#đŁïž±classic-role-ideas
1 messages · Page 1 of 1 (latest)
I was just thinking about some of the random things people were suggesting about birds, and I tried to think of some of the birds I see locally. Gave me the goofy idea of suggesting a cardinal for T or T, and they can kill multiple thralls in an area through holy magic (because a cardinal is a role in the church...)
Obv duh
And it still makes it less enjoyable for both parties
Wait
Dumb idea about my idea earlier
for what message i didnât see which
Arsonist Bird (firehawk) You pour gasoline on a maximum of 3 people in a round, if all 3 pours have been used or there is 5 people with gas the ability with be on cooldown for 25 seconds and then on use with ignite the gas-ed players.
An ignited player has a flame on them that gets larger over time, they can remove the effect by, completing a task, Standing still for 10 seconds, or going to a location of water on the map.
If the ignited player goes close to someone they are also ignited.
Firehawks are able to be ignited.
If a player has been ignited for 15-30 seconds they die and leave no corpse(but a small pile of ash).
Fire Hawks are neutral, They win by being the sole survivor.
(Gas lasts between rounds)
(Made it not round time based because the Pidgeon does that in a way)
Go ahead
How it would work is that it could kill by pecking Geese or Ducks and whichever side dies first Woodpecker wins.
Sorta, I guess.
Yeah, that's true. I forgot about the other neutrals.
Itâs falcon but worse
If your answer is no, then say it.
I donât have a say really
Bad idea time
Magpie
Neutral
Can kill(2x kill cooldown), Killing a player results in stealing its Abilities replacing yours, once you use them you return to normal and wait the cooldown.
Has to vote themself every round during voting.
Wins alone.
Kill a player to steal their abilities. Use the abilities to return to normal.
There's a magpie role Coming Soon(TM)
It was something mentioned a while back, so I understand you not knowing.
dang
Attentive/Listener goose.
Goose.
Has a 30 sec cooldown ability with the effect of, for 10 seconds you can see vibrations.
Vibrations are shown either as small circles(on screen) or wide ) (off screen) at the edges of the screen.
The shown effect is caused by players doing actions. (Moving which causes 1 every 3 seconds, Doing an action like killing, saboing, or doing a task, the visual effects are delayed by 1.5 seconds.) (Distance offscreen effects how clear the â(â âs are being 90% opacity to 10%) (visuals fade 0.5 seconds after appearing)
Use your ability to listen closely and see vibrations caused by players.
It might cause to much visual noise
man i wish someone cared
First, it's only been 3 hours. Not everyone is going to jump on every suggestion. People have to sleep at some time.
Thats the point
Second, if no one comments on it, it can be read as there not being any major flaws to it.
Maybe. Wait another 21 hours and see if anyone comes by later to see any flaws.
I forgor to make a fade time for the effect
Also, this doesn't guarantee it'll be added, but it's a good sign nonetheless.
Ye
I was looking at kiwis and saw something cool about them that would work well as a role
My brain sometimes thinks over somethings so it worked
(This)
Kitzah must be asleep
We do read almost everything, we don't respond to everything though.
There are almost 8k messages a day in the server
Was that for D20 or me? Just wanting to clarify who you meaning to say that to.
I already know they read everything lol
Webber
Let's redirect back to role ideas for this channel
Sorry, didn't mean to break any rules.
Anyways, I'm trying to find role ideas from looking at birds.
And how many of those are just posting codes? (In the right place or not.)
I don't keep track of that, I just get server stats
I have a new idea that could be interesting.
It's possible that you could add a Stork as a neutral role, if you guys think it fits well enough.
again, just having a bird name without the particulars doesn't give an idea about how to put that bird into the game. Stork has been suggested before
I'm trying to think about how Stork would work in terms of mechanics.
Neutral roles tend to be based off the species, either biologically or symbolically. So think about what the stork is known for and then suggest how that might be applied.
I don't normally worry about that, cause species isn't something I normally pay attention too.
And that goes to any kind of animal, not just birds.
That may be true, but roles in the game, particularly neutrals, are based on characteristics from the bird they get their name from
Okay. I'm still trying to think of how the mechanics could be done for Stork.
Wait, I think I got something.
Stork could work a little similar on Pelican where it can have the other Geese, Ducks and Neutrals trapped near them, but instead of being eaten, it's sealed in the bag thing that is theorized on Storks using when giving babies and, if they get everyone inside the bag they win, but they have a long cooldown as a drawback, so they don't get all the other players too easily.
How's that?
That sounds basically like pelican
I did say it could work similar to Pelican, but without the eating part.
Maybe if the developers like it you could take this role to another map ^^
Well, that's the same thing with my suggestion on Penguin with how I described how it could work.
Thing is, your stork idea is exactly the pelican. Just because you "put them in a sack" instead of "eating them" doesn't mean the mechanic changes. As far as your penguin idea goes, that has been suggested many times over.
Not bad
Then I'm not meant to give out ideas. If that's the case.
I am merely pointing out that new roles need to have new mechanics, not just taking an old mechanic and giving it a different lore
Most of the birds have similar, if not the same abilities though if you're referring to abilities that any kind of bird that makes them recognizable.
Like the Ostrich and Emu have pretty fast speed similar to Road Runners, but not as fast.
%role
Firefighter
Can turn off the fire faster.
arsonist (rework)
It can only cause phoenixes, but it can increase its location across the map, and cause fire faster than others.
Poacher
Fully attached to the goose and killed that, the trap is automatically set.Traps can see anyone and when you go closer to some extent, the trap is activated, killing the goose that went close, and the trap disappears.
Shaman
Can only be seen from the perspective of a ghost for a very.Can't see other players(no contain ghost) and can't move
Thatâs a good idea
Firefighter: There isn't really a way to "turn off fire faster" as it it really dependent on the speed of the player doing the task
Arstonist: I'm not sure what you are trying to say with this one
Poacher: Trapper roles have been suggested multiple times. The problem with them is that they can be used to cut off entire sections of the maps.
Shaman: Again, not entirely sure what you are meaning with this one
I'll translate it again.
Arsonist
Only fire sabotage is available, but it extends to all the places on the map,and you to use fire sabotage faster than other ducks.
Shaman
You can observe the perspective of ghosts for a while.However,you can't move and can't see players who are playing games.
So, a fire sabo that is everywhere? Not entirely sure how that would work in regards to putting it out.
As for shaman, I don't think they are going to be adding interaction between the living and the dead again
Oh ok
The reason we have firefighter is because you said the any roles didn't have a counter last time, so we added it as an arsonist counter.
So, the problem with adding in a role specifically just to counter one specific role is this. If you have Role A, let's say this role touches people who then die if they don't get to Role B, who can save them. If role B dies, then there is no counter anymore
Do you mean there should be multiple counters?
I don't believe that's what Kitzah is saying. I could be wrong though.
They mean if another role is needed _role should not exist
Thats why you should work on 1 thing on it's own
and see how it works out
Okay, I had a feeling that was what Kitzah was meaning to say.
I am saying that programming in a role that is specifically designed to just counter one single role, and it being the safeguard against said role winning, is intrinsically against the idea of game balance. You might have say, the hitman and the bodyguard, but if the bodyguard gets killed that doesn't cause a huge unbalance in favor of the ducks
If the arson could set the entire map on fire, and the firefighter is the only one that can save them, then if that firefighter dies it is game over
yep.
Okay. That's a fair understanding.
I think I thought of a weird idea for a Duck role that could be possibly added, but I'm not sure how you guys would feel about it.
I was thinking maybe Pyro. Cause a few of the roles kinda remind me a little of another game aside from Among Us with how the roles are named sorta.
Oh.
It's about how they are mostlying moving away "among us"
and more being it's own game in the genrea
or however you spell it
I know, that's kinda why I said aside Among Us.
It would prob be better as a neutral tho
The naming scheme on a few of the roles makes me think of TF2 a little, and for one big reason.
So what you're saying is we need a Scout Goose next?
BRO NO WE NEED UNCLEDANE TO PLAY THIS GAME
...who?
uncledane
YouTuber.
BRO SOUNDMITH KILLING UNCLE DANE IN GGD
I appreciate the lowercase as though that was going to make a difference in me knowing the person or not
Can I explain what I'm talking about please?
Nobody is stopping you
Uncledane An engi main, He is a large/semi-large youtuber and spreads info about tf2 as engi and how to play engi better
Okay.
never heard of em
what about sound smith
Well, for a few of the Duck roles, we have Assassin which is something that Sniper from TF2 is. We also have Demolitionist, which is basically Demoman, Spy which is of course Spy and finally Technician which is kinda based on Engineer, cause of Engineer building machines and fixing his creations.
but we have engineer
I mean, we have Technician as Engineer, but not an actual Engineer, if I recall.
Technician and Mechanic, no Engineer
BRO ENGI WHEN!??!!?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
We don't have a Pyro Duck, if I recall and saying it would be better for Neutral doesn't work, cause Arsonist is already a neutral role, so we would, if you guys decide to use Pyro as a role, it'd be better as a Duck role, so there aren't 2 Neutrals that work similarly.
Does that make any sense at all guys?
Not sure what you're trying to say.
Nevermind, I guess no one understands what I'm trying to explain.
Iâd argue that the Morphling is closer to the TF2 spy than the âspyâ role in ggd
Hell, the Identity thief is basically the same as playing with the âYour Eternal Rewardâ knife in TF2
Fair, but you get what I mean, right?
A few of the Duck roles the game has are based off of TF2 classes in their own way.
we didn't really have that in mind while designing them, but i can certainly see some similarities
I understand that wasn't your intent. Cause you were just trying to make a little murder mystery based game like Among Us was, but a few of the roles remind me a little of TF2, cause of certain things.
