#đŁď¸ąclassic-role-ideas
1 messages ¡ Page 8 of 1
It does make sense
Maybe they can change it
In Werewolf the Lovers âprotectâ each other, so they both can take one hit before death
Most people turn it off when they play Classic anyway
At least I think thatâs it
Yeah, I remember that Iâve only saw it once in the past and the owner removed right after
kill prevention is not something the devs are looking to add to the game
The game has changed a lot since it was introduced
Lovers has always been more of a challenge win than anything
I've always thought that winning as Lover Duck and Goose is the hardest victory to get
You need to play both sides, essentially
pretty tough, kinda like with Mimic a bit
Mimic ultimately sides with the geese, but you still wanna be suspicious enough for the ducks to believe you're legit
Mimic is excellent, dying by another Goose being killed does not sound so excellent.
Lovers literally predates Vulture...added way back on 5/29/2021. Vulture was the second neutral.
Best way to counter that is to stick with your Lover
killers generally don't wanna kill in front of anyone, unless they can smooth talk their way out of it
so if there's two people together, they probably won't kill there
unless they set up for a double kill
Ideas:
Keyholder Goose - Lock and Open Doors. (25 seconds)
Phantom - Can also fix sabotages as a Ghost.
Stunning Goose - So pretty it stuns the Duck, Goose or Neutral that kills him for 5 seconds.
Colorblind Duck - Unique Sabotage, makes the entire map without color and names for 5 seconds, duck. Can only use while standing still.
Police Goose - Once per match, can send someone to jail immediately, they will be released in thirty seconds.
Poisonous Duck - Canât vent, when âkillingâ someone, the kill will only happen after X seconds, the meeting removes the Poison.
Shadow Duck - Can go trough walls after using his ability for 4 seconds, canât vent. (25s CD)
I did some Brainstorm there, anything that yâall think itâs actually good or could see ingame?
Shadow Duck's ability was originally going to be Astral Goose's ability, but it proved too troublesome to program.
Keyholder would mess with the door sabotage, which will probably not be added. Too disadvantageous for the ducks.
Poisonous kinda sounds like Demolitionist, except with poison instead of a bomb.
Police Goose sounds like something some people would just abuse. If you're jailing someone, you might as well just kill them instead with a good killing role outside of meetings.
Phantom would be too strong. Sabo's are the duck's whole trump card, and this would really interfere with that.
Stunning Goose and Colorblind Duck could potentially work. But I imagine the Colorblind would need it's own map to have a unique sabotage.
Yeah, Stunning Goose and Colorblind were the ones I looked at the most and thought: Hm, I could see this.
I used the wording âSabotageâ to the Colorblind Duck, but, it would just be a power that affects the map. Just like âAstralâ in the spirit form.
That's fair, but I feel that would hinder his fellow ducks too, in some situations
I donât think Police Goose could be a âabusiveâ role, since itâs one time per match, but I agree with all the rest.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Yep, thatâs his downside, strong ability, but it needs to be used with caution and communication
Whatâs that
Goose Gods watching me, I donât know anything about Among Us
well see, imagine if ducks know who the canadian is and there's a few people that are dressed the same
and the colourblind thingy is going on
situations like those
Ohhh, it ignores outfits as well
Just like Astral, you can just see the âbodyâ
And yeah, itâs also a downside, but it could be a major upside as well
It would need communication to work well
One thing about the Phantom suggestion.
Sabotages are the only way to effectively force a game to end on some maps (such as basement or Mallard Manor) if the final 3 remaining players are engineer, pigeon and duck, since if both Goose and Pigeon are hiding in a closet, the duck can never kill one or the other. A sabotage will force one or both of them out of hiding, but if a dead Goose can fix it, not only does that negate that, the Duck cannot even stop the Phantom Goose from doing so
Ghost Roles
yeah you get the point. Ghost roles are split into both teams
Haunter
Team: Duck
Function: Activating the ability will chill out nearby gooses, disabling their ability and tasks while slowing them down for a bit. Cools down every 30 seconds per use
Angel
Team: Goose
Function: Activate the ability on a nearby goose to protect them from the next attack or until a meeting is called. Cools down every 45 seconds per use
Poltergeist
Team: Duck
Function: Activate on a nearby goose to make them trip and fall, stunning them for a few seconds. Cools down every minute per use
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Doesn't fit too well for Classic/Draft but I can see that as its own game mode
If I am not wrong they said they donât want things that âinterruptsâ abilities
I agree, whatâs your opinion in the rest of them?
I didn't read over the rest too much. I'll have a look later.
Investigator (Goose): Search a body to figure out what role killed the body.
The confused (goose)
The confused will think it's a duck having the ability to kill and see who all the ducks are. (The ducks will see the confused player as a duck but they can kill him and the confused can't kill the ducks)
The mystery (duck)
The mystery will not know what type of duck there are they will have to figure it out and if they are the invisibility party slincer there ability will show but it'll be blank when they press it they ability will work but they won't know what they did
%Role
Name: Blackout
Team: Ducks
Win Conditions: Win with Ducks
Information:
The Blackout Duck can create a limited field of darkness similar in function to sabotaging the lights. Every player's field of vision would become zero except the Ducks. The visual effect would be that everything would be blacked out, nothing can be seen. The Shadow Duck can then kill and escape. The field of darkness would last about 10 to 15 seconds. The field of effect would also have to be limited to a certain diameter or maybe the room that the Blackout Duck happens to inhabit before activating their ability.
Wasn't the %Role suggested like 3-5 times
Many roles get suggested repeatedly.
For instance, the role you suggested just before this one has also been suggested a multitude of times under different names and slightly different abilities
I wasn't aware of that
Blind [goose]
Ability: you have low vision but you know whoâs there when you enter the room, you donât know if there is a body(can still report) and you donât know if someone vented there but you only know they are here (basically like admin in among us)
Why are you making this role?
Idk 
Does this have affect the meta?:
Yea you can identify people that are lying of âwhere theyâve beenââŚthen again you know people in electrical but you donât know who murdered
Does this have any counterplay?:
Invisible duck and morphling and identity theif
Does this have balance?:
You are blind and sure that confirms you but there are ducks that can take your claim by saying: âI saw 3 people in the cafeteria and they are red white and pinkâ and something like that
The "Portal killer"
Ability: You can place invisible portals (You can only see them) and then you have a list of people who walked in this portal for past 15 seconds and when you kill someone you can change locations with chosen people who walked through this portal for past 15 seconds, if the chosen goose got killed you change location where the goose was killed
Other: How many times the portal stay? for 25 - 30 seconds
What is the cooldown for placing the portal? 60 seconds
That's an interesting one, but also very chaotic.
I see what you're going for. A quick escape after killing a goose who's listed, teleporting at the location where that goose had entered the invisible portal before.
It's a double edged sword. You could end up appearing in front of innocent geese after teleporting, and they'll instantly know you're the Portal Duck.
On one hand, it's pretty OP to just teleport away from the scene of the crime. On the other hand, it does have a pretty clear drawback.
Honestly, it's kind of like the invis duck in that regard. You don't see anyone when you're invis, and have that risk of being revealed in front of people when it wears off.
tl;dr version: I actually like the role idea, despite that some people might find it too OP to be in the game.
It could be a Blind Goose
wowâŚguess I really am a blind goose 
Sounds like the escapist from modded among us
Talking about portals and stuff, I think it could be fun a Goose or Duck that could teleport, probably a Duck
"It's a double edged sword. You could end up appearing in front of innocent geese after teleporting" this is the a hatch why this role is not so OP
yeah I know
You could use lights sabotage and then teleport
It's a good drawback so it makes it more viable
âŚthatâs just mimic with extra steps
And basically the confused COULD kill geese?
The "prankster" (goose)
Ability: you can place a decoy that will look like another selected player. Decoy will not move and talk. (You can only place 1 per round) If duck will kill that decoy if decoy number 1 will be killed then that duck wont be able to move for maybe 20 second. If decoy number 2 will be killed duck will be able to only kill 1 person in this round. If decoy number 3 will be killed the prankster will notice who killed it. and if 4 repeat number 1 effect, if number 5 repeat number 2 and so on. Decoys will disappear after round.
( if very complicated)
I like the idea that this goose could place like a cardboard copy of another selected player near a task.
Then they could use that as bait for a killer. I don't think it should be able to make more than one in a round, though.
I know thats why i change it
I guess the one problem could be that if someone sees a decoy of someone on a task that's also a sabotage
they might think that player is a duck, even though it was just a decoy
Mihirung
Team: Neutral
Function: Get killed to win. Your tasks are fake.
Note: You cannot get voted out to win.
%role Magician(Duck): You can make a player disappear for a short amount of time.
Poofing away a player gives them 15 seconds of invisibility and can't be used on ducks or the mimic. Only the magician can see players they made disappear.
Making someone disappear effectively removes them temporarily from the game for everyone else, making it difficult for another player confirm their location. It does have the drawback of proving an invisible player as a nonduck, at least without an invisibility and because other ducks can't see the victim, they could be surprised by a witness out of nowhere.
