#🐣︱classic-role-ideas

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fervent pasture
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buoyant crow
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Any role added from ideas here will undergo rigorous testing before that

fervent pasture
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buoyant crow
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Most of the people replying here are just other members of the community sharing what they have learnt in their time being here about how likely a suggestion is to be accepted and what can be done to increase that likelihood

fervent pasture
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drifting light
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I am afraid not. For a few reasons:
People that survive will say "this person is confirmed because they teleported". Roles that are instantly confirmable like this will not work.
Geese that just haphazardly end up killing end up being more of a frustration than anything else. Even if they get confirmed they might just vote them out so they can't get ganked out of nowhere by them using their role.

fervent pasture
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buoyant crow
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None of us can tell you which role ideas will be used as we are only community members the same as you

fervent pasture
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buoyant crow
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We can offer help or advice when we see roles in obvious violation of the role design document and many here like to discuss ways to make suggestions better balanced

drifting light
fervent pasture
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drifting light
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I see you lurking Chris

buoyant crow
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Chris sees all

fervent pasture
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steep moth
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No idea

fervent pasture
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buoyant crow
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I believe that responsibility lies with Herbert after the entire team makes a decision

fervent pasture
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drifting light
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If it seems like we are being harsh, it's because it really is this difficult to have so many roles and keep the game balanced.

fervent pasture
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drifting light
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Unlike some other games that just make the newest character a lot stronger than the last one released

fervent pasture
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steep moth
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I can tell you the Roles that will be added with ancient sands or you can check the DevLog wink

  1. we do read everything
  2. if it's a role within another social deduction game we're aware of it and probably considered it (we have some ex modders on the crew as someone mentioned)
  3. if a role makes sense for the game, we deliberate internally
fervent pasture
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steep moth
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steep moth
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We see everything, may not acknowledge everything (very time consuming) but we're here thor_cool

fervent pasture
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drifting light
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I do remember there being talk about a hotel themed map with multiple floors. I do have an idea for it. If I am mistaken about the hotel then disregard this suggestion lol.

Receptionist (goose)
The ability works very similarly to the medium, but you can see how many people are on each floor of the hotel.

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Instead of how many ghosts there are.

fervent pasture
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drifting light
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Maps take a lot of time to make. We already have ancient sands about to release lol

fervent pasture
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drifting light
fervent pasture
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drifting light
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I assure you, I have eaten 0 people in my life. Except for that one time but I don't like talking about it.

fervent pasture
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drifting light
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There should be a smily face near where you type a message. Click that and it should bring up emojies.

fervent pasture
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buoyant crow
lavish craterBOT
drifting light
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There's... a lot going on here. If you haven't yet I recommend reading the google doc the bot sent.

pliant comet
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Kiwi Bird (Goose): You have smaller eyesight but can hear movement (ie. hear people moving inside the vents and people venting, people walking, killing). based on some article i read

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if you dont want other birds in the Geese, neutral that wins with the geese

calm hare
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Neutrals win on their own, not with someone else

pliant comet
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oh

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is it a good idea tho

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??

pliant comet
calm hare
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When birdwatcher came out originally it was stuck with permanent flashlight vision. Many players hated this and would actively do things like stand in front of the nexus tram. I don't think people would enjoy a role that has limited vision like that

fervent pasture
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😆

drifting light
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Now we have people enjoying birdwatcher and leaving their ability toggled on.

drifting light
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Oh how the turn tables

fervent pasture
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Chicken ( neutral ) be the stand last if he left with a killer and a falcon or Pelican he will win

fluid current
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Chicken: Everytime the chicken witnesses a kill his speed is increased, to win the chicken must witness a certain number of kills (scaled with number of players)

severe jasper
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it's far too easy to confirm as you just notice the player going faster and know it's the chicken, but i like the idea?

fluid current
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Good point, I was riffing of the idea of chickens being cowards

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Perhaps the speed could be toggleable

tawny dagger
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search up blood knight town of host

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that's blood knight

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if they kill somebody they temporally become immune to attacks

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they have the same ability and goal

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Search up among us town of host: the other roles blood knight

lavish craterBOT
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@tawny dagger

Rule 3

RESPECT your other Geese (or Ducks)!

minor finchBOT
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Its possible that people can have similar ideas from different inspirations

whole widget
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I kinda wanna come up with a role that can see people hiding in vents/snoop spots

whole widget
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Fisher Duck

This duck has the ability to throw it's fishing line into a hiding spot if they're nearby one, and pull out anyone that's in there. It has a 20 second cooldown to avoid being spammable.

However, the duck has no clue if someone is hiding in said hiding spot. Unless anyone in there talks, obviously. Even if nobody is in the hiding spot, the ability will still go on cooldown after being used.

Additionally, if there's two people in one spot, it's fair to assume that at least one will survive and be able to out the duck. So it would have to be used wisely.

fervent pasture
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calm hare
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I would assume a role named "fisher duck" would be a duck

calm hare
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**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

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We don’t really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldn’t want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.

calm hare
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Been suggested a few times, it is a role that can instantly confirm themselves as a goose

buoyant crow
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A few appear to have and several have definitely had changes and adjustments thanks to the feedback and ideas here

fervent pasture
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obtuse kernel
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frosty bone
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It is

fervent pasture
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frosty bone
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Once the goose dies, nothing can get it back alive

fervent pasture
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frosty bone
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You can type them out here

fervent pasture
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frosty bone
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It's been 30 minutes, Im scared

fervent pasture
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lavish craterBOT
fervent pasture
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sudden rampart
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sorry, i dont think we have any german staff

fervent pasture
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frosty bone
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Theyre just too OP

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Clone is an instant clear, you dont have to do your tasks, free materials, also has like 5 abilities which is just overkill

fervent pasture
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frosty bone
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Nightmare is just the lights sabotage with no cooldown and it's too long, + you can just kill everyone, its a free win

fervent pasture
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frosty bone
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Manager just straight up negates the door sabotage

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frosty bone
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And angry duck is just unkillable

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Literally

fervent pasture
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frosty bone
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You cant vote them out, you cant kill them

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You just stun and kill everyone

fervent pasture
frosty bone
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frosty bone
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I dont think these roles can be balanced in any way

meager bone
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I had this in mind, what about a Goose that gets the hardest tasks but the reward after game is multiplied by 1.5

fervent pasture
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calm hare
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Considering the Ancient Sands map is next in the pipeline and hasn't been released, I definitely wouldn't expect to see any new roles outside of that map to be added before christmas

fervent pasture
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steep moth
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It is not meant to be an easy task.
Just to clarify, this is an ideas channel, not everything needs to be fully thought out. If it makes sense for GGD, we explore the ideas internally.

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but reading the design document is definitely the best first step when trying to concept ideas

fervent pasture
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steep moth
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No need to apologize. Just informing that if you're looking for immediate feedback from the team, you might not get it. We read everything, we may not acknowledge everything but we read it.
Fully think out your ideas, compare them to the document and share them happy

fervent pasture
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fervent pasture
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Duckermancer:
Once killed someone, you can resurrect a goose to be a thrall only once per meeting, and you are unable to kill but the thrall will do your dirty work by killing other geese, but you will kill once again if the thrall is dead, but your thrall can die to vigi(they will lose their bullet) sheriff(they are ok killing a thrall since the thrall IS dead) avenger(avenger can kill if thrall kills) and falcon but you’ll die if meeting is called if your thrall is still alive, but the thrall can possibly kill your own teammate so you should be careful with the thrall

Why do you design this role?: To be honest…I do enjoy zombies hide and seek games like trick or treat and stuff like that

Does this role introduce novel gameplay?: well…people will try to run away from a zombified goose and it’ll be fun to hear geese screaming because of a thrall following them

How does this affect the meta?: people will question about a killing role to kill a dead goose, could be duck killing a thrall because they have a self defense or falcon, but otherwise be a vigi who wasted a bullet or a sheriff or a avenger who avenged a dead goose and killed a thrall

how will that affect other roles: the vigilante can kill a thrall but as I state will lose a bullet, and any roles killing a thrall will have a cooldown…but if a thrall killed a Canadian then the thrall will self report and dies

does that role has any balance?: thralls can kill the duckermancer’s teammates and will cause the duckermancer to have a slow pace of killing if the thralls able to kill their teammates, while yes the thrall can possibly betray the duckermancer the ducks has to run away from the thralls or kill them so the thrall could possibly kill anyone or not…since there is a rule about roles for “no role changes”.

Does a role has counterplay?: yes because the duckermancer has to choose to kill or make a thrall kill people randomly themselves and stay hidden and note that there is a tasks win

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Does this role fundamentally alter how the game is played?: kinda? Since you are a person came from the dead and changed team to kill for the good but you may not know who is the duckermancer teammate so you are into a killing spree

But you could possibly backstab so you could be a neutral goose for a while and then die after this

whole widget
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Team swapping is a hard no no

fervent pasture
whole widget
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Aside from that, it's not really a bad idea really. Kill someone, and lose that kill button for someone else to go around killing in your stead

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It would also need something that gives away the fact they're the Duckermancer

fervent pasture
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hmm…a alarm that the thrall has spawned in? Showing a purple flash perhaps

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Like you saw a yellow goose went with the black goose and then the alarm came in 3 seconds and then you knew that yellow or black are a duckermancer?

severe jasper
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bob you do have a good idea by asking the questions before you post the role

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might try that now...

severe jasper
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Geese
Twins (name in progress)
Both are geese. One sees the other’s location at all times, the other is alerted when the first died. (the twins cannot use each others abilities.

Does this role introduce novel gameplay
Yes, it incentivizes you to keep a close eye on your twin while you do your tasks

How does it affect the meta
It causes people to think about where players are going

How does it affect balance
Might be a little overpowered to see where the player is at any time, as if they stop moving you can just go near them, but it could only be used as one kill confirm.

Is there counterplay
Identity theft and morphling take over the twin’s traced position, so those ducks could lure them in for the kill.

Does it change fundamental gameplay
Just pull up then menu every now and then, you’ll be fine.

whole widget
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I like the idea, but I do think that many people will use their twin as bait for a killer.

I'm also not sure how hard it is to code something like ID Thief or Morphling suddenly snatching the whole tracker thing from the original Goose.

buoyant crow
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Not sure about a duck taking over the trace, especially morphling since then there'd be a sudden shift in position and it would likely give away a duck.

How often do you expect this trace to be shown to the twins? How would it appear, as a red circle on the map, an arrow, or something else?

fervent pasture
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Bait ( duck ) it can only use environmental kills only and Canadian doesn't work with this role

buoyant crow
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Every duck already has that ability, but the additional benefit of a kill button or some other ability that kills

fervent pasture
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No can only use that the environment to kill

buoyant crow
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That's what I'm saying, every duck already has that ability via the sabotage menu.

This role just sounds like a nerf

severe jasper
buoyant crow
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I like the idea

tawny dagger
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firefighter (goose)
firefighters can force open doors using their ability but it only works for one door in the room each round. their ability has a 20 sec cool down this can be used to reach sabotages like the fire faster or to make it easier to do their tasks. they cannot open the jail door

calm hare
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See Street Urchin in the upcoming ancient sands map

severe jasper
calm hare
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they see everything

severe jasper
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edit: think about it

mint hollow
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herbird (그녀의 새) — Today at 9:47 PM
we can change the ranges of things, but everything has the same range currently

Sniper Duck
As standard duck, but with double the kill range, and does not "jump" to their target's location when killing.