How about kind of a trap layer duck? It can place a trap which kills a goose if they walk over it. Those traps will disappear when a meeting is called and the duck has to do a special task to lay it down (like the sabotage tasks). Ofc the trap will be invisible
There should be no role that should block areas to the players
Shuttle on Nexus
Entrance to Communications on Mother Goose
Tunnels entrance in the Basement (before respects are paid)
Entrance to the Antechamber in the Basement
All of these are guaranteed kills that cut off important places on the map for geese. Plus, if they can't see the trap, then they're basically being punished for just walking somewhere (which isn't fun)
A trapper role could work, but it needs a map to be built around it
@buoyant fractal
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I know there's been a lot of trap suggestions, but what about this? Setting a trap simply holds the bird in place for 10 seconds. (ie. if no one comes by in the time, the trap falls off on its own) Everyone can see if a bird is trapped, and other players can free them if they so choose. The killer still has to kill the bird for it to count.
Maybe there could be a clone role where you can set a point on the map to make a clone, and you can switch between you and the clone. Drawback could be if the clone dies you also die.
There's a weird idea that came to me for a Goose role. It's Deputy.
What's weird about it
As in, when the sheriff dies they become sheriff deputy?
drink?
That's kinda what I was thinking.
Weird how the idea just came to you
What do you mean by that?
It's almost like the devs know all about modded among us and the roles therein
If you guys say it's not gonna be allowed, I don't blame you. It was a weird idea anyway.
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
Kitzah, it's fine to say the role's not allowed. It was a weird idea anyway.
I am citing the role document, as I do when there is a section that specifically covers the role/idea in question
I understand. I was only saying that you are free to say no to my role idea. It was weird anyway, cause of how it would've worked.
I'm surprised no one is giving me crap for sharing a weird idea.
It's not weird, it's just nearly identical to the Deputy role in an AU mod
I guess that's fair.
Wait, there's an even weirder Goose role idea I thought of, cause of what the game kinda has in it.
Fisher Goose.
What does it do
It allows you to fish from anywhere in the map, even when far away, so you can do the fishing task right away, if you hate doing it.
That was kinda why I feel it's weird, cause of the fact that a fishing task is in the game and there's no Fisher role for Goose, if I remember correctly.
I mean, it doesn't really benefit the geese to have that as a role
I guess that's true.
Man, I'm bad at giving ideas for roles.
Well, at least no one has suggested any roles that aren't bird related for neutral roles. Since those roles aren't related to birds wouldn't necessarily fit in the game.
not lately, but they have
Really?
There've been points where roles that don't have anything to do with birds that have been suggested?
And I mean like animal kind of roles, cause Birds are an animal and other Neutral roles that aren't based on animals don't count.
Sorry for not making that very clear, and sorry for talking a lot.
Role name: ...
This role will be neutral role and will be 50/50 with dodo because 1. Its 50/50 with Dodo and Duelings. 2. This role will get target like hitman and bodyguard he can get Duck as their target. He can't be target of Hitman, assassin can shoot him, his target can be duck or neutral exept dodo thats why i want place him 50/50 with dodo (it will be easy say he killed twice per game and boom dodo win) if his target is lover duck he win with lovers or with ducks, sheriff can kill them
Idk what name i give to it
I'm not sure what you mean. How exactly does this role win?
Only with his target team
Ah
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
True
I said neutral but can be goose i know neutral have their specific wins but ok so what if is goose
Then, if i'm reading what you wrote correctly, that is simply the bodyguard
How complicated is this role?
Roles should be able to be explained in a few lines, even if the nitty gritty nuances would take longer to explain. Lovers will die if their counterpart dies, and they win if they get to the end. The Professional leaves invisible bodies and canât report any bodies. Players donât necessarily need to know up front that they wonât report the Canadian, but the concept of the Professional is simple. If a role you are suggesting has several powers, itâs likely too complicated for Classic+. It doesnât mean that the role has no worth, but it might need to live in another game mode.
Yeah i reading now what i writed and its like bodyguard with speciality he can win with neutral or ducks
Yes, but neutrals win alone
Yeah i try something else another time
I do recommend reading the role document if you haven't yet
Ehat about a person who can give someone a bandage or smth so they cant die for a specific time or until the mext meeting.
No
Ok
When someone tries to kill, someone dies. That someone better be the target. That's the rule.
To be fair, they did specify 'until the meeting'. I would take that as a way to mean, they do die, it just happens after they bleed out.
Sorry, (strawberry) jam out.
True, but also "no killblocking" has one of the cardinal rules of the design document. The closest to a killblock that exists is gravy deflecting to any nearby targets.
%role
Rogue duck - You can put a remote flashbang into someone per round, you can activate pressing the button again, that player will be blind for a few seconds
Ooo
Been suggested a few times
%role
Camo Duck - Once per game you can make everyone's name disappear, and everyone goes the same color with no cosmetics.
it would make it so that nobody would know who got killed
but its also once per game
During the Camo Duck's blinding, would friendly fire be on?
Sounds more like a sabbo opportunity than a duck ability.
Plus if it existed in modded amogus, the devs have almost definitely considered it.
Wait what mod is it in
The Other Roles, if not others. It is the Camouflager I believe
Yep, it's exactly like the ability of an modded among us role, everyone goes grey for about 10 - 15 seconds and all names and cosmetics disappear
its not a terrible role idea
but it conflicts with morphling/id thief
so for it to exist, it'd probably be a variant replacing it
It WAS on TOU too but it was removed
%role
Knockdown duck
Blur the screen of the goose hit by the ability in the next round.
Chemist(duck)
Can addict your opponent.The addicted partner dies after 30 seconds, with a poison mark around your body after 10 seconds.You will not die if you complete a shower/cleaning mission during the time of addiction or if a meeting starts.Also, a person who is once out of addiction doesn't get addicted again.If you get infected by pigeon with addiction, you die immediately.
%role
Buzzard(Replaces Dueling): Assists by being able to kill only 2 times per game and is the Vultures teammate. If the vulture dies they will lose no matter what.
Win condition: The Vulture wins.
Holy crab
Buzzzzzardddsssss â„ïž
Well I canât really call it anything else that suits the theme of vultures
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Maybe vampire role Just like in trick or treat if he bite you you die after 10 sec it might be too op but ducks sometimes scare to kill goose because people stay too much together
As long as the dead don't resurrect like in ToT, it could work in Classic. Though it sounds like a better Demolitionist at that point.
You'ar right
Demolitionist is balanced by the person with the bomb knowing they have the bomb, and being able to pass it back, potentially back to the Duck. Would you envision a vampire role having some type of balancing like this?
Right
Vampire might be too op
I think it might be difficult to balance while keeping with the "theme" of a vampire bite. You could easily have a visible indicator show up that you've been bitten but it probably wouldn't make sense to be able to transfer the bite to someone else like you can with a bomb.
vampire as it currently is wouldn't be balanced at all in classic
and its forcing team switching, which im not a fan of in classic
Role of Thief Can Be Added Feign İ If you know, there is a role as a thief there. He is looking for the role of the person he killed.
(Sorry i used a translation)
But youâd need a bird equivalent
if they steal their role, they are switching teams
I don't think it will hurt
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
or crazy role can also be added
It can yes, but it most likely isn't going to be
The devs have a very definite vision for what they want in the game, and roles that swap teams, revive, stop kills, etc aren't in it
crazy role?
that depends on what you mean really
For example, the undertaker, but when he looks at his role, he sees it wrong
he's referring to a role from feign
never heard of it
yeah
its okay, i know all the roles from feign
wouldn't it?
it would be team swapping. side note, those blob things are kind of terrifying
no it's not a team change
if they are neutral, then steal someone's role and become that role, that is moving from neutral to the role they steal
Had to look it up because I had no idea what that game was. That circle of houses seems awfully familiar...
it is quite similar to werewolf/mafia, if you are familiar with those
I am most familiar with town of salem. It's probably my favorite of the text based social deceptives.
No, I'm not talking about the thief. I'm talking about the crazy. This role will be goose.
So how does it work?
For example, the undertaker role, the man is the sheriff. Because this goose is crazy, he does not appear as a sheriff, but as a Bird Watcher.
But wouldnt it be obvious if you go for the binoculars and it doesnt work?
%role Paranoid(Goose): Your ability lets you know if anybody can see you. This has some good uses such as making sure you can't get ambushed from a vent/fog or know that somebody can vouch for you if they see you from a peephole. I am not so sure how balanced this is when the lights are out though so maybe it wouldn't work then.
Sounds kinda neat! Imagine lights being out and using the ability shows someone sees you. I'm in danger!
I thought that would make it too good because it counters lights too well
I'm not sure that it necessarily counters lights, because you don't know WHO sees you, just that somebody does
Most suggestions for light-countering roles are a simple "they see in the dark"
That is also true, I just wanted to be on the safe side with this
this was actually one of the rules we had planned for the basement
i think we talked about it in a devlog
but the basement had too many unique things, so we threw it into a scrapheap
A role that can see even when the lights are turned off can be added, I didn't think of the name
I wonder if there would be another map in the future that could warrant it
@steep monolith
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
A role that installs a camera may come and he will have a tablet, and with this tablet he watches the cameras he has set up. Used once per lap, each lap the camera set by the previous lap goes away
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
but this role and only one camera right
It would be like an astral sleuth and a bird watcher I say
It is also the security guard from modded among us
I have not seen
What about someone who is like dodo but instead of wanting himself get voted out he has one of the geese as target and wants them to get voted out
And what happens if the other player gets sliced first?
Idk
That's something that you should consider when suggesting a role. The idea isn't necessarily bad, but there are plenty of interactions that can ruin a simple idea.
This is the Executioner role from many AU mods and other games
Okay, maybe instead of being able to detect being watched, you are passively invisible to players you can't see but still vulnerable to being killed? Can still stop vent plays and light ambushes but can also hinder important goose tools such as cameras and peepholes.
%role
Name: Hunter
Team: Ducks
Win Condition: Win with Ducks
A duck role that has the player kill other players in a certain order to get a bonus. Each player that aren't ducks will have to be killed within a certain time limit for the bonus to be applied. Can sabotage and vent. The hunter won't get the bonus if the player they kill isn't the one designated or if someone else kills their designated target. The designated player to be killed would change every 60 seconds or every meeting that's called.
There should be an icon with a timer showing the designated target and maybe an arrow leading to them.
That sounds like a lot more fun than hitman, but then that wouldn't work with the bodyguard goose sadly
Rip classic+
%role
"Leave no evidence"
Name of Role:Janitor
Team:Duck
Ability: Clean
-Can clean a dead body permamently. Ofc this has a really long cooldown. If Janitor is the only Duck Left they can kill, The cd off Killing and Cleaning are shared.
