#đŁď¸ąclassic-role-ideas
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Any role added from ideas here will undergo rigorous testing before that
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Most of the people replying here are just other members of the community sharing what they have learnt in their time being here about how likely a suggestion is to be accepted and what can be done to increase that likelihood
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I am afraid not. For a few reasons:
People that survive will say "this person is confirmed because they teleported". Roles that are instantly confirmable like this will not work.
Geese that just haphazardly end up killing end up being more of a frustration than anything else. Even if they get confirmed they might just vote them out so they can't get ganked out of nowhere by them using their role.
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None of us can tell you which role ideas will be used as we are only community members the same as you
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We can offer help or advice when we see roles in obvious violation of the role design document and many here like to discuss ways to make suggestions better balanced
The devs do read this channel, they see all the suggestions made here already.
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I see you lurking Chris
Chris sees all
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No idea
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I believe that responsibility lies with Herbert after the entire team makes a decision
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If it seems like we are being harsh, it's because it really is this difficult to have so many roles and keep the game balanced.
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Unlike some other games that just make the newest character a lot stronger than the last one released
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I can tell you the Roles that will be added with ancient sands or you can check the DevLog 
- we do read everything
- if it's a role within another social deduction game we're aware of it and probably considered it (we have some ex modders on the crew as someone mentioned)
- if a role makes sense for the game, we deliberate internally
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#816356997564727367 message Novembers
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We see everything, may not acknowledge everything (very time consuming) but we're here 
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I do remember there being talk about a hotel themed map with multiple floors. I do have an idea for it. If I am mistaken about the hotel then disregard this suggestion lol.
Receptionist (goose)
The ability works very similarly to the medium, but you can see how many people are on each floor of the hotel.
Instead of how many ghosts there are.
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Maps take a lot of time to make. We already have ancient sands about to release lol
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You accusing me of something?
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I assure you, I have eaten 0 people in my life. Except for that one time but I don't like talking about it.
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There should be a smily face near where you type a message. Click that and it should bring up emojies.
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You may be thinking of the idea I posted last week some time.
I like this role idea though, however representing that to players in an easy to understand way might be challenging.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
There's... a lot going on here. If you haven't yet I recommend reading the google doc the bot sent.
Kiwi Bird (Goose): You have smaller eyesight but can hear movement (ie. hear people moving inside the vents and people venting, people walking, killing). based on some article i read
if you dont want other birds in the Geese, neutral that wins with the geese
Neutrals win on their own, not with someone else
as a goose
When birdwatcher came out originally it was stuck with permanent flashlight vision. Many players hated this and would actively do things like stand in front of the nexus tram. I don't think people would enjoy a role that has limited vision like that
đ
Now we have people enjoying birdwatcher and leaving their ability toggled on.
Oh how the turn tables
Chicken ( neutral ) be the stand last if he left with a killer and a falcon or Pelican he will win
Chicken: Everytime the chicken witnesses a kill his speed is increased, to win the chicken must witness a certain number of kills (scaled with number of players)
it's far too easy to confirm as you just notice the player going faster and know it's the chicken, but i like the idea?
Good point, I was riffing of the idea of chickens being cowards
Perhaps the speed could be toggleable
search up blood knight town of host
that's blood knight
if they kill somebody they temporally become immune to attacks
they have the same ability and goal
Search up among us town of host: the other roles blood knight
@tawny dagger
Its possible that people can have similar ideas from different inspirations
I kinda wanna come up with a role that can see people hiding in vents/snoop spots
Fisher Duck
This duck has the ability to throw it's fishing line into a hiding spot if they're nearby one, and pull out anyone that's in there. It has a 20 second cooldown to avoid being spammable.
However, the duck has no clue if someone is hiding in said hiding spot. Unless anyone in there talks, obviously. Even if nobody is in the hiding spot, the ability will still go on cooldown after being used.
Additionally, if there's two people in one spot, it's fair to assume that at least one will survive and be able to out the duck. So it would have to be used wisely.
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I would assume a role named "fisher duck" would be a duck
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Been suggested a few times, it is a role that can instantly confirm themselves as a goose
A few appear to have and several have definitely had changes and adjustments thanks to the feedback and ideas here
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Any revival role is not allowed,check the document before suggesting roles
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It is
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You can type them out here
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It's been 30 minutes, Im scared
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No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
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sorry, i dont think we have any german staff
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Theyre just too OP
Clone is an instant clear, you dont have to do your tasks, free materials, also has like 5 abilities which is just overkill
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Nightmare is just the lights sabotage with no cooldown and it's too long, + you can just kill everyone, its a free win
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Manager just straight up negates the door sabotage
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Thats alot.
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I dont think these roles can be balanced in any way
I had this in mind, what about a Goose that gets the hardest tasks but the reward after game is multiplied by 1.5
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Basically gravy
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Considering the Ancient Sands map is next in the pipeline and hasn't been released, I definitely wouldn't expect to see any new roles outside of that map to be added before christmas
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It is not meant to be an easy task.
Just to clarify, this is an ideas channel, not everything needs to be fully thought out. If it makes sense for GGD, we explore the ideas internally.
but reading the design document is definitely the best first step when trying to concept ideas
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No need to apologize. Just informing that if you're looking for immediate feedback from the team, you might not get it. We read everything, we may not acknowledge everything but we read it.
Fully think out your ideas, compare them to the document and share them 
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Duckermancer:
Once killed someone, you can resurrect a goose to be a thrall only once per meeting, and you are unable to kill but the thrall will do your dirty work by killing other geese, but you will kill once again if the thrall is dead, but your thrall can die to vigi(they will lose their bullet) sheriff(they are ok killing a thrall since the thrall IS dead) avenger(avenger can kill if thrall kills) and falcon but youâll die if meeting is called if your thrall is still alive, but the thrall can possibly kill your own teammate so you should be careful with the thrall
Why do you design this role?: To be honestâŚI do enjoy zombies hide and seek games like trick or treat and stuff like that
Does this role introduce novel gameplay?: wellâŚpeople will try to run away from a zombified goose and itâll be fun to hear geese screaming because of a thrall following them
How does this affect the meta?: people will question about a killing role to kill a dead goose, could be duck killing a thrall because they have a self defense or falcon, but otherwise be a vigi who wasted a bullet or a sheriff or a avenger who avenged a dead goose and killed a thrall
how will that affect other roles: the vigilante can kill a thrall but as I state will lose a bullet, and any roles killing a thrall will have a cooldownâŚbut if a thrall killed a Canadian then the thrall will self report and dies
does that role has any balance?: thralls can kill the duckermancerâs teammates and will cause the duckermancer to have a slow pace of killing if the thralls able to kill their teammates, while yes the thrall can possibly betray the duckermancer the ducks has to run away from the thralls or kill them so the thrall could possibly kill anyone or notâŚsince there is a rule about roles for âno role changesâ.
Does a role has counterplay?: yes because the duckermancer has to choose to kill or make a thrall kill people randomly themselves and stay hidden and note that there is a tasks win
Does this role fundamentally alter how the game is played?: kinda? Since you are a person came from the dead and changed team to kill for the good but you may not know who is the duckermancer teammate so you are into a killing spree
But you could possibly backstab so you could be a neutral goose for a while and then die after this
Team swapping is a hard no no
Ahah yea 
Aside from that, it's not really a bad idea really. Kill someone, and lose that kill button for someone else to go around killing in your stead
It would also need something that gives away the fact they're the Duckermancer
hmmâŚa alarm that the thrall has spawned in? Showing a purple flash perhaps
Like you saw a yellow goose went with the black goose and then the alarm came in 3 seconds and then you knew that yellow or black are a duckermancer?
bob you do have a good idea by asking the questions before you post the role
might try that now...
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Try this link so you will consider on what does your role idea will affect the game
Geese
Twins (name in progress)
Both are geese. One sees the otherâs location at all times, the other is alerted when the first died. (the twins cannot use each others abilities.
Does this role introduce novel gameplay
Yes, it incentivizes you to keep a close eye on your twin while you do your tasks
How does it affect the meta
It causes people to think about where players are going
How does it affect balance
Might be a little overpowered to see where the player is at any time, as if they stop moving you can just go near them, but it could only be used as one kill confirm.
Is there counterplay
Identity theft and morphling take over the twinâs traced position, so those ducks could lure them in for the kill.
Does it change fundamental gameplay
Just pull up then menu every now and then, youâll be fine.
I like the idea, but I do think that many people will use their twin as bait for a killer.
I'm also not sure how hard it is to code something like ID Thief or Morphling suddenly snatching the whole tracker thing from the original Goose.
Not sure about a duck taking over the trace, especially morphling since then there'd be a sudden shift in position and it would likely give away a duck.
How often do you expect this trace to be shown to the twins? How would it appear, as a red circle on the map, an arrow, or something else?
Bait ( duck ) it can only use environmental kills only and Canadian doesn't work with this role
Every duck already has that ability, but the additional benefit of a kill button or some other ability that kills
No can only use that the environment to kill
That's what I'm saying, every duck already has that ability via the sabotage menu.
This role just sounds like a nerf
you could remove it as i was trying to come up with a nerf. it'd be like tasks, where tab shows you where it is as does a green arrow.
I like the idea
firefighter (goose)
firefighters can force open doors using their ability but it only works for one door in the room each round. their ability has a 20 sec cool down this can be used to reach sabotages like the fire faster or to make it easier to do their tasks. they cannot open the jail door
See Street Urchin in the upcoming ancient sands map
now to get gaggle to see it... hehehehehhe
they see everything
edit: think about it
herbird (꡸ë ě ě) â Today at 9:47 PM
we can change the ranges of things, but everything has the same range currently
Sniper Duck
As standard duck, but with double the kill range, and does not "jump" to their target's location when killing.
Handy in a few niche situations. Useful for winning "duels" when someone else is trying to kill you, they'll be in your kill range before you're in theirs. But notably, with no jumping to the location of the kill, it lets you frame someone else for the kill in a stack by being farther away than others can do. The Sniper would generally be good in groups, where it is much harder to identify who did the kill because nobody lept to the body and you have to work out who was around the body when it happened instead. In turn, this therefore discourages grouping as this becomes the time when the Sniper gets to pull off some of their best plays. Further, the possibility that this might be in play raises questions when it is also possible that an Invisibility duck is in play. How did that person explode? Was it Invisibility, or was the person around them Sniper? Arguments could be made in both situations for either one.
I think that if you were to give it a simple downside such as not being able to vent, this could work
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I like the 2nd ability of Saboteur duck! Having a duck with the ability to teleport everyone to a random place
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most welcome!
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No need to apologize. Just informing that if you're looking for immediate feedback from the team, you might not get it. We read everything, we may not acknowledge everything but we read it.
Fully think out your ideas, compare them to the document and share them
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He just said no need to apoligis-
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But yeah the devs read your suggestions and sometimes inspire to make a somewhat similiar role
sometimes
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Advertiser(Duck) shows a 5, 10, or 15 Second add to temporarily block the vision of other players. kinda a dumb idea but i feel it has potential. struggling on how counterplay would work, though.
That seems pretty strong, especially if done immediately before or after a lights sabotage.
Maybe if it only affected Geese and not Neutrals?