Handy in a few niche situations. Useful for winning "duels" when someone else is trying to kill you, they'll be in your kill range before you're in theirs. But notably, with no jumping to the location of the kill, it lets you frame someone else for the kill in a stack by being farther away than others can do. The Sniper would generally be good in groups, where it is much harder to identify who did the kill because nobody lept to the body and you have to work out who was around the body when it happened instead. In turn, this therefore discourages grouping as this becomes the time when the Sniper gets to pull off some of their best plays. Further, the possibility that this might be in play raises questions when it is also possible that an Invisibility duck is in play. How did that person explode? Was it Invisibility, or was the person around them Sniper? Arguments could be made in both situations for either one.

gusty bone
fervent pasture
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chrome dirge
fervent pasture
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chrome dirge
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most welcome!

fervent pasture
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fervent pasture
void halo
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No need to apologize. Just informing that if you're looking for immediate feedback from the team, you might not get it. We read everything, we may not acknowledge everything but we read it.
Fully think out your ideas, compare them to the document and share them
fervent pasture
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fervent pasture
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frosty bone
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He just said no need to apoligis-

void halo
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⏫

fervent pasture
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frosty bone
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But yeah the devs read your suggestions and sometimes inspire to make a somewhat similiar role

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sometimes

fervent pasture
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severe jasper
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Advertiser(Duck) shows a 5, 10, or 15 Second add to temporarily block the vision of other players. kinda a dumb idea but i feel it has potential. struggling on how counterplay would work, though.

void halo
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That seems pretty strong, especially if done immediately before or after a lights sabotage.

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Maybe if it only affected Geese and not Neutrals?

frosty bone
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Maybe if it was skippable

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Like there's a skip button randomly positioned on your screen and you have to manually click it

fervent pasture
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Saboteur [duck](but is different from Tim)
Saboteur duck can use their ability to reverse the effect of a goose role but they are unable to sabotage, but they can only do it 3 times per meetings

Medium: will have their ability to +1/-1 to their counter

Mortician: once investigated a body they get a random role from them

Detective: when checked on someone their next investigation will show the target to be a devil even if they are a goose

Engineer: if the sabotage happen it will be on the opposite side of the map(example: a duck sabotage doors in the top of the map, so the sabotage leads the engineer to the bottom to investigate)

Locksmith: they are unable to open the door unless they got their key(and keep them)

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ooo boi let’s see if there is people saying other stuff that counter or countered by

whole widget
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that's actually a very unique idea

severe jasper
frosty bone
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Not sure.

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It would just be better if it popped up after 4-6 seconds in a random spot

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Thats it

severe jasper
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sabatouer might break the "too many powers" rule

turbid bolt
# fervent pasture Saboteur [duck](but is different from Tim) Saboteur duck can use their ability t...

I'm not sure what you mean by "reverse goose role effects" during a meeting. There are no goose effects I know of that they can use during meetings, other than voting.

If by that you mean the Saboteur can turn geese into regular geese with no roles, think about it for a second.

  1. Saboteur could change someone's role essentially, making the assassin shoot themselves even if guessing correctly
  2. Imagine playing as the Goose who got sabotaged by that ability. You would NOT be having a good time, would you
  3. Ducks should not be so powerful during meetings, unless it is the case of assassin discouraging role claims. The goal of ducks usually is to not get voted out, and having less meetings mean less chance of that
whole widget
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I do like the fact that it can provide people with mis information

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but it would require careful management yeah

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for balancing sake

turbid bolt
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Most duck abilities have to be able of being traced in some way. Morph must extract DNA, silencer must silence, party must party, etc. Calling a meeting and being able to perform an ability on a random person with no risk is basically like giving someone an invisible gun

severe jasper
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yeah maybe it's a twice a game thing and it only last for one use of the goose's ablity. like if the medium only has a messed up count once

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it's a really good idea but you'd have to nerf it so much to the point it probably, probably wouldn't be fun anymore.

turbid bolt
severe jasper
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oh yeah every role oh... oh dear

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didn't think about that

calm hare
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It's also the kind of ability that might make people think the game is bugged

severe jasper
fervent pasture
severe jasper
turbid bolt
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Pyro (Duck)

-you permanently suffer from tunnel vision. Up to 3 geese can be set aflame at once if they are within your vision, but you will be significantly slowed for a few seconds afterward. You can't vent or hide.

Aflame status could work similar to the demo bomb, where players have a few seconds to survive, but calling a meeting could douse the flames entirely. Maybe players can also pass flame to other players to give themselves a few more seconds of life.

severe jasper
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i really like that idea, i just know birdwatcher was reworked cause people hated the perma binoculars

turbid bolt
severe jasper
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Tracker (goose)
Can plant a homing device on a player to see where they are for a limited amount of time. If you perform any actions other than walking and checking the minimap, the homing fails. It lasts 10 seconds.

Does this role introduce novel gameplay
It does sorta, geese don’t have homing powers so far.
How does it affect the meta
It is a little powerful, as it can confirm vents and appearance changing if done right.
How does it affect balance
While the ability is powerful, the nerfs are so severe it becomes playablle.
Is there counterplay
If the geese is affected in any way the ability stops. This includes duck abilities like silence and partying.
Does it change fundamental gameplay
Not really, you just can’t do tasks for a bit.

fervent pasture
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severe jasper
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the role is so nerfed what would be the point

fervent pasture
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severe jasper
fervent pasture
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severe jasper
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why would you randomly teleport there is no fun reason

fervent pasture
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whole widget
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I mean that would kinda ruin the point of Mimic, right?

lavish craterBOT
pliant comet
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(Map specific) Scavenger (Goose): Find food during the feed sabotages easier, (the way to find it is up to interpretation, ie, maybe a buttun, or arrow)

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Curious (Goose): Choose someone during meetings, and see who voted them

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(Map specific) Criminal (Duck): Break out of prison with a cooldown

faint goblet
fervent pasture
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fervent pasture
fervent pasture
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calm hare
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Scavenger: I don't really see the use for it personally as I've never seen a game lost due to not being able to find food
Curious Goose: Not really useful if colorblind voting is off
Criminal: the ducks don't need an ability to break out of prison, they can just vent out

faint goblet
# fervent pasture One message removed from a suspended account.

Ok teleporting every single player to another random player sounds kinda funny. And a great way to get out of situations if someone’s about to catch you near a body. And may break up a group after use, maybe, IDK for certain. Ceases camping on cans for a second too, takes people out from hiding spots. Actually a lot kf goid comes from that idea.

fervent pasture
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faint goblet
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And not like the overpowered type of good, unless it’s used during a sabotage. Maybe it could be added as a sabotage for that oneduck so it can’t be used during a sabotage, it would also make engineer its weakness since they’ll know where the sabotsge happened

fervent pasture
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Phantom ( duck ) it clone it self the clone is a decoy while the original kills

viral dove
sonic prism
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%role Tactician(Duck): You can see votes in real time and you can secretly place a second vote every other meeting.
Placing a second vote becomes available after you already confirmed your first vote and is entirely optional like an assassination and if you already voted and are pending to place a second vote, you lose the chance if voting finishes between then. To balance being able to place a second vote, you can't place more than 1 vote on a single player/skip and your second vote gets revealed to all players as a greyed out duck rather than a generic goose, both to remain anonymous while also tipping off the entire group.

tawny thunder
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I wish there was something "stealing" duck or neutrality.

#

Wouldn't a good way for ducks to reduce geese be to get rid of their eggs?

alpine ledgeBOT
#

The ducks would never sink so low.....can't say the same for the geese

viral dove
#

No team swapping, at least in the core game. Trick or Treat is an example where you could team swap.

frosty bone
drifting light
#

"Hey can XXXXX vote someone please?"
"Okay XXXXX voted for YYYYY."

visual juniper
#

%role Hawk (replaces Falcon/Pelican): This neutral role has to be the last survivor to win. It can guess roles like assassin, but it cannot assassinate. If it guesses a player’s role correctly, it gains the ability to kill that specific player after the meeting. If it guesses incorrectly, it’s role will be revealed to the person they tried to guess. After killing the target, they will lose their ability to kill until they guess someone else. It cannot guess more than once at a meeting. Can only skip.

frosty bone
#

Noice

#

The only change I'd do is to increase the amount of roles he can guess per meeting

#

Since it seems like he wont be able to get more than 3 kills per game

visual juniper
#

I was wondering about that.

severe jasper
#

haven't come up with a name but there should be a goose role that does something about aggressive following. i've been able to defend myself cause i've got a trigger finger when im sheriff but that's not always an option.

whole widget
visual juniper
#

So maybe it can guess more than one person?

fervent pasture
#

headline duck
whenever headline duck kills then all ducks get a celebrity like notification that tells them who the headline duck killed, so other ducks will always know who died. this is very good against mimic especially and lets other ducks fake something like medium

sudden rampart
#

dang

#

did a mimic mess you up

fervent pasture
#

it is love hate relation ship

sudden rampart
#

i dont know that a mimic is inherently strong enough that they deserve a specific role to counter him

fervent pasture
#

it is useful for other things too, not just mimic

whole widget
#

Spy doesn't exist specifically to counter mimic. It counters everyone.

meager bone
#

Spy is the perfect companion for the Assassin

whole widget
#

yup

timber locust
#

Role Idea.
Goose: Veteran (You can already know what does it do)
What does it do: Has 3 charges with 10 sec actived and 20 sec cooldown. If someone try to kill him while ability active the attacker will get killed.

lavish craterBOT
#
The role you suggested is quite similar to one from modded among us!

It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement

gilded obsidian
#

werewolf? like weregoose or wereduck

#

i was hopping we get vampire but among us has it so i dont think yall will make a vampire role

calm hare
#

we have a vampire, it's just in the trick or treat game mode

gilded obsidian
#

ohh

#

janitor?

calm hare
#

cannibal

gilded obsidian
#

huh

calm hare
#

undertaker also fills a similar role

gilded obsidian
#

ah ok

timber locust
#

How does "Veteran" get similar to a role from Among us

#

Never saw a role on modded among us like it

void halo
#

The idea gives a kill shield, which is present in many modded AU roles

drifting light
#

Also while it isn't modded among us, this role is identical in name and function to Traitors in Salem.

timber locust
timber locust
#

And a counter to the ducks

drifting light
#

Abilities that block kills are not balanced around ggd. Other socdec games may have these abilities because they were designed with abilities like those in mind.

#

Also the few times I retried among us and had my kill blocked by a guardian angel was just noy very great imo.

timber locust
drifting light
#

Pretty much, yea.

timber locust
#

Quite wierd that they say that the engineer is too OP if only sees alive ducks sabotages

drifting light
#

I don't recall them saying engie is op

timber locust
#

What was the role that could see sabotages before engi

drifting light
#

Technician, and it could see dead sabotages as well.

calm hare
#

which is honestly a handicap that I liked having in the game but c'est la vie

timber locust
#

"if the Technician only saw sabotages done by living Ducks, it would be too powerful."

#

Got it from the document

drifting light
#

Things do change, some things don't.

#

Who knows, engie might be given that handicap back in a few updates.

timber locust
#

I want to see the Detective and the Engineer get handicaped

cosmic karma
drifting light
#

I feel detective is already fine where they are. Detective's multiple buffs over the course of the game's history were needed.

#

Although I do feel engie should be able to be fooled by dead ducks again

fervent pasture
#

Confusion ( goose) a spy with problems instead get there actually role you get a some else role for specific left of u

whole widget
#

You mean that if the spy checks the Confusion goose, they'll see some random other role instead?

viral dove
drifting light
#

I don't really see a point in having a role that exists just to counter 1 specific other role. If the devs feel that a role is strong enough to warrent something like that, they would just nerf it directly.

fervent pasture
drifting light
#

I think something is being lost in translation, this is how I am reading it.
Confusion (Goose)
If a spy checks your role, they will instead see a different role.

#

I didn't see anything regarding the assassin.

slate ginkgo
#

Role idea: Sniper
Side: Duck
Ability: Kills with an extended range, but has a longer kill cooldown

drifting light
slate ginkgo
buoyant crow
#

Was recently suggested that such a role have twice the normal kill distance. Scroll back far enough and I'm sure you'll see it

still forge
#

Role Name : Spoon Killer
Ability: If repeats the push Killbutton ? times to Same Goose, Target is dead.
(if report alert, count reset.)
(when target change, count reset)

calm hare
#

so they have to press the kill button repeatedly to kill someone? I'm not sure what the appeal of this role would be

drifting light
#

Pretty sure it is a reference to The Extremely Slow Killer with a Very Inefficient Weapon

calm hare
#

Could be, but my point still stands, this sounds like it would be the most frustrating duck role to play

drifting light
#

I expect this wasn't a serious suggestion, because yea that would be hell for whomever gets it

pliant comet
#

Parrot (Goose): Relay a message to everybody (like the intercoms) with 1 charge every idk how many meetings, ducks see your location while relaying a message.

calm hare
#

well the name Parrot would make it a neutral role, also this would instantly tell an assassin who you are

#

and generally i'm betting the ability would be used mostly to troll people

pliant comet
#

Cuckoo (Neutral): Use your cry to transfer one player to your team, if you attempt to transfer a duck you die. You win if you and your teamate if you have one, are the last ones left.