So foc after u kill u must waitt tto clean.
A bit of a rework of hitman/bodyguard: The target changes if they are killed or too many rounds have passed. This is for if the target dcâs or gets killed by other means (environmental kills, assassinated, ejected, etc.) then they can still be able to continue to use their role.
Is that just the cannibal duck?
Yep
ì ëë
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Spotter(Duck): Once per round put a target on a player which notifies all other ducks who you marked. Any other killing role can kill that player with no cooldown penalty. Not sure how balanced this would be say compared to the ninja but I kind of like how much it encourages team coordination to be effective.
%role
"I Will now cast you a spell"
Witch[Duck]
Ability:Curse
-Cursed Player Dies after a Short While. LONG cooldown and ofc The Witch Can See Who They Have Cursed.
-If a Meeting is called and there is a cursed player,everyone will see a icon next to there name,aftter the meeting is called the player dies.
Maybe call it the Hunter Duck, ability reminds me of Hunter's Mark đ
The team are aware of roles from AU mods
Oh what about a role (could be duck or goose) which can place a camera at a spot and then they can look into the camera from another spot if they like to
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
Oh sry i dont know very well about among us hack roles
%role
Naughty Goose [Goose]
Ability: Switch roles
How it works?: Once per game, you can choose 2 players still alive during meetings to switch your roles.
The rules is: The switch will be a SUCCESS IF the two players you selected are goose/goose, goose/neutral, neutral/neutral or duck/duck.
In the case of the switch fails, u just lost your chance and u won't receive any signal if the switch will be a success or a failure.
If this role reminds Wolvesville, yeah, u're correct.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No team swaps. Could maybe be workable without the goose/neutral swap
So, in this case could be possible only with goose/goose and duck/duck?
Maybe. I think it would probably be pretty confusing for many players to have your role swapped. Would seem like a bug.
Yeah. I aware of this. Thx
If you do goose goose, you confirm 3 people, you and the 2 geese you swap
Also if your swap fails, you can deduce 2 players are opposing teams so you can just 1 for 1 it
Yes, i already thought about that case, but only the two guys u selected will swap.
And you won't know if the swap worked or not.
But couldn't you just ask the 2? If any are geese they would want to tell you.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Yes, you could, but ducks or neutrals will respond that they're geese too.
%role
Bat Duck - Can turn into a bat that cannot see anything, but you can use echolocation to see around with increased mobility
So, you've got a duck, who can't see, but can move faster?
Don't know if this is the right place for this idea, but combining Esper and Technician on Basement would be a seriously cool way to make the Esper not just a passive role. It would give them a cool power, but also a giveaway that perceptive ducks could capitalize on.
Don't know, just a thought.
No role has multiple powers
Venting and killing can be considered the most any role has, and thatâs baked into what a vanilla duck can do. However, there wonât be any roles with several powers in Classic +. Maybe in a different game mode. Part of this is a concern of the balance of enjoyment in the game, and making a role too cool, and by comparison everything else less enjoyable. Another consideration would be that we intend for the game to be on mobile as well as pc/mac. So if your role requires several buttons, that might barely work on PC, but adding a few buttons in addition to the use/report/ability/vent buttons makes the UI very difficult to navigate on mobile.
no it like does an echo thing so it can see, but only in black with white outlines of objects
it cant see players
But it moves faster?
ITS A TRAP 

Ye
Like invis but you turn into a bat instead of invis and itâs black with outlines
So, you want a duck, who can't see people to run around the map quickly
Yea
okay, so if we already have the invisibility duck, why do we need pretty much the exact same role?
except in this case, handicapped, because the sheriff can see the bat
Protip: when thinking of role ideas, let them happen more naturally rather than forced 
Leech - once per round, instead of a kill button, you can infest a player, and you can take control of that players actions, giving you access to their role abilities, along with a kill button
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
K
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
** An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
**
Hmmm detective role from wolvesville that can chwck 2 players on same Team. I see
there arent cameras in any map ritght?
All the space maps have cameras
alr
Thinking about a Security Guard role that can put new cameras on the map?
Scryer goose: can use their crystal ball to spy on another player for 5 seconds. Vision of the other goose is no bigger than very dark. Goose is vulnerable while scrying.
is it a bad idea
The devs are well aware of roles from modded among us
and security guard has been suggested multiple times
i dont really play modded among us nor watched it so i dont know if anything i say is in a mod already
%role
"An eye for a eye.."
Pyschic[Goose]
-This Role Can Check a players at a meeting if they have killed(red name=Killed,Green =No Kill)
%role Endangered(Goose): Your killer's next cooldown is twice as long and all their future kill cooldowns will permanently be 15% longer. While the Canadian's punishment is severe, it is a one and done and can be avoided, this appears to have a weaker effect, but since it's permanent the extra time will stack up through the game, potentially saving others.
%role
Medic - Once per game, you can revive an avian, but they cannot talk once revived
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Even if they can't talk, all they have to do is lead the medic to who killed them and run circles or other strats
I hope there are more roles like technician, because I like collecting evidences without knowing directly who is the duck.
So... detective, but doing it during a meeting. Kind of an upgrade to the role, if you ask me.
What other sort of evidence would you like to see as an ability? People can watch for sabotage unlocks, the technician exists, and the mortician can verify a corpse's role.
Knowing a place (task) to activate sabotage. If the task is already worked/done, the player (this role) will be gave information who have this task. But instead of give specific information who have the task, the game give information about players who have tasks in the same room as the task to activate sabotage.
This is just random thought I had at 1 am and I hope this is the correct place to say, but I just thought it could possibly be a lot of fun to have another duck like Party, but instead it lowers the pitch of someoneâs voice.
Idk about a name for it though⊠maybe âBass Duckâ or something. But this is just a random idea xD
my personal favorite name for that role suggestion is the Sulfur hexafluoride duck
Oh thatâs a much better name idea for it
lol ya, it's been a suggestion since party first showed up
Ah I thought it might have but thought I might as well write it down anyway xD
doesnt' hurt anything
Maybe the party could have a small chance of lowering voice
Phh btw what about penguin
what about penguin?
penguin has been suggested over 50 times as a role
including the ability you just mentioned
Ok
Just out of curiosity, and not to start any commotion or anything but why wouldnât you allow roles where people can get revived or brought back to life if those roles could be disabled by the host in the settings of the game. I respect and understand the ideals of the game but these roles do work in the modded versions of among us so just curious as to why they couldnât work here. Thanks đ
Because it goes the aspect of deduction inherent in the game. A revival role breaks any chance of that
They could say who killed them
It's the same reason the medium was reworked from seeing ghosts to just knowing how many people have died
Wait they saw ghosts?
yes, but they haven't for a year now
also @narrow wave in regards to how things work in among us VS GGD
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
For more information on the ideas behind GGD and some of the thought process that goes into role development you can get more information here
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Honeslty Iâd love to see some more guessing roles. Theyâre fun and a lot of the games Iâve played donât get much assassins.
And there have been a lot of those kind of roles suggested. So far only assassin has made it in
Thanks for the help though! đ
I have seen how guessers work in modded AU, and a lot of the time it just comes down to one guesser being the kingmaker of the game. The role as i've seen it, both evil and good guesser, are put in without any mind to the balance
Honestly and this isnât like an official suggestion or anything but a role called like âGoose Chaserâ would be cool where someone who is neutral tries to win the game for themselves by winning off of guesses.
It's been suggested
Yeah thatâs why I hadnât suggested, didnât want to fill the queue with more of the same ideas
The tracker goose
Their ability is to put a tracking device onto someone (has a cool-down of 20 seconds) and they can see where they are on the map (updates every 10 seconds) so they can roughly know where they are, and the tracking device disappears when a meeting is called
And only the tracker ability can be only done per round (can be done again after a meeting)
The devs are fully aware of roles from modded among us, a tracker role has been suggested multiple times since the game launched and is either being considered or flat out isn't going to be put in.
Misdirection Duck that has a touch-role (no kill button), similar to Demolitionist, that causes the touched target to auto kill the next person to come within their kill range after an activation period.
Pretty similar to the Warlock role in modded AU, though there you still have a normal kill button and for the "remote" kill to work your cursed player has to be near another player and you have to hit the curse button to have them kill remotely
Ah, wasn't familiar with that role.
paranoid goose: enters paranoia state for 5 seconds and where he will attack whoever attempts to kill him
avenger rework: can only kill the killer ( to prevent duck/goose teaming)
Paranoid Goose is effectively acting as a kill shield, a no-no
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Paranoid goose: sounds like Guardian from modded Among Us.
Avenger rework: It's set up as it is so that actual killers can bluff it in front of others. If it can only kill geese or neutral, it's just a lesser Sheriff.
its actually veteran from town of salem, sounds kinda OP for ggd
maybe some kind of smoke bomb duck?
like once per round u can get a smoke bomb and it takes a few sec and u cant report the body in the middle
%role
Trapper - A duck can set booby traps like tripwires and spikes and other stuff to kill geese
@oblique estuary
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
well i was thinking traps like they get stuck in a place and need two players to free them
so no harm, they just cant move
like stun darts, bear traps, spiderweb
stuff like that
and once per round
%role Procrastinator(goose): You can put all your tasks back in the pool to get a new set, essentially rerolling everything. Some uses in this is to be more efficient in task progress by swapping out long/far away tasks to get the most value while you are alive (and getting that trophy).
Gaseous Goose/Duck
Constantly builds up gas within body and can only be released with a toot... however geese must complete a task to release while Ducks can do a task or kill someone
Can use a timer similar to the bombs from the grenadier
And it would be funny to put the fart system to a bit of use đ€Ł
I guess I don't really see exactly what the point of the role would be
Chaos that's what
I don't see how this causes chaos at all
let me be more clear, what is the purpose of storing up farts?