I was trying to make an idea of the magician transforming players into doves but on paper it might have been too complicated so a disappearing trick it is
Roles like this have been suggested a few times, but because ducks are doing what they're supposed to do, they'll lose. And there's really no counterplay to that.
still unfair if you only win if you get killed by a goose that can still kill?
well, imagine if you're any role that's not this one.
Suddenly, the game ends and the Mihirung wins just for dying.
It's not really something people can stop from happening.
Would be much more fair and interesting if it was being killed by a goose, but then you run into the rng problem of did the geese even get a killing role. Also if you have it and the dodo together, now you can't really deal with someone being openly sus. If you shoot them they could be mihi, if you vote them they could be dodo
It becomes even harder if you have to be killed by a goose, with the possibility of not having a win condition if sheriff or vigilante aren't in the game. Even with just avenger, it could be near impossible.
That was the point I made in the paragraph
dont forget to eat and sleep
I think we're coming at it from two different angles. You see it as a good thing, and I see it as a bad thing. It's very easy for a vigilante to waste their shot, and sheriff to misfire early. Once those two are out, then there'd be almost no way for the Mihirung to win. Sure, the vulture can enter a similar state, but they at least have that eternal chance as long as they and a killer are alive.
You misunderstood me, if said that while it would be more fair if it was limited to geese instead of instawinning if anyone killed them, I then listed reasons why it still wouldn't work.
All in all, there isn't really a way to make that role work.
%Role:
Name: Diverter
Team: Geese
Win Conditions: Win with Geese
Information: The Diverter Goose is able to choose someone to divert their potential doom onto. However, in order for the Diverter Goose to use their ability, a meeting must be called or body needs to be reported. This ability can only be used once per game.
Once the meeting occurs, the Diverter Goose selects a random player to divert one attempt on their life onto another player. This could work well if the Geese are suspect of another player of being an actual killer. Meaning that the Diverter Goose could divert a kill onto another Duck. After the ability is used during the game, the Diverter Goose will be as vulnerable as any other player.
It doesn't stop anyone from dying, like with the Gravy or Bodyguard roles, the kill is diverted onto another player. However, this only works once per game.
If the chosen player randomly dies around a group of people, it could sow a lot of chaos and finger pointing as to how it happened. Especially if lovers isn't on.
The Diverter Goose could still die from being eaten or blown up, even if they've chosen someone to sacrifice in their stead.
%role
Bucher(duck)
Bucher presses the "chop" button the body or the body killed by another duck, and waits five seconds for the body to become meat cubes.The body cant longer be reported and vulture can still be eaten.
Judge(goose)
If there is a tie,judge can choose who to kill.
Soldier(goose)
Ver 1.Soldier can't target by Hitman,Serial killer,and assasin
Ver 2.If Assassin shoots Soldier and dies, Soldier can kill birds
Reporter(goose)
Role of the bird chosen in the first vote will be open to everyone if the reporter survives until the third vote.
Cleaner(duck)
After killing the birds,'Clean' button appears.If you press the button, clean it for 4 seconds and do not get caught by the detective if it is cleaned.when cleaner kill another birds, it is initialized and can be written once per round.
Samurai goose
Information: Can protect all geese with your sword including yourself in a limited range for 10 seconds And can protect all the geese during the meeting to protect them from assassins duck But you can't protect non-geese opponents like ducks, dodos, hawks, pelicans, vultures, and pigeons.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So medic kinda
a kill stop is a hard no
ho ho ho
Right, and the fact that they would survive allows them to tell people who tried to kill them
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Team swapping is a hard no
Ok
Please take a few moments to read the role document.
Ok
Thoughts on Diverter or is that against the rules? I tried to avoid the issue of stopping or avoiding kills outright
Santa (goose)
Santa gives presents out to everyone every present has different stuff
The main problem i see with a role like the diverter is people thinking the game is bugged
I does divert the issue of a killstop, but I don't like the idea of the duck killing another duck just because the diverted chose them.
Fair enough
It originally started out as a swapper but instead of swapping votes, you'd swap places
The reason someone like demo can accidentally kill ducks is because the bombs are a very strong method of killing, and teamkilling that way kind of adds some risk to the bombs
They get the presents at end of the game
I wasn't talking about the santa goose, but I don't really see the point of these presents
Christmas
What would be in the presents?
Weapons! Nah, JK
If I were to get a sudden present, I would start foaming out of my mouth like a rabid dog
and I don't really see them making, implementing, beta testing, and releasing a new role and present system within a span of a week
there's always next year, who knows
Plus that'd be better as a game mode. Krampus instead of Santa (Krampus Duck). If the Krampus Duck kills everyone on their list, including other ducks, within a certain time limit, they win.
Basically the Falcon but a Christmas themed role
Coins
Gold??
Yes and other coins
I highly doubt they would give a way for you to just farm coins like that
particularly gold ones
It won't be that much
%role
Farmer(goose)
You can install a scarecrow every 20 seconds.Ducks, neutrals, and all other killable jobs can use kill for scarecrow, and those jobs cant kill the scarecrow, and kill cooltime goes around again.Installing a new scarecrow destroys the existing scarecrow.
Necromanceror zombie
Necromancer comes back to life five seconds after being killed.He dies again 10 seconds after he comes to life, and he can't use the mic, and if he kills other birds while he's alive, he dies immediately regardless of time
first would be a kill stop, second would be revival
Okay I see
Can you feedback these roles?
I don't use revival,killstop,steal role or change role
Butcher: BAsically cannibal
Judge: chooses who lives or dies, basically a kingmaker role
Soldier: Having a role that can't be targetted by ducks is unfair towards the ducks
Reporter: Gives too much information
Cleaner: Cannibal Again
But when reporter report the role,reported bird and reporter both must alive to third vote.So it's hard to activate.
Cleaner can't remove body.He can remove only the devil mark by the detective
Didn't understand it that way as written. In that case it wouldn't exactly do much as the detective would already know who the killer is
erasing that mark won't erase it from the detective's memory
I mean, after Cleaner kills someone and presses the clean button, the detective investigates and the angel appear.Of course, if you clean up, kill again, and investigate, the devil appear.
generally most roles aren't put in to specifically counter one single role
if the detective dies or isn't in the game then this role is just a normal duck
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
Reporter seems viable, I could see it in game
Not really, it fully confirms someone's role, even with the 3 meeting requirement it still is extremely overpowered
I can actually see Necromancer working, it would basically be a âCounterâ to some Goose roles that can kill Ducks, since you could kill them right after, but it would still die anyway and exits wouldnât proc it
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
But itâs 1 role in (probably) 16
Wow, thatâs intense
And I completely agree
I just feel like Necromancy idea is a âfake revivalâ
In the end it is up to the devs, i'm just giving my 2 cents
Yep
I see it like a âBeserkerâ, you died, you have 5 seconds alive, if your Kill is in Cooldown it would be useless, if itâs not, you can kill someone and will die right after
i see it like punishing the sheriff for doing their job
yes, but normally the ducks have to figure out who the sheriff is, not "i got killed so i kill who killed me"
hm, agree
this also doesn't take into account how a meeting called right after the duck's death would affect things
or if they get eaten by the pelican
I would like to see some role based in âLoveâ âPassionâ âKissâ âPerfumeâ
He would die instantly, Pelican would just eat normally
There is a job related to that word that I made in the past.
The peafowl,neutral job
What did it do?
Peafowl spreads his feathers every N seconds, attracting the surrounding birds.
If you seduce everyone, like a pigeon, you can win, and you can seduce all the birds within your range.It will be initialized at the next round.
Imagine there was pelican vs pelican
Magpie (neutral)
The magpie can't be seen by anyone or they die the magpie has to kill without being spotted and have to be the last one standing
considering you typically spawn with 2-3 other players that would be an instant death for the magpie
Is anyone awake
He would be safe until 10-15 seconds or he spawns alone so he has a chance
Imagine dodo hiding from people trying to make them thinking they are magpie
Or people thinking that invisibility killed the person
see, the mechanics don't really make sense. how is the magpie supposed to avoid being seen? they couldn't kill anyone without being seen really
If someone is venting it wouldn't count unless there out of the vent
yes, but you ahve to get close to someone in order to kill them, how would they not be seen? vision range is 360 degrees
so, a role that forces everyone into flashlight vision when it is alive? I really don't think people would care for that
they would want to kill the magpie
they would disable the role so they wouldn't have to put up with it
Fair point
Poison (goose)
If the poison is eaten or killed the person who ate them or killed them will die in 10-15 seconds if someone killed the person who ate or killed him it would go to them
that's just another example of a role that punishes the ducks for trying to win the game
And that the vigilante doesn't just kill for no reason
vigilante's punishment is that they possibly reduce the number of geese on the team
so your solution to one person behaving badly is to punish the team who's sole goal is to kill the others
even with the possibilty of being poisoned, that isn't going to stop a rogue vigilante from shooting randomly
Ik
so again, your idea, and the many like it that have been suggested, only really hurts the ducks
imagine you are a solo duck and the first person you kill is the poison, game over
canadian you can get away with
you can lie your way out, you can distract people
no one might know who the canadian is
If there's 5 people 1 neutral 1 duck 3 goose
any role that kills someone for performing their win condition is simply unbalanced in favor of the geesse
I didn't think about that
Mystery (duck)
The mystery duck is trying to figure out what duck they are
(There ability will show but would be blank and would look like you could always use it)
How is this benefiting? Heâs potentially a duck with no-ability.