Maybe if it was skippable
Like there's a skip button randomly positioned on your screen and you have to manually click it
Saboteur [duck](but is different from Tim)
Saboteur duck can use their ability to reverse the effect of a goose role but they are unable to sabotage, but they can only do it 3 times per meetings
Medium: will have their ability to +1/-1 to their counter
Mortician: once investigated a body they get a random role from them
Detective: when checked on someone their next investigation will show the target to be a devil even if they are a goose
Engineer: if the sabotage happen it will be on the opposite side of the map(example: a duck sabotage doors in the top of the map, so the sabotage leads the engineer to the bottom to investigate)
Locksmith: they are unable to open the door unless they got their key(and keep them)
ooo boi letâs see if there is people saying other stuff that counter or countered by
that's actually a very unique idea
yeah the skip button would work like the mouse task where you have to time it right
Not sure.
It would just be better if it popped up after 4-6 seconds in a random spot
Thats it
sabatouer might break the "too many powers" rule
yeah probably best
I'm not sure what you mean by "reverse goose role effects" during a meeting. There are no goose effects I know of that they can use during meetings, other than voting.
If by that you mean the Saboteur can turn geese into regular geese with no roles, think about it for a second.
- Saboteur could change someone's role essentially, making the assassin shoot themselves even if guessing correctly
- Imagine playing as the Goose who got sabotaged by that ability. You would NOT be having a good time, would you
- Ducks should not be so powerful during meetings, unless it is the case of assassin discouraging role claims. The goal of ducks usually is to not get voted out, and having less meetings mean less chance of that
I do like the fact that it can provide people with mis information
but it would require careful management yeah
for balancing sake
Most duck abilities have to be able of being traced in some way. Morph must extract DNA, silencer must silence, party must party, etc. Calling a meeting and being able to perform an ability on a random person with no risk is basically like giving someone an invisible gun
yeah maybe it's a twice a game thing and it only last for one use of the goose's ablity. like if the medium only has a messed up count once
it's a really good idea but you'd have to nerf it so much to the point it probably, probably wouldn't be fun anymore.
To be honest, going through every Goose ability and finding a way to mess them up somehow would be a huge pain to code, especially since stuff like medium's ability relies on active ghosts
It's also the kind of ability that might make people think the game is bugged
yeah i do that with normal features like map exclusive kills, think about all the help tickets!
And a way to troll them 
that's not the way to do it. i have an audio of a toilet flushing and turn it on max volume, but you shouldn't troll people with an ingame feature.
Pyro (Duck)
-you permanently suffer from tunnel vision. Up to 3 geese can be set aflame at once if they are within your vision, but you will be significantly slowed for a few seconds afterward. You can't vent or hide.
Aflame status could work similar to the demo bomb, where players have a few seconds to survive, but calling a meeting could douse the flames entirely. Maybe players can also pass flame to other players to give themselves a few more seconds of life.
i really like that idea, i just know birdwatcher was reworked cause people hated the perma binoculars
Thanks. The idea I have for pyro is that since 1 individual duck only kills on average 3-4 geese per game usually, it would make sense for Pyro to be able to be easily voted out after their first triple offense. You could likely still get away with it sometimes, though. Maybe there should be an additional hidden penalty too, though. Or maybe the idea needs to be totally rethought
maybe an activation button and the duck can't move for a limited time, and the more kills you get the higher the cooldown is.
Tracker (goose)
Can plant a homing device on a player to see where they are for a limited amount of time. If you perform any actions other than walking and checking the minimap, the homing fails. It lasts 10 seconds.
Does this role introduce novel gameplay
It does sorta, geese donât have homing powers so far.
How does it affect the meta
It is a little powerful, as it can confirm vents and appearance changing if done right.
How does it affect balance
While the ability is powerful, the nerfs are so severe it becomes playablle.
Is there counterplay
If the geese is affected in any way the ability stops. This includes duck abilities like silence and partying.
Does it change fundamental gameplay
Not really, you just canât do tasks for a bit.
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no but it's kindof unessecary
the role is so nerfed what would be the point
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no it's just kinda pointless
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why would you randomly teleport there is no fun reason
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I mean that would kinda ruin the point of Mimic, right?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
(Map specific) Scavenger (Goose): Find food during the feed sabotages easier, (the way to find it is up to interpretation, ie, maybe a buttun, or arrow)
Curious (Goose): Choose someone during meetings, and see who voted them
(Map specific) Criminal (Duck): Break out of prison with a cooldown
Thatâs a lot of abilities and I donât think detective needed a counter since it could only be used once a round and could be reset, but now they can just go around checking everyone once a round I should start playing then more.
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Scavenger: I don't really see the use for it personally as I've never seen a game lost due to not being able to find food
Curious Goose: Not really useful if colorblind voting is off
Criminal: the ducks don't need an ability to break out of prison, they can just vent out
Ok teleporting every single player to another random player sounds kinda funny. And a great way to get out of situations if someoneâs about to catch you near a body. And may break up a group after use, maybe, IDK for certain. Ceases camping on cans for a second too, takes people out from hiding spots. Actually a lot kf goid comes from that idea.
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And not like the overpowered type of good, unless itâs used during a sabotage. Maybe it could be added as a sabotage for that oneduck so it canât be used during a sabotage, it would also make engineer its weakness since theyâll know where the sabotsge happened
Phantom ( duck ) it clone it self the clone is a decoy while the original kills
As all the jails have a vent, this is just a normal duck. Even if that's not what you meant, the jail will automatically open after a certain amount of time.
%role Tactician(Duck): You can see votes in real time and you can secretly place a second vote every other meeting.
Placing a second vote becomes available after you already confirmed your first vote and is entirely optional like an assassination and if you already voted and are pending to place a second vote, you lose the chance if voting finishes between then. To balance being able to place a second vote, you can't place more than 1 vote on a single player/skip and your second vote gets revealed to all players as a greyed out duck rather than a generic goose, both to remain anonymous while also tipping off the entire group.
I wish there was something "stealing" duck or neutrality.
Wouldn't a good way for ducks to reduce geese be to get rid of their eggs?
The ducks would never sink so low.....can't say the same for the geese
No team swapping, at least in the core game. Trick or Treat is an example where you could team swap.
Seeing All the votes is kinda OP since you can easily detect ducks, dodos and neutrals
"Hey can XXXXX vote someone please?"
"Okay XXXXX voted for YYYYY."
%role Hawk (replaces Falcon/Pelican): This neutral role has to be the last survivor to win. It can guess roles like assassin, but it cannot assassinate. If it guesses a playerâs role correctly, it gains the ability to kill that specific player after the meeting. If it guesses incorrectly, itâs role will be revealed to the person they tried to guess. After killing the target, they will lose their ability to kill until they guess someone else. It cannot guess more than once at a meeting. Can only skip.
Noice
The only change I'd do is to increase the amount of roles he can guess per meeting
Since it seems like he wont be able to get more than 3 kills per game
I was wondering about that.
haven't come up with a name but there should be a goose role that does something about aggressive following. i've been able to defend myself cause i've got a trigger finger when im sheriff but that's not always an option.
It's unique, but that sounds like a pretty heavy handicap as the lone killer who has to deal with both the ducks and the geese.
So maybe it can guess more than one person?
headline duck
whenever headline duck kills then all ducks get a celebrity like notification that tells them who the headline duck killed, so other ducks will always know who died. this is very good against mimic especially and lets other ducks fake something like medium
it is love hate relation ship
i dont know that a mimic is inherently strong enough that they deserve a specific role to counter him
it is useful for other things too, not just mimic
I wonder what spy is
Spy doesn't exist specifically to counter mimic. It counters everyone.
Spy is the perfect companion for the Assassin
yup
Role Idea.
Goose: Veteran (You can already know what does it do)
What does it do: Has 3 charges with 10 sec actived and 20 sec cooldown. If someone try to kill him while ability active the attacker will get killed.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
werewolf? like weregoose or wereduck
i was hopping we get vampire but among us has it so i dont think yall will make a vampire role
we have a vampire, it's just in the trick or treat game mode
cannibal
huh
undertaker also fills a similar role
ah ok
How does "Veteran" get similar to a role from Among us
Never saw a role on modded among us like it
The idea gives a kill shield, which is present in many modded AU roles
Also while it isn't modded among us, this role is identical in name and function to Traitors in Salem.
Never saw one like that one modded among us .-.
Kinda but gets in mechanics
And a counter to the ducks
Abilities that block kills are not balanced around ggd. Other socdec games may have these abilities because they were designed with abilities like those in mind.
Also the few times I retried among us and had my kill blocked by a guardian angel was just noy very great imo.
And there are roles that on the document says "to OP"
Pretty much, yea.
Quite wierd that they say that the engineer is too OP if only sees alive ducks sabotages
I don't recall them saying engie is op
What was the role that could see sabotages before engi
Technician, and it could see dead sabotages as well.
which is honestly a handicap that I liked having in the game but c'est la vie
"if the Technician only saw sabotages done by living Ducks, it would be too powerful."
Got it from the document
Things do change, some things don't.
Who knows, engie might be given that handicap back in a few updates.
I want to see the Detective and the Engineer get handicaped
This does exists in Town of Us(Among Us)
I feel detective is already fine where they are. Detective's multiple buffs over the course of the game's history were needed.
Although I do feel engie should be able to be fooled by dead ducks again
Confusion ( goose) a spy with problems instead get there actually role you get a some else role for specific left of u
You mean that if the spy checks the Confusion goose, they'll see some random other role instead?
Kinda something like that
If you were playing, and randomly got this role, would you enjoy playing as it? Even if there were no spy duck in the game?
I'm bias yes
I don't really see a point in having a role that exists just to counter 1 specific other role. If the devs feel that a role is strong enough to warrent something like that, they would just nerf it directly.
I thought of this role to counter the assassin and so u can know if there bad or good
I think something is being lost in translation, this is how I am reading it.
Confusion (Goose)
If a spy checks your role, they will instead see a different role.
I didn't see anything regarding the assassin.
Role idea: Sniper
Side: Duck
Ability: Kills with an extended range, but has a longer kill cooldown
I do like this idea, but I am thinking if maybe the sniper shouldn't jump to their kill, and instead remain afar.
That's what I was thinking and why the range shouldn't be too much bigger
Was recently suggested that such a role have twice the normal kill distance. Scroll back far enough and I'm sure you'll see it
Role Name : Spoon Killer
Ability: If repeats the push Killbutton ? times to Same Goose, Target is dead.
(if report alert, count reset.)
(when target change, count reset)
so they have to press the kill button repeatedly to kill someone? I'm not sure what the appeal of this role would be
Pretty sure it is a reference to The Extremely Slow Killer with a Very Inefficient Weapon
Could be, but my point still stands, this sounds like it would be the most frustrating duck role to play
I expect this wasn't a serious suggestion, because yea that would be hell for whomever gets it
Parrot (Goose): Relay a message to everybody (like the intercoms) with 1 charge every idk how many meetings, ducks see your location while relaying a message.
well the name Parrot would make it a neutral role, also this would instantly tell an assassin who you are
and generally i'm betting the ability would be used mostly to troll people
Cuckoo (Neutral): Use your cry to transfer one player to your team, if you attempt to transfer a duck you die. You win if you and your teamate if you have one, are the last ones left.