#

(cuckoo baby bird cries actually persuade other birds to feed them)

drifting light
#

Should probably give the doc one more read. Abilities that involve swapping teams will be unlikely to make it to classic

pliant comet
#

it just shows points, it doesnt show what abilities should not do

drifting light
#

I believe one of those points shows that team-swap abilities aren't wanted for classic

calm hare
#

Does this role fundamentally alter how the game is played?
If a role would fundamentally alter how the game is played at its core, it probably should be in a different game mode if it's interesting and fun enough of an idea. Lots of people often suggest roles that have the ability to resurrect the dead, or roles where players change teams. These ARE interesting ideas, they just break different facets of a game of social deduction. Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is. Instead of trying to force the square peg into a round hole by trying to make it so that these dead players can’t speak/see names/etc etc, just accept that role reveal is going to be a staple of most games, and that this would have to live in another game mode.

drifting light
#

The first role I suggested was a team swap role which almost instantly got shut down, so I know first hand lol

#

Plus it was an exact copy of the thief role from a lot of socdec games already

pliant comet
#

what are socdec

drifting light
#

Social deduction

#

I know it doesn't perfectly stand for social deduction but I've mistakenly used that acronym so much, it's a bad habit now.

void halo
#

Social deduction and Social deception are similar enough

cedar rain
#

Fr

#

Guessing goose (goose)
You can guess any player as a neutral/duck role during a meeting, (acts like assassin from there) {Lover and normal duck are the same}

#

(I was waiting for you to say your thing)

calm hare
toxic cloud
#

Maybe the Cuckoo can create an ally during the game? They would win based on if their ally is a duck or goose. It wouldn't cause anyone to change teams. Their ally can kill them without killing their self but if they don't, they would get a bonus if the Cuckoo survives.

If the Cuckoo is killed after making an ally, the potential bonus goes away.

#

If they ally with the ducks or falcon, the Cuckoo will know they're one of those roles. It's in their best interest to not out their ally if they're a killer.

calm hare
#

How would they win?

drifting light
#

So how does the cuckoo win?

toxic cloud
#

By winning with whatever team wins

#

If theyre allied with a duck, they win with the ducks

calm hare
#

Neutrals win on their own, not with someone else

toxic cloud
#

If they ally with a goose, they win with the geese

#

Ok

#

Nevermind

tawny dagger
#

rivals (goose)
there can only be two rivals and let's say one of the rivals are still alive the other rival will lose so the rivals have to get each other killed before the game ends! basically the exact opposite of lover

viral dove
#

Isn't that Dueling Dodos?

calm hare
#

pretty much

shut bough
#

What about this

#

A ysp(spy backwards) role that is a goose and can do what a spy can but only for one person

#

Actually i just realize that i spelled it wrong its yps

#

I apologize

sudden rampart
#

how about a cimim, and you think you're a detective but then you hit spacebar to investigate and then you actually just kill them because you're secretly a duck

whole widget
#

My old arch rival...osnej

#

he's back for vengeance

buoyant crow
#

I would prefer a nissassa role for science

calm hare
#

Guess their role during a meeting and bring them back to life? XD

void halo
#

Team up with Mortician would be OP

calm hare
#

Team up with sheriff, they shoot random and if they guess wrong you bring them back

drifting light
#

Just keep bringing sheriff back everytime they guess wrong.

sudden rampart
#

walliam i saw your joke for the record lol

#

the bot blocked it because of the last two words, it doesn't have a sense of humor

slim onyx
#

Is there a medic? Like shield a goose so that they wont die...unless the medic dies

#

If not, then OK

void halo
#

Kill prevention is a hard no

buoyant crow
#

There is only one role that does this and it dies in the process, it's the bodyguard.

calm hare
#

well the bodygaurd and gravy don't prevent kills, they just pawn it onto someone else

#

or onto themselves in the case of bodyguard

fervent pasture
#

Medic (goose) vote for someone and the only u keep alive for a round

calm hare
#

kill stop and/or revival roles aren't something the devs want toput in the game

drifting light
#

If someone presses their evil button, someone is being eliminated. Even the more alternative methods of killing like the demo's bomb or the pelican's stomach follow this rule of thumb.

fervent pasture
#

One message removed from a suspended account.

gilded obsidian
#

Brilliant idea dude!

viral dove
fervent pasture
#

One message removed from a suspended account.

fervent pasture
#

One message removed from a suspended account.

viral dove
#

In a different game mode, it could work. However, a general philosophy Gaggle has is that every action you do furthers the same goal. Team swapping means that your objectives suddenly changes, which goes against this belief.

kind valve
#

Povo fala portuguĂŞs aqui ?

frosty bone
#

The cultist (Duck)
You can use a 'Sacrafice' ability on a body. Once that specific body is interacted with (Mortician, Cannibal, Vulture, Reported), a sacrafice meeting occurs.

This can ability can be used infinitely (30s cooldown). Once such a meeting is called, you can no longer use your ability.

Killing somebody also tops off the ability's cooldown (So you cant go around killing and making the bodies sacrificed instantly)

The sacraficial meeting has no discussion time - just the opening statement and voting phase

gilded obsidian
#

amazing bravo

void halo
toxic cloud
#

Maybe a neutral that can only kill when the lights are off?

Of course it would have to be a specific bird name to meet the naming threshold right?

If you are this role your field of vision would be limited when the lights are off too like the geese have their fields of vision limited. However you would be able to have the ability to kill once the lights are off and only when the lights are off. However, they cannot turn off the lights themselves. They must wait for the sabotage to be activated. Which means your role is practically useless unless somebody keeps the lights off. Alternatively maybe having a list of tasks to do would automatically turn the lights off for the role? Idk

Maybe have it work in Goose chapel when the fog rolls in?

#

That could be how the Owl could work...

whole widget
#

Been suggested before, with the Owl name and all

toxic cloud
#

The owl, instead of seeing everything like how the Ducks see it when the lights are off, would see everything in a greenish hue like with night vision goggles. They wouldn't be able to see people's names or the colors of the players. Which would allow them to start killing people. Once the lights are no longer off then they have to blend in with everyone else unless they get caught obviously.

Maybe if they're one of the last birds standing, the light automatically turn off and the other players have to kill them before the timer runs out?

#

I believe I've seen the owl suggested before however I was trying to base it on the sun/moon idea instead.

whole widget
#

Someone else suggested an Owl role that had enhanced vision in the darkness and can only kill when it's dark.

That last part sounds interesting though.

drifting light
#

I do like the idea of a day/night cycle, though that should probably be a map specific feature for a future map. Or the power of a monster in ToT.

calm hare
#

True, I've always thought if there was that kind of mechanic it would either be timed, changes between meetings, or is a variety of sabotage

drifting light
#

The mechanic I was thinking of was similar to what Traitors in Salem uses. Perhaps a sabotage could make it permanently night until a ritual is performed, or at least start night earlier/make night last longer.

gilded obsidian
#

Dictator?

drifting light
gilded obsidian
#

Well when the dictator votes they die

#

Ooo I got another idea for a role that needs a name but they explode for ig 15 seconds

calm hare
#

Kamikaze duck is a role that has already been discussed

gilded obsidian
#

Oh

#

What’s it about

calm hare
#

they go boom, killing themselves and anyone nearby

gilded obsidian
#

Ah ok

#

A zombie pigeon for my zombie apocalypse map idea

#

Maybe a werewolf role?

viral dove
#

There was a werewolf role discussed for Trick or Treat. The thralls would get stronger and faster the more there are together, having a pack mentality and all.

gilded obsidian
#

kewl

sudden rampart
cerulean thicket
#

that was not intended

short field
#

Ok, hear me out. But what if there were 2 added roles. 1) Phoenix (can resurrect one player per game but player will be a random one), 2) chicken (player has 10 seconds to kill their killer but screen brightness will be dark and flashlight mode)

minor finchBOT
#
drifting light
severe jasper
sudden rampart
#

playing with some day/night mechanics

fervent pasture
#

Lookout goose
this goose is a simple role that can see further than normal goose roles, so it has a bigger radius like birdwatcher and mechanic, but the range is always bigger unlike birdwatcher and mechanic that need to have conditions to see longer

drifting light
#

I believe there are pleanty of sd games that involve a role like this.

#

Traitors in Salem's lookiut being one of them

fervent pasture
#

it only has that name because i cannot think of anything better

calm hare
#

so it would basically make birdwatcher obsolete

fervent pasture
#

birdwatcher is way stronger because it can look through walls, that is a very wild assumbtion

#

you need to be in flashlight mode to have longer vision with birdwatcher and mechanic need to be in vents or in hiding to get vision, this goose cannot see through walls and it cannot hide but it always has longer vision

drifting light
#

Could also be a case of easily confirmable, as you just ask the one you are next to to walk until just out of vision and wiggle in a certain way

fervent pasture
#

yes but birdwatcher can do that so then why is it a problem for this role

drifting light
#

Much easier to do with this one. Birdwatcher is also usually busy trying to find people doing duckly things.

fervent pasture
#

no it is not

drifting light
#

Then we can agree to disagree. I'm not one of the mods anyway.

fervent pasture
#

i dont think that "birdwatcher might be busy" is a good argument to say that they cannot do the same thing that this role can

#

they can and that is a fact i am pretty sure

#

a lot of roles can confirm themselves like this like medium saying somebody died or mortician saying what the role is

#

it is definitely not an issue here i think

severe jasper
viral dove
#

I guess my opinion on the Lookout Goose is that there isn't really a drawback to the ability. Nearly every role has some limitation (eg. Birdwatcher sees through walls but only in a limited cone), so having constant extended vision everywhere doesn't seem to have any limits to it.

#

Plus, I'm not certain it's different enough from the Birdwatcher to make for an interesting separate role.

fervent pasture
#

Snitch ( goose ) they write a statement if right next meeting the can snitch on the killer but a killer know who the issnitch

viral dove
#

There's already a snitch duck. That would get a bit confusing. Also, writing a statement in the middle of the game could be difficult for some players, like those on mobile.

drifting light
fervent pasture
# severe jasper those are significantly eaiser to fake. i can lie and say i saw a body die quick...

it is not easier because calling a fake role on dead body you report will get catched if somebody else is the role and then you also cant claim to be good killer role, and if you say 1 goose is dead as medium and somebody call bell and nobody is dead you are also reveald to be lying, but i dont know why confirming your role is important because half the goose roles can already do something like this but it isnt ok for a new suggested role when the way you reveal yourself is very convoluted?

#

i can rephrase the issue i have with asking how many times you have had birdwatcher in your game confirm himself as birdwatcher by doing these movement things, and if your answer is that nobody has done it then that proves my point

viral dove
# fervent pasture it is not easier because calling a fake role on dead body you report will get ca...

I will say that a few roles suggested are outright rejected by a manager because they are too easy to confirm themselves as a goose. Examples I can recall are being able to call a meeting anywhere or being able to teleport. Maybe this is being applied too liberally to other suggestions, but Lookout really does sound like a more powerful Birdwatcher without the X-ray vision.