He has an ability he is trying to figure out what he is
I don't really get the reason behind why this role would be implemented, what does it bring to the game?
But why?
Yes, I donât get it
I still think my Stunning Goose could see play 
The mystery is trying to figure out how to use his ability
yes, i get that part
but what does it bring to the gameplay other than one confused person?
But why? Heâs a Duck that doesnât add anything to Ducks
and most of the duck abilities can be figured out pretty quickly as it is
The button will be black out
yes, i got that part
i understand WHAT the role does
I don't understand what the appeal of having it in the game would be
Everyone will know there's a mystery so if the mystery is the assassin it'll be easier for them to kill people
Or invisibility
Or spy
not knowing your role makes it harder on everyone
The mystery will find out what they are they can get hints if it takes to long
i get the mechanics
i do
but what purpose does this serve from a gameplay standpoint?
what exactly does it bring to the game?
So the mystery has to find out what they are and trying to help the ducks
i don't know how better to convey what i'm asking and we are just talking in circles.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
read that over and maybe it will help you understand what i'm asking
I'm very bad at reading
Paragraphs
Don't know what to tell you there. I've got other things to do however. Have a goosing good day
The purpose is to make the goose not to know what ducks are in the game or not
#đŁď¸ąclassic-role-ideas message
I have decided this role could fit better for Trick or Treat and could be called Witch instead of Clueless
The witch has to find their spell book located somewhere in the map in order to kill villagers, I still need to think what Thralls can do while a witch is on the map.
Villagers can carry the spell book and place it somewhere else in the map but only once per round.
Witch's Thralls could hex someone, applying some kind of stacking debuff that would eventually kill them if stacked enough.
What if the villagers can find and move the book, but it's cursed so that they turn into a thrall if they hold it for too long?
Also they can pick up the witch's book. The thrall with the book will see the witch's location and the witch can see the book thrall's.
that sounds kind of fun for a trick or treat monster
Sounds good
Hold a tick, wouldnt thralls reveal the position of the witch if they give then the book?
Exactly, youâve gotta play it carefully.
Unlike the mummy or vampire, I could see this being a monster in where need to be the ones following/hunting the thralls, instead of vice versa.
What if instead of the Mummies slowness, the thralls had an ability which lowered a villagers sight for ~30 seconds? If it gets stacked to the point where itâs super close to the villager, then theyâd be considered blinded and the thralls could kill them.
I like that idea. I really like it a lot.
Thanks :)
Only thing we need now are what the sabos would be
Apart from the blood moon and the other one which name I forgot
For vampire there was one where villager's sight was reduced and thralls movement speed was increased, and another where the thralls can see villagers.
Im'ma write a document about the role as soon I arrive home
For mummy I honestly do not remember, I always get vampire in ToT
Mummy has the same sabos as vampire
I think I've got the mummy info pretty well covered in my game modes guide
Iâm thinking, what if the witch also has unique spells?
What about reversing all villager controls?
Even further, what if they were split into one you have automatically, and ones you get with the spellbook?
If you press right, you go left and viceversa
Reminds me of that one spell in Traitors in Salem, it's one of my favourites
The devs shy away from that due to mobile controls
How do you make tap controls playable when things get reversed? 
So the clear solution here is to get rid of the mobile platform
Anyway, the 2 normal sabos are what the witch has by default, and the powerful hex sabos when you get the book could be a slowing spell, a slippery spell (all player's movememts have ice physics), and an aoe kill spell.
I like this, maybe they get 2-3 times the blindness than other thralls?
They can be cast once per book, and reduce the time you get to have the book when you cast one.
I like these, they make the witch into even less a question of out-running, and more of preventing
Also, Iâve though of another addition to the âbook is cursedâ idea to fit with the role:
While you are holding the book, all thralls know your location, and you canât do tasks (mainly meant to discourage villagers from passing it around)
The only issue I can see happening is if the witch needs the book to kill and the normal geese can see and move the book, they're gonna take it to a corner and guard it for the rest if the game. So perhaps if the book is not picked up by the witch for a certain time, it teleports somewhere else. Or inflicts a debuff that gets worse the longer a goose is near it.
Eventually becoming deadly
ToT requires the gees to finish tasks to win.
Even then, itâd be good to have a deterrent
They need to do tasks to call meetings to vote someone off. The win condition is surviving until the timer hits 0.
Or voting off the monster, of course.

Ok here my (hopefully) final book curse draft:
While holding the book, a goose gains a level of blindness every 3 seconds, only ended by being outside of the books range.
While around the book, blindness cannot go away. Additionally, all creatures gain 1 level blindness for every 10 seconds around the book (cumulative, stays for 30 seconds)
The book is able to kill any fully blinded goose in range, or which is holding it (10 second cooldown)
I was also gonna suggest that if you try to "camp" the book, you become insane. You must do a task to calm yourself. If you do not when your madness reaches its peak, the last of your sanity leaves you and the witch remotely turns you into a thrall.
Now quick note: Iâd say that having blindness stack up to 3-4 would be fair, but thatâs another balancing quirk.
Perhaps blindness does go away after a while, but doesn't while near or holding the book. Thralls also very rapidly apply blindness while near someone. You die at maybe 5 or 6 stacks. Holding the book and being near thralls can apply the full stacks needed to kill, being near the book will only apply them up to 3. If your stacks would go up to 4 or higher while just near a book, the insanity applies.
You know what this all reminds me of? The OnryĹ in Dead by Daylight.
Never played it 
It's a crossover character featuring the creepy girl from The Ring. She can teleport to TV's, and if you are nearby you get a stack of Condemned. You also can turn a TV off, giving yourself a stack and getting the video tape. While holding it you generate a stack every so often until you insert the tape into a specific TV, which removes 3 stacks. If you ever reach 7 stacks, she will see your location and can instantly kill you, bypassing the need to sacrifice you.
So the blindness mechanic in a nutshell:
1-6: increasing vision reduction
4-5: insanity (needing to do a task to end the condition)
5: vulnerability (can be killed by thralls)
6: Instantly converted
I think 5 is vulnerable, 6 is instakill.
Also at 4 to 5, the insanity will come back after a period of time being sane from completing a task. The only way to truely prevent yourself from being insane again is to distance yourself from the book long enough to clear your mind.
So would insanity increase blindness slowly?
Also, I find it incredibly amusing how weâve (slightly unintentionally) designed the thralls to work as cult followers, roaming in packs and searching for the all-powerful book to return to the witch.
This is my idea.
Holding a book slowly applies stacks up to the full 6.
Being near a thrall very quickly applies up to 6 stacks.
Being near the book but not holding it can only apply up to 5.
Starting at 4 stacks, there is a chance every few seconds that a spout of insanity hits you, do a task or become a thrall. The more stacks, the higher the odds of a fit of insanity happening. Doing a task makes you sane again, but does not remove stacks. While sane and away from the book, you will slowly lose stacks (until insanity hits again, if you are still in that range).
Perhaps at 4 stacks, every 5 seconds there is a 10% chance of insanity
5 stacks, that chance becomes 20%
Alr
For the witch, maybe her second sabotage be to show where the book is on the map, but it shows it to everyone. The other sabotage (so far) has always been faster thralls and blinded villagers.
Maybe a short grace period where you will not become insane again right after doing a task. Would suck if you did one just to insantly need to do another.
Thatâd be a hell of a nuclear option
What if one of the sabotages is to teleport the book, in case people are defending it.
Despite the disadvantages it gives.
If thatâs an option, we need to nerf the insanity/blindness mechanic.
The villagers need some way to defend it
That is true. I do like what we have set up so maybe something else.
With reduced vision, it may be possible to sneak the book even with people guarding it. And kill any witnesses.
I think the teleport book sabbo is good design wise, it gives the villagers a chance to try and find it again while also making them have to scatter to find it again.
Perhaps it starts a timer of when the book will teleport.
Giving the geese some heads up that they will need to move.
I think the book giving a level of blindness is good, but we shouldnât go overboard with how vulnerable the geese are near it. Defending the book is their main path to victory here.
We could make the insanity one of the book sabbos
I do like that. Keep having it occuring naturally at levels 4 and 5, but being near the book only applies a max of 3 stacks.
To balance things out a bit.
Non-book Sabo No 1. Global Insanity
Non-book Sabo No 2. Teleport Book.
Now if we like what we have so far, then it is time for the fun part, the Book Sabos.
Hold up making a recap so itâs easier to read
Smart
We are making sure this at least gets a chance of getting in. Don't you worry 
Ok so:
A spellbook is placed in a random location on the map
Book gives stacks of blindness slowly when standing near it (1 every 7 or so seconds, max 3) and faster when holding it (1 every 4 or so seconds, no maximum)
A thrall within kill distance adds 1 stack of blindness.
Blindness
1-5: increasingly lower vision
4: Insanity (10% every 5 seconds)
5: Vulnerability (can be killed by thralls), insanity rate upped to 20%
6: instant death
Blindness naturally goes away (from thralls) when the thrall is out of kill range or (from book) every 3 seconds you spend away from the book
Insanity
When afflicted with insanity, blindness will not decrease and you have 20 seconds to finish a task, otherwise you turn into a thrall.