(cuckoo baby bird cries actually persuade other birds to feed them)
Should probably give the doc one more read. Abilities that involve swapping teams will be unlikely to make it to classic
it just shows points, it doesnt show what abilities should not do
I believe one of those points shows that team-swap abilities aren't wanted for classic
Does this role fundamentally alter how the game is played?
If a role would fundamentally alter how the game is played at its core, it probably should be in a different game mode if it's interesting and fun enough of an idea. Lots of people often suggest roles that have the ability to resurrect the dead, or roles where players change teams. These ARE interesting ideas, they just break different facets of a game of social deduction. Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is. Instead of trying to force the square peg into a round hole by trying to make it so that these dead players canât speak/see names/etc etc, just accept that role reveal is going to be a staple of most games, and that this would have to live in another game mode.
The first role I suggested was a team swap role which almost instantly got shut down, so I know first hand lol
Plus it was an exact copy of the thief role from a lot of socdec games already
what are socdec
Social deduction
I know it doesn't perfectly stand for social deduction but I've mistakenly used that acronym so much, it's a bad habit now.
Social deduction and Social deception are similar enough
Fr
Guessing goose (goose)
You can guess any player as a neutral/duck role during a meeting, (acts like assassin from there) {Lover and normal duck are the same}
(I was waiting for you to say your thing)
@gusty bone actually has an essay about that
#đŁď¸ąclassic-role-ideas message
Dang
Fair enough
Maybe the Cuckoo can create an ally during the game? They would win based on if their ally is a duck or goose. It wouldn't cause anyone to change teams. Their ally can kill them without killing their self but if they don't, they would get a bonus if the Cuckoo survives.
If the Cuckoo is killed after making an ally, the potential bonus goes away.
If they ally with the ducks or falcon, the Cuckoo will know they're one of those roles. It's in their best interest to not out their ally if they're a killer.
How would they win?
So how does the cuckoo win?
By winning with whatever team wins
If theyre allied with a duck, they win with the ducks
Neutrals win on their own, not with someone else
rivals (goose)
there can only be two rivals and let's say one of the rivals are still alive the other rival will lose so the rivals have to get each other killed before the game ends! basically the exact opposite of lover
Isn't that Dueling Dodos?
pretty much
What about this
A ysp(spy backwards) role that is a goose and can do what a spy can but only for one person
Actually i just realize that i spelled it wrong its yps
I apologize
how about a cimim, and you think you're a detective but then you hit spacebar to investigate and then you actually just kill them because you're secretly a duck
I would prefer a nissassa role for science
Guess their role during a meeting and bring them back to life? XD
Team up with Mortician would be OP
Team up with sheriff, they shoot random and if they guess wrong you bring them back
Just keep bringing sheriff back everytime they guess wrong.
walliam i saw your joke for the record lol
the bot blocked it because of the last two words, it doesn't have a sense of humor
Is there a medic? Like shield a goose so that they wont die...unless the medic dies
If not, then OK
Kill prevention is a hard no
There is only one role that does this and it dies in the process, it's the bodyguard.
well the bodygaurd and gravy don't prevent kills, they just pawn it onto someone else
or onto themselves in the case of bodyguard
Medic (goose) vote for someone and the only u keep alive for a round
kill stop and/or revival roles aren't something the devs want toput in the game
If someone presses their evil button, someone is being eliminated. Even the more alternative methods of killing like the demo's bomb or the pelican's stomach follow this rule of thumb.
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Brilliant idea dude!
This would be a case of team swapping, which will not be added to the core game. Imagine if you're on the duck team, killing most of the players, but then the lights come back on and you're suddenly on the goose team and lose.
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In a different game mode, it could work. However, a general philosophy Gaggle has is that every action you do furthers the same goal. Team swapping means that your objectives suddenly changes, which goes against this belief.
Povo fala portuguĂŞs aqui ?
The cultist (Duck)
You can use a 'Sacrafice' ability on a body. Once that specific body is interacted with (Mortician, Cannibal, Vulture, Reported), a sacrafice meeting occurs.
This can ability can be used infinitely (30s cooldown). Once such a meeting is called, you can no longer use your ability.
Killing somebody also tops off the ability's cooldown (So you cant go around killing and making the bodies sacrificed instantly)
The sacraficial meeting has no discussion time - just the opening statement and voting phase
amazing bravo
It's not REALLY team swapping, but it is a Neutral with many powers and win conditions, which probably disqualifies it. I think you could probably pare it down as I think a Neutral that can "toggle" between power sets is intriguing
Maybe a neutral that can only kill when the lights are off?
Of course it would have to be a specific bird name to meet the naming threshold right?
If you are this role your field of vision would be limited when the lights are off too like the geese have their fields of vision limited. However you would be able to have the ability to kill once the lights are off and only when the lights are off. However, they cannot turn off the lights themselves. They must wait for the sabotage to be activated. Which means your role is practically useless unless somebody keeps the lights off. Alternatively maybe having a list of tasks to do would automatically turn the lights off for the role? Idk
Maybe have it work in Goose chapel when the fog rolls in?
That could be how the Owl could work...
Been suggested before, with the Owl name and all
The owl, instead of seeing everything like how the Ducks see it when the lights are off, would see everything in a greenish hue like with night vision goggles. They wouldn't be able to see people's names or the colors of the players. Which would allow them to start killing people. Once the lights are no longer off then they have to blend in with everyone else unless they get caught obviously.
Maybe if they're one of the last birds standing, the light automatically turn off and the other players have to kill them before the timer runs out?
I believe I've seen the owl suggested before however I was trying to base it on the sun/moon idea instead.
Someone else suggested an Owl role that had enhanced vision in the darkness and can only kill when it's dark.
That last part sounds interesting though.
I do like the idea of a day/night cycle, though that should probably be a map specific feature for a future map. Or the power of a monster in ToT.
True, I've always thought if there was that kind of mechanic it would either be timed, changes between meetings, or is a variety of sabotage
The mechanic I was thinking of was similar to what Traitors in Salem uses. Perhaps a sabotage could make it permanently night until a ritual is performed, or at least start night earlier/make night last longer.
Dictator?
Possibly, but what would its ability be?
Well when the dictator votes they die
Ooo I got another idea for a role that needs a name but they explode for ig 15 seconds
Kamikaze duck is a role that has already been discussed
they go boom, killing themselves and anyone nearby
Ah ok
A zombie pigeon for my zombie apocalypse map idea
Maybe a werewolf role?
There was a werewolf role discussed for Trick or Treat. The thralls would get stronger and faster the more there are together, having a pack mentality and all.
kewl
we've been talking about this internally
that was not intended
Ok, hear me out. But what if there were 2 added roles. 1) Phoenix (can resurrect one player per game but player will be a random one), 2) chicken (player has 10 seconds to kill their killer but screen brightness will be dark and flashlight mode)
Basic Guide to Designing Roles for Classic+: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Herbertâs Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why youâre designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
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time to kill geese in their sleep
playing with some day/night mechanics
Lookout goose
this goose is a simple role that can see further than normal goose roles, so it has a bigger radius like birdwatcher and mechanic, but the range is always bigger unlike birdwatcher and mechanic that need to have conditions to see longer
I believe there are pleanty of sd games that involve a role like this.
Traitors in Salem's lookiut being one of them
it only has that name because i cannot think of anything better
so it would basically make birdwatcher obsolete
birdwatcher is way stronger because it can look through walls, that is a very wild assumbtion
you need to be in flashlight mode to have longer vision with birdwatcher and mechanic need to be in vents or in hiding to get vision, this goose cannot see through walls and it cannot hide but it always has longer vision
Could also be a case of easily confirmable, as you just ask the one you are next to to walk until just out of vision and wiggle in a certain way
yes but birdwatcher can do that so then why is it a problem for this role
Much easier to do with this one. Birdwatcher is also usually busy trying to find people doing duckly things.
no it is not
Then we can agree to disagree. I'm not one of the mods anyway.
i dont think that "birdwatcher might be busy" is a good argument to say that they cannot do the same thing that this role can
they can and that is a fact i am pretty sure
a lot of roles can confirm themselves like this like medium saying somebody died or mortician saying what the role is
it is definitely not an issue here i think
those are significantly eaiser to fake. i can lie and say i saw a body die quickly when im a duck. now while there is a finite number of movement options to confirm patterns, it's still much harder to do. also, it's kinda redundant.
I guess my opinion on the Lookout Goose is that there isn't really a drawback to the ability. Nearly every role has some limitation (eg. Birdwatcher sees through walls but only in a limited cone), so having constant extended vision everywhere doesn't seem to have any limits to it.
Plus, I'm not certain it's different enough from the Birdwatcher to make for an interesting separate role.
Snitch ( goose ) they write a statement if right next meeting the can snitch on the killer but a killer know who the issnitch
There's already a snitch duck. That would get a bit confusing. Also, writing a statement in the middle of the game could be difficult for some players, like those on mobile.
This is also a similar mechanic to modded among us's snitch
it is not easier because calling a fake role on dead body you report will get catched if somebody else is the role and then you also cant claim to be good killer role, and if you say 1 goose is dead as medium and somebody call bell and nobody is dead you are also reveald to be lying, but i dont know why confirming your role is important because half the goose roles can already do something like this but it isnt ok for a new suggested role when the way you reveal yourself is very convoluted?
i can rephrase the issue i have with asking how many times you have had birdwatcher in your game confirm himself as birdwatcher by doing these movement things, and if your answer is that nobody has done it then that proves my point
I will say that a few roles suggested are outright rejected by a manager because they are too easy to confirm themselves as a goose. Examples I can recall are being able to call a meeting anywhere or being able to teleport. Maybe this is being applied too liberally to other suggestions, but Lookout really does sound like a more powerful Birdwatcher without the X-ray vision.
Try not to dwell on the negative feedback too much and try to think up a new, more fun role! Look forward instead of back. 
yes, thank you, i am just responding to the feedback because i dont think they are right in what they say, if you think it is too strong or weak or doesnt add much to the game then it is all good, it is only the confirming thing and saying that it is better birdwatcher that is a issue for me because i think it is misguided feedback, and i want to discuss things, but sometimes it feels like people who give feedback dont want to hear a response that says that the argument they make isnt very good
Revival roles won't be added to classic.
Other gamemodes are fine to include a revival role, if you can make it work
kewl
Existing gamemodes probably won't be getting changed to include one though
We have an idea on how to introduce this to the game
but it wont be "the game" as we know it
because we can't add revival to "the game"
ok
so its going to maybe show up in the game but not "the game"
Rooster - Neutral
Ducks only win by sabotage and geese only win by tasks
The rooster cannot kill and they get an arrow to a body like the vulture, when they call a meeting nobody knows who called it and then everyone will have to vote someone out, they cannot skip, the politician is ignored and the rooster wins all ties, the rooster cannot call meetings
There cannot be a falcon and rooster or pelican and rooster
The reason why Falcon or Pelican work is that they can still "kill" if all the ducks are killed. If all the ducks are killed with a rooster around, how will they ever find bodies?
The emergency thing happens, you know "kill pelican/falcon in 60 seconds"
Even if there were, say, 10 players still alive? That wouldn't be very fun, especially if there are no more geese who could kill.
Radar (goose)
radar can place a radar anywhere and view it on the mini map if anyone touches the radar it would show as a grey goose
hacker (duck)
can View the radar's radar on there mini map but The players are not Anonymous
Did you see the November devlog and the upcoming Tracker Goose role?