Try not to dwell on the negative feedback too much and try to think up a new, more fun role! Look forward instead of back. aww

fervent pasture
#

yes, thank you, i am just responding to the feedback because i dont think they are right in what they say, if you think it is too strong or weak or doesnt add much to the game then it is all good, it is only the confirming thing and saying that it is better birdwatcher that is a issue for me because i think it is misguided feedback, and i want to discuss things, but sometimes it feels like people who give feedback dont want to hear a response that says that the argument they make isnt very good

gilded obsidian
#

doctor

#

see the death causes and heals for 1 minute each

buoyant crow
#

Revival roles won't be added to classic.

gilded obsidian
#

oh ok

#

how about other gamemodes

#

a chef

buoyant crow
#

Other gamemodes are fine to include a revival role, if you can make it work

gilded obsidian
#

kewl

buoyant crow
#

Existing gamemodes probably won't be getting changed to include one though

mint gale
#

We have an idea on how to introduce this to the game

#

but it wont be "the game" as we know it

#

because we can't add revival to "the game"

gilded obsidian
#

ok

mint gale
#

so its going to maybe show up in the game but not "the game"

fervent pasture
#

Rooster - Neutral
Ducks only win by sabotage and geese only win by tasks
The rooster cannot kill and they get an arrow to a body like the vulture, when they call a meeting nobody knows who called it and then everyone will have to vote someone out, they cannot skip, the politician is ignored and the rooster wins all ties, the rooster cannot call meetings
There cannot be a falcon and rooster or pelican and rooster

viral dove
#

The reason why Falcon or Pelican work is that they can still "kill" if all the ducks are killed. If all the ducks are killed with a rooster around, how will they ever find bodies?

fervent pasture
viral dove
#

Even if there were, say, 10 players still alive? That wouldn't be very fun, especially if there are no more geese who could kill.

tawny dagger
#

Radar (goose)
radar can place a radar anywhere and view it on the mini map if anyone touches the radar it would show as a grey goose

hacker (duck)
can View the radar's radar on there mini map but The players are not Anonymous

buoyant crow
tawny dagger
#

is hacker still good?

#

and no

buoyant crow
viral dove
# tawny dagger is hacker still good?

It's generally not a good idea to create a role that depends on the existence of another role. Lovers and Hitman/Bodyguard are outliers, but their direct relationship should give you more of an idea of how paired roles should be created.

#

Mayor [Goose]: Gets 5 (possibly variable) votes for the whole game. They can spend more than one vote per round, but if they use all their votes up, they are forced to skip from that point on.

drifting light
toxic cloud
#

Role: Intimidator
Team: Ducks
Win Condition: Win with ducks

The intimidator duck has one simple purpose. That purpose is to intimidate someone into not voting or skipping.

The Intimidator can select one player to intimidate. That player would then be able only skip during the next meeting. It would only be noticable when the meeting starts. They can kill and vent like normal. But can only vent after intimidating someone.

During the meeting, the intimidated player will have something visualizing that they're intimidated.

buoyant crow
#

That could work. Sort of like a silencer, but forces players to skip instead of being unable to say anything

#

Might get overpowering if it's every round though (imagine late game)

Maybe limited to one use per game or one user per player per game

drifting light
#

I like 1 per player per game more

#

I don't really like powers limited to once per game

toxic cloud
#

Until they're dead or voted out

#

Now, the intimidate feature probably wouldn't work on roles who already are forced to skip during meetings.

drifting light
#

They would get the intimidated notif, but since they always have to skip it doesn't do much.

toxic cloud
#

Yeah, hence why it wouldn't work. Or it'd just be a waste of the power and redundant lol

tawny dagger
#

hacker (goose)
hacker can guess the ducks sabotage if they guess correctly the ducks controllers will be jacked up. if he does guess correctly the sabotage will still be called. The guess will last as long as 20 sec if 20 seconds happens and sabotage is not called that hackers controls will be jacked up. if hacker's guesse is Incorrectthat hackers controls will be jacked up.

calm hare
#

We don’t really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldn’t want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.

tawny dagger
#

this will not last the entire sabotage 4 seconds for duck 10 seconds for hacker

#

actually I should have mentioned that

#

oh

calm hare
#

Also abilities that mess with controls have been brought up before. It comes down to making it more difficult for mobile players

fervent pasture
#

eagle(idk…can’t think of any birds that are angry like a Canadian goose)[neutral]

Mission objective: get a person out but every meeting you have a different target, or if your target dies outside the meeting however they cannot be a duck, falcon, or a mimic

How would the role affect the meta?: it makes people to question whether a accuser accuse a innocent goose or a vulture and etc.

Why do you design this role?: because I love social dedication that is based on a neutral role that makes people accuse a people by fake evidence to win the game

How does the role affect the balance of the game?: well…you accuse a random set of people and since they can be a sheriff vigi avengers then they counter their claim or something which in social dedication “every actions, accusation and stuff like that will be remembered” so you gonna be careful who you accuse

Idk the rest of like “does that have a novel gameplay?” And most of them but I know damn well I made a bad idea dodo

drifting light
#

I do know a lot of people have suggested a role that fits the "executioner" playstyle. I have warmed up to the idea and think it would be an interesting idea, but probably not without some major tweaks. I do think giving a different target each meeting is a step in the right direction though.

fervent pasture
#

Yea since people have thought of this long time ago…it took a lot to scroll up

So I said: “welp if I’m gonna make a executioner role then I must make a different drawback”, tho since all I came up with “changing target every meeting” it is gonna be a chaotic one since the eagle has to use their words carefully

drifting light
#

I do think if the eagle or any other executioner-esk role makes it, it should replace the dodo like how the pelican replaces the falcon. It already gets chaotic often when a dodo is trying to throw everyone off, now imagine a dodo and an eagle throwing off the votes at the same time.

fervent pasture
#

Hmm…you got a point on eagle accusing a dodo and I haven’t thought of that lol, so I guess the eagle target is vulture pigeon or geese only

since vulture has to be careful when eating in front of someone and pigeon being careful not to be close with a killer or not being sussed as a pigeon

#

tho I have absolutely no idea on why I thought of a executioner role because all I like is a role that accuse people with a dumb proof

So yea the geese will have to choose to trust a accuser and vote the defendant, or call them a eagle and just skip

drifting light
#

I thought the eagle's target was always goose. I was more thinking about a meeting where the eagle is making their move, then the dodo is trying to make their move, and a goose actually found a duck. Now just because of 2 roles there are now 3 people who are the suspicions for the meetings.

fervent pasture
#

Yep, so the sheriff or vigi has to take care of a job…But the sheriff needs to be careful shooting the goose who accused a real duck and the vigi has to shoot one of the accused…unless one of the accused is a goose that was accused by a duck/falcon/pelican…

#

Tbh I forgot about pelican dodo

drifting light
fervent pasture
#

Never played as them and never knew it exists because no one I met played pelican…expect long time ago when I played private lobby

#

oh yea…and did played as them…but I forgot about them lol

drifting light
#

Play on the basement and you'll see pleanty lol

#

All in all though, I do think dodo and eagle (or whatever name the executioner ends up with) should get the falcon/pelican treatment.

fervent pasture
#

well all I want is a role that accuse random people and it’s fun dodo

lavish craterBOT
#
The role you suggested is quite similar to one from modded among us!

It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement

fervent pasture
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Oh…well that’s bad sad

#

Oh well guess I’ll make more ideas that doesn’t even matter

drifting light
#

All that means is that because the role is similar to one in modded AU, they already know about it and have already/are considering it. The same is true for any sd game. If I were to suggest a role that fits the executioner play style, it would probably end up being a carbon copy of the Scorned from Throne of Lies, for example.

#

Though they want their game to be unique and are much more likely to accept something new than something already done elsewhere unless it would be healthy for the game.

#

Like the Assassin was from modded AU, but imagine rounds where everyone open claims their roles and then votes people out that either have matching claims or no claims.

fervent pasture
fervent pasture
#

Pickpocket [duck]

Ability: you are able to steal from people and use the ability, once you stole it your kill button will be replaced by “?”, the person you stole won’t notice their item is missing unless they used it to interact with someone and notice their items are stolen

Vigilante and sheriff: you can kill and no you won’t have the same drawback as them

Detective: you can investigate

Mortician: you can see the role of a dead body

Engineer: the engineer can vent but they won’t be able to tell the sabotage(the pickpocket duck can see the sabotage area on the map when sabotage occurs)

Falcon dodo pigeon and vulture cannot be pickpocket and so is medium since they use their…eyes? And it cannot be adventurer and esper and Canadian etc.

#

The ? Will glow however if say you saw a body and used the mortician thing and stuff like that

if your pickpocket is unsuccessful your kill button will be ? But you can still kill

#

but the people that were pickpocket will be able to restore their items when meetings happen or if the pickpocket is dead

lavish craterBOT
calm hare
#

Roles that disable another roles’ ability aren’t as good additions as roles that add abilities
It’s better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another player’s ability isn’t as fun as having your own. Secondly, it’s difficult to balance the feedback of a disabling ability. Let’s say hypothetically that you could block the ability of killers. Well, since it’s a game of social deduction, we can’t actually give you feedback or you’ll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the ‘disabler’ also don’t get any feedback about whether your ability’s working as intended. Thirdly, from the perspective of the player you’ve targeted, at its best you’ve made their role unfun. At worst, they’re going to think the game is glitched.
So overall, these aren’t good roles. It’s not a matter of game balance, just that they don’t really add fun gameplay.
An extension of this are roles where you control another player’s actions. Really you’re just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.

fervent pasture
#

why do you want to add this role?: that is a good question…I have no idea

How does it affect the meta: the pickpocket can like claim mortician or detective or something while people will trust it unless someone said: “hey I am a detective” but they could claim to be stolen and suspect anyone who were near them

How does it affect the novel gameplay?: that is when the pickpocket can be any of these roles to make but they are unable to steal the neutrals or the geese that doesn’t have items like example medium and Canadian, like medium use their eyes to see how many dead

fervent pasture
#

welp that was a unfortunate idea

whole widget
#

no harm in pitching ideas

#

sometimes people get inspired from your idea and build off of that

buoyant crow
#

Going back to the Eagle suggestion, I don't personally like the idea as a while because a player could win on complete luck.

For example, what if your target was the person the whole lobby was most suspicious of? You wouldn't have to do anything, it'll happen naturally.

fervent pasture
#

true but people might say: “maybe this goose is a dodo” and they want the sheriff to take care of it, and then again the dodo might get lucky

And besides, they might skip and the eagle changed their targets

viral dove
#

For the eagle, what is their win condition? Just get a single person voted out? Maybe if there were multiple targets to vote out, it'd be more challenging.

drifting light
#

I do agree with having to get the target out multiple times to avoid a win that is complete rng

void idol
#

the locksmith should have the power to open and close the cell at any time in the game

buoyant crow
#

Would make the role confirmable

void idol
#

yeah

uneven shard
void idol
#

yes, its a good idea too

uneven shard
#

However, it would be easy to ostensibly clear said Jailer if they not only unlock someone, but also win in a voting tie that they claim. Having said that, any Falcon (or Duck) can falsely claim Locksmith if they find a key and unlock someone if they have just that much to show for it.

void idol
#

good idea, but I think it would be a good idea for the game not to have keys except in the absence of the locksmith, thus, it would give greater importance to the function, and it would be a way of knowing if the expelled person was a jailer or if he has or not in the game

pliant comet
#

Builder (Goose): Build walls

calm hare
#

That role has the same issues as with a trapper role, you could block off entire sections of a map

fervent pasture
#

Berserk ( duck ) has 7 abilities make some invulnerable who they vote, kill depending on dead people, faster everything there someone dies, ghost sab they can hunt a choose target, and ghost who do task can pick a target

lavish craterBOT
fervent pasture
#

Gooser (Goose)- {Could be another name} like the assassin but only has one shot in a game. Can only shoot Ducks and Neutrals. Uhh thats all

drifting light
#

There has been a statement earlier about why a goose sided assassin wouldn't work. Let me find it for yoy real quick.

fervent pasture
#

Ah ok

viral dove
drifting light
#

You can unlock it from the inside already though

manic grove
#

I was thinking, why not the locksmith open lock building doors? Which as soon the ducks use the sabotage to lock doors, the locksmith can reopen them, instead waiting for the doors reopen them self

drifting light
#

A few messages ago someone suggested the exact same thing. Below that message is the reasoning why this wouldn't work.

viral dove
drifting light
#

The reason I think this is okay is that it is a very unlikely scenario. It is very hard to willingly go to jail.

buoyant crow
drifting light
buoyant crow
#

It happens, I misread something myself earlier today.