This seems good.
Ok now the fun part
I want to give the witch a slow kill time to incentive using spells
Now for the book abilities. I've changed my mind about them being sabos. Would be kind of annoying to have to pull up the menu to do the cool stuff.
So now they are abilities, perhaps one ability to toggle which spell you want and another to cast the chosen one.
I was thinking that they were in the sabbo menu, but you had to use your ability to cast them
So you pull up the menu, choose the one you want, and then ability to cast it? I feel having one toggle button and one cast button might be less clunky, but what's your opinion?
Maybe a case-by-case basis would work better
That's fair
For example: maybe we could try a Vulnerability spell, instantly giving all villagers 5 levels of blindness for 10 seconds (ends immediately after)
So right now I'm thinking one spell acts like a very very fast acting warlock ability. Engulfing a room or building in flames giving little warning.
I really like this one.
Ditto for yours
I do want one "supportive" spell that either enhances your and your thrall's movement and abilities, or hindering the villager's movement. Though that last one clashes with mobile players and is kind of already done with the vulnerability spell.
What about a Shadows spell: makes all thralls invisible for 15 seconds or so
Ooh nice, you suddenly start getting stacks and you begin to panic irl as well 
So that's 3 so far. Do we want a 4th or is 3 good?
Part of me wants a 4th for the nice even number
But 3 works, we have a killing, a debuff, and a buff
If we do want a 4th, I was thinking an AoE explosion of necrotic energy from the witch's location. Exactly like what the Kamekazi Duck idea was gonna be minus killing the user as well.
I was thinking a bolt of lightning (line AOE)
Potentially very lethal, but would also give you away if not positioned correctly
I like it, only issue is how to aim it.
Oh wait nvm I see
Line aoe, you face the direction you want to throw it.
Yeah, and then hit the ability/kill button to fry em 
Might be a bit weird for those who only use wasd to move (can only aim 8 directions), but I personally can't live without wasd + mouse movement anyway.
Just tell the villagers your making a recreation of the cover of Weezerâs hit 1994 album âWeezerâ
Works every time 
So we have an indirect kill spell, a direct kill spell, a debuff spell, and a buff spell.
I really like this spell list, now what would be the cost of using these spells.
And how long will you possess the book.
You can only use them once, and then they need to individually refresh
Which gives us some options:
-once per round
-once per game
-once per book
-X cooldown
I think once per game, while extreme, would make them be a more strategic choice than a fire&forget
And you have 4 of them so
I think I do prefer once per book. With maybe some of the very strong ones like Summon Vunerability being once per game.
Iâd argue that Fire, Lighting, and Vulnerability are all once per game levels of strong
I like that, maybe Shadows replaces teleport, and then Shadows and Insanity both lower your book time by 10 (with a shared cooldown)
Oh so Insanity is still available with the book?
Maybe, thatâs a new point to discuss
Perhaps itâs replaced with vulnerability instead (and teleport just leaves)
Like, on the spot where insanity was, vulnerability replaces it
Got a mockup of the doc
Vulnerability does seem like a stronger version of Insanity anyway. One only mimics the effect while the other straight up puts you on that spot.
@meager bone weâve added a few mechanics onto how the witch works
a few 
Just a couple 
Document is open to edit if you wanna add something
Lemme get onto my computer real quick
Documenting the PROS and CONS from both Villagers and Thralls
So far, witch is a high risk high reward killer. You have to risk detection by getting your book, which the geese will try to at the very least delay. But if and when you do get it, you are free to rampage all you want while you have it. Just don't waste your extremely strong spells.
Witch also performs much better in the late game. At the start, unless someone falls to insanity, she has to be the one getting the book. But once she picks it up, she will have at least a few thralls to torment the defending survivors and even fetch the book for her so she doesn't have to.
Any cons for the thralls?
Villagers can kill thralls
Villager clear villager that kills thrall
@fervent pasture lmao your showing up as an Anonymous duck on google docs
I'd say we can prevent Villagers to kill Thralls when holding the spell book as well
Apart from not being able to do Tasks
Holding the book now inflicts stages of blindness
The book the Witch needs in order to kill in Trick or Treat
Oh
WITCH?
where? When?
We're designing a role idea for Trick or Treat
Is it here? Or is it done so I can see it
There's a document on the works
While you're all doing the doc, I'm gonna throw together some images regarding the witch and her abilities.
Mkay
Ok, I've made the thrall's blindness max out at 5 so that they have to actually kill the villager
Okie
Posting the blindness ranges in the pictures channel now
I think I can paste that into the document itself
What else might we need a diagram for?
Would the Witch be able to call out Blood Moon or the other sabotage?
I always wanted the thrall to drag the goose while the goose isnât moving
But the goose moves slowly when the goose and the thrall are moving the opposite direction
If she is going to be using the non-book spells, then I don't think so.
alrighty then
wait so whatâs the witch ability?
Kill geese with spells or find books to use spells?
The witch doesn't associate with blood magic, just satanic for her
At this point we might get a pentagram in the middle of the room 
Powerful spells and direct killing, but spells are one use per game and you can't do either until you find the book
Noted
Too sum it up:
Witch needs her book to kill and cast spells. The geese can try to defend the book to try and stop her, but the book will cause madness to those nearby. If she does get it, she can kill and use very very very strong once-per-game spells.
So you need books to use spells?
Additionally, thralls inflict a stacking blindness on any villigar near them, once it reaches 5 the villigar can be killed
ah yesâŚthrowing dirt in someoneâs eye
she gets 2 free spells, mainly meant to help her get the book (one which forced half to players to do a task, and one which teleports the book to another random location)
Nah, they just can't concentrate with all the shadows dancing in their perepheral vision.
it's incredibly magical dirt 
Thatâs why the witch is attacking the geeseâŚ
She needs the dirt but the geese prevents her to get it 
As soon the document is done, I'll share a non-editable link of it
I've been locked out of editing access
I'm now suggesting
yeah thanks :)
I guess the spells do appear on the "sabotage" map or they are done directly by pressing 'Space'?
Cool documents
I've added a fun flavor section if anyone has any spooky ideas they want to add 
Mkay
@meager bone I'm done with the doc once yall are ready to send it out 
The Trick-or-Treat Witch role idea is Done! 
Honestly this was really fun to work on with yall 
I added all three to the document
ToT monsters are always a blast to design because you can kinda go ham with them
thatâs how people feel when they make a role only for their idea to be turned down/make that role as a inspiration for the upcoming role/gamemode

YeaâŚalways wanted to make a Frankenstein/werewolf/maybe zombie too
Thralls are literally Zombies
But what about the REAL zombie with a semi-real zombie
Well whoâs to say there canât be a variety where a King-Zombie takes control
Then perhaps the monter player is the Zombie Lord.
Exactly what I meant
Mind meld moment
We share a brain wave lol
LMAO XD
Ah yes our ideas areâŚ
Listen, I am on pure 2 am brain energy right now.
This just in, Shrike and walliam are the exact same person!?!
man I canât think of any zombies pun 
What cars do Zombies drive?
Well I donât know about you, but pulling this idea up from the grave has given me a few 
Monster Trucks
what is zombie favorite meal instead of brains?
Gravey
Anyways seriouslyâŚit would be funny for the zombie monster to be in modern and the mansion/goose chapel
Anyways, Iâm direct yâall jokesters over to #đŹď¸ągeneral and suggest everyone to give our monster a read 
It was fun to design and I think we all were able to work our way to something amazing here 
I hope this gets added
Can I say my ideas with you?
It has been fun to do
If we making zombie king idea
We certainly worked very hard on it. Hopefully it doesn't instantly get the "Hey, I just suggested a role, can we add it" bot message.
Lmao yeah
It feels like a jump scare
Though it might be a while before anyone sees it due to it being a result of us denying ourselves sleep
Wait you donât get sleep?
Not today I didnât, It was role designing time 
Well letâs do it again 
Hi
Insanity [duck]
Ability: there can be 2 type of insanity and itâs randomed:
- the goose will walk backward(it takes 6 seconds after the insanity marks them)
- insanity makes the victim see different colors and names and costume in meeting and different position for the meeting(but they can still skip)
The devs canât add backwards controls because of mobile, and the second ability rapidly falls apart when playing with friends.
I was thinking about a role that gives a more deeper voice, but...
I know the party duck gives acute voice cause of helium, but what or who could give a more deep voice?
Hmmm
Scientist [Duck]
Gives one geese a more deep voice during meetings
Context: Sulfur Hexafluoride can give a deeper voice
Well then the duck can make 1 goose confused in the meeting 
I suppose that would be a genuine use
But VC would make it useless because of highlights yellow thing so they should be removed when someone is going insaneâŚ
The chat bubble? Well they donât know what the insane goose sees and hears so the name color and position will make them feel confused
@torpid dragon
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Toucans (neutral)
The Toucans hate each other so much that they are trying to get the other one voted out if they get the other toucan voted out they win
so Duelling dodoes combined with executioner
but what if the other toucan dies
in town of Salem is the executioner's target dies they will become a jester
Will the toucan become a dodo
@pearl herald can you answer my question please?