You can check it out here
https://www.youtube.com/watch?v=uJprnl6gsU0 (with handy chapter markers)
You might enjoy the Tracker role which starts at 13:38
It's generally not a good idea to create a role that depends on the existence of another role. Lovers and Hitman/Bodyguard are outliers, but their direct relationship should give you more of an idea of how paired roles should be created.
Mayor [Goose]: Gets 5 (possibly variable) votes for the whole game. They can spend more than one vote per round, but if they use all their votes up, they are forced to skip from that point on.
They were looking at adding a role similar to this a while ago, but decided not to. I can't remember the reason though.
Role: Intimidator
Team: Ducks
Win Condition: Win with ducks
The intimidator duck has one simple purpose. That purpose is to intimidate someone into not voting or skipping.
The Intimidator can select one player to intimidate. That player would then be able only skip during the next meeting. It would only be noticable when the meeting starts. They can kill and vent like normal. But can only vent after intimidating someone.
During the meeting, the intimidated player will have something visualizing that they're intimidated.
That could work. Sort of like a silencer, but forces players to skip instead of being unable to say anything
Might get overpowering if it's every round though (imagine late game)
Maybe limited to one use per game or one user per player per game
I like 1 per player per game more
I don't really like powers limited to once per game
Until they're dead or voted out
Now, the intimidate feature probably wouldn't work on roles who already are forced to skip during meetings.
They would get the intimidated notif, but since they always have to skip it doesn't do much.
Yeah, hence why it wouldn't work. Or it'd just be a waste of the power and redundant lol
hacker (goose)
hacker can guess the ducks sabotage if they guess correctly the ducks controllers will be jacked up. if he does guess correctly the sabotage will still be called. The guess will last as long as 20 sec if 20 seconds happens and sabotage is not called that hackers controls will be jacked up. if hacker's guesse is Incorrectthat hackers controls will be jacked up.
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
this will not last the entire sabotage 4 seconds for duck 10 seconds for hacker
actually I should have mentioned that
oh
Also abilities that mess with controls have been brought up before. It comes down to making it more difficult for mobile players
eagle(idkâŚcanât think of any birds that are angry like a Canadian goose)[neutral]
Mission objective: get a person out but every meeting you have a different target, or if your target dies outside the meeting however they cannot be a duck, falcon, or a mimic
How would the role affect the meta?: it makes people to question whether a accuser accuse a innocent goose or a vulture and etc.
Why do you design this role?: because I love social dedication that is based on a neutral role that makes people accuse a people by fake evidence to win the game
How does the role affect the balance of the game?: wellâŚyou accuse a random set of people and since they can be a sheriff vigi avengers then they counter their claim or something which in social dedication âevery actions, accusation and stuff like that will be rememberedâ so you gonna be careful who you accuse
Idk the rest of like âdoes that have a novel gameplay?â And most of them but I know damn well I made a bad idea 
I do know a lot of people have suggested a role that fits the "executioner" playstyle. I have warmed up to the idea and think it would be an interesting idea, but probably not without some major tweaks. I do think giving a different target each meeting is a step in the right direction though.
Yea since people have thought of this long time agoâŚit took a lot to scroll up
So I said: âwelp if Iâm gonna make a executioner role then I must make a different drawbackâ, tho since all I came up with âchanging target every meetingâ it is gonna be a chaotic one since the eagle has to use their words carefully
I do think if the eagle or any other executioner-esk role makes it, it should replace the dodo like how the pelican replaces the falcon. It already gets chaotic often when a dodo is trying to throw everyone off, now imagine a dodo and an eagle throwing off the votes at the same time.
HmmâŚyou got a point on eagle accusing a dodo and I havenât thought of that lol, so I guess the eagle target is vulture pigeon or geese only
since vulture has to be careful when eating in front of someone and pigeon being careful not to be close with a killer or not being sussed as a pigeon
tho I have absolutely no idea on why I thought of a executioner role because all I like is a role that accuse people with a dumb proof
So yea the geese will have to choose to trust a accuser and vote the defendant, or call them a eagle and just skip
I thought the eagle's target was always goose. I was more thinking about a meeting where the eagle is making their move, then the dodo is trying to make their move, and a goose actually found a duck. Now just because of 2 roles there are now 3 people who are the suspicions for the meetings.
Yep, so the sheriff or vigi has to take care of a jobâŚBut the sheriff needs to be careful shooting the goose who accused a real duck and the vigi has to shoot one of the accusedâŚunless one of the accused is a goose that was accused by a duck/falcon/pelicanâŚ
Tbh I forgot about pelican 

Never played as them and never knew it exists because no one I met played pelicanâŚexpect long time ago when I played private lobby
oh yeaâŚand did played as themâŚbut I forgot about them lol
Play on the basement and you'll see pleanty lol
All in all though, I do think dodo and eagle (or whatever name the executioner ends up with) should get the falcon/pelican treatment.
well all I want is a role that accuse random people and itâs fun 
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
OhâŚwell thatâs bad 
Oh well guess Iâll make more ideas that doesnât even matter
All that means is that because the role is similar to one in modded AU, they already know about it and have already/are considering it. The same is true for any sd game. If I were to suggest a role that fits the executioner play style, it would probably end up being a carbon copy of the Scorned from Throne of Lies, for example.
Though they want their game to be unique and are much more likely to accept something new than something already done elsewhere unless it would be healthy for the game.
Like the Assassin was from modded AU, but imagine rounds where everyone open claims their roles and then votes people out that either have matching claims or no claims.
Yep the worst one when it comes to social dedication where people get a role that is just for 1 person only
So obviously you need a guessing role
Pickpocket [duck]
Ability: you are able to steal from people and use the ability, once you stole it your kill button will be replaced by â?â, the person you stole wonât notice their item is missing unless they used it to interact with someone and notice their items are stolen
Vigilante and sheriff: you can kill and no you wonât have the same drawback as them
Detective: you can investigate
Mortician: you can see the role of a dead body
Engineer: the engineer can vent but they wonât be able to tell the sabotage(the pickpocket duck can see the sabotage area on the map when sabotage occurs)
Falcon dodo pigeon and vulture cannot be pickpocket and so is medium since they use theirâŚeyes? And it cannot be adventurer and esper and Canadian etc.
The ? Will glow however if say you saw a body and used the mortician thing and stuff like that
if your pickpocket is unsuccessful your kill button will be ? But you can still kill
but the people that were pickpocket will be able to restore their items when meetings happen or if the pickpocket is dead
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
why do you want to add this role?: that is a good questionâŚI have no idea
How does it affect the meta: the pickpocket can like claim mortician or detective or something while people will trust it unless someone said: âhey I am a detectiveâ but they could claim to be stolen and suspect anyone who were near them
How does it affect the novel gameplay?: that is when the pickpocket can be any of these roles to make but they are unable to steal the neutrals or the geese that doesnât have items like example medium and Canadian, like medium use their eyes to see how many dead
oh well that makes sense
welp that was a unfortunate idea
no harm in pitching ideas
sometimes people get inspired from your idea and build off of that
Going back to the Eagle suggestion, I don't personally like the idea as a while because a player could win on complete luck.
For example, what if your target was the person the whole lobby was most suspicious of? You wouldn't have to do anything, it'll happen naturally.
true but people might say: âmaybe this goose is a dodoâ and they want the sheriff to take care of it, and then again the dodo might get lucky
And besides, they might skip and the eagle changed their targets
For the eagle, what is their win condition? Just get a single person voted out? Maybe if there were multiple targets to vote out, it'd be more challenging.
I do agree with having to get the target out multiple times to avoid a win that is complete rng
the locksmith should have the power to open and close the cell at any time in the game
Would make the role confirmable
yeah
I feel like if anything, the "Jailer" should be a combination of Politician and Locksmith.
yes, its a good idea too
However, it would be easy to ostensibly clear said Jailer if they not only unlock someone, but also win in a voting tie that they claim. Having said that, any Falcon (or Duck) can falsely claim Locksmith if they find a key and unlock someone if they have just that much to show for it.
good idea, but I think it would be a good idea for the game not to have keys except in the absence of the locksmith, thus, it would give greater importance to the function, and it would be a way of knowing if the expelled person was a jailer or if he has or not in the game
Builder (Goose): Build walls
That role has the same issues as with a trapper role, you could block off entire sections of a map
Berserk ( duck ) has 7 abilities make some invulnerable who they vote, kill depending on dead people, faster everything there someone dies, ghost sab they can hunt a choose target, and ghost who do task can pick a target
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Gooser (Goose)- {Could be another name} like the assassin but only has one shot in a game. Can only shoot Ducks and Neutrals. Uhh thats all
There has been a statement earlier about why a goose sided assassin wouldn't work. Let me find it for yoy real quick.
Ah ok
Personally, I wouldn't want the two roles combined together. The most surefire way to prove you're a locksmith is to unlock the jail from inside, which you can't do if you can't be sent to prison.
You can unlock it from the inside already though
I was thinking, why not the locksmith open lock building doors? Which as soon the ducks use the sabotage to lock doors, the locksmith can reopen them, instead waiting for the doors reopen them self
A few messages ago someone suggested the exact same thing. Below that message is the reasoning why this wouldn't work.
But no other role can, unless a duck gets a key outside and vents in.
The reason I think this is okay is that it is a very unlikely scenario. It is very hard to willingly go to jail.
Oh ok
If they combined politician and locksmith, the locksmith could never unlock the door from inside the jail, because in order to get inside a locked jail, they'd need to be sent to jail, which their role would prevent.
Catch 22
(This is in response to your reply to Rognik)
I misunderstood the message then. I thought they were talking about locksmith by itself. I didn't realize there was a combination thing going on.
It happens, I misread something myself earlier today.
I have confidence that players will enjoy the street urchin enough to forget about lockamith when it's released.
Defuser goose
The defuser goose is able to undo the sabotages of ducks after they call that sabotage by doing a unique task in the spot where the sabotage was activate, but cant undo any door sabotages
So if you are in manor map and ducks call lights, then once light turns on again you can walk to the bush panel outside, do task, and then ducks have to activate lights sabotage to call light again
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
%Role
Name: Bombardier (Duck)
Team: Ducks
Win Condition: Win with Ducks
Information: The Bombardier would have the ability to either call in an artillery strike or an airstrike to hit a designated outdoor area on the map. The Bombardier would only work with maps that have outdoor areas (Goosechapel and Mallard Manor, maybe newer ones)
When the Bombardier uses their ability, all players are warned that an artillery strike or airstrike is inbound. This hopefully will prompt players to take cover inside a building. Something like: XXXXX strike incoming/inbound TAKE COVER! with an air raid siren. The strike would occur about 5 to 10 seconds after the strike is called. However, once the ability is used, they have to wait until the next round (post meeting) starts and wait about 60 seconds for "refueling/reloading" or something like that. The artillery strike or airstrike can kill any players, including fellow ducks. This also applies to the Bombardier if they're not paying attention.
OOC: I'm not sure whether to give the role finite control over where the strikes might fall or if it'll be in a random area on the map, so long as that area falls as part of the outdoors section.
I'll be honest, that sounds more like a duck sabo than a role imho
I thought of another Duck role, it would be able to plant landmines around the map. Maybe limit the amount per round or per game. The landmines would be marked on the map for the ducks to see, but not the mimic. Maybe have a field of effect or radius to avoid getting blown up. If someone is unfortunate enough to get too close, they get blown up. There would probably be a beeping or click noise before the mine blows up.
