Core idea:
Outnumbered team (1:5 is a good ratio to start with) tries to survive (no respawns) against a larger force (respawns on) on a large map (preferably forest/mountains).
Key considerations:
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larger force has unlimited resources (ammo, equipment) but limited carry-capacity (has to return to base to restock resources)
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both teams combat environment (below more)
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gamemode built as a training ground for Garand Thumb’s “Survival against a large force” videos
Environmental Hazards:
- weather (visibility, traces)
- special events (avoid tornado, wildfire, avalanches)
- wildlife (animal NPCs that attack everyone)
- hunger, thirst
Special equipment:
- dogs (can pick up traces, influenced by wind direction, terrain type, rain, etc)
- infrared cameras
- drones
I encourage readers of this post to explore the different systems like traces, weather events, thirst and hunger, etc. and come up with posts on these subsystems that have applications in many different other gamemodes
After weeks of evading enemy forces many individuals throughout history have found themselves in a difficult situation. Though no longer hunted or pursued, they are none the less still far from civilization and with limited supplies. Often injured, run down, and dehydrated. Many have died in these circumstances. With proper training and preparat...