#Npc crawl

18 messages · Page 1 of 1 (latest)

clever fulcrum
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When an NPC can’t walk or run anymore, they should switch to crawling to escape danger.
• Trigger:
• NPC loses ability to walk or run due to mobility loss.
• Behavior:
• Switch to crawling animation.
• Move toward cover, allies, or a safe area.
• Slower movement speed to reflect crawling.
• Why This Works:
• Adds realism and variety to NPC reactions.
• Makes encounters more tense without using any graphic elements.
• Encourages players to adapt their strategies.
• Comparable Example:
• Similar crawling mechanics have appeared in other games (e.g., The Last of Us), but can be adapted here in a style that fits the game’s tone and rating.

mint saddle
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If the ai only knew what cover and safe areas are…

clever fulcrum
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Safe areas would be like crawling towards a teammate or trying to put a wall in between him and the threat which is completely possible

clever fulcrum
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Teammate like another npc from the same faction if they do npcs like that

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I’m assuming that’s what your asking about

clever fulcrum
limpid roost
clever fulcrum
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What type of taco?

limpid roost
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like a super basic taco

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taco meat, cheese, lettuce

clever fulcrum
#

Sounds good to me that’s how I eat mine

#

Quick question is your pfp a blob from slime ranchers

limpid roost
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yes

clever fulcrum
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W

earnest thorn
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I love this idea and if they could switch to a knife or pistol so they are not completely useless

cerulean terrace