They did say something about how they considered a "trapper" duck and are insterested in it, but the current maps make it troublesome. It may become a map specific role in the future, but not now.
(hunter) has a kill button but can only kill ducks/neutral roles The Hunter kill button will look like it's active all the time but if the hunter pressing it, it wouldn't work unless it's a duck of a neutral
So basically they just run around spamming it until they kill someone.
So how does it win?
That's just sheriff with no drawback to the role
Or is it a goose role
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Yea no that's gonna not work
it would also instantly confirm any good roles near them simply by pressing the button and it not working
It's a goose
Even worse. It's just sheriff with no downsides as kitzah states.
There is a reason sheriff has a drawback like it does. The devs consider vigi to be even stronger than sheriff last I heard because of the lack of drawback for its kill
Cardinal Role (Neutral):
-Being Shy: Can only go Invisible after a kill for 5 seconds
-Not Aggressive: Can only kill once per round
-Can Only win if it survives after a certain number of rounds. (Depending on the player amount)
Locksmith(upgrade)-When occur lock sabotage, locksmith can open the door
Suggested earlier today, was not happening
What if the Locksmith and Politician were just combined? The roles are both so situational that I think it could work. The resulting role still wouldn't be that powerful.
If the tech and mech/snoop were combined I see no reason Lock and Poli can't too.
Call it the mayor. Or just keep it as politician either works.
I think the dev log mentioned that a role called street urchin would be able to unlock doors from inside a room they player is locked in.
Though that is map specific, and ties well with the warlock that will join it.
This is a good combination
There can only be one mayor...
%role Abducktor(Duck): You can kidnap other players and leave them in bags. Kidnapping a player would be similar to the pelican, except the victim is unable to see its captor while taken hostage. The abducktor then has a small time frame to drop off their victim trapped in a bag, or automatically if they take too long, which can either be automatically opened after some time or untied by any player through a task.
While kidnapping players that are completely aware of you grabbing them is a very poor idea, the abducktor can catch unsuspecting players off guard such as during a task, compact groups, or when the lights are out, removing a possible witness from the scene or to separate them from a crowd. Maybe it doesn't have the best purpose outside of causing some disruption, I really wanted to try making some sort of Pelican lite for the duck team lol
That doesn't seem too bad, I assume this is in addition to their regular kill ability?
"Look at what they need to mimic a fraction of our power"
Ah yes taking people hostage
I love holding people hostages
Eating the hostage duck with hostages is like a kinder surprise, but the surprise is also food.
Can I pick up the bag and throw them into the pit?
Nah, that's my bag of treats. You get your gingerbread cookies and sugar plums, I get the bird bag.
Yeah, it's the secondary replacing venting
Stuffing someone into a bag and throwing them into the water, off a cliff, into an incinerator, or other things like the undertaker could have their own kill animations too. (Drowning, tossing the bag, the bag catching fire and burning to a crisp instantly)
Boogie Duck: stay in hiding spots to charge your kill cooldown, but once your cooldown is ready you will be forced to leave. You cannot regen your kill ability when NOT hiding.
(10 second cooldown to jumping inside closets and hides after leaving. Stay in a closet for 20 seconds (or entire duration of kill cooldown) to regain your kill ability. This duck would only be available on Victorian maps)
It's an interesting idea, but as anyone who's played as either the professional or demolitionist as the only duck can tell you, it can be hard to get one kill when everyone is calling a meeting right off of cooldown. Having the penalty of not being able to hide right away is already a big handicap ducks don't generally have (they usually can hide immediately with a 1 second cooldown after hopping out), so the added 10 second wait time to a 20 second cooldown is agonizing.
It's also a bit similar to the Ninja duck without any of the upside.
Agreed, it's unique but it feels a bit too restrictive. I wouldn't wanna camp in hiding spots all the time just to be able to kill people.
There should be bonus for this role
Thisâll scare bob a lot
What do you think about med role, which can reduce damage caused by pigeons?
Perhaps it's wouldn't fit into game
Pigeon feels weak enough that it doesn't need a hard counter
has to find everyone who's alive to sneeze on, and also be lucky enough to not just get killed
I think Pigeon's a good role, don't get me wrong. I just don't feel like it really needs a counter
Honestly meetings are pretty much a counter on their own for him
and leave the geese to their own devices against it, itâs on them if they donât wear masks lol
My dream role is mime goose.
They can only see in black and white but they can copy anyones role on a timer, even ducks.
This is like spy duck but they are a goose who can copyâŚthen again you will see their costume and their name so it is OP
Mime Goose
The mime can make invisible boxes everywhere
lmao
people would get confused and think it's lag if they can't walk past
cough cough see trapper duck
yeah I was just kidding with this one lol
i figured you were
Mime Goose: Following someone for 5 seconds allows you to copy their ability. You cannot see names or see colour, and you cannot talk. Ability is reset every meeting.
Still not a serious suggestion, but it definitely refines all the elements down into one package.
Lag duck
Instead of a kill button, you increase the victim's ping by 100. You can do this until they die of disconnection.
Lunatic (Duck)
Sees who the Ducks are. Can be killed by Ducks.
Ducks see them as a Goose
Goal is to pull suspicion off the Ducks and stay Alive.
so a duck that can't kill?
âGoddamn this role is too OP, NERF ITâ
If anything I would like it that the bag is immune to being killed by environment kills just so kidnapping can be used for its own niche and not just a second kill button, because as you said, that's the undertaker's schtick
Yes
interesting idea, but if you got that as solo duck you'd be screwed
Well itâs the same with a one duck mimic, there is no point turning it on if there is only one duck
yes, but if your duck partner dies then you are also screwed
If the partner does you loose
that sounds like a really big disadvantage towards the ducks
Sound so fun if there's a voice chat
Okay hear me out: Toucans
I'll let y'all make the rules for it
Don't make us do all the work
Naming birds is the easy part 
No i think you would make them a blind duck essentially. Black and white, no names, no costumes
%Role
Name: Flasher or Blinder
Team: Ducks
Win Condition: Win with ducks
Information: This role can use a type of device that flashes so bright, it temporarily blinds everyone around the Flasher/Blinder. They can then kill while those around them are blinded.
The blind effect would be a whiteout up to five seconds. It might last longer if the lights are off and the Flasher/Blinder used their flashing device. The effect would not strobe or flash quickly to avoid issues with epilepsy.
The flash ability can only be used once per round. Best used in a group of people for maximum confusion.
While any other players can be blinded, the Flasher/blinder isn't affected.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Ignoring the imitation, how would you center the flash bomb so it's not incredibly obvious who the Flasher Duck is?
The only thing that comes to mind for me is make it a deployable, and then let the flasher remotely detonate it. Then we get into the issues with trapper duck.
The problem with trapper was completely blocking off parts of the map. If the flash bomb is temporary, and only affects those in the immediate area, someone who comes one second later would be able to see absolutely fine.
i feel like we should rename the morphling into the parrot because parrots are rainbow
oh yeah true
new role idea: chicken
when chicken is killed they get to reveal one players role but they cant reveal an imposters role
but chickens cant fix emergencies
goose role
win by imposters getting voted out
or when goose dies
sorry i meant to say ducks die
not sure if that could be nice to the person outed, buddy
assassin would shoot them very easily seeing the role
Neutrals are named after non-goose non-duck roles. If this is the chicken then it is neutral.
ok
also a very very strong ability for a goose.
true
the only reason mortician can see roles is because they are already dead
no i mean they reavel a alives person roll when they die to the alive people
but they cant reveal duck roles
Being able to instantly confirm someone like that even if you die for it is very very strong.
Especially if you say who you will reveal before doing so, so they know who a duck is if your reveal fails due ti them being a duck.
Also exposes neutral roles instantly
Even if it was a random role revealed, that's still a non-duck role the other geese know. Being able to confirm a role should either be hard to do, or only happen on your death.
Even if your death is needed, it is still very strong.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Confirming a live goose should be a very hard thing to do. Even the medium yelling if someone has died or not, it could just be a dodo faking it or something.
Since goose victories are so hard to get due to players not completing tasks, what if there was a role that could help with that? Maybe each task it completes has a higher value on the task pool, allowing geese a chance to get a task win
They don't really want to make task wins easier to do. They (and I as well) feel that tasks should be more like a time limit than a reliable method of winning. Very much like how ducks usually don't start fires to win, but to force the geese to fix it and disrupt their plans
Huh, I never looked at it that way before. Noted
%role Possessed(Goose): The mummy is summoned on top of your body shortly after you are killed.
The possessed goose summoning the mummy would last shorter than the regular sabotage and if the mummy is already active, it teleports towards the body. If another sabotage is already active, it won't work
I guess the possessed could be some sort of self defense role that's best used when used alone so the mummy could hunt down whoever killed and hint some information on the killer's whereabouts. This also works as a double edged sword because if killed in a group, the mummy could be devastating for everyone nearby.
Interesting idea, but seems a bit too powerful for a Goose. Also, in GGD's current state there are no NPCs with pathfinding. This role would require a lot of new coding that could cause a lot of unforeseen bugs
Have you not seen the new map? It has a sabotage which summons a mummy. This is an NPC with pathfinding and thirst for goose blood.
I still think a goose role that can write up a note would be neat to have in the game.
Reporter Goose or something. They can write anything they want on their note, either during meeting or during a round.
And when they die, the note can be found on the body
I know that confirms the role, but it doesn't seem all that strong considering.
Not really sure how the report system works about text chat insults in game, though.
If they're able, I'm sure a lot of people would leave toxic notes behind
Taking time to write a note would probably be pretty clunky and I just don't think it fits the game
I think if anything, it could be more self destructive for the geese if not responsible. It's kind of like having your own personal sheriff, could be helpful but has a big drawback.
No, I have not seen the new map. And I have been checking #intheworks
Where exactly do you find the latest news? Just watch hours of Twitch streams so you can hopefully catch the devs talking about it?
#816356997564727367 to be specific
in this particular case, you'll wanna watch that vid if you're curious
The mummy was kept under wraps until the release happened last night.
lolol
%Role
Name: Objector
Team: Geese
Win Conditions: Win with Geese
Information: The Objector has the power to object during meetings. The Objector can select a player they feel is innocent and reduce the total votes on them by one. The catch is that the Objector would then have that vote revert to them. Placing them at risk of being voted out instead if they wind up tying with the another player or the skip vote.
Now that one is interesting and don't think I've seen a vote shift like that suggested
it is interesting and different for sure
there are a lot of scenarios you can identify yourself publicly
You select the player during the voting phase before the vote tallies are shown. Alternatively, you could object and throw a vote back at someone who voted for the person you selected. IDK.
ill definitely think about it
if you can select a player, you can tell people thats what youre doing
Ooh
I have an ideaâŚ
New role: The All Knowing
The All Knowing would be able to see the roles of other geese.
that would be quite overpowered and make the game unfun i would think.
But only ones that they click, and if they do an impostor, it just says mimic
Or maybe something else
So, they donât know whether or not the role is true, so if they want to find out, then the person must prove that it is there role.