The dead toucan will just wish the other toucan gets voted out
And the alive one will just lose
How
it's confusing when you didnt mention that
Ok
pray
so you want the toucan to get voted out even tho he died
IâŚstill donât understand
The other one loses
The toucans hate each other if me and adees we're toucans we would try to get to other one voted out
No it's the opposite of dueling dodos
Right. I misread.
Such a role wouldn't work because one toucan could win at compete random.
I've actually seen the idea pitched several times already.
If your dodo and you die at spawn you just lose
As does any neutral that dies
But dodo can't protect themselves
The dodo can defend themselves from the other dodoâŚ
I forgot about dueling dodo
What about a vampire role where you could turn others to vampires the objective is to turn everyone but the survivors have guns or knives
Have you tried out the Trick or Treat Gamemode?
That's trick or treat without the guns
I need to try that
%role Runaway(Duck): Instead of being voted out, all geese gain the ability to kill you. Can't vent when "Wanted".
Not really much to the role itself, just buys the duck some time at the expense of proving a goose by killing the runaway.
Reminds of the Runaway Snitch from Untrusted. I really like it, though I'm not quite sure it would work in ggd.
I don't really see the utility of the role myself
ohh wait
so you mean if they would be voted out they instead get to run free and try not to get killed
If they get voted out, they run away from their execution. Now the geese have to kill them themselves. Although, any and every goose can do so.
Yeah, so they get a little time to delay their death
So they may as well go down swinging or die trying
Would vigi use their one shot to kill an exposed runaway
Or do they get a free hit on them.
A freebie because it's not their own kill but the one given to them
it definitely would create chaos while everyone tried to hunt down the duck
That also helps, drawing attention away from any other threats to the geese. Pretty much anything that involves the geese going out of their way to catch the runaway is a positive for the ducks just because they would have been dead anyways.
If it does become a thing, it would be funny if they had a special animation for surviving their execution. On the space maps, they hang on for dear life and get back on the ship, for example.
Wears a snorkel when being dunked, pulling out a hang glider to fly away from being eaten, jumping out the coffin. That would be a very funny touch but I guess it cutting to "The Runaway has escaped" also works and doesn't need any animations.
not as fun though đ
I think it more fitting that you aren't informed the runaway has returned.
I would assume the runaway duck also has all their abilities (including killing and venting) removed, otherwise its just a nerf to geese voting.
This would also encourage players to keep track of who is voted out and give the ducks a slim chance to win on numbers at the end of the game (which would likely also force players to stop goofing off in the final few rounds and constantly skipping)
Scanner(goose): can scan a person to see what team they are on can only be done once a game
that would give the geese entirely too much information
YepâŚthey might save their scanner until the end of the game to find 1 last killer for a easy win
Yeah, they don't want to add roles that can definitively find out that someone is a duck. There has to be counterplay.
It's the very reason why people were complaining about the old detective.
RIP old detective.
Still missed the old mediumâŚsure it was imbalance but it was fun to see the ghosts and the duck ghosts tricks the mediumâŚ
But it was understandable why it should be nerfed
Old detective still didn't confirm someone was a Duck though. Plenty of non-Ducks that can kill
Foreman (Goose):
-once per round, you can check a bird to see how many tasks they have completed (fake tasks count towards this total).
Foreman fills a similar role as detective, but will instead encourage everyone to do tasks to avoid suspicion from the foreman. As the game is currently, I rarely notice ducks or neutrals stopping and completing fake tasks, so maybe it would be a bit too powerful
On the flip side though, a lot of geese do not do tasks much or at all either. So it's not all-powerful or simply a confirmation as to who is good vs bad
To go with the Foreman, perhaps we could have
Butler (Duck):
-Doing fake tasks decreases your kill cooldown
Or, alternatively,
Butler (Goose):
-You can instantly complete up to 3 tasks by interacting with them, but you can't do more than 3 per round. Resets after a meeting.
Butler Goose could introduce a strategy for ducks where they only do 3 tasks so that if scanned by Foreman, the Foreman may assume they are a Butler, as Butler cannot do more than 3 tasks per round. But this is counterplayed by the fact that Butler instantly completes them, and if anyone sees the duck doing those tasks, they will know they aren't a Butler
Iâve got a question: does ducks doing sabotage tasks be the same thing?
Well, confirmed that someone killed at least.
At least people could smooth talk their way out of it if they tried hard enough.
Despite the buff it got, I still prefer the old detective.
YeaâŚonce you know they can kill you need to think if they are a falcon or a duckâŚor vigi/sheriff/avenger
If it's a "goose" task that is labeled with "Fake" for ducks, then it would count. Sabotages wouldn't be counted
interesting
But the butler duck is interestingâŚI did came up with that idea but making them high cooldown but they lower faster when doing tasks
because you need to like do a lot of tasks to get a kill faster
So the geese will be suspicious of a goose doing tasks OR they just donât pay attentionâŚbut yea the butler can choose to not do tasks or do tasks
so the butler duck can be a mind games for the geese
Perhaps Butler (Duck version) could have a higher kill cooldown, but with ducks like serial killer that progressively reduce their overall kill cooldown, it wouldn't make sense to have a duck that killed normally yet still suffered a much longer cooldown. I think it's more fair to take 2 seconds or something small (percentage based on total kill cooldown duration, if possible) off the Butler's active cooldown if they complete a task. But that wouldn't be a permanent buff, though. It only takes time off if you do a task while it's in cooldown mode
It already takes time to do tasks as it is, and you might be safer running away, so there's definitely still risk vs reward involved
TrueâŚmake it like 5-7 second remove per task?
If kill CD is set to 10 seconds in Classic, it wouldnt make much sense at all to do tasks, unless maybe the Butler's NEXT kill cooldown was reduced? Like say, you do 3 tasks, it resets 30% of your CD automatically when you kill? But only for that kill down. It resets
(But there would have to be a limit on how much it can reset, I think)
The devs said something about how they don't want a duck's ability being based on doing tasks. The reason for this is that now people are being suspicious for "doing a lot of tasks" which would be very unhealthy for the game.
True, still seems fun, as when I am a duck I do a lot of tasks anyway
I donât do it that muchâŚsince there are like geese killing and neutral killing I just donât do tasks
and focus much on surviving as a duck
Same
Almost all games I play nobody did tasks
I just do sabotage tasks as a duck and thatâs itâŚ
But if there was a task I have to pretend in front of someone and I happen to have one there I just do that
The Butler Goose, as described here, would be confirmable.
All you have to do is spawn in with the foreman you suggested and he follows you to a single task. Suddenly you have 3 completed, role confirmed.
I will say I don't like the instantly-completed task idea, because then what else are you going to do for the round? Also, unless they are paired like the Lovers, I don't think duck roles and geese roles should share a name. You could, however, turn the butler goose into a maid goose, to have them indirectly paired.
that's not how the Butler would work. You have to physically walk to and interact with all 3 tasks. Also, sheriff is confirmable by them killing a neutral, the mortician inspects the body and sees their role, sheriff confirmed
also, adventurer is confirmable. Just wait for a duck to call any sort of environmental sabotage, like the mummy, and dance around it. Role confirmed
so clearly, confirmation of roles is not an issue here
it was an either/or scenario where I provided an alternative. They would be mutually exclusive names, and I didn't mean that there should be both a duck and a goose with the same name. That's why I put the "Or, alternatively" in there
they are separate ideas
Lemme set this out for a few disadvantages:
Sheriff: ducks and falcon can claim to be sheriff by attacking a random person and say: âthey were badâ
Mortician: spy could fake them too if they killed a specific target that isnât Canadian
Adventures: true but you need to be trapped in order to be cleared
But mortician can be faked by a few ducks/falcon/pelican that can somehow outsmart the unsuspected geese
But then againâŚyou are right about the mummy part but hey itâs fun 
doubtful. People rarely fake mortician since it's a hard role to get away with. What if someone dies and you're asked to guess their role. You can't keep guessing right, even if you did spy on one particular person before killing them
Say you pressed report by accident, easy
trueâŚor claim mortician and say: âI havenât seen bodiesâ
I did that way to win as a duck with 2 geese clearing each other with another goose who is a bit sus
It's not that roles cannot be confirmed, but they should be somewhat hard. Adventurer can only be confirmed with the help of a duck, which might not happen in a game. Locksmith can prove their role if enough people are sent to jail. However, they won't always be able to do so. A role that can confirm themselves on their own would be too easy.
YepâŚyou need SOMETHING to confirm yourself and not the âeasy way to confirmâ
but then again there are ducks falcon and pelican who will fake claim them(and dueling dodo use that strategy to win)
"easy way to confirm" cough cough Eville cough cough
Are you talking about ducks? Because some ducks have instant confirm abilities that only ducks can do, because the ducks don't need to figure out who the other ducks are. Most of the time...
it was a reference to the game Eville, in which a certain role can "reveal" themselves with the push of a button
Never heard of it. Is it any good?
it's another, less popular, version of the social deduction genre. It's basically a medieval RPG where you go on quests, collect resources, and craft stuff that will help you and your team against the opposition. There's usually two killers, I forget what they're called, tasked with killing everyone in the village
it could be a really good game, but it's still a young game and there aren't a lot of players playing it right now. It's interesting in concept but feels a bit unbalanced at the moment, or maybe that's just me not understanding how it works
Yea there is a few ducks that can confirm the other ducks when mimic/blind ducks on
Like morphling morphing and invisible going invisibleâŚand etc.