I have confidence that players will enjoy the street urchin enough to forget about lockamith when it's released.

fervent pasture
#

Defuser goose
The defuser goose is able to undo the sabotages of ducks after they call that sabotage by doing a unique task in the spot where the sabotage was activate, but cant undo any door sabotages

So if you are in manor map and ducks call lights, then once light turns on again you can walk to the bush panel outside, do task, and then ducks have to activate lights sabotage to call light again

calm hare
#

We don’t really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldn’t want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.

toxic cloud
#

%Role

Name: Bombardier (Duck)
Team: Ducks
Win Condition: Win with Ducks

Information: The Bombardier would have the ability to either call in an artillery strike or an airstrike to hit a designated outdoor area on the map. The Bombardier would only work with maps that have outdoor areas (Goosechapel and Mallard Manor, maybe newer ones)

When the Bombardier uses their ability, all players are warned that an artillery strike or airstrike is inbound. This hopefully will prompt players to take cover inside a building. Something like: XXXXX strike incoming/inbound TAKE COVER! with an air raid siren. The strike would occur about 5 to 10 seconds after the strike is called. However, once the ability is used, they have to wait until the next round (post meeting) starts and wait about 60 seconds for "refueling/reloading" or something like that. The artillery strike or airstrike can kill any players, including fellow ducks. This also applies to the Bombardier if they're not paying attention.

OOC: I'm not sure whether to give the role finite control over where the strikes might fall or if it'll be in a random area on the map, so long as that area falls as part of the outdoors section.

calm hare
#

I'll be honest, that sounds more like a duck sabo than a role imho

toxic cloud
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I thought of another Duck role, it would be able to plant landmines around the map. Maybe limit the amount per round or per game. The landmines would be marked on the map for the ducks to see, but not the mimic. Maybe have a field of effect or radius to avoid getting blown up. If someone is unfortunate enough to get too close, they get blown up. There would probably be a beeping or click noise before the mine blows up.

drifting light
pearl herald
#

(hunter) has a kill button but can only kill ducks/neutral roles The Hunter kill button will look like it's active all the time but if the hunter pressing it, it wouldn't work unless it's a duck of a neutral

calm hare
#

So basically they just run around spamming it until they kill someone.

drifting light
#

So how does it win?

calm hare
#

That's just sheriff with no drawback to the role

drifting light
#

Or is it a goose role

lavish craterBOT
drifting light
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Yea no that's gonna not work

calm hare
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it would also instantly confirm any good roles near them simply by pressing the button and it not working

pearl herald
drifting light
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There is a reason sheriff has a drawback like it does. The devs consider vigi to be even stronger than sheriff last I heard because of the lack of drawback for its kill

fervent pasture
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Cardinal Role (Neutral):
-Being Shy: Can only go Invisible after a kill for 5 seconds
-Not Aggressive: Can only kill once per round
-Can Only win if it survives after a certain number of rounds. (Depending on the player amount)

heady flicker
#

Locksmith(upgrade)-When occur lock sabotage, locksmith can open the door

drifting light
tender kiln
#

What if the Locksmith and Politician were just combined? The roles are both so situational that I think it could work. The resulting role still wouldn't be that powerful.

drifting light
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If the tech and mech/snoop were combined I see no reason Lock and Poli can't too.

#

Call it the mayor. Or just keep it as politician either works.

toxic cloud
drifting light
fervent pasture
sonic prism
#

%role Abducktor(Duck): You can kidnap other players and leave them in bags. Kidnapping a player would be similar to the pelican, except the victim is unable to see its captor while taken hostage. The abducktor then has a small time frame to drop off their victim trapped in a bag, or automatically if they take too long, which can either be automatically opened after some time or untied by any player through a task.
While kidnapping players that are completely aware of you grabbing them is a very poor idea, the abducktor can catch unsuspecting players off guard such as during a task, compact groups, or when the lights are out, removing a possible witness from the scene or to separate them from a crowd. Maybe it doesn't have the best purpose outside of causing some disruption, I really wanted to try making some sort of Pelican lite for the duck team lol

buoyant crow
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That doesn't seem too bad, I assume this is in addition to their regular kill ability?

drifting light
#

"Look at what they need to mimic a fraction of our power"

fervent pasture
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Ah yes taking people hostage

I love holding people hostages

drifting light
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Eating the hostage duck with hostages is like a kinder surprise, but the surprise is also food.

frosty bone
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Can I pick up the bag and throw them into the pit?

drifting light
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Nah, that's my bag of treats. You get your gingerbread cookies and sugar plums, I get the bird bag.

sonic prism
toxic cloud
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Stuffing someone into a bag and throwing them into the water, off a cliff, into an incinerator, or other things like the undertaker could have their own kill animations too. (Drowning, tossing the bag, the bag catching fire and burning to a crisp instantly)

turbid bolt
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Boogie Duck: stay in hiding spots to charge your kill cooldown, but once your cooldown is ready you will be forced to leave. You cannot regen your kill ability when NOT hiding.

(10 second cooldown to jumping inside closets and hides after leaving. Stay in a closet for 20 seconds (or entire duration of kill cooldown) to regain your kill ability. This duck would only be available on Victorian maps)

viral dove
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It's an interesting idea, but as anyone who's played as either the professional or demolitionist as the only duck can tell you, it can be hard to get one kill when everyone is calling a meeting right off of cooldown. Having the penalty of not being able to hide right away is already a big handicap ducks don't generally have (they usually can hide immediately with a 1 second cooldown after hopping out), so the added 10 second wait time to a 20 second cooldown is agonizing.

#

It's also a bit similar to the Ninja duck without any of the upside.

whole widget
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Agreed, it's unique but it feels a bit too restrictive. I wouldn't wanna camp in hiding spots all the time just to be able to kill people.

unborn wagon
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There should be bonus for this role

fervent pasture
unborn wagon
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What do you think about med role, which can reduce damage caused by pigeons?

#

Perhaps it's wouldn't fit into game

whole widget
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Pigeon feels weak enough that it doesn't need a hard counter

#

has to find everyone who's alive to sneeze on, and also be lucky enough to not just get killed

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I think Pigeon's a good role, don't get me wrong. I just don't feel like it really needs a counter

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Honestly meetings are pretty much a counter on their own for him

radiant zephyr
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and leave the geese to their own devices against it, it’s on them if they don’t wear masks lol

fervent pasture
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My dream role is mime goose.
They can only see in black and white but they can copy anyones role on a timer, even ducks.

fervent pasture
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This is like spy duck but they are a goose who can copy…then again you will see their costume and their name so it is OP

whole widget
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Mime Goose

The mime can make invisible boxes everywhere

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lmao

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people would get confused and think it's lag if they can't walk past

calm hare
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cough cough see trapper duck

whole widget
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yeah I was just kidding with this one lol

calm hare
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i figured you were

viral dove
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Mime Goose: Following someone for 5 seconds allows you to copy their ability. You cannot see names or see colour, and you cannot talk. Ability is reset every meeting.

#

Still not a serious suggestion, but it definitely refines all the elements down into one package.

drifting light
#

Lag duck
Instead of a kill button, you increase the victim's ping by 100. You can do this until they die of disconnection.

formal cipher
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Lunatic (Duck)
Sees who the Ducks are. Can be killed by Ducks.
Ducks see them as a Goose
Goal is to pull suspicion off the Ducks and stay Alive.

calm hare
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so a duck that can't kill?

fervent pasture
sonic prism
formal cipher
calm hare
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interesting idea, but if you got that as solo duck you'd be screwed

formal cipher
calm hare
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yes, but if your duck partner dies then you are also screwed

formal cipher
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If the partner does you loose

calm hare
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that sounds like a really big disadvantage towards the ducks

glacial surge
slim onyx
#

Okay hear me out: Toucans

I'll let y'all make the rules for it

leaden daggerBOT
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Don't make us do all the work suspicious Naming birds is the easy part dodo

fervent pasture
toxic cloud
#

%Role

Name: Flasher or Blinder
Team: Ducks
Win Condition: Win with ducks

Information: This role can use a type of device that flashes so bright, it temporarily blinds everyone around the Flasher/Blinder. They can then kill while those around them are blinded.

The blind effect would be a whiteout up to five seconds. It might last longer if the lights are off and the Flasher/Blinder used their flashing device. The effect would not strobe or flash quickly to avoid issues with epilepsy.

The flash ability can only be used once per round. Best used in a group of people for maximum confusion.

While any other players can be blinded, the Flasher/blinder isn't affected.

lavish craterBOT
#
The role you suggested is quite similar to one from modded among us!

It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement

viral dove
#

Ignoring the imitation, how would you center the flash bomb so it's not incredibly obvious who the Flasher Duck is?

drifting light
#

The only thing that comes to mind for me is make it a deployable, and then let the flasher remotely detonate it. Then we get into the issues with trapper duck.

viral dove
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The problem with trapper was completely blocking off parts of the map. If the flash bomb is temporary, and only affects those in the immediate area, someone who comes one second later would be able to see absolutely fine.

honest junco
#

i feel like we should rename the morphling into the parrot because parrots are rainbow

calm hare
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except the morphling is a duck and not a parrot

#

parrot would be a neutral role

honest junco
#

oh yeah true

#

new role idea: chicken

#

when chicken is killed they get to reveal one players role but they cant reveal an imposters role

#

but chickens cant fix emergencies

#

goose role

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win by imposters getting voted out

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or when goose dies

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sorry i meant to say ducks die

tired stag
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not sure if that could be nice to the person outed, buddy
assassin would shoot them very easily seeing the role

drifting light
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Neutrals are named after non-goose non-duck roles. If this is the chicken then it is neutral.

honest junco
#

ok

drifting light
#

also a very very strong ability for a goose.

honest junco
#

true

drifting light
#

the only reason mortician can see roles is because they are already dead

honest junco
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no i mean they reavel a alives person roll when they die to the alive people

#

but they cant reveal duck roles

drifting light
#

Being able to instantly confirm someone like that even if you die for it is very very strong.

#

Especially if you say who you will reveal before doing so, so they know who a duck is if your reveal fails due ti them being a duck.

#

Also exposes neutral roles instantly

viral dove
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Even if it was a random role revealed, that's still a non-duck role the other geese know. Being able to confirm a role should either be hard to do, or only happen on your death.

drifting light
#

Even if your death is needed, it is still very strong.

honest junco
#

ok

#

soo no

lavish craterBOT
viral dove
#

Confirming a live goose should be a very hard thing to do. Even the medium yelling if someone has died or not, it could just be a dodo faking it or something.

gilded wren
#

Since goose victories are so hard to get due to players not completing tasks, what if there was a role that could help with that? Maybe each task it completes has a higher value on the task pool, allowing geese a chance to get a task win

drifting light
#

They don't really want to make task wins easier to do. They (and I as well) feel that tasks should be more like a time limit than a reliable method of winning. Very much like how ducks usually don't start fires to win, but to force the geese to fix it and disrupt their plans

gilded wren
#

Huh, I never looked at it that way before. Noted

sonic prism
#

%role Possessed(Goose): The mummy is summoned on top of your body shortly after you are killed.
The possessed goose summoning the mummy would last shorter than the regular sabotage and if the mummy is already active, it teleports towards the body. If another sabotage is already active, it won't work
I guess the possessed could be some sort of self defense role that's best used when used alone so the mummy could hunt down whoever killed and hint some information on the killer's whereabouts. This also works as a double edged sword because if killed in a group, the mummy could be devastating for everyone nearby.

turbid bolt
rigid dawn
#

Have you not seen the new map? It has a sabotage which summons a mummy. This is an NPC with pathfinding and thirst for goose blood.

whole widget
#

I still think a goose role that can write up a note would be neat to have in the game.

Reporter Goose or something. They can write anything they want on their note, either during meeting or during a round.

#

And when they die, the note can be found on the body

#

I know that confirms the role, but it doesn't seem all that strong considering.

#

Not really sure how the report system works about text chat insults in game, though.

