue.
-
this puts the onus on the players to be shifty and not tell their roles when someone says: what's your role. If everyone say what their roles are then it puts duck in a bad spot... What role can I call if someone inevitably will say: I'm it. Leaving it to random luck if you called a role which didn't exist. Werewolf doesn't have this issue because of the lack of visual tasks and inability to follow someone around.
Also, I'd find it funny to do sheriff v.s. silencer ducks or something 😅
I mean, it is a game of social deception, the entire point is to figure out how best to lie and conceal who you are
We do plan on adding a role that can kill during a meeting, to prevent blurting out your role (if that's where you think a balance flaw is)
Some of your other points I would argue is just a by product of your specific meta
Predator Duck: a duck that can go invisible for a few seconds (i think 10s would be enough) but he can't kill while invisible
A goose role that can prevent any ability (duck or goose) from being used in a specific room/area of the map for a round. Can be used once per game or round.
Linked Goose: A random duck is chosen to be the linked gooses target and everytime said duck preforms a duckly action (More actions would need to be preformed for a smaller lobby) It would Reveal one person who is not said duck
So I don't think anything like this has been suggested before? By my apologies if it has:
Arsonist Duck
Rather than dismembering their targets, this Duck will instead set their victims on fire. The target will visibly be set alight in-game, and they will still be able to run around for a short amount of time (3 seconds or so maybe?) before they burn to a crisp. Obviously, a burned goose leaves no body behind.
Essentially I'm thinking this would create scenarios where, let's say Darrel Duck sets Ginny Goose on fire, and Ginny has a brief window of panic with which to find their teammates, screaming "IT'S DARREL! IT'S DARREL!" before they die, removing the evidence of the kill.
The obvious downside is the role would almost certainly have to be limited to games with proximity chat enabled.
One potential fix I thought was: Maybe in non-vc games the set-alight goose can run around honking, with a little speech bubble that shows an image of the Arsonist Duck's face? (Just basically the goose sprite with the correct colour) - though potentially this would be too harsh on The Arsonist? As it leaves little room for doubt who the killer is if the victim is spotted...
This isn't a bad idea! as you said there are issues in non prox chat games. There's also a balance concern that there would be a duck that essentially couldn't generate bodies for the vulture at all
On the surface it doesn't sound overpowered, but it's also an ability to automatically clear yourself
There's no counterplay to this, since a duck can't win without doing duckly things.. So you're clearly a crazy amount of players for absolutely nothing
Getting the confirmed identity of a non-duck, for something like a doors or lights sabotage, would be very unbalanced
Not necessarily. I'm sure there's a way this could be implemented without hard clears, possibly the area of effect begins on a delay (so not instantly so that nearby players don't instantly know) or that there isn't any visual animation for any other player so it is only later into the game when abilities are off cool down that they realise and therefore they can't exactly pinpoint who the identity of this geese is. To an extent all geese abilities have a potential for a hard clear but maybe with some tweaks this idea could become more balanced?
maybe (to the point that this could be more balanced)
you could jump into a vent as a mechanic, but you could still be a duck, or a pigeon
you could use the medium or technician ability, but no one else can see it.. so neither are hard clears either
you could shoot someone as a vigi or a sheriff.. but so could a duck
etc
Well that's what I'm suggesting for this concept, you wouldn't be able to see it only experience it if your ability doesn't work, but the vast majority of abilities have long cooldowns and I imagine people would want to place this zone down early in the round so somebody in the zone isn't likely to be the goose? Also medium stands still with their ability which could in some circumstances lead to their role being revealed (although I get geese standing still doing tasks could replicate this)
anyone can stand still! lol
i do think there might be a version of this that works in general though
RE: Arsonist Duck
Thanks for the feedback. I hadn't even considered the Vulture concern.
Maybe instead of no body, the burned geese leave, like, a pile of ash on the spot where they died? But since it's literally just a pile of ash it can't be reported since the body is unrecognisable. If a goose found it they'd have to run to the button to get a meeting, which brings in a risk/reward scenario where they levy the advantages and disadvantages of using up one of their button presses to potentially find out who died and gather info.
And the vulture would be able to eat the ashes, of course, because as we all know from the extensive and elaborate lore of Goose Goose Duck, Vultures have evolved to sustain themselves off inedible materials following the tide pool incident of the 20 year war.