Role Name: Role Thief
Role Action: Once per game, it can take a role from a random person, so that the person loses that role and becomes a regular goose
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
then maybe it
Role Name: Crazy
Role Action: Crazy doesn't see his role as insane just as another role he isn't really but he doesn't know it, the role is to make confusion and less trust among players
If I had a dollar for every time that role has been suggested I'd have like somewhere between 25-50 dollars
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
I don't know what role you're playing for me right now
Also, for the record, the devs play other social deceptions games and are aware of the roles therin. Suggesting roles from other games you have seen/played is just reiterating ideas they are already aware of
I still don't know if you respond to both roles or just the first lol
Both, in different ways. Your first suggestions disables another player's abilities, which is covered explicitly in the paragraph i posted from the role document. Both roles are also included in other social deception games or mods of those games
Okay
I understend
or maybe a role that can check where each player is on the map, there is no "admin" here as it was in among us so it could be a good substitute
Its a negative... the goal is to keep it reduced otherwise KABOOM
It's basically the Grenadier's bombs permanently but with a way to diffuse
As this really doesn't add anything to the game, I highly doubt they will put it into Classic. This role would also be detrimental and downright unfair if a new player got it
Aye that's true... I just wanted to suggest a wacky idea đ€Ł
I do like the idea of having a duck that can plant a tripmine once per round, but maybe it could be something that only the bird watcher can see
That would be considered a form of trapper
Could potentially work on a future map designed with the role in mind, but probably not well-suited to current maps
How about reporter goose?
Reporter goose: investigate a goose what roles they have
That would give away too much information
and would immediately tell you who is a duck/dodo/pelican/etc
What about blacksmith goose?
He can protect one player from death once per game(he needs to use his ability on the target that he want to protect)
Definitely not
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
When the kill button is pressed, someone dies
Do y'all want Shawn to delete GGD? Because that's how you get Shawn to delete GGD.
how about military goose?
Military goose can defend duck's kill
Again, no
The veteran is a role from modded among us that kills whoever interacts with them while the ability is active. The devs are aware of all the roles from modded among us
#đŁïž±classic-role-ideas message
If you want us to take your ideas seriously its a good idea to read this.
To be fair, part of the reason people mention bad roles is because they haven't played Modded Among Us, including myself
So they don't know which roles they mention are similar to those
The people repeating other people's role ideas are just not paying attention though
honestly, a lot of people's role suggestions would be taken more seriously if they would read the role document and check their role against it. I can understand when people don't know the document exists. But I have seen several people acknowledge it exists then go on to suggest multiple roles that go against it.

Some also just refuse to read the document 
Repeated ideas (by different people) is not a problem at all! We don't expect people to go back and read everything 
It's also not that their ideas are "bad" but they go against some of the design principles outlined by design document 
Ideas spark ideas and that's why these channels are here 
Yeah this one time my wife put gravy on my fries instead of ketchup.
So I added cheese curds and served it in a dutch butter cookie tin.
Best idea ever. We call it the Poo Tin Fries
Sometimes mistakes and bad ideas turn into great ones. I hear they eat this a lot in Quebec Canada
you're welcome French Canada
%role
My take on the eternally suggested idea for a Penguin role (because everyone likes penguins)
"You can other birds into ice statues"
Is used as an Either/Or situation with the Falcon (Like with the Dodo and Dueling Dodos)
- Kill button is replaced with a freeze button
- Freezing another player takes around 1.5 seconds (In where the target is notified they're being frozen at the beginning of the timer)
- at the end of the timer, the player dies leaving an unreportable and inedible ice statue in it's place.
- Statues are not reset after meetings
- Statues obscure vision (as if there were a pillar at it's location), but don't impede movement (you can walk through them)
- Has the falcon hunt at 3 players
- Does not have the falcon voting restriction
I mean that is an original take on the freezing idea, but you get no kudos cause it is still a freeze idea đ
I'm creative, but that doesn't exclude me from being a Hack 
%role
Name: swift
Team: neutral
Mission "complete your tast as fast as you can"
Swift's mission is to finish all it's tasks, but he has 1.5 more tasks than regular goose. After completing all task he has to call the meeting.
There is a problem with name:
- If it's a duck then name should be something like "freezer", other birds like: dodo, falcon, pelican, etc. are neutral, so either should pinguin
- If it really is pinguin he should be neutral role (you didn't say what team he is)
- If it's pinguin in ducks team developers have to make in the lore that ducks and pinguins have military contract
It's an either/or with the falcon, meaning it's a falcon variation
so neutral
Thought that was obvious by context
Well it wasn't
But the 3rd option was really interesting that ducks and pinguins are helping eachother
Was obvious to me
Regarding swift. What's the counter to this role? What are the downsides? What happens if meetings are turned off?
Considering the new task system, how do you determine 1.5x normal?
He has more tasks
If meeting is turned off swift after completing tasks has 1 meeting no matter if it's disabled or isn't
I mean he has half more tasks than regular goose, for ex. geese have 6 tasks then swift has 9
Except geese tasks are now counted as a total and not individually
Also, having more tasks isn't really a counter. A downside maybe
How do the geese deduce that there is a swift in the game?
Falcon always skips and leaves bodies
Pigeon cam be countered by a meeting being called or body reported
I was thinking of making him little slower but then it'll be too obvious
Or faster but same problem
%role (this may break the rules but Iâll throw it here regardless)
Chicken: Survive until the end of the game. Your tasks are fake.
Description: This role is a neutral role that has to stay alive till the end of the game. They have the ability to use a shield only twice per game that lasts for 50 seconds. If that shield is broken, they will not know that itâs broken. If they are alive if the pelican/falcon timer goes down, they will gain the ability to kill once. They are able to win with anyone as long they donât die, if they do: they lose no matter what.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A kill should always kill. No shields/resurrections. Also giving it an end game kill button would fall under the multiple abilities category
Also, neutrals always win alone. If a neutral bird had the ability to win alongside any other bird as long as their condition was met, then theyâd have a very potent reason to start teaming with sides, which could cause a kingmaker.
(A Kingmaker is a situation where 1 neutral party chooses who out of the 2 sides wins in the late game, entirely because the neutral wins/loses no matter what)
making new duck's role thief
u can thief ability by killing them
most of the geese abilities wouldn't really help the ducks whatsoever
Is this already suggested before, a goose role that can check dead body and know when it was got killed (eg : this role gives information like, this goose was got killed 3 seconds ago)? I think this is cool because it gives more rooms to goose players to deduct who is the killer based on time and places. And this role is countered by professional duck, because goose who is killed by professional duck, give no time information.
The medium can technically do that
they just can't tell who exactly died
but yes, a goose that can tell how long ago since someone died has been suggested a few times
I had an idea and lost it
Something else though
Grave robber goose: 3 times per game this role can steal the use able ability of a dead player. This usable ability is not shown to the grave robber until use. The ability is lost when a meeting ends. (Button ability, No passives)
Didn't know that! I need to play as medium.
as long as you are using your ability whenever it is off cooldown you have a pretty good idea of when people died
I've used the medium many times to get people voted out for a canadian kill even when the canadian didnt' tell anyone
Cool! Thank you for tips to play.
Funny number role
Cupid Duck: Connects two players. If one of the connected people dies, the other person dies too.
When the target dies, the cooldown begins and the kill cooldown is doubled.
(If the target dies before connecting the two, the ability chance is re-granted)
There's already the Lovers role, meaning that if a Sherriff kills a Lover goose, whose lover has been connected to someone else by the cupid, then that's 4 geese down in a single kill.
đ»đł-VIETNAMESE
Wouldn't that be fun? :3
I mean, from an outside perspective yea, but at the same time thats a quarter of all the players just dead in an instant.
Also, how would the geese play around the cupid? All of a sudden your life is in the hands of some random other person and there's nothing you can do about it.
While the idea would be fun for the pure chaos it causes, I feel as if a part of it would take a bit of the risk of killing someone away. Just connect the Canadian to someone else, and now you don't have to worry about it.
Also, this idea exists in other social deduction games (Notably Agrou and Modded Amogus), meaning that the devs have likely considered it before.
I like the idea of it and think it could be fun, but I don't know if it would work in GGD's slower, more clue gathering based deduction, as opposed to Agrou and Modded Amogus' Chaos Incarnate style.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Agreed
Agrouâs Cupid works because itâs a villager AND can win with them, so your life isnât put in the hands of a random, that rando can help you too
Villager is a goose
$role (just a fun role idea, I know it wonât work)
Healer [Goose]: Cure birds of the Pigeonâs infection.
Description: If the pigeon spawns, this role has a chance/guaranteed chance of spawning. It can see and cure people that are infected. Itâs cooldown is 20+ seconds long (increases with the amount of geese)
Can you enhance lovers to make it be any role like lover assasine and falcon lover dodo bird and birdwatcher
But Lovers is their gimmick. With a duck, you have someone who should give you a constant alibi. As a goose, you know one other player who isn't a duck. Also, adding another power would change the "one power per role" philosophy from the design doc.
All lover means is that if your lover dies you die thats all that means
So why not combine it with other roles
It'll make lovers an actual enjoyable experience
as a design choice, we arent really doing the modifiers thing
they do that in a few of the modded among us'
if lovers is completely unenjoyable to you, i implore you to turn it off
no point torturing yourself
I thought the words A**** U* were forbidden on this server, Mr. Herbert 
we never said that
some servers will delete your messages if you mention another game
whats the point of that?
its more frowned upon 
But the thing Herbert was talking about was not a game, it was a Goose Goose Duck knockoff!
You're welcome ^^
Ringleader (duck)
You can eat a fellow duck to carry them your task are fake
Note: you may choose to spit them out
Tactician (duck)
You can talk to other ducks during meetings you task are fake
Note: click a button to talk to ducks either voice chat or text chat. The people inside the meeting who are not ducks can't hear you talk and you may switch modes this role cannot be available in basement as theres already an existing sabotage
I imagine many ducks are going to be confused when they suddenly hear something that everyone else can't.
Lessee, for ringleader, I don't really see the point to swallowing your fellow duck. This would just make it harder on yourself as your partner wouldn't be out there potentially killing.
For Tactician, there is already the telepathy sabo on the basement that does pretty much the same thing but benefits all the ducks
Ringleader: You can carry them around and talk to said duck to plan out a double kill and release duck for a double kill..
