#🐣︱classic-role-ideas
1 messages · Page 11 of 1
yes
@final fable
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
and detective will spend more time to distinguish heathens and ducks
Isn't it possible to select a lobby that only speaks English
Yes and no. You can have english only lobbies but you can't filter usernames.
You can always memorize what the name looks like. After all, written language is just symbols that we momorize. For example, if someone has a chinese name, you can make note of a few characters in the name and point them out later in a meeting.
That'll never happen though, people will just be like "the Chinese guy is sus" which might sound kinda mean
Stuffing duck
The stuffing duck has the passive ability where anyone they kill will appear alive in the next meeting only and will vote blank either randomly while voting is allowed or very shortly after the last person votes, this means that geese will have a false sense of security during meetings without affecting the votes, and also allows ducks to blame the stuffed dead goose as you can still vote for the dead person
if you report the body of the stuffed dead goose then they will appear dead in the voting as normal and the effect is cancelled
Talent goose
This goose role is very powerful, as twice per game they can activate their ability to select any other goose role they then become until the end of the next meeting
So if you come across a dead body, you can open your menu and select mortician, then gain the mortician ability (maybe after a short cooldown where you have to stand still), you can only select the same role once per game (so no double vigilante shooting), and if you pick a role like politician you cannot be put in jail in the meeting after you turned into politician that turn, and you can only do 1 role change per round
assassin needs to shoot you as talent goose even during the turn you gained another roles ability
If it is too powerful to give the ability to become a goose killing role (avenger, vigilante and sheriff) then you can disable these as options
What about a role that allows a goose to revive one player of their choice. like Vigilante kills once a game, this goose can revive once per game. something like "Medic" or "Necromancer"
I feel like Medic is a goose role to help out friends, while Necromancer would raise the dead and turn them into a duck.
Let me know what you think.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The dead often have nearly if not perfect information on what roles people are. Allowing a revival or even any contact with the dead is often going to cause an instant goose win. This was why Medium was reworked to what it is now.
Villager ( goose) if they get vote by someone and no one else they will know there role
That’s just spy 🥸
It a reverse spy they vote not get voted
And then you have two roles confirmed. Too much information
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Spy’s vote tho?
I think it means that it sees the roles of whoever voted for the villager
Scorpion class [duck] - Ancient Sands map
Poisons with venom another person in the game.
Poisoned goose, etc. gets a message that it will be killed in x seconds [4-10].
Option to remove the venom by another duck or find a first aid kit on the map.
The scorpion, after being stung, is slowed down for 3 seconds, and has short-sightedness for 2 seconds.
Esper kinda does that
only that esper blocks sabotage as I read
That's the old esper, it was updated, now it works the other way
ok. Because the translation in Polish is old.
best comparison to it is demolitionist
except a bit different and more subtle without the ticking noise
Here's something like this, perhaps.
Pyromaniac [ goose ].
Allows you to survive a Demolition explosion. Shows for 0.5-1s which way it ran. Only once per game.
Or
Allows you to remove a bomb from a Demolition victim. Removal duration 2-3s. Shows for 0.5-1s which way it ran.
This can only be used 2 times per game.
The name doesn't really fit the ability. It also shouldn't exist just for the purpose of countering Demo.
If the Demolitionist dies early on, it basicly becomes a normal goose.
Interesting, but what if a demolitionist isn't in the game? It makes the role useless
It's the main reason Esper was reworked too. Hardly anyone used the sabo's that it blocked, essentially making it function the same as a normal goose.
After it's rework, it's a lot better and more fun to use.
True, now esper isn't confusing anymore
It can be done like this. When someone gets the role of demoman then another person gets Pyromancer.
Something along the lines of 'lovers' goose duck, goose goose.
It's generally better to create a role that can work all on its own, rather than one that counters a specific role. For instance, the Bodyguard may be seen as a Hitman counter, but the bodyguard blocks all shots, not just one from the hitman, and the bodyguard will still get the reward so long as the target survives to the end of the game.
what
A Goose role that can create fake props such as dead bodies that cannot be reported. They would be recreations of the dead that have that died the previous round.
Depending on how many have died in the previous round is how many times it can be used the next round.
Bodies older than one meeting cannot be created.
Can be eaten for no benefit to Vulture win condition
Mortician can investigate these corpses and depending on a host setting they can come up as roleless or it would reveal their role.
This isn't a bad idea for anonymous voting. Except they can see all roles that voted for them or possibly a target, just not who
It really only works well for anonymous votes though IMO.
So do spy and snitch
First off, a goose that can create a body is confirmable, which only a goose can do, so that's a bad idea. Second, what benefit would it be to the geese to create fake bodies?
Vulture, Mortician, & Cannibal can all interact with body props. There could be a shortsighted debuff added to the prop creator if they stay in the vicinity & I hope assassins become more prevalent if a goose role is outed then they should be shot dead in a meeting.
Geese whom have obsessions with dead bodies would create chaos.
Undertaker also can interact
Vandalizer (duck)
if you do a fake task the task that you just done will be vandalized and players cannot do that task until a meeting is called or you vandalized another task
There is already a teleporter at Nexus. the portals you wanna call portraits for some unknown reason could cause plenty of wall glitches and wouldn't fit every map and aren't needed.
Have anyone suggested an ability where you can place some kind of listening/spying device whereas you place it on the ground and you'll be able to hear people around that proximity as well as where you currently are?
A few times
Hi
wing commander duck
The wing commander duck has the ability to call in a helicopter for backup, and after 5 seconds of standing still they will board the helicopter and can stay in the air for up to 10 seconds, then they have to select 1 of many points on the map where they are dropped off
anyone around the wing commander duck can see a rope flung down to them and helicopter noises, but you can only drop down in areas where nobody else is and the map where you can select where to drop off automatically disables drop off locations if someone is there
wow lol
That sounds to complicated to implement
it is not actually very complicated to implement it just visually looks like more than what it really is
it requires GGD to add 2 types of zones to the game, 1 zone type where wing commander cannot teleport (only outdoors, so some map cannot have wing commander) and 1 zone type which detect if anybody is in them, and they need to be placed around the maps
you can also just say that you dotn care about anybody being nearby and then wing commander can still drop in pre-designed locations and it doesnt matter if anybody is there, it could work like vents where you can go to places to see without anybody noticing so if nobody is nearby you can select to teleport to there, so then you only need to add zones where the wing commander cannot start the teleport
of course every code base is different so even a teleport could be hard to implement to some games
Screamer (duck): Can scream at someone and they will no longer be able to hear people talk for the rest of the round, they will still be able to talk
We got silencer, get ready for mutener 
Deafener
It's a valid suggestion to be fair, but I'd want a symbol that shows that one has been deafened too
because otherwise people will think their sound is not working
Or some settings issue
%role Scentfinder(Goose): Can detect the most recent location where a player farts.
Yes, it’s a pretty silly idea, but it could be used as a pseudo stalker/tracker ability as you can occasionally spot where players generally are or can work with a specific player to keep you updated. This does have the drawback that it can get thrown off by any player, messing with the scentfinder at their own downside of revealing their location to the scentfinder.
Slasher duck
Which does what? The serial killer seems to fulfill the idea you're probably proposing.
I want a role called slasher
and it does what?
No need to keep mentioning your previous role ideas, we read everything
Specialist
Team: Goose
Function: Have a button with a map that shows all the sabotages available; a sabotage will be denied if you have guessed the sabotage beforehand. Has a cooldown of 20 seconds but will be doubled if you guessed wrong
I like Specialist for stopping ducks from spamming the same sabotage. Limits sabotages in a way where it doesn't remove their powers entirely and fosters more player interaction rather than less. That being said, I think completely canceling out the ducks' sabotage is very strong. I would rather see this role act in a way where it locks out a specific sabotage, leaving ducks able to still select the other three. However, the lock a sabotage effect lasts for 30 seconds but the CD is 60 seconds. Would leave a window so you can't completely disable one of their options, just delays it if they want to choose stronger sabotages.
I'm definitely mixed on this role. I know that sabotages are one of the ducks' tools, and thus the devs don't want to weaken their effectiveness. On the other, I do kind of tire of the same sabotage called over and over again. My main objection is on maps like The Basement, where if all the ducks are dead but the pelican lives, there's only one sabotage worth calling.
Not if it's the sacrificial bell, as that doesn't help you win as a dead duck. Dead ducks have no way to win on Basement if the sabotage is the sacrificial bell
That feels more like a basement problem, if you can even call it that. I personally prefer the idea of a full duck team being dead not having a way to win the game anymore but the inconsistencies for different maps I understand as frustrating.
Yeeucky can make dead ducks win, but like you said, if it's the bell then there is no way
My point was more that the other sabotages available - the darkness, doors, or clairvoyance/telepathy - may not be as effective as calling the one with a timer.
I also realize that, as written, the Specialist would know the four sabotages available on a map where they can rotate. I'm not sure if that information is especially useful, but it could be used to confirm a Specialist duck.
You could also have the specialist be able to select from all sabotages, even ones that are unused that game.
Contrast duck
Like birdwatcher the contrast duck has toggle to look through walls, except the contrast duck switches vision so that they can only see things they cannot see, but cannot see things they could normally see
So if contrast duck activates ability next to wall, they can see what happens on the other side of the wall, but they cannot see what happens on the side of the wall they are currently in
Isn't that how birdwatcher already works? Except it has flashlight vision and your suggestion presumably does not
it grants much more vision than birdwatcher does
Eagle
Team: Neutral
Function: At the start of the round, you will be given a random player as your target. Your goal is to get them voted out in order to get a bonus. If you succeed, you will join the geese. If you lose after you switched teams, you will still get the victory rewards. If you win after you switched teams, your rewards will be multiplied by 1.5x
Note: Other neutral roles cannot become your target
I don't think neutral roles work like that. They have their own win conditions and can only win solo
Yeah, the Eagle is seems like hitman but they turn into a goose after killing their target.
Teamswapping is not allowed. The first line is fine, but if it succeeds, game over, you win. The main problem being that if your target is killed first, you lose your win condition.
Killing one person to win is way too overpowered. For example, the ducks have to kill 10 in a full lobby. All of that without getting caught, while the eagle of yours wouldn't even have to bother with that.
Maintenance goose
Fix the chandelier when it falls so you don't have to wait for a meeting in order to pass through that way
That would make it way too easy to confirm yourself.
"Hey everyone, come to chandelier and watch me confirm myself by resetting it."
Also, it would be useless if there is no chandalier sabotage. To implement this, the game would have to first take care of the sabo loading and then of the assigned roles. It doesn't work that way as far as I know.
Not on mic-off. They don't know if the chandelier will be dropped during the meeting.
Can always wait for someone to come to foyer, or discuss the plan ahead of time during a meeting. Either way, having witnesses is an instant confirmation.
You are right.
Executioner is such a good role, I'm surprised it hasn't been included in the game yet. It's similar to the Jester/Dodo Bird, but the target being a Goose instead of yourself makes the play required to win a totally different mind game.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Executioner would work if neutrals did not end the game instantly upon winning. Think of it like this:
A goose gets falsely accused and voted off, the game ends instantly in an executioner win even if the executioner did absolutely nothing.
And the flip side:
The executioner discovers that their target has died round 1. Now they are stuck playing a game they have 0 chance to win.
The first point can sometimes happen with regards to the dodo, though the dodo themself generally has to have some kind of input to get themself voted.
If there ends up being an alternative gamemode that has a more traditional feel like werewolf or town of salem, then I would be down for an executioner, but in terms of classic/draft it would be frustrating to both play as and against.
The Town of Us mod in Among Us has got the role, and it seems fine there.
The main difference between the two games is your role does not change once your win condition has failed. Executioner can change to either Survivor [Survive to win], Jester [AKA Dodo Bird], or Amnesiac [No win condition, picks up a role off dead body] depending on host settings in Town of Us, which doesn't seem like a bad idea to implement either.