.....Look; I never claimed to have good ideas, just ideas, okay?! xD
Alternative proposal: instead of the Arsonist Duck only killing by incineration; you make it a single or limited use special that instead of insta-killing it is a time delayed death (3-5 seconds) (think planting fire bomb on player). Death in this manner doesn't totally destroy the corpse, but rather leaves a chard corpse (still consumable by vultures) Potentially making the chard corpse un-recognizable and making int harder to track pre-death movements in the allotted discussion times
👆 Dis guy. I like dis guy.
Only slight caveat is: if a body gets reported it usually shows in the voting discussion screen (and in the little 'Avian Carcass Found' pop up beforehand) the body that was reported, which would link it to the colour/name thus invalidating the last point you made - so probably there would have to be the change that any charred body that gets reported isn't identified in this way. (Hope that's all as clear as mud haha)
Obviously, if the Arsonist is the only duck to kill before the report then it's fairly easy for geese to figure out who died - but if multiple people have died in the interim and the body is unidentifiable, then yeah it would make the discussion a little more complicated, and give Ducks more of a chance to sew chaos with misinformation?
Though purely for personal bias reasons: I still like the idea of the death being instant, setting the target alight and leaving them a few seconds of life before passing away - I just really like the idea of those few seconds of panicked screaming trying to spread the word to your teammates xP
Just here to remind the mods to update the live-birds guide to include the new role of Pigeon (no rush tho, just so you don't forget)
My suggestion is the Dove bird. A neutral role where the bird can only start doing tasks after they die. When they die if they complete all their tasks which should be a lot. they win.
@young burrow with the new map, there isn't really anything stopping them from killing themselves
or even in existing maps, they could sit around in storage
since there are no otherwise identifiers of the dove, I don't see that a duck could be careful about killing
meaning introducing this role would be introducing a new additional timer to the game.. and tasks already do that
Predator Duck: can neither use vents nor call Doors sabotage while alive. Gets a thermal map on their sabotage list that enables them to see how "hot" certain rooms are. Corpses go cold, alive players radiate body heat, technician can detect this "sabotage" if he's paying attention.
Spy Duck Rework idea
The spy duck rework would make it so that the spy gets a new ability called bugging which replaces venting. The ability plants a hidden bug onto other players and is active for 30 seconds once planted. If a player uses their role ability while having a bug planted on them, it will reveal their role to the spy for the rest of the game. This ability can only be used once a round (after meetings).
that's an interesting idea
what counts as a role ability? if a mechanic vents he's a mechanic, if a duck or pigeon vents what are they?
that is why ladies and gentlemen spy duck is my favorite role
for mechanic it could show for venting since it is their only ability, but for ducks it could only be on kills and for pigeons on infections.
i just thought the role would feel a little more interactive for players instead of just clicking someone during a meeting.
Sounds like the spy duck would end up getting less information overall though (i.e. a nerf) since you wouldn't know if they just didn't use their role ability within 30 seconds or they have no active ability such as:
- Dodo
- Standard Goose
- Technician
- Lover Goose
- Canadian
- Mimic
What if the spy duck has a button that gives them flashlight vision for X seconds and if they can keep someone in their flashlight vision for Y seconds without break then their role is revealed to them?
It also has an element of "stop staring at me. Are you the spy duck?"
yes, you wouldn't be able to see some of the roles because there is no active ability or the timer for the bug ran out. but it's the same risks as voting for someone during a meeting just to see there is another vote. the idea could use some tweaking for sure, it was just a quick concept to help make spy a bit more fun to play as.
it could still be hidden bug, but after a few seconds you would need to get the hidden bug back to get the information about their role which would of course reveal their role
an add on to the idea above, what if it worked like morphing but there was a 60 second cool down and you didn't get the role until the second use ability after said cooldown
so like
round start: standard ability cooldowm
first injection
60 second cooldown
second injection which gives role
the process needs to happen all in one round or it fails
Yes that should work
And the cooldown would be changed in the lobby settings as an option
Is it possible that the dove bird could not be used on the new map? Also ducks have spy duck to counter the dove maybe there could be a similar role for geese especially since number of neutral roles is increasing.
The number of neutral roles is not going to be increasing anytime soon
Geese have a numerical advantage but an informational disadvantage
If you give them the ability to hard investigate roles the game would be over
I think there should be like a medical role which can tell if a body was murdered or run over by a transit
If someone is run over by transit there is no body 
a medical role would be used to revive a body per game probably
There is still the blood so maybe this medical role can tell how long somebody has been dead
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
^@bitter fjord
ok thanks
Can yall make a chicken role which is medic or something like can only bring one person back from the dead but like the dead person can't talk or type
Maybe a neutral role which objective is just to stay alive until the end of the game. They have no tasks and can turn on immunity for 10 seconds every minute or so. I was just thinking something of the lines of the Survivor from Town of Salem.