TimeStopper-Neutral can report bodies during time events or restart timer or add 10 seconds once
The only timed event that locks reporting bodies is the Survivor timer, and that's in the final 3. There's a reason reporting bodies is locked at that time, too.
Aside from that, a neutral needs a win condition that is different from winning with ducks or geese which you haven't listed.
Ostrich: They can create vent anywhere that goose/duck can't see and they have to complete they're task to win ,but they have more task then other
So a neutral miner from modded among us who's only goal is to do tasks. What is the counter for this other than pure dumb luck of killing them by accident? As far as the name goes, ostriches aren't exactly known for burrowing and travelling underground. A bit too large for that
Ostriches are stereotypically known for burying their heads, but not sure if that's enough to give them a whole vent system.
Perhaps a burrowing owl would be more appropriate
How abotu revivable duck?
Revivable duck: When they die, they can revive once
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Kill stops and reviving roles are two of the role types that are not going to be put in
Then why not add it as a role you basically added pelican for basement which was replaced for Falcon
Ringleader is supposed to be like a support role for your ducks
And it brings up another question, can they eat the mimic as well?
And what happens when the ringleader who has eaten a duck gets killed? do they explode like the pelican?
Yep
and the person inside pops out. So, two confirmed ducks for the price of one
Well it says here you can only eat one
yes, but if the sheriff shoots the first duck, and a person pops out. I'm going to vote that person out
So idea rejected?
I don't implement or reject ideas, that's up to the devs. I just ask questions and provide constructive criticism
Oh
and your role doesn't violate any of the role document no nos that i can see persay
The name pelican has been suggested a few times, but the specific abilities the pelican has were created by the devs
i cant remember the last time someone actually followed the rules in the document lol
i stopped trying to keep track XD
uh oh youre still typing
Eagle (nuetral) protect (players username) to win your task are fake
Note: if your target dies you die
Meta: you may try to figure out if you target is a duck nuetral or goose so if hes a duck try not to get killed by your target of he is a duck you can also talk to him about who his other partners are
Sorry
This role may seem similar to lover but if you die yoir target doesn't die
This role is like lover but he may wanna break up with his lover but still like them as a friend
Not if it's only on maps where the pelican can appear. That way, you don't know if you killed the ringleader or pelican so long as both roles are on.
Actually as a ringleader you can carry as much ducks as you like but you have to do it strategically or else yoir gonna sell your duck partners
And tactician makes it so you can talk to ducks during meetings but thr ducks cant communicate to you
One problem: Mimic
If the mimic can't hear what the tactician says, then they could just say "meet me at X" and easily find out who the mimic is.
If the mimic can overhear them, then they get a freebie duck voted
I just modified what I said here
Well
Sometimes it's pretty obvious to tell who is a mimic
Like if your duck partner did a sabotage task infront of you
A good mimic knows the strings to pull (ie: greetings that make you sound like a duck to fellow ducks, but are just greetings to the geese)
Giving the ducks a way to immediately tell who's who demolishes the role entirely
I mean of mimic is a huge problem then maybe add ot to the maps that dont have mimic
That would only be the Basement, which already has the telepathy sabbo
Nah I personally wouldn't suggest putting it on basement
Because of a already existing sabotage
It's not a bad idea for a role, but the mimic is too big of a roadblock for it to work
and if later maps don't have the mimic, it'll be for larger reasons than adding 1 duck role
It's a very smart play tho
By the mimic
I believe that is by players choice in meta
Would a good solution be add like a duration of the talk time for the tactician
And for them to only have 1 use every meeting
Personal idea: what if instead of purely talking, the tactician can anonymously send a set of up to 5 symbols to every duck (including the mimic), once every meeting. Possible Symbols: Arrows, an engine, a vent, a photo of each player, the dodo icon, the mimic icon, a TV, a knife, an eye, and the assassin icon, etc
This way, the tactician can convey incredibly useful information, but has to get creative with their limitations and has the mimic spying in.
And with that the mimic can do some detective work deducing what the tactician is trying to convey, like an actual social deduction game
%role Albatross (neutral): Get killed to win. If someone kills the Albatross. An alarm stating the "Albatross is dead" will appear and someone who has a killing role must kill someone and report. The guzzard's corpse and any birds killed before are unreportable. IF the Albatross dies when ducks equals the remaining players. The ducks must kill the remaining players to win (idk how long it should be. Probably 30 seconds pre-equaling and 60 seconds after equaling.) Albatrosses bring bad luck so whoever kills them brings bad luck to the whole lobby minus the Albatross since they win.
I think I'm confused. How long after the albatross is killed does it take for them to win? If the counterplay is just to kill someone else and report them, how is the albatross ever supposed to win?
Like I said Idk. I have no idea how long would be reasonable. I hate it when people ask how long would it be since I am not the one to control that
IMO, this doesn't really sound fun to play. It's an interesting concept, but you can't really do much to make yourself more likely to be killed (especially in non-proxy lobbies). I feel like playing as this role would be entirely luck based (With both getting killed, and having no killing role kill and self report in the timer)
Where in the role suggestion did I say "convince"
Edited my wording a bit.
The point of the role is No one knows if you are an albatross and if they kill you they must do something. At one point I was thinking about having only the killer be able to kill and report a body to remove you but it could lead to you being exposed.
This could be a role. But I just don't know how to make it a fair use due to the facts you put that makes it easier for albatross to win.
I just remember the last time a role like this was suggested, the staff saying something along the lines of "The Canadian already gives caution in killing people" and "we don't want to discourage ducks from doing their job [of killing other players]". I'm not saying it's bad, but I'm just trying to understand the way you're describing the counterplay to the role.
Similar roles have been suggested a few times. In regards to the pelican vs ringleader, if I kill someone as sheriff and only one person pops out, I would still take the chance and vote/kill them off
Your idea is interesting but,what if Albatross die to Professional duck?
He can't report the bodies at all
%role
"I lurk Bettween You"
Role:The Shadow
Team:Duck
-The Shadow Can Create a Shadow That Will Blind Decrease The Vision if enterwd (if Flashlight The Range Decreases)[45 sec cd]
-Can Do Once Per Meetting,If Last Killer The Smoke Cd Is Inceared by 1.5 secs
Extra info:
-Smoke Goes Awayy aftter 15 secs.
High Vision->Medium
Medium Vision-> Low
Low>Very Low
Flashlight Range Decreased
If I'm not wrong, there's smoke/vision sabotage in Goosechapel map (I not yet play as duck in this map), is that look similar for what you looking? Or do you looking something different?
I like that idea, but I feel like that might be a bit too strong. What about...
Name: Flash Duck
Team: Duck
Abilities: Kill and Flashbang
The flashbang can be thrown every 20 secs. Only has a small radius, and walls block it's effect. Useful to disorient the geese in the area, and allow easy killing. The Flash duck would be immune to it's effect, but other ducks aren't. While it's effect would blind the targets, it will not obstruct people's vision on the killing and report buttons.
Considering how powerful it's effect is, it could last for 5 seconds. Enough to not be overpowered in my opinion, while allowing some swift kills whilst leaving some room for error if the Flash Duck (or any other ducks that help him) fail to get away in time after the kills.
Itâs interesting idea, but I feel that this role will tend to be played aggressively, which is I feel itâs not GGD identity. The ducks(killers) role in GGD tend to be played silently, slowly, which is, I think, what makes this game is so fun for social deduction game. (just my opinion. âïž )
Oh yeah, it would require some balancing for sure. It's main goal would be to disorient people, really. The flashbang would make it harder to deduce who the flash duck is, especially in a crowd. It's kinda like Silencer Duck and Party Duck. If you saw someone near the area several times right when the flashbangs occured, you'd put 2 and 2 together.
It would really take advantage of crowds, much like Demolitionist and Pigeon does
It could potentially be a Neutral role, too. Naturally with a different name.
Flashbang as a general concept is a cool idea
Name: Psychic
Team: Duck
Abilities: Kill, confusion
Confusion
The next game the user that this ability was used on will have a shuffling walk and voice hallucinate
That one also sounds solid
Probably will just be disabled on the maps Albatross is not active
I really like that idea
Personally
Iif "It will flash ur duck teammate" may be a good disadvantage
This Smoke is a Circle that if Anyyone is In Will Havve low Vision Unttil they gett out of it
yeah, that would balance it out
For flashbang and smokescreen, those have been suggested a few times since the channel started so who knows if we will see them or not
For psychic, i'm not sure what is meant by shuffling walk and voice hallucinate. If you mean their walk speed is slowed down that is one thing, but messing with the controls has been brought up a few times and could cause issues for mobile users last I heard. As far as voice hallucination, if you are talking hearing the voices of other people in the game randomly, that would be a bit difficult as the game does not record voices that could then be played back.
ĐŃĐŸ ОгŃаŃŃ
@covert yoke
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Is a neutral role team of two ok? Like lovers is itâs own team
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ok, then can I have a goose and nuetral role set? Like how there is hitman and bodyguard?
I suppose that would depend on the role
My idea is, a nuetral role (turtle dove) has to use an ability to try to find out who their soulmate is (soulmate goose), then propose to them during a meeting similar to an assassin, and die of a broken heart if they guess wrong, but win if they guess right. The soulmate goose goal along with normal goose stuff, is to not be found out by the turtle dove. They could also earn a bonus to make up for the trouble of avoiding the turtle dove
I guess the question is, how would they figure out who the soulmate is
My idea is they could use an ability to cause rooms and hallways with players to light up temporarily on their map
It is an interesting idea and I don't think i've seen something similar as yet
Doing tasks makes less rooms light up. Also I forgot to mention it only light up rooms that geese were in 5 seconds ago
So basically they use the ability, then the soulmate goose is informed about it so they can try to get as far away as possible, then after the five seconds the turtle dove sees what rooms were occupied the moment they used the ability
I'd say write it up and submit it. Remember not to make the description too complicated
Ok but first what should the ability be called
whats to stop the soulmate goose from just playing the game
i dont feel like there's anything in your description of them that would give them away?
Iâm confused on what your asking
say that you're the turtle dove
and i'm the soulmate
how do you figure out that i'm the soulmate?