Would still be too much info and make mortician useless
Also instantly confirmable role
Mortician is already useless except for finding out whether or not someone lied about being the sheriffâŚ
Mortician us super useful
Not the roles fault if people don't know how to use it effectively
Trust me. Knowing dodo was killed makes voting so much easier
That's just one instance of where mort shines.
Yep I can confirm that since I manage to get a duck pretending to be a dodo when there werenât dueling dodo on
yeah Mortician is a hard dueling dodo counter
Penguin (neutral killing)
penguin can press their charge button on a player they will slowly go backwards and then Charge at them at full speed ahead their speed will increase every second while they are chasing and if they touch the person they're chasing they will die. this ability will last until a meeting is called or the person dies. and obviously they can only vote skip and ducks only win by sabotages and crewmates only win by tasks while they're alive. and they will replace falcon in some maps because having 5 killers is heck.
The biggest problem with any role that has a speed difference is that it makes them instantly confirmed. Anyone who sees them moving can then just vote them out.
This could work as nobody can prove who voted for who, so as long as the only visual indication was a vote came your way, instead of to another player, it'd probably be fine.
But you could also tell somebody in game to vote for player x and you'll use your ability to remove that vote and put it on yourself, which would conform your role, at least to one player.
Another issue I see is if blind votes are off.
Speed (duck) it make a player talk super fast during a meeting
How would you achieve this? You can't force someone to talk faster 
Can he let people make a rap song with their words
that would basically be party duck
Duck - Duck
Turns players into literal ducks, they have no hands and cannot run away from the killer because they can't press the buttons on their keyboard
Iâve always wanted to be a duck 
If you need assistance submit a ticket at #troubleshooting-and-bug-reports .there is no reason to ask the same question across multiple channels
That'd be great for and April Fools event. All players turn into RL ducks or geese for the day. Of course the roles wouldn't be affected. Everyone would just look like one or the other but not both.
Vengeful goose (goose)
if you are killed your killer will go to the grave with you
That gives the geese entirely too much of an advantage and punishes the ducks for performing the only main action they have to actually win the game
That would be a way of preventing yourself from being killed (which I think is against the rules) and would screw over the vigilante who may accidentally kill you.
very cool role but honestly too powerful and probably not gonna happen, it's cool though đ
%Role
Name: Toxic
Team: Ducks
Win Condition: Win with Ducks
Information: The Toxic Duck has the ability to slowly kill those around them with their toxic... stench. If any players are within the Toxic Duck's field of effect, they'll become sick at a rate that increases the more the Toxic Duck is within range. The other ducks would not be immune to becoming sick. If a player is within the area of effect for long enough, then that player will die. However, the field of effect would only be temporary and would have a long cooldown.
%Role
Name: Possessor
Team: Ducks
Win Condition: Win with Ducks
Information: The Possessor Duck has the ability to possess one player for ONLY one round during the game after they're killed or voted out. If the Possessor Duck enters the body of another player, it would give them the ability to kill again using that player's body. The possessed player wouldn't gain the ability to kill themselves unless they already have it. They however wouldn't be able to control the movements of that person. They'd have to wait until the possessed player runs into another player before killing someone.
This works best with witnesses and if the possessed player has been previously confirmed to be a good role/goose.
There are no bad ideas, but there are a few that get a hard no.
Although fun, roles that take away a players control (such as a possessor) are generally discouraged
Also, it's important that there be some form of counterplay. Like with the Toxic Duck, how would someone know they are getting sick? It's not much fun to suddenly die and not know why.
Or at least have some clue that they are getting poisoned.
sherlock goose
the sherlock goose has passive ability where if duck uses a special ability (except kill) then the ground will be marked for the sherlock goose, so if a invisible duck uses invisible or a morphling duck uses morphing then they leave behind a spot where they used ability that sherlock goose can see, for maybe up to 2 rounds
also the sherlock goose is very good at finding bodies so he can see professional bodies and does not auto report
helo
An interesting idea. As each round resets nearly everything, I would say that the mark should last until a meeting is called, and maybe make it so that the ground glows whenever anyone uses an active ability. Then again, that might be too powerful to have a sherlock goose confirm geese who announce they are using their ability.
That sounds like a good idea
Then make sure assassin is with Sherlock goose
Thor get this in the game
Thor is in game almost every Friday, Saturday and Sunday (as long as schedule and body allows him)
I'd say instead the Sherlock goose gets a notification when ever an ability is used that round
despiteful goose (goose)
despiteful goose trust no one and does not want to skip so they are forced to vote somebody or not vote at all
That could be quite a lot, especially if a pigeon is sneezing up a storm.
Just pointing out that Skip is "not vote at all", so it doesn't really work.
they are despiteful they don't want to skip
Maybe instead if they don't vote it randomly votes someone other then there self
their ability is that they don't skip
@dim oracle
Reminds me of the intimidation duck from recently, which got me thinking.
What of the intimidation duck could force a player to only be able to vote for a player of their choosing, but at the cost of revealing themself to the intimidated
i think it would be better if when you dont vote somebody at end of meeting then it vote themself
Role: Teleporter
Team: Goose/Duck
The teleporter can choose a location on their map to teleport to, upon teleporting through this method they are invisible for 2 seconds and can only move. Alternatively the teleporter can place a portal that allows all roles to travel through, the placeable portal disappears after three uses and has a 40 second cool down teleporting directly also has a 40 second cool down using either ability resets all other cool downs
i think the way you put your role would make it very overpowered because as duck you can kill and then teleport away without any risk and if you are goose you can teleport to sabotages and be very good at scouting
That sounds like the escapist from modded among us tbh
Medic: Once per game, if you find a dead body, you can bring them back to live
@fierce rivet
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No reviving the dead, at least not in classic.
It wasn't denied so it is perfect as it is it's your opinion tho
As the role was written, what you really have is a normal goose who either votes for someone or forces the entire lobby to sit through the meeting timer if they want to skip
The role seems more like a handicap. There are times where you would want to skip to avoid someone you know is innocent being voted out.
%role Clown(Goose): You appear to yourself as a Dodo bird.
If a clown is possible, this does get warned on the reveal screen for either role.
Not really much to it, just kind of forces both the goose and the dodo to be mindful to not go too overboard in being too much of a goose/dodo to suit their goals. Although it does feel like a 50/50 the clown also has a few ways to prove itself as a goose such as through auto reporting professional kills and getting a few goose exclusive tasks but generally wants to survive late into the game in case it is in fact a dodo.
I guess the question is what benefit is it to the clown to appear to be a dodo bird? They'd be wanting to get themselves voted out, but only learn later they aren't?
The point is that it has a big drawback
But it doesn't seem to have any advantage.
Do all roles need advantages?
It shouldn't be all negative. This is bordering on team swapping, thinking they want a dodo win but really aren't.
That's true lol
I guess the only way those could be salvaged is if their role can be revealed to themselves later in the game like through completing some tasks, just so it has some element of suprise.
i think it just makes dodo more frustrating to play because clown does not really add something to game, except uncertainty
%Role
Name: Hallucinogenic or Mirage
Team: Ducks
Win Condition: Win with ducks
Information: The Hallucinogenic/Mirage Duck has the power to cause one player per round to hallucinate random things. For example. A killing role kills someone in front of an affected player. That player may see someone else making the kill rather than the actual killer. They may see bodies that don't exist. When they report the fake body, either no bodies would actually show up as dead or it may be a different body entirely. Maybe it would make it appear everything/everyone is slowed down around that player. Etc...
The affected player's screen would get either fuzzy or out of focus when the Hallucinogenic/Mirage Duck's power takes effect. That, or the screen would have a sheen to it, maybe some discoloration or rainbow effects. Like with the demolitionist, there would be a delay of about 10-15 seconds before the effects happen. The effects would dissipate after the round ends or the game ends.
I really like this idea. The effect would have to somehow be consistent, but the only real critique I have is that the effect would have to only last like 15-20 seconds at most, and that a meeting getting called would end the effect.
WaitâŚdoes one of the hallucination make people be random color?
No, the player who's hallucinating would see a different player (with matching colors, outfit, and name) rather than the actual person.
I might even would refer the role as the Mirage Duck since it has similar connotations.
The effects detail could be ironed out. Not sure what the final version of said effects would look like.
In other words, if the Hallucination duck activates their ability on somebody, then kills in front of them, it'll look like a different player killed, much like how a morphling works, except the only person to see the 'morph' would be the person the Hallucination duck used their ability on, creating a discrepancy in information for a meeting.
"I saw orange kill" - hallucination victim
"we saw blue kill, you must be covering" - everybody else
More or less. It could even be a different killer that makes the kill. The effects would be the same.
The effects would just have to activate first
The Hallucinogenic Duck would receive a notification or have a timer for when the effects kick in. That way they don't jump the gun.
But once the hallucination duck made someone imagining thingsâŚdoes it take effect immediately or does it take like 10 seconds to take itâs effect?
because if itâs immediately thatâll make the hallucination duck be like green instead of blue
Oh wait nvm you just said it
But it does sound pretty fun
I like that idea a lot, would be interesting to see how that would affect gameplay
Intruder Role (Goose)- Can go through walls. Has a Cooldown of like 20 seconds.
This is actually what the Astral Goose's ability was going to be, but it was cancelled because people would glitch into walls and stuff.
In essence, it would have been too much trouble to add that ability into the game.
Ahh
While Avenger is an alright role, I feel like a lot of people abuse it just to be able to kill people freely with no consequence.
Sometimes going to the extent of teaming up with ducks in order to do it.
It's also highly situational since it's rare for a duck to kill someone who is not by themselves. Except for double kills
Not really sure how to fix that lol, but I just felt like sharing this
?
I feel avenger has some situational, but strong and legitimate uses. Yesterday I killed in front of someone twice, and both times I talked myself out of the noose and the innocent observer into it. If either of them were avenger, I would have just lost. Also while I haven't actually gotten to do this, if you get nommed by the peli, you could literally ambush the person that frees you.
- Odds are that, unless they proved themself earlier, that it was a duck.
- The pelican needs vengence, too.
"You're welcome for me saving you"
avenger shanks him
"LONG LIVE THE KING"
Avenger does have legitimate uses, it's just that those uses are usually very rare. As a result, people just say "double double?" and just kill someone randomly as soon as someone else kills within their vicinity
and unlike Sheriff, they have no penalty
Most of the time, the player with the avenger is mature with it in my games. I haven't seen venger team up with ducks yet but it sucks to see that it is happening.
It hasn't happened in all of my games but it does happen sometimes
Poltergeist (Duck):
-Your kill ability (after a few second delay) forces the player you touch to be possessed (by an AI) for a short time. You can't access environmental sabotages.
To discover who the actual killer is, simply pay attention to who kills. Since the killer can't kill on their own, then anyone who has killed is not a Poltergeist
(If there is only you and falcon/Pelican left at the end of the game, they will kill themselves after the possession ends)
So you're essentially saying that whoever gets touched by the Poltergeist's ability turns into the mummy from Ancient Sands for a short amount of time, who just goes around killing people until the effect wears off.
It's a unique ability for sure, but also very powerful. It would need a high cooldown so it can't be spammed.
I reckon it would need Demolitionist's cooldown, basicly.
But yeah, I like the idea. The falcon/Pelican could maybe explode into a puff of smoke or something at the end, assuming the ability can take effect.
Sadly, Poltergeist violates the "losing control of the character" clause in the design document. People don't like being unable to control their actions, so it wouldn't be fun for the possessed.
