Since Beyond Sandbox aims to be one of the most realistic VR physics sandboxes, it would be amazing to introduce a detailed anatomical NPC system instead of a simple health bar
The idea is that NPCs would have a full internal body simulation with bones, muscles, organs, circulation, and a nervous system. Damage and physical interactions would affect the body depending on what actually happens physically
Possible systems included:
- Skeletal System
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Each bone simulated individually
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Bones can fracture, bend, or break depending on force and angle
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Different fracture types (hairline, compound, etc)
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Impacts could dislocate joints or damage ligaments
- Muscular System
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Muscles control movement and strength
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Injured muscles reduce lifting strength or speed
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Limb injuries could cause NPCs to limp or lose control of an arm
- Circulatory System
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Blood flow simulation affecting stamina and survival
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Bleeding depending on the location and severity of injuries
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Blood pressure changes after major trauma
- Organ System
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Organs react differently to impacts
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Damage to lungs could affect breathing
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Head trauma could affect vision or balance
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Different organs having different levels of vulnerability
- Nervous System
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Nerve damage affecting movement or reaction time
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Temporary shock from impacts
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Loss of coordination if certain areas are affected
- Physical Reactions
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NPCs reacting to pain or imbalance
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Losing balance after strong impacts
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Trying to stabilize themselves if injured
- Environmental Interaction
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Temperature affecting NPC stamina
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Oxygen affecting breathing
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Pressure or strong impacts affecting internal organs.