The executioner for the most part can't just call out the player unless that player has suspicion all ready cast on them. If they are called out randomly by the executioner, players who saw the executioners target that round should be able to clear them & ducks won't want to vote out a possible exe target/Dodo bird.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Just thought of this:
The seagull (neutral role)
You can block anyone ability but it only last one round
E.g. If the avenger were to witness a kill their screen wouldn’t turn red and they won’t be able to kill
p.s. I thought of this from the sound from that one task and how it’s annoying
neutral role idea!
Peacock
Win as last survivor after guessing all of the ducks for the killing ability. Incorrect guesses reveal your location on the mini-map. Skips voting.
more specifics include: the guessing ability goes where the killing ability normally is, and pulls up a little player list, and you have to choose the right players (+ maybe the right roles) . once all of the ducks are guessed correctly the guess button goes away and is replaced with the kill button. every wrong guess shows your approximate location and increases the guessing cooldown by 2-3 seconds. skips voting, and triggers a hunt similar to the falcon or pelican.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Roles that block or prevent other players from doing things is generally discouraged. Also, how does it win?
ohh was the bot not responding to me? i thought that was the case
Surviving
Probably to the both of you.
Today comes to March and I can't wait to see more information about new characters
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
name (necromancer)
role (duck)
can resurrect one goose corpse (per game) by turning it into a duck the turned duck walks with a flashlight and cannot vote and speaks to the meeting
also cannot use sabotage
@safe quail
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So teamswapping is a no-no in classic. Otherwise, what you described is basically Trick or Treat.
Hello, I do not know if it is allowed to write about it here, but I have an idea about the role of "astral" everywhere Where I played this role very rarely taken, although the idea is interesting with the possibility of eavesdropping on other players, but the time spent in the astral body is not enough to know any important information. So I propose to remake the role so that at the end of the astral path can be transported to a place where the astral body was. This will make this role very mobile and improve gameplay for it.
Name (Dollmaker)
Role (duck)
Can target a player like morphling but when you press shift again you summons a doll which looks like the targeted player.
The doll can not move but if someone has a close contact with the doll or attack the doll then that player will be killed. Other ducks can see that the dolls are not real players. Can only summons one doll in a round and can not hide.
This role can also give esper players a better gameplay. Nowadays the esper is one of the weakest roles in a room with well-experienced players.
Trick or Treat is basically it
[version 1] Terrorist (duck):
-you cannot hide
-your kill cooldown is faster for each bird within your vision, otherwise, it will be extremely slow.
-if a duck teammate is within vision, kill cooldown is significantly slowed (scratched out because I just remembered mimic is a thing. It would be too easy to confirm mimic if the kill cooldown wasn't slowed while mimic is in sight)
[version 2] Terrorist (duck):
-you must continue killing birds, or else you will automatically detonate in a large area explosion that kills all birds nearby (including fellow ducks, possible exception of adventurer??) after 60-90 seconds of not killing.
the icon for Terrorist could be a duck with a wicked grin and an explosive strapped to his chest
I gotta say, role depending on people in sight is a very good and creative idea. My only concern is players with bad connection, but other than that, I feel fantastic about it.
I think every profession has different characteristics
As long as the player is familiar with the profession, they can play a lot of exciting operations
But the only job I don't understand is "Astral"
The effect is that the sound can be heard through the wall,
But the field of view is limited
I think this profession is also very distinctive,
But because the CD time is too long and the moving speed is too slow
Cause this career experience is very bad
A similar occupation to him is "bird watcher"
But the bird watcher is very useful. Although the field of vision becomes smaller, the time to use the skill is unlimited
Allows the player to decide whether to turn it on/off
On the other hand, in "astral", it takes 15 seconds to wait for the CD, and only 8 seconds to use it
I don't think only with 8s time and slow moving speed
What useful information can I hear
If so, is good luck
"Luck" shouldn't be the hallmark of this profession
Hope to beff balance up the "Astral"
I do agree Astral should get some kind of buff, but the thing is that it's quite difficult to do so without making it too strong.
I think version one if mimic is included in the slow cooldown thing.
There are other elements to Astral, such as seeing who is where and then checking it afterwards. Also, I actually saw a morphling change colour while projecting and their colour changes, so you can catch that. In theory, you can also see in the dark, which birdwatcher cannot do any more.
yes , i don't mean to compare with "birdwatcher"
But relative to all occupations, "astral" is relatively weak
Of course "astral" still has other features, but basically all players can't use it...
When the skill is activated, there are only shapes in astral's perspective, and there is no player ID
Only a short time of 8s and a very slow movement speed can't change anything
I'd say Politician, Locksmith and debatably Detective are worse than Astral still
but it is indeed quite low tier
I admit, Detective was quite powerful in its original iteration. But it felt so bad using the ability, seeing them as innocent, then having them kill you.
Old detective just felt like a game of chicken. Too early and it will be useless, too late and you might not have the votes to do anything if you're even still alive.
Old detective never really had a “too late” moment until the falcon released.
I do wish the geese had some other end game swing besides a kill capable goose
In my opinion gravy needs a buff of some sort. If you do task it basically puts a Target on your head, which gives money to The Killers. I think the part of you having to be with people is kind of a coin flip as you can be following killers
the very first Detective I liked the most
I'd argue that Birdwatcher can be huge late game
use your ability only once, but it was if someone killed for the whole game rather than a round
Gravy was already buffed to have the kill deflect ability
Being completely immune to assassin is pretty nice. Also if you claim early, it becomes impossible for a duck to fake claim gravy.
Gravy's very situational but it does have the potential to save your life pretty much
I'd consider it about mid tier just for that reason, despite that it's boring to play
I’ll certainly take gravy over avenger or astral
Poor guy. Only really good for morphling or ID thief
I wonder if it would be super powerful if it gets mad after seeing a player die from any cause.
A good killer will never kill in front of anyone, so it really doesn't get to do a whole lot
Unless it's the dodo killing the other
true
I've seen a vigilante kill pelican and avenger kill a duck that bursted out of that pelican once
that was pretty wild
I wonder if the avenger was trying to get the vigi and missed correctly lol
truth be told I think the avenger shot was just random
guy just happened to be a duck
I was that duck actually, so it was a pretty interesting experience for me
Pelican eats me, and then both of us get double teamed to death lol
I once killed a bird as a vigilante and ended up dying to sheriff. That was funny
3 dead birds in one second
what about a role where you can maybe swap 2 roles from players on a random basis or from other players for example player number 1 has the role sheriff and player number 2 has murderer then you can swap the two roles with a click or something like that happens 100% on a random basis so that you could even swap your own role
I think I might've been said duck at the time.
I don't imagine there will ever be a role that interacts with the Draft mechanic specifically. Also, as teamswapping is not allowed, I don't see any way to swap two roles around. At least, not in Classic/Draft.
Nah, that was me when I was playing Undertaker. But maybe the same thing happened to you lol
Or something under similar circumstances. For me, it happened on one of those space maps. Nexus I think?
The one with the little shoot spaceships minigame
but it would be funny if all of a sudden you actually have to kill and get accused and then you're sheriff
Pelican is only in Basement and Mother Goose currently, so it must've been there. It happened to me in a Basement match.
ah yeah in Mother Goose then
It might be funny to have things change around, but it ruins any sort of social deduction capability. See: teamswapping.
what do you say about a scroll that could teleport that would be strong as a killer but you could maybe add a sound that could be heard nearby when someone teleports
redefine it, and we'll see. As a goose role, it's something that confirm they are a goose, and that's not good for deduction. As a duck, it could work but they'd probably lose their ability to hide as a result. As a neutral, it could be interesting but it'd need a win condition.
Not a role idea but could the Undertaker get added to the role pool for Nexus? I feel like it can be cool to bring bodies to the other side with the shuttle or drop them on the platform to crush.
A role where you can see exactly how long ago a body was killed.
Medium kinda does that
but its not quite the same.
medium shows you if your on top of it and it also shows all bodies,
This only works for one
I don't think you are thinking of the medium, I think you might be thinking of the mortician @elder pawn
Because medium can just keep checking for the number of deaths and estimate how long ago they happened. Not just once.
no, not what I mean,
The medium can check but its up to the person to do that, if your not on top of it you wont know.
A role that's called the influencer that can steal a vote off at random person or a skip to add a 2nd vote to whoever they want to vote for.
would that be a duck or a goose, and how do you imagine the theft would work?
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
I imagine that it would be a bad role where they can do something similar to the morphling and steal someone's vote previous to a meeting.
Follow-up question: how do you indicate that a person has had their vote stolen, so they know it isn't a bug? Especially when colour reveal is on? Would the stolen vote be the first, second, or would someone secretly have a double vote that doesn't show up?
I don't think ducks/neutrals whose gimicks revolve around doing as many tasks as possible is a very good thing. Now people will consider rushing tasks, something the geese need to do to win, as sus. Now you get games where geese never do tasks.
For dueling dodos it works because you only need to do 3, and even then you can still technically win without doing any.
Crow ( neutral ) win conditions gaslight
That really doesn't tell anyone what the win condition is
Or its abilities. For all I know it could be an exact copy of the dodo, who also gaslights.
40-70 fake tasks?
That's almost the entire task list by yourself, no way you are ever winning if that's your win condition
what if the engineer could accidently hop in the pelican's mouth even if pelican was off cd, yeah i know it could force the pelican to be player confirmed, I just think it was funny as I recently played a game where I thought I was getting into a barrel but instead got eaten. (of course they wouldn't be able to just hop back out and the ability toggle would always show inactive as if not near a hiding spot)
So you will find that not only "astral" needs to be changed
Many professions are already in the current version, very useless
I think with trying to add new occupation
should be done in advance
buff and neff for all classes
to balance
EX. In the original duck, the professional "super power" cannot kill teammates, so that "imitators" can be identified, but after neff, anyone can kill, it is fair and balanced it very good.
Imagine if there was a goose that would force the duck (or any other killing bird) to kill them
all the roles are constantly being examined and rebalanced. Also, regarding your example, ducks cannot kill their teammates normally, but if there's a mimic or blind ducks are on, they can. The professional's ability makes it much harder for geese to find bodies and can kill the Canadian since they don't report, but also means they cannot report in situations where it might be advantageous.
i think will be good if mortician will have mark as vulture, cuz play as mortician is so hard, nobody gives u check corpse
It is hard, but giving them vulture arrows would tell a goose far too much info. They'd know when someone died and roughly where, leaving very little room for a killer to lie about it.
It would also make them a better Medium
Maybe, magpie can see the role of one person
maybe 1 time for round or idk
A goose that can hard clear another role is too powerful, and also clears themself to a degree. Also, a magpie sounds like a neutral, so it needs a unique win condition.
Yesss
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
新角色想法
鸭子:
瘟疫鸭,技能:病毒感染一只鹅,40秒后被感染者死亡
鹅:
护士鹅,技能:治愈被病毒感染的玩家,冷却时间20秒,拥有被感染者箭头
中立:
鹦鹉,可以学习别人的能力,并活到最后获胜
Biometric goose
if biometric goose is the only person who voted for 1 player, then they can see who that player voted for (only works with blind votes though)
Role idea: Revealer
He can click a button and reveal someone's role(time to use 30 seconds).
would kill the point of social deduction lol
Come on. We have a spy. It's the same role but it's a goose
And he doesn't have to use it in meetings
Okay, picture this.
You're a duck out of a large group of people. You get to kill people, be sneaky about it, deceive people, whichever.
Suddenly someone who plays the revealer clicks on you, and it reveals your role to be a Duck. He tells people, and you get voted out before you even get to kill anyone or do anything to help the ducks win. GG, you're already dead until the current game ends.