Pickpocket (Neutral) - Has the ability to steal another player's ability for the rest of that round or until used. It can only be used once per round and you cannot steal the same player's ability twice in a row, so it must be used wisely. To win as a pickpocket, you have to be the sole survivor.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Problem there is, if you steal their ability, you know their role.
That's true. It was good in theory, but thinking about it now, it does break the game balance.
I was thinking that the Pickpocket wouldn't have a reason to out the player's role since the Pickpocket's goal is to be the sole survivor, but it has been proven that some people don't like playing by the rules (I.E. Geese working with Ducks). Maybe I'll come up with a good role sometime that has a good ratio of pros to cons.
If you haven't looked over it, the role document in the HelpBot message above has some core principles that the devs prioritize before considering a role idea. Role reveals, kill prevention, revives, team-swapping, and traps are generally ruled out for Classic mode, but could potentially be implemented in other modes (like the team swapping and reviving in Trick or Treat)
Yeah, that's what made me rethink it.
%Role
Name: Lame
Team: Ducks
Win Condition: Win with ducks
Information: A lame duck is a duck that has lost all of its feathers. In this case, the Lame Duck can collect feathers in order to reduce their cooldown. Collecting one feather would reduce the kill cooldown by one second. However, the kill cooldown for the Lame Duck would be double the time for a normal duck. A Lame Duck would be able to collect feathers from any player, including fellow ducks. However, they cannot collect more than one feather from one player in a row. There would also be a cooldown on collecting feathers.
I'm not really sure if the feather count would reset every round or would last the entire game. The amount of feathers would be capped at 10 or 15 feathers. A plucking sound would play when the Lame Duck collects a feather.
%Role
Name: Peacock
Team: Neutral
Win Conditions: Collect 1 feather from each player and survive to the end.
Information: The peacock is known for their colorful plumes. However, this Peacock is jealous because they're not the only one with colorful feathers. To alleviate this, the Peacock must collect one feather from each player that is still in the game. However, if they fail to collect enough feathers before the round ends or a meeting is called, they have to start again. The cooldown between collecting feathers would be 10 to 15 seconds. A plucking noise would be played when the Peacock collects a feather.
ROLE: PLATYPUS
and thats all i got written
Would they be a special agent with a covert animal based agency? đ
no why?
ROLE: PLATYPUS
TEAM: OPTIONAL/ I WILL EXPLAIN IN SIMPLE WORDS
It can copy another birds role
sending the platypus to that team
with that same role
the bird who had thier role copied will still keep thier role
i think that was it
Can we nickname him Perry?
(I feel like we see this same role suggested at least one time a day)
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
This was the first role I suggested too, but it was a carbon copy of Project Winter's Thief role.
My idea is the lover patch. I also sent it by e-mail. In the current situation which only lover duck and goose exist, if you put your the word "loving" in front of any job (even if it's a neutral job), the symbol color changes to pink. This lover can win only with his/her lover (except for the individual winning conditions of the Dodo/Pigeon/Vulture/Duel Dodo), And lovers can chat exclusively for lovers in games(Only both of them stop moving). And even if the lover goose is killed by the sheriff, the sheriff does not die. In addition, from now on, when attempting to assassinate, the assassin duck must check whether he/she is a lover or not, but if he or she incorrectly checks whether he or she is a lover, he or she will be assassinated even if his/her role is right. Lastly, even if the lover goose is tied up as a lover, there is no mission for a lover. (There is only a fake mission.) (Lots of sentences refer to the translator, so the English may not be smooth.)
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Modifiers are not something the devs have interest in at the time
Any issues with the Lame Duck or Peacock? đ
I can't think of any offhand. Interesting and new mechanics for sure
Lame duck sounds workable. Almost like another pigeon
Peacock would probably replace pigeon for a map if it was in I think
Peacock seems like an exact duplicate of pigeon without any variation, mechanically. There needs to be some twist to make it slightly different.
Well a noise going off would be a bit different.
Maybe give them a colorblinding ability on cooldown to help
And no venting
Actually, that could be neat. Give the peacock a sabotage that causes all birds to go colourblind for a short time. Messes with the ducks and geese and helps them collect feathers without getting spotted.
They'd also have to not be able to see their names and outfits/pets đ
Task manger [neutral/duck]
Your kill cooldown is higher, but you recover them faster by doing fake tasks(10-20 seconds)
Why did you design this role?
tbh idkâŚjust a bird trying to do tasks to make a kill
How does this affect the meta?:
Geese once were suspicious of ducks making a sabotage tasks, so the geese will pay a close attention to the person who does tasks quicker or slower and theyâll say: âwhat if that guy is trying to get their kill ready?â Or âNah they are trying to get their tasks doneâ, but the task manager doesnât HAVE to do tasks so they can just do whatever they want
Is it balanced?:
IdkâŚMaybe make his kill cooldown higher? Like if itâs every task for every kill then thatâll be a bit easier for themâŚ
How complicated is this role?:
WellâŚyou just do tasks and you try to recover your kill so yeaâŚthatâs all
idk why naming them task managerâŚIâm trying to come up with a name but canât find one
And while it happens make the ducks able to attack the other ducksâŚ
Since the ducks cannot identify their own teammates while colors are black and white
So Iâd like to suggest some corrections for Christmas only. (To be exact, I would like you to do it from December 24, 2022 to January 6, 2023.)
-
Add a new neutral role "partridge"
For Partridge, completing all the fake tasks creates a kill button that can kill a bird you want, like a vigilante goose. Partridge can also hide. Partridge has to survive alone and wins immediately if he/she is left alone with himself/herself and one other bird (goose/duck/other neutral) except for the lovers' team. If only the loverâs team and themselves are left, the loverâs team wins, and in that case, the word "A partridge in a pear tree" is printed under the word "Lovers Victory" as in the other loverâs team winning conditions described later. -
Lover goose patch
Skill added to lover goose.
After the lover goose presses the pear tree-shaped button on the vent or the snoop space, the role of anyone who entered the vent will be revealed at the next meeting. However, the person whose role is fully disclosed is excluded from the assassination target of the assassin duck. -
Add the winning condition of the lover (you can choose between the original winning condition and the new winning condition)
If 3 birds with a role to hide enter the vent/snoop space where the Lover Goose used the Pear Tree skill, then the Lovers immediately win (except for the use of the Lover Duck's job vent/snoop space).
If 3 birds with a role to hide die at the same round(before the following meeting), also the Lovers immediately win.
Q : Why are you designing a role?
A : I think that roles that can hide are so invincible unless engineer goose is alive. And the reason why Iâd like to add partridge is as there are sheriff and vigilante in the goose, two neutral killers such as falcon or pelican and partridge seems to be more balanced than one neutral killers.
Q : Does this role introduce novel gameplay?
A : The lover goose has been busy surviving, but it is likely to lead to the victory of his/her camp (lover or goose) more actively with his/her skill. And it seems that ducks can make social reasoning to find another traitor (lover duck), not a mimic of their camp, and it is expected that engineers or pigeons can hide and solve some situations that ducks/goose/neutral couldn't kill. In addition, the revision and addition of the above roles will complement the lovers' team, which was weaker than other teams, and there will be an atmosphere of more active suspicion, not all camps holding hands with other camps.
Q : How would the role affect the meta?
A : The addition of the ability of a lover goose will likely force the roles of vent/silver space to observe more carefully outside rather than relying on vent/silver space, while also forcing vigilante/Partridge to use his knife more carefully, and Partridge's addition to infer peregrine or pelican or duck more. Of course, this is not enough to change the overall framework, but it seems to create some novel situations.
Q : How does the role affect the balance of the game?
A : It makes it easier for a lover to win, but that's how much the sheriff/vigilante or neutral or duck would want to kill a lover in any way, and it's likely to continue at Partridge
Q : Is there counterplay to this role?
A : The bird whose role was revealed by the lover goose can appeal to the public that it saw the lover goose before being voted out, and the assassin can shoot the lover goose. And Partridge could be vented, but he could be voted out or assassinated, and other roles could be killed because there's only one knife.
@red socket Q : How does this affect existing roles?
A : As more and more people claim to be vigilantes in Partridge, there will be geese/ducks/neutrines who think they should get rid of them all, and each will try to get rid of them in their own way. The assassin will try to assassinate, and the sheriff will try to kill him. As for the peregrine falcon and as for the ducks, the swordless will try to execute them even though they have dodo birds. There may also be people who are more wary of venting jobs and are willing to execute them, even though they are called engineers. Also, I think there may be a dodo bird impersonating a lover goose, and it came out when a more diverse play came out, but I don't think it will make anything useless.
Q : How complicated is this role?
A : Partridge said, "Survive until the end. Once you have completed the fake mission, you will be given a kill button for one use. You can hide." And the lover goose said, "Survive with your lover. Or do your job, and get rid of the ducks. For you, the job of the person who entered the vent you designated appears to you at the next meeting," which can be summarized in about three sentences.
Q : Does this role fundamentally alter how the game is played?
A : I think it's more about upgrading than completely changing the way this game is played.
(I'd appreciate it if you could review the above.
Lots of sentences refer to the translator, so the English may not be smooth.)
Cocaine Sugar duck
The sugar duck leaves a trail of sugar wherever he goes, making it easy for geese to track him.
However, when he inhales the sugar, the duck enters a sugar rush. It grants him a speed boost which allows him to rush his enemies quickly.
How much the duration?
oh it was actually a joke lmao
but feel free to use that for an actual role idea if you want
Even tho you didnât challenge meâŚthen I accept this challenge
Hmmm, what if that duck makes the victim display what the victim types backwards?
grandpa duck, farts are deadly... lol đ
Itâs loud and deadly 
Ugly duck [neutral]
Win condition: be the last duck standing
You are a duck to the ducks but you donât see the other ducks(basically mimic but a neutral killer) you can kill the ducks and geeseâŚregardless if blind ducks and mimic spawn in, your mission is to win as a solo duck with all the other ducks dead
Note that the ugly duck will win alone so that the ducks canât win with the ugly duck and the ugly duck canât win with other duck(s)
(Also friendly fire is on for ducks)
Why are you adding this role?: I want something thrilling, something suspenseful, something excitingâŚand I thought of that idea because it would be interesting for ducks to figure out the ducks that backstab them
How does it affect the meta?:
Some ducks if they saw a body of another duck will either say: âitâs ugly duckâ or âfalcon/sheriff/vigi/avengerâ and they need to figure out who is a traitor or trust the traitor
Is it balanced?:
Ugly duck canât win if the other duck(s) is alive and the ducks might know if their fellow duck was killed by a ugly duck in front of them, and the ugly duck since they donât know their fellow ducks have to figure out who is their teammate and manipulate them until you donât need them
That probly should be a neural
It is neutral
Itâs just a ugly duck who wants revenge on both ducks and geese
Role tweaking idea: after the pigeon infects somebody after the given cooldown for kill the player is notified
That would reveal who the pigeon is though
I mean like after the pogeon infects the player
For a certain amount of time he is notified
Like after 20 sec
I like this idea because people aren't always aware of a pigeon
And I feel like the pigeon is a underestimated role
Uh oh typing
Think of it like this: you remember every time the pigeon wins because itâs a hard to track objective, but not necessarily an easy one.