If they're able, I'm sure a lot of people would leave toxic notes behind

sonic prism
#

Taking time to write a note would probably be pretty clunky and I just don't think it fits the game

sonic prism
turbid bolt
#

Where exactly do you find the latest news? Just watch hours of Twitch streams so you can hopefully catch the devs talking about it?

whole widget
#

in this particular case, you'll wanna watch that vid if you're curious

rigid dawn
#

The mummy was kept under wraps until the release happened last night.

whole widget
#

lolol

toxic cloud
#

%Role
Name: Objector
Team: Geese
Win Conditions: Win with Geese

Information: The Objector has the power to object during meetings. The Objector can select a player they feel is innocent and reduce the total votes on them by one. The catch is that the Objector would then have that vote revert to them. Placing them at risk of being voted out instead if they wind up tying with the another player or the skip vote.

calm hare
#

Now that one is interesting and don't think I've seen a vote shift like that suggested

sudden rampart
#

it is interesting and different for sure

#

there are a lot of scenarios you can identify yourself publicly

toxic cloud
#

You select the player during the voting phase before the vote tallies are shown. Alternatively, you could object and throw a vote back at someone who voted for the person you selected. IDK.

sudden rampart
#

if you can select a player, you can tell people thats what youre doing

tender matrix
#

Ooh

#

I have an idea…

#

New role: The All Knowing

The All Knowing would be able to see the roles of other geese.

fiery acorn
#

that would be quite overpowered and make the game unfun i would think.

tender matrix
#

But only ones that they click, and if they do an impostor, it just says mimic

#

Or maybe something else

#

So, they don’t know whether or not the role is true, so if they want to find out, then the person must prove that it is there role.

calm hare
#

Would still be too much info and make mortician useless

#

Also instantly confirmable role

tender matrix
#

Mortician is already useless except for finding out whether or not someone lied about being the sheriff…

calm hare
#

Mortician us super useful

#

Not the roles fault if people don't know how to use it effectively

drifting light
#

Trust me. Knowing dodo was killed makes voting so much easier

#

That's just one instance of where mort shines.

fervent pasture
#

Yep I can confirm that since I manage to get a duck pretending to be a dodo when there weren’t dueling dodo on

whole widget
#

yeah Mortician is a hard dueling dodo counter

tawny dagger
#

Penguin (neutral killing)
penguin can press their charge button on a player they will slowly go backwards and then Charge at them at full speed ahead their speed will increase every second while they are chasing and if they touch the person they're chasing they will die. this ability will last until a meeting is called or the person dies. and obviously they can only vote skip and ducks only win by sabotages and crewmates only win by tasks while they're alive. and they will replace falcon in some maps because having 5 killers is heck.

calm hare
#

The biggest problem with any role that has a speed difference is that it makes them instantly confirmed. Anyone who sees them moving can then just vote them out.

buoyant crow
# toxic cloud You select the player during the voting phase before the vote tallies are shown....

This could work as nobody can prove who voted for who, so as long as the only visual indication was a vote came your way, instead of to another player, it'd probably be fine.
But you could also tell somebody in game to vote for player x and you'll use your ability to remove that vote and put it on yourself, which would conform your role, at least to one player.
Another issue I see is if blind votes are off.

fervent pasture
#

Speed (duck) it make a player talk super fast during a meeting

gusty bone
whole widget
#

Can he let people make a rap song with their words

calm hare
#

that would basically be party duck

buoyant crow
#

Duck - Duck
Turns players into literal ducks, they have no hands and cannot run away from the killer because they can't press the buttons on their keyboard

calm hare
#

It turns them into ducks....in real life!

fervent pasture
calm hare
toxic cloud
tawny dagger
#

Vengeful goose (goose)
if you are killed your killer will go to the grave with you

calm hare
#

That gives the geese entirely too much of an advantage and punishes the ducks for performing the only main action they have to actually win the game

toxic cloud
pseudo plinth
toxic cloud
#

%Role

Name: Toxic
Team: Ducks
Win Condition: Win with Ducks

Information: The Toxic Duck has the ability to slowly kill those around them with their toxic... stench. If any players are within the Toxic Duck's field of effect, they'll become sick at a rate that increases the more the Toxic Duck is within range. The other ducks would not be immune to becoming sick. If a player is within the area of effect for long enough, then that player will die. However, the field of effect would only be temporary and would have a long cooldown.

#

%Role

Name: Possessor
Team: Ducks
Win Condition: Win with Ducks

Information: The Possessor Duck has the ability to possess one player for ONLY one round during the game after they're killed or voted out. If the Possessor Duck enters the body of another player, it would give them the ability to kill again using that player's body. The possessed player wouldn't gain the ability to kill themselves unless they already have it. They however wouldn't be able to control the movements of that person. They'd have to wait until the possessed player runs into another player before killing someone.

This works best with witnesses and if the possessed player has been previously confirmed to be a good role/goose.

buoyant crow
#

There are no bad ideas, but there are a few that get a hard no.
Although fun, roles that take away a players control (such as a possessor) are generally discouraged

viral dove
#

Also, it's important that there be some form of counterplay. Like with the Toxic Duck, how would someone know they are getting sick? It's not much fun to suddenly die and not know why.

#

Or at least have some clue that they are getting poisoned.

fervent pasture
#

sherlock goose
the sherlock goose has passive ability where if duck uses a special ability (except kill) then the ground will be marked for the sherlock goose, so if a invisible duck uses invisible or a morphling duck uses morphing then they leave behind a spot where they used ability that sherlock goose can see, for maybe up to 2 rounds

also the sherlock goose is very good at finding bodies so he can see professional bodies and does not auto report

next pike
#

helo

viral dove
fervent pasture
#

Then make sure assassin is with Sherlock goose

glacial surge
#

Thor get this in the game

fiery acorn
dim oracle
tawny dagger
#

despiteful goose (goose)
despiteful goose trust no one and does not want to skip so they are forced to vote somebody or not vote at all

viral dove
viral dove
tawny dagger
#

they are despiteful they don't want to skip

dim oracle
tawny dagger
#

their ability is that they don't skip

lavish craterBOT
#

@dim oracle

Rule 3

RESPECT your other Geese (or Ducks)!

buoyant crow
#

Reminds me of the intimidation duck from recently, which got me thinking.
What of the intimidation duck could force a player to only be able to vote for a player of their choosing, but at the cost of revealing themself to the intimidated

fervent pasture
dim oracle
#

Role: Teleporter
Team: Goose/Duck
The teleporter can choose a location on their map to teleport to, upon teleporting through this method they are invisible for 2 seconds and can only move. Alternatively the teleporter can place a portal that allows all roles to travel through, the placeable portal disappears after three uses and has a 40 second cool down teleporting directly also has a 40 second cool down using either ability resets all other cool downs

fervent pasture
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i think the way you put your role would make it very overpowered because as duck you can kill and then teleport away without any risk and if you are goose you can teleport to sabotages and be very good at scouting

toxic cloud
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That sounds like the escapist from modded among us tbh

fierce rivet
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Medic: Once per game, if you find a dead body, you can bring them back to live

lavish craterBOT
viral dove
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No reviving the dead, at least not in classic.

tawny dagger
calm hare
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As the role was written, what you really have is a normal goose who either votes for someone or forces the entire lobby to sit through the meeting timer if they want to skip

drifting light
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The role seems more like a handicap. There are times where you would want to skip to avoid someone you know is innocent being voted out.

sonic prism
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%role Clown(Goose): You appear to yourself as a Dodo bird.
If a clown is possible, this does get warned on the reveal screen for either role.
Not really much to it, just kind of forces both the goose and the dodo to be mindful to not go too overboard in being too much of a goose/dodo to suit their goals. Although it does feel like a 50/50 the clown also has a few ways to prove itself as a goose such as through auto reporting professional kills and getting a few goose exclusive tasks but generally wants to survive late into the game in case it is in fact a dodo.

viral dove
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I guess the question is what benefit is it to the clown to appear to be a dodo bird? They'd be wanting to get themselves voted out, but only learn later they aren't?

sonic prism
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The point is that it has a big drawback

viral dove
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But it doesn't seem to have any advantage.

sonic prism
#

Do all roles need advantages?

viral dove
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It shouldn't be all negative. This is bordering on team swapping, thinking they want a dodo win but really aren't.

sonic prism
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That's true lol

#

I guess the only way those could be salvaged is if their role can be revealed to themselves later in the game like through completing some tasks, just so it has some element of suprise.

fervent pasture
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i think it just makes dodo more frustrating to play because clown does not really add something to game, except uncertainty

toxic cloud
#

%Role

Name: Hallucinogenic or Mirage
Team: Ducks
Win Condition: Win with ducks

Information: The Hallucinogenic/Mirage Duck has the power to cause one player per round to hallucinate random things. For example. A killing role kills someone in front of an affected player. That player may see someone else making the kill rather than the actual killer. They may see bodies that don't exist. When they report the fake body, either no bodies would actually show up as dead or it may be a different body entirely. Maybe it would make it appear everything/everyone is slowed down around that player. Etc...

The affected player's screen would get either fuzzy or out of focus when the Hallucinogenic/Mirage Duck's power takes effect. That, or the screen would have a sheen to it, maybe some discoloration or rainbow effects. Like with the demolitionist, there would be a delay of about 10-15 seconds before the effects happen. The effects would dissipate after the round ends or the game ends.

tender kiln
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I really like this idea. The effect would have to somehow be consistent, but the only real critique I have is that the effect would have to only last like 15-20 seconds at most, and that a meeting getting called would end the effect.

fervent pasture
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Wait…does one of the hallucination make people be random color?

toxic cloud
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No, the player who's hallucinating would see a different player (with matching colors, outfit, and name) rather than the actual person.

I might even would refer the role as the Mirage Duck since it has similar connotations.

The effects detail could be ironed out. Not sure what the final version of said effects would look like.

buoyant crow
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In other words, if the Hallucination duck activates their ability on somebody, then kills in front of them, it'll look like a different player killed, much like how a morphling works, except the only person to see the 'morph' would be the person the Hallucination duck used their ability on, creating a discrepancy in information for a meeting.
"I saw orange kill" - hallucination victim
"we saw blue kill, you must be covering" - everybody else

toxic cloud
#

More or less. It could even be a different killer that makes the kill. The effects would be the same.

#

The effects would just have to activate first

#

The Hallucinogenic Duck would receive a notification or have a timer for when the effects kick in. That way they don't jump the gun.

fervent pasture
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But once the hallucination duck made someone imagining things…does it take effect immediately or does it take like 10 seconds to take it’s effect?

#

because if it’s immediately that’ll make the hallucination duck be like green instead of blue

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Oh wait nvm you just said it

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But it does sound pretty fun

whole widget
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I like that idea a lot, would be interesting to see how that would affect gameplay

fervent pasture
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Intruder Role (Goose)- Can go through walls. Has a Cooldown of like 20 seconds.

whole widget
fervent pasture
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Ahh

whole widget
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While Avenger is an alright role, I feel like a lot of people abuse it just to be able to kill people freely with no consequence.

Sometimes going to the extent of teaming up with ducks in order to do it.

It's also highly situational since it's rare for a duck to kill someone who is not by themselves. Except for double kills

#

Not really sure how to fix that lol, but I just felt like sharing this

smoky adder
#

?

drifting light
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I feel avenger has some situational, but strong and legitimate uses. Yesterday I killed in front of someone twice, and both times I talked myself out of the noose and the innocent observer into it. If either of them were avenger, I would have just lost. Also while I haven't actually gotten to do this, if you get nommed by the peli, you could literally ambush the person that frees you.

sudden rampart
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😮

#

you auto-kill your savior?

drifting light
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  1. Odds are that, unless they proved themself earlier, that it was a duck.
  2. The pelican needs vengence, too.
whole widget
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"You're welcome for me saving you"

#

avenger shanks him

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"LONG LIVE THE KING"

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Avenger does have legitimate uses, it's just that those uses are usually very rare. As a result, people just say "double double?" and just kill someone randomly as soon as someone else kills within their vicinity

#

and unlike Sheriff, they have no penalty

sudden rampart
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well

#

i usually kill the killer

#

there are usually more bold non geese killers

drifting light
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Most of the time, the player with the avenger is mature with it in my games. I haven't seen venger team up with ducks yet but it sucks to see that it is happening.

whole widget
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It hasn't happened in all of my games but it does happen sometimes

turbid bolt
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Poltergeist (Duck):
-Your kill ability (after a few second delay) forces the player you touch to be possessed (by an AI) for a short time. You can't access environmental sabotages.