Both of you need to take some time and cool off
This is half of what makes it so powerful. If you've read the document, you'll know that the game is intended to have a few informed ducks versus a lot more, less informed geese who have to share information. Having a role that can hard reveal another role - goose, duck or otherwise, without any way to block it - is WAY too strong for a goose.
Judging by the bot and mod's response, I think a lot has been said already. Best to just let this one go for now.
Role:Hypnotist(duck)
Skill: You can vote against a goose during voting and after voting this goose can only distinguish geese by their vote (for him all geese have one color and no nickname) until the next vote.
Interesting... I would think they'd probably need to have Astral vision during the round, or else they could recognise people by their costumes. Also, I'd probably make it like the Spy or Snitch where you'd have to be the only one to vote for them.
I agree
Role: Info collector (goose)
Skill: can vote for a dead player and then find out his role can be used 1-2 times per game
Kind of an advanced mortician?
Just kinda sounds like mortician but useful
Yes, but that does not make the mortician any less relevant.
Mortician is a little underrated. Can see who the person was before, and if a duck, get to who supported them and get them out. Can also check if the so-called sheriff is actually a sheriff.
The mortician's already useless so i completely agree we switch it for this
Also if a duck claims to be the role of the corpse you Mortician'd
Ah yes, this one too.
If you find a body of a duck, that is, finding a body is hard enough but that of a duck? There must be a falcon and you must get lucky
Still hard, finding a body before a meeting is way too hard to make this role work
No matter how
It's because of the insta reporting mentality that most people have, yeah
best bet is telling people you're Mortician and hope they listen
You can arrange a meeting with the 'sheriff'. If they are unhappy to do it, you gain a new sus.
The undertaker is useful when you play in a group
Info-gatherer when you play alone
Ah yes, I love playing in 1 person lobbies 
1 player lobbies my favourite
Explore mode will love a new role
What I meant was that casual players don't often wait for the undertaker. Sorry if I wrote something wrong, I'm not good with English.
Casual players rarely wait for undertaker, it's the undertaker that waits for casual players near the fog

I'd better get back to thinking about roles.
I think this is a translation problem. In some languages, the Mortician and Undertaker use the same word, and thus need the [Duck]/[Goose] label.
Ooooooh i see, well mortician is still crap and you can never change my mind
You can't
I'm immortal
NOOOOOO
But wait don't you only get 10 se-
Let's keep it to role ideas here please
Oh wait yeah
Role: magpie(goose)
Has an ability, when used for 10 secs if any murder happens you will get a sort of engineer prompt of where it happened for 10 seconds on your map, has a 25 sec cooldown after meetings, a 10 sec cooldown after 1 use
Honestly, I have never seen a magpie that is also a goose.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Also, as the body usually doesn't move, so why add engineer dot instead of vulture arrows?
And wouldn't be such a role OP?
- A magpie would be a neutral role. If it's a goose, it would need a job-like name. Perhaps "psychic goose"?
- This is kind of a better version of medium, slightly more powerful but does have the clause of only being active for a little bit and needing to check the map.
Maybe a higher cooldown would be better, i'm not good at cd balancing
As it only stays for 10 sec you can quickly grasp oh cafeteria before it poofs away
That was Exactly my idea a more complicated medium that is also more useful, i guess your right about the name part, i just couldn't think of a good name
The roles are balanced the way they are. Making a role just as a "better" version of an existing role is generally discouraged.
If the devs wanted something like that then they'd likely buff or rework the existing role.
Makes sense
- If the ability lasts for 10 seconds, the cooldown afterwards should be as long or even longer. That's how it generally is for other similar roles.
But i'd say it's different enough like it's no medium but the exact location of the body? That sounds interesting
And think about the awesomeness when you see 2 dots on your map
Role:Technician (goose)
Skill: you can place the camera in any place and then watch through it the camera can not be seen by other players it breaks after 3 meetings
Sounds a bit OP you know, what's the cd
Heavy breather (Goose)
If they are in a room with a vent, nobody can go into it. If there is already someone in it, they get teleported into the closest one or just get forced out of it (Shuttle).
@toxic wedge for both camera placement and checking
Sounds like torch from town of us
The devs really don't want to weaken the effectiveness of the lights sabotage. Having geese that can see in the dark is greatly discouraged.
@toxic wedge THE CD for technician pls
If their breathing heavily then wouldn't that just mean no matter which vent there in as long as its connected the person will not feel good
The air that goes into one vent doesn't go out the other
You don't clear air in one room just to pollute another
Ig your right
Also, a role that blocks all vent would be way too OP
Not all vents just the ones that are connected like i don't every vent is connected in any map
Like, the rec room vent in Mother Goose links to a bunch of other vents. That would easily catch anyone passing through there.
Also, would the Heavy Breather only be on the Space maps? Would it evict people from hiding places in the Basement? How would it interact with foggy passages?
True
I guess only space maps
Sounds a case of tracker role to me
Only on space maps
I still want a magpie role tho
Soon
Soon
Is it tho? Not letting people in/out of the prison? Making Shuttle camping risky? Not getting murduhrt in locked rooms?
I think the heavy breather is more likely to get murdered by a duck being forced out, slicing, then hopping back in the vent.
I meant the forcing out happening only in case there are no connected vents
[...](Shuttle).
It's an advantage for 1 person, but still
In the case of the jail, then, just being in security would be enough to keep them from venting?
Well, that would be one thing to figure out.
If it does not, it could work as you said after the jail is open
I still feel it would encourage someone to camp out one of the key vents to prevent it from being used, rather than running around and doing tasks and/or looking for murderers.
Plus, it feels more productive if a role could be added to multiple maps, rather than old ones with mechanics unlikely to be revisited.
You are right.
Reworked Heavy breather(Duck)
When people are present in the lobby, they die.
Way better 
If we're doing op suggestions like that, then why don't we rework pelican so that if people are close together, he can swallow everyone in that group at once.
I'll think about the previous options, here's another role
Role:Predator (duck)
Skill: you can hide or crawl into the vent if a player comes close to you then you can kill him and the corpse will be hidden and can not be reported (does not work on the Canadian) cd to kill this way increased by 3 times
This is Ninja but more annoying and less useful. A body would almost always get reported before your cooldown goes down
In 1 duck lobbies, tasks wins would be extremely easy
Or people could just call meeting every 50 seconds to prevent deaths
Other than the nexus shuttle and the engineer/pigeon, not many non-ducks will go near vents anyway.
The corpse will be hidden so that there is no way to report it
But the red button won't be hidden, will it?
If it did copy the ninja formula, the cooldown probably wouldn't be fully reset after a meeting. After 3-5 seconds, WHAM! killed.
I would rather kill 3 geese, than kill one that cannot be found
They likely mean how the body is just gone, like how you can't report what's inside the cannibal or vulture.
I know, Shrike
How do you report something that isn't there?
You don't have to report. You can just press the red button at rec room (SS Mothergoose, Blackswan)/ bridge (Nexus Colony)
In a 5 player lobby, there would be no kills for 4 round then.
And the murduhr afterwards would be very slow
It would take 3 minutes to kill everybody required, plus they would have to go near vents
in draft, when everyone knows there is such duck, they will simply avoid vents
Ok I am just gonna go leave the talk at this point like the very responsible man I am 
1 you will waste a button, because there is no information about who killed
2 in the description of the role I wrote that you can HIDE or climb into the vent, but you somehow did not pay attention to this, which is why you took as the basis for only 2 cards
Right, the predator could still kill normally, but the cooldown speeds confuse me.
Also you can use the button arguement for any duck, the button cooldown by default refreshes just before kills do
Well, at least someone supported thank you and about cd if the developers will be interested in the idea they will decide how long it will last
What I mean is, does it have this extended cooldown all the time, or only after doing a hidden kill? That alone can change how the role is balance.
Only after stealth
And incidentally, most critical sabotages have the cooldown RIGHT before the button's, giving the duck a chance to kill.
If the Predator's cooldown is extended only after a hidden kill happens, and it gets fully refreshed after a meeting, I think the balance would be fine. Either that, or I would give it the ninja treatment: long cooldown, some way to speed it up, and can kill 5 seconds after a meeting.
yes cd will be updated after the meeting
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The devs really don't want to weaken the effectiveness of the lights sabotage. Having geese that can see in the dark is greatly discouraged.
A weird way to say as a goose who can’t see anything in a dark…but yea we don’t need anyone to have a “night vision” expect the ducks since…it’s obvious they caused it
Okay, as much as I don't like this idea, I'm going to have to give it up.
The lights sabotage, in my opinion, is the strongest sabotage there is atm
and one of the easier ones for most people to use, regardless of skill level
so adding a weakness to it would upset things a lot
@whole widget I have an idea, but I'll probably private message it to you ok?
Why not put it in here?
You can just put it in here. Even if it's something that may not make it in, it's probably better here for others to react and add their own opinion on too.
Given what I've seen here recently, I want to discuss the idea with someone in person
don't worry too much about getting judged if that's your concern
I'm not very good at English, so I can't answer quickly, and there are a lot of questions and I just can't answer them all
That's why I feel more comfortable discussing an idea with someone before writing it here
And the idea is not yet fully developed and there are nuances
I apologise if it feels like I'm being aggressive against ideas, but really, it's all about testing it out to make something creative, fun and help improve the game. It might be a fine idea in isolation, but then you compare it to This mechanic or That and it starts to fall apart.
Please, keep making your suggestions here. I only want to make them better. Stronger.
I do not mind criticism, but here I just can not read it all and understand what the flaw in the idea
In reality, the vast majority of ideas don't fit the basic guidelines the devs have provided for mechanics that can work in Classic or Draft. And that's okay, as ideas that don't work can lead to other ideas that may work!
It’s also hard to make a role because you have no idea what mechanics are being worked on behind the scenes. 
the fakebird or clownbird it can pitch up or down like the party does it and could give fake bomb
and it wins by...?
right there a flaw
i guess it could also be part mimic
so to mess with everyone
i now know the victory . he must be kill before anyone win else he steal the win... ultimate troll
ducks killing black on the first round
Black: “AHH AHH CALL THE AMBULANCE, CALL THE AMBULANCE…but not for me”
Needs slightly more of a victory condition. Imagine the duck killing this one first. BOOM, game over instantly, too fast for coins or XP. And that's totally easy to do. THere's no real counterplay, either.
Now, if the clownbird had to do something first (eg troll 5 times then be killed), then it could make sense as a replacement dodo.
Never mind, I reread the role suggestion
Role:Poltergeist (goose)
Skill: after death you can 1-3 times repair any sabotage
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
General ( duck ) has 10 sec to kill if not they die
Lookout (goose)
there's two versions of it and I don't know which one to choose
The first v1: when a light sabotage is caused instead of your vision being decreased everyone becomes invisible
v2: you can press a button to see through walls without your vision being decreased but it's only for 10 seconds
normal thumbs up for V1 goose thumbs up for V2 I put my vote for both of them so remove one then you get the true vote
all right, in all honesty this role shouldn't probably not exist because you're just adding a disadvantage with no Reason, when a role has a disadvantage it's usually because they have something else that's overpowered so they have to add a disadvantage to fix it
this has nothing overpowered so there is no reason to give it 10 seconds to kill otherwise they die
and plus they released another role for the toh mod called serial killer and the time they have to kill somebody is much longer and they have a shorter kill cool down
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Influencer (goose)
They can record any player and see what they are doing for the rest or the round
It'll stop during a meeting or if the influence stops recording them. The influence can not see what they did before the started recording them
Birdwatcher be like
The 2nd version is birdwatcher that doesn’t decrease their vision
This sounds like stalker but weirder
Role:magpie
Neutral
They must be in the 3 remaining like falcon or pelican to win, and like falcon or pelican the ducks can only win with sabotages and geese with tasks but they can't kill instead they know exactly who the ducks are and must win by voting them(and a bunch of geese) out
This might sound OP, but if someone is being super sus and telling you someone's a duck at the start of the game and turn out to be correct, remember you can't win if there is a magpie on board
I mean, the two versions could exist together: able to see through walls, but loses all vision if dark in exchange. Just v1 is solely a disadvantage; v2 might be too powerful on its own
The unofficial rule is that there must be some kind of killer alive for the game to continue, so having a magpie not be able to eliminate players is not a good idea for a final survivor. Falcon can kill, pelican can swallow, magpie would need some power like unlimited bells. But multiple bells would be pretty obvious.
