Basically stylized TDM
TEAMS
Robbers - Your generic black clothing ski mask people, their loadouts are mainly rifles, shotguns
Security - These dudes try and stop the robbery, they really only get pistols, they can get shotguns but they need to get it themselves
Police - They appear after a while, mainly if security is dead or after a timer, Rifles, shotguns, handguns.
FIRST PHASE - ROBBERY
Robber team goes into massive bank, and then they threaten the NPC civs (Shooting in air, aiming gun, yelling into mic), Security guards spawn around the back area of the bank, and they have to try and kill the robbers, if they successfully do so, game ends. Or more commonly, if robbers kill all security. A timer starts. Robbers have to find the vault, drill into it (Payday style) and then collect as much money, before the timer ends
SECOND PHASE - POLICE ASSAULT
After a 2 minute timer, all dead security guards arrive as police, then spawn outside the bank, either as patrol officers, or SWAT. They go into bank, and find and shoot all the robbers before they escape, simple. They will be a getaway van behind the bank, where robbers toss the cash and hop in, police kill all robbers they win, robber kill all police or escape, they win
WIN CONDITION
Robber
- Kill all police
- Steal all money and escape
Police - Kill all robbers
LOADOUT
Robber:
- AKM, M4A1, MP5, MP7, Mossberg 590/Remington 870
- Makarov, M1911, Glock 17, Micro Uzi
- Drill (For vault)
Security:
- Mossberg 590 (Obtainable by finding a keycard somewhere in the office area, and opening the weapon locker in security room)
- Glock 17, Beretta 92FS
- Mini Med kits
Police:
- AR-15, HK416, Mossberg 590, Remington 870, MCX, MP5
- Glock 17/19, Beretta 92FS, Sig P226/P320, M&P 9
- 3 Flashbangs, Medikits, Taser (X26/2/Taser 7/10 Taser function the same like in CS2)