In sapients defense, I have had games where I confirmed someone for the rest of the game just because I saw her use the adventurer ability because of a duck wanting me dead. Even if itâs hard that doesnât mean itâs not effective for hard-clearing.
I got a role idea
Reviver (goose)
-when you report a dead body, the dead body can talk till the end of the meeting, however this few seconds would cost you your LIFE!, which means both of you are dead by the end of the meeting.
[ 2 types of reports, (normal report {R} or revive report {Space}) ]
I don't think it's overpowered as the dead body might be a duck or the killer is a viglante or avenger or sherif!
react to my idea if you like it
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Communicating with the dead is a big no-no. Even if it's not a duck who killed, it does identify a killing role, which is quite limited. Hard to talk your way out of killing the person.
%suggestion
Kamizake goose
A goose who can explode yourself killing the player around
Was listed as a role that was in the works. Don't know if they still plan to implement it or not
Ok
Actually, it was kamikaze duck, as a duck who can kill multiple people with their own life.
Yes, i just saw kamikaze and figured it was supposed to be a duck role. It would make no sense as a goose role to me
Last I heard it was likely not going to become a role, but who knows.
Relocator
Team: Duck
Function: Avian carcasses will be relocated to a random room except for inaccessible areas whenever they die.
Note: might teleport to a random goose out of nowhere 
i dont really think there's anything wrong with it honestly, but we havent thought about it in a while
Architect
Team: Goose
Function: Activate the ability to build a conveniently existing wall that lasts for 10 seconds. Cools down 30 seconds per use.
Note: Placing a wall near an entrance will force you to block the entrance.
That would cause the same issues as a trapper role. You could block off entire sections of the map where no one could access it
%role Defense Attorney(Goose): Your skips are worth double.
Not really much to the role besides having a stronger influence in preventing an ejection. While voting generally helps the geese, the attorney gives the some extra room to acquit a player they view as innocent. It may also be inclined to place a vote on a player just to prevent triggering its effect.
As a goose you want people ejected. It's one of your only safer ways to win.
Well yes, that's the point. Its to prevent a vote you don't want, acting as a buffer for pushes/dodos. I kind of liked the idea of a role with a play style that doesn't fit the norm.
Librarian duck - You know the role of the last player killed (like medium, but not ghosts). (Librarian because these players are stories now). You can use it to fake a role and help your teammates to fake too.
Escape Artist Duck- After a kill, you can randomly teleport to anywhere on the map, but cannot use vents or hiding spots
This isn't too bad, but would entirely outclass the spy role, while having no requirements to its power.
spy can be good with assassin, and you know who is
Sounds like the Escapist Role in modded Among Us đ
Wait really?
Yeah the escapist role can set a point to teleport to after killing someone.
I honestly didnât know that. Killed that idea
SERVANT (goose)
The servant has a master if the master of the servant dies the servant dies who ever the master of the servant votes for the servant votes for whatever team the master of the servant is on is what team the servant is on the only way the servant wins if the master of the servant survives and the master of the servants team wins to
so...basically lovers that have to vote with each other?
No the servant has a master but the master has there own role
So it forces the properties of lover on one player (but not the other), removes their ability to vote freely and results in a potential team swap?
Its an interesting idea, but not suited for classic.
No they never team swap
There always on there masters team
So the master is always a Goose.
The way it was written, I imagined it as a modifier
"An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
In that case, I tend to agree with Kitzah, this is just the lovers role with one half immune to dying (a lovers death) and the other stripped of choice while voting
Ok
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Revival roles, and roles that talk to the dead are a no go
Ok
Eagle (neutral)
The eagle can go really fast when it likes but when they do they character will lock like an eagle to everyone else they only win if they kill everyone
so speedy falcon
Yes
I was thinking of making a goose that
But than the ducks will know who to kill
Bufflehead (neutral)
The only way the bufflehead wins if there target gets voted out if they target gets killed they will have a new target if they die there target will stay the same
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
There's a role like that
I want to know the ROLE!!
Swooper=invisibility
invisibility is pretty old though
What role is this in modded among us
swapper toh: tor
Poisoner (goose)
If the poisoner dies whoever killed or ate them will die right after
I thought it was a pretty good idea, cause I mean.. I'd rather be an adorable lil goose đđ
What
Nvm I see know
Toucan (neutral)
The toucan has 4 players that they have to keep from getting voted out if they all get killed but none of them voted out the toucan wins if they all survive to the end the toucan win the only way the toucan loses if one of them gets voted out if one of them gets voted out the toucan dies and loses
and the 4 players are not on the toucan team
and if the dodo is on the toucan safety list the toucan and dodo will have a crazy conversation

I feel like the Toucan may be a touch too strong as you've written it
Nerd: tasks count as x2 for the task bar (Because literally no one does tasks and people troll or go afk)
^goose role
^not op just Hate the singular being that doesnât do their tasks
^(and has 30% more tasks than anyone else)
Tasks are more meant to be a timer that pushes the ducks to kill, not a sure fire way to win the game.
Have u been in a round that the ducks take 30 minutes to kill 1 person?
%role Possession Duck
Map desired for this role:
Goose Chapel
Ancient
Jungle
Basement
Ability: Possession
Able to possess any goose/neutral.
Require to tag the target first before possess.
Cooldown: Long
Ability: Shared Kill
Standard kill button with shared cooldown among possessed player and duck.
Under possessed condition;
The affected goose target will lose control within short time and will be met with black screen. The goose/neutral be able to kill and controlled by the possession duck and at the same time the possession duck can't control on himself until the spells goes off. If the duck success for a kill using his puppet. The kill cooldown will be apply on his cooldown.
If the possession was a goose/falcon which has ability to kill. It will not cause death penalty (Sheriff) or One-Shot Kill (Vigilante, Avanger) wasted.
Mic effect?:
The goose be able to use his vc on him/herself while in black screen and the duck will remains muted until effect goes off.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Lemme tell you somethingâŚpossessing abilities isnât allowed in the classic/draft but there can be some in the gamemode if the developers thought of this idea
It counters celebrity omg, I didn't think about it
Executioner in modded among us
Possession is one of those abilities I feel probably won't be allowed for any game mode since it takes control away from the player
Role: K-9 Goose
It spawns a little furry friend to sniff around the crime scene and locate something on the killers person to narrow down the suspects. Cooldown is 40 seconds.
dear god...
Not sure what to feel about that role tho
I'm going to assume "crime scene" requires a corpse, yes? In any case, how would "narrow down the suspects" work? What kind of clue would the K9 sniff out?
Guess I should have specified. Yes it requires a dead body and how it would narrow it down is by some of their clothing, color of clothing mostly and not the color of the goose or duck as that would be broken or if they are not wearing any clothing, the k-9 could track the killer down to their last known location besides where they killed
Or if possible the design or patterns of the clothing
Mayor
Team: Goose
Function: Your votes are doubled. Your votes get tripled if you get voted out by 1 vote.
Note: deez
deez whats?
just deez


Anyway
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
I know many people suggest roles with other bird names and such but if there were to be one I have an idea. It would mess up another player's ability. So a party duck would get partied themself or enginer would see a random location when something happens. I figured the name peacock would be funny. It would probably be a neutral and could only win if it was the last survivor or something
Peacock as a name has been suggested many times before, but your idea could work with proper balancing maybe
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I know the name itself has been said before I'm not very creative of names but I mostly said the name since I know many people would probably like it
it's a good read
I guess it is kind of like disabling someone's ability, since making it wonky is just a more roundabout way of doing it
yeah nvm that wouldn't be allowed
It's not disabling if you're being technical but it might as well be since that'd just render their ability useless
I know this has already been shot down, but I'm curious the point of tripling the vote when you're being outvoted by 1. Could you give an example of what that would mean or how it would work?
%role Pharaoh(Duck): You can temporarily gain control of the Mummy.
Using your mind powers to control the mummy works pretty much like the astral, being a short time of color blindly rampaging while you stay idle, but as an added condition, you cannot hear other players, just to prevent you knowing who a duck could be by voice.
Astral isn't that good right now so I thought why not tried making stronger and cooler version of it as a duck role
A party duck being unable to party themself is a key factor in working out who they are late game.
This would be bad for the geese and any neutrals if it could make the party duck party themselves
if you get voted out by one vote (eg. opponent in voting got voted 3 times while you get voted 4 times), whatever player you voted gets triple amount of your vote (eg. if you vote your opponent in voting, they will get ejected instead of you because they got triple of your votes)
although, i gotta say that it can cause chaos
@young lantern Instead of that edge case, I would suggest an idea that I had proposed a long while ago. The mayor's vote actually counts for 1.5 of the vote, so that if you tie with another player (or skip), that would actually win, instead. A small part of me wants it to only be on maps with a jail, just so people don't know if it was a mayor or a politician who escaped a bad tie.
ive got a great mayor rework
that i dont want to reveal because i think people would be disappointed if we didnt do it
Doing alot of tasks - being able to see who voted on the same person you voted on. Only works if minimum 3 players voted on somebody. The more taks you do thr higher % of voters you can see.