I use the ability to light up the room/hallway your in, along with some other rooms to throw me off
I do some tasks to lower the amount of false lit up rooms
but if i'm the soulmate goose, i can just play the game and do tasks
i dont see how you can tell that i'm the soulmate goose compared to the detective, for example
I notice your always in the rooms thatâs lit up
then i should always just find people and stay with them
Your likely to just stay with 1-3 three at a time
The people your with change
But you donât
I'd be more worried how, as a goose or duck or other neutral, I know a turtle dove is in the game.
I like the description given so far, just not sure how to play against such a role.
Oh yeah I forgot a bit of info ty for reminding me
When the turtle dove uses their ability a heartbeat animation briefly shows on their chest. This means they have to leave any group/people their with to avoid getting caught
%role
This is two-player role set
Turtle dove; neutral role
The turtle dove must use their ability to light up the room that the soulmate goose is in five seconds ago, along with some falsely lit rooms. This will cause a heartbeat animation to broadly show on their chest. During a meeting before voting starts, they can propose to the player that they think is the soulmate goose, and after the meeting ends they win (if neither them or their soulmate has been voted out) doing tasks reduces the amount of falsely lit rooms. If they propose to the wrong person then once voting starts a broken heart symbol shows next to their name and they die.
Soulmate goose; goose role.
The soulmate goose is much like a normal goose, except they are notified when the turtle dove uses their ability so they can leave the area. If the turtle dove proposes to the soulmate goose, then the turtle dove wins (soulmate goose does not win with them) no matter who wins they receive a bonus for having to avoid the turtle dove
What happens if the soulmate goose dies, though?
Just an idea that come into my mind,
Stray baby [goose]
Looking for its parents, the baby needs to follow 2 any goose for 10 seconds to acknowledge the goose as its parent. And the baby will inherit one of roles from its parents (randomly).
Both parents have to stay alive in the process of inheriting. Otherwise, the baby have to look for other parent(s).
When not yet inherited a role, the baby canât do tasks and canât vote.
What makes this role fun : the story of parents and their child. This may be a complicated story if the baby has goose and duck parents. Or be a romantic story if the baby has lovers parents.
It is an interesting idea, but there are a few points that make it iffy to me
- This gives the potential for the geese to have 2 sheriffs, 2 vigilantes, etc, which heavily unbalances the game against the ducks
- What happens if they are following ducks? Neutrals?
Seems to allow for the possibility of team swap
That's what i was thinking
Hm
Or limiting which role can be inherited? Instead be sheriff/vigilante, the baby will just be a normal goose, if the role seems unbalance if there's two.
Yeah, the baby will be a duck if following ducks. If the duck role seems unbalanced if there's two, the baby will be just a normal duck.
If the baby follows neutrals, it will be neutral.
I don't know how bad and how to balance if there are two falcons/pelicans. đ
Yes, but team swapping is one of the things that aren't allowed in a role
Roles that cause team switching mess up with player motivations
Again, this isnât specifically something that canât be balanced, it just complicates player behavior. On the surface, it seems like theyâd be interesting roles, but the balance of Classic+ would be disrupted too heavily. Thereâs less incentive to complete your original goals if they might end up changing partway through the game. Note that part of this also stems from the way Classic+ is designed with tasks being used as a game timer, so roles that might switch teams or cause team switching could belong in alternate game modes.
%role
"where were u?"
Role:Investigator
team:Duck
Ability:
-The Detecttive Can See Footprints Of Everybody,The Footsteps Fades Individually (so If there are 2 people the other path slowly fades and its one Footprintt at a time that fades)
With a 30 sec use and 120 sec cooldown would balance itt out. Ofc The Printts will Be Gray so tdoesnt know who is Who
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
Neither of them are informed if the other dies. Only if the turtle dove proposes to the wrong person then everyone knows they died
%role
Grave robber; duck role
Three times per game, the grave robber can use their ability to steal the ability of a dead body (can steal from any duck, but not certain geese or dodo) to gain their ability. Taking the ability of certain roles will do nothing/have negative effects (such as mimic will do nothing, and falcon/pelican will cause them to only be able to skip. They gain the ability after the next meeting called. The can kill by default, but not vent.
**Voice **- The. who would have a voice hallucination would hear other users worse, their voices would change in different ways so that they would have a problem hearing others.
**shuffling walk **- If the user were to walk straight, for example, it would automatically turn him in a different direction, etc
It would be difficult to control the gaits.
**Update: **
I would add an optical hallucination.
Mean:
for example, the user would see a murder that never happened, see other teammates who aren't actually there.
EDIT: the user could also see tasks that are not there again etc...
I'd have to say that sounds....ambitious. It seems to have a lot of elements all put together. This might not work so well when put into a mobile environment but I'm no expert.
Sniper (duck) You can kill people from long ranges your task are fake
Note: you can only snipe anybody if there in line of sight and there will be a special kill animation and the body cannot being reported
Also you can't kill anybody in a close range
Sniper has been suggested quite a few times. The problem I see with it is that if you are killing people and not anywhere near the body, it makes it rather hard to get any evidence of what happened. Especially when you add in that they can't be reported
As far as not being able to be reported, that makes sense with the demolition, there isn't much left to report. Doesn't really make sense from a sniper shot
The demo makes it's bodies unreportable as balance for not getting to fully choose who you kill.
How do you play around the sniper? What strategy could you use to catch them in the act?
Maybe make like a animation maybe
also add in that a lot of the maps are designed with not a lot of long open areas where the sniper could shoot from
"i was near X just before i started ticking"
also there is the chance the demo gets the bomb back
Yes, but the demo also has the added complication of that every kill it makes has the potential to literally blow up in it's face
The bomb has a duration to where it appears
TBH, the role kinda balances itself. You would only be able to kill in certain areas of maps, and I'd imagine you'd have to remain still while using the ability. Someone standing at the end of a hallway not near a task and not moving.... seems sus
only being able to kill in maybe 2-4 places or so on a map really seems super deterimental
Maybe if the bullet doesnât hit anybody it goes back to the sniper. This wonât kill them but will show their location
Medium to long range
now you are introducing a magic bullet that you would have to steer or some such
I mean it could be like a ricochet
Which, technically, goes against the rule of "when the kill button is pushed someone dies"
Or actually maybe we could have some kind of magic bullet
Where did the idea magic bullet come from lol
I could see it maybe being an active ability for Zoom/Scope, which locks you in place, activates flashlight vision, and moves your center of vision along the straight-line path you were looking in, and after 2-3 seconds, you gain a kill button until the ability ends or the vision runs into a wall.
If you don't take a shot, you've wasted your cooldown
I like the idea where you jave a flashlight vision and you scope in
I still disagree with the body not being reportable
The reason why the body cannot be reportable is because the sniper shot is gonna make a sound
So everyone knows a sniper shot
Doesn't matter in my opinion. A sniper shot leaving no body behind doesn't make sense
Building off of d20s idea, maybe we could have a duck variant of the astral goose
Heck make all the duck variants of all the geese
a canadian duck just wouldn't make much sense XD
My idea isnât really a duck variant, just similar to the astral goose.
They could send out some kind of doll or something, and the doll can kill one person in their path.
It could be called the voodoo duck
again, the problem comes down to, what is the counter play for this? How can you tell who the duck is when there isn't a chance they get caught in the act?
The doll will continue walking until it hits a wall, weather it has killed a player or not. It move fast. Once it hits a wall, it falls and stays there for a bit before turning to dust. While itâs laying on the ground, a player can look at the doll and see if it has any colored feathers on it
The feathers color will be faded, but will show the color of the voodoo duck
But then you know who the voodoo duck is tho
Thatâs kinda the point
Itâs difficult to catch the doll before it disappears
Kinda pointless in my opinion
And the feather is faded
Well that slight mistake could happen to any role
Also, killing roles can kill the doll, but this removes the feather. The feather is also removed if it doesnât kill anybody
This role is starting to sound a bit overly complex
Maybe instead of just sending it directly out, it can can control it for about 5 seconds, and then the doll falls. The controls for the doll are up down left and right to change its direction, and the controls have a cooldown to prevent chasing a target
The voodoo duck sends out a controllable doll for five seconds, and after the five seconds the doll falls, at which point a player can check the doll for a feather from the voodoo duck, but four seconds after the doll falls it turns to dust along with the feather
Does that sound good?
I'd say, explain it in 2 short sentences
Ok.
The voodoo duck sends out a doll can kill players. The doll can then be checked for evidence of the voodoo duck but will disappear quickly
To be fair, the Astral Duck seems to have a similar mechanic so it could potentially be pulled off
Well the astral goose could be a great counterplay. They could send the ghost the direction the doll came from
Maybe killing roles canât get close enough to kill the doll, but if they kill the doll after it kill someone then the voodoo duck dies too
Plague doctor (duck) You poison your victims your task are fake
Note: after 10 seconds past they get a notification that they're about to die
Just gonna post this in the right place this time :P
Has been suggested a few times before. The problem with a poison duck is you can't pass the poison along, so it's almost a regular duck at that point except that the kill is delayed
I mean you can say the same thing to party duck
Itâs like the demo duck but thereâs no counterplay
The party duck has the quaint ability to completely disturb a meeting and reduce the amount of information shared
People get too worked up about the squeaky voice and don't pay attention to who is being blamed, I've literally killed in front of 3 or 4 people and the party duck saved me because nobody paid any attention.
It certainly has merits to its use.
Party duck completely derails a lot of meetings
I disagree because party duck is funny at first but most peoppe just ignore it
It depends on the lobby
Regardless, getting partied doesn't untraceably kill someone. This is just demo duck without the risks
Party duck in my opinion is the most useless duck role
And I'd say you are wrong
Back to the subject at hand
How does this affect existing roles?
In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete.
Does that include regular plain duck?
Uh
That wasn't in my head
I'm talking about roles
My role doesn't affect any other existing role
It would make demo obsolete
It does the exact same thing
Without the hazard of getting your own bomb back
It still has the balance issue of how do you get caught?
You poison player X, they have Y seconds then they get told they are going to die, then at Z time they die
Your overestimating some people
The game is about deduction. This role leaves nothing to deduce
Well you can deduct that this person was near another person
Itâs also unbalanced because if you get poisoned, you basically just doomed
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
To be fair, the same can be said for a duck with a regular "kill" button
The difference is that leaves a body which can be traced to you. The poison doesn't.