I'm not that big of a fan of that idea for ggd
Virtually every role wants to live until the end to win
So there's no real way to differentiate and identify them
Meaning that there's no play or counterplay really
Ninja duck
Can drop a smoke bomb(similar to the shower steam effect). Maybe it would be on their location, or maybe they could select an entire room
Shadow Duck
Becomes invisible during lights sabotage, but for them the cooldown is doubled for that sabotage(possibly for all ducks.)
Painter/Artist(I don't really have a name for this one) Goose
Can once per round throw paint on another bird, and see their footprints for the rest of the round. This person is cleansed at the meeting, and cannot be selected again for this ability.
Chairman Goose
Can veto one vote out per game? ( this one seems pretty busted to me, but I'm just spewing ideas atm)
Drunk Duck
Can activate a sabotage that inverts the controls of all non ducks for 5 to10 seconds.( I would probably give the ducks a visual warning, so when activated it would give a countdown for them so they would know it was coming and could act accordingly)
_ _
I had an idea for a gambler duck but I forgot what it was
All of these are just base ideas without too much thought, I figured I'd put them here and let people spitball ideas off of them or let me know if they like them
Ninja duck is an interesting ability, but it also occupies some of the design space that morphling has. maybe even stronger since you can cover a bunch of ducks at once to kill in a room
Re: shadow duck I mean the ducks have normal vision during lights sabotage anyways, and non ducks can't see much.. so I don't really know what this adds
That's a fair point!
I think out of all of those base ideas I put the most thought into painter
i like the painter idea
me too and I would gladly hope that a ninja role will be added
Serial Killer: a standalone role which would need to kill a certain amount of players (number depends on how many players are in the lobby) in one game/round. So it's a role like Vulture just that it needs to kill players. If a lover is killed it would count as 2 kills
Sounds like a variation of the pigeon which also has to win in a single round; it creates a round timer for the other players to not let a single round drag on too long.
yes but it could be a for the whole game too like vulture who needs to eat 3 bodies in the whole game not just round
I do like the idea of a lone killer as a different way to balance out lobbies with too many duck wins since they can end up killing the ducks too. It worked pretty well with The Glitch in Town of Us.
yes even if all the ducks would died and the serial killer would still be alive the game wouldn't end
But I guess blind ducks setting accomplishes that goal too
blind ducks, mimic, etc
Oh the mimic. Had a game where I was the mimic and early game my wife (duck) asked me in a suspicious tone of voice:
Wife: "How's it gooooing?"
Me: "Quack?"
Wife: "Yeah? Quack? So then we know what we have to do"
We followed each other around apparently searching for the other duck. The other duck was caught red handed by someone else and voted out bringing the total players down to 4 which should be a win if I was a real duck.
My wife and I spawn together and she says with a sinister voice "You lied to me..." 😆
Such is the way of the mimic
If this hasn't been suggested yet.... I just thought it was fun.
Similar to the Canadian Goose...
Possibly even a Canadian Goose re-work?
When this goose is killed, the killer freezes on the body for a set amount of time. Even the professional can't fully escape.
Sticky Goose?
Havent thought of a name yet.
A goose that sees everyone in a random colour, which switches every 20 seconds.
what would be the point in that?
other than to make people with color blindness even more confused than they already are?
That’s clearly a Canadian goose running around with too much maple syrup. A real hazard.
Turducken: Varient of Canadian - Killer is covered in blood for 30 seconds
can't be reported
Poisoner Duck: Their kill button no longer kills poeple immediately, instead wating X seconds to kill someone.
Ambusher Duck: Can go invisible to all non-duck's and translucent to ducks for X seconds(Cooldown 60 seconds)
Captain Goose: Can Reveal to be the Captain. Once revealed, they get an extra vote.