I guess ur right but it could still work as the magpie could just protect the ducks until the deeds are done and there are only 3 people remaining.
And we can remove the win without ducks or geese rule, maybe
Add in, "oh you guys are voting me out for no reason, I'm the magpie and X Y and Z are ducks"
Don't forget about the sheriff, because some players can turn in all ducks for a magpie, and the sheriff will just kill them
Some people are weird
Let me rephrase: if there's no way to reduce the number of players, the game is stale and what's the point of continuing it?
Role: EMI (duck)
Skill: Once per game you can completely skip an encounter After the encounter, the light will automatically turn off (the light cannot be turned on for 10-15 seconds)
That's exactly what i'm saying remove the no winning mechanic and the magpie can just try to protecc the ducks
What is "an encounter"?
Voting meetings
I've already written that I'm not good at English
But still why would you wanna skip a meeting? Except if your sus then your just delaying your demise
Let's say a situation: you are against two other players and they know you are a duck and want to kick you out and you can prevent this by skipping the vote.
I guess it's good in some situations but your literally like:
If i'm going down one of you are coming with me
You can keep the dodo bird from being kicked out
I'm not criticising your English. I just didn't know if you meant a meeting or maybe a task or something.
I guess the question is more: how would you cause the skip to happen? Would you have a button, similar to assassin, that instantly interrupts the meeting?
Yeah, I guess I forgot to mention that.
name: telepath
role: goose
ability: can eliminate sabotage at a distance 3 times per game
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
gray catbird (Neutral) and yes that's a real bird
you have a kill button, The ducks cannot kill you but you can't kill the ducks either, you and the ducks know each other, goose can only win by tasks but ducks can still win by eliminating other players. (this will be a replacement for a falcon in jungle temple)
And how does it win?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Plus, if ducks can't eliminate it, it'll make it impossible for geese to win
The Spur-Winged Goose is the worlds fastest goose. This role would be an evasive maneuver that has a 30 second cool down. Regular goose role, but if you're sus of a killer it could save your life
How does it evade?
since its a regular goose role it would activate like a kill button and dash to the opposite end if the ducks kill window.
@languid finch
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Movement boost is specifically covered in there
Role%
Name: Scanner
Team: Ducks
Info: The scanner duck has the ability to scan a room or area before they enter it. Scanning a room will show how many other players would be in that room. This would allow the scanner duck to decide if a room would be viable to kill in by the number of players inside. A scan would last 5 seconds but would only show dots of who was in the room at the time of the scan. This means players not in the room but enter it wouldn't be scanned.
The way a room would be scanned is the scanner duck would pull up a modified map and click an icon like a radar icon or the room names would be clickable for the scanner duck to allow for that room to be scanned.
I like that idea. Kinda like what the one sabotage in Basement does, except more convenient to use.
I think this might also count as a kill stop? Maybe, not sure.
I like the scanner idea, so many times I hesitate killing in front of a vent, when it would be an otherwise perfect opportunity, because I am unsure if there's a player watching me
Echo (duck ) when you talk you have an echo
That's a very telling role, and does nothing to help you murder other geese.
so is party lol
not really, party only gives themselves away if they party the only person they are next to for the round
they also aren't forced to party anyone
You'd be surprised how many meetings are completely derailed by party.
I can confirm that statement, specially on Friday nights XD
My friends and I like to play TRICK R TREAT very much, but I found that the mummy is too weak compared with vampires. Can you readjust the mummy, for example, give him a little acceleration, or sense the surrounding environment, for example, sense the position of the completion of the task, and the mummy may also be able to determine where the goose is moving through the ground vibration like a vampire.
Role: Chicken - neutral
Can block tasks with broken eggs, which the goose must clear before starting.
The chicken can leave rotten eggs on the floor. When an opponent dies he will pass by this egg, which explodes with his contact.
When the chicken is killed it can run headless for 3 seconds to the killer and retaliate.
He wins when through kills.
And it wins... how?
He wins by finishing his tasks, which he has a little more than the duck. example duck have 10 task , chicken have 14.
then I will think again about this role and improve it
role: stork - neutral role
Info: He can check an opponent's role (only 3 times per match - 1 time per round he can check). he can eats "treats"
His mission is to eat amphibians, mice, etc. spread around the map. He wins when he eats the right amount of treats or roles that have been discovered are discarded.
Other roles can see his treats on the map when he has eaten more than 60%.
ok i edited
The part of seeing the snacks doesn't fit. Others will just camp them
Teue
I'll make that over 60% of the completed goal. Because I don't want the role to be too strong.
When they camp it will then allow you to check if someone is a goose type role, etc.
Role: switcheroo (goose)
When it's l-shift ability is used it can switch places with anyone on the map
30 sec cd after a meeting, 40 sec after 1 use
Security (Goose)
Security Goose is made for SS Mothergoose to looking and patrolling around the spaceship. He have a portable tablet for access the security camera. But, because the battery capacity is fast drop to 0%, Security Goose must charge the tablet at he is doing task
Ability:
Security can access to the camera instantly. But, beacuse the battery is small, The tablet only can be use for 5 seconds at game started. Security can charge the tablet with doing tasks.
Weakness:
Security has no weakness
You must always aware situation around you, like pelican, other ducks, and espers. Since you can't move during you're access the security camera.
Right, if he's accessing the security Camera people may think he's the esper or find it suspicious that he's just standing there
Which is a weakness on it's own so it kinda balances out
It's kinda like astral your standing still lookin at the cameras if anyone comes close to you, they have free reign to stab the living hell out of you
This is a little too showy, as a goose can easily clear themselves by just switching with another player (assuming the round lasts that long). Being able to hard-clear a goose is generally a no-no, unless it's from a scenario a duck controls (eg. adventurer versus environmental sabotage)
%role CounterTerrorist(Goose): Whenever a living Duck sabotages, give them an emergency to fix.
The idea is that while there is an ongoing sabotage, the counterterrorist gives the ducks a critical sabotage, although easy like putting out a fire in 1 location or maybe something even easier. If the timer reaches 0, the duck that triggered the sabotage dies. This punishes single players that repeatedly call sabotages, especially if they combine the doors with another sabotage.
Several things come to mind as I read this. 1. Is the new sabotage only visible to the duck? 2. Half the point of the sabotages is to force the geese to move to a certain location, and they have a fairly long cooldown. Giving the duck something else they need to contend with makes it even harder to get kills in. 3. Let's say a fire sabotage and a door sabotage are both called. Would that duck have to fix 2 minor sabotages now? Would a second duck be able to help with that? 4. Would a dead duck suffer any penalties from calling sabotages?
1 Yes. 2 That’s true, it will cause the ducks to split their attention but between that any of the ducks can fix it and that the actual sabotage is so insignificant, it should be a small annoyance for the ducks with nowhere as much of an impact as a duck’s sabotage would be for the geese. 3 I think it’s fair if they can only have 1 at a time to keep it from being too punishing. 4 No.
Psycho (duck) it cooldown depends on there kill ( ex. If kill 5 it will be 10 sec) more kill the less time
Serial Killer duck fills this role
Yeah, that's almost literally the Serial Killer.
Duckfather (Duck)
All ducks will be alerted when you are killed and your killer position will be revealed on map until the round ends.
or...
Once per game, you can tag a player to be killed. If any of the ducks kills that player, killer gets a bonus at the end of the game.
Thats sick
The 2nd one is interesting…but what’ll happen if The Godfather hit-list will make the duck and that duck who murdered the target gets a cooldown(for kill or sabotage) reduce
Could be interesting
What about this?
Once per game, you can tag a player to be killed. If any of the ducks kills that player, killer gets a reduction of their kill cooldown and a bonus at the end of the game.
Yea sounds cool ngl
I'm sure 6 seconds is a hard cap on killing, but could be a nice way to counteract the penalty of killing the wrong target. Or maybe the speed boost would be a one-time boon granted to said duck.
Yea but they should be careful on who they run into
But make the name: “duckfather”
I always like saying names that are relate to their alignments 
Name:Enchantress
Team:Duck
Can press shift to 2 players and swap their voice and typed words to another after the 2nd one got targeted 5-10 sec. This effect will not end until one of them died. Can cast again when one of them died. When the enchantress died the effect also ends. Can't hide.
How about a duck role that can deflect a kill onto someone else?
Basically, once per round they could bug any player by standing near them for a certain amount of time. Then, they can bug several other players (not the original bugged player.)
Then, if one of the second bugged players tries to kill the duck, then the first bugged player dies.
The first bug takes about 3 seconds, and is automatic. The second and other takes about 10 seconds (consecutive), and the duck has to press a button.
They can’t vent, and don’t have a kill button. They have a limit on how many people they can bug. Possibly, when the duck deflects a kill, they teleport to the position of the player that died, the said player teleports to their spot
Idea
Name:"Observator" cant think of a better name
Team: Goose
His doings: He is able to put 3 cameras on any place of the map, he can reposition them but he needs to pick them up first to be able to place them again.
The cameras will be visible to everyone and they will get a indication of them beeing watched. The Observator wont be able to move while watching the cameras and he cant get into armors. He can still hear people around them.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
What role is that on modded among us
Security Guard, the other roles
How about creating a list of the roles to not suggest?
Now instead of people not realizing that their suggestion is too similar to one from another game, you now get one of 2 things:
People that will suggest the same listed role, just with a different name
People that will give up on their suggestion because it has the same name as a listed role, even if it ends up being completely different
This seems like a pretty obvious duck role, or at least one that'll out itself after the first use. Maybe if there was a subtler way to do this, it could work.
%Role
Name: Pyro
Team: Ducks
Information: A duck with a penchant for burning things to the ground, the Pyro duck can set fire to small areas on the map to block off doorways or even certain rooms. The fires would start after a short delay and would be timed up to 1 minute or until the next meeting is called. Anyone caught up in the flames or who runs into the flames would be killed. Regardless of the team they work for.
The pyro dock would select two points up to 10 paces apart in a straight line to set a light. They then can run away to safety before the fire starts.
Players could have the option of extinguishing the flames or just let them go out on their own.
Sounds lit 
Literally
Goofy role ideas by me ;-;
Agent (
aka Goose)
->Your Tasks are your peiority,Finish them to temporarily reveal The Ducks Location/Information that you will have acess to,be warned as having one tasks left alerts the Duck about you.
Executioner(Goose)
-You can acess the dead(One dead player,either dc or not) while in meetings,keep in mind this will only tell you there last location through your mininmap temporarily,this has a one use only.
Accompliance(Duck)
-The Accompliance will be revealed as Good By Detective,Mortician if dead and any Reveal Roles added,they can only kill while nearby a feelow duck or a mimic, ,they cant vent but can only Skip.
Digger(Duck)
-Can Dig a Dead Body,this has a one time use,they cant kill nor use the vemts after using there ability/shared cooldown,and its doubled.
I hope i can get your opinions via dming me or just plainly replying 🥲
Edit:Imma go to sleep lmao
Out of these I only find agent good, I didn't understand anything about accompliance and the other two are just buffed versions of the existing roles (mortician and professional)
Agent is for deduction which will Help at cases,but the thing is..they will be The Hunted after completing there tasks
But also, it's kinda similar to the stalker
Good point, well the Agent Will Reveal Mostly reveal just one out of two or three impsotors,if theres a mimic the Agent might reveal them as a Duck since yk ;-;
Or maybe instead of revealing all ducks, it would be better to reveal only the closest one
Each Roles Side Effects:
Agent
-Might Reveal a Mimic as a Duck xD
-Might reveal Themselves instead, if theres no ducks nearby xD
-not all there Reveal may Be True.