Pardon?
The pigeons feels powerful because itâs easy to forget, but meeting every single person within cooldown in a round isnât an easy task.
Oh I forgot about that
And ofcâŚyou can tell by someone following someone else because pigeon tend to be greedy
or pigeon being patience
Pigeons win mainly because it's underestimated, really. Most people are preoccupied looking for the ducks, pelican or falcon.
Vulture is in the same boat, pretty much.
Flying under the radar suits them perfectly, as being revealed would get them killed quickly or voted out
Yep some report bodies fast and thanks for vulture sniffing power it helps
I consider it balanced.
The pigeon must remember that it sneezed on you, so you also must remember that a pigeon may be in the game
Illusionist. [Goose]
Team: Gooseâs.
Win condition: Win with gooseâs.
Ability: The Illusionist has mastered the art of escape, with a cooldown (CD) of 25 seconds, this Goose becomes invisible for three seconds and wins a speed boost. (Same as the Invisible duck one), in this duration, they canât see duckâs, gooseâs and neutrals until the invisibility ends. (Invisible ducks can see the Illusionist and vice-versa)
Q: Why are you designing a role?
A: In my POV, while thereâs many interesting goose roles, most of them are acting as a way to catch the Duck, not to survive, I feel like the Illusionist would be a good addition in this sense, heâs a hard to kill Goose, that can get to places fast, run for possible killers and collect information in a safe way.
Q: Does this role introduce novel gameplay?
Yes. While you arenât trying to pretend to be something youâre not, you can easily make a Goose think youâre a Duck (invisible) and that might kill you. So, itâs a role you need to use with caution depending on the killers in the match. (If thereâs an anonymous or an Invisible).
Q: How would the role affect the meta?
Ducks would need to be more careful with their kills, since an Illusionist could end up luckily appearing and seeing the whole thing when the power ends. Not only, it can be used in Duckâs favor, trying to eliminate the Goose by saying heâs actually a killer. In the overall, itâs not a HUGE meta impact, since itâs more focused in information and survival. And of course, Invisible ducks would need to think way more when acting, since the Illusionist can see them.
Q: Balance of the game.
Not really much, itâs not a âgame-breakingâ ability and it could be easily underpowered by the cooldown.
Q: Is there counterplay?
For sure, the Illusionist will only get Invisible for a while and then heâs vulnerable for 22 seconds. Not only, Invisibleâs can see him, and in the end of the day, he has no power to kill a Duck. In the best case scenario he end up getting a value information by appearing surprisingly in a place.
Q: How does it affect existing roles?
Itâs a direct âcounterâ and âcounterableâ to Invisible, over all, it adds more of that âmind gameâ when being played, since using his ability can end up in a confusion that gets you kicked out.
Q: How complicated is this role?
I would say as complicated as the Invisible, so, not that much, it could be easily resumed by: âGo Invisible, canât see and be seen. See Invisible gooseâs and ducks.â
Q: Does the role affect the way the game is played?
No.
I accept good criticism 
And I hope someone read this
Itâs actually interesting role where you also go to the speed of light just to escape and also just jump scare people
Then againâŚyou can also go to invisible and go to the place that have vent so the duck/pigeon may unluckily vent in front of the illusionist
Every idea gets read, a big problem with this role is that it is instantly confirmable
albeit that is only in games where there isn't an invisibility duck
I have a really weird idea to balance this which might not work either:
The Illusionist (Goose)
For a short time (5 seconds), you can appear invisible to every non-goose.
Extra notes:
the ducks canât kill you while invisible (they canât see you)
The ability is once per round
If you use the ability within sight of a duck/neutral, they see a little particle effect upon you disappearing/reappearing
In term of power, itâd trade off being able to confirm itself for being able to try and out the ducks, and would still have multiple counters to it (dodo, ducks know who you are if you do it in-front of them, high cooldown)
the appear invisible to only non geese is interesting
yeah it would be interesting to see in the game
Clueless [Duck]
This duck has lost their knife somewhere in the map, and in order to kill someone they have to find it.
- Knife changes position on each round, you can track it where is it with an arrow pointing to it.
- Knife can be anywhere on the map, even inside tasks
- You lose the knife at the meeting
Agreed
I think it may be a better idea than mine
Now I need this in game
Scared. [Goose]
Team: Gooseâs.
Win condition: Win with gooseâs.
Ability: The Scared Goose is⌠Well⌠Scared. He thinks that everything around him is a reason to panic, so, why donât panic? Once per match, the scared Goose can instantly summon a meeting without needing to be in the âmeeting spotâ. It has a 15 second cooldown to be available and itâs vanished when used.
Q: Why are you designing a role?
A: When I am a Impostor I usually use the strategy of hiding and killing, or shifting and killing, the scared goose would make me and other players that do this think more.
Q: Does this role introduce novel gameplay?
No.
Q: How would the role affect the meta?
Ducks would need to be extremely more careful with some strategies: Shifting and trying to kill someone random in a group, the scared Goose could save everyone, even without finding who it was. The âleave vent killâ strategy would also need to be a little more thought, after all, you donât want to end up finding a Scared Goose.
Q: Balance of the game.
Not really much, itâs not a âgame-breakingâ ability and it could be easily underpowered.
Q: Is there counterplay?
Yes and no. The scared goose ability is not âgame-changingâ, and he can easily be killed without ever using his ability, like other current gooseâs.
Q: How does it affect existing roles?
It makes Ducks think a little more.
Q: How complicated is this role?
Almost zero. It could say: âCan summon a meeting anywhereâ.
Q: Does the role affect the way the game is played?
No.
Thoughts?
SoâŚwhat is the benefit from this role?
It is instantly confirmable, so maybe the meetings that are called should be anonymous.
even that is confirmable
if in a group of people you can say, im going to call a meeting now
and then call a meeting
Hm, then remote meetings are nearly impossible to add without it being confirmable I reckon.
The only way it would work, would have to be given to a duck. Duck's get instant confirmable abilities, like the Morphling for example.
After all the good criticism (I am not being ironic) Iâve realized that I was making tons of Gooseâs with âconfirmableâ abilities, so, here it is one that just canât be confirmable at all.
Doctor. [Goose]
Team: Gooseâs.
Win condition: Win with gooseâs.
Ability: The Goose Doctor has a PHD in Goosery. His ability is quite simple, he has an ability called âInspectionâ (15-S Cooldown) that can be used in a dead body to reveal one valid information: Time. The Goose Doctor will see how long ago the Goose (or Duck) was killed.
Q: Why are you designing a role?
A: Something that often annoys me in game (just me probably) is when someone finds a body, they start asking for locations, right, and then I say I am in X place and itâs automatically me because I am close, but, how long the bodyâs been there? How can we know if itâs a recent kill? The Doctor comes to answer that.
Q: Does this role introduce novel gameplay?
No. (I mean, it would be strange to see someone standing by a body and not reporting)
Q: How would the role affect the meta?
Time is a valid information, that with the legist could give a solid info to everyone, and thereâs no way to know youâre telling the truth, since itâs not confirmable.
Q: Balance of the game.
Not really much, itâs not a âgame-breakingâ ability and it could be easily underpowered.
Q: Is there counterplay?
Vulture, Professional, Pelicans, etc.
Q: How does it affect existing roles?
It makes the Legist even more useful and gives value to âfindingâ the body, making so the Ducks reports more often.
Q: How complicated is this role?
Almost zero. It could say: âCan see how long a body is deadâ.
Q: Does the role affect the way the game is played?
No.
Guys I know I am sending too much here
But I really like to create new stuff
And I am trying to improve from the criticism

We got the mediumâŚ
I mean, Iâd rather have non-stop suggestions than a dead channel 
The same job performed in different ways. One can roughly estimate when someone died (eg. Green was killed 2 checks ago, so 11-20 seconds). The other knows the exact time but has the mortician issue of needing to find the body.
Interesting, you're not the first person to suggest this.
And I feel like this idea is pretty out of the box thinking too.
Still a good suggestion.
It is an interesting idea, but probably a role I would turn off myself. That's a pretty big handicap for a duck
Maybe an idea for a different gamemode.
Oh wait, what if there was a Trick or Treat monster that was very very powerful, but had to find their "power" somewhere on the map
If the villagers found it, they could destroy it and buy themselves a bit more time.
The monster would get a hint of some kind as to where it is, and the villagers have to get quite close to it to see it.
Because with 15 villagers, it would be impossible to collect otherwise lol
I like this idea, but it think something to balance it out could definitely help it.
Something as simple as a lower kill cooldown, but I think it could be interesting to have it so you get a lower kill cooldown the faster you find the knife.
Thatâd make it it be a terrifying murder machine, but an unreliable one.
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Yeah, that's kinda what the one other person suggested. It was called Forgetful Duck or something.
The faster you find the knife, the faster you get to kill. And naturally slower if it takes you a while to find the knife.
Basically
A role that when dead the others players could see the Ghost would be broken?
Perhaps for a few seconds
An âafter-deathâ ability
what would you be able to relay in a few seconds though?
assuming you can't talk to the living
I mean
Circle who killed you?
Im'ma think a bit more the Clueless Duck role
It would be something you need to activate, of course
Im'ma agree with Shrike about being able to be used on ToT
Not only, you could spy other players to see if theyâre suspicious and then appear
Itâs a role that can be either useless or good
the devs have said before that they are not interested in the living and the dead being able to communicate with each other at this time
I don't think you'd be able to communicate who killed you in just two seconds. But yeah, being able to expose killers like that would be too strong still.
that's why they removed my favorite game "troll the medium"
The medium being able to see ghosts was before role reveal. So, in theory, the dead didn't know roles for sure, and could have circled a vig or sheriff. Or they could troll, as Kitzah pointed out.
It does make sense. Thanks for the point, and yeah, I guess the best is to separate the living from the dead in game.
Curse that game. Got me and many others voted out for nothing when we were Geese!
was before my time lol
heh, that's why it was my favorite game
The medium used to see the ghosts of dead players
so we would just circle around random people to get them voted out
The ghosts used to team up to circle around their killer, which the medium would see and then blame them...
So one day somebody started circling random people for the medium to blame and Kitzah is faster at typing than I am with a mobile lol...
Oooh
that sounds funny but also annoying when you're on the receiving end lol
It got so bad and also was too powerful so it was removed
yeah probably a good decision lol
On the paranoid goose idea, what about: "Whenever you see a kill happen, you instantly call a meeting"? It's a similar idea to avenger, in that it can only be triggered by a duck or another killer. Debating over whether it would report the specific body (so others don't know it's a paranoid goose), or have it as calling a meeting, so the caller has to remember who was just killed.
That doesn't sound advantageous at all
Yeah, there are definitely times you don't want to call a meeting, even if you see someone kill.
One such time is when you know who the pelican is and you know they've eaten half the lobby
Thatâs not that good, meetings without control are complicated
Can someone remember me what the âLoversâ do?
I was going to create something related to kiss-mark (in the style of the Werewolf Lovers) but I remembered this role exists
And I think Iâve never saw it more then once
The role isn't in draft, so that may be why. Two players are assigned as Lovers. If one dies, the other dies too. If the lovers are alive on the final 3 players, they get a Lovers win.
OhâŚ
Thatâs good?
I am a little bit confused with what it would be the function
To be fair, it was first added when the game had far fewer roles.