To discover who the actual killer is, simply pay attention to who kills. Since the killer can't kill on their own, then anyone who has killed is not a Poltergeist

#

(If there is only you and falcon/Pelican left at the end of the game, they will kill themselves after the possession ends)

whole widget
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So you're essentially saying that whoever gets touched by the Poltergeist's ability turns into the mummy from Ancient Sands for a short amount of time, who just goes around killing people until the effect wears off.

It's a unique ability for sure, but also very powerful. It would need a high cooldown so it can't be spammed.

I reckon it would need Demolitionist's cooldown, basicly.

But yeah, I like the idea. The falcon/Pelican could maybe explode into a puff of smoke or something at the end, assuming the ability can take effect.

viral dove
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Sadly, Poltergeist violates the "losing control of the character" clause in the design document. People don't like being unable to control their actions, so it wouldn't be fun for the possessed.

steep smelt
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Pickpocket (Neutral) - Has the ability to steal another player's ability for the rest of that round or until used. It can only be used once per round and you cannot steal the same player's ability twice in a row, so it must be used wisely. To win as a pickpocket, you have to be the sole survivor.

lavish craterBOT
void halo
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Problem there is, if you steal their ability, you know their role.

steep smelt
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That's true. It was good in theory, but thinking about it now, it does break the game balance.

#

I was thinking that the Pickpocket wouldn't have a reason to out the player's role since the Pickpocket's goal is to be the sole survivor, but it has been proven that some people don't like playing by the rules (I.E. Geese working with Ducks). Maybe I'll come up with a good role sometime that has a good ratio of pros to cons.

void halo
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If you haven't looked over it, the role document in the HelpBot message above has some core principles that the devs prioritize before considering a role idea. Role reveals, kill prevention, revives, team-swapping, and traps are generally ruled out for Classic mode, but could potentially be implemented in other modes (like the team swapping and reviving in Trick or Treat)

steep smelt
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Yeah, that's what made me rethink it.

toxic cloud
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%Role

Name: Lame
Team: Ducks
Win Condition: Win with ducks

Information: A lame duck is a duck that has lost all of its feathers. In this case, the Lame Duck can collect feathers in order to reduce their cooldown. Collecting one feather would reduce the kill cooldown by one second. However, the kill cooldown for the Lame Duck would be double the time for a normal duck. A Lame Duck would be able to collect feathers from any player, including fellow ducks. However, they cannot collect more than one feather from one player in a row. There would also be a cooldown on collecting feathers.

I'm not really sure if the feather count would reset every round or would last the entire game. The amount of feathers would be capped at 10 or 15 feathers. A plucking sound would play when the Lame Duck collects a feather.

%Role

Name: Peacock
Team: Neutral
Win Conditions: Collect 1 feather from each player and survive to the end.

Information: The peacock is known for their colorful plumes. However, this Peacock is jealous because they're not the only one with colorful feathers. To alleviate this, the Peacock must collect one feather from each player that is still in the game. However, if they fail to collect enough feathers before the round ends or a meeting is called, they have to start again. The cooldown between collecting feathers would be 10 to 15 seconds. A plucking noise would be played when the Peacock collects a feather.

zinc galleon
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ROLE: PLATYPUS

and thats all i got written

toxic cloud
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Would they be a special agent with a covert animal based agency? 😛

zinc galleon
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no why?

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ROLE: PLATYPUS

TEAM: OPTIONAL/ I WILL EXPLAIN IN SIMPLE WORDS

It can copy another birds role

sending the platypus to that team

with that same role

the bird who had thier role copied will still keep thier role

i think that was it

buoyant crow
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Can we nickname him Perry?
(I feel like we see this same role suggested at least one time a day)

lavish craterBOT
drifting light
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This was the first role I suggested too, but it was a carbon copy of Project Winter's Thief role.

red socket
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My idea is the lover patch. I also sent it by e-mail. In the current situation which only lover duck and goose exist, if you put your the word "loving" in front of any job (even if it's a neutral job), the symbol color changes to pink. This lover can win only with his/her lover (except for the individual winning conditions of the Dodo/Pigeon/Vulture/Duel Dodo), And lovers can chat exclusively for lovers in games(Only both of them stop moving). And even if the lover goose is killed by the sheriff, the sheriff does not die. In addition, from now on, when attempting to assassinate, the assassin duck must check whether he/she is a lover or not, but if he or she incorrectly checks whether he or she is a lover, he or she will be assassinated even if his/her role is right. Lastly, even if the lover goose is tied up as a lover, there is no mission for a lover. (There is only a fake mission.) (Lots of sentences refer to the translator, so the English may not be smooth.)

lavish craterBOT
#
The role you suggested is quite similar to one from modded among us!

It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement

calm hare
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Modifiers are not something the devs have interest in at the time

toxic cloud
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Any issues with the Lame Duck or Peacock? 🙂

calm hare
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I can't think of any offhand. Interesting and new mechanics for sure

buoyant crow
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Lame duck sounds workable. Almost like another pigeon

calm hare
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Peacock would probably replace pigeon for a map if it was in I think

viral dove
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Peacock seems like an exact duplicate of pigeon without any variation, mechanically. There needs to be some twist to make it slightly different.

calm hare
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Well a noise going off would be a bit different.

#

Maybe give them a colorblinding ability on cooldown to help

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And no venting

viral dove
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Actually, that could be neat. Give the peacock a sabotage that causes all birds to go colourblind for a short time. Messes with the ducks and geese and helps them collect feathers without getting spotted.

toxic cloud
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They'd also have to not be able to see their names and outfits/pets 😛

fervent pasture
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Task manger [neutral/duck]
Your kill cooldown is higher, but you recover them faster by doing fake tasks(10-20 seconds)

Why did you design this role?
tbh idk…just a bird trying to do tasks to make a kill

How does this affect the meta?:
Geese once were suspicious of ducks making a sabotage tasks, so the geese will pay a close attention to the person who does tasks quicker or slower and they’ll say: “what if that guy is trying to get their kill ready?” Or “Nah they are trying to get their tasks done”, but the task manager doesn’t HAVE to do tasks so they can just do whatever they want

Is it balanced?:
Idk…Maybe make his kill cooldown higher? Like if it’s every task for every kill then that’ll be a bit easier for them…

How complicated is this role?:
Well…you just do tasks and you try to recover your kill so yea…that’s all

#

idk why naming them task manager…I’m trying to come up with a name but can’t find one

fervent pasture
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Since the ducks cannot identify their own teammates while colors are black and white

red socket
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So I’d like to suggest some corrections for Christmas only. (To be exact, I would like you to do it from December 24, 2022 to January 6, 2023.)

  1. Add a new neutral role "partridge"
    For Partridge, completing all the fake tasks creates a kill button that can kill a bird you want, like a vigilante goose. Partridge can also hide. Partridge has to survive alone and wins immediately if he/she is left alone with himself/herself and one other bird (goose/duck/other neutral) except for the lovers' team. If only the lover’s team and themselves are left, the lover’s team wins, and in that case, the word "A partridge in a pear tree" is printed under the word "Lovers Victory" as in the other lover’s team winning conditions described later.

  2. Lover goose patch
    Skill added to lover goose.
    After the lover goose presses the pear tree-shaped button on the vent or the snoop space, the role of anyone who entered the vent will be revealed at the next meeting. However, the person whose role is fully disclosed is excluded from the assassination target of the assassin duck.

  3. Add the winning condition of the lover (you can choose between the original winning condition and the new winning condition)
    If 3 birds with a role to hide enter the vent/snoop space where the Lover Goose used the Pear Tree skill, then the Lovers immediately win (except for the use of the Lover Duck's job vent/snoop space).
    If 3 birds with a role to hide die at the same round(before the following meeting), also the Lovers immediately win.

Q : Why are you designing a role?
A : I think that roles that can hide are so invincible unless engineer goose is alive. And the reason why I’d like to add partridge is as there are sheriff and vigilante in the goose, two neutral killers such as falcon or pelican and partridge seems to be more balanced than one neutral killers.

red socket
# red socket So I’d like to suggest some corrections for Christmas only. (To be exact, I woul...

Q : Does this role introduce novel gameplay?
A : The lover goose has been busy surviving, but it is likely to lead to the victory of his/her camp (lover or goose) more actively with his/her skill. And it seems that ducks can make social reasoning to find another traitor (lover duck), not a mimic of their camp, and it is expected that engineers or pigeons can hide and solve some situations that ducks/goose/neutral couldn't kill. In addition, the revision and addition of the above roles will complement the lovers' team, which was weaker than other teams, and there will be an atmosphere of more active suspicion, not all camps holding hands with other camps.

Q : How would the role affect the meta?
A : The addition of the ability of a lover goose will likely force the roles of vent/silver space to observe more carefully outside rather than relying on vent/silver space, while also forcing vigilante/Partridge to use his knife more carefully, and Partridge's addition to infer peregrine or pelican or duck more. Of course, this is not enough to change the overall framework, but it seems to create some novel situations.
Q : How does the role affect the balance of the game?
A : It makes it easier for a lover to win, but that's how much the sheriff/vigilante or neutral or duck would want to kill a lover in any way, and it's likely to continue at Partridge

Q : Is there counterplay to this role?
A : The bird whose role was revealed by the lover goose can appeal to the public that it saw the lover goose before being voted out, and the assassin can shoot the lover goose. And Partridge could be vented, but he could be voted out or assassinated, and other roles could be killed because there's only one knife.

#

@red socket Q : How does this affect existing roles?
A : As more and more people claim to be vigilantes in Partridge, there will be geese/ducks/neutrines who think they should get rid of them all, and each will try to get rid of them in their own way. The assassin will try to assassinate, and the sheriff will try to kill him. As for the peregrine falcon and as for the ducks, the swordless will try to execute them even though they have dodo birds. There may also be people who are more wary of venting jobs and are willing to execute them, even though they are called engineers. Also, I think there may be a dodo bird impersonating a lover goose, and it came out when a more diverse play came out, but I don't think it will make anything useless.
Q : How complicated is this role?
A : Partridge said, "Survive until the end. Once you have completed the fake mission, you will be given a kill button for one use. You can hide." And the lover goose said, "Survive with your lover. Or do your job, and get rid of the ducks. For you, the job of the person who entered the vent you designated appears to you at the next meeting," which can be summarized in about three sentences.

Q : Does this role fundamentally alter how the game is played?
A : I think it's more about upgrading than completely changing the way this game is played.

(I'd appreciate it if you could review the above.
Lots of sentences refer to the translator, so the English may not be smooth.)

whole widget
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Cocaine Sugar duck

The sugar duck leaves a trail of sugar wherever he goes, making it easy for geese to track him.

