#Longer lasting smoke (and just better muzzle flashes in general)

1 messages · Page 1 of 1 (latest)

twilit sedge
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Instead of disappearing instantly, muzzle flash smoke should have a two phase effect: a quick burst followed by slower, reactive dissipation. light motion or wind reactions adds realism without being too heavy.

also while we’re at it, adding sparks and multiple particles making up the muzzle flash itself to give it more depth wouldn’t hurt

and for performance
pool particles, fade by distance, and use the GPU for the heavy particle simulations

a bit of smoke or fog after long fights could be a nice touch

Overall to sum it up, I just feel the muzzle flashes in the game completely lack depth and feel flat and boring…

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Here’s an example clip,
(This is merely an example of what I’m thinking of, ofc volumetric smoke simulation is way out of the realm of possibilities if this game is gonna run on quest. I’m not that dumb, maybe)

winged agate
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So just longer smoke?

heavy hazel
winged agate
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Vail does it good

heavy hazel
winged agate
twilit sedge
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Also it would be so cool if the hot smoke and air coming out of the gun refracted and warped the stuff behind it, like ready or not does, (for pcvr)

twilit sedge
gilded tide
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YES

winged agate
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Bust

twilit sedge
median spindle