Only 1 way to find out
My English expression may be wrong Because I used a translator for some of my wordďźlike "Dementor"ďź
I don't know if anyone thought about it before
Reincarnatorďź Gooseďź
When you are killed, you cannot see the role of living players. Your ghost can attach to a living player and talk to him.
Only he can hear you
When your host is killed, you will also die. When your host is killed by a dementor duck, you will control the host's body instead.
You can also attach to a body that has lost its soul.
Dementor ďźduckďź
You can directly kill the player's soul, and his body will stand in place and become a shell, which will disappear in the next report.
Players can report corpses when they are close to the body.
The Reincarnator goose killed by the dementor duck will die directly and cannot attach to other players
butâŚif the reincarnation goose will tell the host who killed themâŚand you will say whoâs a dementor duck when you finally took control of your host
So uhâŚbasically youâll be revived and thatâs is gonna be op even tho dementor killed reincarnation goose first
Thatâs why nobody have thought of thatâŚbecause itâs reviving you and you can take 2 birds with 1 stone
maybe i didn't have a good expression
ehh itâs okâŚeven tho your role has a few scenarios where itâs OP at least itâs fun to come up with a idea so itâs alright
I'm trying to organize the language
I think they mean that the Reincarnator's spirit can speak to only one specific living person directly from the dead. Rather than possess them.
Which still wouldn't work, since that ghost could tell the person who killed them. Would be OP.
Well there is a part where it said: âif the host is killed by dementor, you will take control of the bodyâ
Sure it isnât possessing because your host dead but youâre given a 2nd chance
and the host is pelican
Sometimes I can be blind so itâs alright 
but they maynot believe you
I mean, if people hear it's a different person speaking
you can cheat that a ghost tell you something
kinda easy to tell lol
I meanâŚ
yeah you could lie about the ghost, but bringing it up is still enough to put sus on someone
not really fair for the killer
so
rein?
oh
Dementor is pretty much Professional, except with empty shells instead of geese self reporting
i think the dementor is not OP
trueâŚdementor is alright
the duck can kill a goose in a flock
pretty decent but the same as professional
you just leave the evidenceâŚbut does it self report when killing a Canadian?
a different professional
there should at least be some risk in killing someone though
And can vulture/cannibal eat it?
i think it should self report
i think the vulture/canniba will directly see the "true body"
not a body stand but a
dead body
I mean if it self reports, it really is just professional with one extra step
YeaâŚa regular duck but leaves the evidence of a eggshell
but it can Interact with reincarnator
You can immediately kill a reincarnated gooseâŚbut still
He has a better place than pro
You just have 1 useful thing to kill a goose immediately
I think that Reincarnator would be a hard no, Dementor could perhaps make it in
No automatic reporting
..I think it's OK to have some âOPâ characters. very game role can be chosen by players.
Dementor is debatable, really. It's not a bad idea but it would be OP if he kills where people have tasks
yeaaa about thatâŚyou need to come up a role that is useful for something but has a drawback
To make a game balance
Would it be better to delete the resurrection if dementor kill the host the rein cannot resurrect
Well, I'm pretty sure the rein won't make it into the game period
well lemme tell you a fun fact:
Medium USED to have a ability to see ghosts, but is rework since some people use ghosts to guide them to a duck
you wouldnât like to see a medium in private lobby with role reveal that a ghost leads a medium to a killer
Yeah I think the medium would say to the ghost something like
"spin around whoever killed you in circles"
and some people would troll and spin around the wrong people
Even tho the ghosts might be a duck trolling a medium itâs still annoying if you are accused by a medium
Exactly
i think the rein can choose a host inLimited time
I wasn't there to witness the first version of Medium, but that's what I've been told
like 5 s
if it cannot find someone it will die
so it may attach to a duck
it can play music
Yea I remember when playing the first time before joining this serverâŚ
Medium used to see dead ghosts identitiesâŚyou can see red black gray pink blue etc.
Then it used to see ghosts but all are whites so you canât tell a different
Now? Itâs just knowing when people died
Yea noâŚsure you donât know the ducks but you will say who killed you
It can be a falcon who killed you or a pelican or a vigi
but then againâŚyou just say pelican eating you
so yea. . .reincarnated goose is a little OP
But the information comes from the living goose. There is no reason for others to believe it
like I said: even tho people wonât believe you and some might defend the accused they will keep that in mind
it just like a More complicated Canadian
but the reincarnationed goose might talk to a goose that is confirmed
every player can pretend that there is a ghost in his body
No one knows the goose role or there can be no assasssin
and you just talk to them
Some killers play the long game and earn people's trust
no the rein'ghost cannot see the role
you can like talk to them for the rest of the game
Sure you can say: âwell you might not talk to them for second timeâ
If someone comes up and is like "Ghost told me X killed them" that kinda ruins that trust
But you get the idea
Yea some ducks neutrals could do that but there can be some meta on a password if proximity chat
say for example:
You said: âthe dead said that X is a murdererâ
The goose will say: âwhat was the password?â
technically true the goose that ask the password might be a duck or neutral
password..
but it can be a person the recantation believe is a goose
But this situation also existed before
when?
Canadian
âŚ
and many player know the password
thatâs a different case
if you dont have a ghost in your body and you know the password
Different scenarios
like just hear me outâŚSince there is a proximity chat in both private and public, the recarnation goose will say the password if they have a mic
just like only goose know your role is canadian
HECK letâs not forget they might tell 2 or 3 people the password
like I saidâŚ
it doesnât matter if you die as long as a goose who manage to keep their role hidden knows your password
like canadian tell 3 "I am canadian ,reporter is thekiller "
SURE they might die but they might pass a password to a person they trust
just like tell a person they trust that someone is canadian
the rein always cannot know anyone's role
you will also say the password so the next person you come across who you believe is a goose will say this
Ik but there can be smart players that knows someone is safe
ok you donât know some people roles but you can at least know who is sus and who isnât sus
perhaps
but either way there are a lot of scenarios where this role is very OPâŚfor the better or the worse
I think this role will lead to many interesting plots
It would affect gameplay a lot more than you may think
"Oh I saw X kill X!"
"Yeah I killed him because a ghost told me he's a duck"
âbut the ghost is in my mind ! your are duckjâ
just the fact that people would know the reincarnation goose is in the game, people will use to their advantage
now I have another question:
How do you communicate with a ghost? Text box or vc?
like pel
oh sry
it also have a chance to might discourage a duck for killing
I misread it
it's okay
So this character may not be very helpful to goose but it will cause a lot of interesting confusion
role i mean
%role Recon(Goose): You can detect the number of non geese currently alive.
The information of checking how many non geese there are could prove the sheriff, can "confirm" ejects to a degree, and can give the geese feedback on how ahead or behind they currently are, which could sway the direction of meetings. It would be pretty sad if you check and see nobody else is a goose though. 
You're right. The whole game will be affected even if the reincarnator doesn't do anything
There's no such thing like bad role ideas, it's just that everyone will always try to exploit anything they get their hands on.
Along with a mix of already existing roles that can change events severely during gameplay.
%role Reincarnator(Goose):
When you are killed, you cannot see the role of living players(always). Your ghost can attach to a living player and talk to him/her(in limited times to find a player).
Only he can hear youďźjust like the pelďź
When your host is killed, you will also die. When your host is killed by a dementor duck(another original duck role), you will control the host's body insteadďźundeterminedďź
You can also attach to a body that has lost its soul(it is hard to succeed).
%role Dementor(Duck):
You can directly kill the player's soul, and his body will stand in place and become a shell, which will disappear in the next meeting.
Players can report it when they are close to the body(push R .. not auto).
The Reincarnatorďźanother original goose roleďź goose killed by the dementor duck will die directly and cannot attach to other players
is that the format
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
One thing I don't understand is that many of the roles created by players are not perfect. Will developers see these and modify them?
They might not all make it into the game, but they do read everything and sometimes use some of the ideas as feedback yes
so how the bot work
It's an evil robot, bent on mass destruction. It kills the innocent, and uses their blood to fuel it's engines. As such, it is immortal.
It's also a fast command that devs and mods have, to quickly inform people that a role that was suggested won't be a good fit for the game.

I really hope developers can see and consider these roles. I have imagined many interesting things caused by these two roles
They have said before that they don't want communication between the living and the dead.
and thatâs why the medium was reworked
but i think its a different way
If developers really hate all kind ofâ communication between the living and the deadâ its okey
but i think these role is kind of different and have more fun
Also, if this goose takes over their host's body when they get killed that would be a revival role, which is another variety they have stated from the beginning that they do not want to implement
yeaâŚjust a âdeath is permeantâ and there is no other ways to cheat death
so they can delete revival
delete the revival In this way, there is no direct way to confirm whether there is a ghost talking to someone in someone's body. Unless you use a password, there are many cases of using a password. We have discussed
Canadian is a password for letting people know they are CanadianâŚ
The dead role however is when you were asked for a password to let people know that: âtheyâve been told by a deadâ
You knowâŚpassword that the dead told you information
but seriouslyâŚnow that I think about itâŚyou are a ghost and you need to possess
but what happen if you donât possess someone? You just kinda spectate someone and see if a person killed
after the limited time if the ghost cannot find someone to attach to,the ghost will die and become a true ghost like other normal ghost,
This is possible to reduce the help reincarnatior can actually provide to the goose to the same extent as canadian and retain other effects of this role on the game
Let me put it simply: GGD classic is a knife fight. Youâve designed a gun to bring to it.