Executioner
-The Player you have choosen might come back to bite you, (if its duck 50/50 that you might also die in the process but it will be revealed to everyone)
Accompliance
-Your Kill is Shared to your Teammates that are nearby except Mimic.
Digger
-Your Dig Ability is one use,but youll be stuck for 5 seconds while a body is being Buried.. and it can speak to you.
Detonator(duck)
ability:You can't kill, but you gain a remote bomb instead(once per round, and bomb's cool down is 30 secs). You can detonate your bomb in anywhere.
So any duck who double killed with the accompliance will have a doubled cooldown
Any Agent reveals may actually be fake info
explosion range of the remote bomb= The sum of the diameters of the two half-ditch covers
Once you detonate your bomb, every neutral will receive notice.
Bomb only visible for ducks
%Role
Name: Hostage
Team: Ducks
Info: The Hostage Duck has the ability to take one player hostage for the entire game or until that player dies.
The player that is taking hostage would be notified that they've been taken hostage but they won't find out who did it until the next meeting is called. If the hostage duck is voted out their hostage gets voted out with them. So the player taken hostage has a incentive to ensure that the hostage duck doesn't get voted out.
However, if the player taken hostage dies during the game, the hostage duck auto reports the body regardless if they made the kill or not. This includes if they're eaten by the pelican or even killed by the professional duck. So it would be a very good idea for the hostage duck to keep an eye on their hostage, Because if they can't say where the body is then that's an obvious sign that they're likely the hostage duck. If the hostage duck dies during a round, then the player taken hostage is free and won't die. Which is another good reason why the hostage sucks should stick close to the player they take hostage to ensure that they don't get ratted out.
Agent: Needs a bit of reworking, since alive players short of the Dueling Dodo will always have new tasks pop up.
Executioner: No bringing back dead people. Also, the name is more about killing people while the role is about seeing the dead's location? Needs workshopping.
Accomplice: And what happens when this is the only duck left alive? Pretty big weakness for a duck.
Digger: What does "dig a dead body" mean? If you mean bury, that's just a cannibal but better.
how about my?
Honestly, I think the pelican already fits the "take a prisoner hostage" niche. Having a duck who can do it feels a bit much.
Dueling dodo alternative: Fusion Dodo.. Upon finishing their few tasks a dodo gets an arrow to the other dodo, but instead of killing them, they merge. It'll look as if though one disappeared. The difference is every 30-60 seconds the person who controls the fused body takes control and it morphs into that bird. It'll start with whoever's form was the one that triggered the fusion first off. In the case they are shot, I can think of 2 possibilities.. A) 2 bodies appear next to each other, or B) The Host body appears dead, and the other dodo appears -- as if it was like a Pelican kill. --- In meetings they show up as separate birds, if one gets voted out while they are both alive they get a dual Fusion Dodo win. If one dies, and the other gets voted out it just gets a normal dodo win.
It seems nice......
%role Lookout(Goose): Can detect the closest player to it.
The lookout thrives when alone or when vision is limited as a way to know who is nearby. This can also be very useful by scanning while standing on a corpse as a way to potentially find a suspect, although this information isn’t always accurate, especially if the body is old.
I have an idea for a role. Could I have some feedback on it?
Swordsman Duck:
You have a short kill cooldown, but your victims can fight back
When the kill button is pressed, you and your target enter a mini game. The mini game will be something like “press the button as fast as you can” or something simple like that. It should take about 3 to 5 seconds. The player that losses the duel dies. During the duel, the duck and the target can only talk to each other, and no one else can hear them. Neither player can report bodies or use an ability during the duel, but cooldowns recharge at 33% percent speed. If a body is reported or a meeting is called, then the duel continues into the meeting, and the player who loses dies with an animation similar to the assassin. If either player is killed during a duel by an external action, then the duel ends, and the duck’s cooldown goes to 4 (if they weren’t killed). Kill cooldown is around 10 or so seconds, and they can’t vent. If the duel goes on for more than 7 seconds, then the swordsman duck wins automatically.
Ideas for mini games: (instructions are given to both players)
1: Press the button as many times as you can in three seconds.
2: Press the button 5 times (the button appears in random spots on the screen)
3: Finish the task first
4: Don’t do anything (then press the button)
A very creative idea, but it's gonna get caught a lot. Ducks generally don't want to spend all that time with the victim and instead want to quickly kill and escape before anyone has the chance of coming over.
^
My idea is that the mini game will take 1-3 seconds, so the duck can quickly leave. But the thing is that when someone dies from the duel, you can’t tell if the duck died or the victim did (kinda like the assassin)
I think a better version of that might be is the duck isn’t in the mini game and the goose can’t kill you but they can escape
Then the goose just rats you out after calling the bell, it makes no difference
Yeah, but then it would violate the rule, ‘if the kill button is pressed someone dies’
I do like the idea of a mini-game killer, though I think it would work better as a neutral.
A falc/peli replacement, perhaps.
I feel like it would be better as a duck role; a neutral role would require it to have an odd play style
I'd say the playstyle of mini-gaming is odd in of itself
Could always slightly skew the game in the gamer's favor (though catching the victim off guard and unprepared for the game kind of does that already)
What about a killer duck that when you kill somebody you turn invisible for idk 3 or 4 seconds and get a speed boost? (Yes this probably requires some balancing)
We already have that, the Invisibility Duck.
Or at least when you kill you get some sort of buff
Yeah ik I just meant it would only be when you killed
There is a teased neutral role that hasn't released yet that does this
Mh cool
That's kind of be invisibily duck but worse tbh
Because invis can do it at will, either to engage or to escape.
If you wanna see the teased role I was talking about ||#🎮︱gamemode-ideas message||
I have some other role ideas. I’ve suggested them before, but as of right now I just want some feedback on them. Is is ok if I share them?
Cool
Yeah you right
I can just search them up when I have the time, no worries
Morse (goose) use camera can zoom or not
Addled Duck (Or amnesiac duck)
This duck is confused. They dont know who their teammates are.
Passive:
They can do 3 of their fake tasks to recall 1 random teammate.
Passive2: Makes the body of your victim semi-transparent (like 10-35% opacity). Now, I dont know if its balanced but make the report button EITHER not light up at all OR slowly light up as a player is around the body
Short Description:
Addled/Amnesiac Duck
You dont know the other ducks, fake your tasks to remember them. Your victims' bodies are harder to detect.
Alchemist Duck
Kill: Normal
Passive Ability: 10-20 seconds after their victim dies their victim blows up, killing the nearest bird in a small radius. Reporting before it blows up causes it to explode, killing the bird trying to report, report does not go through. Only the Engineer, Adventurer, Ducks, and Neutrals can report this body without it exploding.
Kill CD could refresh if their victim blows up and kills someone, or double the cd timer if it fails to.
I like the idea of a non-glowing report button. How about they can use an ability on a dead body, and cause the body to slowly become transparent, up to 80%. And when below 50%, the report button doesn’t glow when near the body
Have duelling pigeons or vultures been suggested before?
Probably
Vultures are already struggling to find bodies before others report them, so adding in a second one is just asking for trouble. Just ask the one that has to fight with a pelican now.
As for pigeons, I guess it could work. The key thing is that the dueling Dodos interact with each other, while those two roles are competing side by side.
My duelling pigeons idea is that they infect everyone first and once everyone is infected, they both will be able to kill each other, but if a meeting gets called, they'll lose the killing ability and they'll need to infect others again
Pigeon win are hard enough already. Maybe it should just sum up infected people between meetings?
%role Mercenary(Goose): Can freely kill whoever your boss votes for.
Any player can be assigned the mercenary’s boss and will remain anonymous to the mercenary. Whoever is voted by the mercenary’s boss will have a reticle next to their name and be able to be killed during only that specific round. If the mercenary’s boss dies, they’ll be randomly assigned a new player to work for.
There are some flaws in that idea. If the boss doesn't know they're the boss, they might end up skipping all the time, rendering the power useless. If the boss does know, there's a possibility of metagaming. Also, could the boss end up being a duck, so the mercenary ends up working against the team?
Yes. You don’t have to be killing if you don’t want to, so if you don’t trust your boss you don’t have to follow them
Guard ( goose ) protect anyone they are assign even ducks as long are close to there target they can't die
The bodyguard truly was forgotten about since draft excluded him
and the bodyguard has the added plus of not needing to protect ducks
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Duck also need love and protection
They're armed, they don't need protection. As for love, we have the lover duck.
I'm not sure you appreciate the logic of most people with a killing role. 
@whole widget
Oops, forgot how bad it gets when people go mad with power
i want new imposters
What's a impostor? 
Not sure quite what you mean about impostors, but new things will be revealed in tomorrow's devlog. And you can get cool stuff for watching.
I don’t know
Personally I’ve only heard of those in some washed up game I can’t remember the name of
Despite our joking, there will be new roles revealed tomorrow. Just need to wait for the devlog.
Super excited
I want new ducks, and some of duck should rework
8 roles were teased last month, I'm sure at least some will be ducks.
yeah
Hi, new role ideas can be posted here?
This is the place, yes
ok, I'll read it
It's not a huge read, so don't worry.
basically duck but they're parasite and their hunting astronauts
We in the Space era are astronauts, are the ducks feeding off of us? Maybe Cannibal, but I haven’t met anyone alive to witness that!
pelican nervously sneaks back into hiding
Don't mind me, just testing the airlock door, bye ...
Mhh so what about a duck that has the ability to create a smoke bomb? Like where a small portion of the map where you are or choose turns like the foggy cave for a little bit?
I think it could be fun
The smogger*
Lol
Has potential, wouldn't be my favourite to play as but it could work.
Yeah I mean I doubt it would be anyone’s favorite it would have to be super op or something to knock pelican off the favorite stand
If it came from your location it would give yourself away too easily
Yeah I was thinking you could place it like that one person in valorant
I think it would work better as a deployable, which you could activate at will. But devs have stated why deployable traps like those are problematic
Yeah it’s understandable
Not impossible, but it would be map-limited probably.
The reason "trappers" are problematic are because the current maps were not designed with them in mind.
Right I was thinking the way you do it is by pressing the button and it opens a map and a little indicator shows up where it would be placed and you can move it around and then press again to place
I would love a bear trap duck, for example, but it would be too strong in tight maps like basement and useless in an open one like goosechaple.
Maybe give him 2 charges or a shortish cooldown
Like where it freezes some one in place or where it kills you if you step on it
Cause a goo trap duck could be cool like a slowing goo
Freezes you in place. Think the Trapper from Dead by Daylight if you know that game
I know it but frankly not anything about the people in it
Cool! I think it would work better as a slowing black goo or slowing field
That's fair. That's exactly how I am with Valorant.
Lol I don’t play valorant either but I know like some of the people in it cause one of my favorite streamers plays it
a duck that can place slowing goo “traps” or fields which slow down goose and duck movement whilst in it and a little bit after
And the other roles ofc not just geese and ducks
A goose that can see little webbed footprints on the ground where people have walked recently when they hit their ability… for a short time only… idk how you would balance that but it is an idea
maybe make it so that they can see neutral and duck footprints brighter?
like a Morphling's footprints would glow brighter than just an Astral or Stalker
Something
I was almost thinking like the footprints would be the color of who made them but that seems op tbh
Fool goose(goose)
All neutrals and ducks are alerted when you are killed.
Alter version of celebrity, can help you find Falcon ASAP
And also ducks can using fool goose's death to find Mimic
So how would ducks and neutrals being alerted help the geese find them? When they get notified, they can just never mention it.