However, when he inhales the sugar, the duck enters a sugar rush. It grants him a speed boost which allows him to rush his enemies quickly.

whole widget
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oh it was actually a joke lmao

#

but feel free to use that for an actual role idea if you want

fervent pasture
#

Even tho you didn’t challenge me…then I accept this challenge

meager bone
#

Hmmm, what if that duck makes the victim display what the victim types backwards?

fervent pasture
#

grandpa duck, farts are deadly... lol 😄

fervent pasture
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Ugly duck [neutral]

Win condition: be the last duck standing

You are a duck to the ducks but you don’t see the other ducks(basically mimic but a neutral killer) you can kill the ducks and geese…regardless if blind ducks and mimic spawn in, your mission is to win as a solo duck with all the other ducks dead

Note that the ugly duck will win alone so that the ducks can’t win with the ugly duck and the ugly duck can’t win with other duck(s)

(Also friendly fire is on for ducks)

#

Why are you adding this role?: I want something thrilling, something suspenseful, something exciting…and I thought of that idea because it would be interesting for ducks to figure out the ducks that backstab them

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How does it affect the meta?:

Some ducks if they saw a body of another duck will either say: “it’s ugly duck” or “falcon/sheriff/vigi/avenger” and they need to figure out who is a traitor or trust the traitor

Is it balanced?:
Ugly duck can’t win if the other duck(s) is alive and the ducks might know if their fellow duck was killed by a ugly duck in front of them, and the ugly duck since they don’t know their fellow ducks have to figure out who is their teammate and manipulate them until you don’t need them

glacial surge
fervent pasture
#

It is neutral

fervent pasture
#

It’s just a ugly duck who wants revenge on both ducks and geese

crisp heron
#

Role tweaking idea: after the pigeon infects somebody after the given cooldown for kill the player is notified

whole widget
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That would reveal who the pigeon is though

crisp heron
#

I mean like after the pogeon infects the player

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For a certain amount of time he is notified

#

Like after 20 sec

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I like this idea because people aren't always aware of a pigeon

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And I feel like the pigeon is a underestimated role

#

Uh oh typing

gusty bone
#

Think of it like this: you remember every time the pigeon wins because it’s a hard to track objective, but not necessarily an easy one.

crisp heron
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Pardon?

gusty bone
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The pigeons feels powerful because it’s easy to forget, but meeting every single person within cooldown in a round isn’t an easy task.

crisp heron
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Oh I forgot about that

fervent pasture
#

And ofc…you can tell by someone following someone else because pigeon tend to be greedy

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or pigeon being patience

whole widget
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Pigeons win mainly because it's underestimated, really. Most people are preoccupied looking for the ducks, pelican or falcon.

Vulture is in the same boat, pretty much.

Flying under the radar suits them perfectly, as being revealed would get them killed quickly or voted out

fervent pasture
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Yep some report bodies fast and thanks for vulture sniffing power it helps

buoyant crow
#

I consider it balanced.
The pigeon must remember that it sneezed on you, so you also must remember that a pigeon may be in the game

wintry kraken
#

Illusionist. [Goose]
Team: Goose’s.
Win condition: Win with goose’s.

Ability: The Illusionist has mastered the art of escape, with a cooldown (CD) of 25 seconds, this Goose becomes invisible for three seconds and wins a speed boost. (Same as the Invisible duck one), in this duration, they can’t see duck’s, goose’s and neutrals until the invisibility ends. (Invisible ducks can see the Illusionist and vice-versa)

Q: Why are you designing a role?
A: In my POV, while there’s many interesting goose roles, most of them are acting as a way to catch the Duck, not to survive, I feel like the Illusionist would be a good addition in this sense, he’s a hard to kill Goose, that can get to places fast, run for possible killers and collect information in a safe way.

Q: Does this role introduce novel gameplay?
Yes. While you aren’t trying to pretend to be something you’re not, you can easily make a Goose think you’re a Duck (invisible) and that might kill you. So, it’s a role you need to use with caution depending on the killers in the match. (If there’s an anonymous or an Invisible).

#

Q: How would the role affect the meta?
Ducks would need to be more careful with their kills, since an Illusionist could end up luckily appearing and seeing the whole thing when the power ends. Not only, it can be used in Duck’s favor, trying to eliminate the Goose by saying he’s actually a killer. In the overall, it’s not a HUGE meta impact, since it’s more focused in information and survival. And of course, Invisible ducks would need to think way more when acting, since the Illusionist can see them.

Q: Balance of the game.
Not really much, it’s not a “game-breaking” ability and it could be easily underpowered by the cooldown.

Q: Is there counterplay?
For sure, the Illusionist will only get Invisible for a while and then he’s vulnerable for 22 seconds. Not only, Invisible’s can see him, and in the end of the day, he has no power to kill a Duck. In the best case scenario he end up getting a value information by appearing surprisingly in a place.

Q: How does it affect existing roles?
It’s a direct “counter” and “counterable” to Invisible, over all, it adds more of that “mind game” when being played, since using his ability can end up in a confusion that gets you kicked out.

Q: How complicated is this role?
I would say as complicated as the Invisible, so, not that much, it could be easily resumed by: “Go Invisible, can’t see and be seen. See Invisible goose’s and ducks.”

Q: Does the role affect the way the game is played?
No.

#

I accept good criticism party

#

And I hope someone read this

fervent pasture
#

It’s actually interesting role where you also go to the speed of light just to escape and also just jump scare people

#

Then again…you can also go to invisible and go to the place that have vent so the duck/pigeon may unluckily vent in front of the illusionist

calm hare
#

Every idea gets read, a big problem with this role is that it is instantly confirmable

#

albeit that is only in games where there isn't an invisibility duck

gusty bone
# wintry kraken Q: How would the role affect the meta? Ducks would need to be more careful with ...

I have a really weird idea to balance this which might not work either:
The Illusionist (Goose)
For a short time (5 seconds), you can appear invisible to every non-goose.
Extra notes:
the ducks can’t kill you while invisible (they can’t see you)
The ability is once per round
If you use the ability within sight of a duck/neutral, they see a little particle effect upon you disappearing/reappearing

#

In term of power, it’d trade off being able to confirm itself for being able to try and out the ducks, and would still have multiple counters to it (dodo, ducks know who you are if you do it in-front of them, high cooldown)

sudden rampart
#

the appear invisible to only non geese is interesting

whole widget
#

yeah it would be interesting to see in the game

meager bone
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Clueless [Duck]

This duck has lost their knife somewhere in the map, and in order to kill someone they have to find it.

  • Knife changes position on each round, you can track it where is it with an arrow pointing to it.
  • Knife can be anywhere on the map, even inside tasks
  • You lose the knife at the meeting
wintry kraken
#

I think it may be a better idea than mine

#

Now I need this in game

wintry kraken
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Scared. [Goose]
Team: Goose’s.
Win condition: Win with goose’s.

Ability: The Scared Goose is… Well… Scared. He thinks that everything around him is a reason to panic, so, why don’t panic? Once per match, the scared Goose can instantly summon a meeting without needing to be in the “meeting spot”. It has a 15 second cooldown to be available and it’s vanished when used.

Q: Why are you designing a role?
A: When I am a Impostor I usually use the strategy of hiding and killing, or shifting and killing, the scared goose would make me and other players that do this think more.

Q: Does this role introduce novel gameplay?
No.

Q: How would the role affect the meta?
Ducks would need to be extremely more careful with some strategies: Shifting and trying to kill someone random in a group, the scared Goose could save everyone, even without finding who it was. The “leave vent kill” strategy would also need to be a little more thought, after all, you don’t want to end up finding a Scared Goose.

Q: Balance of the game.
Not really much, it’s not a “game-breaking” ability and it could be easily underpowered.

Q: Is there counterplay?
Yes and no. The scared goose ability is not “game-changing”, and he can easily be killed without ever using his ability, like other current goose’s.

Q: How does it affect existing roles?
It makes Ducks think a little more.

Q: How complicated is this role?
Almost zero. It could say: “Can summon a meeting anywhere”.

Q: Does the role affect the way the game is played?
No.

#

Thoughts?

fervent pasture
visual juniper
sudden rampart
#

even that is confirmable

#

if in a group of people you can say, im going to call a meeting now

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and then call a meeting

visual juniper
#

Hm, then remote meetings are nearly impossible to add without it being confirmable I reckon.

stuck torrent
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The only way it would work, would have to be given to a duck. Duck's get instant confirmable abilities, like the Morphling for example.

wintry kraken
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After all the good criticism (I am not being ironic) I’ve realized that I was making tons of Goose’s with “confirmable” abilities, so, here it is one that just can’t be confirmable at all.

Doctor. [Goose]
Team: Goose’s.
Win condition: Win with goose’s.

Ability: The Goose Doctor has a PHD in Goosery. His ability is quite simple, he has an ability called “Inspection” (15-S Cooldown) that can be used in a dead body to reveal one valid information: Time. The Goose Doctor will see how long ago the Goose (or Duck) was killed.

Q: Why are you designing a role?
A: Something that often annoys me in game (just me probably) is when someone finds a body, they start asking for locations, right, and then I say I am in X place and it’s automatically me because I am close, but, how long the body’s been there? How can we know if it’s a recent kill? The Doctor comes to answer that.

Q: Does this role introduce novel gameplay?
No. (I mean, it would be strange to see someone standing by a body and not reporting)

Q: How would the role affect the meta?
Time is a valid information, that with the legist could give a solid info to everyone, and there’s no way to know you’re telling the truth, since it’s not confirmable.

Q: Balance of the game.
Not really much, it’s not a “game-breaking” ability and it could be easily underpowered.

Q: Is there counterplay?
Vulture, Professional, Pelicans, etc.

Q: How does it affect existing roles?
It makes the Legist even more useful and gives value to “finding” the body, making so the Ducks reports more often.

Q: How complicated is this role?
Almost zero. It could say: “Can see how long a body is dead”.

Q: Does the role affect the way the game is played?
No.

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Guys I know I am sending too much here

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But I really like to create new stuff

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And I am trying to improve from the criticism

fervent pasture
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We got the medium…

gusty bone
drifting light
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The same job performed in different ways. One can roughly estimate when someone died (eg. Green was killed 2 checks ago, so 11-20 seconds). The other knows the exact time but has the mortician issue of needing to find the body.

whole widget
calm hare
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It is an interesting idea, but probably a role I would turn off myself. That's a pretty big handicap for a duck

drifting light
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Maybe an idea for a different gamemode.

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Oh wait, what if there was a Trick or Treat monster that was very very powerful, but had to find their "power" somewhere on the map

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If the villagers found it, they could destroy it and buy themselves a bit more time.

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The monster would get a hint of some kind as to where it is, and the villagers have to get quite close to it to see it.

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Because with 15 villagers, it would be impossible to collect otherwise lol

gusty bone
gusty bone
lavish craterBOT
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whole widget
wintry kraken
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A role that when dead the others players could see the Ghost would be broken?

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Perhaps for a few seconds

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An “after-death” ability

whole widget
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what would you be able to relay in a few seconds though?

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assuming you can't talk to the living

wintry kraken
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Circle who killed you?

meager bone
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Im'ma think a bit more the Clueless Duck role

wintry kraken
meager bone
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Im'ma agree with Shrike about being able to be used on ToT

wintry kraken
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It’s a role that can be either useless or good

calm hare
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the devs have said before that they are not interested in the living and the dead being able to communicate with each other at this time

whole widget
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I don't think you'd be able to communicate who killed you in just two seconds. But yeah, being able to expose killers like that would be too strong still.

calm hare
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that's why they removed my favorite game "troll the medium"

tender kiln
wintry kraken
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It does make sense. Thanks for the point, and yeah, I guess the best is to separate the living from the dead in game.

buoyant crow
whole widget
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was before my time lol

calm hare
meager bone
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Huh?

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Troll the medium?

calm hare
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The medium used to see the ghosts of dead players

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so we would just circle around random people to get them voted out

buoyant crow
# whole widget was before my time lol

The ghosts used to team up to circle around their killer, which the medium would see and then blame them...
So one day somebody started circling random people for the medium to blame and Kitzah is faster at typing than I am with a mobile lol...

meager bone
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Oooh

whole widget
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that sounds funny but also annoying when you're on the receiving end lol

buoyant crow
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It got so bad and also was too powerful so it was removed

whole widget
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yeah probably a good decision lol

viral dove
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On the paranoid goose idea, what about: "Whenever you see a kill happen, you instantly call a meeting"? It's a similar idea to avenger, in that it can only be triggered by a duck or another killer. Debating over whether it would report the specific body (so others don't know it's a paranoid goose), or have it as calling a meeting, so the caller has to remember who was just killed.

buoyant crow
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That doesn't sound advantageous at all

tender kiln
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Yeah, there are definitely times you don't want to call a meeting, even if you see someone kill.

buoyant crow
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One such time is when you know who the pelican is and you know they've eaten half the lobby

wintry kraken
wintry kraken
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Can someone remember me what the “Lovers” do?

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I was going to create something related to kiss-mark (in the style of the Werewolf Lovers) but I remembered this role exists

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And I think I’ve never saw it more then once

tender kiln
wintry kraken
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Oh…

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That’s good?

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I am a little bit confused with what it would be the function

tender kiln