#Scarring after cuts/dried blood
12 messages · Page 1 of 1 (latest)
Depends how long you think one "world" or whatever is gonna last, I'd say.
It's a sandbox and multiplayer game. Are we really gonna have so much time that cuts heal and scar before our character gets erased from existence?
i mean, lets say your doing something with your friends, like a roleplay or something that would take a while, lets say that theres like 30 npcs, if the old ones still drip blood and the new ones do too it could get laggy, so if they got replaced with scars in.. lets say 10, 20 minutes, then it would be less laggy. But yeah, i just thought it could be a cool idea just for that lil detail but yeah.
YOU KNOW WHAT?!
That kinda makes sense. I can't really beat "It could help stop lag"
But wouldn't the bleeding stop before a "scar" could really form anyway? Idk
Yeah, only thing Is it wouldn't help lag that much, but it could be a cool lil detail maybe
It saves resources idk
The entire point of suggestions is that they’re just cool ideas that might be fun to have later in development.
Ts gotta be ragebait