Yeah it sounds kinda just like another celebrity to me
A worse celeb
Although a celebrity buff would be to tell you what role killed them
It would make the role useful
Celeb is already very useful how it is. They actually nerfed it because release celeb genuinely made the game too goose sided.
Well the whole asking sus person if celebrities died is a thing which is strong sometimes
It’s not like super op
Bandit(duck)
Once per turn, you can hijack a bird before meeting. Once you voted out, the bird you hijacked'll also died.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Considering that it was your messages that got deleted, I'd think it was directed at you
why? There's nothing similar with other roles in any mod
One of the things in the doc is that roles that take control away from other players is discouraged
The logic behind it is that at best you made the other person's game unfun, at worst they're going to think it's bugged.
I think my swamp duck role/goo duck would be fun and would add an intriguing level of out play for ducks
Bird that hijacked can still do anything they can do, and they'll noticed they're hijacked
Plus it’s fair to geese since the ducks get stuck 2 and can end up killing them selfs (by getting trapped by the goo) if they aren’t careful
And it doesn’t make any other role obsolete
So yk I think I’m good on the rules thing
Still seems very similar to what esper does.
Bandit'll make meeting become more logical, cause you need to distinguish Dodo and Bandit by speech.
I don't think I understand. They remain out of control throughout the meeting?
I’m a little confused as well
You mean bandit? Yes
What does this role do exactly? Like what’s the main ability
Hijacking someone?
What does that entail
Cause if it’s you lose control over your body then gaggle definitely won’t like it
It can force goose to skip a vote
Hmm interesting
Since you can hijack a important bird: Canada, Mimic, sheriff
Doesn’t seem super useful I suppose but it’s not necessarily something they wouldn’t add
I'm personally against it, as it effectively gives the ducks an additional number. Now ducks win 3v4 instead of 3v3.
I feel it would end up more like the bird watcher where nobody really would want to play it anyways
Yeah I suppose they are right
Now is forcing a player to skip the only thing it does, because you mentioned something about the hijacked player dying if the bandit is killed
Okay but guys what about a role that can turn someone else invisible? Like a goose that can turn his teammate or a duck accidentally invisible so they can sneak?
Only for a few seconds
Either way, I believe that the silencer does this same job in a better and more fair way
Ofc*
Oh yeah the silencer is basically the same one
A goose that can turn others invisible would be able to confirm itself the moment it uses its ability.
Scratch my last one
Yeah ik I saw the flaw
And for ducks it'd be redundant since we have the invis
I had already sent it I’m sorry
No worries, our messages just got sent at the same time is all.
I like this sticky goo role though I hope gaggle likes it it could be a fun role to add
As far as I read it didn’t break any role rules
Only voted out
I remember discussing about "trapper" and deployable styled abilities with you earlier
Yes we did
If Bandit killed by other bird, it won't activated
But it wouldn’t like trap them just slow anyone that walked through that part for a little bit
That'd still fall into that problem, gaggle has expressed an interest in this genre of roles, but it'd have to be a map that was built with these deployables in mind
Well I feel like they could put it only on certain maps kinda like they have banned certain ones on basement
I still feel that the Silencer performs this function in a more fair way.
That was kind of what I was saying
But it is understandable like if this role was on the little town one I don’t think it would play very well
My smoke grenade one is noice 2 lol
Idk I’m a bit biased to the roles I made ig lol
There's such a thing as a smoke sabotage
Mhh is there?
Goosechaple, yea
Specifically for that map
Just what it sounds, covers the area in a thick fog
That's a replacement of the lights sabotage
Nameplates are also turned off, so you can't tell who is who
Well you can, it's just much much harder to make out.
Ah yeah I mean if the role was added I imagine it wouldn’t be on that map or basement
There's also a sandstorm
No the smoke isn’t very big area
That’s the whole point
Yea? It's a sabotage to make ducks harder to detect.
Not sure what the arguement is here
And the smoke sabo is map wide, not a small area
Mhh I just don’t know what a sand storm is
Well it spreads
It starts off small
It's an event that happens on ancient sands.
Quite similar to the smoke, but it's in the other map
Huh cool
We're talking about the unlockable sabotage in goosechaple. You activate it and the fog covers the whole town.
Tbh I only played one match of goose chapel
That’s cool yeah I saw it once
I’m going to bed it’s 250 am
Gn guys I’ll talk tomorrow
🛏️ gn
good night
- The idea doesnt make any sense, what cameras?
- Youve repeated the idea for the the third time
- English please
hidden camera
What hidden camera? There are no cameras in the game
I never actually saw them in use, the screen just lights up. I dont think they actually work
The cameras work in MG and BS
First, a non-duck role will activate the cameras in the security room. This is where the task is on all space maps.
Then, once the computer has been reset, the cameras will turn on (visually) and you can view them via the nearby screen.
While cameras are in use, the cameras seen dotted around the map, will have a blinking red light on them, to indicate somebody is using them.
Cameras are unaffected by lights sabotage and will see in the dark
…
The sandstorm is exclusive to Ancient Sands but it's a mix of Fog and Lights
It's also timed
There is cameras on the ss mg map where you open up the console and you can see all the cameras but it’s pretty small
All three space maps have cameras
Mothergoose, Nexus and Black Swan (did I get the names right?)?
Yes
Idea for a new duck role
Undead / Ghoul (name may vary) he can pretend to be dead and when trying to report he kills whoever is reporting automatically coming back to life.
This class pays more attention to a process until then considered very safe, which is the reporting of bodies. Being a trap for players who are alone and find a body.
At first glance this role appears to be very powerful but she might be surprised if her trap catches the Canadian, if more than one player is present to report the body the coroner will be able to identify its role when examining the body, the stalker can continue with its activated tracker pointing to the dead body and the vulture will be able to take this opportunity to eat the duck pretending to be dead.
While the duck is pretending to be dead, its vision may be limited to a certain distance from its own body and it cannot move. In case a meeting or other body is reported this duck will appear in the meeting alive.
These are the characteristics of the role I thought of. I'm open to opinions and suggestions to better balance this class and I hope my idea is useful for the game and the community that contributes to its growth.
I like the idea, but the question is how corpse-related classes will interact with it. Let's say a mortician tries to examine it but not report: what would happen? What if a vulture tries to eat the body? Would it even know it was there? Would a medium be able to detect that Hey, there shouldn't be a corpse here?
What happens when vulture eats the corpse
Wait it’s falcon that eats 2 to win right?
Falcon just needs to live. Vulture eats corpses.
Ah okay
About the medium wouldn't detect because it wouldn't have a ghost, the mortician could exame the body normaly and found out the body is the undead, and vulture could eat the corpse. The Undead could play dead for a short time or could turn die and comeback to life at will with a cooldown.
By the way, if the undead is killed its corpse wouldn't be trapped for the report
It just doesn’t seem like… it doesn’t really fit with the role rules well I don’t think
It could just jump out whenever its body is interacted with, but that makes it feel very campy and gets crushed easily if the geese group up
Well we know gaggle doesn’t want geese grouping up
They are adding a bird soon that is to prevent grouping
Pigeon kinda does that
I think its hard because if a player sees a body they can ask to go with another player to catch the duck if the corpse was a trap
They actually have a role announced that they are considering putting in for that reason
on my idea for this new role it cleary isn't an OP class. It has strengths and weekness that make it be more balanced, adding a new mecanic (fake body trap) and letting current roles (mortician) having a more relevent role in game
There's also the demolitionist
Check the photos
Plus this is almost the same thing but that role would have been goose and they said no
you can refer people to the pinned document if you want to quote it
Yeah I guess so but it’s easier to have let me send the screenshot where it is highlighting the part I’m referring to
Oh well
I guess check the pinned comment go to link and scroll down to the part where it talks about kamikaze duck since I’m not allowed to share photos of it
[insert link here]
"[insert quote here]" 
Linking the document encourages them to read the entire thing 😛
I mean they should have read the whole thing before they even started designing a role….
Basic Guide to Designing Roles for Classic+: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing read the whole thing but I’m referring to the part about the kamikaze duck and anti grouping meta
the Kamikaze duck was a prospective duck idea they considered a long time ago but due to other, more important updates, they haven't gotten around to trying out yet.
It may or may not be added to the game, we'll have to just wait and see
a version of it
well, let me clarify something
i always did like the idea, but imo it was missing something in terms of design
i can explain how it would be fixed, but that might spoil something for the future
in terms of what was missing though, i ultimately never found the gameplay gimmick of it particularly lasting
because i think that anyone who used it, would have a lot of fun, anyone who got hit by it would have a lot of fun
maybe like 2-5 times or something
a one trick pony!
someone might argue that something like party duck is also a bit of a one trick pony, and they'd be correct in some regards, but your life continues, and you still get to play as a duck with this silly power
whereas in most iterations of the kamikazi, you just die
This was 100% my impression of the kamekazi. Would be great the first few times, then I would just avoid choosing it because I like being alive as a duck.
Right, you can't really do it consistently, since y'know. You'd blow up to do it.
Does sound like a lotta fun though, yeah.
Yes my point was that you guys wanted to stay away from a group ping up meta
It WOULD be a good way to counter grouping, that's for sure
I was just talking about a role someone suggested that would have warranted a meta of grouping
They've got some fun ideas planned for stopping grouping. Might be worth checking out the dev log (I don't know if they'll say anything in it, but watch it anyway)
Considering how much they teased for us last time, I would be very disappointed if it was still kept a mystery.
Well it definitely was
Having info on the new map was nice. Sad we didn't quite get to see what the roles do but that's what next month is for.
Also disappointed in my last message was the wrong word. I meant to say that I would be sad.
#🐣︱classic-role-ideas message for the little we know of seamstresses.
how about a parrot that can mimic one persons that is dead role per game
Parrot is a nice role name but I’m unsure about it’s abilities
How would it win?
Yeah fr
Terrorist role (neutral): if you finish the taskbar missions you get an attack and win
Name: Nightingale
Role: Neutral (in new maps replace falcon)
Can make the whole map be dark (like duck task)for 45seconds and the cooldown is 90 seconds. Can only kill 1 birds per game. When some birds(equal the amount of vulture need to eat and you can see the number) get killed in the dark time or you survived to the last (just like falcon) you win. Can't hide but can press shift to get invisible in dark. Have full vision in dark.
It’s easy to give a role a name. The fun part is giving them something to do!
Really, the names mean absolutely nothing
Yeah ik
With the introduction of a high priest, maybe you can have a neutral cardinal related to that...
Name: chicken, role: neutral, needs to place 5 eggs to win in 1 round, the geese, the ducks, and the other neutral can break his eggs to stop him, the egg laying couldown is the kill couldown + 10 seconds, when laying an egg the ''chicken'' makes a noise, in ancient sands map the chicken can enter the forbidden passages, but cant place eggs there, i dont know if there will be some map limitation (it cant be played in some maps because is too tiny idk)
the chicken egg laying couldown cant be more than 30 seconds
Ophthalmologist goose - your killer becomes colorblind, can't see clothes and can kill teamates (even without mimic) for that round.
I don't like people pressing the button to much often, I start staing afk, so with that, these people become sus, and that could become less often
my god, thats a old role I sugested 1 year ago D:
Hello, I just want to suggest a role of "Lawyer"
Lawyer (Neutral): Your role is to defend your Duck client, You win when your client win the game, if your client get voted you die with him (or you go to jail).
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
lover/bodyguard
just a quirky idea that i haven’t put too much thought into…
a goose role that when killed, makes the killer’s kill cooldown an actual timer where they’d have to kill someone else before their countdown would zero, if they can’t find a person to kill or if they choose to not kill because the only ppl they’ve found were grouped or whatever reason, they’ll blow up. i feel like this could create a lot of unexpected, fast paced, high stakes chaos. i would think it’d be for anyone who has an opportunity to kill and not just ducks/falcon. anyways idk… just the beginning thoughts of an idea.