Clone Goose
a goose which can make a clone which it is just standing still for a few seconds and then disappears but if a duck kills the clone the duck dies
idk about the name
but a goose which could block the vents and make them unusable for a certain time or for the whole game/round
Bouncer Goose?
mby or i was thinking of spider goose so the goose makes spider webs on a vent
spider goose, spider goose, does whatever a spider goose does
@fervent pasture
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
This is legit one of my favourite town of salem roles
It'd be so cool to get a variant of this in ggd
The only issue with this is that, if the delay is too long, is almost IMPOSSIBLE to figure out who the killer is
but i like the assassin duck where you need to kill the target that the game tells you and if you killed the wrong target your dead
or his role revealed to the geese
That'll be covered by the dueling dodos
The thing is
It's VERY easy to finish tasks quickly in ggd
So custodian would just get insta duck
Before the first round
These are still mostly just town of us ideas @fervent pasture
It doesn't mean they're bad ideas, only that we have for sure considered or are considering them
I think the seagull would be a good idea being able to go invisable and kill kinda like glitch from town of us mod just with a different name and some different perks and I will put more abilitys for it later maybe 🙂
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
The devs like being somewhat realistic, and trust me seagulls are NOT invisible x)
no its like a fly
so its invis bc its "flying"
Role idea the raven: The raven with its dark feathers can go invisable but it has a long cooldown and its agjustable to the lobbys liking. It could maybe be able to kill being the first nutrial role to kill and aslong as its there the ducks cant win "Maybe" idk
owl: has a abilitie to see in the dark when the lights are off has a medium cooldown
Peacock: Can instantly vote one person out during a meeting.
Once per game.
Eagle: can force a single persons role for 2 seconds once
so bassicly change someones role to any role in the game for 2 seconds
The corner case in this scare me as a developer
tbh id call it a tanger
yes
but why only 2 seconds
it can vari just a number i pulled out
but it could be fun to have and usefull bc if you have that role on either side or by itself it could have some real potetial if the concept got worked a bit more on
Switching roles is a problem
what about a ostrich role that has an ability that makes them run 5-10% faster
i think the thing in common with all the different bird species, those roles are specifically there to get a win by yourself. Pigeon infects people to win, Dodo gets voted out to win, Vulture eats bodies to win...
Ostrich... doesn't do anything to win? they physically are unable to win just by running a little bit faster. They won't get goose victory, lover victory, duck victory, and there is no criteria for an ostrich victory either
If a goose is visibly faster than another it's not longer a hidden role because players will visually see the difference (this goes against social deduction as a whole).
In Town of Salem a Retributionist can use the power of any dead town once, I think it would be neat to be able to somehow have 1 kill if a sheriff dies, one glimpse into the ghost realm if medium dies but I don't know how that would balance with not auto knowing dead roles either........ but its a fun idea for a game like this. You all have been amazing balancing so far I trust you would find a great way to implement this
Hi. So im sure this has been brought up before. Technician needs to be reworked. Make it so technician can only see sabotages called by a duck that is alive. too many times players are getting kicked out from ghost sabotages. The other issue arises that this role is pointless if people believe a duck is out so the technician is essentially useless
You might be the first
We'll take your comments into consideration
thank you. I think the fix would greatly improve the role i consider to be the absolute worst in the game to get. i would actually prefer to be bounty lol
Surely the issue that comes into play is it would 100% confirm a duck was dead. So dead ducks would be comfirmable if they use a sabotage
thats a good point. I dunno what to do with Technician then.
you could always just disable it
Thats what i have been doing. But it'd be nice to have all roles active.
I find in the right hands the technician is one of the most powerful in the game. They can be used to get a jump on the ducks early on and their power should wane if the geese are already winning.
only if sabotages are called early. the easiest way to neutralize the technician is by simply not calling any until after the first meeting or when a couple bodies drop. Depends how people generally play i get that. I just haven't had a game in awhile where if technician is on, the role is even worthwhile.
I thought i had a way to fix the inconsistency of calling location of sabotages but as Beepety pointed out, it wouldn't make any sense
If you are stopping sabotages from happening just by existing you're already strong. If you can force unfavorable behaviour from the other team it's a win.
I can think of a number of ways to use the technician to utterly decimate and handicap the ducks.
Even after there have been some bodies, just putting out the location throws uncertainty on whoever was around there. A 50% chance of accurate identification is pretty dang strong.
my argement against that was technician seeing ghost sabo's
that was my intial complaint / suggestion
That's where the 50% comes in. You're either seeing the living duck or where a ghost duck called one
which if people think a duck is gone nobody can really believe the technician
It isn't about proof, but about uncertainty.
This is entirely not true... geese should be working to clear players as the game goes.
Any information is powerful.
false information often sends wrong geese to be executed/ voted out
should a ghost duck follow around a goose and call sabo's