How is it unbalanced if you also doomed if u get a demo bomb
Oh wait
Again, the bomb can be handed off to someone else, or back to the person who planted it. Giving you the chance to tell who gave it to you
To remain as unbiased as possible, you can give a demo duck their bomb back, so you aren't doomed.
Weâre moving away from Among us rather than towards
Among Us is a great game, etc etc. Although we occupy the same genre, we strive to continue to be more and more different and distinct from Among Us. So when we add new roles or game modes, we do want to take it in directions that are not what Among Us or modded Among Us are headed to. We are aware of all the roles in TownofUs, TowlofPolus, TheOtherRoles, Submerged, etc. Theyâre great for those mods, but they exist on their own and have different concepts of balance and fun, which donât necessarily match ours. The assassin was the last addition we had that could be found in some of those mods, and I very specifically thought GGD (and other real-time social deduction games with roles) needed it for game balance.
You guys are biased
How so?
Because your claiming that my role makes you basically doomed while all the other duck roles kill
And there for no deduction
I have also given you 2 reasons from the role document as to why your role doesn't fit in classic mode
I don't know about kitzah, but what I'm saying is the suggestion is unbalanced.
It's a nice idea, but won't work in classic.
Just to point out, neither of us work for Gaggle nor decide what roles go into the game.
and i'm telling you, honestly and openly, that your role, as described, is just demo with no counter, and also the poisoner as found in modded among us
But how do you got sherrif and vigilante then?
If vigilante is basically more useless than sherrif
Technically, one could deduce who was near you and figure it out, but there's no risk of being poisoned by your own ability as it currently is, or the player to pass it along, so who will tell who was near them?
vigilante is completely different, they can kill anyone once without worrying about repurcussion
Vigilante is only as useless as the person playing it.
A skilled vigilante can win games, not kill the first person they see.
Sherrif has been shown to cost the geese more games than the vigilante
If you get multiple kills off: Sherf is better
If you fail at a kill before you get to 2: Sherf is worse
no poisoner
My role is basically the vigilante version of demo if ur going like that
So let me get this straight the real reason to why poisoner is not in the game is because there's no consequences?
I'm not saying to add it
I'm not forcing you to add it
vigilante is good and easy for new player. and sheriff is good for player who has good intuition.
You can do you idc what u do with ur game I'm just curious why it's not acceptable
there's a document
hold on, now i gotta figure out how to summon it
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
oh thanks
anyways, you can go through the document and you can tell me why it doesnt work
i guess if you cant find anything we'll throw it in the game then
I can't find anything related to any problems people are telling me about my role
Mainly because there's no good way to play around it.
If you die, and your killer was in the other room, how can anyone deduce anything from that? The demo at least has the chance of blowing up their own teammates, and you can hand the bomb off to someone else.
GGD works on a system of Plays and Counterplays: For every strategy, there is a way to nullify it's gain to the party who tried it.
well i definitely wasted my time writing the document
I did try to help and posted 2 paragraphs from the document about it
Your not wasting anyone's time, we just have too much of it 
Oh
Also, this isn't personal. Every role with even the tiniest issue gets picked to bits in this channel.
I just feel guilty for making such drama
Nah It's fine, We've seen worse suggestions and even worse drama.
Oh lol
no role will go un-nitpicked 
Besides, most suggestions that don't work, are only like that just because they don't fit into the game, not because they're inherently bad ideas.
Its why this channel is a discussion board now, ideas spark ideas, but a lot of time can be saved if everyone read through the document at least once 
Hell, my first suggestion was a team-swapping neutral that would win with the geese if it didn't swap.
Well that's obv against the document
yeah it broke every single rule in the document, but we all start somewhere
And ots understanble why
"Revenant/Phantom, Duck role, can possess one person after death, cannot control that player's movements, but can cause that goose to murder other players" my first suggestion word for word
I mean I tried molded among us before and had the shifter role
Isn't the shifter in base among us though?
poultrygeist - Shawn or Herbird record various lines such as " no ", "you wish you could be me", "oh that majestic beard is glorious today" and when someone gets poultrygeisted they hear such amazing lines 
We're fairly sure it's a cheap, inferior morphling clone
I mean, it did come after by all technicalities
Paranoid Swan: Has no task to start out, is a neutral role when picking roles for everyone
Is considered on the geese team to start out (wins with them), but if at any point someone attempts to kill it (either directly or by assassin fire), they retaliate and kill the attacker.
After they kill the attacker, they are now on the team the attacker was on, and have the basic functions of that team. If they win in this state, the attacker does too.
(extra idea to incentivize the attacker staying in the game, the paranoid can see the attackers ghost)
Like legit: Every Single Rule was broken by this thing
Reasons
I would like to suggest a pheasant goose role for ToT 
Past Walliam's brain was an Enigma 
While I very much respect why you're steering away from Modded Among Us roles, I do think people may find it easier to avoid coming up with copy/similar roles to it if someone would make a document displaying all the Modded Among Us roles and what each role's abilities are
There are several available online
Some of the ideas I get are from molded among us others from games I play
And others are from my head
yeah. but do you think ppl would read it đ
That's not to say they won't use any such ideas, just that they're trying to avoid the whole "kill or survive" logic behind most of them
I made a whole design document and made it public
Detailing much of thr design ethics and directions we want to take classic mode
I should read that at some point
I almost have it memorized at this point
yeah, I'm not dissing that part don't get me wrong
What percentage of suggestions do you think are made by people who've read it lol
1/5
Entirely because sometimes I'll suggest a role (The Swan doesn't count)
No it's probably closer to 0
Or just a link that leads towards a site that lists said Modded Among Us roles
I'm just saying that putting additional work to list all the roles and what they do in the different mods for among us and other social deduction games...
I somehow don't think that's the bottleneck
If someone cares and wants to find them, they can Google it
yeah, it was just a minor suggestion
I think people just not reading the document is the main problem so that doesn't really solve much on that end
People don't read, otherwise that would work

People don't read, otherwise they wouldn't be banned from lore questions 
To be fair, the whole channel is gone at this point.
Well I wouldn't know đ
I can say the percentage is definitely greater than 0%, even if it's only 0.1%
I read about how the poison duck is not a good idea, but what about a poison goose?
Plague Goose: When they get killed, the killer gets infected with a disease, they have to get rid of the disease by killing someone else before a meeting gets called or they die to the disease
Don't know if this could work but it's worth a shot 
I was thinking something similar but call it owl
how this role make a different to the gameplay?
And just like when walliam originally suggested it, it would have gone against the guidelines in the role document
The idea is interesting, but I think it would very much unbalance things in favor of the geese. With say, the canadian, there is a chance you can argue your way out of it. A 1 for 1 exchange between the geese and ducks is always a bad thing for the ducks because their numbers are so low
What happens if id say a vigilante kills the plague Goose.
Wont that mean its stuck ill foreverM
It would be killed when a meeting is called, but yeah, I guess it would be worse for the geese than the ducks
Guess that would give Vigilante and Avenger a bit of caution to just randomly shooting someone
Could potentially work if the Plague Goose had to use their ability on a potential killer, so its not a passive ability and requires you to actually work out who is trying to kill you
That would be interesting to do, and yeah the Vigilante and Avenger have to be cautious then
I think it'll defeat the purpose of vigilante, one shot without a risk to self. Anyway I like that active self-defend mechanism.
Not necessarily, if they waste it on a regular goose, nothing happens - at least with Vigilante there's a kill. Sometimes, at end game, people decide to kill one player and if the game doesn't end, report the body and vote out the other person. Can't do that with a Plague Goose as suggested. A meeting would also render the ability wasted, I imagine.
Just trying to come up with ways it might be passable.
I really like the Poison Goose idea, it would certainly be a good counter against those people that like to take random shots
with no deduction whatsoever
which I personally find to be infuriating
Also it's good counter to pelican.
How so? The Pelican doesn't kill (We thoroughly tested that)
Because pelican touch/interact with the poison goose.
%role Racketeer(duck): Your venting abillity is replaced with âthreatenâ. Threatening works just like silencing but your victim can choose to unmute themselves (maybe with a warning popup) at the cost of dying at the end of the meeting.
This is another one of my unbalanced role idea:
%role Investigator (Goose): If they collect info of 50% of the amount of birds that a lobby has, 6/12 of peopleâs info needs be collected. If say, 8 out of 14 people are dead, they immediately have enough to complete their investigation. When their investigation is complete, they get a notification that thereâs a 75% chance at least a darker colored bird or a lighter colored bird has the ability to kill (they donât even have to use their killing ability yet.)
I feel like thats just bad for the Duckâs end
You just play more carefully unlike silencer who can do stuff in front of their targets.
But how?
You need to be very discreet about who you mute. People likely arenât wanting to die anyways juat to get a few words out anyways unless you kill in front of them or something
I donât think thereâs anything wrong with roles having similiar abillities but requiring different playstyles, like the sheriff needing to be more cautious than the vigilante.
I already suggested this, but I didnât get a clear yes or no answer, so Iâm gonna suggest it again
Voodoo duck.
The voodoo duck can send out a controllable doll that can kill a player. The doll then falls and can be checked for evidence of the voodoo duck, but the doll quickly disappears.
Additional info: the doll is only controllable for 8 seconds. The doll is 1.75x faster than the geese. The voodoo duck can only switch its directions every 0.5 seconds (this is to prevent chafing a target). After the 8 seconds, the doll falls, and can then be checked for a feather matching the color of the voodoo duck. 4 seconds after the doll falls, it turns to dust along with the feather. Killing roles can kill the doll. The doll has an ever so slightly larger kill range than players, meaning in a 1 on 1, the doll will win 90% of the time. The doll can only kill once. After the doll kills, it is still controllable. If the doll is killed, then the voodoo duck dies as well.
I mean, you aren't likely to get a straight yes or no answer really unless your role blatantly violates the role doc
I mainly reposted it to get some feedback on it
I think itâs fine, but I wanted to know so I can make sure itâs a balanced role
I really like both the Voodoo Duck and Plague Goose roles that have been suggested specifically
Marker (Duck): The Marker Duck can make a player target and kill someone.