That's interesting
i like it, good idea
still waiting for kamikaze duck
Netherlands goose (goose)
You can generate a holography, and that holography can move as your doppelganger ( 15 sec skill effect, 30 secs cool downs). Once holography was attacked, it will end your skill and into cooldowns.
Tips: When holography activated , you will stay put, also can't move. And doppelganger can't hear any voice surround it.
I've seen this suggested not long ago.
Personally, I dislike it. I'd be hesitant to kill anybody if I knew it'd potentially start a countdown to my death if I don't kill again
I was thinking of a neutral role of some sort earlier today. What if you had to successfully ride on somebody's back for 10 seconds to kill them and... Survive to win (we need other ways to win)
Name: Hunter role: goose, you can kill someone in the meetings 1 time per match by knowing correctly His role, you can only kill neutral or ducks, if your víctim Is a duck you need to know the role of the duck, if your víctim was a duck but you choose incorrectly His duck role you will die, if your víctim was a goose, obviusly you cant Select goose roles to kill, only neutrals amd ducks, so if you try to kill a goose you will die
duckside. you are a sweetheart… but also a very passsssive killer. which is 100% your style and i respect that. part of the idea is to put players like you under pressure. >.< lol love you duckside! -imagines watching your stream where you have to kill someone within 15/20 secs and you just listing off every swear word in the book-
oh no
Crazy (goose) not like the mimic they think they are duck
yeah I wouldn't mind a crazy goose tbh, would really bring out my insane side
Wouldn’t you know you aren’t a duck as soon as you attempt to kill? And would your “partners” just be random other players?
Get that goose to a vet or something
role idea:eagle,how it works?: it is like falcon but you KILL the imposters and help the crewmates he can be a team mate with falcon but when he's only surviving you can kill him and win the gam
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
They also already have an eagle in the works, though it works very differently from the suggestion there.
And neutrals win on their own
^that's a big thing. If neutrals could win along side others, then the entire game could end up being decided by which side the neutrals decide should win. Wouldn't really be fun to play very very well as a goose but lose because the pigeon had more friends on the duck team.
Also encourages them to actually play the game. Imagine if every single game the dodo calls a meeting first round asking to be given a win.
I think that merit is true for pretty much all the neutrals except vulture as there’s some times it is impossible for it to win but I don’t think there’s any way to stop that besides making the vulture commit suicide if it is unable to fulfill its goal, which sounds a little too much IMO.
One message removed from a suspended account.
Regarding the Shadow:
I feel that being dead should be the end of it. Those who are dead often have near-perfect information even without role reveal on. Heck it could even end up being where the geese say "everyone skip, shadow vote for whom we should vote"
Regarding the Mineplayer:
Ignoring the complications that "trapper" styled roles bring, I feel this role is borderline unfair and unfun for all sides. An invisible mine that just instakills you is not going to be well liked.
Where's the range of mine?
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
The shadow goose is perfect because when it comes to knowing the killers, THE SHADOW KNOWS
Better idea for the shadow (I think the name should be different):
If it gets killed, the killer will be forced to vote themselves in the next meeting (they'll be able to vote anyone, but their vote won't count, they'll vote themselves instead), and only in the next meeting. Afterwards the killer will be able to vote normally.
The falcon and the pelican can only skip, so it won't affect them
I actually really like this idea.
Wouldn’t this be like a worse Canadian? If it dies everyone can just say “skip and let the killer out themselves”, needing the lobby to cooperate and 2 meetings to find and eject its killer?
Yea that's true
Other ducks would vote for someone, and there's also the dodo who would most likely vote itself
I can see this as a Canadian alternative, but wouldn't want it in every game. I already get at least one vote every round for no reason, I'd likely be voted out of suspicion of killing the shadow
One message removed from a suspended account.
I have and idea for a duck it would be named chicken. The chicken can place eggs on the map and if someone walks over the egg they die.
A chicken is a chicken
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Role%
Name: Bounty
Team: Ducks
Info: The Bounty Duck can select a player during each round to be eliminated by their teammates. Once the target is selected, a gold coin will pop up next to their name. The selected player won't know they have a bounty on them. Killing a bounty will give that player a small coin bonus. The more bounties are killed, the greater the bonus at the end of the game. The Bounty Duck will also receive a bonus depending on how many successful bounties are eliminated. No bonus is collected if the bounty is voted out or killed by a goose, dueling dodo, falcon, or pelican.
The Gravy goose was once known as the Bounty goose, just that it was changed because “it had no relevance to food.”
I wasn't aware of that 🙂
It was a long time ago, in early access.
Is that the canonical reason given? I swear it was for a different reason, but I don't recall that far back
%role
Cackler (Neutral)
One time per game, you can camouflage, and you can get a goose you interact with's role, and you immediately get their win condition.
Ex. If you find and interact with a neutral, the neutral has to win. If you find and interact with a duck, the ducks have to win. If you interact with a goose, you have to win with the geese. YOU CAN ONLY WIN IF THE TEAM THAT YOU HAVE CAMOUFLAGED WITH WON!
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Mother Duck (Duck)
The Mother Duck can protect one of its duck teammates and take the bullet to take someone down with them. This can only be done round 1. Once you have chosen your duck, you have successfully locked in your target. It cannot change. If your target dies or if another role attempts to kill your duck, you will kill the killer and yourself. If the target gets voted, they get protected. The protection only wears off once they leave, or once you die. (Remind me if it's too overpowered, I have a plan to nerf it.)
Eagle (neutral) win conditions survive it ability has better vision
How would it work if you had blind ducks on so they wouldn’t know who the other ducks were or if there is only one duck on
I believe so. I think it was Chris or Herbert who answered the question.
thats also why the pigeon is called the pigeon
Simply turn it off during the 1 duck games and the blind duck games.
I fear this statement, and what it may mean.
cuckoo(Neutral): you have no win condition on default. You have to find a body to steal their identity, and win accordingly. Cuckoo likes to lay eggs in other birds’ nests, so they will raise the baby for them.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Stolen body can’t be identified by coroners
you will not have my baby
Arsonist (Duck): can set birds on fire. Aflame birds can’t speak but can still move and set others on fire(have Coolsdown), they will die in 5-10 sec. Meeting will extinguish all fire.
Like demolition expert
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Only the name is similar, among us Arsonist is Pigeon here
Flasher: Every 15-30 seconds allows user to see in the dark for 2 seconds
Basically goose with the very old version of a camera the one that flashes
We don’t really want to create additional vulnerabilities to the lights sabotage The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldn’t want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Crow (Neutral)
Sort of like the Pigeon but it has to like bite them, as the round goes on the person starts decaying and if the round doesn’t end before they finish decaying they die. In order to win the Crow has to decay 2-3 (number not 100% yet) gooses or ducks.
Caw caw caw caw caw
Translation: crow is already an upcoming role
Camera man: allows you to take 2 photos per round, photos you only can see when a body gets reported or meeting has been called
A red dot appears for 3 seconds locating your position for the ducks
Snake (Neutral)
Sort of like the Pigeon but it has to like bite them, as the round goes on the person starts decaying and if the round doesn’t end before they finish decaying they die. In order to win the Snake has to decay 2-3 (number not 100% yet) gooses or ducks.
since crow is already in play
When neutral roles are added to the game, they are usually a species of birds; just saying that I haven’t seen any non-avian carcasses being reported in GGD.
yeah i just couldn’t think of another bird, honestly could be a hawk or eagle but i think but the role would still be a good idea for a neutral
The Eagle role is another role that.. thinking about how to word this statement… may or may not come into play soon after Bloodhaven is released.
My conceived new character
- [ ] Name:cuckoo - neutral
- [ ] Skill description:
- [ ] Slogan:Parasitizes to win!
When the game starts, you need to complete a certain number of tasks to attain the skill of laying egg(parasitize). Then you can lay egg to anyone. The character you laid an egg on will immediately die( you can only lay one egg on one character), and you will replace it , gain its skill and be into its camp. Win for your camp is the only winning condition. - [ ] Some details:
- [ ] The character’s identity you laid egg on
will become unknown instead. - [ ] The character’s body can’t be reported by yourself. Everyone can see its body.
- [ ] Your identity has always been cuckoo, with no exception to assassin.
- [ ] Once you get the skill of laying egg, you need to use it in a certain amount of time(In the form of a countdown), or you will die with visible body.
designer:Philbuthaaland
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Owl (neutral, instead falcon,
new map only (new map has day & night))
Day = can't kill, (can make the night quickly (sabotage OR missions))
Night = can kill, good eyesight OR short kill cooldown
revised edition My conceived new character
- [ ] Name:cuckoo - neutral
- [ ] Skill description:
- [ ] Slogan:Parasitizes to win!
When the game starts, you need to complete a certain number of tasks to attain the skill of laying egg(parasitize). Then you can lay egg to anyone. The character you laid an egg on will immediately die( you can only lay one egg on one character), and you will replace it , gain its skill and be into its camp. Win for your camp is the only winning condition. - [ ] Some details:
- [ ] The character’s identity you laid egg on
will become unknown instead. - [ ] The character’s body can’t be reported by yourself. Everyone can see its body.
- [ ] Your identity has always been cuckoo, with no exception to assassin.
- [ ] Once the game starts, you have an exclusive countdown, if you can’t find parasitifer timely, you will die with visible body.
designer:Philbuthaaland
There is no need to post the same thing more than once. Also this role would still go against the role document linked above
also
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Not quite many types of well-known birds names left for neutral
No one ever said they had to be well known
I have an idea of a goose role, but can’t think of a good name for it.
Can make dummy (max 1 on field) of itself, anyone that tries to kill it will make large sound and its kill/devour skill goes to cool-down. Vigilante still has their kill( or not?). No corpse will remain.
Scarecrows?
My conceived new character
- [ ] Name: discord sower (duck)
- [ ] Skill description: You can compel a role that you have approached before to automatically report the next newly created body.
What about this one?
Woodpecker
(Neutral)
Instead of doing fake tasks they sabotage them and if they do like 10 tasks (scales with player count) they win
May be hard to code but it might work
paparazzi goose
(Goose)
Every 20-30 seconds you can take a picture that screen captures your screen. You can view the pictures you took that round in the meeting. Other players can’t.
Optional: when you die your last picture is viewable in the meeting.
question: does current game support coding that enables players to change maps? Like building a wall to separate rooms/ block hallway
It may have that capability, but that might affect gameplay too much for everyone
for one of the worst examples: they could corner someone with a wall and trap them there all game
What about giving other birds a mini-game to break the wall. It takes some time but not indestructible
Or simply just make the wall timed
Or not a physical wall, a wall of fog/fire to block sight
It’s an idea
probably wouldn't help Geese too much since it would block them off from tasks, but it could help ducks or a neutral role potentially
I just figure there'll be a lot of trolling if this one specific role can just wall someone off
what if u wall a vent? 🤔
Idk I tried making a role that explode the vents but it didn’t sound feasible, especially how vents are being phased out for new stuff
I like the idea of taking a photo that only you can see. It helps with “I saw someone but I done know who.”
For the other one, that gives me an idea.
Journalist goose and news duck.
Basically, the journalist goose can write journal entries in their journal (suspicions of people, thoughts on things). Then, they can choose up to 30% of players to put in their will. All players in their will will be able to read their most recent entries when the journalist dies.
The news duck does the same thing. Players aren’t told who the journals belong to, and can’t tell if it’s from a duck or a goose.
Reminds me of Flicker, Detectives have Journals that get shown to everyone when they die
That’s part of the idea I had. Took a bit of inspiration from that game
kamikaze duck, pls
Kamikaze duck was going to be a thing but I think he set his bomb too early 
he killed himself already with an explosion so he can't appear in the game

i mean what exactly did you think a seamstress did
Seamstress is gonna be similar to the... terrorist duck?
So a duck concept is now a goose?
I am intregued.
cool
A goose self destructing? 