I don't think it's appropriate ..You wouldn't think so if you read the discussion above
No matter what limiting factors you add onto it, itâs always gonna either out damage/accuracy the throwing knives, or be unwieldy and unfun to play due to the limitations
I admit that this role makes the game more complicatedbut but any new role will not change the mode you like to play. After all, you can choose the available roles by yourselfďźThis character can bring more interesting plots, and the anchor will want these things to happen,Maybe this game will need such complicated role that cause confusion in the future
Solution: Bring more guns. And if that doesn't work, use even more gun.
The reincarnator effectively out-classes the Canadian because
1: you donât need to rely on the person you revealed yourself as the Canadian to stay alive.
2: you donât have to immediately worry about potential assassins, as you can now only reveal your role once dead
3: you can directly out who the killer was, instead of it being behind a report (which couldâve been a professional, or just a body found if you havenât told anyone)
Ah yes, the engineer strategy đ
(By the way, game that do this are also really fun imo, itâs just that GGD isnât going for this style)
The bots have more or less stepped back now, actually
These are relative because no one knows who the reincarnator is, and no one knows who is lying We can make up a story ,,duck can use it to .. players can set the complexity of the game by themselves. If they want to be simpler, they can not choose this role
They'll probably be back but I haven't had a bot lobby in a while
All of these also apply to the Canadian
If you kill the canadian before they get to claim, it is a very easy role to fake.
So the role's ability to help geese is on average close to Canada
But it will cause a lot of random confusion
which is interesting
I fully disagree here
The Canadian works by causing a situation on death, one that the ducks can work around, exploit, and try to avoid.
The Reincarnator works by letting you give all information of who killed you to whichever player you want. The ducks canât play around this, as this exact situation canât be faked or recreated.
But when you provide the goose with this way of speaking, duck also gets the same way of cheating. What's more, reincarnator may not be attached to the goose
So I said it is relative
So in case of uncertainty, this role only gives players a suspect, which is the same as Canada
The Canadian can end up telling a duck that theyâre the Canadian in the first few moments of the game.
The Canadian can be faked at any time if the ducks are able to talk their way through the meeting.
assassinďź
Just because your role has a chance of failure, doesnât mean itâs equally powerful as one that has a higher failure chance.
Assassin is typically evaded by claiming in the last few seconds of the meeting while votes are being revealed anyway.
Then trying to get yourself killed before the next one starts
Letâs try a different angle:
I get the options of the Canadian, Reincarnator, and my least favorite GGD role in Draft mode.
Whatâs the case to be made for me picking the Canadian over the Reincarnator?
Because they are different, but their help to good people is close
No, I want the list of Proâs and Conâs for choosing the Canadian in this situation
If you want to have a discussion about "whether there is a ghost in someone's body" in the game, you can choose Reincarnato
I think the discussion isn't about is somekne has a ghost in them. It's about this role doing the Canadian's job but better.
Yeah, Iâm talking power-wise
Also there are already so many roles that punish the ducks for killing, I don't think anotber would be healthy for the game, especially if it is similar to the Canadian.
But we don't always choose roles for power, right? We choose roles for fun
Maybe you do, maybe your friemds do, but generalizing that for everyone isn't thet true.
But feeling inferior to another role can sap out all the fun.
If I see someone expertly evade my Canadian abilities because they were able to deduce who I was before hand, now Iâm just thinking âwelp, I shouldâve played the Reincarnatorâ
After such a long discussion, only when Jenso can clearly understand the role's greatest role, its existence is the most important, and the specific information provided is not important
The reason for choosing this role in the game is to cause more confusion and funny things
Confusion for the sake of confusion for a goose role isn't the best way to design a role.
Listen: the experience is great and all, but when adding something to a game, you canât just think about how fun it is to play as. You need to also think about how fun it is to play around.
Imagine a Duck role that can chain Geeseâs souls together, and have both of them die at once. It sounds like a fun idea, until you realize that youâve now made a role which can cause someone across the map to die for seemingly no reason.
Because of the existence of reincarnatior, every player can take advantage
After reading your words, I suddenly wonder if you have misunderstood the role's ability..
May I introduce you to: hypotheticals
No they understand, they are trying to tell you that just because a role is fun to play as, it doesn't mean it will be fun to play against.
Another one that gets suggested often: a duck role that refreshes their kill cd by doing fake tasks. Really cool idea, but now geese are getting voted off for "doing too many tasks."
Because of the existence of reincarnatior, every player can take advantage,the role is not so powerful as you think
how
And I donât mean by faking it
That can happen with every role (except for like, politician)
This will test your ability to lie. This game is finally a discussion game
How does that help the ducks
Thatâs literally putting them in a position they donât want to be in.
It depends on how you win the trust of others
that is the entire point of a social deduction game
Still is usually an auto lose for ducks if they kill this role. At least with canadian you have multiple options to keep yourself alive. What options do you have if a reinc tells someone you killed them?
The reintroducer who was killed only knows who killed himself. He cannot see anyone's role. It is not easy to prove that there are ghosts in his body. Anyone can pretend that there are ghosts in his body. The information of ghosts is limited and they may not be able to successfully enter other people's body
the ghost just like someone be eaten by pel
âX killed meâ is the exact opposite of limited information
The information of ghosts is limited? They have all the information usually.
This is information that cannot be verified
If itâs a goose telling you this from within your ear and beyond the grave, yeah, itâs pretty trustworthy
no please please Please read my introduction in detail
I did
Person A dies
Person A takes over person B and runs to a corner and loudly yells who killed them
Person B then relays this information to everyone else.
then you believe?
Plus, if itâs only outward (which Iâm reading it and it seems like it isnât): youâd be hearing Person As voice, coming from Person B, before quickly switching back to person B
Thatâs canât be recreated by any duck
Not the robot making the decisions. You were also disrespectful of walliam. This is the end of that discussion
Ok
Hereâs what the role is from what I understand it as:
When you die, for a short time you can possess someone to talk with them from beyond the grave.
You canât see roles even with role reveal on.
i did not mean that If he really reads and thinks about the role, he won't have such a question
..
like the pelican
I don't think it's a good sign that this game turned into a discussion game, it's not Werewolf killing, it's a party game
The time for him to find the host is limited. If he finds it, he can coexist with him. If it is a goose, he will tell the information and then give it to the attached player to prove himself. If it is a duck, he cannot explain the information, but you can interfere with the duck
yes partygame is more need the role i think itis interesting
Even if it was randomly chosen, the geese vastly outnumber the ducks and neutrals, so the odds of them getting to tell their info is high anyway. And then you get people complaining about the role being rng based.
- die
- find trust worthy player
- possess them and tell them who killed you
- player either ignores that, or tells everyone else. (Effectively making it a dice roll)
The Canadian requires you to make your dice-roll first, giving you less time to deduct who to trust, and more time for that person to die.
Remember this is a place to submit and build upon ideas
Be sure to read the living role document for the basics of things to be considered when submitting ideas for classic gamemode role ideas.
everything the reincarnatior e can be sure of is "who killed him"ďźAnd it's not easy to prove The original intention of this character is to create confusion, provide conditions for lies, and have the same fun as a pelican
i had an idea thats somewhat similar
although revealing it might reveal some secret plans i want to do
Why would reinc, a goose, provide false info though?
it isn't a goose, it's a duck
OH MY GOD
oh
Can I inquire about the progress of skin production of the those Chinese anchor
you are herbert on steam right?
they'll reveal it when they want to
Maybe my ideas will also give you some inspiration, if you want to have a brief look
thank you
well, okay, i'll explain the duck role
i wont share its name, because that might reveal something
Screencap all this before it gets deleted to keep it a secret.
Parasite/Alien Duck? 
i wasnt going to delete it, but this just seems funnier
:[
can confirm it is funnier 
I can't believe he said that!
alr who got the screenshot 
hopefully thats what people will see later
it was like 3 sentences, you guys cant remember 3 sentences!? lol
I actually cried from joy...the tears slid from my cheeks into my mouth
Delayed timer, astral body stillness, and Murderous piggyback ride
neither of these are correct
Hypnotist, maybe
It's actually Casper the Friendly Ghost duck
you actually have more information, walliam
FINALLY...
alright then, lemme open up the Dictionary and go line-by-line till I get it 
but once you figure out what that means, don't share
Anyway, exam time. Can't stick around.
good luck on your exam!
OOOOOH, your talking about the [REDACTED] idea 
Thank you for discussing this with me Good luck
what happened?
WHAT HAPPENEDâŚ
Man itâs deleted before I came 
Now Iâll never know until itâs released
dude, I was so shocked that I actually almost had a heart attack
(not mine)
So itâs a duck role based on anger?
no
welp guess Iâll never know until itâs released in a game 