Explanation: Marks a Goose before a meeting is called or a body is reported, after meeting if Marker (Duck) is not voted out Marked player gets a target on their screen. Like celebrity dead notification and Marked player also gets a kill button. If Marked player doesn't kill his target until next meeting or report, Marked player dies if Marked player tries to kill someone who is not their target Marked player dies.
Note: Marker(Duck) can only mark 1 Player per raund and doesn't have kill button Marking has cooldown like killing.
It feels like the hitman (I haven't play as hitman yet, but target kill, it sounds like hitman role).
Hitman is different i mean in Hitman you get a target you choose to kill or not and there is a bodyguard protecting your target but in Marker (Duck) Marked player gets a random target and there is no one that knows that player is marked or other player is target except Marker (Duck)
I see. đ
I feel like this is a bit unbalanced. If your a goose just trying to do goose stuff and you get marked, you basically have to drop everything and look for your target. It also would be unfair for sheriff as if they got marked and their target was a goose then their basically doomed
Also if your a target, then itâs also unfair to you cuz you likely could have no way to defend yourself
The vigilante shot is one free kill. But as the description says, "power has responsibility". Killing someone always has a risk to it.
But it's not direct consequence as vigi shot the plague goose.
My first attempt to make role idea and read guidelines seriously. don't know how many rules I break (at least I aware that I break one, that is this role can't be killed by duck when alone.) 
%role crow (neutral)
Born to have a bad luck, you should get in crowd to make it not happen to you! Win as the last survivor. Killer canât kill you if youâre alone. Your tasks are fake.
Detail :
The crow has bad fortune which each 30 seconds will bring death to someone in the crow vision. If the crow alone, the bad fortune applies on the crow itself. The Player donât know when the bad fortune comes, but other player near the crow will be notified by âFeels like something bad will happenâ when the bad fortune will comes in 5 seconds. The crow cannot be killed when alone because the crow already countered by itself with its bad fortune. Role that counter the crow naturally is the adventurer. In 1 and 1 situation, instead of bad fortune happen to the adventurer, it happen to the crow itself. Because the environment canât kill the adventurer. Another counter to the crow is light sabotage.
How this role affect the game :
- Everyone will make a distance to counter the crow. Let it alone, and die because of its bad luck. This makes everyone keep moving, instead of grouping.
- A new case to deduct : Itâs hard to know who is the crow in crowd, but itâs easy to know who is the crow in a small group.
It's not really different from the vigilante killing the Canadian.
The main question I have: if the crow is next to the Gravy, and someone tries to kill the gravy, who dies?
I see, but I think plague goose effect and Canadian alert are different. I don't know how to explain, may be just my preference. đ
Sorry if I don't understand correctly. if someone kill gravy, of course gravy can't be killed, right? because gravy is not alone.
But you also said the crow can't die if alone. So, would the kill go to the crow or the gravy? And what about vice versa?
Idea a role whos job is to break up the lovers. Its called break-up artist. Its its own role not goose or duck. To win they have to tell lies to both lovers 3 times in one round back and forth
How would the game know you've told a lie?
Dunno its a idea
They have to tell lies in one round from one to another 3 times
It has a scanner for how msny times youve used ability
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Awww :c ok
Some good pointers in the document, like Neutral roles having to have a unique win condition
It's also not a good idea to create a new role that solely relies on another one. Hitman/bodyguard is a rare exception to that idea.
Well i mean part of it is it doesnt rely if the lovers die than they just win normal
But it does rely on them being in the game. If there's no lovers, there's no win condition.
Well i mean it only happens if lovers are in
Welp ima work on the idea for the role with the rule thing
The vigilante always has a direct consequence.
If you kill a goose, congratulations, you just made it easier for the ducks to win by
A: Killing a goose for them
B: Killing a potentially useful goose role (thanks for killing the sheriff!)
C: potentially getting yourself voted out or accidentally framing another player
D: You just gave yourself more tasks because that player no longer contributes to the task pool
Plus a few other direct consequences of your actions.
Power has responsibility
I think we have different assumption. what I mean consequence is consequence to the vigi. And being voted is not direct consequence, since it's not necessary vigi will be voted.
The vigilante is a goose. The geese are a team. Harming the team is harming yourself.
Theres consequences
Crow can be killed since it's not alone (with gravy), so the killer can go to the crow to kill.
I see, I agree if that is the assumption.
%role Outcast(duck): You run faster when nobody can see you. Being able to move faster allows you to run away to places not accessible by vents as well as letting you to catch up to other players. Itâs greatest strength is when the lights are turned off but it also needs to coordinate to stay away with its team because other ducks disable the speed.
I'd change it to "When no one is in your sight/when the lights are disabled", so that it has a chance of getting caught by Cameras, and BW/Astral, just to add some risk to it.
I think Iâd like that better but being caught like that when you could do nothing to prevent yourself being automatically faster could feel bad.
But I do like being weak to astral because you donât get exposed so easily.
Iâve seen it suggested before, but Iâm gonna bring up my version of it. The psychic goose: can use read ability (60 second cooldown) to: 1 check if their a normal goose, if so then inform the psychic. 2 if their not a normal goose, then confirm (not deny) one of the following statements; the player canât kill, the player canât vent, the player has normal voting mechanics (this excludes dodo, falcon, pelican, snitch, spy, and politician), or the player has normal death mechanics (this excludes lovers, Canadian, celebrity, pelican, and gravy). Ten seconds after the psychic uses their ability, the player they used it on is informed that they were read. After the cooldown, the psychic can check them again to confirm another statement. If all possible statements have been confirmed and the psychic checks them again, then it tells the psychic their role, but then the player is informed that the psychic read their role, but not who the psychic is.
This role is a bit unbalanced, and I need some help adjusting it.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Now, I know it breaks some rules. Thatâs why Iâm asking for some help adjusting it
I would start by eliminating the hard confirm of Geese and go from there
Honestly I don't think abilities themed around 100% knowing someone's role really fits in Classic
Well, with a 60 seconds cooldown it takes a while to confirm all statements, and the repetition of the statements being confirmed means that if 3/4 statements are confirmed, then that means that either the fourth statement is false, or it just hasnât shown up yet. So you have continuously check them to see if itâs false or just not showing up.
Ik itâs still unbalanced, but Iâm trying to make the information vague, but usable for the psychic
can use read ability (60 second cooldown) to: 1 check if their a normal goose, if so then inform the psychic. 2 if their not a normal goose, then confirm (not deny) one of the following statements;~~ the player canât kill~~, the player canât vent, the player has normal voting mechanics (this excludes dodo, falcon, pelican, snitch, spy, and politician), or the player has normal death mechanics (this excludes lovers, Canadian, celebrity, pelican, and gravy). Ten seconds after the psychic uses their ability, the player they used it on is informed that they were read. After the cooldown, the psychic can check them again to confirm another statement. ~~If all possible statements have been confirmed and the psychic checks them again, then it tells the psychic their role, but then the player is informed that the psychic read their role, but not who the psychic is. ~~
That could be workable, but the challenge would be how do you convey that information concisely? If it just shows a text statement, then you have to introduce that many lines of text and localize it to all languages the game supports
Consider the Detective. It doesn't show you a line of text saying "This bird has/has not killed this round" you get
or 
How about a coffin if they have no special death mechanics, an âI votedâ button if they have no special voting mechanics, and a boarded up vent symbol if they canât vent.
How about all of these symbols are put onto like a shirt button, and they stay on the player for only the psychic to see them. And the player can see the button 10 seconds after the psychic reads them.
The psychic canât see the buttons during meetings. Also, how about along with confirming the statements, it also has a chance to deny a goose role. That way they canât get all statements confirmed or denied to easily.
This would be shown as a đ« over the roles symbol.
If you start getting into having multiple icons, it starts to get really cluttered. So far, the most any avian will have over their head is one icon. Having more than one will make it cluttered, especially if you want 3 different types of questions.
Also, the game relies a lot on what you remember, so it might be better to have just one question per character per round, which gets hidden after a meeting. That'll at least fix the icon bloat.
I mean like a shirt button on their chest. One thatâs small but distinguishable. And for denying the other roles, it shows above their head for a bit then goes away once the next meeting starts. Maybe just the most recent button will stay on them, and be replaced by any of the other two buttons
What about a goose role that is able to make one sabotage per round inaccessible to the ducks?
Like, the role can stop the lights sabotage from being activated or can cause it to randomly not work when the sabotage is activated?
I'm not talking about fixing it automatically but to cause an issue for the ducks
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Would invalidate the ESPer at a concept level.
A downside could be can't kill normally and when sniping sniper locks in place
Good idea
Here's a cool role idea
A goose that can shoot ducks or neutrals in meetings. Like the assassin, has 2 shots per game and can shoot once per meeting. I think it will be a very nice counter to the ducks and neutrals that are problematic
Been suggested multiple times. By the role document they are trying to move away from modded among us, not towards it. So the inclusion of a "good guesser" role would be antithetical to that idea.
:(
What if we had like a Seagull role that steals from the vulture. It would make the vulture be carful with there role on eating people. If this role votes for the vulture. It would take all of the bodies that itâs eaten and given to the seagull. But, the seagull can only start eating more bodies in lobby rather than stealing them if the vulture is dead. Now if the vulture gets more than the seagulls votes it doesnât lose itâs lunch. If this Al makes sense. Itâs currently almost 2am. Just a pillow thought
@gusty karma As I mentioned not too long ago, it's usually not a good idea to create a role that depends on the existence of another one. The vulture can stand on its own, but what does a seagull do if there is no vulture? Or the vulture is killed before the first vote? Basically, you're suggesting dueling dodos for vulture, except the Seagull can't even start to win until the vulture is gone. That's a pretty big design flaw, and not all that fun if you're just waiting to unlock your role.
Well if there is no vulture there couldnât be a seagull. My other idea for it was just to move bodies around the map to confuse the heck out of them. I mean you get a good arrow point to a lot of bodies. What if the vulture is just eating them to quickly.
Imagine being able to hinder the vulture just for a bit
But this is just a pillow thought. It was just to crazy not to share