Sounds a lot more fun as a goose because who would want to suicide as a duck? Being a duck is cool
It's for anti-grouping for others, it could be pretty powerfull
I guess the seamstress really comes apart at the seams.
I mean isn't grouping mainly done by geese/neutrals? I don't think it'll do much anti grouping in that sense, if it's a goose self destructing
unless it can kill it's fellow geese but idk why you'd wanna do that
we'll find out
That's a duck role
seamstress? I don't seem to recall them saying what side they were on
On the devlog I believe they said seam was a goose.
#🐣︱classic-role-ideas message Was also"spoiled" a bit earlier
Creep ( goose ) is stalk one player and when he die a light turn red next to the player who kill them
Buffed stalker?
sounds more like canadian to me
If a goose was able to blow up, it would 100% be one liable to kill anyone in the blast zone.
Would work better as a Framer. You're framing that role as a killer by making them auto report as if the Canadian died
Role: Swan (aka: The Ugly Duckling)
Faction: Neutral and/or Ducks
Win condition(s): Win with the ducks or kill the ducks and be the last bird alive. If looks could kill...
Description: Works sort of like Mimic, except you can kill, aren't a goose, and you could potentially kill with the ducks.
Ability: The Swan gets a killing ability from any of the unchosen ducks at the start of each round, this ability can change after meetings. If there is a Demo or Professional in the game then they can't get those kill abilities. If they get the assassin ability it'll be useable during the next meeting.
Note for draft: It will always show up as Random, so the swan will never be confirmed. Plus you could have both a Swan and a mimic in the same draft game.
-slight alteration idea is they can assume the ability of a deceased duck, if the demo for example gets killed / voted then the swan could end up having that ability, just not alive
--altered alteration idea is they can only have the ability of living ducks, if they kill all the ducks then they only have the ability to kill
---In the event of Pelican / Falcon Vrs. Swan, The HUNT timer only gives Falcon / Pelican a win, Swan has to kill as if they were a lone duck vrs those neutrals.
----Note: It counts as both a neutral and a duck, so if a duck and a neutral are unknown, this could be the only slight confirmation.
I agree, framer is an apt name.
@supple lantern
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
But not only for the use of framing others that they kill the canadian
It can also be used to disrupt the rhythm. For example, detective or Cadaver investigator can’t play their role to Verify something
Besides, when duck camp has the framer, they may miss the chance to achieve double kill giving the credit to the skill of the framer
Hello, I would like to propose a duck role.
Her name is hypnotist. He can lure 1 player to the side of the ducks per game. (You can also make a role that prevents him from doing this) But in order for him to do this, he has to wait 120 seconds without a single vote with the vote, the timer will be reset. He also has a special sabotage from which players lose for 20 seconds to see the nicknames of the players and their clothes, color.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
How about some kind of kamikaze neutral role? They win by killing enough players.
Or maybe it could be like a pigeon rework, where they have a longer cooldown but can infect multiple players at once.
Hold up my brain gears are turning I’m getting an idea.
I have a map idea and a role idea in one.
I’m gonna post the map in the other channel, but here’s the role idea:
Pigeon now has a highly contagious variant of the virus, and can infect multiple players at once (with the cost of a slightly higher cooldown) their goal is to infect most (not all) of the living players.
However, 10 seconds after being infected, ducks and neutrals become cured, and must be reinfected. Goose are cured when they do a task. Infected players still reset at meetings.
I have another idea for a role. It’s a duck+neutral combination, but I don’t know what to call the neutral yet.
Hater duck and Hater neutral.
Hater Duck (HD): win with the ducks, but also deal with the HN.
Hater neutral (HN); Be the last remaining player, but also deal with the HD
The HD is like a normal duck, but they know who the HN is. The HN knows who the HD is also. The HN can kill.
They cannot kill each other, but the HN can kill other ducks, and other ducks can kill the HN. The HD has the normal win condition of a duck. The HN wins by being the last one remaining (unlike falcon and pelican, they do not have the timer until there are only two players left, including the HN.) the falcon and pelican are allowed in the same game, and have a shorter endgame timer than the HN.
If both the HN and HD lose, then either:
A: both of them are alive, and they both receive an average bonus,
B: one of them is alive, the living hater gets an average bonus and the dead hater gets a small one, or
C: both are dead, and neither hater gets a bonus.
If the ducks win, then the HN gets a small bonus, and the HD also gets an average bonus if the HN is still alive (none if they’re dead). If the HN wins, then the HD gets an average bonus.
If one of the haters dies, then the other hater can see their ghost. They can’t hear them, though
.
I know it removes some social deduction, but the idea is that even though they know who the other is, they can’t use this information much.
They can try to keep the other alive for the bonus, but can’t get the other one out without consequence.
Part of this idea is that they contradict each other, and getting the other one out make their job easier. But doing so would both lower their bonus, and if you try getting the other one voted out, it puts you in the red because you’re just as much at fault as the other one is.
there' s going to be a kamikazi type of role, although it wont function necessarily the way you think

Janitor ( goose ) for my map idea it fix an environmental task

Sorry for the ping, just don't like seeing links 😅
The astral should be able to see ghost but not talk to them
Communication between the dead and the living was removed when the medium got reworked. The ghosts have too much information
The ghost could still fly above Ducks, it has worked like this before with Medium if I recall
It did yes.
I highly suggest the video "I see dead geese!" by H2ODelerious for a perfect example of how it got abused
Thaanks, I'll happily see some old vids c:
Admittedly I did get more than a few innocent geese voted out as a ghost
How about a neutral or duck role that can see ghosts?
To what purpose? How would that benefit them?
Maybe it could be like a neutral role that has to chase them down or something
.
Could it be a mechanic where the neutral role interacts with the ghosts? Or are dead players off-limits for classic gameplay?
In my opinion, I feel like have dead players be completely separated from living players isn’t that great.
It's just that, if there is even the slightest possibility to abuse something
there will always be those kind of people who abuse the hell out of it
so letting dead people interact with the living is a tricky thing there
That’s why I suggested neutral or duck
I think this might be able to be a gamemode
me as ghost: "sacrifice your first born so I may rise again"
A game mode where the dead can interact with the living is very possible, but in classic/draft it isn't feasable. For the geese it's extremely powerful and for the ducks and neutrals it's not useful.
%Role
Name: Recall
Team: Geese
Information: The Recall Goose can inspect a dead body and see which direction the killer fled to. However, the figment or what the Recall Goose sees would be grayed out as a default bird to ensure the killer isn't automatically found out. The figment will appear solid and then fade out in the direction they headed, the figment will last 3 to 5 seconds. The Recall Goose can either follow it or choose to report the body.
Allows the Geese to gain helpful information by guessing players coming from a certain direction depending on where the body is.
Does not work if the body is only feet from a bomb, is killed via an environmental kill, an auto report (Canadian) or eaten by the Pelican.
How about suicide birds(lovers/Sheriff)
How about a neutral role that’s a mix between pigeon and vulture?
They go around adding seasoning to players, and when a player is seasoned enough the neutral role can eat them alive.
They win by eating enough players
Honestly that sounds like pelican with extra steps
Can someone tell me why ninja role not available in game rooms?
It is only available on certain maps
If the sheriff makes a bad shot, their figment will just show up as dying. Same goes with a lover if they die from their lover being killed. If you come across the one killed by a killing role then it should work fine.
Alternatively, the figment for a lover's death could point to where the other lover's body is on the map. You could then inspect that body, if accessible, and see the killer's figment.
I know it goes against the rules, but how about a duck role that can revive a dead duck?
They can only do it once per game, and has to go up to the body to revive them. If a duck is voted out or their body is reported then they can’t be revived.
@random pier
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
The idea is that if a duck dies (due to poorly timed sabotage, falcon, bomb, etc…) then the revival duck can revive them before people realize that they’re dead.
It could lead to interesting gameplay, as the revival duck needs to be careful not to revive a duck that everyone knows is dead.
.
Is this idea far-fetched, or can it be worked in someway?
I’d love some feedback on ideas
If the player wasn't known as a duck before they're revived then everyone will know they're a duck and vote them out anyway or try to kill them if a vigilante or sheriff is still alive.
The idea is that the revival duck has to revive them before people know that they died.
And someone would know that they died and they could call them out on it. It's just altruist but limited to ducks.
How else would they have died if it wasn't for another killing role killing them?
Who’s gonna call them out?
If they died to sabotage or bomb, then no one knows who it was.
If sherif or vig killed them, then they’re gonna report the body before revival duck can revive it
Humming bird(Neutral)
Do your fake task to win alone.(6 fake tasks when <10, 9 fake tasks when >10)
You have a timer(40s), to do your tasks for reset. Once timer become 0, you'll die.
Revivals aren't likely to happen for one simple reason. Ghosts can often see exactly who everyone is. Now say this dead duck that gets revived is the assassin, they know who to shoot. Even knowing who the other roles are is way too big of an advantage
Falcon can’t call them out without also being called out for being falcon
Well you can't exactly revive someone from an environmental kill because they're either going to be a blood spatter or they're going to be dropped off a bridge depending on the map. As for a bomb, if everyone hears it explodes but no one is dead, that'll be SUS. Falcon could pretend to be a vigilante or sheriff if they are not alive. Kitzah makes a good point
Also, if someone is only a pair of feet from a bomb, how would know it's a duck
I get you’re guys point (haven’t thought of the knowing roles thing although),
But try to get my point. It could work
These things can be countered:
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
Thank you 🙂
I know, I know, it won’t be added in.
But if a revival role could be added, could this work?
I’m not trying to persuade you anymore, I’m just trying to get some input on my idea.
No, it wouldn't work unless the body is intact and the duck sacrifices themselves to revive a partner.
Like I said, it's basically an altruist for ducks
Random idea, but what would happen if there was a duck that tags a player and whatever that player types (during meetings) gets reversed?
Ok.
I’d like to have an argument (like an English class style argument, not a fight or disagreement) about my role if that’s ok
Like a chat version of party duck?
Kinda
Roles that mess with chat have been suggested before, and IIRC the big issue with that is with other languages
The idea for my role (again, not trying to convince you to add it), is that different problems can be countered
Falcon claims vig or sherif? Then why didn’t they report it?
Vig or sherif claims to have killed them?
Again, why didn’t they report it?
role: survivor ,
Have chance to survive from attack of ducks
if a duck kills a goose but the goose isn't completely dead
and it's crawling on the ground, and its losing blood, and the goose's speed is very slow
Goose can report the survivor but can't save the survivor
That would be a kill-stop, and instantly confirmable
Ok
just older copy from super sus
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Its just a idea not confirmable 
oops
sorry about that
It's ok
Duck: Trickster
this sucker hase only one sabotage option; colorblinding everyone (edited)
And whats the purpose of having everyone colorblinded? They can still see the cosmetics and pets, it sounds like a good idea for a fun role (Like Party), but if u mean they cannot use any other sabotage (Lights and such) and can only just Colorblind whole lobby I think that would make that role like a D tier ;- ;
idea not really full , and im know at the colorblinding you can see other equipments of players , but some times its work
You don't have to apologize at all, I just think there should be some purpose behind the ability, that's all, as I said it sounds like a good fun role
Yeah
Tun bird(Neutral)
Once per game, you can kill a bird. If you do a task in the game, you're a goose. You're a duck if you do not do your task or killed a bird already.
Your tasks are fake.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Tun(暾) is a hybrid bird between goose and duck.
And neutrals are on their own team and win on their own
I got an role idea for geese, but I don’t know whether it’s possible to achieve.
Mirror master(Geese): can set up mirrors in map, mirror in corner can provide additional field of vision
Birds in game have blind spot when near corners, but mirror can solve it.
It’s helpful but not very obviousl
Change win condition to “achieve victory when all other neutrals are dead and geese duck are at same numbers. Can kill and do real tasks
That doesn't change the fact that team swapping is also a no go